I remember when this game first launched 7 years ago and Datto made his initial review, he recalled the EXACT same concern of him telling TimTheTatMan that the best way to level up was with public events... And him saying that same story today when reviewing season 1 just hit me with nostalgia. Never change, Datto.
Man I loved destiny 1, I didn't raid or anything but I did a lot of PvP. When D2 came out I was so salty, it was just so bare bones on release. Sitting there grinding boring ass public events.. ugh. I love the game now and it feels like it's in a great spot but early on.. eesh.
I started in Arrivals and honestly it was the best for me. It had the most content, plus it was the last season before everything got sunset *EDIT:* Since people aren't understanding, I started playing D2 in Season of Arrivals as it was on the xbox gamepass at the time. I had the experience to play every single piece of now sunset content. All the old DLC, all the old content. I do miss the exotic missions, and campaign missions on Titan. And honestly Curse of Osiris wasn't bad; especially fighting Panoptes. The one strike that had the giant cyclops was good too. Hell, getting to enjoy Black Armoury was great too, still have some of my BA weapons in the vault. The menagerie was the best activity to play, Gambit had Reckoning and Gambit Prime (I miss prime) and most importantly I had the option to get Bad Juju and Sagira's Shell legitimately through their associated quests. All in all, as a player who started on the Gamepass; I had a LOT of content to enjoy
@@boingbong7348 It's not the season itself but the state of the game during that season. Everything felt cohesive and complete from the vanilla content up to Shadowkeep + Arrivals because the game was still a complete product and not a buggy Frankenstein's monster like it is today. Arrivals by itself was nothing special, quite bad in fact compared to seasons nowadays but the game and the content itself was arguably at its peak.
@@Snikerosno it wasn't. No content from those first three years except raids is on par with post BL content. Yeah it cohesively had all the campaigns and they were all shite
And it was apparently due to a bug that if a sparrow was spawned in that destination it would crash everyone's game and the server running the instance. A bug they never fixed until they announced they were sunsetting the destination.
locations not letting you use sparrows is a silly thing to have a doomsday mindset about. Dreadnaught wouldnt let you use sparrows and it was a fun destination.
Yo agreed. EASILY high A tier. Only complaint is that in the matchmade seasonal activity enemy density was not up to par. I would spend a lot of time standing around waiting for dudes to spawn, run up to them, only for four people to rocket them to bits before I could do anything fun with them. Aside from that just about everything was perfect. I love it so much
Season of the Worthy just made me so sad, I played so much during Season of Dawn, guns were cool and had some nice perks and then Worthy had Warmind Cells but locked behind trash guns imo... Not to mention the sheer server instability still gives makes me shiver in terror.. It did have a really cool aesthetic though, I guess it has that
that was the most recent time i ever quit destiny for an extended period, it was just so dog, even with how bad things have gotten such as plunder i never took as long a break as i did in worthy or curse of osiris because they were intolerable
I think Black Armory should be A and I get that the activity wasn't anything crazy and it was very bare bones but we had Scourge, Niobe labs, some of the most iconic legendary weapons ever and also some of the most iconic exotics ever. Izanagi's, Le monarque, Anarchy, Jotunn, Last word. I personally also liked the difficulty in the day one volundr forge, though I understand that I am in the minority. It was marketed as an extension to the endgame so I was expecting that difficulty to be honest.
HELL YEAH!! Getting more Mithrax was amazing. I enjoyed being painted a picture of the monster that shakes off the rot of death and calls itself “Saint”
Season 10 was a tough season, but one of my favorite story beats of all time was finding out Lord Felwinter's true origin, so that was definitely points for me
The way I see Forsaken as a season is the Dreaming City and its content, which was very good. My reasoning, it had a 36 week narrative, 3 repeatable story missions, a new location and a public event.... sounds like a season to me
The story for splicer was one of the best destiny has ever told, the content was probably on par or slightly below season of the chosen, but the story elevated it so much.
You know what I really appreciate about this tier list? The tier distribution. I’ve seen so many lists on various topics where people absolute over saturate S and F (s especially) to the point where the entire tier means nothing. This having basic bell curve shape with only a couple very notable entires at the top and bottom actually makes it feel like a useful tier list to refer back to.
Arrivals is easily my favorite season. I have so many hours spent on the game that summer. The game was in such a good state with things like farmable raids and etc.
