ngl, even with "deals" like this, vpn pricing is still awfull. you either pay way too much on a monthly base, or get a decent price, but have to buy 2-3 years in advance, in 1 big payment. and a 30 days monety back garantee doesn't help when i realize some problem 4 months in
Thanks ive always been scared to show myself but you guys give me the confidence. ill try to show myself more often from now on. this video was a lot of fun to make.
The thing that still gets me is the 'drifter' pawn event. You can have a scientist, transmutating man, someone with fantastic charisma and abilities to control the dead. etc, etc. But there is always a downside... no social ability due to endless mad ramblings, a body that decays rapidly with tumors, a psychic pain pulse when the user gets to a low mood that hurts everyone and drives animals mad that are close... maybe an uninvited entity tagged along. Etc. Etc. I remember commenting my previous experience in a previous video. It's a scary thing to take on for some people so unique.
@@voxfoxclips8684 Honestly I kinda like grabbing creep joiners since their downsides are typically pretty manageable. Just remember to surgically inspect them when they join to make sure no metal horrors will pop out. (Surgical inspection also tells you what downside a pawn has but it's usually a little hidden in the flavor text.)
Nah, the best tool to fight the unnatural darkness is the entry-level power for skipmaster from Vanilla Expanded Psycasts. Solar pinhole is an underwhelming ability 99.99% of the time, but when the darkness comes, that thing might as well be the hand of god. Lasts an entire day and illuminates an entire neighborhood. Flares are still competitive because they stun.
To minimize metalhorror infection risk via combat, I like to use scythers as melee instead of pawns since mechs are immune to infection. They also work great for devourer bait allowing pawns to unload in range while they try to eat.
I remember my first time with the warped obelisk fondly. I send my pregnant researcher to investigate the thing, she gets warped... and proceeds to give birth a couple of hours later. I still don't get how I managed to save her and baby Jon😂
In my case it was my unarmed janitor that was suppressing it when he got randomly teleported. An impid with no weapons, barebones armor, zero skill at anything combat and utterly and completely defenseless stuck in there
I got the creepy joiner pawn that had high skill in everything but rambled about dark topics, so I took the most direct approach and cut his tongue out, unfortunately he cant use the 19 social skill, but its all upsides from there!
sometimes the combination of the up & downside can be great. in my last playthrough i had the body maste rone, that has no food or sleep needs, but the downside was that he send out a psychic blast every 30 or so days, causing all pawns around him to get knocked out for a few days. i just negated the downside by making him a mule, sending him nonstop out on caravans, either gathering materials in event maps, or just trading with other factions
One time I did a skip abduction and got a leader of an enemy faction. I then used them to de age all my colonists down to their early twenties. Imagine hearing about a group of new crash landers stealing a leader of the rim through dark magic never to be seen again while they steadily seem to get younger. The story telling with the rituals is so fun
I love the mystery aspect of "Who is infected?" of the metalhorror Anomaly. I get that not everyone likes it(One of the first mods I saw for Anomaly was the Metalhorror detector), But I Really hope that some modder(s) out there are able expand on the "internal threat" theme.
@@BrenTenkage I only had the images from the original 9 anomalies saved and they didn't seem like they would have that internal threat aspect to them. But after looking again 6 other anomalies they announced, the Mime, Traveler and maybe the Whisperer are looking like they'll fit the vibe I'm looking for.
A thing to note - if you intend to use harbinger trees DURING the Death Pall... Don't. The trees are not fast enough and unless you have a grove very close to your base... Just store the corpses under any roof.
With the release of Anomaly, Rimworld, for me, got a lot more occult and mystical. Which makes me wonder about what comes next from the DLCs. Will it be new content like Anomaly and Royalty? Or will it focus more on expanding features from the base game like Ideology and Biotech?
thats a good question. Where could we go from here? Maybe more about building society? Like creating your own empire or nation and the win condition this time is to eliminate or ally with everyone.
@@BrenTenkage please let the team know that Anomaly do need more stuff to build and player to get, also interaction with other dlc. Right now it feel too little and doesnt match the price I get why other people dont like it, it is too much on the hostile side rather than on the fun building side. I enjoy the dlc very much and want to see more stuff added to it. VE will mod it for sure but official stuff from the team doesnt hurt.
