Thanks for the lesson!! I don’t know English well, but through subtitles I was able to understand and improve my knowledge of Unreal Engine :З You are gigachad!
Sorry can I ask you something at 1:03:28, I have followed your tutorial without skipping a second, but why in that section you can interact with the sphere and cube, while in mine the dialogue does not appear when I press F, whereas before I added and changed the blueprint component to run the dialogue tree as you directed, I could bring up the dialogue by pressing F (sorry if my English is bad)
Good afternoon, I'm new to UE) and I ran into a problem when watching a video at 23 minutes in the "Create WBP Dialog Box Widget" , instead of the usual Delay Input [0.1], the "Typewriter Delay Between Letters" tab appears I've watched the video several times up to this point and I can't figure out where it came from or how I can repeat it. I will be very glad if you can give me advice on how to do this., since I have errors in subsequent actions due to the lack of this thing. (during the jump in the dialogue, the printing of letters simply stops, and the character does not move) Thank you so much for your materials, they are very helpful!
Bro I am new to game dev and had a question: how to calculate the right speed to put in character movement max walk speed based on the animation to find the correct balance to where the animation doesn’t appear to be sliding around? is there a value somewhere or any formula. BTW This is the best Unreal Dialogue course out there awsome!!!
you can very precisly try to figure out how far a single step moves the character forward in how much time. time/ distance gives you a speed which should be roughly correct for providing in to your character movement component. The easier (for the most part) way though would be to create an animation that has root motion. that way the animation itself will move your actor around in the world and it'll look a lot more accurate. So i'd look into that. (upside is that blending between different animations or speeding up animations and such will then also match the speed and move you around faster which is nice)
Babe, wake up. The entire Dialogue System tutorial from Game Dev Cave just dropped.
which means the quest system is right around the corner too! exciting times to be alive.
might run for president later if i feel bored 😎
@@thegamedevcave Let's freaking gooo!!
Thanks for the lesson!! I don’t know English well, but through subtitles I was able to understand and improve my knowledge of Unreal Engine :З
You are gigachad!
Sorry can I ask you something at 1:03:28, I have followed your tutorial without skipping a second, but why in that section you can interact with the sphere and cube, while in mine the dialogue does not appear when I press F, whereas before I added and changed the blueprint component to run the dialogue tree as you directed, I could bring up the dialogue by pressing F (sorry if my English is bad)
thank you so much for making this tutorial.
Good afternoon, I'm new to UE)
and I ran into a problem when watching a video
at 23 minutes
in the "Create WBP Dialog Box Widget"
, instead of the usual Delay Input [0.1], the "Typewriter Delay Between Letters" tab appears
I've watched the video several times up to this point and I can't figure out where it came from or how I can repeat it.
I will be very glad if you can give me advice on how to do this.,
since I have errors in subsequent actions due to the lack of this thing.
(during the jump in the dialogue, the printing of letters simply stops, and the character does not move)
Thank you so much for your materials, they are very helpful!
Bro I am new to game dev and had a question: how to calculate the right speed to put in character movement max walk speed based on the animation to find the correct balance to where the animation doesn’t appear to be sliding around? is there a value somewhere or any formula.
BTW This is the best Unreal Dialogue course out there awsome!!!
you can very precisly try to figure out how far a single step moves the character forward in how much time. time/ distance gives you a speed which should be roughly correct for providing in to your character movement component.
The easier (for the most part) way though would be to create an animation that has root motion. that way the animation itself will move your actor around in the world and it'll look a lot more accurate. So i'd look into that. (upside is that blending between different animations or speeding up animations and such will then also match the speed and move you around faster which is nice)