When you say intense a person might think the song would feel like you're running out of time or you're getting in a hard fight but you made it feel very seamless. It didn't get that intense but it did feel like something escalated
I feel like this would be the perfect music for the introduction to an RPG game, before its title screen - each section fits a scene perfectly! 0:00 - The main protagonist's home town. We're introduced to some of the cast, going about their lives. 0:32 - The adventure begins! Our cast set off to discover the truth behind something or other. (A legendary artefact? A mysterious place? etc., etc.) 0:47 - A view of some of the first few areas in the game, such as a rolling field, a forest, or a section of coastline. 0:54 - Shots of the protagonist and their allies exploring, or running from one place to another. 1:17 - A showcase of the battle system, with the protagonist fighting common enemies. 1:35 - The main antagonist appears! 1:42 - A shot of the party facing off against the main antagonist, then the screen fades to white. Cue the title screen!
Very funny timing since I just finished watching pannenkoek2012’s video on invisible walls in Super Mario 64, lol. But man, this song would be super cool for a stage that progressively gets more challenging. Almost like a dynamic Super Mario 64 track which gets more intense the further you progress.
I originally made this song with the intention of offering it to the developer of Infinite Mario 64 as a surprise, so I figured the increasing intensity would fit for a randomly generated stage that ends up taking you longer and longer to beat. Creative juices ran out before I really "finished" the song though unfortunately :P
I love love love the part starting at 0:55. That swap to the natural minor was very smooth. You're so focused on the music box from just before, and there are still some major chords that momentarily give back that first sound. The use of pedal tones across chords (in the highest string voice, especially) in conjunction with the EP's walks down the scale helps promote the idea of slow progression. Remnants of previous ideas stay present as each new one is introduced. It's a technique I really want to get better at. The part at 1:35 is more like a breakdown than another rise in intensity, but _only_ because of the orchestra hit's thin presence as a sample. It would work better if the orchestra hit's parts were doubled by the soundfont's equivalent patches. (Examined the orchestra hit sample; That's a low Eb on trombone and tuba, cello, and timpani. On strings, Eb in two octaves and a quieter G in between. There's also an Eb played on flute, doubling the highest Eb on violins.) Okay, so I've just tried what I suggested in FL, and found that it's limited, again, by the samples. Mario 64's instruments aren't very friendly towards traditional orchestral arrangement the way that Ocarina's instruments are. I'm not gonna cut all this out, though, because the analysis will probably still be useful later. It will be for me, anyway. Anyway, this is a really good composition, especially for wanting to emulate the Mario 64 sound. The A section's EP ideas are spot on, melodically. My favorite part is the B section. It's sooo good.
the video in itself has got nothing scary, it's just that in the internet Mario 64 has grown to become a big source of creepiness to some people on internet (because of the loneliness in the game, the scary stories, etc) so OSTs that are associated with the game strike some people as scary
I want to hear a soundfont crash bandicoot 2 cortex strike back sewer or later with sonic advance 3 style please it's easy to see sonic advance 3 world 3 ocean base
Thank you! The soundfont was easy to find, it was the first Google search result. The DAW I used is called OpenMPT, and I used a VST called Sforzando to load in the soundfont
"You thought you were making out with Peach, but IT WAS I, BOWSER!"
MAMA MIA!
MAAAAAAAAAAAA-
MAMA MI- wait… That’s-a better, actually.
Rated M for MAAAAAAAAAAAAAAAAAAAAA
JoJo reference?
When you say intense a person might think the song would feel like you're running out of time or you're getting in a hard fight but you made it feel very seamless. It didn't get that intense but it did feel like something escalated
I feel like this would be the perfect music for the introduction to an RPG game, before its title screen - each section fits a scene perfectly!
0:00 - The main protagonist's home town. We're introduced to some of the cast, going about their lives.
0:32 - The adventure begins! Our cast set off to discover the truth behind something or other. (A legendary artefact? A mysterious place? etc., etc.)
0:47 - A view of some of the first few areas in the game, such as a rolling field, a forest, or a section of coastline.
0:54 - Shots of the protagonist and their allies exploring, or running from one place to another.
1:17 - A showcase of the battle system, with the protagonist fighting common enemies.
1:35 - The main antagonist appears!
1:42 - A shot of the party facing off against the main antagonist, then the screen fades to white. Cue the title screen!
Very funny timing since I just finished watching pannenkoek2012’s video on invisible walls in Super Mario 64, lol. But man, this song would be super cool for a stage that progressively gets more challenging. Almost like a dynamic Super Mario 64 track which gets more intense the further you progress.
