Apparently the most controversial thing about this video is that people think this is allowed under 5e rules, however this is not the case: The errata for the PHB states: "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it". Level 1 wizards cannot prepare spells of second level, so they cannot copy spells of second level. This sentence replaces the one that says a wizard can scribe a spell if you have the spellslot for that level. For multiclassing your spells known are determined individually per class as per the rules. So as a level 1 wizard you would only be able to prepare level 1 spells i.e. you follow the wizard table. The following are taken from the rules: Spells Known and Prepared: You determine what Spells you know and can prepare for each class individually, as if you were a single-classed member of that class. For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd- level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know - and potentially enhance their effects. If that hasn't convinced you then please read the following to help explain it further: www.reddit.com/r/dndnext/comments/m3yzqe/multiclass_wizard_and_copying_spells_into_the/ www.reddit.com/r/dndnext/comments/4xaxnf/1_level_wizard_dip/ www.dndbeyond.com/forums/class-forums/wizard/112155-multiclass-wizard-with-another-full-caster www.sageadvice.eu/can-multiclass-druid-19-wizard-1-scribe-9th-level-wizard-spells-into-their-spellbook/ forums.giantitp.com/showthread.php?520252-Can-a-multiclass-Wizard-scribe-ALL-Wizard-spells
a level 4 character wiz1/cleric3 can prepare spells of second level, since Clerics do, in fact, prepare spells and he does, in fact, have the ability to prepare level 2 spells. In this instance Larian is more correctly interpreting the rules than you are, if the rule is truly written the way you say it is
@@anonymous-pr2sy - A Wiz1 Cleric3 can prepare level 2 spells, but not wizard spells. This is unambiguously stated in the multiclassing rules: We get told: "If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare." And we get a clear example in the PHB: "For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd-level spells, nor do you know any 2nd-level ranger spells." Larian have changed this, and only for Wizards. for instance, e.g. a Cleric1+Bard2 can't prepare any level 2 spells, but a Wizard1+Bard2 would be allowed to prepare level 2 Wizard spells (in BG3, not 5e).
@@Sotanaht01 - The multiclass rules say: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class." Is there something unclear here? Doesn't this unambiguously explain how it works, and that (for instance) the Wizard scroll scribing that Larian allows would not be allowed in 5e?
I can confirm that spells you learn from scrolls you don’t lose. Spells you picked from level up will disappear if you respec. Larian said that was intentional. You can wear stat increase gear and have a toon with all attributes 17 and up. Would you say that’s OP? No, it was intentional for those who want to multiclass into every class.
Of course it's OP. Incredibly broken in fact. Tons of homebrew that upsets balance in a big way and trivializes even the hardest difficulty. Then again broken balance is a bit of a trademark of Larian, their attitude has always been for the player to enjoy breaking the game or to refrain from doing the plethora of stuff that breaks it.
Sure but none of that is what we're talking about here. The issue is with getting access to high level spells of a class (and many slots of them) when you only have 1 level of the class. That's never been a mechanic in any of the tabletop game rules that I know of (ex. Pathfinder/D&D), and is brokenly overpowered including in this game. It's not about having _learnt_ spells, it's about having the ability to cast them [without expending the scroll]. It makes no sense that a level 1 wizard could cast a level 9 (17th caster level) spell.
@@RansomMemoryAccess Maybe you agree with me as well, but I'm sure players could find a bunch of powerful loopholes/exploits when following the rules, but this just flat out isn't following any sort of balance rules. No effort was made; it's dumb and should be patched out. Let modders add it in if people want to go crazy
@@MsHojat I think you completely miss the philosophy of game design applied in this game and larian games in general. Who cares if people find and exploit loopholes when it only affects them? You can't ruin anyone else fun with them. Let people go crazy if they want to, what the hell does it matter? It is not like this is a basic feature of any wizard build, and you just can't avoid it and it breaks your game.
@@RansomMemoryAccess Increased spell selection does make for a lot of fun, but it's far from being over powered or broken. It may even be less powerful then just being a plain wizard and doesn't compete at all with the stronger multi-class builds.
You can pick wizard spells that don’t have an attack roll or spell save dc, like shield, fog cloud, hast, find familiar, darkness, enlarge reduce, and the summoning options. The down side being they all seem to be concentration. also lots of good utility options like knock, fly, invisibility, silence. And as you mentioned the ritual spells are great because they won’t even use a spell slot ( if not in combat ). Bonus if you don’t like the 6th level spells of your main class you can take more levels in wizard ( one extra preparation per wizard level , pulse subclass feature ) and just use the wizards 6th level spells.
While completely unrelated the topic in this video, I must admit my utter joy in Larian's implemetation of the monk, espcially the way of the open hand. The fact that my monk can stay competitive with other martials using GWM is utterly delightful. I wish WOTC would follow Larian's example.
@@CasualVeteranGamer Honestly, I haven't felt the need to use stunning strike, I can typically kill most enemies in 1 turn, however, I still am only in Act 1 (currently in Grymforge about to fight Nere). I expect that stunning strike will be more relevant in Act 2 qand beyond
@@marcrainbow1714 It really is, especially with some of the tougher boss fights. They start getting really tanky and dangerous, and so taking them out of commision with a stunning strike even for 1 turn while you mop up the rabble or focus on the boss can be a big help. ACT 2 has a lot of boss encounters. There's also a hood you can get that every time you punch someone you get + save DC to your stunning strike, so if you hit and the enemy makes the save, the second attack has a better chance of stunning them. Plus with AC items and optimized stats my monk at level 8 has the highest ac of any party member at 24.
Also found this out(with 2 lvl in divination you also get portent) , but it felt like there is not enough spell slots to be casting both cleric and wizard spells and too much good concetration spells to be on a single character
I'd view it as being a cleric with the possibility of casting wizard spells. I wouldn't make a character like this expecting to be able to cast spells all day long, it's all about having the extra choice and versatility that the wizard spells bring.
If they ever release an expansion with Artificer, I usually dip a level into wizard to get more cantrip a and versatility, and this would make that build even more useful lol
Plus the greatest thing about wizard's/cleric spells is that you can change it out of combat anytime. Multiclassing with sorcerer probably will be very good since sorcerer didn't have that versatility.
Doing a sorceress wizard rn and tbh i stumbled onto this by accident starting doing research and found this video so yeah sorc an wiz combo is broken af cus you can split cast your wizard spells even your concentration spells
Leaving this in the game lets a player actually play how they want. What is to say that a Bard couldn't be well versed in scrolls and know incantations? A full ice Sorcerer build is possiboe with this. The RP is replayable and you don't have to do literally anything in game unless you want to. Just because something exist doesn't mean you have to utilize it 100% of the time. If that logic applied no one would bother playing games they'd all be speed run and broke. Is the entire player base doing this? No.
@@benjaminflesher558 I assume, that means that on short rest you recover your warlock spell slots only. However you can use those warlock spell slots for all spells that your character knows.
It is intentional, and it was done for a very specific reason: It is a single player game, and there is no "balance" concept needed as it would be in an actual 5e table top game. This is PURELY about fun, and options, and *enabling* a gamer to try new things. Think of it as a QOL feature. You will *never* see an NPC who has 6th level spells in wizard with only 1 wizard level, so... not a big deal, overall. (edit) The reason you do not lose the spells from your spellbook is simple: it would cost THOUSANDS to respec a wizard if that was a thing. Since respec is a thing in this game as a QOL feature... this was an inevitable corollary of that. Can it be abused? if you like. You could *also* run a cheat engine. It is YOUR game, and Larian simply acknowledges that you will play it as you prefer, without judging. If *you* feel the need to judge on some ethical or moral standard how *someone* *else* plays a game where it cannot affect you... maybe you need some help, yes? Old roleplaying motto. "You cannot claim someone else's fun is wrong". Doesn't apply to crimes. Does apply in this case.
Note that you can get full spell casting from Ranger/Paladin if you only select those classes on even levels. I've tested this for the 1st level of both Ranger and Paladin but haven't tested it for additional levels. I confirmed this in my Jack of All Trades playthrough. I went Druid/Ranger/Cleric/Paladin and I got spell slot advancement every level.
@@mrjarvis7466 Knowing what I know now I probably would do it differently. 1st level of rogue can be a good choice because you get an extra skill proficiency when you start as a rogue vs when you multiclass into it. That's what I did before but I would probably only do this if I wasn't planning to run with Astarion. Make sure to put expertise in Sleight of Hand if you choose rogue. If I was going to use Astarion then I would just go straight spell casting until I completely exhausted those options for the most powerful combat build. If I wasn't going rogue at 1st level I would definitely go Sorceror at 1st level for Constitution Saving throw proficiency. Storm sorcery is the best option because you'll be able to wear armor and only go 1 level in sorcery, negating the benefits of dragon, and wild magic is less fun if you never advance it past 1st level. Ranger at 2nd level unlocks heavy armor proficiency. (not automatic you have to select the option that includes this) Wizard at 3rd level is the only way you can start getting level 2 spells to cast. At this point you have to decide how you want to play the game and if you want to become an oath breaker. I think Oath breaker is fine because going only 1 level of paladin doesn't really get into the major interesting features of any of the other archetypes. So I would go 1 level of paladin here but you may want to hold off if you feel like you don't want to be an oath breaker but you may make choices that would cause that to happen. If you wait on paladin just make sure to do it on an even level. Between cleric, druid, and bard, I think cleric has the best 1st level benefits so cleric 1st, bard and druid in any order. At this point you're moving forward with non-spellcasting classes (note that warlock is non spellcasting in this sense due to not advancing the spellcasting table for other classes). Warlock can be a decent option if you raised your charisma up you can take eldritch blast but charisma should still be secondary to intelligence since you're going to be casting 4th level wizard spells. Which means likely you'll be trading higher damage for a lower chance to hit making it not as high of a priority. Rogue gives you specialization to 2 of your skills which is very nice. Fighter gives you +1 armor class which is amazing on a caster. Monk and barbarian offer very little. I think you kind of have to assess at this point of your playthrough whether there are any skills you have that you wish would be more consistently successes. If so go rogue, if not go fighter. Alternatively you can go warlock if you have a high charisma. Monk and barbarian should probably be last regardless. On a side note, if you do want to be a skill master in addition to being a spell master. You can choose the Gith race at the start to give yourself all wisdom proficiencies that you have to re-activate after every long rest. If you don't go rogue at 1st level you can pick up sleight of hand when you select ranger (this is at the cost of getting a permanent resistance to 1 energy type). When you select cleric you can choose the knowledge domain to add 2 int skills at expertise level. Note that at character creation do not take history, sleight of hand (unless you're a rogue then expertise it), any skills that use wisdom, and don't take more than 1 knowledge skill (arcana, nature, or religion). You should be able to finish the game proficient in every skill with expertise in 4 skills.
