Pixel Art Class - Top Down Style Analysis & Tutorial

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 316

  • @dangerouscolors
    @dangerouscolors 3 ปีที่แล้ว +873

    it cannot be overstated how valuable ur analysis and tutorial series are for inexperienced artists. all the work and love and effort put into these are very very appreciated!! 💛

    • @mrzenox9835
      @mrzenox9835 3 ปีที่แล้ว +8

      I Couldn't say it better

    • @DrWolves
      @DrWolves 2 ปีที่แล้ว +3

      Absolutely agree.
      I'm not even really an artist and I so highly value his work.

  • @darsoma95
    @darsoma95 ปีที่แล้ว +96

    This guy is the bob ross of pixel art. Calming voice and the art begins "okay, drawing some shapes, I got it". Look away for a few minutes, look back "HOLY CRAP IT'S A POKEMON OR ZELDA BACKSPLASH"

  • @zaftnotameni
    @zaftnotameni 3 ปีที่แล้ว +227

    every time i watch adam's videos I crave to improve my pixel art... i really really really love both the systematic approach to art and of course the insane level of skill he demonstrates on every video

    • @tristangonzales3589
      @tristangonzales3589 2 ปีที่แล้ว +2

      How is your art going? Maybe you would like to join the creative competition of Faketown that is going weekly. The NFTs will be in the UGC collection on rarible and its possible to be minted for the game.

    • @AdhuPrime
      @AdhuPrime 3 หลายเดือนก่อน

      ​@@tristangonzales3589 i know it's late but can i join if it's available

  • @zhaumbie
    @zhaumbie ปีที่แล้ว +7

    - Randomly searched "Unreal 5 top down pixel tutorial", found this 6 vids down
    - Skimmed a few chapter titles, clicked "The Role of Contrast"
    - Saw your magnificently 'Explain Like I'm 10" graph
    - Listened to your easy, informative, dulcet tones for 10 seconds
    - (I wrote this because creators tend to like the steps someone took to join their audience)
    You're my 103rd subscription. Don't even need to see the rest of the channel. Whether I get into game dev or not, your work is fantastic to listen to. Awesome stuff dude, you're engaging and super informative. Best of luck with your ongoing work

  • @DaShikuXI
    @DaShikuXI 3 ปีที่แล้ว +574

    The weirdest thing about this perspective to me is the characters. The world is usually drawn at an angled view, but the characters tend to be full side or front views. I think that is one of the trickier things to make work.

    • @ledumpsterfire6474
      @ledumpsterfire6474 2 ปีที่แล้ว +101

      It's weird. Like the older Pokemon games are a great example, because when characters are facing up (away from the camera), they're almost always angled in a way where you can see part of the top of their head.
      When they face down (towards the camera), you have a full frontal. You aren't seeing any part of the top of their heads.
      It's odd that it somehow looks so natural that people don't question that more, but it's basically achieving experientially consistent FEELING perspective by having different objects in the game using objectively different perspectives.
      When you really sit with that, it doesn't seem like it should work. When you sit and stare at it from that frame of reference, it can start to look like it doesn't work. But when you just take it as it is without questioning too much, it works just fine.

    • @Azeveco
      @Azeveco ปีที่แล้ว +9

      Couldn't agree more.
      For my eyes, it just doesn't fit.
      Eastward is beautiful, but the characters are side scrolling. Weird.
      Yeah, I know this is the standard, but it shouldn't be.

