I'm so glad I'm a channel member so I can access all these amazing builds. If you aren't a member yet, why not? It's super cheap and a fantastic value.
I know this type of video is for players but as a DM i often steal these ideas/tactics and make a mid boss monster out of them. Thank you for the videos and good work!
Literally the only way I can test out characters. Forever dm get to play a campaign!? Hah let alone one with a long lasting story that doesn't fall apart 2 sessions in
If you wanna go for a high-intelligence Psi-Warrior build, an interesting multiclass option would be the Graviturgy Wizard, and flavor the whole thing as a sort of Grav-Knight. Since all of the Psi-Warrior's psionic-based abilities involve either repelling or enhancing attacks, or otherwise moving objects, you could easily reflavor them as the character manipulating gravity around the battlefield, possibly while swinging a big-ol' hammer to and fro. I imagine the focus would be more on spellcasting than using a weapon, but that's more for you to figure out as a smart numbers guy XD
Colby talking about "Dad Energy" got me thinking about Dad jokes so... What do you call a Psionic Shifter Tank that knows everything going on during combat? An Aware Wolf 🤭
Tell me what you think. Assuming you see this. A few ways you can go with thrown weapon feat. One that allows you to use dex might be nice but here is what I come up with on the fly: Throw Anything _________________________________________ Thanks to your training and expertise with thrown weapons, you gain the following benefits: - You may treat any weapon that does not already have it as if it had the thrown weapon property. The range for these attacks start at a base of 10/30 weapons with the light property have a range of 20/60 and items with the heavy or two handed property have a range of 5/15. - Being with in 5 feet of a hostile creature doesn't impose disadvantage on your attack rolls made with weapons that have or have been granted the thrown property. - When you use the Attack action and attack with a one handed weapon, you can use a bonus action to draw and attack with a one handed thrown weapon. Your off-hand must be free to take this action.
Finally, so pumped. I've been sitting on the idea of a ranged ancestral guardian for ages. Great stuff as always. My personal idea was more of an anti-tank. Go Owlin or Arrakora, Ancestral 3, undead warlock 1 for form of dread's once per turn frighten on attacks. Then invest in battle master fighter with things like pushing, frightening, taunt, disarm for "16" levels. (Or mix and match the last few levels as you want) Hang as far away as possible and frighten the melee dude and push him out of combat, then ancestral the ranged guy so he can't deal any damage. Play it like a guardian angel.
Absolutely love the Ancient Guardian Barbarian, I played a minotaur Ancient guardian barbarian in a campaign last year. In his earlier life he was all about himself and hurt a lot of people in his youth. He eventually got into a really bad place, but changed his ways with the support of a crusty old dwarf Sergeant in the local city guard. I re-flavored the "ancestors" as the spirits of those he had killed in his past and, later multiclassed into Echo Knight fighter where he learned to manifest an echo of himself representing "the road not taken" and uses it and the spirits as a constant reminder that he can be better than his past would like to dictate. Between the mobility of the echo and the 3rd and 6th level AG Barb abilities, it was quite useful at interceding for the party's protection.
An Armorer Artificer with returning weapon could probably get at least one ranged taunt. And combining Echo Knight with any Melee taunt extends the range. Love the psionic angle tho!
I really really second this!!! Hope someone on reddits or whatever can go through on any race he hasn't done. Vedalkin and Yuan Ti I don't think have been done and they are really strong. Also a kalashtar bear totem barbarian build would be cool as well (with war wizard to protect saves with arcane deflection since you probably won't be casting spells anyways!)
Tabaxi has a cool 'exploit' with Echo Knight and their feline agility allowing them to move on off turns due to the wording of the switch and feline agility which is really stupid.
Yes! I honestly love every single tank build you do and it's always interesting to see the different ways you can use "magic" while playing a barbarian. Well done.
Hi Colby, great video. Not super psyched about Pathfinder builds but I’ll check out everything you make. Maybe I’ll learn a bit more about the system too. Thanks!
Looking forward to both more DnD and learning Pathfinder along with you Colby! Also would love to see a Psi-Warrior build, throw in some Battle Smith for Int based attacks with a Returning Weapon? Very Jedi.
I'm sure you've already heard this a ton but I'd absolutely love to see some pathfinder builds in the future! Your videos always put a smile on my face so I'll be happy to watch anything you post.
My first fighter in 5E was all about protecting the wizards he worked for. He was super tanky at low levels, but HAM doesn't scale well. Your build videos are so helpful decoding how to keep your PC contributing at high levels.
Thank you for this interesting tank, Colby. Can't wait to see what concept you tackle next! If I were to play this character starting level 1 barbarian, I'd like to think the character starting off is "tortured/bothered" by their "ancestral guardians" throughout their life which brings them into a furious rage. Maybe, it goes 2 ways either they know about their heritage and reject their guardians or they don't know and seek out what the "guardians" are. By level 3 barb, they start to accept the help of or learn and understand the guardians to make better use of their new abilities to help others around them. By level 6 (3Barb/3Fight), the character learns to better accept, control, and utilize their guardians abilities to better protect others or for their own offensive capabilities.
I welcome the variety. Whatever you move forward with, I'll tune in to watch. I, like other comments like your videos as a player (if I ever get to be one again) / theory building, but I like using the builds and tactics for DM(GM)ing.
Just want to say that I play D&D on Tuesday nights and it's a 30ish min drive. Every week I listen to your video while driving there! Thanks for the hard work!
@Colby I was thinking about what you said in the video that one time that you would love to have a higher Int to make better use of the Psi Warrior abilities. I think that an interesting spin on a Psi Warrior tank build would be to pair it with Armorer and War Wizard. Armorer allows you to use Int for your attacks and damage while the War College gives you Arcane Evasion, the initiative boost, Shield, and a few more spell levels. This would also be very SAD (Int/Con). You could also take Telekinesis and Mage Hand to allow for Bonus Action shoves at up to 60' which is really helpful to move your teammates out of melee range. I'm not sure of the mix of levels for the optimized build though. Want a challenge? 😀
I could see a high intelligence Psi warrior and Battle Smith Artificer (weapon attacks made with Intelligence) being a pretty good nova build. Use a hammer, crusher feat movement to hit them into the air, Telekinetic thrust to increase that movement. If you can get Pushing Attack maybe you can talk your DM into letting you stack it with the Thrust to potential get some more fall damage on top of the damage you do. Plus the mental image of “you swing your hammer up and they go flying three stories into the air” is really fun.
