Mindustry | highways schematics | titanium best tips and ideas

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 99

  • @PhaseArray
    @PhaseArray 4 ปีที่แล้ว +195

    Unfortunately the core burning overflow is only for campaign, its not gonna be on survival or pvp so at least this is more useful on the campaign so that you don't worry about organizing there.

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +29

      like this so more people can see, I should of explained that!

    • @onyxfinger7431
      @onyxfinger7431 4 ปีที่แล้ว +4

      @@SCHEMATIC pin the comment then

    • @xxblackkingxx3163
      @xxblackkingxx3163 3 ปีที่แล้ว +4

      you can turn on or off the burning overflow now

    • @xxblackkingxx3163
      @xxblackkingxx3163 3 ปีที่แล้ว +1

      even in survival

    • @VegaVermilionVODS
      @VegaVermilionVODS 3 ปีที่แล้ว +5

      There is a setting in the customize rules to turn Overflow incernation on.

  • @among-us-99999
    @among-us-99999 3 ปีที่แล้ว +49

    Every time you mix resources on a conveyor you trade in a piece of your soul.

    • @viktorstojanovic9007
      @viktorstojanovic9007 3 ปีที่แล้ว +1

      Lol it is true

    • @fattytan1377
      @fattytan1377 3 ปีที่แล้ว +3

      Which is why I use bridge belts.
      4.5X more effective with a quarter of space used.

    • @B3Band
      @B3Band ปีที่แล้ว +1

      You trade in two pieces when you gatekeep a video game. Good lord.

    • @Regenald_Lopez-the_third
      @Regenald_Lopez-the_third ปีที่แล้ว +1

      @@fattytan1377but they mix

  • @eco1969
    @eco1969 4 ปีที่แล้ว +60

    these are just the kind of tutorials i needed for mindustry! easy to understand, very straigtfoward and explains everything a little, also you put the shematic(s) on the desc, thank you a lot dude!

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +5

      Aw thanks, this is the sort of encouragement I need to keep making more! Thank you too!

  • @marjoram906
    @marjoram906 4 ปีที่แล้ว +44

    Ok so this is actually useful, never thought of that, thanks

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +2

      Happy to help

  • @joashbergman5477
    @joashbergman5477 ปีที่แล้ว +2

    Wait til he discovers plastanium conveyors.

  • @TheKirbyGamer713
    @TheKirbyGamer713 4 ปีที่แล้ว +15

    My v5 eyes are currently bleeding but it looks so efficient at the same time i really dont know what to think of this. Thanks!

    • @beaneater6923
      @beaneater6923 4 ปีที่แล้ว +1

      its really not worth it tbh its better to just use bridge weaving or plast belts. highways are just normal titanium belt inputs to core but somehow they made it worse

  • @JossOwX
    @JossOwX 4 ปีที่แล้ว +8

    I've been using this highways on my campaign, really useful. No more spaghetti conveyers

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +1

      Yeah if you want to play slower and have everything nice and neat it's a fun way to do it!

  • @thefoxking5676
    @thefoxking5676 3 ปีที่แล้ว +6

    oml this is so great!
    I'm very new to mindustry (just got it yesterday) and was wondering how to make a nice and big input for my core, this is just perfect!

  • @________________________9
    @________________________9 4 ปีที่แล้ว +15

    the problem is that often there is no space for such constructions.*sigh*

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      Yeah I know annoying but you could make 4 lane highways. Then you could make a couple of these heading in different directions

    • @________________________9
      @________________________9 4 ปีที่แล้ว

      @@SCHEMATIC still not much where i can use it but sure will if i can.but maybe phase conveyor is better since it doesnt have much animation amd dont take much space.also i didnt tried it but maybe you can like make 3 input and 3 output in phase conveyor?

    • @B3Band
      @B3Band ปีที่แล้ว

      If you know what you're doing you can make this work.

    • @contayt8780
      @contayt8780 9 หลายเดือนก่อน

      Just make your conveyors look like a chaos

  • @PikarieChan
    @PikarieChan 4 ปีที่แล้ว +7

    Such a useful tutorial! I'm eager to try it on my next sector =) Thanks!

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      After a long time trying this out! It’s best to use this with like a 4 lane system. Then you can make like 2 or 3 highways in different directions!

  • @santinicounsel9023
    @santinicounsel9023 4 ปีที่แล้ว +4

    Wow, thank you so much! This will make everything so much cleaner!

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      Glad it helped!

  • @B3Band
    @B3Band ปีที่แล้ว

    I like this idea. Not just for the core itself, but also as an easy way to shove a bunch of belts into several launch pads by splitting the lanes at the end, each into their own launch pad.

