For reference when you research logistica, cataphracts gain 5 aoe damage that ignores armour. Which means in x10 they do 50 aoe damage that ignores armour in a 10 times larger radius.
What kind of weird, inconsistent rules gave them any viability in the first place? Condos don't get any bonus just for being unique. Is there really a tech upgrade that increases their damage and blast radius from 0 to the standard value?
@@Phronesis1037 Should be able to just by giving yourself the unit in dark age in scenario editor, right? Like how if you try to give yourself a champion in dark age, it turns into a militia when you load the scenario (unless they fixed that or I'm misremembering). It's definitely not a trainable unit without the tech. I know the 10x mods have done other weird things. The original version featured in T90's first videos gave Magyar scorpions +40 attack or something as compensation for free melee attack upgrades being useless, according to the mod's creator who posted on the video, and one game had Korean towers with a bunch of extra arrows despite no Japanese (no one ever explained that one).
to elaborate why this catas is so insane, the current version viper playing have some kind of bug regarding aoe dmg. Catas doing FULL dmg (instead of 5) in 5 tile radius plus logistica bonus dmg. also roman is not working in this patch. Roman have Gurjaras tech tree without mill bonus, unique unit and unique tech.
its not a bug, they deal half dmg to each target hit, it works like that in the main game aswelll. its just a lot of damage because their overall dmg is boosted aswell. Same goes for War eles, as far as im aware the only units that have that fixed 5 dmg splash are slav infantry & possibly polish hussars.
polish deal 33%, catas and slav are basically the same, fix 5 dmg 0.5 tile radius. in this mod version, modder in this patch give every aoe unit full dmg to fix a bug. For example, bbt with greek fire deal 120 dmg in aoe
@@lightking1000 there are different form of trample dmg in aoe2. War elephant deals 50%, battle elephant I believe deals only 25%, polish scout line have 33% and catas + slave infantry have just plain 5dmg no matter who are they hurting
@@thegaym0r1337 Cataphracts already have trample damage, but with 0 radius (so it's useless). Logistica adds radius, so the trample can be used. That is how works.
@@catrielmarignaclionti4518 they lose to a lot of heavy ranged comps since they dont have particularly amazing pierce armor. Slavs are still incredibly solid since they also have 2 eco bonusses, free siege and the Boyar is still a very solid unit with high dmg & hp but they dont hold up to massed ranged units.
This game felt like watching an immovable wall which ended up evolving into an unstoppable force. Seems like this mod makes Byzantines earn their title as the defensive civilization even more.
Viper is right though, if the Romans would've actually worked together with Byz Catas working properly, there would be no to little chance for his team to compete. Far superior eco, instant built super-strong knights, militia line, kamayuks & throwing thingies would've probably destroyed all, especially with centurions.
Logistica gives catas +60 against infantry which cant be blocked by armor (as bonus dmg). So Romans should melt as well. Scorpions shouldnt have more attack so they would be crushed by 500hp catas with 5 title trample dmg
@@Just_a-guy Centurion: (120+35*10)*3 +20 = 1430 HP, 13+2*10 +4 = 37 attack, charge attack either +5 or +50. 15 melee armor, 7 pierce armor, which is their biggest weakness. Easily beat these Catas 1v1, maybe lose in groups. But they are full cost, and organ guns with 27*15 attack deal 300 damage per volley and should still win when massed, especially with no gold cost. Incas are good against the organ guns, with extra 23 pierce armor even without Roman bonus, so eagle warriors take 1 damage per bullet (15 total). But Incas die to cataphracts.
@@RiskyDramaUploads why centurion hp is *3? This is how franks bonus works? After civ bonus and upgrades? I think it should work same as bloodlines but Im not sure
Also Catas are one of the UU that have their attack speed increase after elite upgrade. So if attack speed is also *10 that means that they attack twice as fast
@@Just_a-guy Some of these mods work differently, like the ones called "logical" that apply -10% cost as 0.9^10 rather than 0-0.1*10. But we can see how the castle-age Malay elephants were 750 HP instead of 250: the 20% bonus x10, or +200%, or total 3x. They would still easily lose to an elite unit with +30 armor, though. In "Michi x10 Shared bonuses ft. GL boys #2", we got to see serjeants with 1200 HP (400 x3 for Vikings), 65 base attack, and 22 base melee and pierce armor. Even without any other civ's bonuses, they would take 12 damage, deal 54 damage, and win 1v1 vs Centurion. Of course, just add "free and instant training" bonuses to either unit and it crushes the other one.
i love how he doesnt realize all the stupid OP shit their civs have and instead comes up with trebs & BBT's, literal instantspam free CavArch & Camel in castle followed by fastimp into the strongest unit in the mod backed up by free Feitoria eco
Look at how cav archer spam worked for other players. But a nice trash unit to instantly fill up 100 unused population space Free camels are nice, but halbs have an extra +28 vs elephants. Neither benefited from a 10x train speed bonus. It was funny to see the non-pro players with the effective strategies. Just imagine if all four players had spammed 170 skirmishers each in feudal age from one archery range and won the game that way.