I noticed I rarelly comment in here, so here it goes (engagment helps, right? xD) Love your vids! I never did a single build you recommemded here tho xD! But I for sure learned a lot and took very ideas from your vids. Thanks for aways doing it, and also something I know you hear often: You have a great voice to relax. So often I use your vids instead of music to work! thxs so much for everything so far
Using a ranged tank character, it was the most fun I had playing Pathfinder 1e. It was heavily optimized, sometimes using technicalities that didn't make sense in fiction I wouldn't use today. Still very much fun. For my build, I was allowed anything on the Pathfinder SRD. So I went for a Warder class with the Zweihander Sentinel archetype. It's 3rd party, but on the SRD under 'Path of War', so it is allowed. The archetype lets me play a two-handed defender, with a bonus to AC when wielding a two-handed weapon. The bread and butter class maneuvers: - Enduring Crane Strike and its later level upgrades (Silver Crane) - attack an enemy. On a hit, deal damage and heal an ally. - Warning Roar (Golden Lion), Sanguine Barrier (Scarlet Throne), Silver Crane Feathers (Feat) - Immediate action. Make a skill check. On a success, prevent the damage of one enemy attack in full. Warning Roar has a 60 ft. range, Sanguine Barrier can only be used on yourself, and the Feathers has a 30 ft. range, but you take the damage instead of preventing it. Warning Roar is obviously the best one. Look at the other ones as bonuses, for when you need to prevent damage but when Warning Roar is on cooldown. - Silver Crane Style (Feat) - togglable, but should be always on. Reduces your AC by 1. Increase the AC of all other allies within 30 ft. of you by 1. Number increases as you level. This is the "you should attack me instead of my allies" feature. - Scarlet Eye's Perception (Scarlet Throne) - Swift action. Resolves the next attack using your enemy's Touch AC. Basically a big bonus to hit. Note that unlike in 5e, the PF1e equivalent of a bonus action and a reaction use the same action. Like, in PF1e, think of your reaction as the bonus action of your next turn taken early. Bottom line, you can't use this ability if you also used Warning Roar or its semi-equivalents. But if there was no reasonable damage to counter, feel free to use Scarlet Eye's Perception. Then you can also optimize further by dipping. 1 level in the Psionic class named Aegis gives you some free Dexterity, extra Strength, or movement speed. Almost as equivalent to an ASI from 5e. 1 level in Unchained Monk with the Kata Master archetype and the Master of Many Styles archetype, both compatible with each other, give you an exploding 1d6 bonus to certain skills (a ribbon feature to replace Stunning Fist, a feature you're not going to use anyway because it requires unarmed attacks), and allows you to pick up the Silver Crane Style feat, a style feat, a level or two earlier. Do note that my character's race was Merfolk with the Strongtail archetype. 15 ft. movement speed, I took the Aegis dip for the extra movement speed, not for the extra ASI. It's also a bit weird to see a Merfolk wearing heavy armor underneath psychoactive skin. It's not a choice I would make again considering it being weird in fiction. I hope this was fun reading.
Colby I'm a huge fan and really love your builds! I definitely get a lot of inspiration from them and find they often compliment ideas I've had as well. I am pretty confused by this build though. Ancestral Guardians already get Spirit Shield at 6, which is an unlimited use damage reduction at range that does more than Psi Warriors does on average, even when they all scale up. You can apply this at "range" by taking the Echo Knight Fighter subclass and applying your taunt from your echo's location, I think this is a pretty well known interaction. Conversely, you could play and Armorer (Guardian Model) 3/Psi Warrior X, and be able to taunt still (albeit not as good of a taunt but you can apply it to more enemies), and if you go this route you can be almost Int SAD to compliment your Psi abilities as well. I feel like the way you did this build kind of took the worse of both worlds to put them together. That being said, still appreciate the video's and all the build ideas you've given me over the years! Just wanted to give you some feedback on this one. Cheers
I'm doing a grappl;er right now. Straight Druid and took Skill Expert with Expertise in Athletics. Most forms I turn into have their own set DC on restrained & grappled. I took the expertise in Athletics in case I was in a form that didn't have that feature. My grappled foes allow me to give advantage to their attacks too due to the forms having restrained off grappled.
Love this idea. I have been trying to figure out fun ranged tank build ideas and my next idea to sort through is full range tank. 3 levels of ancestral guardian barbarian + artillerist artificer for protector cannon + psi fighter for defensive field. Basically, I turn my team into tanks with bonus temp hp each turn, rxn defense field to make sure they don't run out, and ancestral guardian debuff on one enemy. Might not be as strong as twilight cleric, but probably more fun for me. A high int build.... An ancestral guardian+armorer build would be fun to debuff 2 enemies especially if you get to artificer level 6 for boots of the winding path...
Very nice build, thank you for the inspiration! I am currently playing a similar one, but with eco knight instead of psi warrior as a fighter subclass. Also, I dumped strength and focused on dexterity and constitution (no bonus damage from rage and advantage from reckless attack, but better AC, survivability, and still a decent attack modifier since my range attacks are based upon dexterity).
Totally here for PF2e content as well as whatever other builds you want to do! I'm really interested in optimizing the class and archetype feat trees, and there are some INSANELY gnarly spells in there. (Also please do a few changeling builds. *Please.* Pathfinder changelings are probably my favorite TTRPG ancestry for sheer *vibes* alone.)
I am currently playing a character similar to this but it is a Psi Warrior/Armorer build. Intelligence is my main ability scores and works with the thunder gauntlets from armorer, plus my magic and saving throws benefit from the intelligence as well. I’m less full tank and more utility/support tank but I am loving it
Yay!! Back to some normalcy. I'm not a D&D player nor GM. And I don't currently play in any TTRPG. However, I've been a fan of the hobby for a long time and was looking to attempt to jump into the hobby a few months ago. I found your channel and a couple others I regularly watch. And I for one can not wait for your Pathfinder builds. I'd love to see what you can do with that system. Especially since I haven't found a system yet. Anyway, rambling. Looking forward to the next video.
Made a gun-wielding Kender ranged tank build that’s pretty sweet! (Armorer 4/Battle Master 9/BladeSinger 4) Their taunt ability synergizes so well w BM’s Goading Atk and/or Armorer’s Thunder Gauntlets!
This kinda feels like you could take the taunt even further beyond. Some armorer artificer level you give you access to two separate taunts. Like the Tortle with higher intelligence would be a great base for this two taunt variant.
Loved the video! If you don't want to worry about keeping a stockpile of weapons, picking up 2 levels in artificer could get you the returning weapon infusion along with some other goodies that artificer gets, including fun cantrips like message + mage hand, and spells like absorb elements and catapult to further the psionic and tanky aesthetic. Looking forward to the pathfinder builds as well, just starting to dive into the game!
Hey Colby. Great idea to split between pf2 and dnd. The main issue I can see is that I will have to read the pf books and learn the rules to fully understand your builds. 😂 Including pf builds will add diversity on your channel. Around 130 builds done already, splitting with pf will give you time to avoid redundancy you would otherwise naturally face. Your an amazing content creator on yt, keep up the good work! 👍 Love from Paris 😊
Speaking of a high Int psi warrior fighter, I spitballed a build based on Treantmonk's Armor of Agathys analysis videos. While he ends up favoring Cha and going ancestral guardian barb + clockwork sorc, I came up with an alternative build on the same principle (i.e. reducing incoming damage via features to maximize Agathys uptime before the temp hp get eaten up) that favors Int and goes psi warrior + abjuration wizard. (N.b.: have to go Mark of Warding Dwarf to get access to AoA.) You can combine the psi shield and abjurer's ward for big damage reduction and lots of AoA uptime. No soft taunt but I bet some Webs would piss off enemies enough to come try and disrupt your concentration...