Season arrivals was really good, the tension of the pyramids showing up, the activity was fairly fun, umbral engrams made the loot chase fun. We got gnawing hunger this season in its best form. We also got all raids for farmable loot so it was the biggest mass raiding in the community ever
Season of Plunder was a great story. Seeing Mythrax duke it out with Erasmus was a banger. But the activities I fondly remember actually dozing off at my desk during the activities, especially when forced to do either 5 regular or one master ship stealing activities.
59:06 the only good thing about the entire Shadowkeep “expansion” Was the final cutscene where we talked to our mirror selves. The final mission was neat with the flashback enemies and nightmare fights inside the pyramid ship. That’s it though. I totally agree with Datto that we didn’t get true great expansions/campaigns until we got Witch Queen. Before then campaigns were always full of busy work… with just as many patrol zone activities as actual missions. Witch Queen campaign was really amazing for many reasons but mainly because we had a great story we pushed through mission after mission until the end… without constant breaks to do random open world stuff. Lightfall Campaign had some shortcomings story wise. It should not have focused on gaining Strand as 90% of the campaign… however even Lightfall compared to old campaigns were much better because we still had unique fun, challenging (on legend) missions that were all actual story missions and wasn’t full of busy work. From the info we have about Final Shape… it looks like Bungie took all the feedback regarding old campaigns and especially the issues with Lightfall to create a great final campaign. For example… we are fully unlocking the Prismatic Subclass during the first mission (versus just before the final mission in Lightfall). We start with a strong prismatic kit with a good variety of options to experiment with and enjoy throughout the campaign, versus only really enjoying post campaign. We do unlock more options to add to our Prismatic subclassses exploring the Pale Heart and as campaign mission rewards… but when looking at the chart we were shown we start off with a truly large portion of fragments, aspects, supers, abilities to mix and match and unlock the smaller remainder as we go through the campaign. I believe this choice has to have been as a result of the huge backlash Bungie got for focusing so heavily on unlocking Stand during the Lightfall… instead of on the actual story (conflict/enemies) like they did properly in Witch Queen. I really do have high hopes for the Final Shape campaign as a result!
seeing this has reminded me of all the strikes we lost from this game and made me sad. Running master strikes during shadowkeep like Garden world was peak destiny 2 for me. I had just bought my first real PC for gaming and switched over from console gaming. I had joined a discord that now is the place i go to to speak to people who are now my closest friends on a daily basis. I've even traveled interstate to meet the ones who lived in the same country as me. all from playing D2 shadowkeep in 2019/2020
season of arrivals is when i truly woke up to the inner workings of the game and gained a much deeper understanding of what i was playing. that season was the best season of my life on this game. what a time that was... wish i could catch those feelings again.
I remember it fondly being my first full season after coming back, I came back around halfway through season of the hunt. The good old days when I had no responsibilities.
I didn't play Opulence until after Shadowkeep, so I didn't get to rip the chest multiple times in the Menagerie before it was patched, but I still found it to be the best seasonal activity for years.
Plunder was incredibly fun. The energy was very high seas swashbuckling adventures, and having our third and final Light 3.0 class brought the balancing act home nicely. 41:44
Glad to see some respect put on The Taken King. I know a lot of people argue it's nowhere near Forsaken, which I disagree with. Maybe I can get on board with "Forsaken is better", but it's still close for me. Both expansions dropped at a time where Bungie's back was against the wall and they had to prove to players that Destiny was still worth sticking with. And they both did, but I think it mattered even more for TTK. If TTK did not knock it out of the park the way it did, we never would've even made it to Forsaken. I genuinely think the franchise was doomed if TTK didn't perform. I'm sure you could argue it was the same case with Forsaken too, again I just personally felt the stakes were higher with TTK. The Final Shape is in a very similar situation as those two expansion were, where Bungie needs to prove with it that this game is still worth playing and that they're not done yet. I know sentiment is extremely low right now and faith in Bungie is borderline non-existent, but I do think TFS will be at least A tier when it's all said and done. I think the problem is that for many people, that will be too low.
I would like to express my gratitude for this community. Me like many other, this game has meant so much. We are nearing the end. I would like to say ggs and thanks for the memories!
My order since beyond light. S tier: 13, 14, 19. A tier: 15, 22, 23. B tier: 17, 20 C tier: 12, 16 D tier: nothing F tier: 18, 21 My argument for why 14 is S tier - Breach and clear and warmind cells were heavily supported as it was the last season for pre-nerf anarchy and warmind cells, it was the season where wells of light (if anyone remembers those) became decent, VoG was brought back and was very good, the splicer weapons were incredible, and the vex network aesthetic was great.
