More from Numberphile's Pixar Video - Computerphile

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  • เผยแพร่เมื่อ 13 ม.ค. 2015
  • Pixar researcher Tony DeRose spoke to Brady over on Numberphile, here's some extra stuff from their conversation not used in the main video.
    Math and Movies (Animation at Pixar) - Numberphile: • Math and Movies (Anima...
    A Universe of Triangles: • A Universe of Triangle...
    TH-cam's Secret Algorithm: • TH-cam's Secret Algor...
    Real Life Holodeck with an Oculus Rift: • Real Life Holodeck wit...
    / computerphile
    / computer_phile
    This video was filmed and edited by Sean Riley.
    Computer Science at the University of Nottingham: bit.ly/nottscomputer
    Computerphile is a sister project to Brady Haran's Numberphile. See the full list of Brady's video projects at: bit.ly/bradychannels

ความคิดเห็น • 89

  • @KyleAButler
    @KyleAButler 9 ปีที่แล้ว +76

    Little did you know this was actually a photo realistic CGI pixar character the whole time.

  • @Viewer453
    @Viewer453 9 ปีที่แล้ว +11

    This guy has an awesome job

  • @ze_rubenator
    @ze_rubenator 9 ปีที่แล้ว +35

    Damn... I just realised there's at the beginning of the video and at the end. I feel like a giant dweeb for not noticing that earlier. Funny =P

    • @George_Azeria
      @George_Azeria 9 ปีที่แล้ว +21

      Originally, it wasn't, they had complaints.

    • @DrRChandra
      @DrRChandra 9 ปีที่แล้ว +5

      Computerphile is XML compliant....sort of.

    • @Ramzuiv
      @Ramzuiv 9 ปีที่แล้ว +7

      George Jordan - Holy GIF! It was actually Tom Scott who got that to happen, when he was a guest on Computerphile.

    • @DemoBytom
      @DemoBytom 9 ปีที่แล้ว

      Ramzuiv Oh really? When was it?

    •  9 ปีที่แล้ว +1

      What if it was supposed to be something that is nesting itself infinitely?
      inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of inside of ...

  • @199NickYT
    @199NickYT 9 ปีที่แล้ว +7

    "For us, Physics is kind of a starting point"
    Haha...Pixar, you're so great :)

  • @coolshoos
    @coolshoos 9 ปีที่แล้ว

    Yay. I've been waiting for the second part for a while.

  • @PixelOutlaw
    @PixelOutlaw 9 ปีที่แล้ว +1

    It is wonderful that they release their tecniques back to the science community. This is how companies should run, giving back when possible. Not hiding everything under trade secret and copyright. I think people watch Pixar movies for the story and the art. So naturally since they usually have such good stores they can show a bit of their algorithms.

  • @martinblazsek
    @martinblazsek 9 ปีที่แล้ว

    We need more from Tony DeRose! What he says is too interesting.

  • @TheMullerClan
    @TheMullerClan 9 ปีที่แล้ว +1

    I know exactly what Brady is asking about, since I work as a stage technitian I can't visit a concert without checking out the lighting and the soundboard first :) It's kinda funny when you see little interesting details that others, who don't know about the subject, would never notice

  • @allnamesaretakenb4
    @allnamesaretakenb4 8 ปีที่แล้ว +6

    Fun fact, the engineering industry (as I work in), lose an engineer every now and then to the film industry to create realistic simulations of crashes and other engineering problems. This as the film industry has become richer, and has money to use on engineers. So for instance the film industry would hire engineers from the car industry to realistically simulate a car crash (where they don't want to smash a brand new veyron for instance).

  • @baweeditions
    @baweeditions 9 ปีที่แล้ว +6

    ***** Hey, I'm not an english-speaking guy (french) but I really love your videos. However, in cases like these where the reverbation of the room is quite present, I don't catch any of your questions actually :/ That would be so cool, at least for the indirect speaker, to sub them :) Thanks, really neat video though! Bye.

  • @Fablemahn
    @Fablemahn 9 ปีที่แล้ว

    your videos are always SOOOOO god and informative. -A college Physics major

  • @Dvkpainter
    @Dvkpainter 7 ปีที่แล้ว

    More videos related to in depth behind scenes of animation please!!

  • @MikeDownes
    @MikeDownes 9 ปีที่แล้ว +4

    math + animation = fascinating ..

    • @marko.rankovic
      @marko.rankovic 8 ปีที่แล้ว

      +Mike Downes Definitely, however providing also some freedom to artists can be a bit of a pain!