Almost forgot something important. If you do go rogue at 1st level and straight spell casting classes after that, paladin and ranger now need to be added on odd numbered levels. Also note that you can see that it's adding spell slots before you confirm the choice so if you're not seeing that then just be cautious. For the rogue route I would probably go: Rogue > Wizard > Ranger > Cleric > Paladin > Sorceror > Druid > Bard > Fighter > Warlock > Barbarian > Monk For the non-rogue route: Sorceror > Ranger > Wizard > Paladin > Cleric > Druid > Bard > Fighter > Rogue > Warlock > Barbarian > Monk
This might well be unintentional and honestly, coupled with the warped band of intellect (it should be noted, you can get items which add +2dc headgear, so its not a trivial opportunity cost), it makes wizard and extremely powerful 1 level dip for full or even half casters. A paladin 11/1 wizard would be an effective 7 caster level, for example, and losing only a feat or ASI and headslot in exchange for spells like haste and improved invisibility. However, this is a little OP for 1 level, and also really shafts non caster classes. On the other hand, wizard is otherwise massively disadvantaged compared to sorcerers. Whilst evocation subclass bonuses compare favourably to draconic or the other two bloodlines, boosting all evocation spells, not a specific element (obviously a problem if the enemy is immune to that element) and having spell sculpting, the lack of metamagic is a very big deal and the wider range of spells even in this CRPG doesnt matter all that much. And then there is the fact that charisma is just a much more useful stat both for skill selection and for multiclassing. Charisma is also used by bards, warlocks and paladins. Intelligence is used by nothing other than wizard.
I wouldnt say the 1 lvl dip shafts non casters, considering there is so many extra ways to get advantage and GWM and Sharpshooters 10 extra dmg per hit is insane on any melee build
When you learn/gain a spell, via scroll as a Wizard or otherwise, it is attached to spellcasting ability from the initial class' spell list. So, all these extra Wizard spells' would be cast using your new lowered INT for any DC or spell attack rolls. Even so, this trick can get you lots of awesome utility spells that should not be available to the new primary class. Can also be used to make an Eldritch Knight or Arcane Trickster that sucks a little less. A lot of the utility spells would help a Moon Druid to be pretty scary. Invisible Owlbear would be fun. Mage Armor, shield, and many others would be very helpful on a Swords Bard. As with the famous "Sorlock," multiclassing spellcasting classes that share the same ability score makes all the spells, effectively, fully transferable. WIS: Cleric, Druid, Ranger. CHA: Bard, Sorcerer, Paladin. You could make Inflict Wounds a metamagicked sorcerer spell if you got it from Oathbreaker 3.
this is not how it works for me. Though, that doesn't necessarily contradict what you are saying because I havent updated my game since it was released (aka havent installed any patches)
Don't you have to start as wizard, for example I wanna be a sorcerer with wizard spells, would I not have to start as wizard to learn spells then become a sorcerer?
@@starsited529 technically you could start out as a sorcerer play until you get a bunch of scrolls, respec into wizard and learn all the spells you can and then switch your main class to be sorcerer
@@starsited529 No, you could take your 1 level of Wizard at any time, and then you'd have the ability to learn Wizard spells up to the level that you have spell slots to cast (even if the higher level slots came from Sorc levels.) No respec required.
This is a more general wizard advice but works for any multiclass that adds wizard late but when picking which spells you learn on level up focus on spells you haven't seen come up in scrolls *especially* cantrips since you always have those prepared. It might be random or it might be predetermined which scrolls show up in loot and shops(specifically in which scrolls can show up, I know that which scrolls do show up is random) but if you see a cantrip or spell show up in the shop that you really want, make sure to take note of that and don't pick it when picking spells(and buy the scroll if it's in a shop just in case so you don't lose access to it since at higher levels a lot of low level spells start very rarely showing up)
There is a huge downside to this, which is pretty major: you can only get scrolls for action spells. That means, outside of first lvl spells ( like shield, a reaction spell ) you wont have counterspell. So why am I picking wizard? I can just go with land druid and mix a bunch of spells, or play a cleric.
I don't feel that it is broken. But thank you for clearing it up 100%, as it was something that I had kinda noticed in my game; that I could learn spells ahead of my multiclassed wizard's wizard level. But yeah: don't feel it's broken, it's a nice feature that adds a meaningful reason to add points to intelligence and adds much more incentive to do a multiclass dip into wizard (which otherwise had very limited use). I think it's amazing and will totally look into this for one of my other characters.
I didn't read all the comments but instead of the headband, use the dex gloves and strength potions then you can dump both strength and decterity. That way you can pump up both intelligence and wisdom. Or dump strength dex and intelligence and buff up con, wis, charisma with the dex glove and the int circlet for wiz 1/cleric 1/warlock 10( or sorc 10 if you prefer) both cases it gives a limited spellcaster more spells
Everyone is going on about how OP this is, but I noticed that when trying a Sorcerer 2/Wizard 1 build, it changed *all* my spell saving throws, including my Sorcerer saving throws, to be based on INT, not CHA. I think that there's a glitch where it changes all your saving throws to be for whatever your newest multiclass is. Doing Sorcerer 1/Wizard 1/Warlock 1 switches it back to CHA. Unfortunately this means you need to start as Wizard if you don't want your spell DCs to be screwy, which is unfortunate since most other classes are better as starting points for a multiclass.
Honestly that's not terrible though because then you could simply have a high INT giving you more spell preparations and good saves/attack bonuses on the wizard spells without having to use the headband of intellect (also means getting up to a +4 or +5 INT mod), and you don't have to invest in CHA to have your sorcerer spells be good at that point. So kind of a win/win
Excellent video!! I appreciate the information. I am still in my first run with my monk (I still haven't complete the first act), thus have not had the opportunity to explore all the potential exploitations. I must confess, I have been intentionally avoiding yur current live feed play throughs to avoid spoilers for the second act. I feel quite guilty!!
I don't expect a lot of people to be watching the live feeds because I know everyone is playing it instead. I just stream when I have the opportunity because I want to play through the game once before making more detailed guides.
Thanks for the information - i noted too that gale with 10 wizard / 2 storm sorcerer could be great for meta magic and movement ; the question is when in an ongoing progession to multiclass ? (Or maybe doing straight wizard until level 9 and respect thereafter for a 7-2 and going onward ?)
@@ashdaniels2332 eh, that kinda defeats the purpose tough imho. You lose a character item slot and can basically onlt use buffs. Sure, haste and greater invisinility are THAT good,
@@CasualVeteranGamer Yeah, you're not wrong, specially if that single level is actually 12 so you don't hurt the spell progresion and slots of other pure caters. Will always cost a feat tough, sounds fair considering the advantage...
@Tentacl I mean even without the headband, thunderwave and cloud of daggers carry early game. And the purpose? I mean the purpose of the video was to show a niche interaction where you can learn wizard spells at spell slot level rather than wizard level sooo
Thanks for the tips and tricks. I always enjoy your posts. However, I confess that I have any watched any of the post act one playthroughs. I am just taking act one slowly.
This is how spells worked in 5e before they released an errata a few years back that changed it. I had a build that previously worked that was divine soul sorcerer + divination wizard and it was incredibly powerful.
I don't think it's a bug. I think the idea is that they don't want people who respec their wizard slightly to lost all of the spells they spent gold/scrolls to learn. Since it is possible to just fully level a wizard and learn all the spells you want, then respec into multiclass, i don't see them changing this. Not much point.
I know this is different and not table top but man I just want to respec shadowheart this way for boom fun time explosions before I up the difficulty level
Oh.. that is a very interesting multiclass!! And one of the first caster multiclass that I like! :) (I am a sucker for high level spell... so dont multiclass normally... but just 1 level in wiz seems acceptable compromise for the benefits it provides...)
Gotta love how Coffeelock (which doesn't actually work with 5e rules lol) isn't possible in the game, but THIS is allowed. It just makes sense to me that if you learned the spells through scrolls, your spellbook wouldn't just vanish when you respec.
Extra tip: If you are going to use this feature to go Wizard 1/Cleric X, you should take Cleric as your first level. Clerics as first class get proficiency in Constitution saving throws (and wisdom), which is FAR more useful than Intelligence saving throws (and wisdom). Wizard first doesn't offer anything unique you don't get from Cleric.
That does seem to be the reason this is possible. Pretty sure in 5e the spells and spell slots are dictated by the level in that class, not sum of levels, which keeps this from happening
I don't get this because there are limited casting slots anyway that only regenerate on a long rest. You could literally just be a wizard and learn all the spells from drops without the multi-classing.
It only works for wizards, and I think it's because they can learn spells apart from just levelling up. All the other classes much reach a particular level before there's any way of preparing/learning spells.
so hypothetically, I could go high int div wizard 2 for portent, and then put one into cleric for bless and heavy armor, and then put the rest into sorcerer for metamagic? For my sorcerer spells i could mostly just pick utility spells (like haste), and that way be able to metamagic all my wizard spells?
Yes, if that's what you want! Just bear in mind you won't get the level 6 sorcerer spells, but then again you can still use metamagic on level 6 wizard spells.