I think people are way too harsh on Season 18. It came with Arc 3.0 and it had King’s Fall which was really good. The activities weren’t that great, but Ketchcrash was pretty fun imo. Overall I would put it in C tier. Hunt should be down in D tier tho Wrathborn hunts were trash.
@@Munch2024 one of the biggest thing that ruined season 18 for me was the resilience bug and how Bungie did not fix it before the raid. I wanted to play arc titan for day 1 KF but couldn't without being 1 tapped by everything. Then ketchcrash and the scavenger thing just sucked as well as the weekly story just being lost sectors.
I’m very high and I’m watching this as I’m waking up, thank you Datto for all your years of content, I’ve only ever met you in game (patrol zone) once but I’ve been watching your videos since dark below, you are one of the main reasons I still love destiny. Thank you
Did you know: In Destiny 1 we actually got a raid for House of Wolves, it was the Skolas run of Prison of Elders, this was because upon completion if you had not already completed a raid you would unlock the raid achievement.
It was an endgame activity, but it was not a raid. Bungie was very clear with their wording that it was not a raid. Probably gave the achievement because it was the endgame equivalent for the dlc.
I think it's more that they've put lipstick on the pig for most people. Recent seasonal activities may be the best they've ever been, but I think a lot of people are less tired and more fed up with the core gameplay loops of Destiny 2 not being well thought out and/or rewarding. That's not to say you shouldn't enjoy the game, but I don't think it's accurate to say people are just tired and want to complain.
@@Eibon I do because i see this in every game. A new game comes out, it’s the greatest game of all time, time passes, game sucks, community hates everything about game/developer, game dies, restart. Helldivers is a about 6-8 months away from being a bad game
Thus is one of the worst takes I've ever seen. This game is a joke compared to what it used to be. People are tired of it because Bungie just continues to do a bad job.
Gonna be honest & a bit controversial, but looking back at it Season of the Drifter wasn’t that bad. Now don’t get me wrong, it wasn’t amazing, but outside of Reckoning it wasn’t that bad. The season’s biggest problem was definitely it putting all its motes in 1 Gambit shaped basket.
Season 10 might've introduced some cool things, but it stumbled every step of the way. Still remember the morale being at its lowest when, after getting so many snippets of Felwinter's story being built up to get his shotgun returning from D1, we got the door slammed on our face quite literally. Still remember the memes of that door with a raid boss health bar lmao.
I think I’m biased when it comes to to the beyond light year. I came back from a 2 year destiny break so everything was fresh but I also think weapon sunsetting also played a role. It made me excited for every single weapon that came out every season compared to now.
I remember Season of the forge because they expected you to be at light level to participate at all, i straight up dropped the game having come back with the intention of playing lol.
I didn’t play at all during Witch Queen for a variety of reasons and came back for Lightfall, and honestly I’m glad of it because I’ve been able to enjoy all of these really good seasons without feeling burnt out.
The thing about Warmind is they started bettering the sandbox by a lot. They buffed a lot of exotic weapons, mostly bringing graviton lance, sunshot, and risk runner closer to where they are today. They also buffed exotics, my favorite example is sunbracers. Sunbracers used to be better grenade and melee kill gives you grenade. They decreased ability cooldowns, increased super charge rate and ability damage. When we were limited to 2 primaries, it was nice to finally be able to use ability builds which weren't viable before due to long cooldowns and low damage.
Having been on the fringes of D2 when it was younger (played the base game and expansions, but not enough money for seasons) and not part of the community at large, it's really nice to heard others opinions on what the older seasons were vs what i expected them to be from the marketing Forge, Slicer, and Dawn are two seasons I wish i was around for, they sound so cool in retrospect
6:45 Warminds end of the season switch right before Forsaken launched was actually my most fun time. I loved the recent weapon change at the time. However I didn’t like forsaken weapons when they launched so that is why the little window right before is my favorite
9:06 Black Armory was actually called Season of the Forge at a time. Then Season of the Drifter was Joker's Wild, and Opulence was Penumbra. Bungie changed the way they named seasons in between Black Armory and Season of the Drifter.