I originally made this song with the intention of offering it to the developer of Infinite Mario 64 as a surprise, so I figured the increasing intensity would fit for a randomly generated stage that ends up taking you longer and longer to beat. Creative juices ran out before I really "finished" the song though unfortunately :P
I got this recommended while watching the Video a second time LOL im at 1:30:28 rn
@@UwUmeTG 1:30:28? that isnt a timestamp
@@jasperclark4849 Oh, I’m pretty sure the timestamp is referring to a spot in pannenkoek2012’s video on invisible walls.
@@jasperclark4849 I'm guessing they meant from pannenkoek's video
i was already scared at the start
I absolutely love this song
This makes me have Grinch's Ultimatum vibes I'm ngl
it gives me so much different emotions and those drums are identical
The first 3 notes made me think it was gonna be buddy holly
😂
This plays in the Super Mario 64 DLC credits
Imagine if it slowly became bowser's painting there is no way-
It is 💀💀💀
-that it is not.
When you go down the iceberg.
This goes hard lmao, you could definitely split these up into actual OSTs haha. Great work!
I kinda want to hear a “Full Version” of 1:35, sounds like it could be its very own Boss Song
I love love love the part starting at 0:55. That swap to the natural minor was very smooth. You're so focused on the music box from just before, and there are still some major chords that momentarily give back that first sound. The use of pedal tones across chords (in the highest string voice, especially) in conjunction with the EP's walks down the scale helps promote the idea of slow progression. Remnants of previous ideas stay present as each new one is introduced. It's a technique I really want to get better at.
The part at 1:35 is more like a breakdown than another rise in intensity, but _only_ because of the orchestra hit's thin presence as a sample. It would work better if the orchestra hit's parts were doubled by the soundfont's equivalent patches.
(Examined the orchestra hit sample; That's a low Eb on trombone and tuba, cello, and timpani. On strings, Eb in two octaves and a quieter G in between. There's also an Eb played on flute, doubling the highest Eb on violins.)
Okay, so I've just tried what I suggested in FL, and found that it's limited, again, by the samples. Mario 64's instruments aren't very friendly towards traditional orchestral arrangement the way that Ocarina's instruments are. I'm not gonna cut all this out, though, because the analysis will probably still be useful later. It will be for me, anyway.
Anyway, this is a really good composition, especially for wanting to emulate the Mario 64 sound. The A section's EP ideas are spot on, melodically. My favorite part is the B section. It's sooo good.
Why is everyone scared?
Am I supposed to know something before I watched this?
the video in itself has got nothing scary, it's just that in the internet Mario 64 has grown to become a big source of creepiness to some people on internet (because of the loneliness in the game, the scary stories, etc) so OSTs that are associated with the game strike some people as scary
I just noticed that Peach's eyes are where Bowser's nostrils are
casually posts banger
stronger male posts banger
defeated male leaves
That peach portrait has always given me the creeps
lon a
I was kind of expecting the song to become creepy overtime but instead, it basically transitions from Mario 64 music to star fox music.
when the percussion hits ♥
For some reason i thought it would be the stairs ost but this is even BETTERRR
This hits way too hard
Intense?
Gah Damm ,is just heavily sentimental for some reason 😭
It would fit in a doom map for sure
I was expecting a creepypasta thing but this is really nice actually good job
Music is really bloody good
my brain was processing the peach paiting to become bowser 16 seconds in, as i typed this it started to
Call it "In the Hall of the Koopa King"
Thats the power of soundtrack and prog rock
peach was hiding something from her
Lore of A SM64 song that gradually gets more and more intense momentum 100
this sounds like if bowser invited peach at his wedding
the first four notes got me lookin like buddy holly jesus christ🙏🙏🙏
cool boy
It sounds like it could be used for a difficulty slider or a world map
This feels like it's part of something even longer
STRAIGHT TO THE MUSIC PLAYLIST 🗣️
I was expecting the endless stairs music
Nice! I like it :)
WE NEED A FULL VERSION NOW
Please finish this, it's amazing
ni li pona suli a!
banger
I want to hear a soundfont crash bandicoot 2 cortex strike back sewer or later with sonic advance 3 style please it's easy to see sonic advance 3 world 3 ocean base
I was expecting "another princess"
Ah dangit, it ends just as it gets to (theoretically) the best part >:I
I give this 240/120 stars
wtf is up with peach's face? Also nice song
.MIDI?
The end could be apart of Star Fox.
🔥🔥🔥🔥
This song is amazing! How did you make it?
Thank you! The soundfont was easy to find, it was the first Google search result. The DAW I used is called OpenMPT, and I used a VST called Sforzando to load in the soundfont
Can I use this for some projects?
Please do ✨
whats with these homies dissin my girl
Catfishing
this offical? its great, but obviously, every sm64 song is
Thank you! Not official, it's an original composition
What’s this called?
I think I skipped a bit too much
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