The Unparalleled Jank of Pokemon Colosseum
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- เผยแพร่เมื่อ 12 ก.ย. 2024
- This is a re-upload, the original release of this video had several editing errors and a missing clip, due to my haste to finally get it out.
Just some funny things in one of my favourite Pokemon games.
Spearow, Dragonite and Mew are using fly. Pidgeotto is flying that high by default.
Nice, I was starting to worry that no one would catch on!
@@SaltedNeos I was about to come say Dragonite and Mew were the only ones flying, but that's just because I didn't even SEE Spearow! Hahaha
@@Kevin-cu4dj even with the text that says there's a Spearow there? Rip.
Jumpluff's square shadows are because its cotton balls are billboarded sprites, which means they're transparent textures slapped on a square plane and made to always face the camera. The shadow is based on the shape of the geometry, not the shape of the texture, so the shadow is using those square planes facing upward
They did fix this in XD, presumably by customizing the shadows of affected pokemon manually
So the reason Jumpluff has blocky shadows is primarily due to the model being ripped straight from Pokemon Stadium 2 (as are most of the Pokemon models pre-Gen 3) which had more simplistic shadows. Charizard also has a blocky shadow, but only on the tail flame. Obviously when ported to XD, the shadows were corrected to match the Pokemon's models.
Not sure what the hell would've happened to Charizard, but in the case of Jumpluff, sometimes spheres are instead made as cubes with the corners shaved off, so its probably rendering the full cubes instead of just the parts we can see.
I'm guessing for both of these it's because the blocky parts are actually just billboarded flat textures with transparency, and the shadows don't account for the transparent parts of the texture. Billboarding spheres instead of fully modeling them used to be really common. Especially on the n64
@@user-bk1dr1sd8g I already knew this was the case with Jumpluff specifically, and figured everyone else did too already so I left it out, as a result I'm getting a billion comments about the exact same thing.
Some cross-game jank is that any Pokemon from one Gamecube game, when transferred to the other, will often display an incorrect "caught at" location, or otherwise show the "distant land" line, even though both games take place in the same region and have many of the same areas.
Colosseum and XD were so much fun. I replayed XD with every single Eeveelution and crafted different, diversified teams in each one when I was younger.
Hyper mode strikes me as very abusable for glitch purposes. No idea how yet, but I bet at least one of the effects has an unintended glitchy consequence with the right setup.
I'm not sure how there'd be one here tbh, but I suppose finding a glitch can often be surprising.
Fun fact Shadow Rush pierces Wonder Guard and still damages the user even if they have Rock Head, despite not being super effective in Colosseum
I think I knew about the Wonder Guard interaction, but not the Rock Head one, which is weird since Sudowoodo can have Rock Head.
Typeless damage normally goes through wonder guard.
Here is a little addition the call feature can wake up Pokemon in both games and even raise accuracy in Gale of darkness. I have never needed to use any awakening or X accuracy because of it
While all true, I've heard this result in people calling Awakening completely useless, which still technically isn't true as using one can allow that Pokemon to attack that turn still.
As a person with a lot of nostalgia for Colosseum and XD replaying those two recently was definitely an interesting experience. The battle system is so much slower than I remembered and a lot of grinding is necessary in both if you want a properly leveled team, making them take so much longer than I'm used to for a Pokemon game.
one interesting thing about colosseum is that some of the AI trainers don't always lead with the same 2 pokemon, unlike in the main series games. i'm not sure if it's random for some of them, or if there are some AI routines that try to have them lead with the best 2 pokemon against your 2 lead pokemon or what. either way i think it's pretty interesting.
This is also a thing yeah, I've seen some cases of the Cipher Admins leading with their Shadow Pokemon in a rematch if you lost to them already.
@@SaltedNeos usually, the shadow pokemon will be the first pokemon listed in a trainer's party internally but i think they often have a 'weight effect' which encourages the trainer to send them out last. maybe it's influenced by previous battle results against that trainer.
i noticed while going through story mode Mt Battle that every time i led with pokemon that countered the 'lead' pokemon listed on bulbapedia, the actual lead pokemon would be entirely different. Colosseum's AI is a bit smarter than most give it credit, but it's still hilariously dumb sometimes (see: the Chuggaaconroy Evice X attack freakout)
@@atpyro7920 When I was RNGing the Entei I used in this video for most of the Hyper Mode segment, Dakim nearly killed it with Earthquake, the AI has weird priorities sometimes.