If you like RPGs, hearing about other systems and character builds is just going to boost your creativity and spur more ideas to make your roleplay or min/max even better. You nail it bud, here for ALL the RPG content.
100% here for both D&D and Pathfinder! Been here for D&D for a while, but I'm now making the switch (mostly) to PF2E. Been making a lot of characters to learn the system myself. Very curious about the builds you'll come up with for both systems!
A target with half cover has a +2 bonus to AC and Dexterity saving throws. No bad at all. I had though the twilight clerics version gave you more cover but its just the same cover at two additional levels, plus no cap to allies.
Thank you for filling us in on your thoughts and ideas about including Pathfinder content. I'm new to Pathfinder, but the system looks so good and I'm excited to make characters. I look forward to next week's build and any other that you can make to help provide some guidance and ideas.
It may depend on dm, but most the tables I've been at understand the barbarian reckless attack and rage damage to work with thrown melee weapons because the feature says "melee weapon attacks", and thrown weapons are on the "melee weapon" table. By contrast, thrown weapons don't qualify for sharpshooter features or archery fighting style. With that in mind, this also works really well as a Soul Knife Rogue because psychic blades have a range of 60' when thrown (so further than the others without penalty) and your hands would otherwise stay free for grappling. Similarly, from level 3 rogue, you would already have two attacks a turn since you can throw another psychic blade as your bonus action. I recently played a campaign with a soul knife/ancestral barbarian, and the build really came across as a ranged tank that still excels at grappling due to expertise and adding Psi-bolstered knack dice to any ability check (grappling) that you fail.
hooray new video. The dscryb description! Brought tears to my eyes. I don't really care much about tier scores to be honest. Every build you've made is better than any average one-class build I've made, so even bottom of tier 3 is fine. I just look to see if it is really bad by your standards. Who cares if it is bottom tier 2? Is it fun? Absolutely. That's enough for me :)
Im def gonna stick around for all the 5e builds, running 5e atm and it gets me hyped for my games as a DM! Also trying to get into pathfinder when I have some time in May, so checking thoseout more n more as I go on
Oh, easy tank build with psi warrior: Guardian Armorer Artificer 3 (4 for ASI at some point) and the rest fighter with psi warrior. Same issue with this build, only getting extra attack at 8 as the earliest, but at level 14 you can put disadvantage on 3 enemies each turn and have a huge amount of intellect for attacks and psi energy dice. Might not have the resistance to physical damage but a nice natural boost to damage and AC.
Love this channel! Just my two cents but I probably won't watch much on Pathfinder build weeks. My group just isn't interested in converting over. But, I definitely get you doing whatever is most wanted for the majority of viewers. Good luck!
Very cool build. The high Intelligence tank has a lot going for it, between the Psi Warrior, Armorer Artificer, and Abjuration Wizard. Would love to see some kind of synthesis of those.
Feel like an int based psi warrior could multi class with a BattleSmith. BS mixes very strongly with basically any fighter class and all attacks would be int based so you can go heavy in that. Added bonus of the steel defender aiding your team mates
A fun high-int Psi Warrior build I’ve looked at is mostly fighter but with 2 levels of War Wizard for the Arcane Evasion and initiative boost. My favorite Ancestral Guardian idea is mixing it with Rogue for soft-taunting a foe and then bonus-action disengaging to force them to pursue us
Ah, my favourite part of the week! I wanted to mention, that you have done 2 moon druid builds so far, one which is a tank, and another that uses powerful concentration spells to do sustained damage. How about a moon druid who tried to get the most damage out of the animal forms themselfs? I was thinking about getting one level of war cleric for a bonus action attack for beasts without multi attack, what do you think?
I imagine the javelins to be straight iron pole, bludgeon tipped. In my table, players can freely alter weapons for different type spread, if they want. Great to do downtime activities in a separate group chat for this too. Boon to the mobile DM for notes too.
My Bugbear Battlemaster, Ancestral guardian with a Glave and sentinel is a good tank. Can hit them at 15ft, give them disadvantage to attacking others & protect allies, stop them at 10ft a lot of the times they can't hit me and then I just step back 5 attack again and they have to come into 10ft again to try and get into combat. I can grappling strike them if I want to keep them at 10ft, If they run i get a free attach up to 10ft. A few javlins adds ranged effects and if I need a break then meanacing strike or trip to reduce their mmovement and run.
To answer your call for feedback : our group does not play pathfinder and some had a hard time learning the rules of DND 5 so we do not plan to change the campaign :)
Out of curiosity what was/is the tripping point with the rules? I often DM for new players. One of the things I found that helped them grasp the rules was to ask “What do you want to do” when they would reach for the rule book I would say “No, I didn’t ask what rule you wanted to use. What do you want to do” then I would take what they said and tell them what skill/weapon/spell description was applicable and what to roll and where they can find it in the book (we use spell cards though so that makes it a bit easier)
@@donalddouds6033 the rules themselves were simple enough. The difficulty emerged from what they perceived as an overwhelming quantity of options in their spells and features and feats and how to meld them together with the other character's 🙂
@@wandrilleturle36 ah true that can always be the problem for sure. That then goes to the statement “make what you want” not “what you think is needed” and then the play is learning how those characters work well together.
Let's go! Another Colby vid! Love your content and the effort you put in! You're such a lovely personality in this community, and I'm glad I found you :)
@dnddeepdive I have a strong suggestion for you. Hopefully you take it into consideration. I think there's definitely still a hunger for alternative WOTC supporting content. I personally am interested in seeing your Pathfinder builds but I think every other week is a bit too much. What I would really love to see is support in other third party D&D creators as those are the people we've been fighting for all month long. So I think it would be great to see at least maybe once a month or more. You step out of core wizards of the coast D&D rules and show off a build that incorporates either a homebrew subclass or an entire homebrew class from one of the third party D&D creators. I'd still be interested in seeing how you multi-class these creations as I love to multi-class myself, but I'd love to hear you explain and show off some of the lesser known third party products that really deserve the shine and are still in the D&D realm instead of jumping to anyone of the many other systems. These are the companies I want to support going forward. I'm not necessarily looking for a different system. I'm looking to spend my hard-earned money towards the unique and exciting ideas that are often overlooked by mainstream D&D players. I know Taren at the Indestructiboy channel is a talented class designer. Maybe a partner up with him could be an interesting idea? Additionally, Ted from Nerd immersion I know has a partnership with the DM's guild and would put out DM's guild reviews. Maybe a similar partnership could give you an opportunity to review these third party products and make a build while directing people straight to the product for download and possibly getting you a little bit of a kickback with an affiliate link. I know this is long but hopefully you got to the end. TLDR: Why don't you shine some light on third party D&D creators once a month.
