I Recreated the BOWSER'S BIG BLAST Mini-Game in Super Mario Maker 2

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  • เผยแพร่เมื่อ 23 ก.ย. 2024
  • I recreated the Mario Party 2 mini-game, Bowser's Big Blast, in Super Mario Maker 2. It took a lot of brain power.
    PePanga_02 Maker ID: 06L-LVK-J9G
    Course ID: 832-TVF-R1G
    A list of my Super Mario Maker levels: goo.gl/QML0eP
    / pangaeapanga
    / pangaeapanga
    / pangaeapanga
    / pangaeapanga1
    / discord
    #MarioMaker2

ความคิดเห็น • 356

  • @Czar_Khasm
    @Czar_Khasm 4 ปีที่แล้ว +179

    The “Mercy Pipe” at the exit is actually a really good idea. I’m surprised I haven’t seen it before

  • @niklyoshi842
    @niklyoshi842 4 ปีที่แล้ว +413

    What we learn in class:
    All you need to remember is to hit the Block and go in the door.
    The Exam:
    Explain what happens when you hit the block.
    More of this tech stuff highly appreciated :D

  • @Mu_Lambda_Theta
    @Mu_Lambda_Theta 4 ปีที่แล้ว +249

    This getting closer and closer to actual programming.

  • @petery6432
    @petery6432 4 ปีที่แล้ว +1185

    Wow, when did Ceave lose his accent?

  • @TheRhythmDealer
    @TheRhythmDealer 4 ปีที่แล้ว +2133

    But can you recreate Bowser's Big Bean Burrito

    • @lemonkes8618
      @lemonkes8618 4 ปีที่แล้ว +59

      Impossible

    • @KidScion
      @KidScion 4 ปีที่แล้ว +133

      Well you'd have to clear the level in order to publish it, and no one could beat Bowser's Big Bean Burrito, so I think not.

    • @dullicecream
      @dullicecream 4 ปีที่แล้ว +37

      I thought that was the title tbh

    • @justcheesy900
      @justcheesy900 4 ปีที่แล้ว +6

      Thats the best possible name 4 a smm lvl tbh

    • @JorgetePanete
      @JorgetePanete 4 ปีที่แล้ว +5

      You forgot the question mark.

  • @Yarharsuperpirate
    @Yarharsuperpirate 4 ปีที่แล้ว +446

    Give him enough time, and he'll eventually recreate the entirety of breath of the wild in mario maker. Calling it now

    • @Marshall.R
      @Marshall.R 4 ปีที่แล้ว +7

      Funny you say that...

    • @terraeee9275
      @terraeee9275 4 ปีที่แล้ว +3

      He'll eventually become Ceave Gaming.

    • @badwithusernames3238
      @badwithusernames3238 ปีที่แล้ว

      Nah man he’s gonna completely recreate windows 10

  • @karzalar2632
    @karzalar2632 4 ปีที่แล้ว +279

    This is a masterpiece in Mario Maker engineering.
    Class is in session, y'all!

  • @prismacan7752
    @prismacan7752 4 ปีที่แล้ว +232

    You spend all this time making a level like this, pouring blood, sweat, and tears into it...
    *For everybody to Boo it because they lost.*

    • @prismacan7752
      @prismacan7752 4 ปีที่แล้ว +6

      @Kirby420
      What makes it a bad versus stage? The Randomness of it?

    • @prismacan7752
      @prismacan7752 4 ปีที่แล้ว +5

      @Kirby420
      Oh, you're right.

    • @TrebleClefDan
      @TrebleClefDan 4 ปีที่แล้ว +3

      Prisma Can who are you talking to

    • @prismacan7752
      @prismacan7752 4 ปีที่แล้ว +13

      @@TrebleClefDan
      Somebody who apparently is no longer there. I guess Kirby420 deleted his account?

