We do already have rainforests but if they were going to add more forest biomes i would love to see some dense deciduous forests on temperature planets or some snowy boreal forests on cold planets.
As a HD10 diver, I agree with more chaff for the bugs, but not more hunters. They are too oppressive as is. Warriors, pouncers, and scavengers are well balanced for higher numbers.
The only downside to this latest patch is the constant disconnects their servers are on fire lol. I gave up on playing after disconnecting from a full d10 illuminate map clear right before exfil. Squids are fun to fight but they are waaay too easy imo. They don't have a full roster so I dont think they need balancing with more core units on the way. Its just silly how far MG42, gat sentry, MG sentry and guard dog gun backpack gets me.
@@ShadowofProvidence Drop in solo and go for some kills on squids it's really fun and more challenging than bugs ATM which is nice. The disconnects are for matchmaking if you premake a party it fixes it!
@Video_Winner If you rush main ob on them you can win super easily and in a 4 man you just mop them rn. The solo where I killed 1700 was more challenging than any solo t10 I've done on bugs which was nice
If you alt-f4 your game after noticing symptoms of being disconnected and before you get sent back to the ship, game should treat it as a crash and let you reconnect upon start-up
@@ShadowofProvidence Helldivers: "We need more diverse loadouts! Everything needs armor pen, assault rifles are borderline useless!" Also Helldivers when a faction that doesn't endlessly spam heavily armored enemies drops: "What?! It's better for me to take an Eagle Strafing Run than a 500 KG?! It's better for me to take a MG than a Recoiless Rifle for the thousandth time?! The game is too easy! Every stratagem that shoots bullets should be inferior to high firepower and explosions! Please, make the Illuminate require the exact same type of loadout that every other faction asks!"
I've banned enhanced stims on illuminate missions. I can't stand it! I'm color blind so that purple color is eye searing painful. I play in the dark with a red light behind me. And that doesn't really help. Still many more boosters that are handy
On your negative point 8, I agree. I was thinking about the "essentials" for a new player and how they are buried under 2 different War Bonds. Stun Grenades Grenade Pistol Crossbow Thermites (maybe)
@pehenry i mean, after the thermites got their buff a few months ago I didnt think I really needed the stun grenades anymore. I never bought the cutting edge warbond and im doing just fine. Democratic detonation is really the only "must have" warbond in my opinion.
@@tabithal2977 thermites are good. But it sounds like you don't know what you're missing. Stuns can save lives. A charger with a thermite on it can still kill you or a teammate. And if a teammate is getting mobbed you can stun the mob to save him. And if you play HMG like I do, you need stuns to reload.
Wait is this for real? That's awesome if so! I always wished I could manually reload the Dog if its mag is low so it can blaze away on the next encounter.
I love when the tripods beam you or when you get too close and they just zap you, it gets punishing when there are multiple of them but their obvious tells and having so many options to kill and stagger them makes them really fun to fight.
i adore the illuminate so far, i dont know how only one of 3 factions gets a DEDICATED call in unit, it feels like such an obvious decision, i mean bots even have a commissar unit already
There will be at least one or two more call-in units for squids. Anybody who played the first game knows that the Watchers are just the beginning. We also have Observers and Obsidian Observers to look forward to.
Now that the tank is nerfed it needs proper AI. All of the tanks need to distance themselves from the player while attempting to get line of sight. Currently they just drive forward and put themselves in harms way. The bugs also definitely need more enemies and the heavies are just way too weak ever since the nerf. Giving them back their armor(aside from certain body parts to keep level 4 pen usable), decreasing their spawns, increasing standard spawns, and then massively buffing the spear tracking( aggressively tracks head) will make bugs potent again and give the spear a purpose.
they can introduce colony mission for bugs after the gloom settles and bring in the hive lord destroying the colony. bots instead of colonies could have one huge super fortress covering most of the mission area with all the other missions combined in it(detector towers and jamers overlapping range with gunship fabs, supply depots, drop ship yard, even add in hostage rescue areas for pelican to evac etc)
Personally if they ever increase the bugs chaff, I'd rather it be a shit ton of warriors and scavengers with a few hunters sprinkled in. That way the hunters are still a high priority target and will get you killed if not dealt with. I personally hated the bugged patrols because it felt like I was getting cheesed instead of constant fun and challenging encounters. Though part of that just could have been because of the constant headshots. I do want them to bring the size of those patrols back, but with a diverse enemy line up. I also wish they'd have brood and alpha commanders in the same mission instead of how they work now.