I think an nice alternative race choice is the Emerald Gem Dragonborn. They get a psyonic damage resistance and breath attack. You can also pick up the Gift of Metallic Dragon Feat (not that you have to use a dragonborn for this) to give yourself the ability to cast a "shield" on you or your allies within 5 ft pbtpd and heal yourself with cure wounds.
I watch all of your videos and almost never play DND anymore. I'm very interested in pathfinder and musing about a new system. And I will 100% watch and game build you are doing because it's interesting and you do a great job and I like hearing your stories and themes. That said I know this is a business for you and I would advice starting off slow maybe 1/4 videos should be pathfinder, and eventually 1/3 then if the numbers are there you can go higher. I get that right now people are more open to alternatives though so I think as long as you are open with your core audience hopefully they will continue to support you in both. I hope the viewership for pathfinder is just as strong or stronger than your DND builds though cause I'm super excited to see more varied builds and to see the monk get some love
In regards to the "Soft Taunts" I think they really are a winning thing. Because, if they attack you instead of your allies, you win by deflecting damage away from them. But if they attack you allies, then at least it is with disadvantage, improving your allies chance of dodging. Win win for protecting your allies
As soon as a I heard a ranged tank I thought you'd be picking Ancestral Guardian. I've been working on a similar build when I realized that you could apply Ancestral Protectors on ranged attacks.
Great concept, thanks! I love concepts that using crasher feat and want to see more. Maybe you could consider creating a control build based on this feat? "Any unoccupied space" sounds like "upwards" direction is legit? Maybe some monk who kicks couple of enemies to the sky and thay fall prown after sounds pretty fun?)
Thank you for another awesome video, at my table I tend to play religious-based spellcasters, but there is something about this protector grandioso that I find very enticing, now all I have to do is convince the members of my table to let me play a marshall class for once.😃
Colby! I love your tank builds! But i would love to see one that focuses on protecting your allies by stopping or reducing the damage they take rather than reducing the damge you take! My idea is a 3 level dip in Ancestral Guardian and atleast 7 levels in Cavalier! Those two seem to synergize well! Just need your amazing spin on this build idea! Please! 🙏
I actually wouldn't mind, since I've been looking into PF2e, it would be cool and interesting to see the process of a character growth in that game to help me comprehend the leveling process.
Love your Videos! Again a great build. The list with characters I want to play is growing and growing 🙈😅 I would love to see a Fiend Warlock/ Barbarian Build. Armor of Agathas and Flame Shield could be castet before going into Rage and just standing next to a enemy puts out a lot of damage. It could be „The Hellish Champion“
A build I'd like to see done, and especially to see if it's even viable, is an Avatar of Death. Basically, create a herald of the grim reaper using the undead warlock and Death domain cleric. It'd be pretty MAD, likely needing Dex, Con, Wis, and Cha to pull off. I could see it as a character who goes after undead like liches and vampires who unnaturally extended their lives, or even necromancers who are desecrating corpses to make an undead army instead of letting those people rest in their graves undisturbed.
I tried Ancestral Guardian once in combination with rogue - hit the big monster with the disadvantage, then run away or hide. It really did play a lot more like ranged DPS/control.
This is actually why I'm super excited to play a path of the giant barbarian I've got ready for my friend's campaign. It'll be like the beast titan hyucking boulders from over the horizon. I do love a good psi warrior though, I even have a homebrew monk subclass that does basically the same thing for even more obvious jedi-ness
Telekinetic Leap: grapple, fly 30 feet up, fall and piledrive grappled foe, shrug off the paltry fall damage 😂 And Headband of Intellect is a must for this build
Predicting Archery battlemaster Edit: I guess I can understand your sentiment about being a debuffer instead of a tank if you're standing in the back line. But I was thinking Menacing attack. If theyre afraid, the enemy can't approach you (or your allies). Goading attack can also be used at range to give disadvantage on all attacks against your allies, and if you're far enough away, they won't be able to attack you.
I'm so glad I'm a channel member so I can access all these amazing builds. If you aren't a member yet, why not? It's super cheap and a fantastic value.
This guy! 🥰
Ayyyy amazing plug.
I agree!
Blink twice if Colby has you at gun point
@@benjaminwalker9369 shhhhhhh!
Hearing the Level 20 College of ASMR Bard read my dScryb scene out loud was incredible. Thanks for the awesome content as always.
Ha ha - you do fantastic work my friend!
Amazing scene description! Love the ASMR Bard reference, it's perfect!
AaSiMaR?
@@lmt831 If we don't see Colby do a (possibly home-brewed?) Aasimar ASMR bard, I'll be sorely disappointed!
I know this type of video is for players but as a DM i often steal these ideas/tactics and make a mid boss monster out of them. Thank you for the videos and good work!
Same!
I made so many of my fun builds I planned to play into enemy NPCs.
What you did was underhanded, sneaky and downright distasteful. I love it.
How many of us here are playing both sides of the event screen? (Raising hand)
Cool! I’m not the only one who does this! 😅
Literally the only way I can test out characters. Forever dm get to play a campaign!? Hah let alone one with a long lasting story that doesn't fall apart 2 sessions in
The Psionic Protector: d4 #127
Level 1:(see above) [barbarian 1 & race]
Level 2:(see above) [barbarian 2]
Level 3:(@23:22) [barbarian 3 & sub-class]
Level 4:(@25:23) [fighter 1 & fighting-style]
Level 5:(@27:22) [fighter 2]
Level 6:(@27:52) [fighter 3 & sub-class]
Level 7:(see above) [fighter 4 & ASI]
Level 8:(@37:42) [fighter 5]
Level 9:(@38:59) [fighter 6 & ASI]
Level 10:(see above) [barbarian 4 & ASI]
Level 11:(@41:22) [fighter 7]
Level 12:(@42:49) [fighter 8 & ASI]
Level 13:(@43:45) [fighter 9]
Level 14:(see above) [fighter 10]
Level 15:(@46:42) [fighter 11]
Level 16:(@47:20) [fighter 12 & ASI]
Level 17:(@47:42) [fighter 13] (planning for fighter through level 20)
If you wanna go for a high-intelligence Psi-Warrior build, an interesting multiclass option would be the Graviturgy Wizard, and flavor the whole thing as a sort of Grav-Knight. Since all of the Psi-Warrior's psionic-based abilities involve either repelling or enhancing attacks, or otherwise moving objects, you could easily reflavor them as the character manipulating gravity around the battlefield, possibly while swinging a big-ol' hammer to and fro. I imagine the focus would be more on spellcasting than using a weapon, but that's more for you to figure out as a smart numbers guy XD
Colby talking about "Dad Energy" got me thinking about Dad jokes so...