    • @smillbag97
      @smillbag97 10 หลายเดือนก่อน +3

      I didn't really notice this until recently, when I replayed Legend of Zelda: The Minish Cap. Interiors in this game to me seemed like an extreme example of what you're saying

    • @EpicMugenBattles
      @EpicMugenBattles 10 หลายเดือนก่อน +1

      wouldn't work the way you think is right, just stop lol

    • @EpicMugenBattles
      @EpicMugenBattles 10 หลายเดือนก่อน +3

      why not? do you really think it'll work the way you think is the right? do a game yourself and let's see how it goes@@Azeveco

  • @trupacalist
    @trupacalist 2 ปีที่แล้ว +7

    One of the most important things as well, in making pixel art for top down games, is the direction from which the light is traveling. So you would create a theoretical light source, and make sure that the lighting is all coming from that direction, and casting shadows from that direction. Love the video, thanks so much for the tutorial and analysis. I feel like I learned a lot about contrasting for the different reasons you pointed out. Thanks so much for the video!

  • @IAmAjiuman
    @IAmAjiuman 3 ปีที่แล้ว +70

    These past days I've been struggling with topdown tilesets (trying to create one for my game). So this video comes right in time for me. Thank you so much your tutorials and analysis, they are always top notch

    • @SimplyRicky420
      @SimplyRicky420 ปีที่แล้ว

      what program did you use to make yours?

    • @IAmAjiuman
      @IAmAjiuman ปีที่แล้ว +3

      @@SimplyRicky420 Aseprite to create the tilesets and Tiled to create the tilemaps

    • @EpicMugenBattles
      @EpicMugenBattles 10 หลายเดือนก่อน +1

      bro just make a great game, look at undertale, people don't look graphics too much, do it decently but don't get stuck with it

  • @GabeWilliams
    @GabeWilliams 3 ปีที่แล้ว +1

    You really put 3 of my favorite top downs in the thumbnail you know how to get me. Another amazing example is Minish Cap.

  • @wronghandlane9665
    @wronghandlane9665 2 ปีที่แล้ว +5

    This is amazingly helpful, as someone who has always been more of a traditional artist that wants to begin making my own games especially in a pixel art style, this is so helpful in explaining the artistic side in terms I can understand like contrast etc. I feel much less intimidated now! Thank you!!

  • @Destructivepurpose
    @Destructivepurpose 3 ปีที่แล้ว +8

    Thanks Adam, this tutorial helped me so much in identifying the environmental aspects of my game that weren't quite clicking yet. Huge help!

  • @MrColedasice
    @MrColedasice 2 ปีที่แล้ว +5

    As somone learning art for this first time seriously. I cannot say how absolutely invaluable this commentary is to me!!! Thank you so so much for making this masterpiece of content and knowledge

  • @8Bit_Goblin
    @8Bit_Goblin 2 ปีที่แล้ว +4

    I can't thank you enough for your channel. You've helped me so much on my journey. Your ability to speak plainly about complex topics is incredible.

  • @silversonome5360
    @silversonome5360 2 ปีที่แล้ว +7

    Thanks a lot for these kinds of tutorials! I'm currently making maps for a D&D campaign I've been wanting to run for years, and I'm having a bit of a creative block with my tileset. The main principles you established on top down style are pretty easy to follow, and they give me an idea on what I could make!

  • @ZanthireDGS
    @ZanthireDGS 5 หลายเดือนก่อน +1

    I've recently decided to pick up game development, and pixel art has always fascinated me since the early Harvest Moon/Final Fantasy days.
    These videos have probably been the most helpful in learning Pixel Art.

  • @tonyjaeger5753
    @tonyjaeger5753 ปีที่แล้ว +5

    You are a saint for posting this video and breaking down how these things are made. I'm at the very beginning and overwhelmed by ART. So. Thank you.

  • @johnslack9623
    @johnslack9623 ปีที่แล้ว +3

    I really appreciate how wonderfully organized your videos are. Really fantastic job articulating information. I got so much value out of this!

  • @NSeaBear
    @NSeaBear 3 ปีที่แล้ว +5

    Please keep this series going. I don’t know any other channels like this.

  • @CryptoIncursion
    @CryptoIncursion ปีที่แล้ว +1

    making the colors warmer will make the cool colors next to it stand out more. "18:00"
    Violet and lime green are both warm and cool colors, the color next to them is what gives them their warmer or cooler feel.