Haven't played the bot side after the illuminate dropped in, but I definitely appreciate them fixing the rocket striders, I truly hated them more than any other bots for being able to snipe me from a mile away with pinpoint accuracy.
I really would like for them to add a small city section to each map, it doesn’t have to be as big as the colony invasion maps but having a bit always present would be so cool
Idk if it was a thing before, but I was able the stagger chargers out of their charger with the autocannon. Its more realable than trying to dodge them.
Four of us normally play together and have decided to give HD2 a break until the servers stabilize. Sure we never have a problem re-connecting but getting ejected four or more times in a single map is just ridiculous.
Hey Clay do you know if the smoke is working? There was a patch were it was fixed, but since the patch after that it feels like it has been broken again.
I feel like they made a change to the shots on MG and ARs when you’re mag is almost empty. Could have been in before but this is the first time I’ve noticed
I usually play with chat and whoever wants to come play so try to make some friends in discord and ull prob be able to get a decent squad or come play sometime when im streaming
My games have been plagued by hunters. I get so many hunter patrols that often times I am pressured to run and jetpack away. Maybe its a skill issue but I see tonnes of hunters in my games and it makes taking out the heavies extremely hard.
@@MrUltravolcano It’s important to get the jump on them. Before they react to you, If you can take out half or a third of the patrol with grenades, flack rounds from AC, grenade launcher, throw down a MG sentry, etc. then it’ll be easy to handle the rest with normal means.
Whats everyone's personal kill-farm record? I have 1202 for bugs, and 1100 for illuminate, but I haven't kill-farmed bots yet... I'll edit this when I do
I have noticed that the revolver is doing better than the slug shotgun and the some semi auto rifles with the medium armor pen. And don't get why people hate the bolt action rifle I love it but it might be my playstyle.
i hope they don't nerf the anti-tank emplacement, and if they do nerf it it is probably going to be the ammo count or the cooldown time. since its damage output per shell is around 1350s damage(?), which is less than EAT and around Commando damage range. its becoming my most used stratagem against the bots, and feel like one person or two people need to bring it. i like to make foxholes with my grenade pistol and act like its some sort of WW2 anti-tank emplacement gun lol. it also pairs well with the recoiless & autocanon. i also being autocanon sentry and rocket sentry, to have a full anti-tank loadout on the bot front.
Maybe this change happened before, maybe it was a while since I did a bot drop but for sure the Autocannon stagger force versus Hulks is higher. I’ve asked people and no one else has talked about it or responded one way or the other. Hell I made a video to show what I meant but no one has an answer for me if it’s a stealth buff or something I missed in the past.
well this strat will change cus these are just vanguard illumis, aka the scouts, the full might of the army will have worser enemies, obelisks, councilors, observers, snipers and stealth enemies
I have noticed that the revolver is doing better than the slug shotgun and the some semi auto rifles with the medium armor pen. And don't get why people hate the bolt action rifle I love it but it might be my playstyle. Edit: probably can't find this vid again so cant respond to any comments maby.
I do hope they add the full enemy roster (minus a few additions like they added for bots and bugs) because right now the enemy variety isn’t really doing it for me for the squids. I would say on super helldive they are by far the easiest for me. But then again I’ve always been someone who throws stratagems on cool down and constantly switches between weapons. What is on offer here is cleared with medium pen almost exclusively.
Same with the other two shields we have access to. I will say that while the directional shields is great for providing friendlies cover its wide af barrier is basically a net for rockets that would normally miss... guess we just need to learn to reactively stop aiming when rocket barrages come our way.
my real issue now on bots is so much smoke that the hosts cant see shit. all the smoke and haze from destroying too many bots and dropships makes it impossible to see shit.
bugs diff 10 feels on the easy side at the moment, i agree, i dont think going back to hunter spam is the call tho. i know, they changed some attack behaviours to prevent one shoting so frequently by hunters, but still, spamming that would just be going back to the tilting era imo. bugs feel a lil easy and i think perhaps more quantity in general might be in order. perhaps more varied or specialized patrol. imagine fiding a 3 charger patrol or one with no small units but like 10 brood comanders or some shit. I dont want to have to go back to carpal tunnel apm dive spaming with stim spaming and other crazy shit we do survive and kill jumpers. they are annoying and they are in a good ratio right now. For all I know, there is a map variant were most patrols are hunter patrols, with pratically no armored infantry or other specialized troops, thats good enough for hunters imo.