What do you call a Psionic Shifter Tank that knows everything going on during combat? An Aware Wolf 🤭
Haaaaa
I'm so mad I laughed at this-good work!
Well done
HA! So bad. So good.
Thanks, y'all! I'll be here next Tuesday! See you then!
Tell me what you think. Assuming you see this.
A few ways you can go with thrown weapon feat. One that allows you to use dex might be nice but here is what I come up with on the fly:
Throw Anything
_________________________________________
Thanks to your training and expertise with thrown weapons, you gain the following benefits:
- You may treat any weapon that does not already have it as if it had the thrown weapon property. The range for these attacks start at a base of 10/30 weapons with the light property have a range of 20/60 and items with the heavy or two handed property have a range of 5/15.
- Being with in 5 feet of a hostile creature doesn't impose disadvantage on your attack rolls made with weapons that have or have been granted the thrown property.
- When you use the Attack action and attack with a one handed weapon, you can use a bonus action to draw and attack with a one handed thrown weapon. Your off-hand must be free to take this action.
Finally, so pumped. I've been sitting on the idea of a ranged ancestral guardian for ages. Great stuff as always. My personal idea was more of an anti-tank.
Go Owlin or Arrakora, Ancestral 3, undead warlock 1 for form of dread's once per turn frighten on attacks. Then invest in battle master fighter with things like pushing, frightening, taunt, disarm for "16" levels. (Or mix and match the last few levels as you want)
Hang as far away as possible and frighten the melee dude and push him out of combat, then ancestral the ranged guy so he can't deal any damage.
Play it like a guardian angel.
Absolutely love the Ancient Guardian Barbarian, I played a minotaur Ancient guardian barbarian in a campaign last year. In his earlier life he was all about himself and hurt a lot of people in his youth. He eventually got into a really bad place, but changed his ways with the support of a crusty old dwarf Sergeant in the local city guard. I re-flavored the "ancestors" as the spirits of those he had killed in his past and, later multiclassed into Echo Knight fighter where he learned to manifest an echo of himself representing "the road not taken" and uses it and the spirits as a constant reminder that he can be better than his past would like to dictate.
Between the mobility of the echo and the 3rd and 6th level AG Barb abilities, it was quite useful at interceding for the party's protection.
An Armorer Artificer with returning weapon could probably get at least one ranged taunt. And combining Echo Knight with any Melee taunt extends the range. Love the psionic angle tho!
I know it would take forever, but it would be super cool to have each race optimized. I mean Variant Human is great but...
I really really second this!!!
Hope someone on reddits or whatever can go through on any race he hasn't done. Vedalkin and Yuan Ti I don't think have been done and they are really strong. Also a kalashtar bear totem barbarian build would be cool as well (with war wizard to protect saves with arcane deflection since you probably won't be casting spells anyways!)
Tabaxi has a cool 'exploit' with Echo Knight and their feline agility allowing them to move on off turns due to the wording of the switch and feline agility which is really stupid.
Thanks for being levelheaded when there’s a lot of chaos. :)
Hey thanks!
Yes! I honestly love every single tank build you do and it's always interesting to see the different ways you can use "magic" while playing a barbarian. Well done.
My dude I'm going to interact so hard with both pathfinder and D&D! Super excited for all the new builds!
Hi Colby, great video. Not super psyched about Pathfinder builds but I’ll check out everything you make. Maybe I’ll learn a bit more about the system too. Thanks!
Looking forward to both more DnD and learning Pathfinder along with you Colby!
Also would love to see a Psi-Warrior build, throw in some Battle Smith for Int based attacks with a Returning Weapon? Very Jedi.
I'm sure you've already heard this a ton but I'd absolutely love to see some pathfinder builds in the future! Your videos always put a smile on my face so I'll be happy to watch anything you post.
My first fighter in 5E was all about protecting the wizards he worked for. He was super tanky at low levels, but HAM doesn't scale well. Your build videos are so helpful decoding how to keep your PC contributing at high levels.
You're a truly great content creator and for me at least, I'd love to see alternating builds between PF2e and D&D5e every week
Thank you for this interesting tank, Colby. Can't wait to see what concept you tackle next!
If I were to play this character starting level 1 barbarian, I'd like to think the character starting off is "tortured/bothered" by their "ancestral guardians" throughout their life which brings them into a furious rage. Maybe, it goes 2 ways either they know about their heritage and reject their guardians or they don't know and seek out what the "guardians" are. By level 3 barb, they start to accept the help of or learn and understand the guardians to make better use of their new abilities to help others around them. By level 6 (3Barb/3Fight), the character learns to better accept, control, and utilize their guardians abilities to better protect others or for their own offensive capabilities.
I welcome the variety. Whatever you move forward with, I'll tune in to watch. I, like other comments like your videos as a player (if I ever get to be one again) / theory building, but I like using the builds and tactics for DM(GM)ing.
I'd love to see more non-wizard builds with a solid intelligence... Psi Knife is one of my favorite builds so far!
I’ll watch all your tank builds, regardless of system. I’m here for the vibe as much as the knowledge.
Tortle barbarian throwing hammers.... Does he have a brother? An italian plumber needs to know.
Does the Tortle have a Helmet? LOL this is awesome!
Just want to say that I play D&D on Tuesday nights and it's a 30ish min drive. Every week I listen to your video while driving there! Thanks for the hard work!
This is definitely an outside-the-box one. I'd be very interested to see it perform in a mid-level one-shot.
@Colby I was thinking about what you said in the video that one time that you would love to have a higher Int to make better use of the Psi Warrior abilities. I think that an interesting spin on a Psi Warrior tank build would be to pair it with Armorer and War Wizard. Armorer allows you to use Int for your attacks and damage while the War College gives you Arcane Evasion, the initiative boost, Shield, and a few more spell levels. This would also be very SAD (Int/Con). You could also take Telekinesis and Mage Hand to allow for Bonus Action shoves at up to 60' which is really helpful to move your teammates out of melee range. I'm not sure of the mix of levels for the optimized build though. Want a challenge? 😀
I do have “armorer psi warrior tank” on my to do list :)
Awesome video! I had this idea of a Shifter Barbarian/Armorer Artificer, but the Psionic Protector is amazing!
I could see a high intelligence Psi warrior and Battle Smith Artificer (weapon attacks made with Intelligence) being a pretty good nova build. Use a hammer, crusher feat movement to hit them into the air, Telekinetic thrust to increase that movement. If you can get Pushing Attack maybe you can talk your DM into letting you stack it with the Thrust to potential get some more fall damage on top of the damage you do.
Plus the mental image of “you swing your hammer up and they go flying three stories into the air” is really fun.
Colby singing at the end of his videos is worth watching all the way through for.