I would put The Taken King campaign over Forsaken. The Taken King involved so much more of the world of Destiny compared to the Forsaken, which was basically just players running around the Tangled Shore where as in the Taken King we were going to The Cosmodrome, Mars and the Dreadnaught and including all of the Vanguard, Amanda Holiday and Eris with some cheeky involvement with the Reef and the constant back and forth we were doing with Oryx.
season of the haunted will be the best season for armor ornaments of all ... those red skulls are DOPE ! especialy at hunter witch cowboy clock from Spire dungeon , gives vibes of Ghost Rider :)) i still missing Colosseum :( .. that arena activity was really fun
The first two years was the transition period from a micro expansion dlc format to an overall solid main and 4 storyline experience format. Between labs and the absolutely solid raids as the base is already solid. Menagerie is an outlier since all of the weapons are solid to this day and austringer is my second or third most used pvp weapon to this day. Imo there's no bad seasonal story and the activities are less about the activity and more about the loot.
Regarding Season of Plunder, the Treasure Trawler activity was a big bummer, but Ketch Crash was just Fallen Ketch Menagerie, and I felt it was good for what it was. Some of the objectives were a little mid, but it was fun being a space pirate, tearing through an enemy ketch.
Arrivals probably my favourite because it still had older content like Zero Hour and Whisper, which i had alot of fun grinding. Aesthetically, Dawn was amazing.
Spire is so incredibly good, when you said "has one of the best encounters in the game" i genuinely don't know for sure which one you are talking about. Incredible raid
Y’know, it is quite interesting. As badly received as Lightfall was, the seasons for that year were actually pretty solid, aside from maybe Defiance. And as well received as Witch Queen was, its seasons were thought of as pretty mediocre aside from Seraph (I will defend Haunted to my dying breath however).
this year was pretty fun for me personally, as much as i enjoy the lore and story in destiny, they have always felt secondary to gameplay for me even since d1. Destiny stories at their best are somewhat intersting lol.
I find it funny how many people forget that Dares of Eternity, including all its weapons, as well as Forerunner were free. Only the dungeon and cosmetics were paid, and the big thing from the dungeon was Gjallarhorn, which was redesigned so that you only wanted one per team.
13:18 - Gambit should’ve been Destiny 2’s REAL Endgame/Esport focused if the Community gave it a chance & Bungie put more effort into it. Change my mind.
If they went heavier in the "roles" mechanic, made selected loadouts for each role in the competitive e-sports scenario it could easily have been the best competitive gamemode we've ever had.
@@maht.8016 I would 100% agree however, at least half of the roles are viable ( Collector & Invaders) and making it completely pointless. That would be the first thing they would need to tackle. How do we NOT have 4 invaders, collectors, etc etc .
I 100% agree. Gambit had THE most potential to be the best this game could offer, it just fell so short. I think that the 3 things the mode desperately needed was better loot, an endgame activity similar to gm's and trials (something like gambit prime, just implemented a little better), and better game balancing to make it so that 1 person (a goated invader) could carry the team to victory.
I’d say the only part I hated about haunted was each character got two missions where they failed first time than won the second time, it got old and I always said “I can’t wait till next week when it’s not take this L day”
throwback to whatever season had the glitch where we could do two fireteams in a raid. that shit was bundles of fun, probably the most fun ive had in a videogame like ever
I started play in the beta of the 1st game and played D1 religiously, when D2 beta came out I played and I played D2 religiously until warmind... and ever since then I was on and off. I only experienced like an 8th of what D2 went through, and I regret that but life is life. I had other things on my plate.
Season 19 is always rated very highly mainly for the story elements it used. Building up Rasputin and then losing him was very similar to what happened with Cayde in Forsaken. The raw emotion in the scene of Rasputin dying was very well done and strong. Then in comparison in the following season with Amanda dying the stakes were so low we never even knew why the cabal were kidnapping civilians and Amanda died when she didn't even need to story wise.
Man I love Destiny, the amount of memories I have playing this game over the years is insane. Easily 7k+ hours in D1, without even really playing Rise of Iron at all, but only around 2k in D2 because I just couldn't enjoy it as much. That isn't to say that the game is bad, its had its ups and downs. It's just the sheer amount of Destiny that I've played has definitely caused me to grow tired of it after a while. I will more than likely be playing The Final Shape. I want closure to this 10 year journey we've been on. But beyond that, I feel like the game will need to change quite a bit, an evolution if you will, to get me to continue playing. It'll be emotional, as I'm sure can be said for most of us here, to see it end. I'm not gonna say I'm disinterested to see where they go after TFS. As I said, there will need to be big changes for me to continue playing, but if those things do happen, and the over arching story after TFS is good, I could see myself dabbling from time to time.