Khmer scorps are indeed stronk. Pair with Romans for ballistics, win game. Tatars do have incredibly long range trebs (with Britons or Ethiopians for splash damage they're literally ICBMs). However, since in the mod units retain their line of sight, you have to use other units to give vision at 37 range to be able to actually attack at those distances. It's the same with a civ like Britons, which actually aren't all that great since unit LOS is the same and even with ballistics Longbowmen will miss most shots at extreme ranges.
I like how perfect Viper is in the meta that he blunders A LOT with these custom games lmao crediting other's team "free eco" with the 50% working vils when they actually have to control them and build houses, meanwhile Viper's team has feitoras at full speed which is the ACTUAL definition of free eco, plus free units
For random civs with no lucky sinergy, catas may be the strongest. When it comes to pick civ there's one 4-civ broken combo that destroys everything. I wonder if anyone has figure it out.
It's clear you guys don't know the ins and outs of this game mode with 10x shared civ bonus. Basically if you have Portuguese you get bonus wood everytime you collect from berry bushes. So skip woodline and go for berry bushes to get all the wood you need. (If you had poles do not ever mine gold, simply mine stone for infinite gold). Not collecting berry bushes right away ruined your wood eco advantage. This failure to utilize berry bushes meant you guys could not take advantage of your free trash units. Byzantines means Camels, Skirmishers and Spearman are free. This combined with Huns instant 200 pop limit means you can infinitely spam counter units. This should buy time for the Byzantine player to get his free Imperial Age and get Elite Cataphracts which next to Elite War Elephants are one of the most broken units in this game mode. On the flip side, the enemy team has Franks for free Castles, Inca means military units don't cost food, Malay means aging up is instant.
Would be neat to do these as 2 games back to back. First game for fun to see how things work and a second to see who had the civ win all along! I mean seriously, Viper had 200 pop space with free trash and ZERO MILITARY! What a noob 😋
In these settings things that make you go 'WTF so OP' are often laughably weak compared to the *real* OP stuff you never thought of. The most ridiculous thing I did so far was Bohemian Houfnice with: * Bohemians as your civ for Houfnice access, extra damage on them and way faster movement speed * Celt ally (+fuckton of HP & fire rate + fast creation times) * Ethiopian ally (huge blast radius once they get Torsion Engines) * Either Slav ally for cheap siege or Turk ally for way even more HP on your Houfnice (from 900 HP to 3k+) and +20 range You get about a dozen of those and they fire like machine guns from a long distance with huge damage in a huge area of effect. Everything just dies on impact, even big-ass elephantos. Nothing stops those: they're fast, fire from huge range, do a ton of splash damage, fire fast and they're even really tanky if you have a Turkish ally. The only thing is getting there takes a while.
what about goths japanase malians persians you get 500 food and wood at the start and buildings are almost free in wood so you can immediately go to the next age then the goth anti building bonus kicks in and you have free MAA and they attack 300% faster so you just flood them with unstoppable MAA its unstoppable because what are you gonna do? the only thing more broken would probably be franks portugese persians and teutons for the ultimate scout rush into knight rush
I think the most broken would be SO with a Celt, Ethiopian, Mongol, Teuton team but that's just me. 10x drill, 10x furor celtica, 10x ironclad and 10x torsion engines....
what about franks portugese persians and teutons? persian bonus starts you with 500 wood and food, frank and portugese berry bonus gives you insane resources and town centers work insanely fast and techs research insanely fast meaning you can get a ridiculous fast feudal time then you just flood them with scouts and later knights that have too much hp, too much melee armor that are also free and castles are almost free it sounds like a good concept although it could be improved upon edit: maybe turks instead of teutons could be better for the scout rush focus cumans might actually be in that slot for ridiculously fast cavalry
Houfnice are best with * Celt ally (+fuckton of HP & fire rate + fast creation times) * Ethiopian ally (huge blast radius once they get Torsion Engines) * Either Slav ally for cheap siege or Turk ally for way even more HP on your Houfnice (from 900 HP to 3k+) and +20 range
@@divicospower9112 Hussite wagons are also pretty strong even without additional allies thanks to their fast speed and HP pool. If you don't have the right tools to deal with them they will just sit there menacingly absorbing all your damage and you won't be able to do anything about it.