    • @hiimnotcool3965
      @hiimnotcool3965 4 ปีที่แล้ว +1

      F

  • @TheFinalChapters
    @TheFinalChapters 4 ปีที่แล้ว +54

    Very cool level!
    12:51 What you can do is replace your player counting mechanism with a player detection mechanism using a sideways Thwomp. Basically, if there are no other players waiting to take their turn, that means there's one or zero players remaining, and the game should award the remaining player the key.
    With this, you should also readd the icicle and also put the keydoor over the on/off block in the "pump" section.

  • @pvppro5036
    @pvppro5036 4 ปีที่แล้ว +44

    I got this level in multiplayer vs but we managed to break it somehow and TOADETTE made us wait until we timed out instead of starting over.

  • @Icayy
    @Icayy 4 ปีที่แล้ว +27

    Could you detect players disconnecting mid-game by making them spawn a POW block out of a ?-Block right when entering the arena? That POW block would then despawn if a player hits start over or quits. I'm thinking you might be able to make some contraption using that fact.

  • @kit7333
    @kit7333 4 ปีที่แล้ว +166

    The last remaining person still seems to need to hit the block under the bomb after obtaining the key. What happens if that last hit after obtaining the key results in the bomb going to the right side and thus killing the last remaining player? The key will just float around the map until it gets picked up by a spectator, but I don't see any key doors the spectators can go into since the path into the pipe is blown up. Is this another design flaw or did I miss something?

    • @benjaminanderson1014
      @benjaminanderson1014 4 ปีที่แล้ว +40

      A majority of the time they will be able to get into a key door before they're forced into the randomizer, but yeah it seems like if they don't immediately go into a key door they could die with the key

    • @kit7333
      @kit7333 4 ปีที่แล้ว +9

      @@benjaminanderson1014 isn't it all the time and not majority of time? When the number of players decrease, the system makes the remaining players to be right next to each other in the 'queue'. Since the time delay between bomb containing key exploding and giving the key to the last player is longer than the time it takes for the conveyor belt to push the last player into the spot, i think it's all the time

    • @benjaminanderson1014
      @benjaminanderson1014 4 ปีที่แล้ว +29

      @@kit7333 ​The system does not make remaining players be next to each other. Each player stays in their "slot" and whenever a slot empties the player detection mechanism will skip that slot. That's what happened in the example game at the end of the video. The last two players ended up in non-adjacent slots. If Mario had been one slot to the right when Toadette died then I agree there might have been a problem but in that case they got lucky.

    • @TJTrickster
      @TJTrickster 4 ปีที่แล้ว

      You cant die if last

    • @dhantexz9283
      @dhantexz9283 4 ปีที่แล้ว

      The winner gets the key right after the 3rd player dies and before having to play another turn

  • @Pomodorosan
    @Pomodorosan 4 ปีที่แล้ว +47

    11:25 but can't the last player die if he "picks" wrong?

  • @somekek6734
    @somekek6734 4 ปีที่แล้ว +212

    the most complex "pick a ..." i've ever seen

    • @psiseven
      @psiseven 4 ปีที่แล้ว +6

      But it's entirely random, so there's no "picking" involved

    • @somekek6734
      @somekek6734 4 ปีที่แล้ว +17

      it's pick a time, to detonate the bob omb

  • @Jj82op
    @Jj82op 4 ปีที่แล้ว +118

    You should add a lava bubble or something to kill the players who didn't enter the pipe in time to not softlock them and then spectate the game.

    • @Jj82op
      @Jj82op 4 ปีที่แล้ว +12

      Also you could move one of the key doors to the "pump" space on the red on-off block, so if the player with the key gets there he doesn't need to hit the block

    • @Jj82op
      @Jj82op 4 ปีที่แล้ว +1

      @Daniel GRAINGER yes but not for single player, I would add it in just in case.

    • @redtaileddolphin1875
      @redtaileddolphin1875 4 ปีที่แล้ว +9

      Jj82op single player does has a start over from the beginning button though, I’m not sure what you mean

    • @Jj82op
      @Jj82op 4 ปีที่แล้ว +1

      @@redtaileddolphin1875 I'm probably just used to super expert no skip runs lol

    • @HundoGabe
      @HundoGabe 4 ปีที่แล้ว +4

      @@Jj82op even if you get to the spectator room in single player it wouldnt accomplish anything you would still have to restart

  • @Afrohawk512
    @Afrohawk512 4 ปีที่แล้ว +12

    This is mad cool, really well made! Thank you for the explanation as well, there's a lot of cool mechanisms I'd love to put into levels!