  • @RewdanSprites
    @RewdanSprites 3 ปีที่แล้ว +25

    These style videos are so awesome. I love the comparison of art styles. I've been waiting for someone to do this kind of thing as I'm too lazy to analyse it all myself.

  • @TinTinFin
    @TinTinFin 6 หลายเดือนก่อน +2

    YESSSS!! Oh this is the pixel class I was hoping to find!! :D I have recently been getting into pixel art for a possible experimental project and I am so glad you did a video on top down! * ^ * This style of game has always been a huge inspiration for me and I really hope to be able to create something with that kind of feel to it. Thank you so much for the Pixel Art Class tutorials they really have been invaluable

  • @jedgrahek1426
    @jedgrahek1426 2 ปีที่แล้ว +5

    5:00 I get what you're saying about the way ALttP very elegantly handles communicating grass visually to the player without visual noise, for sure. It's one of my favorite games ever, and I love the art style it uses. However it is also a very early SNES game, and right above it there are a couple of examples of later games for the system (Secret of Mana/Seiken Densetsu 2 and especially Chrono Trigger) which very successfully do show detailed grass and foilage without sacrificing contrast or causing any other problems, that I can see, anyway. This is certainly also to some extent a matter of personal taste, I would think; as in, some people are more drawn to 'clean' looking styles while others prefer more 'chaotic' or busy/detailed styles, however one wants to look at it.
    I think it's not that uncommon in JRPGs of that era to have the horizon visible in the background... usually not as extravagantly as that, generally just in mountain scenes as a way to imply elevation and view to the area, but it isn't that uncommon in that specific genre.

  • @KDSBestGameDev
    @KDSBestGameDev ปีที่แล้ว +3

    I never did 2D Art greater than sketches for my 3D Art. This analysis helps me alot to up my 2D Art. Thank you!
    Very interesting to see your perspective on Color. I learned a ton!

  • @EastlackLAX
    @EastlackLAX 3 ปีที่แล้ว +7

    Another great video, thank you! Yes, please continue with additional Top-Down specific content, character design, etc. if at all possible. It would be greatly appreciated!

  • @OldHeadTrivia
    @OldHeadTrivia 3 ปีที่แล้ว +14

    This is absolutely fantastic! You are an incredible artist! Thank you for sharing your thought processes and techniques to help me understand. This is just a hobby for me, but I really appreciate being able to get help from someone so skilled. Thank you thank you thank you!

  • @xregreenredx
    @xregreenredx 3 ปีที่แล้ว +2

    literally just started a top-down game and was struggling with art. thanks for the video!

  • @jamescalo9276
    @jamescalo9276 3 ปีที่แล้ว +13

    Yes please! More like this! I love top down and you've given me a huge headstart and inspiration!
    Would love to see how you would then go from this to a tileset! My artistic capability is lacking so I need to catch it up to my programming level :P

  • @TwistedSisler
    @TwistedSisler 3 ปีที่แล้ว +11

    This video was so helpful and informative, thank you so much! I've been trying to get into top down pixel art for game development and information like this is invaluable. I know top down isn't your go to, but I hope you consider doing more of these videos in a top down style. Character frames are especially challenging for me right now. Would love to see a video discussing that.

  • @BelleSproot
    @BelleSproot ปีที่แล้ว

    Just starting out with pixel art, I feel like the thing I most often overlook is the environment design. Thanks for this resource, I'm still learning artistic principle on the whole, so watching through your reasoning while you work is really helpful for learning how to get into the artistic mentality

  • @benfarahaymen9553
    @benfarahaymen9553 2 ปีที่แล้ว +2

    I have improved a lot with your tutorials....i tried pixelart before im good now! i improved a lot in pixelart but also i fnd that your tips can work really on digital art ...thank you adam you are inspiring💓

  • @geshtu1760
    @geshtu1760 3 ปีที่แล้ว +3

    This is the best! So much info in here. I'll probably rewatch sections of it a few times as I go. This is invaluable for the game I'm working on. Thank you!