As someone that also absolutely loved Arrivals I think I know why its so fondly remembered First, everyone was deep in lockdown and kind of accepted that was gonna be a case We had raid nights, because so much was going away now was the time to do all the Raids and get all the Exotics. Activity was fun, simple. Witherhoard pilled. I feel it was the moment where the game had the most, varied content. I don't play Destiny anymore because there is too much to do that "feels" like a chore.
I really think Seraph deserves A or S tier. the seasonal activity gave you a mini entry into deep stone crypt. and let you experience it. it gave us our first exotic with changing catalysts. and the story was emotional and super gripping. We got a deeper interaction with clovis bray and golden age technology's lore. I think season of plunder is a season everyone loves to hate. I simply just didnt interact with it but in retrospect. A bringing back of Eramis and battle across the shore was interesting. It's easily overshadowed by the other two seasons. Season of the Haunted was carried by the story as well. to an easy A tier rating. We were given a chance (through an interesting seasonal activity.) to relate to and understand the backstory of various characters including the crow dealing with who he used to be as Uldren Sov. Caital as sister to Dominus Ghaul. And Zavala's regret with his wife.
Realistic expectations aside, if TFS isn't the best expansion in Destiny history, or at least comparable to Forsaken/TTK, I don't have faith that Bungie is committed to delivering a good product. TFS is the final expansion in their 10-year saga, we have had over a year of blatant filler content, and Bungie had been cutting corners for years preceding Lightfall. They have accumulated plenty of resources/time to deliver an exemplary expansion, so if it isn't S-tier, what have they been doing for the past 5 years? Not to mention, Bungie has literally said that they are aiming for it to be as high-quality as Forsaken and TTK, so if they don't deliver to at least that level, they might as well be putting Destiny out to pasture.
I completely agree that lightfall was better than beyond light and shadow keep. I think it gets way more hate than it deserves. It deserves hate but it wasn't THAT bad
This is what I say all the time. Lightfall was bad and deserve hate because it has been hyped for 3 years. It’s more disappointing but it’s not worse than BL or SK.
I remember when this game first launched 7 years ago and Datto made his initial review, he recalled the EXACT same concern of him telling TimTheTatMan that the best way to level up was with public events... And him saying that same story today when reviewing season 1 just hit me with nostalgia. Never change, Datto.
Man I loved destiny 1, I didn't raid or anything but I did a lot of PvP. When D2 came out I was so salty, it was just so bare bones on release. Sitting there grinding boring ass public events.. ugh. I love the game now and it feels like it's in a great spot but early on.. eesh.
yep and now leveling doesn't even matter so there's no point for veterans do to any content
That's some actual trauma haha
They wouldn't even let us get to 2000, 1800 just pissed me off@@youraveragehotdog6836
So happy Tim the incel Man is irrelevant and getting broker by the day. Womp womp 🙏🏾
Season of Plunder (aka pirate season) being placed in the High C tier is a glorious pun that I don't think enough people realize or appreciate
Jesus Christ
Wow that’s holarious
It wasnt that bad but whatever. It just didnt got a dungeon like the other seasons.
@@GeoGyf Did... did you not get it
I don’t think it was an intentional pun
Screw season and expansion tier lists, I wanna see a Lore book tier list.
Post this on a byf video
Nerd 🤓 (squaky dog toy sound)
Based
Datto make a guide on how to read, it's the hardest content in the game, seemingly no one can do it
We all know where truth to power is going
I started in Arrivals and honestly it was the best for me. It had the most content, plus it was the last season before everything got sunset
*EDIT:*
Since people aren't understanding, I started playing D2 in Season of Arrivals as it was on the xbox gamepass at the time. I had the experience to play every single piece of now sunset content. All the old DLC, all the old content. I do miss the exotic missions, and campaign missions on Titan. And honestly Curse of Osiris wasn't bad; especially fighting Panoptes. The one strike that had the giant cyclops was good too. Hell, getting to enjoy Black Armoury was great too, still have some of my BA weapons in the vault.
The menagerie was the best activity to play, Gambit had Reckoning and Gambit Prime (I miss prime) and most importantly I had the option to get Bad Juju and Sagira's Shell legitimately through their associated quests.