@@CasualVeteranGamer just trying to picture this in my head. end build is wiz 1/sorc 11. you will be running high int? as in 20? not just using the headband? and when you cast the spells you learned from wizard scrolls (especially those spells above level 1) they will still be cast thru your intelligence mod?
To be fair otherwise multiclassing into wizard would give nothing over other full casters so i think this gives value to multiclass into wizard (i mean action surge at lv 2 for fighters)
4:05 "this is different from 5ed" - that's not true, it's all by the rules. You can learn a spell, if you have same or higher lvl of spell slot . Because you have access to 5th level slot, you can learn and prepare 5th level spells as a 1st level mage
The errata for the PHB states: "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it". Level 1 wizards cannot prepare spells of second level, so they cannot copy spells of second level. This sentence replaces the one that says a wizard can scribe a spell if you have the spellslot for that level. For multiclassing your spells known are determined individually per class as per the rules. So as a level 1 wizard you would only be able to prepare level 1 spells i.e. you follow the wizard table. The following are taken from the rules: Spells Known and Prepared: You determine what Spells you know and can prepare for each class individually, as if you were a single-classed member of that class. For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd- level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know - and potentially enhance their effects. www.reddit.com/r/dndnext/comments/m3yzqe/multiclass_wizard_and_copying_spells_into_the/ www.reddit.com/r/dndnext/comments/4xaxnf/1_level_wizard_dip/ www.dndbeyond.com/forums/class-forums/wizard/112155-multiclass-wizard-with-another-full-caster www.sageadvice.eu/can-multiclass-druid-19-wizard-1-scribe-9th-level-wizard-spells-into-their-spellbook/ forums.giantitp.com/showthread.php?520252-Can-a-multiclass-Wizard-scribe-ALL-Wizard-spells
wiz1, then warlock and sorc and you become a powerhouse. I do 1-d10 + 12 per eldritch blast, can cast 3 per cast. Then quicken to cast another 3. Super dmg hehe.
Sure but if you can pick up some strong spells in those few slots then that would be Worth. Just imaginære being a cleric of tempest yet you lack some electric spells np wizard has you covered. Or say you would want counterspell but there is no mage in your party well there you go.
Not spell slots, but number of spells prepared, and that is a limit on this multiclassing combo. But wizards do get access to more ritual spells that can be swapped in and out, plus not many clerics get haste for example!
Thanks for pointing this out Was worried i would lose the spells i learned from scrolls if i reset my class in the future abd all that gold would be wasted. Now this tells me u should buy scrolls of the ones i learned from level up to have incase i want to switch up clsss.
well it is true you have versatility but now you cant use the "restore spell slot" cuz it requires a higher level in wizard and yes you can use both classes but you're a cleric atm who can use a level 5 spell from wizard twice, while if you sacrifice the cleric high spells and just be a wizard you can cast up to 3 or maybe 4 I'm not sure but clearly more than 2. i think the system is balanced considering what youre gaining vs what youre sacrificing.
Well if you're going to be a cleric/druid/bard/sorcerer anyway, all you're losing is a single ability score improvement (assuming you go for wizard 1/other class 11) and you gain access to all the wizard spells that there are scrolls for. I'd say the opportunity cost for that is well worth it as the magic initiate feat gives you two cantrips, and a single level spell that you can cast once per day. There's no competition! Also there are items that replenish spell slots and camp supplies are not exactly rare.
I made Gale a wizard and ranger. I gave him the spell thief bow and some gloves for archery. I dropped his natural intelligence to 8 to raise his ranger-specific stat. He wears that headband and it has worked wonderfully. Will I miss out because he can't raise intelligence over 17?
@TheSpiritualCrisis It has worked well so far. Gale is a lot less squishy. Plus, he can wear some of the fun medium armor now. I just finished act 2 and it was really helpful.
Same here. Gale I kept as an evoker, but portent is so nice that I was tempted to have him be divination as well. It's pretty good being able to drop fireballs on my party without risk though.
I believe you should only be able to learn spells from other casters who know the spell and you have good relations with. It would limit the wizard tomfoolery.
Yeah, lvl 2 storm sorc + lvl 10 evoc wizard feels soooo OP. With all versatility of wizard spells and sorc ability to convert low lvl spell slot to high lvl ones via sorc points + double spelling! You can haste yourself and your melee buddy + cast 2 lightning chain in one turn! Or you can go 4 sorc + 8 wizard to do the same (but without +int mod to any dmg from evoc wiz) but with quickened spell, so even more cast in one turn + full 3 traits. Insane.
dual weapon fighting on a sorc spellpower staff and legendary staff from sundaries, can get up to 4 chain lightnings in one turn using twin meta magic and arcane battery lol
Was wondering about this, the translated interview mentioned they did something like this, wondering if it works in reverse, can you memorize level 5 cleric spells if your only a level 1 cleric and level 9 wizard? Because clerics get access to all their spells and don't have to learn them. If your level 9 wizard can wear plate and toss out a heal we got real issues
No, Wizard is the exception. Taking 1 level of any other class only grants level 1 spells of that class. Your example of wearing plate armor and casting heals and wizard spells together is exactly what this does though. You just take 1 level of Wizard and up to 11 levels of Cleric and you're able to cast up to level 6 spells for both Cleric and Wizard while wearing heavy armor (assuming you take one of those Cleric domains). The only restriction is that they share the same spell slots, which are capped at 4 per spell level.
There is a heavy armor in game you can wear without proficiency and a weapon that bumps up you str to a high level, do you can very much do this. In a single player game this is fine because you can choose to build these op characters or not
Jesus I've already on the third act and I just found out you could get an OP headband if you killed the Ogre Trio on the Blighted Village because fighting those three early in the game sounds like a bad idea for me so I just talk my way around them
IMPORTANT CLARIFICATION If you are learning spell from scroll, you will use INT as attribute for this spell. For example, at level 5 you are 2lvl tempest cleric, 2lvl sorc, 1lvl wizard. You have two lvl3 spell slots, but you can't select 3lvl spells to learn. As a wizard you can learn Lightning Bolt from scrolls and use it, DEX save difficulty depend on your intelligence. You're don't need CHA in that case (if you are DMG bot). You are want to choose cleric 2lvl first for heavy armor, shield and Destructive Wrath. At lvl 5 you have 17+2AC, 3 Lightning Bolts per long rest with max dmg (you can create spell slot lvl 3 as sorc). If you need you can learn haste and use it with metamagic for two characters at the same time. I could say it's a little bit imbalanced. But i killed Grym in Adamantine Forge (he has 450hp on tactician difficulty level) as solo-barb using Astarion's underwear, so I could also say that this game has more serious problems
every game is imbalanced for minmaxers. thats the whole reason devs never bothers to deal with box teleportation build in dos 2. they cant make a game around people looking for most "OP" builds vs giving most players the freedom to play whatever they like to play. and since its a single player game if u wanna abuse the most broken build and make combat boring.. its on you as a player.
@@MrVad3r it's just stupid when you can learn any spell as 1lvl wizard. As a minmaxer, I think this breaks the immersion for casual players who have taken the wizard multiclass and don't understand what's going on. Anyway, I don't blame anyone and don't consider it strong. I have fun throwing a piece of salami with higher damage and accuracy than any ranged character.
i love how dnd players are like "this is broken". dnd is a game, let the players have fun. it isn't as if the dm can't literally just adjust shit to account for it.
Just a question I couldn't find the answer to anywhere else: when you learn spells upon leveling up, do the available spells depend only on the spell slots you've unlocked? For example, I was thinking about what character would be able to cast as many spells possible, and I assume it would be a cleric 11/wizard 1 build. However, if you take the first level in wizard you won't be able to learn any 2nd level or higher wizard spells that aren't in scrolls, but I wonder if taking that wizard level after 11 levels in cleric would allow you to learn any 6 wizard spells at character level 12 (if that's the case, then you should be able to learn even things like Counterspell despite having only 1 level in wizard, which would be a massive improvement for the build). Thank you.
No, you can only learn spells higher than level 1 that you find from scrolls as when you take that first level in wizard you can only choose from level 1 spells as it treats you as a level 1 wizard.
@@CasualVeteranGamer I see, so at least that part still works like in 5e. I think you can still get Counterspell from something like the Staff of Interruption, but that only lets you cast it once per long rest. Good thing is you can at least get Shield and Find Familiar, since those are 1st level wizard spells. Now I'm starting to wonder if Bard 11 (College of Lore)/Wizard 1 would be a better option then (sacrificing number of spells in order to get access to better spells via Magical Secrets). Level 6 Magical Secrets could be used to learn Counterspell and something else (like Warden of Vitality), and level 10 Magical Secrets could be used for something like Death Ward and Spirit Guardians (or Mass Healing Word if you prefer to use your concentration on the wizard spells). Anyway, thanks for the reply!
Yah, memorisation being gone is such a weird change.. I haven't played since mostly 2nd ed and some 3.5 but cleric and wizard had to memorize their spells.. then scorceror came out and its amazing because you don't have to choose exactly which spells you have. But now in BG3 what's the point of sorc since just everyone can cast wild ?!
how does this work with warlock? if you get 1 level in wizard and the rest in warlock, I've never played dnd so I really have no idea but I would guess that the 4 wizard spell slots would all still be lv 1 and that you wouldn't be able to use them for higher lv spells maybe? would you be able to use the warlock's special spell slots for high level wizard spells?
I didn't check specifically with warlocks, but warlocks do generally use a different type of spell slot, so it might not work as well as it does with other classes.