@@atpyro7920 mt battle trainers are some of the only ones who follow a set Pokémon order, I think bulbapedia just has some wrong info. As for entei, it could possibly be just to make catching it more difficult if he keeps killing it himself. Or maybe the AI is just dumb lol
The square shadows has nothing to do with spherical geometry, the shadows of the puff things are square because they created a transparent spherical object effect by using a bunch of square faces/cards that intersect and have a circular texture applied to them, and shadows do not account for texture transparency, if you changed the texture to a solid color for example you would see that Pokémon’s puff things are madden out of square cards.
I'm aware of this, but that still is related to how they handled a sphere on a Pokemon's body, which is why I specifically wanted to check those Pokemon.
A lot of the Kanto and Johto pokemon have some level of jank to their models of shadows. iirc they are just reused bases from Pokemon Stadium 1&2 on N64, with some smoothing and upscaled/redone textures. I dont think any of their shadows were altered. It is most apparent on Jumpluff, but if you look closely, none of them are masterpieces. This is also related to why the Fly animations are weird: the animation data was just reused from Pokemon Stadium as well.
I mean, the standing in air thing definitely didn't happen in Stadium, and Butterfree isn't 30 feet off the ground in Stadium either. Pokemon in Stadium 2 also didn't even have shadows that match their models, just a slightly dark circle on the ground under them, all of these are new to Colosseum. Dragonite stands in air in Stadium 2 because it never got given a flying animation since it only learned Fly in gen 2.
Iirc Jumpluff's shadow got fixed in XD though.
@@hylus5d10 Correct far as I remember. Almost all of this was fixed there.
Jank aside, it's impressive how a single pokemon in Colosseum has more animations than the entire lineup in S&V combined.
There's a reason Shadow Lugia can't go into Reverse Mode -- _no_ Pokemon can until its Heart Gauge is at least one section clear! Since Shadow Lugia is locked with a full Heart Gauge until purification, it doesn't get Reverse Mode at all. It kinda makes sense, too, considering it's supposed to be the "perfect" shadow mon, and Reverse Mode only has negative effects as opposed to Hyper Mode's positives.
That isn't true, the Poliwrath that entered reverse mode in this video didn't have a segment emptied yet. The lore reason you have for it is almost certainly correct, that and the fact that the only purpose of it is to assist purification, which you can't do to Lugia by normal means.
Fun video. Hyper Mode is sorely missed in XD, it's a neat wrinkle in the battle system.
I think the reason for the change was mostly the fact that a normal player was just going to Call to get rid of Hyper Mode anyway. Like I only knew about a Hyper Mode Pokemon attacking the player if I chose anything but Shadow Rush, which I didn't like so I just Called to get rid of it. Reverse Mode taking HP away once a turn gave a slightly more risky version since Poison and Burn on top of it can add to the damage, on top of not being able to use Items while it's active. So while the randomness factor is removed, a factor most of us aren't using realistically, Reverse Mode can be slightly more dangerous.
@@dalejhunter1 ironically, you'd think reverse mode would be in colosseum, which had less refined in-universe shadow pokemon, and hyper mode would be in XD (taking damage every turn seems extremely counterintuitive to pokemon 'being made into fighting machines', after all), since there's more shadow moves to take advantage of the increased crit chance, on top of always being super effective on non-shadow pokemon instead of just neutral.
I don't think the Hyper Mode 95% crit chance works as intended either. In my current playthrough I feel like it gets the high crit rate if the Pokémon entered Hyper Mode in the same battle, but if it's already in Hyper Mode when the battle starts then the crit chance seems low. Or I guess I could just be rolling a bunch of 5% rolls in a row!!!