  • @DorkmasterFlek
    @DorkmasterFlek 4 ปีที่แล้ว +4

    This is amazing. I LOVE these videos explaining these multiplayer levels, they're so creative and the Rube Goldberg machine-like workings are fascinating. Please do continue to make more of them!

  • @jasonmcy1
    @jasonmcy1 4 ปีที่แล้ว +3

    what do you do for a living?
    nasa engineer: i make spaceships
    panga: i do mario maker engineering

  • @Y337n3ss
    @Y337n3ss 4 ปีที่แล้ว +4

    Replace the cloud with a donut. It’s more forgiving than an icicle, but also forces the player to go in the door.

  • @rkle3498
    @rkle3498 4 ปีที่แล้ว +5

    Me when I explain my mario maker level: well I put some lava there, and a goomba or two
    Penga when explaining a level: well at first I programmed a rocked engine so the boomomb explodes, then I ......

  • @Kirby950
    @Kirby950 4 ปีที่แล้ว +16

    Chooses wrong
    *but there’s only one choice*

  • @flargarbason1740
    @flargarbason1740 4 ปีที่แล้ว +2

    “This is the same mechanism I used in my last minigame”
    Welp! Time to waste another 15 minutes watching someone make a level on a game I don’t play

  • @clark8302
    @clark8302 4 ปีที่แล้ว +39

    These mechanisms are like programming
    Extremely complex

    • @Mima_the_vengeful_spirit
      @Mima_the_vengeful_spirit 4 ปีที่แล้ว +4

      but feels so good when working

    • @facuxmr
      @facuxmr 4 ปีที่แล้ว

      @@Mima_the_vengeful_spirit both the this reply and comment can't be more accurate

  • @MisterNohbdy
    @MisterNohbdy 4 ปีที่แล้ว +1

    One more design flaw that's probably easily fixable: you can see the "RNG" mechanism (the spring pushing the Bobomb either left or right) moving upon entering the room, and you can memorize its timing. Just making that mechanism be higher up would probably fix it?

  • @Dazza-ut1hw
    @Dazza-ut1hw 4 ปีที่แล้ว +2

    I downloaded this level, can't wait to have a *BLAST* with my friends!

  • @l.g.l.9626
    @l.g.l.9626 4 ปีที่แล้ว

    I was making a mechanism for a functional game of Smash Bros in 3DW and the fact that even the great paeapanga couldn't get around the disconnect problem in such intricate devices gives me the feeling that it is not just a lack of brain cells.

  • @loganshaw9198
    @loganshaw9198 4 ปีที่แล้ว

    I like the the timer. Your choice in the 15 seconds is what you pick but you should pick in 10seconds. 6 to 10 is good choice but the 1to 5 and the pass 15 would make the game go faster. I love that.

  • @xandert8527
    @xandert8527 4 ปีที่แล้ว +1

    I enjoy this Mario Maker Party Pack! Keep on making these, it's great! Could it be possible to make 2v2 and 1v3 games?

  • @Kavukamari
    @Kavukamari 4 ปีที่แล้ว

    oh I get it, the one goomba who is ALWAYS trapped is only there to prevent the other goombas from getting trapped if there's 4 players, he doesn't ever need to actually walk out of there

  • @flyryan
    @flyryan 4 ปีที่แล้ว +2

    Could you improve this to allow the player to have better (but decreasing every turn) odds instead of 50/50? It might be possible to split the left and right into two separate paths and then to block off each path after every turn.

    • @JeffRaze
      @JeffRaze 4 ปีที่แล้ว +2

      The odds are better than 50/50 because the track is longer on the right side. It needs to be on the far left of the track to push the bomb right.

    • @flyryan
      @flyryan 4 ปีที่แล้ว

      @@JeffRaze Ahhh that's a really good point that I didn't think of at first. All the same, there could probably be something done to reduce the odds every cycle.