The fact that you shouldn't lose your learnt scrolls when you respec into same level wizard plus the fact that your learnt-by-scroll spells don't show as "you arealdy know a version of this spell" when respecking makes me believe this is completely unintentionall. Because it is intentionall to not lose them if you respec into wizard. not losing them if you respect into any other class does look like an oversight. The fact that your spells will show in the interface as a fighter too...
in fact a good way to tell which of your spells are learnt by scroll is to powersave and respec into fighter real quick. look, I'm a programmer. No programmer would let you use his program like I'm using bg3 rn intentionally. If he was aware that this is a thing he will either commit it anyway because his boss tells him to or implement a way to do this directly, and not with hacks to know what spells have you learnt from scroll, so you can respec into wizard learning those so you can learn the others (because you don't know them yet) and then respec again into sorcerer and make sure you don't learn those that you actually already do know. Its too artificial to be intentional.
oh nevermind learnt spells don't show unless you are a wizard. Still too many artifacts to get this done propperly though. In fact getting the list of spells you know by scroll is even trickier now
oh would you look at that, I cant complete leveling up because I want to get 2 levels into wizard, for the subclass bonus, but I can't because I don't have enough spells left to learn Does that mean if I respect a couple of times as a full level wizard just to learn by scroll all the spells there are I will never, ever be able to respec as a wizard again, because the game won't let me learn a spell I know from scroll and I will not be able to force the level up? intentional lol
But you're still only casting those spells as a level 1 wizard if your 9 levels in cleric. Right? Am i missing something else...YEs you get to cast up to level 5 spells but as a level 1 wizard. Just trying to clarify if thats how it would work. If so could get some nice utility for sure.
I didnt see any problem with mutliclassing. What I did see was a problem with Respeccing. If you multiclassed a 9 cleric/ 1 wizard from the beginning of the game, without respeccing, you wouldnt have those high level spell slots. Because you made it to 10 wizard, got all thsoe spell slots, then respecced, the game let you keep those spell slots. You technically should keep the spells but lose the slots. Probably a bug.
Problem is that now youre just a bad cleric because you had to invest in int and all of your cleric spells (aka almost all of your spells are using your worse stat, wisdom. Not only that, you lost an ASI doing this so now your character is impossibly MAD with only 2 ASIs to work with.
Honestly, I don't see a lot of reason to pump WIS as a cleric if you're multiclassing with another caster. In general, I find Healing spells to be less useful in BG3 for a few reasons: 1. It's better to simply not be hit. This makes your armor spells, debuffs and buffs a better expenditure of action points. 2. It's better to be shielded than to be healed. Say you take 20 damage. You now have to wait for your healer's turn, during which time you can be killed because you're -20 health. If you are are shielded, that 20 damage is taken from the shield, making it much less likely that you die. 3. There are great alternatives to healing spells. Paladin heals are a class action and they have probably the best AoE Heal in the game. Potions are quite plentiful as well, though not as powerful as an upgraded heal, you can 'cast' them far more often as long as you go to pains to restock (gold isn't that hard to come by). 4. Damage spells scale better than healing spells. There are some seriously hard-hitting damage spells available to pure casters. Why heal for 15 when you can cast a fireball for 30 to multiple enemies that, once dead, won't deal any damage? 5. You take 0 damage in fights that never happen. Pumping Charisma is very viable as a damage mitigation strategy because it simply allows you to avoid fights. I'm not saying that healing is bad. I think the issue for me is that on the higher difficulties, damage seems to rapidly outpace healing. Enemies will hit you twice for 10-20 damage each, and you're not keeping up with that healing-wise...especially since most fights see you outnumbered. It's better to pump our the same damage and hit first, more damage or both (preferably). Buff/debuff helps more with this, as does higher overall DPS. If you want to play defensive, it's better to mitigate that incoming damage or shield absorb it. Just my thoughts.
Who cares about the number of available spells, what matter is the number of casts. You need one spell at each level that does damage, after all there very few situations that a fireball can't fix.
Only wizards since they're the only ones that can scribe scrolls. If you read the comments even just here some say it's a bug and others say it's intended. Suffice to say, we don't really know without proper confirmation from Larian.
I think its still balanced because its by caster level you cant do stuff like 1 wizard 11 fighter self hasting hold monster on boss and hit him 20 times
The truth is that action economy is making this sorta useless. You want your spell slots to have impact spells which can baiscally skew the battle completely in your favor.
Do I need a high int for the attack throws if I'm using a wizard spell with my cleric? My idea is to add just 1 level of wizard so I can learn spells from scrolls, but I don't want to put any points on intelligence.
They leave this in the game, while destroying my favorite class, Arcane trickster, by making mage hand cast-able once per short rest hopefully they change that.
The problem is : yes it's cool, but it makes Wizards worthless... There is no reason to go full Wizards, and there is no reason to not dip one level in Wiz if you play a caster. So, Wizards isn't a class, it's a feat...
OK, revealing my noobishness (is that even a word?!), but why play a wizard with so few spell slots, and doesn’t that make your cleric spells not hit as hard?
Your cleric spells can still hit as strongly as long as your wisdom is still high enough. You do only get a few wizard spells that you can prepare though, but the idea is that you have access to all the wizard spells, which clerics and druids have almost no access to for example.
If you multiclass as a spellcaster you will loose spell level, the higher spell you can get its level 6 spell, by multiclassing at level 10 you will never get spell level 6.
Actually, this is rules as written in 5e, When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. It’s not based on wizard level, it’s based on spell level you can prepare. So, a 1 wizard / 19 Druid, would be able to cast all wizards spells if they found them on a scroll and added them into the spell book, but they are limited to the number of spells they can prepare, 3 to 4 tops really. I was wondering if they were going to include it as rules as written lol.
now i dont remember the specifics but the wizard ruling on writing spells into a book requires the spells to be of a wizard level you can cast which requires the wizard lvl so sorry but you have it missunderstood
@@ModrunOfficial actually it’s based of spell level you can prepare, not spell level. A wizard 1/ cleric 19 can prepare spells at level 9, they can also use scrolls of higher level, but you need to make a arcane check, something that is missing in the game. Each their own, but as written, it’s spells prepared not wizard level.
@@W0lfp4wz Page 164 of player's handbook says: You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
Doest make sense rule as written bc a lvl 1 wizard can not learn a higher level spell. He can only learn up to the level he can cast as a wizard. That should be like that bc the way clerics and wizards get their spells is diferent. No sane DM would allow it.
Apparently the most controversial thing about this video is that people think this is allowed under 5e rules, however this is not the case:
The errata for the PHB states: "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it". Level 1 wizards cannot prepare spells of second level, so they cannot copy spells of second level. This sentence replaces the one that says a wizard can scribe a spell if you have the spellslot for that level.
For multiclassing your spells known are determined individually per class as per the rules. So as a level 1 wizard you would only be able to prepare level 1 spells i.e. you follow the wizard table.
The following are taken from the rules:
Spells Known and Prepared: You determine what Spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd- level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know - and potentially enhance their effects.
If that hasn't convinced you then please read the following to help explain it further:
www.reddit.com/r/dndnext/comments/m3yzqe/multiclass_wizard_and_copying_spells_into_the/
www.reddit.com/r/dndnext/comments/4xaxnf/1_level_wizard_dip/
www.dndbeyond.com/forums/class-forums/wizard/112155-multiclass-wizard-with-another-full-caster
www.sageadvice.eu/can-multiclass-druid-19-wizard-1-scribe-9th-level-wizard-spells-into-their-spellbook/
forums.giantitp.com/showthread.php?520252-Can-a-multiclass-Wizard-scribe-ALL-Wizard-spells
a level 4 character wiz1/cleric3 can prepare spells of second level, since Clerics do, in fact, prepare spells and he does, in fact, have the ability to prepare level 2 spells. In this instance Larian is more correctly interpreting the rules than you are, if the rule is truly written the way you say it is
@@anonymous-pr2sy - A Wiz1 Cleric3 can prepare level 2 spells, but not wizard spells. This is unambiguously stated in the multiclassing rules:
We get told:
"If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare."
And we get a clear example in the PHB:
"For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd-level spells, nor do you know any 2nd-level ranger spells."
Larian have changed this, and only for Wizards. for instance, e.g. a Cleric1+Bard2 can't prepare any level 2 spells, but a Wizard1+Bard2 would be allowed to prepare level 2 Wizard spells (in BG3, not 5e).
@@anonymous-pr2sy Imagine being so confidently incorrect.
@@Moley1Moleo Yes but the exact wording of the rule does not specify "a wizard spell you can prepare", but "a spell level you can prepare".
@@Sotanaht01 - The multiclass rules say: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class."
Is there something unclear here? Doesn't this unambiguously explain how it works, and that (for instance) the Wizard scroll scribing that Larian allows would not be allowed in 5e?
I can confirm that spells you learn from scrolls you don’t lose. Spells you picked from level up will disappear if you respec. Larian said that was intentional. You can wear stat increase gear and have a toon with all attributes 17 and up. Would you say that’s OP? No, it was intentional for those who want to multiclass into every class.
Of course it's OP. Incredibly broken in fact. Tons of homebrew that upsets balance in a big way and trivializes even the hardest difficulty. Then again broken balance is a bit of a trademark of Larian, their attitude has always been for the player to enjoy breaking the game or to refrain from doing the plethora of stuff that breaks it.
Sure but none of that is what we're talking about here.
The issue is with getting access to high level spells of a class (and many slots of them) when you only have 1 level of the class. That's never been a mechanic in any of the tabletop game rules that I know of (ex. Pathfinder/D&D), and is brokenly overpowered including in this game.
It's not about having _learnt_ spells, it's about having the ability to cast them [without expending the scroll]. It makes no sense that a level 1 wizard could cast a level 9 (17th caster level) spell.
@@RansomMemoryAccess Maybe you agree with me as well, but I'm sure players could find a bunch of powerful loopholes/exploits when following the rules, but this just flat out isn't following any sort of balance rules. No effort was made; it's dumb and should be patched out. Let modders add it in if people want to go crazy
@@MsHojat I think you completely miss the philosophy of game design applied in this game and larian games in general. Who cares if people find and exploit loopholes when it only affects them? You can't ruin anyone else fun with them. Let people go crazy if they want to, what the hell does it matter? It is not like this is a basic feature of any wizard build, and you just can't avoid it and it breaks your game.