The illuminate ground ships have one door that is bugged and will not take damage from time-detonated grenades. This needs to be fixed. The new directional shield has a bug that allows it to be used inside mechs and in emplacements. Could be turned into a neat feature, but current implementation has an obviously buggy activation method and gives the shield infinite durability so it's gotta go.
To give context for the grounded illuminate warp ships serving as "factories" it is their left door that is bugged. The door to the right is good for grenades. In my playthroughs this is consistent.
Its rocket rack aka where the missiles shoot out of has its armor pen resistance lowered. It's now viable for more weapons to actually kill these blights.
Wow. Thats an enormous change to barrager tanks. That absolutely cripples them. I can kill them with the jar-5 now. Im... Im not even sure if thats fair or not tbh.. like, i really don't want to make the game "too" easy... Especially when the AT emplacement is already going to be obliterating entire tank battalions en masse
They need to cut dead enemy despawn rates at least in half. It's so annoying and performance affecting that they stay laying on/blocking areas as long as they do. I have no idea why they stay so long. And they NEED TO CALM THE D*MN SMOKE DOWN ON DEFENSE MISSIONS. My God you can't see anything bc there is smoke blocking line of sight so much its obnoxious
I think on lower difficulties the jet pack squids shouldn’t be able to move and shoot at the same time. I play with my brothers who can’t aim super well and they are by far the most frustrating enemies for them. Once you get to difficulties 8-10 though they should work as is.
They should work exactly the same on every difficulty. They already lower the number of enemies on low difficulties, it's one thing for something to be easier and another is to have the game play for you. Your brothers will improve.
The wind blowing through the tree ambience feels really nice. Makes me want a forest biome even more.
I thought it was a fun extra thing. Still wondering what else they did.
We do already have rainforests but if they were going to add more forest biomes i would love to see some dense deciduous forests on temperature planets or some snowy boreal forests on cold planets.
Lore accurate rocket rack at long last.
It has finally happened brotha we are free
Edit: to kill squids the bots still spam crash when we kill to many :(
Sadgness
@@Claysthetics killing more than 30, my ps5 will crash. So we have to be a lot more strategic in target selection.
As a HD10 diver, I agree with more chaff for the bugs, but not more hunters. They are too oppressive as is. Warriors, pouncers, and scavengers are well balanced for higher numbers.
The only downside to this latest patch is the constant disconnects their servers are on fire lol. I gave up on playing after disconnecting from a full d10 illuminate map clear right before exfil. Squids are fun to fight but they are waaay too easy imo. They don't have a full roster so I dont think they need balancing with more core units on the way. Its just silly how far MG42, gat sentry, MG sentry and guard dog gun backpack gets me.
@@ShadowofProvidence Drop in solo and go for some kills on squids it's really fun and more challenging than bugs ATM which is nice. The disconnects are for matchmaking if you premake a party it fixes it!
@@Claysthetics I tried as duo and we got absolutely wrecked. These comments about how easy they are have me feeling insecure 😂
@Video_Winner If you rush main ob on them you can win super easily and in a 4 man you just mop them rn. The solo where I killed 1700 was more challenging than any solo t10 I've done on bugs which was nice
If you alt-f4 your game after noticing symptoms of being disconnected and before you get sent back to the ship, game should treat it as a crash and let you reconnect upon start-up
@@ShadowofProvidence Helldivers: "We need more diverse loadouts! Everything needs armor pen, assault rifles are borderline useless!"
Also Helldivers when a faction that doesn't endlessly spam heavily armored enemies drops: "What?! It's better for me to take an Eagle Strafing Run than a 500 KG?! It's better for me to take a MG than a Recoiless Rifle for the thousandth time?! The game is too easy! Every stratagem that shoots bullets should be inferior to high firepower and explosions! Please, make the Illuminate require the exact same type of loadout that every other faction asks!"
No Medium Siege armor is a crime!!!
Yea it's the type of armor and 0assive that has no reason not to have a medium tier. Annoying.