x10 knowledge level: Nub game excecution level: Legendary Brit/Hun can insta spam CA, port berry, logistica SURELY wont be good, free pike/skirm/camel unnoticed... But he got romans right, if that civ will be fixed in a later version their Inf/scorp will be quite the terror to deal with, not to mention their overly buffed eco.
Wouldn't this still get railed by a mongol celt teuton portuguese team focused on the portuguese unique unit? It makes them absurdly tanky and fast, they do insane damage and their overlapping fire means numbers does nothing to them. Their only real counter would probably be a warwulf.
Éthiopien should be monstrous in this mod Tons of ressources up an age Machine gun archer Tactical nuke onager xDD Free wall hack ! Whit their bonus on watch tower
Lame that they gave up so quickly. Feel like they didn't have a chance to really try different things, nobody could predict all of the many interactions with the 10x so quickly. Bunch of babies!
I don't know if I have ever been more frustrated than I was with Viper for not realizing how op catas were. Every 10x game I play ever since the mod came out people talk about them, ban them, dominate with them.
For reference when you research logistica, cataphracts gain 5 aoe damage that ignores armour. Which means in x10 they do 50 aoe damage that ignores armour in a 10 times larger radius.
Viper: WALL they have 135hp scouts'
Proceeds to wall own team out and trap 1 scout, no futher walls needed.
Team player 😂
"team? where's my team?!"
Cataphractos being the absolute units they were meant to be 24 years ago
Flaming camels on x10 civ bonus are walking nukes
@Phronesis1037 what is the point of a 10x mod if you start reducing the multiplier
What kind of weird, inconsistent rules gave them any viability in the first place? Condos don't get any bonus just for being unique.
Is there really a tech upgrade that increases their damage and blast radius from 0 to the standard value?
@@Phronesis1037 Should be able to just by giving yourself the unit in dark age in scenario editor, right?
Like how if you try to give yourself a champion in dark age, it turns into a militia when you load the scenario (unless they fixed that or I'm misremembering).
It's definitely not a trainable unit without the tech.
I know the 10x mods have done other weird things. The original version featured in T90's first videos gave Magyar scorpions +40 attack or something as compensation for free melee attack upgrades being useless, according to the mod's creator who posted on the video, and one game had Korean towers with a bunch of extra arrows despite no Japanese (no one ever explained that one).
to elaborate why this catas is so insane, the current version viper playing have some kind of bug regarding aoe dmg. Catas doing FULL dmg (instead of 5) in 5 tile radius plus logistica bonus dmg. also roman is not working in this patch. Roman have Gurjaras tech tree without mill bonus, unique unit and unique tech.
It is also 10x bonus though so the trample damage is 50 not 5.
its not a bug, they deal half dmg to each target hit, it works like that in the main game aswelll. its just a lot of damage because their overall dmg is boosted aswell. Same goes for War eles, as far as im aware the only units that have that fixed 5 dmg splash are slav infantry & possibly polish hussars.
polish deal 33%, catas and slav are basically the same, fix 5 dmg 0.5 tile radius. in this mod version, modder in this patch give every aoe unit full dmg to fix a bug. For example, bbt with greek fire deal 120 dmg in aoe
@@lightking1000 there are different form of trample dmg in aoe2. War elephant deals 50%, battle elephant I believe deals only 25%, polish scout line have 33% and catas + slave infantry have just plain 5dmg no matter who are they hurting
In 10x all the elite upgrades for unique units are also multiplied by 10, so if cataphracts get +40hp with the elite upgrade, it becomes +400
does it also work for unique techs like Logistica? The +5 to all adjecent and hidden +10 to infantry would be nuts
Yes, it does.
@@Real_MisterSirLogistica increased the Splash radius, not the splash damage
@@pokefuranku Logistica adds trample damage, otherwise you would have 0 trample damage. :D
@@thegaym0r1337 Cataphracts already have trample damage, but with 0 radius (so it's useless). Logistica adds radius, so the trample can be used. That is how works.