@@RansomMemoryAccess Increased spell selection does make for a lot of fun, but it's far from being over powered or broken. It may even be less powerful then just being a plain wizard and doesn't compete at all with the stronger multi-class builds.
Damn I clicked because Gale looked like he needed more magic rocks
I love you and your videos bro
You can pick wizard spells that don’t have an attack roll or spell save dc, like shield, fog cloud, hast, find familiar, darkness, enlarge reduce, and the summoning options. The down side being they all seem to be concentration. also lots of good utility options like knock, fly, invisibility, silence. And as you mentioned the ritual spells are great because they won’t even use a spell slot ( if not in combat ). Bonus if you don’t like the 6th level spells of your main class you can take more levels in wizard ( one extra preparation per wizard level , pulse subclass feature ) and just use the wizards 6th level spells.
Yeah, I'm a healer cleric lvl 6 and got wizard lvl 1, 4 extra spells either damage or not, helps A LOT (using the 17 int hat)
I noticed this very quickly and tell everyone who's playing to splash a level of wizard on any full caster to gain access to all wizard spells
While completely unrelated the topic in this video, I must admit my utter joy in Larian's implemetation of the monk, espcially the way of the open hand. The fact that my monk can stay competitive with other martials using GWM is utterly delightful. I wish WOTC would follow Larian's example.
Same, with a few items I feel like my way of the open hand monk is really doing a lot of damage, plus stunning strike is just amazing!
@@CasualVeteranGamer Honestly, I haven't felt the need to use stunning strike, I can typically kill most enemies in 1 turn, however, I still am only in Act 1 (currently in Grymforge about to fight Nere). I expect that stunning strike will be more relevant in Act 2 qand beyond
Not sure how to best use it yet, but if you take tavern brawler, you can add your str to your damage and attack rolls.
Might be worth it :)
@@marcrainbow1714 It really is, especially with some of the tougher boss fights. They start getting really tanky and dangerous, and so taking them out of commision with a stunning strike even for 1 turn while you mop up the rabble or focus on the boss can be a big help. ACT 2 has a lot of boss encounters. There's also a hood you can get that every time you punch someone you get + save DC to your stunning strike, so if you hit and the enemy makes the save, the second attack has a better chance of stunning them.
Plus with AC items and optimized stats my monk at level 8 has the highest ac of any party member at 24.
How are you running gwm without constantly missing attacks?
Also found this out(with 2 lvl in divination you also get portent) , but it felt like there is not enough spell slots to be casting both cleric and wizard spells and too much good concetration spells to be on a single character
I'd view it as being a cleric with the possibility of casting wizard spells. I wouldn't make a character like this expecting to be able to cast spells all day long, it's all about having the extra choice and versatility that the wizard spells bring.
You could just pick the best wizard and cleric spells into what slots you have, which IS broken
can't wait to play a paladin hurling fireballs
If they ever release an expansion with Artificer, I usually dip a level into wizard to get more cantrip a and versatility, and this would make that build even more useful lol
There's a mod for artificer on Nexus. Pretty fun.
Plus the greatest thing about wizard's/cleric spells is that you can change it out of combat anytime. Multiclassing with sorcerer probably will be very good since sorcerer didn't have that versatility.
Doing a sorceress wizard rn and tbh i stumbled onto this by accident starting doing research and found this video so yeah sorc an wiz combo is broken af cus you can split cast your wizard spells even your concentration spells
this is perfect! i was planning to do a wizard only playthrough as the Dark Urge. knowing this will make it broken AF.
Leaving this in the game lets a player actually play how they want. What is to say that a Bard couldn't be well versed in scrolls and know incantations?
A full ice Sorcerer build is possiboe with this.
The RP is replayable and you don't have to do literally anything in game unless you want to. Just because something exist doesn't mean you have to utilize it 100% of the time.
If that logic applied no one would bother playing games they'd all be speed run and broke.
Is the entire player base doing this? No.
There are so many bugs, people don't care about a new one lol
This also works for warlock so you can use your other class spells after a short rest
Wait, what?
@@benjaminflesher558 I assume, that means that on short rest you recover your warlock spell slots only. However you can use those warlock spell slots for all spells that your character knows.
Except that it's currently bugged depending on what leve slots you have, but hopefully that will be sorted soon
@@zyfryth yes exactly so I always cast using my warlock slots first even if it's a different classes spell
@@walulu6531 how do you do this? I'm currently a 1 wiz/2 lock/x sorc but I have to use spell slots first before I can use warlock slots.
I see this as an homage to the original baldurs gate series where cleric ranger mutli got access to the full cleric and druid spell lists
It is intentional, and it was done for a very specific reason: It is a single player game, and there is no "balance" concept needed as it would be in an actual 5e table top game.
This is PURELY about fun, and options, and *enabling* a gamer to try new things. Think of it as a QOL feature. You will *never* see an NPC who has 6th level spells in wizard with only 1 wizard level, so... not a big deal, overall.
(edit) The reason you do not lose the spells from your spellbook is simple: it would cost THOUSANDS to respec a wizard if that was a thing.
Since respec is a thing in this game as a QOL feature... this was an inevitable corollary of that. Can it be abused? if you like. You could *also* run a cheat engine. It is YOUR game, and Larian simply acknowledges that you will play it as you prefer, without judging. If *you* feel the need to judge on some ethical or moral standard how *someone* *else* plays a game where it cannot affect you... maybe you need some help, yes?
Old roleplaying motto. "You cannot claim someone else's fun is wrong".
Doesn't apply to crimes. Does apply in this case.
Note that you can get full spell casting from Ranger/Paladin if you only select those classes on even levels. I've tested this for the 1st level of both Ranger and Paladin but haven't tested it for additional levels.
I confirmed this in my Jack of All Trades playthrough. I went Druid/Ranger/Cleric/Paladin and I got spell slot advancement every level.
Awesome information, will note this!
What levels did u use for the ur Jack of all trades build
@@mrjarvis7466
Knowing what I know now I probably would do it differently.
1st level of rogue can be a good choice because you get an extra skill proficiency when you start as a rogue vs when you multiclass into it. That's what I did before but I would probably only do this if I wasn't planning to run with Astarion. Make sure to put expertise in Sleight of Hand if you choose rogue.
If I was going to use Astarion then I would just go straight spell casting until I completely exhausted those options for the most powerful combat build.
If I wasn't going rogue at 1st level I would definitely go Sorceror at 1st level for Constitution Saving throw proficiency. Storm sorcery is the best option because you'll be able to wear armor and only go 1 level in sorcery, negating the benefits of dragon, and wild magic is less fun if you never advance it past 1st level.
Ranger at 2nd level unlocks heavy armor proficiency. (not automatic you have to select the option that includes this)
Wizard at 3rd level is the only way you can start getting level 2 spells to cast.
At this point you have to decide how you want to play the game and if you want to become an oath breaker. I think Oath breaker is fine because going only 1 level of paladin doesn't really get into the major interesting features of any of the other archetypes. So I would go 1 level of paladin here but you may want to hold off if you feel like you don't want to be an oath breaker but you may make choices that would cause that to happen. If you wait on paladin just make sure to do it on an even level.
Between cleric, druid, and bard, I think cleric has the best 1st level benefits so cleric 1st, bard and druid in any order.
At this point you're moving forward with non-spellcasting classes (note that warlock is non spellcasting in this sense due to not advancing the spellcasting table for other classes). Warlock can be a decent option if you raised your charisma up you can take eldritch blast but charisma should still be secondary to intelligence since you're going to be casting 4th level wizard spells. Which means likely you'll be trading higher damage for a lower chance to hit making it not as high of a priority. Rogue gives you specialization to 2 of your skills which is very nice. Fighter gives you +1 armor class which is amazing on a caster. Monk and barbarian offer very little.
I think you kind of have to assess at this point of your playthrough whether there are any skills you have that you wish would be more consistently successes. If so go rogue, if not go fighter. Alternatively you can go warlock if you have a high charisma. Monk and barbarian should probably be last regardless.
On a side note, if you do want to be a skill master in addition to being a spell master. You can choose the Gith race at the start to give yourself all wisdom proficiencies that you have to re-activate after every long rest. If you don't go rogue at 1st level you can pick up sleight of hand when you select ranger (this is at the cost of getting a permanent resistance to 1 energy type). When you select cleric you can choose the knowledge domain to add 2 int skills at expertise level. Note that at character creation do not take history, sleight of hand (unless you're a rogue then expertise it), any skills that use wisdom, and don't take more than 1 knowledge skill (arcana, nature, or religion). You should be able to finish the game proficient in every skill with expertise in 4 skills.
Almost forgot something important.
If you do go rogue at 1st level and straight spell casting classes after that, paladin and ranger now need to be added on odd numbered levels. Also note that you can see that it's adding spell slots before you confirm the choice so if you're not seeing that then just be cautious.
For the rogue route I would probably go:
Rogue > Wizard > Ranger > Cleric > Paladin > Sorceror > Druid > Bard > Fighter > Warlock > Barbarian > Monk
For the non-rogue route:
Sorceror > Ranger > Wizard > Paladin > Cleric > Druid > Bard > Fighter > Rogue > Warlock > Barbarian > Monk
This might well be unintentional and honestly, coupled with the warped band of intellect (it should be noted, you can get items which add +2dc headgear, so its not a trivial opportunity cost), it makes wizard and extremely powerful 1 level dip for full or even half casters. A paladin 11/1 wizard would be an effective 7 caster level, for example, and losing only a feat or ASI and headslot in exchange for spells like haste and improved invisibility.
However, this is a little OP for 1 level, and also really shafts non caster classes. On the other hand, wizard is otherwise massively disadvantaged compared to sorcerers. Whilst evocation subclass bonuses compare favourably to draconic or the other two bloodlines, boosting all evocation spells, not a specific element (obviously a problem if the enemy is immune to that element) and having spell sculpting, the lack of metamagic is a very big deal and the wider range of spells even in this CRPG doesnt matter all that much. And then there is the fact that charisma is just a much more useful stat both for skill selection and for multiclassing. Charisma is also used by bards, warlocks and paladins. Intelligence is used by nothing other than wizard.