Or maybe you were battling a shell armor pokemon...? Just throwing out ideas
Or maybe you were battling a shell armor pokemon...? Just throwing out ideas
Or maybe you were battling a shell armor pokemon...? Just throwing out ideas
Or maybe you were battling a shell armor pokemon...? Just throwing out ideas
Or maybe you were battling a shell armor pokemon...? Just throwing out ideas
Great video, very interesting. Glad to see your bevy of Colosseum facts going to good use
The hyper mode priority screwery also applies to traded Pokemon in other games (or at least gen 3).
I've seen it apply in gen 4 as well, it probably works up until dynamic turn order based on speed changes in the turn were implemented.
This was a really interesting video, I never heard of any of these except for the ball glitch! Nicely done :)
I don’t know much about colosseum, but this was still interesting to listen too. Keep up the good work!
This is the exact content I love, thank you
Re Jumpluff's shadows:
This is a relic of Stadium 2, where the puff balls were made using cubes with a fuzzy texture to make it look like they were spherical, since that'd be less polygons as a square shape vs circular. They had just imported the model, and forgot to update the shadow.
I really like weirdly specific videos like this. Colosseum (and XD) are still some of my favorite Pokemon games, yet I didn't know quite a few things discussed here. I wasn't aware pokemon could leave Hyper Mode on their own, I actually thought the crit rate of Shadow Rush was 100% and the weird X Ittem interaction I wasn't aware of either.
I also really feel you on Reverse mode. I do like XD, but the changes made with Reverse Mode are the biggest (mechanical) issue I have with the game - it feels so bland in comparison. Hyper Mode was actually interesting because of the restrictions it put on you, the strange interactions and especially the risk reward of the high crit rate. As a kid, I always called immediately, but nowadays, I use Hyper Mode + Helping Hand to target specific most dangerous opponents, which both circumvents some grinding and leads to fun situations with trying to keep hyper mode active while going through a dungeons (since you can't use items even outside of battle).
Reverse mode also still locks out item usage, but the reward factor isn't there. It's such a pain lol.
For all the improvements XD made to Colosseum, Reverse Mode was not one of them. It's garbage.
Subbed as soon as you said Sunshine is one of your favorite games. Do you know of its mods and the Discords for those? Such an amazing community and a lot is happening for Sunshine this year
I'm the first person to 100% Super Doot Sunshine, the Sunshine footage in this video was from my live streamed playthrough. I'm still deciding if I want to take the risk and make a highlight reel from that.
@@SaltedNeos Ah, you're one of the crazy ones. Kidding lol but congrats, Doot is bonkers! I now recall seeing you in Max's live chat!
@@stevenshockley4237 Nah, no reason to call that a joke, I absolutely am crazy for sticking through that till the end lmfao. I was also the dude who made this to make other people's lives less hell for Doot's blue coins.
docs.google.com/spreadsheets/d/1Jy_tTN0ahZzSxPvSEcOT9TY1iw-EkBbsurq-bzNeTJ0/edit#gid=0
God, i loved the straight up fail of the older games. I miss it :(
Jank level: 30 hundred.
I miss playing that game...
Jumpluff has square shadows, and Beautifly's wings have flat, boxy shadows.
Considering Beautifly is the third Pokemon I've been told about, it looks like I've gotta get around to every Pokemon then.
Yeah my last playthrough I tried to use Hyper Mode Entei a ton as well. Pretty close to viable until the end when 40 isn't really cutting it.
I think the argument against the targeting of newly revived pokemon "not being a glitch." is that the code was most likely written for the pokemon to declare their attacks right before they attacked, and not at the beginning of the round. It's not a "glitch" because a glitch implies the code is not working properly. It's an oversight for sure, but not a glitch. And them changing how that works in the next title isn't evidence of it being a glitch, but evidence that it was unintended. The code is working exactly as it was designed to work. It just shouldn't have been written that way.
we need a colosseum random showdown mode
Fun video! Was randomly recommended it and I’m a fan!
this was a fun video. nice work
Guess i'll try.
2 are flying and they are spearow, which i don't think has a default flying animation in this game and dragonite which seems much high up than the others.
Spearow actually is flying by default in this game.
What if i replace spearow with mew then?
@@mrpiccionedivino5598 still incorrect unfortunately.