  • @ChristopherLMunoz
    @ChristopherLMunoz 2 ปีที่แล้ว +2

    Pure gold right here. This breakdown is fabulous.

  • @rmt3589
    @rmt3589 4 หลายเดือนก่อน +2

    9:48 OMG! THAT'S ON PURPOSE!?!?!?
    So, growing up I always noticed when items in movies and shows were movable. They were in a different artstyle, and I wondered why they could never look the same. Was coming up as a kid with theories anout animation physics, where I assummed it was physically impossible to match color on separate objects in animation. (I was single digit. Dragon Fable and other BattleOn games would blow my mind later. Gifted in pattern recognition, but was ignorant or oblivious to everything else, lol)

  • @RoodyOh
    @RoodyOh 3 ปีที่แล้ว +2

    As if you can smell my needs! Everytime I'm kinda stuck I see some new video which helps alot!!! Thanks! Okay, to be fair, as a not professional artist I'm very often stuck :D but since I want to make graphics right now for a game with top down view this is golden! My analysis wasn't as helpful as to hear someone more experienced! :D

  • @IvanTheBikerFromSpace
    @IvanTheBikerFromSpace 2 ปีที่แล้ว +3

    This guy should have his own Masterclass

  • @kgarrison343
    @kgarrison343 3 ปีที่แล้ว +3

    Thank you for this! I have been working on a top-down tileset and I really needed some pointers!

  • @KahlilAngeles
    @KahlilAngeles ปีที่แล้ว +1

    3:45 when you described top down games as looking down and you can't see the sky made me feel a bit claustrophobic lol

  • @TheSurreptitiousSquirrelCabal
    @TheSurreptitiousSquirrelCabal 2 ปีที่แล้ว +1

    Your videos are very inspirational and pedagogical. I've learned a lot from the them. Love the minute detail focus in everything, whether it comes to application of different techniques, composition, or how to approach all the different kinds of challenges one can be faced with. Basically: getting a glimpse into how you think when creating pixel art. Thank you.

  • @robertmcdonell831
    @robertmcdonell831 3 ปีที่แล้ว +5

    Adam you are awesome you have no idea how long I've been waiting for you to do a top-down pixel art tutorial😆 I know you've done a few top-down things, and that there are other teachers who do top-down tutorials but your art style has a professional quality that I have really been wanting to emulate. Keep up your awesome videos thank you so much!

  • @MarionPlank
    @MarionPlank 3 ปีที่แล้ว

    I‘ve been doing pixel art for 8 years now professionally but I still looove your videos and analysis! Thanks!

  • @DazzlingAction
    @DazzlingAction 3 ปีที่แล้ว

    youtube couldn't recommended me this faster. Do more of theses! I think we'd like to see em!

  • @DrNinjar
    @DrNinjar ปีที่แล้ว +1

    I think the Chrono Trigger "Skybox" background works in the bridge level because it is really only moving LEFT/RIGHT on the X axis.

  • @halstarlight
    @halstarlight 6 หลายเดือนก่อน

    I've just started my gamedev journey and this is ESSENTIAL viewing. I was wondering where you're from because I can't quite place your accent and it's really melodic!

  • @jestersraven408
    @jestersraven408 11 หลายเดือนก่อน

    working on making my own game and since I am broke decided to learn Pixel art
    this was a very helpful video and I will definitely be looking at your other videos as I learn Pixel Art

  • @geocrude1300
    @geocrude1300 3 ปีที่แล้ว

    Oh God, this couldn't have been any better timing, only thing I need now is a top down character tutorial. Thank you

  • @Jack-xz3dg
    @Jack-xz3dg 3 ปีที่แล้ว

    video came out at the perfect time. was literally just beginning to look into top down

  • @tttm99
    @tttm99 2 ปีที่แล้ว +3

    As a living art-focused silicon-brained fossil, watching this wasn't so much informative and necessarily new as it was just incredibly inspiring. It was a joy to see someone not only so expertly doing something they clearly love but also being so tremendously good at explaining while doing. This looks like a fantastic channel and I'll definitely be watching more!