I wouldnt say the 1 lvl dip shafts non casters, considering there is so many extra ways to get advantage and GWM and Sharpshooters 10 extra dmg per hit is insane on any melee build
When you learn/gain a spell, via scroll as a Wizard or otherwise, it is attached to spellcasting ability from the initial class' spell list. So, all these extra Wizard spells' would be cast using your new lowered INT for any DC or spell attack rolls. Even so, this trick can get you lots of awesome utility spells that should not be available to the new primary class. Can also be used to make an Eldritch Knight or Arcane Trickster that sucks a little less.
A lot of the utility spells would help a Moon Druid to be pretty scary. Invisible Owlbear would be fun. Mage Armor, shield, and many others would be very helpful on a Swords Bard.
As with the famous "Sorlock," multiclassing spellcasting classes that share the same ability score makes all the spells, effectively, fully transferable. WIS: Cleric, Druid, Ranger. CHA: Bard, Sorcerer, Paladin. You could make Inflict Wounds a metamagicked sorcerer spell if you got it from Oathbreaker 3.
this is not how it works for me. Though, that doesn't necessarily contradict what you are saying because I havent updated my game since it was released (aka havent installed any patches)
Don't you have to start as wizard, for example I wanna be a sorcerer with wizard spells, would I not have to start as wizard to learn spells then become a sorcerer?
@@starsited529 technically you could start out as a sorcerer play until you get a bunch of scrolls, respec into wizard and learn all the spells you can and then switch your main class to be sorcerer
@@KiraNightV that's what I'm gonna do
@@starsited529 No, you could take your 1 level of Wizard at any time, and then you'd have the ability to learn Wizard spells up to the level that you have spell slots to cast (even if the higher level slots came from Sorc levels.) No respec required.
This is a more general wizard advice but works for any multiclass that adds wizard late but when picking which spells you learn on level up focus on spells you haven't seen come up in scrolls *especially* cantrips since you always have those prepared. It might be random or it might be predetermined which scrolls show up in loot and shops(specifically in which scrolls can show up, I know that which scrolls do show up is random) but if you see a cantrip or spell show up in the shop that you really want, make sure to take note of that and don't pick it when picking spells(and buy the scroll if it's in a shop just in case so you don't lose access to it since at higher levels a lot of low level spells start very rarely showing up)
There is a huge downside to this, which is pretty major: you can only get scrolls for action spells. That means, outside of first lvl spells ( like shield, a reaction spell ) you wont have counterspell. So why am I picking wizard? I can just go with land druid and mix a bunch of spells, or play a cleric.
meanwhile im still running around with my lvl5 berserker barbarian with returning pike =x
There's nothing quite the same as running around hitting things!
I don't feel that it is broken. But thank you for clearing it up 100%, as it was something that I had kinda noticed in my game; that I could learn spells ahead of my multiclassed wizard's wizard level. But yeah: don't feel it's broken, it's a nice feature that adds a meaningful reason to add points to intelligence and adds much more incentive to do a multiclass dip into wizard (which otherwise had very limited use). I think it's amazing and will totally look into this for one of my other characters.
I didn't read all the comments but instead of the headband, use the dex gloves and strength potions then you can dump both strength and decterity. That way you can pump up both intelligence and wisdom. Or dump strength dex and intelligence and buff up con, wis, charisma with the dex glove and the int circlet for wiz 1/cleric 1/warlock 10( or sorc 10 if you prefer) both cases it gives a limited spellcaster more spells
Seems like a good way to get shocking grasp for a tempest cleric without having to use the ‘spell sniper’ feat
The spells learnes from scrolls will still use int as casting modifier, so you would need to always keep your int high
Everyone is going on about how OP this is, but I noticed that when trying a Sorcerer 2/Wizard 1 build, it changed *all* my spell saving throws, including my Sorcerer saving throws, to be based on INT, not CHA. I think that there's a glitch where it changes all your saving throws to be for whatever your newest multiclass is. Doing Sorcerer 1/Wizard 1/Warlock 1 switches it back to CHA. Unfortunately this means you need to start as Wizard if you don't want your spell DCs to be screwy, which is unfortunate since most other classes are better as starting points for a multiclass.
I didn't realise that, thanks for posting it. In that case either a high intelligence is needed or the warped headband of intellect.
ohh I'll have to test that, planning on playing lore bard / diviner with Charisma primary@@CasualVeteranGamer
Honestly that's not terrible though because then you could simply have a high INT giving you more spell preparations and good saves/attack bonuses on the wizard spells without having to use the headband of intellect (also means getting up to a +4 or +5 INT mod), and you don't have to invest in CHA to have your sorcerer spells be good at that point. So kind of a win/win
it is a bug, but in combat work correctly. i tried and the dc is aplied according to the class
@@douglasfranca5588 ah okay so just a visual bug. Good to know.
this could be fun for a scholarly bard who likes to study magic academically on the side
Nice! I have not had time to explore this at all.
Excellent video!! I appreciate the information. I am still in my first run with my monk (I still haven't complete the first act), thus have not had the opportunity to explore all the potential exploitations. I must confess, I have been intentionally avoiding yur current live feed play throughs to avoid spoilers for the second act. I feel quite guilty!!
I don't expect a lot of people to be watching the live feeds because I know everyone is playing it instead. I just stream when I have the opportunity because I want to play through the game once before making more detailed guides.
Thanks for the information - i noted too that gale with 10 wizard / 2 storm sorcerer could be great for meta magic and movement ; the question is when in an ongoing progession to multiclass ? (Or maybe doing straight wizard until level 9 and respect thereafter for a 7-2 and going onward ?)
It's bittersweet that Wizard is the only INT class so this requires a MAD build or having REALLY few, high level wizards spells...
Or put the 17 int headband on and only use spells that don't require high dc's..... like he said
@@ashdaniels2332 eh, that kinda defeats the purpose tough imho. You lose a character item slot and can basically onlt use buffs. Sure, haste and greater invisinility are THAT good,
I'd say a helmet slot and a single character level for access to all wizard spells is well worth it if you're happy to use this sort of thing.
@@CasualVeteranGamer Yeah, you're not wrong, specially if that single level is actually 12 so you don't hurt the spell progresion and slots of other pure caters. Will always cost a feat tough, sounds fair considering the advantage...
@Tentacl I mean even without the headband, thunderwave and cloud of daggers carry early game. And the purpose? I mean the purpose of the video was to show a niche interaction where you can learn wizard spells at spell slot level rather than wizard level sooo
Thanks for the tips and tricks. I always enjoy your posts. However, I confess that I have any watched any of the post act one playthroughs. I am just taking act one slowly.
Thasnks!
I just streamed whenever it was possible, I don't really expect many people will watch because of the spoilers.
This is how spells worked in 5e before they released an errata a few years back that changed it. I had a build that previously worked that was divine soul sorcerer + divination wizard and it was incredibly powerful.
I multiclassed Gale into a wizard/fighter. It's so satisfying to see all those magic missiles flying out.
I don't think it's a bug. I think the idea is that they don't want people who respec their wizard slightly to lost all of the spells they spent gold/scrolls to learn. Since it is possible to just fully level a wizard and learn all the spells you want, then respec into multiclass, i don't see them changing this. Not much point.
It IS intentionaal. They change the rule near launch because ppl complained about multiclassing spellcasters with just 12 lvl.
So they did that.
I know this is different and not table top but man I just want to respec shadowheart this way for boom fun time explosions before I up the difficulty level
Oh.. that is a very interesting multiclass!!
And one of the first caster multiclass that I like! :)
(I am a sucker for high level spell... so dont multiclass normally... but just 1 level in wiz seems acceptable compromise for the benefits it provides...)
Gotta love how Coffeelock (which doesn't actually work with 5e rules lol) isn't possible in the game, but THIS is allowed. It just makes sense to me that if you learned the spells through scrolls, your spellbook wouldn't just vanish when you respec.
..but it does work in 5e, why wouldnt it?
It wroked so well that wizard had to create a custom rule for exhaustion
Extra tip: If you are going to use this feature to go Wizard 1/Cleric X, you should take Cleric as your first level. Clerics as first class get proficiency in Constitution saving throws (and wisdom), which is FAR more useful than Intelligence saving throws (and wisdom). Wizard first doesn't offer anything unique you don't get from Cleric.
I see the problem. The level of learnable spells, and the number of slots, are based on the character level instead of the class level (wizard level).
Not sure of that... Spell Slots and character lvl are different things. If you would go eldrich knight for excample you would never get lvl 6 slots.
That does seem to be the reason this is possible. Pretty sure in 5e the spells and spell slots are dictated by the level in that class, not sum of levels, which keeps this from happening
I don't get this because there are limited casting slots anyway that only regenerate on a long rest. You could literally just be a wizard and learn all the spells from drops without the multi-classing.
I wonder if it only works with a prepared spell list, like wizard and all the divine casters? Another banger, thanks m8!
It only works for wizards, and I think it's because they can learn spells apart from just levelling up. All the other classes much reach a particular level before there's any way of preparing/learning spells.
The algorithm is pushing this. I'm not even subbed and it was in my phone notifications.
so hypothetically, I could go high int div wizard 2 for portent, and then put one into cleric for bless and heavy armor, and then put the rest into sorcerer for metamagic? For my sorcerer spells i could mostly just pick utility spells (like haste), and that way be able to metamagic all my wizard spells?
Yes, if that's what you want! Just bear in mind you won't get the level 6 sorcerer spells, but then again you can still use metamagic on level 6 wizard spells.
you'll have to start cleric for the heavy armor tho, so be sure to do that first, then class into the others
@@CasualVeteranGamer just trying to picture this in my head. end build is wiz 1/sorc 11. you will be running high int? as in 20? not just using the headband?
and when you cast the spells you learned from wizard scrolls (especially those spells above level 1) they will still be cast thru your intelligence mod?