@@kotztotz3530 medium variant was leaked but no idea when it will arrive
@@zssdfounder4607 Exactly! what's the point of having two sets of heavy armor for the same passive?
@@RakEXE-dn5xe I need that ASAP :)
my only complaint is that the illuminates spotters emit such a vibrant purple colour and with the stim upgrade it hurt my eyes so much.
I've banned enhanced stims on illuminate missions. I can't stand it! I'm color blind so that purple color is eye searing painful. I play in the dark with a red light behind me. And that doesn't really help.
Still many more boosters that are handy
I found that the stim box have two stims instead of four if your empty
@@calamite0 That happened to me too :(
It's supposed to be based on how many players there are, right? Is it always 2 now?
On your negative point 8, I agree.
I was thinking about the "essentials" for a new player and how they are buried under 2 different War Bonds.
Stun Grenades
Grenade Pistol
Crossbow
Thermites (maybe)
@pehenry i mean, after the thermites got their buff a few months ago I didnt think I really needed the stun grenades anymore. I never bought the cutting edge warbond and im doing just fine. Democratic detonation is really the only "must have" warbond in my opinion.
@@tabithal2977 thermites are good. But it sounds like you don't know what you're missing. Stuns can save lives. A charger with a thermite on it can still kill you or a teammate. And if a teammate is getting mobbed you can stun the mob to save him. And if you play HMG like I do, you need stuns to reload.
I mean you can beat d10 with basic equipment thats unlocked by lvl 10, there are no musts in my eyes
One change I haven't seen any mention of is when you recall your guard dog it now reloads.
Wait is this for real? That's awesome if so! I always wished I could manually reload the Dog if its mag is low so it can blaze away on the next encounter.
@Lazarultos I was just playing and can confirm it does!
I love when the tripods beam you or when you get too close and they just zap you, it gets punishing when there are multiple of them but their obvious tells and having so many options to kill and stagger them makes them really fun to fight.
i adore the illuminate so far, i dont know how only one of 3 factions gets a DEDICATED call in unit, it feels like such an obvious decision, i mean bots even have a commissar unit already
There will be at least one or two more call-in units for squids. Anybody who played the first game knows that the Watchers are just the beginning. We also have Observers and Obsidian Observers to look forward to.
@@HughJass901 Frankly I’m more excited for the Outcasts, Hunters and the Obelisk’s.
Now that the tank is nerfed it needs proper AI. All of the tanks need to distance themselves from the player while attempting to get line of sight. Currently they just drive forward and put themselves in harms way.
The bugs also definitely need more enemies and the heavies are just way too weak ever since the nerf.
Giving them back their armor(aside from certain body parts to keep level 4 pen usable), decreasing their spawns, increasing standard spawns, and then massively buffing the spear tracking( aggressively tracks head) will make bugs potent again and give the spear a purpose.
they can introduce colony mission for bugs after the gloom settles and bring in the hive lord destroying the colony. bots instead of colonies could have one huge super fortress covering most of the mission area with all the other missions combined in it(detector towers and jamers overlapping range with gunship fabs, supply depots, drop ship yard, even add in hostage rescue areas for pelican to evac etc)
Personally if they ever increase the bugs chaff, I'd rather it be a shit ton of warriors and scavengers with a few hunters sprinkled in. That way the hunters are still a high priority target and will get you killed if not dealt with. I personally hated the bugged patrols because it felt like I was getting cheesed instead of constant fun and challenging encounters. Though part of that just could have been because of the constant headshots. I do want them to bring the size of those patrols back, but with a diverse enemy line up. I also wish they'd have brood and alpha commanders in the same mission instead of how they work now.
well said
I agree. For the most populous bug type, I genuinely do not see a lot of warriors. It's all hunters, hive guards, and commanders.
@@TsunamiWombat yeah, it sucks too because the warriors are my favorite
Reprimand destroys the Barrager tanks now. Give a whirl with the new armor passive and Quasar/Bubble. It feels great.
Haven't played the bot side after the illuminate dropped in, but I definitely appreciate them fixing the rocket striders, I truly hated them more than any other bots for being able to snipe me from a mile away with pinpoint accuracy.
I really would like for them to add a small city section to each map, it doesn’t have to be as big as the colony invasion maps but having a bit always present would be so cool
Idk if it was a thing before, but I was able the stagger chargers out of their charger with the autocannon. Its more realable than trying to dodge them.