  • @Ekpap
    @Ekpap 2 ปีที่แล้ว

    I'm working on my first full-fledged Indie game and bro, you're saving me. Thank you for the high quality vids.

  • @FalkyraXD
    @FalkyraXD 2 ปีที่แล้ว

    AAAAY I was hesitant to click on to your vid as I needed to learn q lot of other aspect of unity before this but now clicking on you im 10 minutes in and I'll be sifting through your work through the coming weeks

  • @idontwanttopickone
    @idontwanttopickone 11 หลายเดือนก่อน

    17:50 It's about the feeling those different colours invoke. One, like you said, is a summer beach feeling, the other is a grim and grimey dirty rock face that could lead to a creepy dangerous cave. Remember these textures are likely going to be used across a whole game, so will have to invoke different feelings when combined with other textures. The rock face is clearly designed so it can be used in combination with a bright palette or a spooky cave entrance pallet without ruining the effect of either.
    I feel like (so far) you have forgotten to mention movement. Things that move catch our eye far better than any amount of contrast. And we'll move around a world, so transitions between very different colour pallets will be necessary - like the rock face.

  • @_marshP
    @_marshP 3 หลายเดือนก่อน

    Regarding the "you don't normally see the ocean or the sky" thing, I present to you:
    - Sharpedo Bluff & the coast in Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky
    - The top of Death Mountain in A Link to the Past

  • @reidschott5517
    @reidschott5517 ปีที่แล้ว +1

    Not sure if there you have a video for it but it would be helpful to see how you would go from a mock up like this to an actual tileset or assets.

  • @johnwright5126
    @johnwright5126 ปีที่แล้ว +2

    This is such an amazing series! Thank you!!!

  • @kulart.school
    @kulart.school 2 ปีที่แล้ว +1

    Thank ypu for the video! The qulity of the content is on the top!

  • @yanbatista
    @yanbatista ปีที่แล้ว +1

    Your content is so educational and inspiring... Thank you so much, Adam!

  • @stuff3862
    @stuff3862 2 ปีที่แล้ว +25

    In Cadence of Hyrule theres definitely some sort of lighting trick going on, all the sprites cast an angular shadow and Im pretty sure its automated. Would love a tutorial on how to do something like this.

  • @harperawkward2390
    @harperawkward2390 2 ปีที่แล้ว

    ah the pixel art goat is back at it again saving my pixel art needs, thank you adam your tutorials are the best!

  • @bubblemage
    @bubblemage 2 ปีที่แล้ว

    I like the way he explains things! Contrast for example, he first shows pictures of games and talks a bit about contrast, and THEN he explains what contrast is etc etc, and that works for me. I would have a harder time understanding the concept if he showed the pictures AFTER explaining what contrast is about and showing that graphic. :)

  • @PchipsPresents
    @PchipsPresents 2 ปีที่แล้ว

    Thank you very very much for making this video. It is very informative and inspirational for my N00B pixel artistry. I plan to make top-down games at first, so this video is bullseye material. Wrote 4 pages of notes watching this. Thanks again mate! Big respect :)

  • @veni_art5689
    @veni_art5689 2 ปีที่แล้ว

    Reeallyy good class. Currently I'm doing a non pixel art game and even though this video helps me quite a lot, love it! Thank you very much, I think you saved me many hours of headache😄

  • @justVontadeh
    @justVontadeh 3 ปีที่แล้ว

    Your sense of perspective is amazing! Those houses and their roofs are so cool

  • @Audiojack_
    @Audiojack_ 3 ปีที่แล้ว +27

    Could you make a similar type of video for creating top down urban environments, like a more or less modern town or city. Pokemon has some good examples but I still struggle with making such an environment look relatively realistic but not too boring and monotone. I think this is a good video, but I feel like there's already a lot of tutorials covering these types of lush fantasy environments...