  • @kirbeh5567
    @kirbeh5567 4 ปีที่แล้ว

    Me creating slightly technical mechanics in Mario Maker: OMG I'M SO SMART
    Panga: *does this*

  • @youngdolo8
    @youngdolo8 3 ปีที่แล้ว

    "So how does this level work?"
    *INVEST AS LITTLE AS ONE POUND IN THE WORLD'S LEADING COMPANIES, COMPLETELY FREE!! ONLY WITH TRADING 2-1-2!!*
    The ad placement has a sense of humour, and that's delightful.

  • @Zenith3352
    @Zenith3352 4 ปีที่แล้ว

    i believe using the player proximity detection device you can fix problem #2. If you have a way to detect how many times it skips in 4 cycles you can check how many players are left. If it’s something it shouldn’t be then you can activate a failsafe that gives someone a key or (the more complicated way) find a way to kill one goomba

  • @hauntedmasc
    @hauntedmasc 4 ปีที่แล้ว +5

    this is the bullshit i signed up for. awesome work mate!

  • @LightSoul-8
    @LightSoul-8 4 ปีที่แล้ว +2

    5:20 " If a Bob-omb is _knocked up_ "
    *hol' up*

  • @TheCrackler
    @TheCrackler 4 ปีที่แล้ว

    Regarding the criticism/questions about the last player still having to pick right even if they have the key: this is theoretically a great feature, as it helps to balance out turn order.
    Naturally, players further behind in the starting queue would be at an advantage, since they tend to have to take less turns before all others are eliminated (in the extreme case, player 4 might get the key before doing anything because the three in front of him blew up immediately). However, by forcing players with a key to still complete the final trial, everyone has to take the same amount of turns and the playing field is levelled. In Mario Party, fairness was tweaked by giving the players at the back increasingly unfavourable odds of winning, should those in front of them survive (having chances of 20%, 25 %, 33 % and 50 % to pick wrong, respectively).
    However, I do not see a way of implementing this on top of all the elaborate setups used here, so possible keydeath it is!

  • @leech8561
    @leech8561 4 ปีที่แล้ว +8

    Such a cool idea by the way.

  • @tastethesoup
    @tastethesoup 4 ปีที่แล้ว +1

    This is more like Russian roulette since one person dying or not doesn't at all change your individual odds of dying on your turn. Really all that matters is the timing! The bomb drop mechanism is a closed cycle with a set interval, so you can probably just do some math to determine when you should jump depending on how much time is left, meaning there isn't really any actual "rng" that determines who wins.

  • @Chaos89P
    @Chaos89P 4 ปีที่แล้ว +1

    I take it that adding another Bob-Omb spawning mechanism would cause further problems?

  • @theknightroso1106
    @theknightroso1106 4 ปีที่แล้ว +1

    The timer mechanism is great and all, but you said that if you run out of bob-ombs, there is no timer, and jerks can just not make a choice until the timer runs out. Couldn't you just put a pipe that spits out bob-ombs up there so that there will always be bob-ombs, and therefore also a timer?

  • @TonesBalones
    @TonesBalones 4 ปีที่แล้ว +8

    If this level doesn't make you a million dollars I'm suing Nintendo.

  • @unknownusername9335
    @unknownusername9335 4 ปีที่แล้ว +1

    solution for problem numero 2 (and problem 1 part 2): No need to count the players. Player detection mechanism on "survived" door. Player wins when there were 3 consecutive empty slots.
    Anyway, this is super cool

  • @spoon-man8352
    @spoon-man8352 4 ปีที่แล้ว

    Please do this for all of your levels, this is Amazing Panga! Thank you for taking the time to explain!

  • @isawadelapradera6490
    @isawadelapradera6490 ปีที่แล้ว

    "I'm gonna recreate a minigame where a player chooses amongst a variety of elements. And I'm gonna recreate this minigame about choice completely removing any form of choice and making it straight-up random"

    • @AnderMartin
      @AnderMartin ปีที่แล้ว

      Good luck making it yourself!