I noticed I rarelly comment in here, so here it goes (engagment helps, right? xD)
Love your vids! I never did a single build you recommemded here tho xD! But I for sure learned a lot and took very ideas from your vids. Thanks for aways doing it, and also something I know you hear often: You have a great voice to relax. So often I use your vids instead of music to work! thxs so much for everything so far
Using a ranged tank character, it was the most fun I had playing Pathfinder 1e. It was heavily optimized, sometimes using technicalities that didn't make sense in fiction I wouldn't use today. Still very much fun.
For my build, I was allowed anything on the Pathfinder SRD. So I went for a Warder class with the Zweihander Sentinel archetype. It's 3rd party, but on the SRD under 'Path of War', so it is allowed. The archetype lets me play a two-handed defender, with a bonus to AC when wielding a two-handed weapon.
The bread and butter class maneuvers:
- Enduring Crane Strike and its later level upgrades (Silver Crane) - attack an enemy. On a hit, deal damage and heal an ally.
- Warning Roar (Golden Lion), Sanguine Barrier (Scarlet Throne), Silver Crane Feathers (Feat) - Immediate action. Make a skill check. On a success, prevent the damage of one enemy attack in full. Warning Roar has a 60 ft. range, Sanguine Barrier can only be used on yourself, and the Feathers has a 30 ft. range, but you take the damage instead of preventing it. Warning Roar is obviously the best one. Look at the other ones as bonuses, for when you need to prevent damage but when Warning Roar is on cooldown.
- Silver Crane Style (Feat) - togglable, but should be always on. Reduces your AC by 1. Increase the AC of all other allies within 30 ft. of you by 1. Number increases as you level. This is the "you should attack me instead of my allies" feature.
- Scarlet Eye's Perception (Scarlet Throne) - Swift action. Resolves the next attack using your enemy's Touch AC. Basically a big bonus to hit. Note that unlike in 5e, the PF1e equivalent of a bonus action and a reaction use the same action. Like, in PF1e, think of your reaction as the bonus action of your next turn taken early. Bottom line, you can't use this ability if you also used Warning Roar or its semi-equivalents. But if there was no reasonable damage to counter, feel free to use Scarlet Eye's Perception.
Then you can also optimize further by dipping. 1 level in the Psionic class named Aegis gives you some free Dexterity, extra Strength, or movement speed. Almost as equivalent to an ASI from 5e. 1 level in Unchained Monk with the Kata Master archetype and the Master of Many Styles archetype, both compatible with each other, give you an exploding 1d6 bonus to certain skills (a ribbon feature to replace Stunning Fist, a feature you're not going to use anyway because it requires unarmed attacks), and allows you to pick up the Silver Crane Style feat, a style feat, a level or two earlier.
Do note that my character's race was Merfolk with the Strongtail archetype. 15 ft. movement speed, I took the Aegis dip for the extra movement speed, not for the extra ASI. It's also a bit weird to see a Merfolk wearing heavy armor underneath psychoactive skin. It's not a choice I would make again considering it being weird in fiction.
I hope this was fun reading.
Colby I'm a huge fan and really love your builds! I definitely get a lot of inspiration from them and find they often compliment ideas I've had as well.
I am pretty confused by this build though. Ancestral Guardians already get Spirit Shield at 6, which is an unlimited use damage reduction at range that does more than Psi Warriors does on average, even when they all scale up. You can apply this at "range" by taking the Echo Knight Fighter subclass and applying your taunt from your echo's location, I think this is a pretty well known interaction. Conversely, you could play and Armorer (Guardian Model) 3/Psi Warrior X, and be able to taunt still (albeit not as good of a taunt but you can apply it to more enemies), and if you go this route you can be almost Int SAD to compliment your Psi abilities as well. I feel like the way you did this build kind of took the worse of both worlds to put them together.
That being said, still appreciate the video's and all the build ideas you've given me over the years! Just wanted to give you some feedback on this one.
Cheers
I'm doing a grappl;er right now. Straight Druid and took Skill Expert with Expertise in Athletics. Most forms I turn into have their own set DC on restrained & grappled. I took the expertise in Athletics in case I was in a form that didn't have that feature. My grappled foes allow me to give advantage to their attacks too due to the forms having restrained off grappled.
Love this idea. I have been trying to figure out fun ranged tank build ideas and my next idea to sort through is full range tank. 3 levels of ancestral guardian barbarian + artillerist artificer for protector cannon + psi fighter for defensive field. Basically, I turn my team into tanks with bonus temp hp each turn, rxn defense field to make sure they don't run out, and ancestral guardian debuff on one enemy. Might not be as strong as twilight cleric, but probably more fun for me. A high int build.... An ancestral guardian+armorer build would be fun to debuff 2 enemies especially if you get to artificer level 6 for boots of the winding path...
Very nice build, thank you for the inspiration! I am currently playing a similar one, but with eco knight instead of psi warrior as a fighter subclass. Also, I dumped strength and focused on dexterity and constitution (no bonus damage from rage and advantage from reckless attack, but better AC, survivability, and still a decent attack modifier since my range attacks are based upon dexterity).
Totally here for PF2e content as well as whatever other builds you want to do! I'm really interested in optimizing the class and archetype feat trees, and there are some INSANELY gnarly spells in there. (Also please do a few changeling builds. *Please.* Pathfinder changelings are probably my favorite TTRPG ancestry for sheer *vibes* alone.)
I am currently playing a character similar to this but it is a Psi Warrior/Armorer build. Intelligence is my main ability scores and works with the thunder gauntlets from armorer, plus my magic and saving throws benefit from the intelligence as well. I’m less full tank and more utility/support tank but I am loving it
Yay!! Back to some normalcy. I'm not a D&D player nor GM. And I don't currently play in any TTRPG. However, I've been a fan of the hobby for a long time and was looking to attempt to jump into the hobby a few months ago. I found your channel and a couple others I regularly watch. And I for one can not wait for your Pathfinder builds. I'd love to see what you can do with that system. Especially since I haven't found a system yet. Anyway, rambling. Looking forward to the next video.
Made a gun-wielding Kender ranged tank build that’s pretty sweet!
(Armorer 4/Battle Master 9/BladeSinger 4)
Their taunt ability synergizes so well w BM’s Goading Atk and/or Armorer’s Thunder Gauntlets!
This kinda feels like you could take the taunt even further beyond. Some armorer artificer level you give you access to two separate taunts. Like the Tortle with higher intelligence would be a great base for this two taunt variant.
Loved the video! If you don't want to worry about keeping a stockpile of weapons, picking up 2 levels in artificer could get you the returning weapon infusion along with some other goodies that artificer gets, including fun cantrips like message + mage hand, and spells like absorb elements and catapult to further the psionic and tanky aesthetic. Looking forward to the pathfinder builds as well, just starting to dive into the game!
Hey Colby.
