It's a good thing that was an NPC Corvette, I'd would be EXTREMELY SALTY If I had someone in a DBX blow me up to smithering. There's a reason after I had bought the anaconda I sold it and got me another krait mk2 instead. These big ships looks cool and hit hard but are not tailored to chase smaller targets. This the ship you use when someone else is using large ship. Or when taking a couple newbs to hunt in haz res.
@@Kaethena I have been playing on and off since launch and i just think the asp scout and dbs should have been small and the DBX was medium size with the crazy amount of weight they put on it and the description they sold it on of being a combat explorer vessel. Would have had some more armament and cooler options
They changed it so that taking out the power plant isn't a shortcut to destroying bigger ships. I believe taking the power plant to 0% reduces its output by 60%, meaning most critical systems will continue to function.
They do if you pump enough damage into them. It's still by far the fastest way to take out tougher ships, like those found in a CZ. I think honestly that having them blow up as soon as they hit 0% is a bit overpowered, considering how easy it is to get a ship to that state. It makes hull armor largely pointless. So I don't mind the changes. And if you use weapons designed for module destruction, like Cannons or Dumbfire Missiles, it's significantly easier to achieve a critical hit on a power plant.
Cytos and rails on a scout? Hmmm 🤔 I have to try that. Is a really cold ship, so rails can be really good. Although, I am not a big fan of the cytos, and 4 weeks... I am how I am, so probably it will be 4 rails 😂 You haven't mounted a wake scanner, so I suggest to engineer your sensors to light, as much as possible, keeping in mind that your ship is for combat only. Sensors are the heaviest module. Although your sensors are not so heavy, due to its class. Maybe is not a big difference in that ship. People usually do it to gain more jump, but you can feel it at agility too.
I hardly ever engineer sensors for lightweight. On a combat ship, they're not worth it. Especially with the smaller ships. The drop in mass makes hardly any difference. I tend to go with long range just so I don't have to fit the power hungry A class.
Nice one, I always forget about the small ones until they get behind me.....lol
Yeah that's the secret weapon of the small ship. Maximum annoyance! :D
You deserve more subscribers! Keep up with the great vids!
Awww thanks.
It's a good thing that was an NPC Corvette, I'd would be EXTREMELY SALTY If I had someone in a DBX blow me up to smithering. There's a reason after I had bought the anaconda I sold it and got me another krait mk2 instead. These big ships looks cool and hit hard but are not tailored to chase smaller targets. This the ship you use when someone else is using large ship. Or when taking a couple newbs to hunt in haz res.
Great flying! Always loved both diamondbacks just wish the explorer was medium
Thank you.
@@Kaethena I have been playing on and off since launch and i just think the asp scout and dbs should have been small and the DBX was medium size with the crazy amount of weight they put on it and the description they sold it on of being a combat explorer vessel. Would have had some more armament and cooler options
Ship **continues to live even though it has 0% power plant**
I hate it when he does that
They changed it so that taking out the power plant isn't a shortcut to destroying bigger ships. I believe taking the power plant to 0% reduces its output by 60%, meaning most critical systems will continue to function.
@@smarttarts nah, they should still explode, and for the most part they do, but sometimes they just don't. Frontier is just too lazy to fix it.
They do if you pump enough damage into them. It's still by far the fastest way to take out tougher ships, like those found in a CZ. I think honestly that having them blow up as soon as they hit 0% is a bit overpowered, considering how easy it is to get a ship to that state. It makes hull armor largely pointless. So I don't mind the changes. And if you use weapons designed for module destruction, like Cannons or Dumbfire Missiles, it's significantly easier to achieve a critical hit on a power plant.
Cytos and rails on a scout? Hmmm 🤔 I have to try that. Is a really cold ship, so rails can be really good. Although, I am not a big fan of the cytos, and 4 weeks... I am how I am, so probably it will be 4 rails 😂
You haven't mounted a wake scanner, so I suggest to engineer your sensors to light, as much as possible, keeping in mind that your ship is for combat only. Sensors are the heaviest module. Although your sensors are not so heavy, due to its class. Maybe is not a big difference in that ship. People usually do it to gain more jump, but you can feel it at agility too.
I hardly ever engineer sensors for lightweight. On a combat ship, they're not worth it. Especially with the smaller ships. The drop in mass makes hardly any difference. I tend to go with long range just so I don't have to fit the power hungry A class.
Teach me!
The build does 95% of the work, you just need to shoot straight. :)
I doubt it, the way you stay on their tail is brilliant