I think the hyper mode got removed in favor of the reverse mode in xd because of the new shadow moves and said shadow moves now becoming super effective against non-shadow pokemon. adding a 95% crit chance on top of all that would be too overkill (though i wish they kept the extra interactions for when you tried to use a non-shadow move)
Venasaur’s pot eyes 👀
Great video, love this game, my favourite Pokemon game. Just a suggestion, you may want to adjust the audio as it's clipping, either compressing it or holding the mic further away.
Yeah, I'm still trying to figure out my audio problems, for some reason my mic settings change literally every time I plug it in, so trying to normalize this is being a pain. Probably need to get a better mic at some point instead of my shitty headset mic lol.
for anyone curious about Jumpluff, this is not a bug. It is a quirk inherited from Pokemon Stadium 2, and persists in Genius Sonority's last pokemon game, Pokemon Battle Revolution. The N64 couldn't really handle the polygons necessary to handle that many smooth spheres, and you don't really need to actually make spheres to make something look like a sphere. I don't know the specific technicalities of how it works, but the short version is that Jumpluff in Stadium 2 only managed to exist because of movie magic and it was literally never updated in any subsequent game.
that poor old lady
I’m not too sure, but I thought that hyper mode also made the purify bar thing go faster when you are walking with the pokemon.
It was either that or it couldn’t go down at all
I’ll take a crack at the flying quiz- as best I can guess, 3 are flying and it’s Dragonite, Mew, and Pidgeotto.
I vaguely recall using a Tentacruel in Colosseum and seeing its model placed unusual high for no apparent reason, like it was using fly
Is there a special system for the euh profile pictures pokemon use in battle?
The same pokemon from different events have different icons, shinies as well and I am not to sure if the gba game affect this as well.
This could potentially lead to unused pictures with shiny locked event pokemon.
I also have a METEOR Jirachi that can’t be used or traded into the games at all, neither can be transferred to the ds. weirdest pokemon ever and I don’t know it’s origins tbh, just that it was given to me
Theres just a preset one for regular Pokemon and a differently posed one for shiny Pokemon. Same applies to the PC sprites.
Would it be possible to get a link to that speedrun guide? We want to see that chart and we're having a hard time finding it. : (
I'm guessing flying pokemon end the fly script frame animation and there's not a clean loop so they go back to the stand script frame briefly
I really should see how Stadium 2 handles gust against flying Pokemon, or XD. Either way its a lot more sticky in Colosseum
Reverse Mode is so boring. XD improved Shadow moves a lot but then made the other half worse ._.
I wonder if anyone's ever made a hack that changes Reverse Mode back into Hyper Mode...
i'm mildly convinced that you don't get EXP while in hyper mode as well.
Hey man good video but if I could add some constructive criticism I’d love it if you switched up your mic settings or possibly a new mic when you can. It’s so important for anyone who listens in to hear clear audio. Definitely look into tweaking things, may not even need a new mic!
Yep, I know, unfortunately, mics don't grow on trees and I really can't afford to replace it. I've been trying to do what I can about it, but windows then keeps changing my mic settings on its own. My mic itself is already really bad.
Nice video - I'd just recommended always having something on screen while you're talking, even if it isn't 'relevant'. There's a lot of time where it's just a plain green background, like the final 45 seconds of the video. In moments like this, I'd say just drop in some miscellaneous footage that you've captured, just so the viewer has something to look at (eg. random battle footage).
Again, have to agree, I feel like I kinda rushed this one out after a bit cause I felt I was taking too long. Definitely something I want/need to improve with. Thank you for the critique!
@@SaltedNeos no worries - really enjoyed the video!
UMM AKSHUALLY
thanks for the glitch facts though ❤
I dont unstated how the item bug let's you use two X Items on the same pokemon, any explanations?
Oh I remember getting wrecked by the cheating opponents targeting my KO'd mon...
A suggestion to improve the quality of your videos in the future: Your microphone is capping quite frequently. You may want to check your volume balance for it, or do a filter pass on your speech track. It can be quite exhausting/headache inducing after a bit and it's not always noticeable until it's starting to do something.
It's especially noticeable in the "held item" clarification section of Hyper Mode.