Catas and War Elephants are one of the near unstoppable unique units in this mod. Win conditions on their own.
I think boyars are pretty good too, they hit like 60 melee armour so can be a good counter
Trample is not mitigated by armor
so slavs should just win instantly?
@@catrielmarignaclionti4518 they lose to a lot of heavy ranged comps since they dont have particularly amazing pierce armor. Slavs are still incredibly solid since they also have 2 eco bonusses, free siege and the Boyar is still a very solid unit with high dmg & hp but they dont hold up to massed ranged units.
Not as stupid as ports organ and khmer balista imo
Sara combo with Ethiopia is an honorable mention
TheViper had a good score without the Catas but once Cata production really started is when his score went through the roof. It was the Catas.
Viper-Im building houses out of habit
Me-laughs in perpetually housed
More of these please. It's really fun to watch a game where it's unclear which boni are going to be insane ^.^
This game felt like watching an immovable wall which ended up evolving into an unstoppable force. Seems like this mod makes Byzantines earn their title as the defensive civilization even more.
Viper is right though, if the Romans would've actually worked together with Byz Catas working properly, there would be no to little chance for his team to compete. Far superior eco, instant built super-strong knights, militia line, kamayuks & throwing thingies would've probably destroyed all, especially with centurions.
Logistica gives catas +60 against infantry which cant be blocked by armor (as bonus dmg). So Romans should melt as well. Scorpions shouldnt have more attack so they would be crushed by 500hp catas with 5 title trample dmg
@@Just_a-guy Centurion: (120+35*10)*3 +20 = 1430 HP, 13+2*10 +4 = 37 attack, charge attack either +5 or +50. 15 melee armor, 7 pierce armor, which is their biggest weakness. Easily beat these Catas 1v1, maybe lose in groups. But they are full cost, and organ guns with 27*15 attack deal 300 damage per volley and should still win when massed, especially with no gold cost.
Incas are good against the organ guns, with extra 23 pierce armor even without Roman bonus, so eagle warriors take 1 damage per bullet (15 total). But Incas die to cataphracts.
@@RiskyDramaUploads why centurion hp is *3? This is how franks bonus works? After civ bonus and upgrades? I think it should work same as bloodlines but Im not sure
Also Catas are one of the UU that have their attack speed increase after elite upgrade. So if attack speed is also *10 that means that they attack twice as fast
@@Just_a-guy Some of these mods work differently, like the ones called "logical" that apply -10% cost as 0.9^10 rather than 0-0.1*10. But we can see how the castle-age Malay elephants were 750 HP instead of 250: the 20% bonus x10, or +200%, or total 3x.
They would still easily lose to an elite unit with +30 armor, though. In "Michi x10 Shared bonuses ft. GL boys #2", we got to see serjeants with 1200 HP (400 x3 for Vikings), 65 base attack, and 22 base melee and pierce armor. Even without any other civ's bonuses, they would take 12 damage, deal 54 damage, and win 1v1 vs Centurion.
Of course, just add "free and instant training" bonuses to either unit and it crushes the other one.
i love how he doesnt realize all the stupid OP shit their civs have and instead comes up with trebs & BBT's, literal instantspam free CavArch & Camel in castle followed by fastimp into the strongest unit in the mod backed up by free Feitoria eco
Look at how cav archer spam worked for other players. But a nice trash unit to instantly fill up 100 unused population space
Free camels are nice, but halbs have an extra +28 vs elephants. Neither benefited from a 10x train speed bonus. It was funny to see the non-pro players with the effective strategies. Just imagine if all four players had spammed 170 skirmishers each in feudal age from one archery range and won the game that way.
"I don't think Cataphracts are that good..." meanwhile 100+ elephants are dying on his screen 11
tatars would have 37 range trebs? 1111
khmer would shoot 10 scorpion bolts with 18 range?
I have so many questions 11
Khmer scorps are indeed stronk. Pair with Romans for ballistics, win game.
Tatars do have incredibly long range trebs (with Britons or Ethiopians for splash damage they're literally ICBMs). However, since in the mod units retain their line of sight, you have to use other units to give vision at 37 range to be able to actually attack at those distances. It's the same with a civ like Britons, which actually aren't all that great since unit LOS is the same and even with ballistics Longbowmen will miss most shots at extreme ranges.
I like how perfect Viper is in the meta that he blunders A LOT with these custom games lmao
crediting other's team "free eco" with the 50% working vils when they actually have to control them and build houses, meanwhile Viper's team has feitoras at full speed which is the ACTUAL definition of free eco, plus free units
Trash is free + No need for houses. Not the strongest thing ever, but feels great for stalling.