Great idea to split between pf2 and dnd. The main issue I can see is that I will have to read the pf books and learn the rules to fully understand your builds. 😂
Including pf builds will add diversity on your channel. Around 130 builds done already, splitting with pf will give you time to avoid redundancy you would otherwise naturally face.
Your an amazing content creator on yt, keep up the good work! 👍
Love from Paris 😊
Speaking of a high Int psi warrior fighter, I spitballed a build based on Treantmonk's Armor of Agathys analysis videos. While he ends up favoring Cha and going ancestral guardian barb + clockwork sorc, I came up with an alternative build on the same principle (i.e. reducing incoming damage via features to maximize Agathys uptime before the temp hp get eaten up) that favors Int and goes psi warrior + abjuration wizard. (N.b.: have to go Mark of Warding Dwarf to get access to AoA.) You can combine the psi shield and abjurer's ward for big damage reduction and lots of AoA uptime. No soft taunt but I bet some Webs would piss off enemies enough to come try and disrupt your concentration...
If you like RPGs, hearing about other systems and character builds is just going to boost your creativity and spur more ideas to make your roleplay or min/max even better. You nail it bud, here for ALL the RPG content.
100% here for both D&D and Pathfinder! Been here for D&D for a while, but I'm now making the switch (mostly) to PF2E. Been making a lot of characters to learn the system myself. Very curious about the builds you'll come up with for both systems!
44:07 "at least let us add a big bonus"
[WotC before the 2024 indomitable buff]
"hold my beer"
this was a tonne of fun to watch, I also love some gimmicky builds and it's always nice to see them work
A target with half cover has a +2 bonus to AC and Dexterity saving throws. No bad at all.
I had though the twilight clerics version gave you more cover but its just the same cover at two additional levels, plus no cap to allies.
Gonna keep watching both your DnD and Pathfinder 2e content! Cant wait for your first pathfinder build video!
You’re the best, buddy. Thanks for the build!
Thank you for filling us in on your thoughts and ideas about including Pathfinder content. I'm new to Pathfinder, but the system looks so good and I'm excited to make characters. I look forward to next week's build and any other that you can make to help provide some guidance and ideas.
Thank you for the Thrown Weapon Expert Feat homebrew idea, Colby. I wanna try that out
It may depend on dm, but most the tables I've been at understand the barbarian reckless attack and rage damage to work with thrown melee weapons because the feature says "melee weapon attacks", and thrown weapons are on the "melee weapon" table. By contrast, thrown weapons don't qualify for sharpshooter features or archery fighting style.
With that in mind, this also works really well as a Soul Knife Rogue because psychic blades have a range of 60' when thrown (so further than the others without penalty) and your hands would otherwise stay free for grappling. Similarly, from level 3 rogue, you would already have two attacks a turn since you can throw another psychic blade as your bonus action.
I recently played a campaign with a soul knife/ancestral barbarian, and the build really came across as a ranged tank that still excels at grappling due to expertise and adding Psi-bolstered knack dice to any ability check (grappling) that you fail.
hooray new video. The dscryb description! Brought tears to my eyes. I don't really care much about tier scores to be honest. Every build you've made is better than any average one-class build I've made, so even bottom of tier 3 is fine. I just look to see if it is really bad by your standards. Who cares if it is bottom tier 2? Is it fun? Absolutely. That's enough for me :)
Im def gonna stick around for all the 5e builds, running 5e atm and it gets me hyped for my games as a DM!
Also trying to get into pathfinder when I have some time in May, so checking thoseout more n more as I go on
Oh, easy tank build with psi warrior: Guardian Armorer Artificer 3 (4 for ASI at some point) and the rest fighter with psi warrior. Same issue with this build, only getting extra attack at 8 as the earliest, but at level 14 you can put disadvantage on 3 enemies each turn and have a huge amount of intellect for attacks and psi energy dice. Might not have the resistance to physical damage but a nice natural boost to damage and AC.
Love this channel! Just my two cents but I probably won't watch much on Pathfinder build weeks. My group just isn't interested in converting over. But, I definitely get you doing whatever is most wanted for the majority of viewers. Good luck!
Cool build: Got me thinking about some psi warrior combos to explore.
Very cool build. The high Intelligence tank has a lot going for it, between the Psi Warrior, Armorer Artificer, and Abjuration Wizard. Would love to see some kind of synthesis of those.
Perfect voice to enjoy on a nice cold and rainy day! ❤
Feel like an int based psi warrior could multi class with a BattleSmith. BS mixes very strongly with basically any fighter class and all attacks would be int based so you can go heavy in that. Added bonus of the steel defender aiding your team mates
A fun high-int Psi Warrior build I’ve looked at is mostly fighter but with 2 levels of War Wizard for the Arcane Evasion and initiative boost.
My favorite Ancestral Guardian idea is mixing it with Rogue for soft-taunting a foe and then bonus-action disengaging to force them to pursue us
Thanks for another video Colby. I really miss these when u are gone. I'd say 1 Pathfinder video a month would be a good place to start.
I believe you used the Psi Warrior in your Infiltrator build as well. Great build as always!
This song has been in my head for months and the music video did not disappoint! Great job! 🌈⛈️
Im sticking around to watch both your 5e and PF2 builds.
Every time he makes a new build it feels like it is stronger than the last. Can't wait to watch next week's video!!!!
Ah, my favourite part of the week! I wanted to mention, that you have done 2 moon druid builds so far, one which is a tank, and another that uses powerful concentration spells to do sustained damage. How about a moon druid who tried to get the most damage out of the animal forms themselfs? I was thinking about getting one
level of war cleric for a bonus action attack for beasts without multi attack, what do you think?
I'm definitely open to check out Pathfinder content from a YT creator I enjoy. Bring it on!
I play several ttrpg systems and adapt classes between them. I will listen to anything you put out. Thanks
I imagine the javelins to be straight iron pole, bludgeon tipped. In my table, players can freely alter weapons for different type spread, if they want. Great to do downtime activities in a separate group chat for this too. Boon to the mobile DM for notes too.
My Bugbear Battlemaster, Ancestral guardian with a Glave and sentinel is a good tank. Can hit them at 15ft, give them disadvantage to attacking others & protect allies, stop them at 10ft a lot of the times they can't hit me and then I just step back 5 attack again and they have to come into 10ft again to try and get into combat. I can grappling strike them if I want to keep them at 10ft, If they run i get a free attach up to 10ft. A few javlins adds ranged effects and if I need a break then meanacing strike or trip to reduce their mmovement and run.
I'm making a psionic wererat subclass for my homebrew game, so this would be a neat teamate to add to the encounter!! Thanks!
7:39 Dark Masquerade Ball is my request! What a blast it was using it for my players recently!