All in all, as a player who started on the Gamepass; I had a LOT of content to enjoy
Insane take. How did Arrivals have more content than Witch or Opulence?
@@boingbong7348you could do way more stuff in the game compared to when Witch released lol
@@boingbong7348 It's not the season itself but the state of the game during that season. Everything felt cohesive and complete from the vanilla content up to Shadowkeep + Arrivals because the game was still a complete product and not a buggy Frankenstein's monster like it is today.
Arrivals by itself was nothing special, quite bad in fact compared to seasons nowadays but the game and the content itself was arguably at its peak.
@@Snikerosno it wasn't. No content from those first three years except raids is on par with post BL content. Yeah it cohesively had all the campaigns and they were all shite
@@Jereb343 you think bl content was better than the vaulted content? Yo let me have some of what your smoking
Arrivals should be at least A-tier. It was hands-down the single best time to play the game.
Public event seasonal activity
@@mrlunar62 any different to other seasonal activities how? they all suck as much as public events
The best part about the season was playing everything that wasn't a part of the season. IMO B rank is waay too generous.
@@mrlunar62except it was dope cause all the planets were changed with new music
@@youraveragehotdog6836 but it was worse. At least we’re getting an actually “activity” and not just a public event
Curse of Osiris location we couldn’t even use our sparrows. I knew right then it was gonna suck
I forgot about that! That destination was so lame lmao
And it was apparently due to a bug that if a sparrow was spawned in that destination it would crash everyone's game and the server running the instance. A bug they never fixed until they announced they were sunsetting the destination.
Not to mention just how massive and zoomed the map was of the location to make it seem the space was so much larger
locations not letting you use sparrows is a silly thing to have a doomsday mindset about. Dreadnaught wouldnt let you use sparrows and it was a fun destination.
@@MatchBoxxxx The weapons sucked, I feel like alot of the playerbase didnt bother with the raid lair, two tokens and a blue, brother vance is a cuck
Splicer was one of the greatest seasons. I will die on this hill.
Yo agreed. EASILY high A tier. Only complaint is that in the matchmade seasonal activity enemy density was not up to par. I would spend a lot of time standing around waiting for dudes to spawn, run up to them, only for four people to rocket them to bits before I could do anything fun with them. Aside from that just about everything was perfect. I love it so much
that was the only season I skipped lol
@@dirtydan4492
Yay another gambit seasonal activity followed by grinding the same single mission over and over again… nostalgia goggles are real
One of my people 🫵👌
@@JA-kr1lz besides gambit activity isn't this literally every season? Grind the same activity over and over?
Season of the Worthy just made me so sad, I played so much during Season of Dawn, guns were cool and had some nice perks and then Worthy had Warmind Cells but locked behind trash guns imo... Not to mention the sheer server instability still gives makes me shiver in terror..
It did have a really cool aesthetic though, I guess it has that
ye, i quit d2 during worthy until recently where friends dragged me back into the game
that was the most recent time i ever quit destiny for an extended period, it was just so dog, even with how bad things have gotten such as plunder i never took as long a break as i did in worthy or curse of osiris because they were intolerable
lets have the main playlist be a public event that requires more than 3 people then proceed to never give you the required amount 80% of the time
Worthy is when I called it quits. Loving Final Shape though
Seraph below Dawn is just a crime but I agree with most of the rest.
dawn was better than seraph by far
I think Black Armory should be A and I get that the activity wasn't anything crazy and it was very bare bones but we had Scourge, Niobe labs, some of the most iconic legendary weapons ever and also some of the most iconic exotics ever. Izanagi's, Le monarque, Anarchy, Jotunn, Last word. I personally also liked the difficulty in the day one volundr forge, though I understand that I am in the minority. It was marketed as an extension to the endgame so I was expecting that difficulty to be honest.
The weapons hard carried Forge for me, I didn't really like Scourge but the weapons were so good that it's an easy A tier
@@Captain_Yata I respect that. I personally loved Scourge but it's all down to personal preference.
@anthonypotamitis7049 Yeah, I understand why people do like it, it's very different from other raids I just never really connected with it is all :)
HELL YEAH!! Getting more Mithrax was amazing. I enjoyed being painted a picture of the monster that shakes off the rot of death and calls itself “Saint”
I personally loved the Beyond Light expansion. Maybe it’s just my love of snow but it was super fun, got to learn more about the fallen and the exos
Season 10 was a tough season, but one of my favorite story beats of all time was finding out Lord Felwinter's true origin, so that was definitely points for me
I loved the liar lore book so much. It’s actually a great piece of writing. Shame the door bug happened though
Season of the Splicer in B tier is a travesty
I remember 6 enemies spawning every 30 seconds in a 6 man activity and usually getting zero kills a run
@@rythis155facts B is the highest you could give splicer
@@smilyl6049but the gun it give is so good
chroma rush AR
@@minhnguyen-fs2iv And? A gun alone isn't enough to get a gun a higher tier.