Just from what I saw here, I'd hazard a guess that at least part of the visual jank on Fly is due to a lack of a specific "recoil from damage while midair" animation. Especially if the first turn of Fly itself is just sliding them up a bit on the y axis, I could see how this would be a detail that they either overlooked, or just didn't have time to smooth out compared to other, more urgent issues that might've needed work first.
...Also, my guess was that Mew and Dragonite were using Fly, but given the pinned comment, looks like I was off by one. I suppose Spearow's non-Flying idle must be them standing on the ground, huh? 🙃
Nah Spearow just flies at a normal height, its not all Pokemon that fly in their idle animations that are stupidly high off the ground.
Would love to hear you talk more about Super Mario Sunshine and its jankiness 😊
At some point probably, gotta play with the idea of non Pokemon stuff and see if that would go over well or not first.
I ❤️ SKRUB
i think mew and dragonite are the fliers...?
All of them?
Interesting video, but your mic is just earape quality.
Yeah I know... can't really put upgrading that in the budget for a while unfortunately, its bothering me as well lol.
"Unparalleled"? I get what you mean, but remember the series you're talking about here. Half of gen 1 doesn't even work.
You gotta get people's attention somehow. Besides, jank and just inherently broken aren't necessarily the same.
@@SaltedNeos that's fair.
My kids said doot redcoins are more jank.
This is very true lol. Hope they would've appreciated that the moment of sunshine footage was Doot Bianco 6 Reds.
The title is a bit misleading... unparalleled jank? Have you never played gen 1? Lol its at the very least just as janky
this dude sounds like the 🤓 emoji
Your explanation on the shinies is a bit unclear. I'm not seeing how the fact that the trainer ID of the NPC is randomly generated, affects the way the shiny lock works. You make it sound like the shiny lock simply only occurs the first time a shadow Pokemon is seen, and then if it is caught or rematched, it's able to appear shiny.
Is it possible that disobedience with Reverse Mode may only occur if you don't have the proper badges and/or the Pokemon is over a certain level, kinda like how you need badges to control traded Pokemon above a certain level?
First of all, Colosseum has no badges, secondly, trainer ID is a key determining factor on whether or not a Pokemon is shiny, if that ID changes, like it does when snagging a Shadow Pokemon, the Pokemon has to redo the calculations for the new ID, which if that would make it shiny, it is now shiny. So yes, what you understood of that is how that works. The players ID and that NPCs ID that is different every time would both effectively reroll those calculations despite the Pokemon's PID not changing.
@@SaltedNeos Thanks for the clarification.
Regarding the disobedience thing, could it be a similar sort of concept? Maybe involving level relative to the level of your other Pokemon you've caught, or relative to the amount of story progress you've completed?
@@nmotschidontwannagivemyrea8932 There is no level based disobedience in Pokemon Colosseum.
Spearow and Pidgeot are?
Jank is my favorite word ever. I think in many cases you said "janky" you should just say "jank". It works as an adjective as is! Good video.
Janky is more fun to say
1 and it's D-Nite
im sorry but the image of Entei randomly attacking the old lady NPC made me laugh a bit too hard.
Algorithm check. Comment check. Activity check.
Still better than gen 9 tho 😂
Video is great btw!
As someone who's played this... Not really. Still rather play Gen 9 than this one. Gen 9 is ironically less janky.
@@diegomedina9637 alright, pokemon xd is better than gen 9 😂😎 how about that?
Bro you cant make videos with that lisp
What lisp? But either way, if my voice is that annoying to you, there is always the "Don't recommend channel" button by right clicking a video.
💀
@@SaltedNeos I'm spongebob
:fufufu:
0 are using fly
I hope this is a joke answer lol.
@@SaltedNeos damn :(
Isn't bide a priority move?
Not in gens 1-3, even if it was, its only on Forretress, who already has Protect.
@@SaltedNeos oh huh, I thought they added the priority in gen 2
3
Which three do you think are the ones using it?
Your diction is unacceptable.
J
The Gamecube was a Golden time in gaming!
Entei vs Old Lady 😂😂😂😂😂😂😂
Why is this community so desperately unoriginal