Love your editing style and goofy yet serious tone. Subscriber gained.
For Super Earth!
Four of us normally play together and have decided to give HD2 a break until the servers stabilize. Sure we never have a problem re-connecting but getting ejected four or more times in a single map is just ridiculous.
The cinderblock armor reminds me of a chunky ODST
Another hidden change is the pulse rifle. Ground overseers actually hit u now. First Invasion i could literally ignore them at range if i stood still.
Superior packaging methodology is still bugged
FYI folks the pole fighters can hit you hard enough to push you thru a wall 🧱 💀 so watch out
Hey Clay do you know if the smoke is working? There was a patch were it was fixed, but since the patch after that it feels like it has been broken again.
I feel like they made a change to the shots on MG and ARs when you’re mag is almost empty. Could have been in before but this is the first time I’ve noticed
watching y'all play on stream makes me so jealous. i've literally never had a full squad of capable gamers.
I usually play with chat and whoever wants to come play so try to make some friends in discord and ull prob be able to get a decent squad or come play sometime when im streaming
Aside from a handful of minor bugs, I have no real complaints this patch. Thank god.
4:55 whats are you refering too, there are patrols of hunters, like 9 in a pack that randomly patrol...
The update back in june that had a constant 5 packs of 12 hunters coming at you the entire game where we pushed 4800 kills
My games have been plagued by hunters. I get so many hunter patrols that often times I am pressured to run and jetpack away. Maybe its a skill issue but I see tonnes of hunters in my games and it makes taking out the heavies extremely hard.
@@MrUltravolcano It’s important to get the jump on them. Before they react to you, If you can take out half or a third of the patrol with grenades, flack rounds from AC, grenade launcher, throw down a MG sentry, etc. then it’ll be easy to handle the rest with normal means.
Its the mission types you are playing/getting unlucky
Look up Enemy Constellations for helldivers
Whats everyone's personal kill-farm record? I have 1202 for bugs, and 1100 for illuminate, but I haven't kill-farmed bots yet... I'll edit this when I do
I have noticed that the revolver is doing better than the slug shotgun and the some semi auto rifles with the medium armor pen. And don't get why people hate the bolt action rifle I love it but it might be my playstyle.
i hope they don't nerf the anti-tank emplacement, and if they do nerf it it is probably going to be the ammo count or the cooldown time. since its damage output per shell is around 1350s damage(?), which is less than EAT and around Commando damage range. its becoming my most used stratagem against the bots, and feel like one person or two people need to bring it.
i like to make foxholes with my grenade pistol and act like its some sort of WW2 anti-tank emplacement gun lol. it also pairs well with the recoiless & autocanon. i also being autocanon sentry and rocket sentry, to have a full anti-tank loadout on the bot front.
I use a OPS to dig a hole, plant my position and wait for the drop ships.
Ive had a few instances of rocket striders firing rockets after they've died so watch out folks!
Maybe this change happened before, maybe it was a while since I did a bot drop but for sure the Autocannon stagger force versus Hulks is higher. I’ve asked people and no one else has talked about it or responded one way or the other. Hell I made a video to show what I meant but no one has an answer for me if it’s a stealth buff or something I missed in the past.
I am going full laser against the Illuminate and it is working really well.
well this strat will change cus these are just vanguard illumis, aka the scouts, the full might of the army will have worser enemies, obelisks, councilors, observers, snipers and stealth enemies
I have noticed that the revolver is doing better than the slug shotgun and the some semi auto rifles with the medium armor pen. And don't get why people hate the bolt action rifle I love it but it might be my playstyle.
Edit: probably can't find this vid again so cant respond to any comments maby.
It just works!
I do hope they add the full enemy roster (minus a few additions like they added for bots and bugs) because right now the enemy variety isn’t really doing it for me for the squids. I would say on super helldive they are by far the easiest for me. But then again I’ve always been someone who throws stratagems on cool down and constantly switches between weapons. What is on offer here is cleared with medium pen almost exclusively.
more units are already in the game files, including a wizard-type guy that summons "ghouls" (probably more Voteless but who knows)
You think they will ever change how the rockets just rag doll you with the new shield?