@@minhnguyen-fs2ivis it though? It was like an alright weapon. Ignition code was really good but promotes a super boring playstyle
The way I see Forsaken as a season is the Dreaming City and its content, which was very good. My reasoning, it had a 36 week narrative, 3 repeatable story missions, a new location and a public event.... sounds like a season to me
Splicer was the season that got me back into the grind. And I honestly enjoyed it for once in D2.
The story for splicer was one of the best destiny has ever told, the content was probably on par or slightly below season of the chosen, but the story elevated it so much.
seraph had one of the best story lines for a season easy S
You know what I really appreciate about this tier list? The tier distribution. I’ve seen so many lists on various topics where people absolute over saturate S and F (s especially) to the point where the entire tier means nothing. This having basic bell curve shape with only a couple very notable entires at the top and bottom actually makes it feel like a useful tier list to refer back to.
I'll say this about Dares of Eternity, it remains the only other casual PVE activity that you can do with more than 3 people besides Gambit lol
Arrivals is easily my favorite season. I have so many hours spent on the game that summer. The game was in such a good state with things like farmable raids and etc.
Season arrivals was really good, the tension of the pyramids showing up, the activity was fairly fun, umbral engrams made the loot chase fun. We got gnawing hunger this season in its best form. We also got all raids for farmable loot so it was the biggest mass raiding in the community ever
im sure the discussion around this video will be civil thanks datto for the opinion
Defiance being that high is crazy, season of Amanda dying and killing cabal
Season of Plunder was a great story. Seeing Mythrax duke it out with Erasmus was a banger. But the activities I fondly remember actually dozing off at my desk during the activities, especially when forced to do either 5 regular or one master ship stealing activities.
59:06 the only good thing about the entire Shadowkeep “expansion” Was the final cutscene where we talked to our mirror selves. The final mission was neat with the flashback enemies and nightmare fights inside the pyramid ship. That’s it though.
I totally agree with Datto that we didn’t get true great expansions/campaigns until we got Witch Queen. Before then campaigns were always full of busy work… with just as many patrol zone activities as actual missions.
Witch Queen campaign was really amazing for many reasons but mainly because we had a great story we pushed through mission after mission until the end… without constant breaks to do random open world stuff.
Lightfall Campaign had some shortcomings story wise. It should not have focused on gaining Strand as 90% of the campaign… however even Lightfall compared to old campaigns were much better because we still had unique fun, challenging (on legend) missions that were all actual story missions and wasn’t full of busy work.
From the info we have about Final Shape… it looks like Bungie took all the feedback regarding old campaigns and especially the issues with Lightfall to create a great final campaign. For example… we are fully unlocking the Prismatic Subclass during the first mission (versus just before the final mission in Lightfall). We start with a strong prismatic kit with a good variety of options to experiment with and enjoy throughout the campaign, versus only really enjoying post campaign. We do unlock more options to add to our Prismatic subclassses exploring the Pale Heart and as campaign mission rewards… but when looking at the chart we were shown we start off with a truly large portion of fragments, aspects, supers, abilities to mix and match and unlock the smaller remainder as we go through the campaign. I believe this choice has to have been as a result of the huge backlash Bungie got for focusing so heavily on unlocking Stand during the Lightfall… instead of on the actual story (conflict/enemies) like they did properly in Witch Queen. I really do have high hopes for the Final Shape campaign as a result!
seeing this has reminded me of all the strikes we lost from this game and made me sad. Running master strikes during shadowkeep like Garden world was peak destiny 2 for me. I had just bought my first real PC for gaming and switched over from console gaming. I had joined a discord that now is the place i go to to speak to people who are now my closest friends on a daily basis. I've even traveled interstate to meet the ones who lived in the same country as me. all from playing D2 shadowkeep in 2019/2020
season of arrivals is when i truly woke up to the inner workings of the game and gained a much deeper understanding of what i was playing. that season was the best season of my life on this game. what a time that was... wish i could catch those feelings again.