Seems you missed that Solar Pinhole is great for dealing with Noctolith and Noctols. It doesn't stun like flares, but it is a cheap and easy way to create light. It also seems to be the only good use for that psycast if you ask me.
Metalhorror infection is crazy. These metal creatures killed 3 of my colonists. With CE they are always hitting the heads. So i got 3 headless bodies of my colonists, 5 seriously injured guys (they weren't happy when something was getting out of them) and 4 injured colonists in fight. All of my colony got beaten that day. Nice work Tynan. Only good that i have mostly a graymoles in my colony, which ideo is living like a dwarf, all melee and hating ranged weapon. So they recovered pretty fast
Fun thing I tried when down to 3 pawns first year against a revenant and lack of emp/fire/disruptor flares. I did manage to set up some flood lights and tried black light mode. Ended up revealing it and a swarm of pirates with golf clubs later finally downed
Holy hell dude the sheer amount of ads on this video *on top* of a sponsor. People put up with this? If I didn't use a blocker I'd never even consider it.
I thought there was a missed opportunity to have Sightstealers be semi invisible thieves and kidnappers instead of just another tower defence mob to smash
I realised you look like a young Norm Mcdonal midway through the video. You seem unsure about the face reveal but IMO it's finally good to put a face to the man that taught us to play Rimworld! Also that last part could just be me being acustic, if so just ignore it.
I don't know if this was some mod compatibility thing or I'm just misremembering, but IIRC sanguiphagesactually get a mood buff with the blood rain anomaly, so if you're running a vampire manor on the rim, bring able to summon the blood rain is basically the same as having auto-bongs set up outside
I'm not sure that giant snakes would be the best comparison for Devourers, Devourers can emerge from moving water, much like Mechs can, and they have Fins, according to their body part list.
Even though ive played a few hundred hours with anomaly and my evolving faction has embraced it i still have never had the blood rain think my list is breaking it sadly
Randy absolutely clapped me by randomly killing one of my guys and the killing another one (it was a new run I only had four people) and the rest were all pacifists
you can also use brainwipe ability to any pawn with inhuman hediff to be well human again. very good crap if u embraced the void and your "superpawn" keep all its bonuses like no need for sleep and stuff but will no longer will suffer from the inhumanized debuff.
I love how the first one is wrong already. Harbinger Trees produce Bioferrit, not twisted Meat. It is a source of Metal, not Food. I think it was changed within 4 days of the DLC dropping, so it is just massively outdated, not made up.
I also wonder about my choices. It's two branches of a modpack. One is older, uglier, more bug-free, runs and configs better, andalmost set up - quests and the two trading systems needs to be filled. The other is a cute, new, shiny pack about learning physics together, then do technomagic, bur couldn't be configured in important parts, and some of the new systems are more awkward. The latter also has three kinds of waiting, unspeakable horrors (when you mentioned necromorphs). These sneaky, disguisting hive-minds fight and infect eachother. 1 One is unleashed when a player is inside an extremely interesting area full of loot. Otherworldly rot tries to consume the world. 2 One is activated after 120 days of server-play, Last of Us style - hopefully players had researched some weapon-techs, as simple campfires won't keep Them at bay. And you will see how their ultralisks and overminds look like. Tries to consume the life on the world. 3 One just an egg-reward for any player on the server isn't curious enough. That's the Thing. Realistically emulated after it escapes. Pulsating masses connected with veins. Wants to ifect all life. The first modpack just have a ruined city dimension with necromorphs. The new one also has uncontrollable ore spawning. :( Which one I should go?
Writer here: To be honest while I did think of that. The program is the flesh that hates infects everyone, the fleshbeasts don't infect people with their own fleshyness, hence why I didn't mention it and went with the broad "flesh hive mind"
That horror spreading like influenza is the reason I hate anomaly dlc. Either nerf em or just plain remove it either with cherry picker or for real official patch. I won't mind the other that acts like Starcraft ghost, and I already handle that clusterfuck of insectoid expanded.