We are doing an Artificer mod. Taking 2 level of wizard with that is gonna be so overpowered
To be fair otherwise multiclassing into wizard would give nothing over other full casters so i think this gives value to multiclass into wizard (i mean action surge at lv 2 for fighters)
The 2nd and 6th level subclass abilities might still find a use on other builds, especially for Evocation and Divination.
4:05 "this is different from 5ed" - that's not true, it's all by the rules. You can learn a spell, if you have same or higher lvl of spell slot . Because you have access to 5th level slot, you can learn and prepare 5th level spells as a 1st level mage
The errata for the PHB states: "When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it". Level 1 wizards cannot prepare spells of second level, so they cannot copy spells of second level. This sentence replaces the one that says a wizard can scribe a spell if you have the spellslot for that level.
For multiclassing your spells known are determined individually per class as per the rules. So as a level 1 wizard you would only be able to prepare level 1 spells i.e. you follow the wizard table.
The following are taken from the rules:
Spells Known and Prepared: You determine what Spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd- level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know - and potentially enhance their effects.
www.reddit.com/r/dndnext/comments/m3yzqe/multiclass_wizard_and_copying_spells_into_the/
www.reddit.com/r/dndnext/comments/4xaxnf/1_level_wizard_dip/
www.dndbeyond.com/forums/class-forums/wizard/112155-multiclass-wizard-with-another-full-caster
www.sageadvice.eu/can-multiclass-druid-19-wizard-1-scribe-9th-level-wizard-spells-into-their-spellbook/
forums.giantitp.com/showthread.php?520252-Can-a-multiclass-Wizard-scribe-ALL-Wizard-spells
@@CasualVeteranGamer thanks, didn't know about errata
so many spells and only few of them you really need in the fight
wiz1, then warlock and sorc and you become a powerhouse. I do 1-d10 + 12 per eldritch blast, can cast 3 per cast. Then quicken to cast another 3. Super dmg hehe.
But the issue is total spell slots right? Only a few spell slots (4) does not sound too amazing tbh.
Sure but if you can pick up some strong spells in those few slots then that would be Worth. Just imaginære being a cleric of tempest yet you lack some electric spells np wizard has you covered. Or say you would want counterspell but there is no mage in your party well there you go.
Not spell slots, but number of spells prepared, and that is a limit on this multiclassing combo. But wizards do get access to more ritual spells that can be swapped in and out, plus not many clerics get haste for example!
yep kind of weird that 1 lv dip in wizard, make any caster class an archmage.
Thanks for pointing this out
Was worried i would lose the spells i learned from scrolls if i reset my class in the future abd all that gold would be wasted.
Now this tells me u should buy scrolls of the ones i learned from level up to have incase i want to switch up clsss.
so what spells CANT you learn ? are druid spells different from wizard ? paladin/cleric ?
Each casting class has a different spell list. There is some overlap. wizards have the largest list
well it is true you have versatility but now you cant use the "restore spell slot" cuz it requires a higher level in wizard and yes you can use both classes but you're a cleric atm who can use a level 5 spell from wizard twice, while if you sacrifice the cleric high spells and just be a wizard you can cast up to 3 or maybe 4 I'm not sure but clearly more than 2. i think the system is balanced considering what youre gaining vs what youre sacrificing.
Well if you're going to be a cleric/druid/bard/sorcerer anyway, all you're losing is a single ability score improvement (assuming you go for wizard 1/other class 11) and you gain access to all the wizard spells that there are scrolls for. I'd say the opportunity cost for that is well worth it as the magic initiate feat gives you two cantrips, and a single level spell that you can cast once per day. There's no competition!
Also there are items that replenish spell slots and camp supplies are not exactly rare.
@@CasualVeteranGamer you're right about that one level in wizard is good all in all as an addition to a cleric build :D
well if you mix your wizard with the infamous coffeelock combo you could handle that in another way.
I made Gale a wizard and ranger. I gave him the spell thief bow and some gloves for archery. I dropped his natural intelligence to 8 to raise his ranger-specific stat. He wears that headband and it has worked wonderfully. Will I miss out because he can't raise intelligence over 17?
I'm thinking about trying this... how's it going?
@TheSpiritualCrisis It has worked well so far. Gale is a lot less squishy. Plus, he can wear some of the fun medium armor now. I just finished act 2 and it was really helpful.
@@ciaralizabeththanks for the update, I'll have to try it
Hey, who knows what robe/armor/clothing Gale's wearing in this? That outfit looks really sharp, I dig the sleeves.
Enjoying my first playthrough as a single-class Divination Wizard. Portent is so broken, but I’ll probably multi next playthrough
I made Gale a single class divination wizard! I don't know how I'll manage with it haha.
@@CasualVeteranGamer Awesome ^_^
Same here. Gale I kept as an evoker, but portent is so nice that I was tempted to have him be divination as well. It's pretty good being able to drop fireballs on my party without risk though.
I believe you should only be able to learn spells from other casters who know the spell and you have good relations with. It would limit the wizard tomfoolery.
Yeah, lvl 2 storm sorc + lvl 10 evoc wizard feels soooo OP. With all versatility of wizard spells and sorc ability to convert low lvl spell slot to high lvl ones via sorc points + double spelling! You can haste yourself and your melee buddy + cast 2 lightning chain in one turn! Or you can go 4 sorc + 8 wizard to do the same (but without +int mod to any dmg from evoc wiz) but with quickened spell, so even more cast in one turn + full 3 traits. Insane.
dual weapon fighting on a sorc spellpower staff and legendary staff from sundaries, can get up to 4 chain lightnings in one turn using twin meta magic and arcane battery lol
Was wondering about this, the translated interview mentioned they did something like this, wondering if it works in reverse, can you memorize level 5 cleric spells if your only a level 1 cleric and level 9 wizard? Because clerics get access to all their spells and don't have to learn them. If your level 9 wizard can wear plate and toss out a heal we got real issues
No, Wizard is the exception. Taking 1 level of any other class only grants level 1 spells of that class. Your example of wearing plate armor and casting heals and wizard spells together is exactly what this does though. You just take 1 level of Wizard and up to 11 levels of Cleric and you're able to cast up to level 6 spells for both Cleric and Wizard while wearing heavy armor (assuming you take one of those Cleric domains). The only restriction is that they share the same spell slots, which are capped at 4 per spell level.
There is a heavy armor in game you can wear without proficiency and a weapon that bumps up you str to a high level, do you can very much do this. In a single player game this is fine because you can choose to build these op characters or not
Jesus I've already on the third act and I just found out you could get an OP headband if you killed the Ogre Trio on the Blighted Village because fighting those three early in the game sounds like a bad idea for me so I just talk my way around them
I like that you have choice be overpowered if you want it’s your choice which i like
My Gale is a 1 level life cleric abjuration wizard. He is our team support.
Boom, Bang, Da-ti-dah-tah.
Boom, Bang, Da-ti-dah-tah.
Boom, Bang, Da-ti-dah-tah.
IMPORTANT CLARIFICATION
If you are learning spell from scroll, you will use INT as attribute for this spell. For example, at level 5 you are 2lvl tempest cleric, 2lvl sorc, 1lvl wizard. You have two lvl3 spell slots, but you can't select 3lvl spells to learn. As a wizard you can learn Lightning Bolt from scrolls and use it, DEX save difficulty depend on your intelligence. You're don't need CHA in that case (if you are DMG bot). You are want to choose cleric 2lvl first for heavy armor, shield and Destructive Wrath. At lvl 5 you have 17+2AC, 3 Lightning Bolts per long rest with max dmg (you can create spell slot lvl 3 as sorc). If you need you can learn haste and use it with metamagic for two characters at the same time. I could say it's a little bit imbalanced. But i killed Grym in Adamantine Forge (he has 450hp on tactician difficulty level) as solo-barb using Astarion's underwear, so I could also say that this game has more serious problems
every game is imbalanced for minmaxers. thats the whole reason devs never bothers to deal with box teleportation build in dos 2. they cant make a game around people looking for most "OP" builds vs giving most players the freedom to play whatever they like to play. and since its a single player game if u wanna abuse the most broken build and make combat boring.. its on you as a player.
@@MrVad3r it's just stupid when you can learn any spell as 1lvl wizard. As a minmaxer, I think this breaks the immersion for casual players who have taken the wizard multiclass and don't understand what's going on. Anyway, I don't blame anyone and don't consider it strong. I have fun throwing a piece of salami with higher damage and accuracy than any ranged character.
i love how dnd players are like "this is broken". dnd is a game, let the players have fun. it isn't as if the dm can't literally just adjust shit to account for it.
Wizzard + 1 lvl warlock is broken because hex + Magic Missle
Just a question I couldn't find the answer to anywhere else: when you learn spells upon leveling up, do the available spells depend only on the spell slots you've unlocked? For example, I was thinking about what character would be able to cast as many spells possible, and I assume it would be a cleric 11/wizard 1 build. However, if you take the first level in wizard you won't be able to learn any 2nd level or higher wizard spells that aren't in scrolls, but I wonder if taking that wizard level after 11 levels in cleric would allow you to learn any 6 wizard spells at character level 12 (if that's the case, then you should be able to learn even things like Counterspell despite having only 1 level in wizard, which would be a massive improvement for the build). Thank you.
No, you can only learn spells higher than level 1 that you find from scrolls as when you take that first level in wizard you can only choose from level 1 spells as it treats you as a level 1 wizard.
@@CasualVeteranGamer I see, so at least that part still works like in 5e. I think you can still get Counterspell from something like the Staff of Interruption, but that only lets you cast it once per long rest. Good thing is you can at least get Shield and Find Familiar, since those are 1st level wizard spells.
Now I'm starting to wonder if Bard 11 (College of Lore)/Wizard 1 would be a better option then (sacrificing number of spells in order to get access to better spells via Magical Secrets). Level 6 Magical Secrets could be used to learn Counterspell and something else (like Warden of Vitality), and level 10 Magical Secrets could be used for something like Death Ward and Spirit Guardians (or Mass Healing Word if you prefer to use your concentration on the wizard spells).