    • @chrismanuel9768
      @chrismanuel9768 2 ปีที่แล้ว +9

      Vary building heights, don't be afraid of color, and remember not to make every building a box. Rooftop air conditioning units and water tanks are good for breaking up the monotony.

  • @mayacarter8034
    @mayacarter8034 3 ปีที่แล้ว

    yay! So excited you're getting into top down stuff. I love your tutorials and find them so helpful, and am personally making top down games.

  • @pokepoke1889
    @pokepoke1889 2 ปีที่แล้ว

    Man I love your channel, you explain the topics of the channel so well and expertly. Thanks so much Adam!
    You definitely deserve all subscribers both Twitch and TH-cam Subscribers you get!

  • @OWLyMULLET
    @OWLyMULLET 3 ปีที่แล้ว

    Adam its so cool to see how much your channel has grown i haven't made it to your stream in probably 8 or 9 months so coming back and checking out your channel was exciting to see how much it has grown so happy for you and hope to pop in on some live streams soon! Youre the man i hope all is well!

  • @vintagetechno
    @vintagetechno 3 ปีที่แล้ว +1

    Something you didn’t mention in the eastward screenshot but I noticed while you were talking about it was there’s almost a vignette effect without having any kind of filter. I love that😍 just a well crafted game visually

  • @PedrovoriskAB
    @PedrovoriskAB ปีที่แล้ว

    Amazing man, you are a very good teacher and communicator!!

  • @OWLyMULLET
    @OWLyMULLET 3 ปีที่แล้ว

    1:45 i feel like hyperlightdrifter really played with that concept in such a good way.

  • @lostrocket9126
    @lostrocket9126 2 ปีที่แล้ว

    Why can't I give more likes????? Just one don't express how much I like this tutorial!!!! 😛 Thank you so much!

  • @JakeTheJay
    @JakeTheJay 3 ปีที่แล้ว

    Man, I've been waiting for a video like this to pop up on youtube. Thanks a lot, Adam!

  • @GingerNingerish
    @GingerNingerish 3 ปีที่แล้ว

    No way, totaly needed this right now. Good Timing.

  • @quintinwood4397
    @quintinwood4397 2 ปีที่แล้ว

    This was such a great analysis! Thank you, you're very easy to follow.

  • @mememan5466
    @mememan5466 5 หลายเดือนก่อน

    I couldn't not click on that thumbnail. 3 incredibly beautiful games

  • @baronzad2056
    @baronzad2056 3 ปีที่แล้ว

    I'm completely art illiterate, and your videos are like mana from the heavens.

  • @shuffle8
    @shuffle8 2 ปีที่แล้ว

    Awesome tutorial!
    Thanks for sharing your expertise, it was really fun to watch :)

  • @microdavid7098
    @microdavid7098 3 ปีที่แล้ว +2

    epic vid. Perspective especially is difficult in top down. Like differentiating train tracks from say, a wooden fence

  • @JoshuaGarst
    @JoshuaGarst ปีที่แล้ว

    You're a legend man, hope you go far!

  • @TheLoscayos
    @TheLoscayos 3 ปีที่แล้ว +1

    Insane vid, would love more of top down pixel art

  • @patchinator6
    @patchinator6 2 หลายเดือนก่อน

    I wish I could like this twice! Subscribed with Notifications!

  • @quinndepatten4442
    @quinndepatten4442 ปีที่แล้ว

    Something interesting to note is how with pixel art it's much harder to make softer edges. Every part is sharp and detailed even the places where details are blended together in a single color.