  • @Dark_Slayer3000
    @Dark_Slayer3000 2 ปีที่แล้ว +1

    Pro: looks really cool and clean
    Con: not easy to make Factories with recourses within the Highway

    • @B3Band
      @B3Band ปีที่แล้ว

      It's good for an export hub. Load everything in from one side, and set unloaders on the other side to go to launch pads.

  • @kewlsanic
    @kewlsanic 4 ปีที่แล้ว +6

    This only works when you are playing on campaign
    on multiplayer servers, this will block resource line

  • @tdthedestroyer1232
    @tdthedestroyer1232 3 ปีที่แล้ว +2

    I did this technique too early in v.5
    And now I'm returning back to it lol

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    Even tho i sometimes mix 2inputs if both of them can't take 100%of the line..seeing that many resources in 1 belt gives me emotional damage

  • @superflypule4484
    @superflypule4484 4 ปีที่แล้ว +4

    These tutorials are awsome!
    Edit: +1 sub

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      Thanks for the sub!

  • @UNGGodYT
    @UNGGodYT 4 ปีที่แล้ว +3

    the idea is cool until you get access launch pads, so you want to shoot the excess elsewhere , imade a vault that stop sending resource to core when it is full and let the excess fillpad behind it, allowing me to keep a surplus and excess goes where it is needed .

  • @leonorafernan1166
    @leonorafernan1166 4 ปีที่แล้ว +3

    Nothing beats the hyperstacked phase conveyors (at least 250 item/sec if done right)

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +1

      Yooo whaaat! Where can I find out about this?

    • @leonorafernan1166
      @leonorafernan1166 4 ปีที่แล้ว +3

      @@SCHEMATIC just stretch out the phase conveyor to its limit, then stack together until it is essentially a line. Copy it, then join it with the first half of the copied schematic. Ex.
      QWERTYUIOPASQWERTYUIOPAS.....

  • @nanPichi
    @nanPichi 2 ปีที่แล้ว

    I can see my phone red hot with this 🔥

  • @triggereddoge1847
    @triggereddoge1847 4 ปีที่แล้ว +1

    My ocd strikes after painfully watching different kinds of material in each conveyor

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      Ha yeah same. It’s nice it doesn’t get blocked up now because of V6

    • @triggereddoge1847
      @triggereddoge1847 4 ปีที่แล้ว

      Yes, kinda smort actually

  • @cid2087
    @cid2087 4 ปีที่แล้ว +1

    yeah in factorio they say main bus
    but in factorio we say highway cause we mixed it

  • @shtwick
    @shtwick 2 ปีที่แล้ว

    i never understood the use of highways if you could just put every ressources into one conveyor belt and link it to the core directly
    it doesn't separate them but its less messy since one specific material goes into one lane

  • @traister101
    @traister101 4 ปีที่แล้ว +15

    So this just allows you to slap all your outputs (to core) into the highway without worrying about it? I normally have a line of just copper and so forth heading to the core. This isn't any faster just need to think about it less?

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +5

      Yea exactly

    • @B3Band
      @B3Band ปีที่แล้ว

      If you need to think about it less then it's faster. Unless you don't value your brain.

    • @traister101
      @traister101 ปีที่แล้ว

      @@B3Band I was just asking about if it transfered things faster. I value simplicity and this was very convenient while I still played Mindustry

  • @yaroslavpanych2067
    @yaroslavpanych2067 6 หลายเดือนก่อน

    It is only good for like first 4 maps of campaign. Everywhere else - you freaking bridges or catapults: faster and cleaner.

  • @ZenGobi57
    @ZenGobi57 2 ปีที่แล้ว

    Him: mixes items
    Me: but whyyy
    Him: uses distributor
    Me: AAaAaaaaaaAaaaaaaaaAaAAaaaaAaaAaaaaAAAAAAAAAAAAaaaaAaAaA

  • @thepumpkin226
    @thepumpkin226 3 ปีที่แล้ว +1

    cool

  • @jackpmeadows
    @jackpmeadows 4 ปีที่แล้ว

    A thing of beauty!

  • @yaroslavpanych2067
    @yaroslavpanych2067 6 หลายเดือนก่อน

    Overflow autoburn is just an option. And even in campaign it being turned on is actually bad.

  • @onoken4531
    @onoken4531 4 ปีที่แล้ว

    Ohhh that looks cool i need to try it!!

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      You should! Make it even better than mine!

  • @ckokloong
    @ckokloong 3 ปีที่แล้ว

    Plastanium conveyor is must easier if you have access to it.

  • @0xoRial
    @0xoRial 3 ปีที่แล้ว +1

    can't we just put a series of overflow gates across the highway?