For random civs with no lucky sinergy, catas may be the strongest.
When it comes to pick civ there's one 4-civ broken combo that destroys everything. I wonder if anyone has figure it out.
Persian ele is the best, 1600+hp 80+att splash damage and super fast.
It's clear you guys don't know the ins and outs of this game mode with 10x shared civ bonus.
Basically if you have Portuguese you get bonus wood everytime you collect from berry bushes. So skip woodline and go for berry bushes to get all the wood you need. (If you had poles do not ever mine gold, simply mine stone for infinite gold). Not collecting berry bushes right away ruined your wood eco advantage.
This failure to utilize berry bushes meant you guys could not take advantage of your free trash units.
Byzantines means Camels, Skirmishers and Spearman are free.
This combined with Huns instant 200 pop limit means you can infinitely spam counter units. This should buy time for the Byzantine player to get his free Imperial Age and get Elite Cataphracts which next to Elite War Elephants are one of the most broken units in this game mode.
On the flip side, the enemy team has Franks for free Castles, Inca means military units don't cost food, Malay means aging up is instant.
Your Hun player should have made Tarkens...they have like 1600-1800 HP
That splash damage at 22:50 🤣
Love to see these great players doing some fun stuff
Would be neat to do these as 2 games back to back. First game for fun to see how things work and a second to see who had the civ win all along!
I mean seriously, Viper had 200 pop space with free trash and ZERO MILITARY! What a noob 😋
How about Mongols and Huns, faster firing and free cav archers, could also throw in Maygars for extra range, the possibilities are endless.
or cumans for extra speed
Feitoria is OP so can only build one, but free elephants is not, makes sense 11
In these settings things that make you go 'WTF so OP' are often laughably weak compared to the *real* OP stuff you never thought of.
The most ridiculous thing I did so far was Bohemian Houfnice with:
* Bohemians as your civ for Houfnice access, extra damage on them and way faster movement speed
* Celt ally (+fuckton of HP & fire rate + fast creation times)
* Ethiopian ally (huge blast radius once they get Torsion Engines)
* Either Slav ally for cheap siege or Turk ally for way even more HP on your Houfnice (from 900 HP to 3k+) and +20 range
You get about a dozen of those and they fire like machine guns from a long distance with huge damage in a huge area of effect. Everything just dies on impact, even big-ass elephantos.
Nothing stops those: they're fast, fire from huge range, do a ton of splash damage, fire fast and they're even really tanky if you have a Turkish ally.
The only thing is getting there takes a while.
Mongols+Celts=Heavy tank
Don't forget the Burgundians. All damage is multiplied with 2,5.
what about goths japanase malians persians
you get 500 food and wood at the start and buildings are almost free in wood so you can immediately go to the next age
then the goth anti building bonus kicks in and you have free MAA and they attack 300% faster so you just flood them with unstoppable MAA
its unstoppable because what are you gonna do?
the only thing more broken would probably be franks portugese persians and teutons for the ultimate scout rush into knight rush
@@dj_koen1265Malays with Italians teammate would reach castle age in 2 mins and get free elephants then crush all units at that time.
I would guess that Roman scorps and legionary+Centurions are pretty good, too.
Catas need to patner with Bulgarians for stirrups. The trample damage would get wild.
Slavs too for full aie dmg comp
It seems silly that multiple Fetorias are OP but free 750 hp elephants aren't.
this was so funny, stuff like this should be part of an arcade mode like starcraft has it, so people can discover it more easily
they get really insane if you add malians to the mix with their *perfectly balanced* Farimba. 11
Even if karambits would take 0 pop space, it would be useless against those catas :D
They will literally be oneshoted by the aoe dmg of the catas.
I think the most broken would be SO with a Celt, Ethiopian, Mongol, Teuton team but that's just me. 10x drill, 10x furor celtica, 10x ironclad and 10x torsion engines....
what about franks portugese persians and teutons?
persian bonus starts you with 500 wood and food, frank and portugese berry bonus gives you insane resources and town centers work insanely fast and techs research insanely fast meaning you can get a ridiculous fast feudal time
then you just flood them with scouts and later knights that have too much hp, too much melee armor that are also free
and castles are almost free
it sounds like a good concept although it could be improved upon
edit: maybe turks instead of teutons could be better for the scout rush focus
cumans might actually be in that slot for ridiculously fast cavalry
I think the most OP unit Ive come across was playing boho and having burg ally. Houfnice with +350 AP. very fun
Now add Spanish and Ethiopians. Fire like lasers with insane splash damage.