  • @mckennacisler01
    @mckennacisler01 9 ปีที่แล้ว +1

    I always wondered where CGI could go from the photorealism we see today, but it seems that the main trend is cheaper, faster, and more accesible, and I imagine that is a good thing. Still, it seems there aren't going to be any major hurtles in the next decade, though the photoreal actor sounds interesting!

  • @Rider0fBuffalo
    @Rider0fBuffalo 9 ปีที่แล้ว

    They write much of it themselves so they can use it in private software like renderman. My friend has worked on hair physics for them. This was a pretty cool video.

  • @p199a
    @p199a 9 ปีที่แล้ว

    love it

  • @robzwolf
    @robzwolf 9 ปีที่แล้ว

    Tony DeRose has an awesome job.

  • @antivanti
    @antivanti 9 ปีที่แล้ว +1

    I remember watching Toy Story at the cinema back in '95 when I was 14 with my cousin, who was 12, and his father. Both me and my cousin were constantly saying things like "Woah did you see the reflection in the metal in that ventilation duct? That must have taken ages to render!" =)

  • @soncis
    @soncis 9 ปีที่แล้ว +1

    Just like computer graphics class :) its really inspiring!

  • @VeslorTV
    @VeslorTV 9 ปีที่แล้ว +1

    Very interesting.

  • @zenzylok
    @zenzylok 9 ปีที่แล้ว +2

    Virtual worlds are always amusing to create.

  • @KaletheQuick
    @KaletheQuick 9 ปีที่แล้ว

    I NEED MOAR!
    #CGIPhile

  • @lucien1995
    @lucien1995 9 ปีที่แล้ว

    i love it

  • @23Scadu
    @23Scadu 9 ปีที่แล้ว +1

    I just noticed this video has way higher contrast and saturation than the one on Numberphile. A stylistic choice to differentiate your channels with different grading, I assume? :)

  • @vancemccarthy2554
    @vancemccarthy2554 6 ปีที่แล้ว

    I would like to know long it would take to render the first toy story using the computers Pixar have today. I'm guessing half and hour.

  • @Lttlemoi
    @Lttlemoi 9 ปีที่แล้ว

    flesh simulation? as in subsurface scattering? or are you talking about soft body physics for animating jiggly fat rolls?

  • @martixy2
    @martixy2 9 ปีที่แล้ว

    Well, at least in real-time computer graphics there is a "holy grail" and that's Global Illumination.
    Each year we're getting closer, most recently it almost made it in a production engine - UE4, but seems to have been deemed still too expensive for feasible real-time rendering.

  • @picobyte
    @picobyte 9 ปีที่แล้ว

    I think that all technical people disect their movies.Its what we enjoy.

  • @enchibla
    @enchibla 9 ปีที่แล้ว +6

    wanna have a bad time at the cinemas? go with a bunch of artists/animators.... every 30 seconds a freakish comment

  • @jml21000
    @jml21000 9 ปีที่แล้ว

    "like the matrix with numbers and equations" lol

  • @MrChaoslich
    @MrChaoslich 9 ปีที่แล้ว +2

    Hi :)

  • @GuyWithAnAmazingHat
    @GuyWithAnAmazingHat 9 ปีที่แล้ว

    As animators, my friends and I can no longer watch a film for what they are, especially those who actually worked on some of those films.
    When we sit down and talk after the movie, we don't just talk about the characters and plot but also about the lighting, textures, and animation quirks like how Anna's hair clipped through her shoulder and that Elsa is definitely animated by guys during Let It Go.

    • @Corranhorn122
      @Corranhorn122 9 ปีที่แล้ว

      I'm on the topic in another thread, so I'm curious to hear your opinion. What do you think about the artistic credibility of something made with cgi vs something made using traditional cel animation? I'm coming from a mostly anime background, although I do enjoy pixar as well. Thanks! :)