Same with the other two shields we have access to. I will say that while the directional shields is great for providing friendlies cover its wide af barrier is basically a net for rockets that would normally miss... guess we just need to learn to reactively stop aiming when rocket barrages come our way.
Bugs are so boring now without patrols that it's really not even enjoyable bc there's no challenge
Yea anyone who didnt play bugged patrols just doesnt understand what were missing out on :(
Any chance you'll be returning to Darktide for havoc?
I can't seem to stun chargers with the halt shotgun anymore ! Anyone else noticed this ?
It’s peak that’s all anybody has to know
Indeed but the hidden changes made it better!
my real issue now on bots is so much smoke that the hosts cant see shit. all the smoke and haze from destroying too many bots and dropships makes it impossible to see shit.
bugs diff 10 feels on the easy side at the moment, i agree, i dont think going back to hunter spam is the call tho. i know, they changed some attack behaviours to prevent one shoting so frequently by hunters, but still, spamming that would just be going back to the tilting era imo. bugs feel a lil easy and i think perhaps more quantity in general might be in order. perhaps more varied or specialized patrol. imagine fiding a 3 charger patrol or one with no small units but like 10 brood comanders or some shit.
I dont want to have to go back to carpal tunnel apm dive spaming with stim spaming and other crazy shit we do survive and kill jumpers. they are annoying and they are in a good ratio right now. For all I know, there is a map variant were most patrols are hunter patrols, with pratically no armored infantry or other specialized troops, thats good enough for hunters imo.
The illuminate ground ships have one door that is bugged and will not take damage from time-detonated grenades. This needs to be fixed.
The new directional shield has a bug that allows it to be used inside mechs and in emplacements. Could be turned into a neat feature, but current implementation has an obviously buggy activation method and gives the shield infinite durability so it's gotta go.
To give context for the grounded illuminate warp ships serving as "factories" it is their left door that is bugged. The door to the right is good for grenades. In my playthroughs this is consistent.
We can push the pelican now, ultimate grief status achieved.
We can? Lemme guess the melee weapons.
Can someone tell me how to spell “chaff”? I understand that it must mean small enemies or something of that nature but i cant find the word online
11:16
"Remember -no Russian."
So what happened to the barrage tank?
Its rocket rack aka where the missiles shoot out of has its armor pen resistance lowered. It's now viable for more weapons to actually kill these blights.
Watch the first minute of the video lol
Wow. Thats an enormous change to barrager tanks. That absolutely cripples them. I can kill them with the jar-5 now. Im... Im not even sure if thats fair or not tbh.. like, i really don't want to make the game "too" easy... Especially when the AT emplacement is already going to be obliterating entire tank battalions en masse
They need to cut dead enemy despawn rates at least in half. It's so annoying and performance affecting that they stay laying on/blocking areas as long as they do. I have no idea why they stay so long. And they NEED TO CALM THE D*MN SMOKE DOWN ON DEFENSE MISSIONS. My God you can't see anything bc there is smoke blocking line of sight so much its obnoxious
Negative 5 - Ha. Not like we're Master Chief in power armor. We can't flip a car. But maybe there's a built in winch you can deploy to right the car.
The suggestion was to have an interaction with 2 helldivers to be able to flip it back over like a team reload
@@Claysthetics I think it would take all 4 dudes to flip a rolled over vehicle.
seems like a pog update
I can't play the new faction.
Just endless "network lost" error after a few minutes
Glad to know , i can hear the trees sneaking up behind me,
Sometimes ah has the weirdest priority's
The trees are whispering.
2 pairs of glasses, +rep
The sickle got bigger
I feel the illuminate are a pre 60 day patch faction.
I feel the tripods are too tanky. They should not be able to tank a spear shot.
0:58 pause
Timmy did not in fact... do it.
If you have any questions you're WRONG
I dont see Yohans head on the barrager tank in the thumbnail thats some weak energy Clay, you can do better!
I think on lower difficulties the jet pack squids shouldn’t be able to move and shoot at the same time. I play with my brothers who can’t aim super well and they are by far the most frustrating enemies for them. Once you get to difficulties 8-10 though they should work as is.
They should work exactly the same on every difficulty. They already lower the number of enemies on low difficulties, it's one thing for something to be easier and another is to have the game play for you. Your brothers will improve.
What's with the hidden changes? So silly
Not even max level, what do you know 😂
its joelver
Y Gaysthetics am noob? 😂