@@divicospower9112 yeah but we don’t pick civ. Spain + azt monkas is better tho
Houfnice are best with
* Celt ally (+fuckton of HP & fire rate + fast creation times)
* Ethiopian ally (huge blast radius once they get Torsion Engines)
* Either Slav ally for cheap siege or Turk ally for way even more HP on your Houfnice (from 900 HP to 3k+) and +20 range
@@OytheGreat yeah definitly Celts are better. They could even make the Hussite wagons worth creating.
@@divicospower9112 Hussite wagons are also pretty strong even without additional allies thanks to their fast speed and HP pool. If you don't have the right tools to deal with them they will just sit there menacingly absorbing all your damage and you won't be able to do anything about it.
persian are insane with their very fast elephant with 1600 hp, if frank is there, it stack even more.
How to setup and use this mod?
Am I the only one who wants more games in this setting??
The real broken unit in 10x games is Houfnice with their insane splash damage
Why didn't he make units that are free? Help the team
4:16 does anyone find that scouting a bit sus
All elite upgrades of unique units are x10 too
x10 knowledge level: Nub
game excecution level: Legendary
Brit/Hun can insta spam CA, port berry, logistica SURELY wont be good, free pike/skirm/camel unnoticed...
But he got romans right, if that civ will be fixed in a later version their Inf/scorp will be quite the terror to deal with, not to mention their overly buffed eco.
How dare u to underestimate the power of the cataphract
Wouldn't this still get railed by a mongol celt teuton portuguese team focused on the portuguese unique unit? It makes them absurdly tanky and fast, they do insane damage and their overlapping fire means numbers does nothing to them. Their only real counter would probably be a warwulf.
Éthiopien should be monstrous in this mod
Tons of ressources up an age
Machine gun archer
Tactical nuke onager xDD
Free wall hack ! Whit their bonus on watch tower
8:30 what shape does the mini-map have? 🐍🤣🤣😅😅
how about goths 10 more population in imp age,
are all the teammates get 300 mix population?
Viper might rewatch this and realize the rats piss of a difference the warwolf trebs and bbt made XD
What happened? was it because of logistica?
I remember unkillable sergants
i hope there will be a 10x tournament with pro teams hosted by nili memb or t90 !
How about Spanish inquisition? Does that give you insta converts? And missionaries with 20 range?
"feitoria too op lets cap it at 1" roman eco be like
What happened to cyan? He didn't advance to IA. Was it because Romans are bugged in this mod?
If you use ethi siege onagers, nobody wins the game since it will kill anything, even yourself
Very important question:
Did Torsion Engines affect Warwolf Trebs?
@@Bzhydack TE is only for Siege Workshop units, so it doesn't affect trebs
@@Bzhydack it does. they get very frightening.
Mutual Assured Destruction
Uploads are back leggooo
Tarkans are awesome high hp and kill all buildings and all team can make
correct me if i'm wrong but don't Byzantines monks heal 50% faster
with multiplier that's 500% healing is not strong but you could instantly bring units to full with that
Lame that they gave up so quickly. Feel like they didn't have a chance to really try different things, nobody could predict all of the many interactions with the 10x so quickly. Bunch of babies!
Yea but one of their players was useless. They were fair to put up some fight nonetheless.
i wanna see persian war elephants
Wait... byzantines with hindustanis would give them free imperial camels
I thought it was the mongol+Ethiopian+celt+Burgundian bombard cannon
why do you have to stream on dogwater facebook with t90
??????????? Romans player was stuck in Castle age the whole game. Viper just said Romans don't work with the mod, unlucky.
You keep saying free units but aren't the Malay elephants also free? they're discounted lol
teutonic castle
I wanna see japanese, celt and korean towers😂
I don't know if I have ever been more frustrated than I was with Viper for not realizing how op catas were. Every 10x game I play ever since the mod came out people talk about them, ban them, dominate with them.
try italians khmer malay slavs imp rush free gunpowder siege battle elephants crazy farm eco
Pity noone i your team made 60 range Longbows 😂
how he forget about free gold uinits
I'm hoping for more Warcraft 3 campaign. This was great too.
pls fix romans !!
First
Is this x10 techs as well as civ bonuses or is it just x10 civ bonuses?