  • @joandersonoliveira6802
    @joandersonoliveira6802 10 หลายเดือนก่อน

    i didnt know your channel until today and i just loved that video. subscribed ^^

  • @nagalakshmi5903
    @nagalakshmi5903 3 ปีที่แล้ว

    I have learned more from you than from my art classes. It is unexpected to see this from as I have never seen you working on a 2d top down game. Anyways, great video learned a lot

  • @justpeachyrl
    @justpeachyrl ปีที่แล้ว

    THANK YOU. This video was incredibly informative and provided some excellent insight :)

  • @reelo7931
    @reelo7931 3 ปีที่แล้ว +2

    i need a teacher like you

  • @CryptoIncursion
    @CryptoIncursion ปีที่แล้ว

    you didn't get rid of the grass noise on the shadow edges on your path! lol great video thanks friend

  • @leoguado7454
    @leoguado7454 3 ปีที่แล้ว

    This is another of your sooo much helpful tutorials, thanks!!!

  • @hades_head_empty
    @hades_head_empty 3 ปีที่แล้ว

    i hope to eventually publish a videogame, and making my own art is a big part of that. i'm not great at it, but i just need to practice more and learn more. your videos have really been helping with the latter

  • @RikkiRB
    @RikkiRB 11 หลายเดือนก่อน

    I really like this tutorial but I do not agree with the brightness observation when talking about the tower and the lower level rocks that have shading at 16:01. I searched real life images and found several examples where the tower is fully bathed in consistent sunlight but the lower street levels all have major shadows on all the buildings because they are lower and much narrower, just like the rocks that are on a different level, the sun does not reach the lower part of the rocks. To me this made it much easier to grasp that there was a little cove bit on a lower level 😊

  • @chrispalmer3219
    @chrispalmer3219 3 ปีที่แล้ว

    Thank you so much for your content. Its always concise, and simple to follow however with lots of detail. Keep up the good work

  • @rolitae
    @rolitae 3 ปีที่แล้ว +2

    Really nice! I always appreciate your breakdowns 😊 More top-down in the future you say? Sign me up! It's my fav game perspective~

  • @KH2FanLover
    @KH2FanLover 3 ปีที่แล้ว

    I needed this. You did this video. I feel blessed. I feel complete. Thank you.

  • @hajisaiku
    @hajisaiku 2 ปีที่แล้ว

    Love the fact that used that Link's Awakening remix that remix really cool I used it to make a custom theme for my wii

  • @lurvepiggy
    @lurvepiggy 7 หลายเดือนก่อน

    You are godsend. Thank you, thank you, thank you!! Bestest of bestest blessings to you!

  • @workwithflair1903
    @workwithflair1903 3 ปีที่แล้ว

    really love watching your tutorials mate!!! amazing job :)

  • @chekote
    @chekote 2 ปีที่แล้ว

    Very interesting. I don’t even make games but I found this fun to watch. 👏🏻

  • @nxtmaster
    @nxtmaster 3 ปีที่แล้ว

    This is right on time for me, have been working on a top down mockup :D

  • @Morgiver
    @Morgiver 2 ปีที่แล้ว

    I'm definitly not aware about design but, this video show me and learn me about how many time and effort an artist can spend in it's creation.
    It's really interresting how you travel in the evolution of your creation !
    Have two question, how do you communicate with a developper who have it's own challenge and objective ? Where do you find a compromise with pure code and pure image creation ?

  • @overratedprogrammer
    @overratedprogrammer 2 ปีที่แล้ว +9

    Stardew Valley's color palette stands out so much to me compared to all the other games on the first grid view. All the other games seem to have "blend together pastel colors". I'm not sure what it is. Saturation, vibrancy?

  • @dylan9191
    @dylan9191 ปีที่แล้ว +1

    What tool (stylus/pad/etc.) are you using? Awesome work! Thanks 💎

  • @bitbraindev
    @bitbraindev 3 ปีที่แล้ว

    I waited for this for so long. NICE!

  • @lionart5230
    @lionart5230 3 ปีที่แล้ว

    Thank you Adam, nice tutorial. Can't wait for next one!