  • @UnderFlow_official
    @UnderFlow_official 4 ปีที่แล้ว

    1 problem with this decide is if u ful with some material such as copper, than the hole machine will stop.

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      You can't fill the core in campaign, you can keep sending resources in

    • @UnderFlow_official
      @UnderFlow_official 4 ปีที่แล้ว

      @@SCHEMATIC that's true! Nvm

  • @Y3ypn-am0p17
    @Y3ypn-am0p17 4 ปีที่แล้ว +2

    This is very bad if you need to take resources from the highway along the way. I think it is better to transport resources separately or use plastanium conveyor.

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      Yeah that's a good point I wouldn't advise to make something this big anyway, maybe just a 4 lane. It's a good example how we can do something though. The more we know :)

    • @omniscientcammaleon9477
      @omniscientcammaleon9477 4 ปีที่แล้ว

      You can just use a router and a filter to get the material you need if you use a highway.

    • @B3Band
      @B3Band ปีที่แล้ว

      @@omniscientcammaleon9477 From one lane. Not every efficient.
      You could also plug an unloader into the other end of the core and get the one resource you want.

  • @onyxfinger7431
    @onyxfinger7431 4 ปีที่แล้ว

    The cores do block up, but not on campaign

  • @tratzum
    @tratzum 4 ปีที่แล้ว +2

    neat, but why would I ever need to do that?

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +1

      this is more just a theory of something you can do, we all play different. I personally use it as when I expand everything going to core becomes spagetti, this is just a simple way to future spagetti and just lay down an input :)

    • @tratzum
      @tratzum 4 ปีที่แล้ว +1

      @@SCHEMATIC all good. Iv been playing on mobile for a year and never even contemplated doing things more effectively till I saw one of your videos. Come to find out this game seems massively popular.

  • @HeitorYT
    @HeitorYT 2 ปีที่แล้ว +2

    Can i use reversed ordenators or routers to make the core bigger?

    • @B3Band
      @B3Band ปีที่แล้ว

      Use Containers (early game) or Vaults (late game) to make your core bigger. You build them touching the core and the capacity will go up. Then you can save it as a schematic and you can even launch with the containers attached for huge launch capacity.

  • @viktorstojanovic9007
    @viktorstojanovic9007 3 ปีที่แล้ว

    This is good but NEVER use this in multiplayer. The core burning items is only for the campaign.

  • @JossOwX
    @JossOwX 4 ปีที่แล้ว +3

    Wait wait you can flip things u copy?
    How??

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +2

      using Z or X my bro

  • @alvargd6771
    @alvargd6771 4 ปีที่แล้ว +1

    Ya can also go DARK mode

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      What do you mean?

    • @alvargd6771
      @alvargd6771 4 ปีที่แล้ว

      @@SCHEMATIC like the youtuber DARK in his campaign
      Having a highway of alternating belts and routers in a checkerboard patterns

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว

      @@alvargd6771 Haha yeah I saw that, that inspired me to create this highway

    • @omniscientcammaleon9477
      @omniscientcammaleon9477 4 ปีที่แล้ว

      You have to think a bit more with DARKs desing, if it gets clogged you have to move the conveyors to different directions up until it starts working.

  • @someone4229
    @someone4229 ปีที่แล้ว

    Bridge weave

  • @Crosss31
    @Crosss31 4 ปีที่แล้ว

    Why? Just make a line for each resource
    Sorry, but I really don't understand why

    • @SCHEMATIC
      @SCHEMATIC  4 ปีที่แล้ว +1

      In the future when you expand you sometimes try and balance all the lines and it becomes crazy, this is just a lazy way to make sure you have like 5 lanes balanced or whatever

  • @observer0005
    @observer0005 4 ปีที่แล้ว

    what the *uck!

  • @M3galodon_Music
    @M3galodon_Music 4 ปีที่แล้ว

    I will not use it because it takes more space than 4 lines of plastanium conveyors.
    At least you dont use router/conveyor combination because it will slow down the speed of the items.

  • @lunatic6854
    @lunatic6854 3 ปีที่แล้ว

    I dont get it but thanks

  • @NG_BQ
    @NG_BQ ปีที่แล้ว

    Its not messy, its easy, its ugly

  • @kimaku6319
    @kimaku6319 8 หลายเดือนก่อน

    My life has been so many lies

  • @wagsmail9345
    @wagsmail9345 4 ปีที่แล้ว +2

    Непонел

  • @ziszlo6119
    @ziszlo6119 4 ปีที่แล้ว

    eretik

  • @すけ-b5p
    @すけ-b5p 3 ปีที่แล้ว

    It sucks