Still hesitant on this dlc ngl. On one hand... Horrors beyond comprehension to worry about On other hand... These guys dont even hold a candle to the stuff i commit regularly. On the duplicate turning on you thing... I make a "doomslayer" guy almost every time. He was fully kitted out and i mean fully, 20 melee, a persona plasmasword, catapracht armor with shield belt(all legendary) full bionics and on luciferium. This guy was a hussar, so when his mood started to dwindle after a pigskin raid i was surprised to see the needs tab. He killed literally his entire family. His entire family was pigskins that came to raid me. A hussar whose entire family was pigs... Wich is stupid i must say. So thanks to the hyperagressive nature of hussars i had to micromanage this guy for 30 whole days so he doesnt kill everything on the map. I dropped all stuff on him and fully naked he still beat up like 4 guys while they were beating him back. I had to remove all his limbs and tuck him away for that whole month. It was the most dreadful experience i ever had ngl
@Noobert yeah for sure I personally enjoy the fact you can still turn it all off and the quality of life that comes with the expac I just don't think it's worth the price if I'm just after the quality of life.
🌏 Get Exclusive NordVPN deal + 4 months extra here → nordvpn.com/noobert It’s risk-free with Nord’s 30-day money-back guarantee! ✌️
@Noobert Hey how to used nord vpn
ngl, even with "deals" like this, vpn pricing is still awfull. you either pay way too much on a monthly base, or get a decent price, but have to buy 2-3 years in advance, in 1 big payment. and a 30 days monety back garantee doesn't help when i realize some problem 4 months in
he has a face????
His hair isn't pink?!
Yes i am a human my voice does not match my face though i still have a baby face XD
@@Nooberti thought you’d be more goblin-y 😔my day is truly ruined
@@Noobert Wait until they learn about the Corgi!
goblin?
"Flesh that hates" SCP story. This is a direct inspiration, hence the giant pithole.
yusir
Hello there! Awesome to put a Face to that Wonderful ASMR Voice of yours! 🎉❤
Thanks ive always been scared to show myself but you guys give me the confidence. ill try to show myself more often from now on. this video was a lot of fun to make.
@@Noobert I somehow knew it was you the minute I saw your face. Nice to meet you, friend.
This is just an excellent video all around. The footage, the script, the ACTING!
Wow, thank you!
The thing that still gets me is the 'drifter' pawn event. You can have a scientist, transmutating man, someone with fantastic charisma and abilities to control the dead. etc, etc. But there is always a downside... no social ability due to endless mad ramblings, a body that decays rapidly with tumors, a psychic pain pulse when the user gets to a low mood that hurts everyone and drives animals mad that are close... maybe an uninvited entity tagged along. Etc. Etc.
I remember commenting my previous experience in a previous video. It's a scary thing to take on for some people so unique.
@@voxfoxclips8684 Honestly I kinda like grabbing creep joiners since their downsides are typically pretty manageable. Just remember to surgically inspect them when they join to make sure no metal horrors will pop out. (Surgical inspection also tells you what downside a pawn has but it's usually a little hidden in the flavor text.)
13:56 the lights make a pebis
Nah, the best tool to fight the unnatural darkness is the entry-level power for skipmaster from Vanilla Expanded Psycasts. Solar pinhole is an underwhelming ability 99.99% of the time, but when the darkness comes, that thing might as well be the hand of god. Lasts an entire day and illuminates an entire neighborhood. Flares are still competitive because they stun.
even without vanilla psycast expanded, it's good, just a bit more rng to obtain.
Oh my god THANK YOU NOOBERT YOU LEGEND been looking for this type of vidio for ages
To minimize metalhorror infection risk via combat, I like to use scythers as melee instead of pawns since mechs are immune to infection. They also work great for devourer bait allowing pawns to unload in range while they try to eat.
I remember my first time with the warped obelisk fondly. I send my pregnant researcher to investigate the thing, she gets warped... and proceeds to give birth a couple of hours later.