To answer your call for feedback : our group does not play pathfinder and some had a hard time learning the rules of DND 5 so we do not plan to change the campaign :)
Out of curiosity what was/is the tripping point with the rules? I often DM for new players. One of the things I found that helped them grasp the rules was to ask “What do you want to do” when they would reach for the rule book I would say “No, I didn’t ask what rule you wanted to use. What do you want to do” then I would take what they said and tell them what skill/weapon/spell description was applicable and what to roll and where they can find it in the book (we use spell cards though so that makes it a bit easier)
@@donalddouds6033 the rules themselves were simple enough. The difficulty emerged from what they perceived as an overwhelming quantity of options in their spells and features and feats and how to meld them together with the other character's 🙂
@@wandrilleturle36 ah true that can always be the problem for sure. That then goes to the statement “make what you want” not “what you think is needed” and then the play is learning how those characters work well together.
Let's go! Another Colby vid! Love your content and the effort you put in! You're such a lovely personality in this community, and I'm glad I found you :)
@dnddeepdive I have a strong suggestion for you. Hopefully you take it into consideration. I think there's definitely still a hunger for alternative WOTC supporting content. I personally am interested in seeing your Pathfinder builds but I think every other week is a bit too much. What I would really love to see is support in other third party D&D creators as those are the people we've been fighting for all month long. So I think it would be great to see at least maybe once a month or more. You step out of core wizards of the coast D&D rules and show off a build that incorporates either a homebrew subclass or an entire homebrew class from one of the third party D&D creators. I'd still be interested in seeing how you multi-class these creations as I love to multi-class myself, but I'd love to hear you explain and show off some of the lesser known third party products that really deserve the shine and are still in the D&D realm instead of jumping to anyone of the many other systems. These are the companies I want to support going forward. I'm not necessarily looking for a different system. I'm looking to spend my hard-earned money towards the unique and exciting ideas that are often overlooked by mainstream D&D players. I know Taren at the Indestructiboy channel is a talented class designer. Maybe a partner up with him could be an interesting idea? Additionally, Ted from Nerd immersion I know has a partnership with the DM's guild and would put out DM's guild reviews. Maybe a similar partnership could give you an opportunity to review these third party products and make a build while directing people straight to the product for download and possibly getting you a little bit of a kickback with an affiliate link. I know this is long but hopefully you got to the end. TLDR: Why don't you shine some light on third party D&D creators once a month.
This concept sounds really cool. Tanks are my favorite type of characters, and this looks like a fun spin on it
I think an nice alternative race choice is the Emerald Gem Dragonborn. They get a psyonic damage resistance and breath attack. You can also pick up the Gift of Metallic Dragon Feat (not that you have to use a dragonborn for this) to give yourself the ability to cast a "shield" on you or your allies within 5 ft pbtpd and heal yourself with cure wounds.
I watch all of your videos and almost never play DND anymore. I'm very interested in pathfinder and musing about a new system. And I will 100% watch and game build you are doing because it's interesting and you do a great job and I like hearing your stories and themes.
That said I know this is a business for you and I would advice starting off slow maybe 1/4 videos should be pathfinder, and eventually 1/3 then if the numbers are there you can go higher.
I get that right now people are more open to alternatives though so I think as long as you are open with your core audience hopefully they will continue to support you in both.
I hope the viewership for pathfinder is just as strong or stronger than your DND builds though cause I'm super excited to see more varied builds and to see the monk get some love
In regards to the "Soft Taunts" I think they really are a winning thing.
Because, if they attack you instead of your allies, you win by deflecting damage away from them.
But if they attack you allies, then at least it is with disadvantage, improving your allies chance of dodging. Win win for protecting your allies
As soon as a I heard a ranged tank I thought you'd be picking Ancestral Guardian. I've been working on a similar build when I realized that you could apply Ancestral Protectors on ranged attacks.
Definitely sticking around for both!
Great concept, thanks! I love concepts that using crasher feat and want to see more. Maybe you could consider creating a control build based on this feat? "Any unoccupied space" sounds like "upwards" direction is legit? Maybe some monk who kicks couple of enemies to the sky and thay fall prown after sounds pretty fun?)
Have you seen the Battlesmith Controller build yet? (“Hammer Time”). Might be right up your alley ;)
@@DnDDeepDive a good video is like wine - it only gets better with time) it's never too late to rewatch) thanks!
We all started watching the videos for the builds, but stayed because of your 20 CHA.
Thank you for another awesome video, at my table I tend to play religious-based spellcasters, but there is something about this protector grandioso that I find very enticing, now all I have to do is convince the members of my table to let me play a marshall class for once.😃
Colby! I love your tank builds! But i would love to see one that focuses on protecting your allies by stopping or reducing the damage they take rather than reducing the damge you take!
My idea is a 3 level dip in Ancestral Guardian and atleast 7 levels in Cavalier! Those two seem to synergize well!
Just need your amazing spin on this build idea! Please! 🙏
I actually wouldn't mind, since I've been looking into PF2e, it would be cool and interesting to see the process of a character growth in that game to help me comprehend the leveling process.
Love your Videos! Again a great build.
The list with characters I want to play is growing and growing 🙈😅
I would love to see a Fiend Warlock/ Barbarian Build.
Armor of Agathas and Flame Shield could be castet before going into Rage and just standing next to a enemy puts out a lot of damage. It could be „The Hellish Champion“
In regards to soft-tanking, I think a very high intimidation (Charisma) would allow you to scare the enemy into attacking you instead of you allies.
This is some very cool battlefield control energy!
Definitely interested in sticking around for both :)
A build I'd like to see done, and especially to see if it's even viable, is an Avatar of Death. Basically, create a herald of the grim reaper using the undead warlock and Death domain cleric. It'd be pretty MAD, likely needing Dex, Con, Wis, and Cha to pull off. I could see it as a character who goes after undead like liches and vampires who unnaturally extended their lives, or even necromancers who are desecrating corpses to make an undead army instead of letting those people rest in their graves undisturbed.
I tried Ancestral Guardian once in combination with rogue - hit the big monster with the disadvantage, then run away or hide. It really did play a lot more like ranged DPS/control.
Ngl, when I saw the short for a ranged tank, I thought for sure you were gonna do an echo knight / barbarian. Though I really like this idea instead!
This is actually why I'm super excited to play a path of the giant barbarian I've got ready for my friend's campaign. It'll be like the beast titan hyucking boulders from over the horizon. I do love a good psi warrior though, I even have a homebrew monk subclass that does basically the same thing for even more obvious jedi-ness
Saw the title and hoped for an Ancestral Archer build... Didn't expect the thrown route but very fun concept!
Telekinetic Leap: grapple, fly 30 feet up, fall and piledrive grappled foe, shrug off the paltry fall damage 😂
And Headband of Intellect is a must for this build
Predicting Archery battlemaster
Edit: I guess I can understand your sentiment about being a debuffer instead of a tank if you're standing in the back line. But I was thinking Menacing attack. If theyre afraid, the enemy can't approach you (or your allies). Goading attack can also be used at range to give disadvantage on all attacks against your allies, and if you're far enough away, they won't be able to attack you.