  • @UzzyT.
    @UzzyT. 4 ปีที่แล้ว +1

    I love the fact you’re into making multiplayer levels :)

  • @justocelott
    @justocelott 4 ปีที่แล้ว +3

    Me: Watching the video peacefully
    Video recommendation: *Mario and the Wet Nuts*

  • @Lazy_Bonesss
    @Lazy_Bonesss 4 ปีที่แล้ว +1

    This is actually SICK

  • @tjackknife6590
    @tjackknife6590 4 ปีที่แล้ว

    I have an idea to solve the player issue with people disconnecting. I do not have the smarts to test this out but what if you have two sets of Goombas representing the players? We'll call them Goomba 1 and Goomba 2. If it detects a player missing, despite them being there on the last turn, it destroys the respective Goomba 2, maybe with a shell that then activates a mechanism destroying one of the Goombas 1. I don't know how the mechanism would work, but i feel like the second set of Goombas might be necessary.

  • @Toadette-
    @Toadette- 4 ปีที่แล้ว +1

    So how does this level work?
    *star wars add*
    Wow that's interesting!

  • @gileskd
    @gileskd 4 ปีที่แล้ว +2

    This has me thinking. Would "honeycomb havoc" be possible? From mario party 2.

  • @bland9876
    @bland9876 4 ปีที่แล้ว

    This Mini-Game sounds exactly like the cutting ropes minigame from Mario Party 8 except you accidentally slept the wrong rope because the way the controls work

  • @coreflakes
    @coreflakes 4 ปีที่แล้ว

    I like how in these videos Luigi makes minimal movements

  • @thagnogs
    @thagnogs 4 ปีที่แล้ว +1

    Anyway to make a mechanism that detects when all four players are in a room? I have a tournament minigame that split the players into two 1v1 matches. The problem is the waiting room in between matches only has a two p switch timer, so if one match ends early or the other drags on, the next round will be messed up, because the winner of the late match can't catch up. So I need a mechanism that is able to tell if all four players are in the waiting room. Any help?

  • @carl2449
    @carl2449 4 ปีที่แล้ว

    I gotta say you can put one of the doors at the part were you hit a bomb so you don't die when you are the only player and you get in the hit the bomb area

  • @maryjodennison5758
    @maryjodennison5758 4 ปีที่แล้ว

    4:44 is the arena
    0:53 is the player separation mechanism

  • @OlmiOP
    @OlmiOP 4 ปีที่แล้ว +3

    The Mario 64 slider theme would've helped a lot for the Mario Party ambience imo :v
    Level is great though! Definitely keep up the good work!

  • @tciddados
    @tciddados 4 ปีที่แล้ว +1

    Part of the original minigame was that during any elimination round, the chance of each player pushing the wrong one went up the further back in the line they were (5 plungers gives you 20% to die, but after 3 of 5 are pushed, the next person choosing has a 50% chance to die), which made it better in some ways to go first, but in this level it looks like it's always a 50/50 chance you die based on how the RNG works, is that right? Since it's always the same chance that seems like it gives the red pipe a huge advantage, which stands out more than the door timer issues to me. Still a really cool level regardless though.

  • @Gametoon05
    @Gametoon05 4 ปีที่แล้ว

    Right, because this is TOTALLY the one everyone wanted recreated.

  • @nathanfeldman9510
    @nathanfeldman9510 4 ปีที่แล้ว +1

    You can force players through the door by using a cleverly timed block on a track that smushes them if they don't go through in time, no?
    Also if the winner gets the key but is ahead of the red doors on the tracks how do you guarantee they don't die on their way back around again when they hit the block? Why not just put the red key door in that 1x2 area where players can activate the "bomb pump"?

  • @Rogue_Rouge
    @Rogue_Rouge 4 ปีที่แล้ว +4

    why isn't there an infinite-producing bomb pipe for the timer

    • @emdivine
      @emdivine 4 ปีที่แล้ว +1

      It's quite far above any player's screen, does it still produce bombs if nobody is nearby?