    • @GuyWithAnAmazingHat
      @GuyWithAnAmazingHat 9 ปีที่แล้ว +3

      Corranhorn122 I'm a tradtional 2D animator myself but I'm also trained in 3D and stop motion, I enjoy all forms of animation.
      People usually respect hand drawn animation because of the sheer effort put into it. The hard work and skill is often very visible and relatable to the audience as people have a general understanding of how drawing works.
      People don't seem to give as much respect to CGI, which shouldn't be the case, because CGI is actually far more tedious and technically demanding to pull off. There are a much greater variety of skills and resources needed to create a piece of CGI animation, so much that the audience has no idea how to relate to the extremely work intensive production process.
      For 2D, one just has to draw and maybe colour each frame and you get an animation, anyone can do that, it just takes extra skill to do something impressive.
      In order to do CGI, 3D, one needs to know how to use a number of specific programs to model, texture, light, animate and render just to produce something. And each of these processes have countless technicalities within them. You have to understand polygons, meshes, UVs, texture maps, weights, constraints, shadows, etc., the list is endless. The audience simply has no idea how much work CGI actually is.
      For anime, 2D has always worked well, but not 3D, and this was a matter of resources and tecnology. Only until very recently did Japan catch up to the West in 3D animation, especially in integrating them into 2D, this is because anime studios are extremely underfunded and do not have access to up to date CGI software or even skilled CGI artists.
      If you have vast amounts of funds and skilled artists flocking to you, you will be able to create 3D masterpieces that Pixar has. CGI is simply another medium and deserves credibility and respect like any other form of art.

    • @Corranhorn122
      @Corranhorn122 9 ปีที่แล้ว

      GuyWithAnAmazingHat
      Wow, thanks a lot for such a detailed explanation! What you said pretty much makes perfect sense to me. I guess the only issue that I might have with cgi, as I see it, is if it's used as a crutch. My understanding is that, once a model for, say, a hand waving or a wave crashing, is created, it can be used again. That's something that seems like it could be used to great effect and save the artists' effort so it can be applied elsewhere, or abused. Do you have any recommendations for further reading into this?
      Josh Leitzel you may find this interesting; also I'd still appreciate some input on that other post. :)

    • @JoshLeitzel
      @JoshLeitzel 9 ปีที่แล้ว

      My preference of traditional animation is merely a personal opinion. 2D comes off as more personal and handcrafted to me, even if less painstaking work was put into it. To put it into perspective: I've never bought an "art of" book for a single CG film, but I have tons of Ghibli and classic Disney ones. And I happen to be quite a big fan of pre-sequelitis Pixar.
      What other post are you referring to?

    • @Corranhorn122
      @Corranhorn122 9 ปีที่แล้ว

      Josh Leitzel lol sorry if I inundated you with messages, but it would be the most recent one. I think you sent a record the other day for me with your messages. xD

  • @hendelshakaa7979
    @hendelshakaa7979 7 ปีที่แล้ว

    what programme is he using for rendering

  • @skit555
    @skit555 9 ปีที่แล้ว +6

    Oh gosh the sound quality :/ This echo and noises make it difficult to watch.

    • @skit555
      @skit555 9 ปีที่แล้ว

      I'm gonna check my device then :/

    • @zusurs
      @zusurs 9 ปีที่แล้ว +6

      ***** No, this video has really crappy speech recording quality because of some ambient noise in the room, I guess.

    • @sidbrun_
      @sidbrun_ 9 ปีที่แล้ว +3

      ***** "quality" isn't just about datarates.

    • @numbah12time
      @numbah12time 9 ปีที่แล้ว

      The sound quality came through perfectly for me. It was 1080p bit rate. :>

    • @zusurs
      @zusurs 9 ปีที่แล้ว +1

      ***** How this have ANYTHING to do with crappy recorded audio for this video? Did you saw ANYONE complaining about TH-cam audio compression instead of bad recording here?

  • @EnellGmz
    @EnellGmz 9 ปีที่แล้ว

    Why is restart often the solution to a problem in devices?

    • @YKJFX
      @YKJFX 9 ปีที่แล้ว +1

      Probably some exception occurred somewhere somehow in the system, and resetting the system is much easier than to find a work around it.

  • @manualvarado2212
    @manualvarado2212 6 ปีที่แล้ว

    2:00 One of my greatest fears.

  • @THE16THPHANTOM
    @THE16THPHANTOM 9 ปีที่แล้ว

    so how are those quantum processors coming along?

    • @grn1
      @grn1 3 ปีที่แล้ว

      Getting there but still nowhere near practical. Still not at a point where it beats classical computers in everything (just read something about a passive quantum error correcting system that might make it somewhat feasible but at current the processors still can't compete in most common task).

  • @tonyd6853
    @tonyd6853 6 ปีที่แล้ว

    I wonder how the cloth and flesh simulations are doing today.

  • @pacinpm2
    @pacinpm2 9 ปีที่แล้ว +1

    So it's a bit like a demoscene.