Anyway, thanks for the reply!
What really makes it broken is that you are able to swap spells without long resting.
Well… wizards spellbook even in 5e is the only thing they have on the other full casters so throw them a bone 🦴 😅
Yah, memorisation being gone is such a weird change.. I haven't played since mostly 2nd ed and some 3.5 but cleric and wizard had to memorize their spells.. then scorceror came out and its amazing because you don't have to choose exactly which spells you have. But now in BG3 what's the point of sorc since just everyone can cast wild ?!
I literally just want to scribe some cantrips and chrome orb for my tempest cleric, well those spells use INT when i cast them?
Any spells you scribe into the wizard spellbook will use INT to cast them.
0:56 what absolute slander, Gale would be Arcana Domain….
Looks like a bug, a char should be spell level limited due to his caster level in each class as well
how does this work with warlock? if you get 1 level in wizard and the rest in warlock, I've never played dnd so I really have no idea but I would guess that the 4 wizard spell slots would all still be lv 1 and that you wouldn't be able to use them for higher lv spells maybe? would you be able to use the warlock's special spell slots for high level wizard spells?
I didn't check specifically with warlocks, but warlocks do generally use a different type of spell slot, so it might not work as well as it does with other classes.
@@CasualVeteranGamer yeah I suspect that too, would you maybe be interested in trying out the interaction? (And reporting the results)
The fact that you shouldn't lose your learnt scrolls when you respec into same level wizard plus the fact that your learnt-by-scroll spells don't show as "you arealdy know a version of this spell" when respecking makes me believe this is completely unintentionall. Because it is intentionall to not lose them if you respec into wizard. not losing them if you respect into any other class does look like an oversight. The fact that your spells will show in the interface as a fighter too...
in fact a good way to tell which of your spells are learnt by scroll is to powersave and respec into fighter real quick.
look, I'm a programmer. No programmer would let you use his program like I'm using bg3 rn intentionally. If he was aware that this is a thing he will either commit it anyway because his boss tells him to or implement a way to do this directly, and not with hacks to know what spells have you learnt from scroll, so you can respec into wizard learning those so you can learn the others (because you don't know them yet) and then respec again into sorcerer and make sure you don't learn those that you actually already do know. Its too artificial to be intentional.
oh nevermind learnt spells don't show unless you are a wizard. Still too many artifacts to get this done propperly though. In fact getting the list of spells you know by scroll is even trickier now
spells you know from scroll: those that appear once if you havn't learnt them from lvl up and twice if you have
Intentional my ass
oh would you look at that, I cant complete leveling up because I want to get 2 levels into wizard, for the subclass bonus, but I can't because I don't have enough spells left to learn
Does that mean if I respect a couple of times as a full level wizard just to learn by scroll all the spells there are I will never, ever be able to respec as a wizard again, because the game won't let me learn a spell I know from scroll and I will not be able to force the level up?
intentional lol
Like I literally blocked my character from leveling up because I'm abusing this. I can't get to wizard level 2. "!choces pending" wont let me.
Two levels in fighter every time for action surge and heavy armour and Constitution saving throws
But you're still only casting those spells as a level 1 wizard if your 9 levels in cleric. Right? Am i missing something else...YEs you get to cast up to level 5 spells but as a level 1 wizard. Just trying to clarify if thats how it would work. If so could get some nice utility for sure.
That's true, so you lose any wizard subclass features, but otherwise your wizard level doesn't matter as long as you have the spell slots available.
Do the casting levvels you get from eldritch knight stack with wizard? Would a Wizard 1 / fighter 11 be able to cast level 3 spells (haste?)
Yes, but Eldritch Knight counts as 1/3 caster level (rounding up). So Wizard 1/EK 4 gets level 3 spell slots.
haste is concentration, prob would break soon as u got hit. There are at least 2 bows that let you caste haste tho that you may find.
@@macsdf1 Just drink potions of speed
3:25 how did you open that headgear inventory? i usually just have my inventory trashing around
idk if i find it broken since you can only use so many spells in combat anyway till you run out of spells
I hope they don't change it, I like the idea of having all the spells I think that's fun
I didnt see any problem with mutliclassing. What I did see was a problem with Respeccing. If you multiclassed a 9 cleric/ 1 wizard from the beginning of the game, without respeccing, you wouldnt have those high level spell slots. Because you made it to 10 wizard, got all thsoe spell slots, then respecced, the game let you keep those spell slots. You technically should keep the spells but lose the slots. Probably a bug.
Problem is that now youre just a bad cleric because you had to invest in int and all of your cleric spells (aka almost all of your spells are using your worse stat, wisdom. Not only that, you lost an ASI doing this so now your character is impossibly MAD with only 2 ASIs to work with.
Honestly, I don't see a lot of reason to pump WIS as a cleric if you're multiclassing with another caster. In general, I find Healing spells to be less useful in BG3 for a few reasons:
1. It's better to simply not be hit. This makes your armor spells, debuffs and buffs a better expenditure of action points.
2. It's better to be shielded than to be healed. Say you take 20 damage. You now have to wait for your healer's turn, during which time you can be killed because you're -20 health. If you are are shielded, that 20 damage is taken from the shield, making it much less likely that you die.
3. There are great alternatives to healing spells. Paladin heals are a class action and they have probably the best AoE Heal in the game. Potions are quite plentiful as well, though not as powerful as an upgraded heal, you can 'cast' them far more often as long as you go to pains to restock (gold isn't that hard to come by).
4. Damage spells scale better than healing spells. There are some seriously hard-hitting damage spells available to pure casters. Why heal for 15 when you can cast a fireball for 30 to multiple enemies that, once dead, won't deal any damage?
5. You take 0 damage in fights that never happen. Pumping Charisma is very viable as a damage mitigation strategy because it simply allows you to avoid fights.
I'm not saying that healing is bad. I think the issue for me is that on the higher difficulties, damage seems to rapidly outpace healing. Enemies will hit you twice for 10-20 damage each, and you're not keeping up with that healing-wise...especially since most fights see you outnumbered. It's better to pump our the same damage and hit first, more damage or both (preferably). Buff/debuff helps more with this, as does higher overall DPS. If you want to play defensive, it's better to mitigate that incoming damage or shield absorb it. Just my thoughts.
Even with this buff or bug, compared to Paladin and Monks most casters are still just doing ok.
how works the class action from wizard if the wizard is lvl one but you have level 6 spell slots?
You can only replenish a single level 1 spell slot.
@@CasualVeteranGamer ok thank you
Who cares about the number of available spells, what matter is the number of casts. You need one spell at each level that does damage, after all there very few situations that a fireball can't fix.
Interesting, does that work with other caster classes too or is it a bug?
Only wizards since they're the only ones that can scribe scrolls. If you read the comments even just here some say it's a bug and others say it's intended. Suffice to say, we don't really know without proper confirmation from Larian.
I think its still balanced because its by caster level you cant do stuff like 1 wizard 11 fighter self hasting hold monster on boss and hit him 20 times
Larian said they messed around with spell progressions. I wonder if this is what they meant?😂
I guess so!
The truth is that action economy is making this sorta useless.
You want your spell slots to have impact spells which can baiscally skew the battle completely in your favor.
Do I need a high int for the attack throws if I'm using a wizard spell with my cleric? My idea is to add just 1 level of wizard so I can learn spells from scrolls, but I don't want to put any points on intelligence.
They leave this in the game, while destroying my favorite class, Arcane trickster, by making mage hand cast-able once per short rest hopefully they change that.
The mage hand should really be a proper familiar.
I hope that remains would be cool
It would be cool but I wouldn't be surprised if it eventually got taken away.
The problem is : yes it's cool, but it makes Wizards worthless... There is no reason to go full Wizards, and there is no reason to not dip one level in Wiz if you play a caster. So, Wizards isn't a class, it's a feat...
@@MrSvirGamevil I prefer cleric or Druid because of rp and now o hope they won’t change wizard I need more op cleric and Druid
i do believe spells should be found not reward, except for gale character at least as start.
OK, revealing my noobishness (is that even a word?!), but why play a wizard with so few spell slots, and doesn’t that make your cleric spells not hit as hard?
Spell slots are shared across all your classes. Your total caster level is what determines how many you get.
Your cleric spells can still hit as strongly as long as your wisdom is still high enough. You do only get a few wizard spells that you can prepare though, but the idea is that you have access to all the wizard spells, which clerics and druids have almost no access to for example.
If you multiclass as a spellcaster you will loose spell level, the higher spell you can get its level 6 spell, by multiclassing at level 10 you will never get spell level 6.
Actually, this is rules as written in 5e,
When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
It’s not based on wizard level, it’s based on spell level you can prepare.
So, a 1 wizard / 19 Druid, would be able to cast all wizards spells if they found them on a scroll and added them into the spell book, but they are limited to the number of spells they can prepare, 3 to 4 tops really.
I was wondering if they were going to include it as rules as written lol.
now i dont remember the specifics but the wizard ruling on writing spells into a book requires the spells to be of a wizard level you can cast which requires the wizard lvl so sorry but you have it missunderstood
@@ModrunOfficial actually it’s based of spell level you can prepare, not spell level.
A wizard 1/ cleric 19 can prepare spells at level 9, they can also use scrolls of higher level, but you need to make a arcane check, something that is missing in the game.
Each their own, but as written, it’s spells prepared not wizard level.
@@W0lfp4wz Page 164 of player's handbook says: You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
Doest make sense rule as written bc a lvl 1 wizard can not learn a higher level spell. He can only learn up to the level he can cast as a wizard. That should be like that bc the way clerics and wizards get their spells is diferent.
No sane DM would allow it.
It's literally rules as written, read it again
Mhh strange yeah normally there should be no possibility to learn or know higher rank skills as lvl 1 wizzard. it must be a bug.
and hence why im a sorceror, I get OCD and ADHD moments with spells and wizard will totally ruin me lol