Hey mate, how i can export clothes from CLO3D to Unreal and simulate physics? Because after export it's had 10+ millions of polygons, broken UV.. I want to add different clothes to the character, but it's not so easy to get info
With Clo clothes it's still not possible to simulate it directly in Unreal. You have to do the simulation in CLO, adjust the UV Maps in 1 quadrant and export as an alembic file
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Hey mate, how i can export clothes from CLO3D to Unreal and simulate physics? Because after export it's had 10+ millions of polygons, broken UV.. I want to add different clothes to the character, but it's not so easy to get info
With Clo clothes it's still not possible to simulate it directly in Unreal. You have to do the simulation in CLO, adjust the UV Maps in 1 quadrant and export as an alembic file
whats that button of a shirt you keep pressing
I didnt understand bro