I still don't get how I managed to save her and baby Jon😂
In my case it was my unarmed janitor that was suppressing it when he got randomly teleported. An impid with no weapons, barebones armor, zero skill at anything combat and utterly and completely defenseless stuck in there
@@delta8989 did it find the exit ?😂
I got the creepy joiner pawn that had high skill in everything but rambled about dark topics, so I took the most direct approach and cut his tongue out, unfortunately he cant use the 19 social skill, but its all upsides from there!
sometimes the combination of the up & downside can be great.
in my last playthrough i had the body maste rone, that has no food or sleep needs, but the downside was that he send out a psychic blast every 30 or so days, causing all pawns around him to get knocked out for a few days.
i just negated the downside by making him a mule, sending him nonstop out on caravans, either gathering materials in event maps, or just trading with other factions
One time I did a skip abduction and got a leader of an enemy faction. I then used them to de age all my colonists down to their early twenties.
Imagine hearing about a group of new crash landers stealing a leader of the rim through dark magic never to be seen again while they steadily seem to get younger.
The story telling with the rituals is so fun
Very helpful! Thank you, sir. I look forward to summoning horrific monsters from beyond the void with your guide in the future.
You missed a big point about the massive pit.
You can use it to get rid of toxic wastepacks without the pollution or energy cost.
Writer here: to be honest I didn't know that LOL
holy that is good
The vertigo pulse psych cast is also a hard counter to the devours
I love the mystery aspect of "Who is infected?" of the metalhorror Anomaly. I get that not everyone likes it(One of the first mods I saw for Anomaly was the Metalhorror detector), But I Really hope that some modder(s) out there are able expand on the "internal threat" theme.
Oscar and his team have plans to expand on the entinties in their own VE way
@@BrenTenkage I only had the images from the original 9 anomalies saved and they didn't seem like they would have that internal threat aspect to them. But after looking again 6 other anomalies they announced, the Mime, Traveler and maybe the Whisperer are looking like they'll fit the vibe I'm looking for.
@@Jamesc5531 who knows, I can't wait to see what else they do
A thing to note - if you intend to use harbinger trees DURING the Death Pall... Don't.
The trees are not fast enough and unless you have a grove very close to your base...
Just store the corpses under any roof.
With the release of Anomaly, Rimworld, for me, got a lot more occult and mystical. Which makes me wonder about what comes next from the DLCs. Will it be new content like Anomaly and Royalty? Or will it focus more on expanding features from the base game like Ideology and Biotech?
thats a good question. Where could we go from here? Maybe more about building society? Like creating your own empire or nation and the win condition this time is to eliminate or ally with everyone.
@@BrenTenkage please let the team know that Anomaly do need more stuff to build and player to get, also interaction with other dlc. Right now it feel too little and doesnt match the price I get why other people dont like it, it is too much on the hostile side rather than on the fun building side. I enjoy the dlc very much and want to see more stuff added to it. VE will mod it for sure but official stuff from the team doesnt hurt.
@@Dayz3O6 I write for noobert, I have literally no connection to the offical game LOL
Seems you missed that Solar Pinhole is great for dealing with Noctolith and Noctols. It doesn't stun like flares, but it is a cheap and easy way to create light. It also seems to be the only good use for that psycast if you ask me.
Metalhorror infection is crazy. These metal creatures killed 3 of my colonists. With CE they are always hitting the heads. So i got 3 headless bodies of my colonists, 5 seriously injured guys (they weren't happy when something was getting out of them) and 4 injured colonists in fight. All of my colony got beaten that day. Nice work Tynan. Only good that i have mostly a graymoles in my colony, which ideo is living like a dwarf, all melee and hating ranged weapon. So they recovered pretty fast
Wait... you installed a notoriously incompatible and poorly balanced *mod,* and blame the developer of the game? That's the real anomaly here.
Noobert! Thanks for the new video!
You are a fun channel, man.
Glad you enjoy it!
Minor correction: if the game decides to do metal horrors, it's just going to give them to you retroactively.
Eldritch stuff makes me feel really cool and kickass just for living at a time when "light pollution" is a thing. Up yours, The Dark!
dead space, scp, the thing, lovecraft, backrooms, this dlc has it all
The labyrinth is like a liminal space pocket dimension. That is horrifying to get teleported to.
Fun thing I tried when down to 3 pawns first year against a revenant and lack of emp/fire/disruptor flares. I did manage to set up some flood lights and tried black light mode. Ended up revealing it and a swarm of pirates with golf clubs later finally downed
Bros got a voice for radio, and a face for tv 😍
Thankya!