  • @sniper9395
    @sniper9395 3 ปีที่แล้ว

    It would be better if the key door was located in the brick block hit area, since you could get the key right before your turn and still loose, breaking the level

  • @MaRcW04
    @MaRcW04 4 ปีที่แล้ว

    Wow, what a great idea for a level. What da great setup for it. :)

  • @williamstarling9488
    @williamstarling9488 4 ปีที่แล้ว

    After experimenting with this contraption for a little bit, I thought we have achieved RNG in MM2! But, I soon noticed that it depends on if the timer is on an even number or and odd number

  • @androolemon7235
    @androolemon7235 4 ปีที่แล้ว +13

    Give him a couple years and youll be able to play mario maker in a mario maker level, just watch

  • @OrangeZXZ
    @OrangeZXZ 4 ปีที่แล้ว +1

    The SMM mechanics is more complicated than Minecraft redstone

  • @Mooskym
    @Mooskym 4 ปีที่แล้ว

    Correct me if I'm wrong, but is it possible for the player that receives the key to get pushed into the 'chamber' with the on-off switch, forcing them to 'take another turn' in which they could die? because it looks like a real possibility to me, and that would essentially softlock the level.

  • @Sumako
    @Sumako 4 ปีที่แล้ว

    Brain.EXE has stopmed working

  • @TheDarkSoul97
    @TheDarkSoul97 4 ปีที่แล้ว +1

    Nice level and thanks for the explanation!

  • @eschatological
    @eschatological 4 ปีที่แล้ว

    In the original mini-game, there's X+1 plungers, X= number of players. What happens if they pick 4 straight correct answers and miss the incorrect plunger? Do the plungers reset and re-randomize? Or does the first player, who had the benefit of going first, get locked into the death-plunger? Because if it's the latter, you don't have a mechanism for getting locked into the death.
    Furthermore, it's not really random in the original mini-game. Yes, the death plunger is random, but you have escalating odds of dying because the players in front of you chose correctly. IE, player 1 has a 20% chance of dying (1 in 5 plungers), player 2 has a 25% chance of dying (1 in 4), etc, etc, and player 4 has a 50% of dying. Your system doesn't account for that - it's purely a coin flip (50%) every time essentially.

    • @uberotaku8536
      @uberotaku8536 4 ปีที่แล้ว

      In the original game, the plungers do reset randomly again, so the game essentially just restarts with the remaining players.
      Also, there is no difference in the chances depending on when you go. I don't remember the specifics, but once you get to the 50% that you mention, there's still the chance that you'll never reach that point and someone else will hit the wrong plunger first. It isn't really as simple as 1 in 4 or 1 in 2. Check out "Identifying Luck" videos for Mario Party to see that probability for yourself.

  • @sircheesethethird6179
    @sircheesethethird6179 4 ปีที่แล้ว

    can't wait until panga makes a straight up calculator in mario maker

  • @kapf_9465
    @kapf_9465 4 ปีที่แล้ว +1

    Wow what brainpower!!!

  • @JenSpinsSGP
    @JenSpinsSGP 4 ปีที่แล้ว

    This is insane! I’d definitely love to play this with my friends!

  • @_marshP
    @_marshP 4 ปีที่แล้ว

    They should add a version of the semi-solid ,but it acts more like the hidden areas in games like SMB on the wii

  • @frozenblade3099
    @frozenblade3099 4 ปีที่แล้ว

    So cool
    really want to see more

  • @hiiistrex2838
    @hiiistrex2838 4 ปีที่แล้ว +1

    2:59 *actually, it's SURPRISINGLY SIMPLE*

  • @doctornotprofessor
    @doctornotprofessor 4 ปีที่แล้ว

    Is it possible to recreate this in SMM1, substituting the on/off blocks for something else?

  • @DannyBPlays
    @DannyBPlays 4 ปีที่แล้ว

    Next video like this would be better if your voice was louder and music was quieter

  • @malxx125
    @malxx125 4 ปีที่แล้ว

    dang, your work is outstanding man

  • @Luigiman-rc9fi
    @Luigiman-rc9fi 4 ปีที่แล้ว +2

    Thank you complicated but more practical Ceave

  • @Erolith
    @Erolith 4 ปีที่แล้ว

    Love getting the technical descriptions!