    • @garouHH
      @garouHH 9 ปีที่แล้ว

      pacinpm2 Not really. CGI people write code, then throw as much computing power at it as needed (within the boundaries of affordability, of course). Demo people work within the confines of a single machine, and often even within artificial confines like "64kb binaries at most", then see how much they can do with that.

  • @pj8928
    @pj8928 9 ปีที่แล้ว

    Pixar == awesome

  • @tedchirvasiu
    @tedchirvasiu 9 ปีที่แล้ว

    ey

  • @Tempestelterna
    @Tempestelterna 8 ปีที่แล้ว

    i have so much more respect for pixar :)

  • @numbah12time
    @numbah12time 9 ปีที่แล้ว +1

    Pixar needs to make an R rated movie. Gore simulations!!!

  • @steffen5121
    @steffen5121 7 ปีที่แล้ว

    Math is magic tho

  • @joshsmit779
    @joshsmit779 6 ปีที่แล้ว

    He is really cute.

  • @EastingAndNorthing
    @EastingAndNorthing 9 ปีที่แล้ว +1

    They say they come up with the maths for all physical simulations? They are most likely using software from a company like Autodesk which has these simulations already built in. I highly doubt they have written it themselves, unless they are running their own software.

    • @pacinpm2
      @pacinpm2 9 ปีที่แล้ว +15

      They are. Autodesk and such give only basic tools. If you need any nonstandard behaviour or if you need to automate some work you have to write plugins and scripts.

    • @Radiation4TheNation
      @Radiation4TheNation 9 ปีที่แล้ว +6

      They do write tons of tools and some studios even have their own 3d app, like ILM's Xeno. Though developing a robust 3d app is very hard so apps like Maya, Houdini are still the king as a base.

    • @oBCHANo
      @oBCHANo 9 ปีที่แล้ว +2

      They don't though, all of the rendering is done with their own software, pretty sure they've made their own animation software too, as well as countless amounts of plugins and scripts that will solve very specific issue's for them that something like maya isn't capable of doing just because Autodesk have to focus on making a general 3d package.

    • @z-beeblebrox
      @z-beeblebrox 9 ปีที่แล้ว +3

      In fact, Pixar's version of "Maya" is so far removed from the consumer version at this point that it's pretty much a different piece of software. And compared to the consumer version, in a lot of ways it's kind of backwards, because they've been forked from the progression of Maya updates for so long.
      But unlike the video game industry, where there's a ton of pressure to get things done fast and a high turnover rate (forcing them to buy middleware solutions), the animation industry has time to employ programmers who are dedicated to the visual image and simulation effects. Meaning nearly everything is proprietary.

    • @raekane
      @raekane 9 ปีที่แล้ว +5

      Pixar does write there own software. Look up RenderMan. It's a shading/rendering prorgam that's used by many other effects houses and animation studios since the early 90s. Not only that, they made there own computer call the Pixar Image Computer that sold for $135,000. They only sold 120 machines.

  • @abpccpba
    @abpccpba 9 ปีที่แล้ว

    Do use all a favor on your next interview; please work on audio quality. Thanks

  • @jaguarfacedman1365
    @jaguarfacedman1365 7 ปีที่แล้ว

    1:15 Just call it what it is... Ray-Tracing.

    • @grn1
      @grn1 3 ปีที่แล้ว

      Ray tracing is one of many techniques to get realistic lighting and is mostly used in reference to hardware supported light tracing though it has been possible through software for a long time (in just takes a really long time to do/not real time). Path tracing is a less accurate but simpler method of global illumination that's often used for real time tracing without specialized hardware like newer RTX and AMD cards have. Both ray tracing and path tracing are generally used in reference to global illumination (though not technically accurate) but most older stuff uses local illumination which is much simpler to do and for stylistic purposes may produce 'better' results.

  • @DrRChandra
    @DrRChandra 9 ปีที่แล้ว

    raytracing

  • @notapplicable7292
    @notapplicable7292 6 ปีที่แล้ว

    I love that he called Pixar a glorified cartoon lol.

  • @bergweg
    @bergweg 9 ปีที่แล้ว

    Looks like they need quantum computers

  • @d3line
    @d3line 9 ปีที่แล้ว

    One little request: can you export your animations at 60fps but leave video at ~30fps (frame doubling). I understand why you are not using motion blur, but without it all fast animations (like papers in this video) look jerky. I think 60fps will help it.