10:30 Do not taunt the Happy Fun Ball
( Old SNL fake ad skit )
There is indeed a lot of fire in Anomaly.
Holy hell dude the sheer amount of ads on this video *on top* of a sponsor. People put up with this? If I didn't use a blocker I'd never even consider it.
how many ads were there? we show an average of .9 ads per view 10. Percent of people see no ads at all, according to our analytics.
@@Noobert I got blasted by 4 multiple 15 seconds, granted I did refresh once as the second ad was 30 seconds long and never let me skip it
You know, DBZA Popo makes perfect sense as the avatar of the dark knowledge of this DLC.
All praise the cube! The cube is love, the cube is life
I thought there was a missed opportunity to have Sightstealers be semi invisible thieves and kidnappers instead of just another tower defence mob to smash
23:45 john wick has appeared
Noobi.... I thought you already hit the 100k mark....
We have to do something about this!!!
Gorehulks remind me a bit of StarCraft Hydralisks. Shooting spines and scooting away when things get close to them.
Totally i never considered that. Very cool reference
I realised you look like a young Norm Mcdonal midway through the video. You seem unsure about the face reveal but IMO it's finally good to put a face to the man that taught us to play Rimworld!
Also that last part could just be me being acustic, if so just ignore it.
You guys give me the confidence ill try to show my face more often
Great video i did not know that about a lot of the new Anomaly stuff
Dump your waste pack in the pit holes, they just get deleted cus the map underground is simply removed and unloaded
I don't know if this was some mod compatibility thing or I'm just misremembering, but IIRC sanguiphagesactually get a mood buff with the blood rain anomaly, so if you're running a vampire manor on the rim, bring able to summon the blood rain is basically the same as having auto-bongs set up outside
might be misremembering as there is a VE sanguine psycast that has its own bloodrain, which hurts everyone else and does good on your vampires
Noo Noo Noo Nooberts face, Noo Noo Nooberts face! 🎉
dang it @noobert it broke the psychotic pink haired pawn immersion 🤣
I'm not sure that giant snakes would be the best comparison for Devourers, Devourers can emerge from moving water, much like Mechs can, and they have Fins, according to their body part list.
Writer Here: Dont' know why but what was cut was an explaination they are similar to gulper eels (which is of course nightmare fuel from down below)
this was cool i might try out the anomaly stuff soon.
This is not how i thought you'd look like but also i did
Love the lore-attention
20:30 EYO
My god..... He's caught a case of Face-itis and has rapidly grown a face! a FACE! We, as his loyal subscribers, must help him through this tough time.
XD
Love the reference
Even though ive played a few hundred hours with anomaly and my evolving faction has embraced it i still have never had the blood rain think my list is breaking it sadly
wouldn't noctolith actually mean "night rock"? Since monolith means "single rock" or "only rock"?
Randy absolutely clapped me by randomly killing one of my guys and the killing another one (it was a new run I only had four people) and the rest were all pacifists
The Golden Cube represents Rimworld, the game, itself.
Prove me wrong.
I cant
For it is true
would the Pacifier artifact from VFE Insectoids Equipment be able to _recruit_ an awakened Unnatural Corpse?
Literally no idea cause I never thought about it...feel like that might be how blackholes are made LOL
Im not sure how i feel now lol, great work
Ambiant horror is the only thing that saved this from being a one and done dlc. That change had it go from an underwhelming dlc to just . . . fine
I like having it mixed in with regular gameplay. Though I wish you could trigger the big end battle without actually reaching the ending.
you can also use brainwipe ability to any pawn with inhuman hediff to be well human again. very good crap if u embraced the void and your "superpawn" keep all its bonuses like no need for sleep and stuff but will no longer will suffer from the inhumanized debuff.
I love how the first one is wrong already. Harbinger Trees produce Bioferrit, not twisted Meat. It is a source of Metal, not Food.
I think it was changed within 4 days of the DLC dropping, so it is just massively outdated, not made up.
Looks like im learning. Ive always cut em down
Thanks mate ill go test this real quick
technically it does produce twisted meat, if you chop em down
I also wonder about my choices. It's two branches of a modpack.