  • @melodywawichi802
    @melodywawichi802 2 ปีที่แล้ว

    any reason why the other key door couldn't be at the spot where the player has to hit the block w/ the bob-omb?

  • @BobbyJCFHvLichtenstein
    @BobbyJCFHvLichtenstein 4 ปีที่แล้ว +1

    Mumbo Jumbo is to Minecraft
    And
    Panga Is to Mario Maker

  • @nan0smm647
    @nan0smm647 4 ปีที่แล้ว

    I want the VS levels in Mario Maker to be more like this, instead of being the same obstacles over and over again.

  • @jam-ui1zc
    @jam-ui1zc 4 ปีที่แล้ว

    this is really complicated and had alot of time into it but. You get no choice. The best thing about bowser's big blast was being able to just choose blue pump every turn and win. But in this you cant do that. You cant have moment's like that. But that's just my opinion. Still its atleast close enough to big blast

  • @SmokeyBear04
    @SmokeyBear04 2 ปีที่แล้ว

    Why didn’t you put a locked door under the luck area where you hit the brick block, just above the red on/off block and remove the door under the green pipe to fix problem #1

  • @sweebow5288
    @sweebow5288 4 ปีที่แล้ว

    Rip yellow toad
    You will never be forgotten

  • @rooparai
    @rooparai 4 ปีที่แล้ว +1

    That’s pretty nice

  • @mynintendogamingfeed5208
    @mynintendogamingfeed5208 4 ปีที่แล้ว

    Great recreation. Recreate the Bowser's Bigger Blast minigame in NSMBU style, if you could do so.

  • @JangoFox11880
    @JangoFox11880 4 ปีที่แล้ว

    I have a question:
    What prevents a player in the pipe choosing room at the beginning to choose the same pipe as another player after the P-Switch runs out? Yeah, there is the mechanic that punish a player who don't choose fast enough... But there is still the little time window after the P-Swicth runs out and befor the bombs explode... :thinking:

    • @emdivine
      @emdivine 4 ปีที่แล้ว

      It was actually shown: the players get counted as one, and the game pretty much continues as normal from there.

    • @JangoFox11880
      @JangoFox11880 4 ปีที่แล้ว

      @@emdivine Oh really? Huh, I guess I missed it then XD Thx ^_^

  • @lutriss
    @lutriss 4 ปีที่แล้ว

    I want to call it
    Bowser's Big Blast Bazinga

  • @sssspammywammy8319
    @sssspammywammy8319 4 ปีที่แล้ว +1

    *YEAH THIS IS BIG BRAIN TIME*

  • @pjvf1982
    @pjvf1982 4 ปีที่แล้ว +2

    Interesting!

  • @randomperson5579
    @randomperson5579 3 ปีที่แล้ว

    Next he's gonna recreate a whole Mario Party board

  • @SuperAndytheYouTuber
    @SuperAndytheYouTuber 4 ปีที่แล้ว +4

    So, How does this level work?
    (Ad Plays)
    Me: OH MY GOD!!! XD

  • @matthewmurdoch6404
    @matthewmurdoch6404 4 ปีที่แล้ว +1

    Love it do more ❤

  • @deltaphant_
    @deltaphant_ 4 ปีที่แล้ว +1

    Always go green!

  • @rollandc.6118
    @rollandc.6118 4 ปีที่แล้ว

    A panga level that's not damn near impossible? What kind of planet am I living on?

  • @alexblasquez7718
    @alexblasquez7718 4 ปีที่แล้ว

    Penga is the Sethbling of Mario Maker

  • @GinnnkoV2
    @GinnnkoV2 4 ปีที่แล้ว

    After a player has his or her turn what happens if they just stay out the green door and do not go in?

  • @wyntryx7977
    @wyntryx7977 4 ปีที่แล้ว

    *_scooby doo voice_* ruh roh raggy pangea panga swore!