One is older, uglier, more bug-free, runs and configs better, andalmost set up - quests and the two trading systems needs to be filled.
The other is a cute, new, shiny pack about learning physics together, then do technomagic, bur couldn't be configured in important parts, and some of the new systems are more awkward.
The latter also has three kinds of waiting, unspeakable horrors (when you mentioned necromorphs).
These sneaky, disguisting hive-minds fight and infect eachother.
1 One is unleashed when a player is inside an extremely interesting area full of loot. Otherworldly rot tries to consume the world.
2 One is activated after 120 days of server-play, Last of Us style - hopefully players had researched some weapon-techs, as simple campfires won't keep Them at bay. And you will see how their ultralisks and overminds look like. Tries to consume the life on the world.
3 One just an egg-reward for any player on the server isn't curious enough. That's the Thing. Realistically emulated after it escapes. Pulsating masses connected with veins. Wants to ifect all life.
The first modpack just have a ruined city dimension with necromorphs.
The new one also has uncontrollable ore spawning. :(
Which one I should go?
I think necro is the way to go
@@Noobert so the older, more balanced one.
Thanks!
Jump scared me at the start 😓
Revenants seem to be able to open doors, cant just hide inside
yeah they are consider "neutral" and not hostile, their coma ability is not consider an "attack" by the game.
hawk tuah
Noobert my dude. Why is your logo dripping white stuff?
I actually didnt make the logo my friend that quit youtibe did idk what my logo means but i told my bro id keep it to 100k
You missed a lot of SCP references. FEx Flesh that hates
Writer here: To be honest while I did think of that. The program is the flesh that hates infects everyone, the fleshbeasts don't infect people with their own fleshyness, hence why I didn't mention it and went with the broad "flesh hive mind"
That horror spreading like influenza is the reason I hate anomaly dlc. Either nerf em or just plain remove it either with cherry picker or for real official patch. I won't mind the other that acts like Starcraft ghost, and I already handle that clusterfuck of insectoid expanded.
Flesh jumpscare!!
Ah yes, the horrors beyond my imagination.
15:32 FUCKING SLAYER!!!!
I need this info, all I have is death from anomaly
Glad to be of assistance
Wrong zombies also came from the greeks read jason and the argonauts sometime also when werewolves became a thing too
Timestamps would be usefull here
Still hesitant on this dlc ngl.
On one hand... Horrors beyond comprehension to worry about
On other hand... These guys dont even hold a candle to the stuff i commit regularly.
On the duplicate turning on you thing... I make a "doomslayer" guy almost every time. He was fully kitted out and i mean fully, 20 melee, a persona plasmasword, catapracht armor with shield belt(all legendary) full bionics and on luciferium. This guy was a hussar, so when his mood started to dwindle after a pigskin raid i was surprised to see the needs tab. He killed literally his entire family. His entire family was pigskins that came to raid me. A hussar whose entire family was pigs... Wich is stupid i must say. So thanks to the hyperagressive nature of hussars i had to micromanage this guy for 30 whole days so he doesnt kill everything on the map. I dropped all stuff on him and fully naked he still beat up like 4 guys while they were beating him back. I had to remove all his limbs and tuck him away for that whole month. It was the most dreadful experience i ever had ngl
bro is lying about his hair on his pfp, all love tho
lmao
Hello there.
Hello there!
General Kenobi
@@Undead_Beholder Obi won
Always thought that you have a big "N" tattooed on your face, Great video doe
Still no Rimotomy Corporation mod. I'm disappointed.
Yoooo
wait hes a human?
Always have been XD
Haitian
lol you fools that is not his real face that is a ultra realistic AI created by the void dwellers to fool all of us let us not be fooled
God I'm so glad I didn't buy this pack, too much chaos
Its tough to battle em for sure. Im excited for the long line of ve expanded stuff its gonna make us able to have an entire scp library
@Noobert yeah for sure I personally enjoy the fact you can still turn it all off and the quality of life that comes with the expac I just don't think it's worth the price if I'm just after the quality of life.
pog
aint no way bro said "seltic" dawg go back to baston, idk how you mispronounce a word that's pronounced phonetically
What does phonetically mean?
@@Noobert phonetically means the way the letters sound
noobert? more like proert heh heh