Season of the Chosen will always be my favourite.
The season I came back to. Goated.
I played every day that season. All my friends were playing, I started doing solo dungeons, GMs, flawless raids. Hell of a season
@@caydesmith7021 You forgot about 12 man activities. The entire season was back to back amazing
I remember it fondly being my first full season after coming back, I came back around halfway through season of the hunt. The good old days when I had no responsibilities.
I didn't play Opulence until after Shadowkeep, so I didn't get to rip the chest multiple times in the Menagerie before it was patched, but I still found it to be the best seasonal activity for years.
Plunder was incredibly fun. The energy was very high seas swashbuckling adventures, and having our third and final Light 3.0 class brought the balancing act home nicely. 41:44
That seraph final cutscene moment was just so good that it immediately gets an extra rating tier for me. It belongs in s tier
Glad to see some respect put on The Taken King. I know a lot of people argue it's nowhere near Forsaken, which I disagree with. Maybe I can get on board with "Forsaken is better", but it's still close for me. Both expansions dropped at a time where Bungie's back was against the wall and they had to prove to players that Destiny was still worth sticking with. And they both did, but I think it mattered even more for TTK. If TTK did not knock it out of the park the way it did, we never would've even made it to Forsaken. I genuinely think the franchise was doomed if TTK didn't perform. I'm sure you could argue it was the same case with Forsaken too, again I just personally felt the stakes were higher with TTK.
The Final Shape is in a very similar situation as those two expansion were, where Bungie needs to prove with it that this game is still worth playing and that they're not done yet. I know sentiment is extremely low right now and faith in Bungie is borderline non-existent, but I do think TFS will be at least A tier when it's all said and done. I think the problem is that for many people, that will be too low.
I also think forsaken is better but people disrespect TTK way too much. It’s literally almost a tie between them and nothing can come close.
I would like to express my gratitude for this community. Me like many other, this game has meant so much. We are nearing the end. I would like to say ggs and thanks for the memories!
My order since beyond light.
S tier: 13, 14, 19.
A tier: 15, 22, 23.
B tier: 17, 20
C tier: 12, 16
D tier: nothing
F tier: 18, 21
My argument for why 14 is S tier - Breach and clear and warmind cells were heavily supported as it was the last season for pre-nerf anarchy and warmind cells, it was the season where wells of light (if anyone remembers those) became decent, VoG was brought back and was very good, the splicer weapons were incredible, and the vex network aesthetic was great.
nah 14 is definitely S tier, no argument there. People loved it.
I think people are way too harsh on Season 18. It came with Arc 3.0 and it had King’s Fall which was really good. The activities weren’t that great, but Ketchcrash was pretty fun imo. Overall I would put it in C tier. Hunt should be down in D tier tho Wrathborn hunts were trash.
@@Munch2024 one of the biggest thing that ruined season 18 for me was the resilience bug and how Bungie did not fix it before the raid. I wanted to play arc titan for day 1 KF but couldn't without being 1 tapped by everything. Then ketchcrash and the scavenger thing just sucked as well as the weekly story just being lost sectors.
Season of Splicer is S tier, the only storyline I’ve been eager to see the next part of every reset
@@youraveragehotdog6836 lmao. This is the definition of that "stop having fun" meme.
Came across this video after The Final Shape. I can confidently say that it's S+ expansion.
Same
As someone who plays both PvE and PvP, Season of the Lost was one of the best times to play Destiny. 30th Anniversary elevated it too.
I’m very high and I’m watching this as I’m waking up, thank you Datto for all your years of content, I’ve only ever met you in game (patrol zone) once but I’ve been watching your videos since dark below, you are one of the main reasons I still love destiny. Thank you
Did you know: In Destiny 1 we actually got a raid for House of Wolves, it was the Skolas run of Prison of Elders, this was because upon completion if you had not already completed a raid you would unlock the raid achievement.
It was an endgame activity, but it was not a raid. Bungie was very clear with their wording that it was not a raid. Probably gave the achievement because it was the endgame equivalent for the dlc.
The Final Shape ended up being S Tier tbh.
I think the lack of star power in the current season is the fact that we get so many awoken seasons. Or they’re just in it too much.
This tier list proves D2 isn’t bad now. People just are tired of it and look for an excuse to complain. Personally still love it
I think it's more that they've put lipstick on the pig for most people. Recent seasonal activities may be the best they've ever been, but I think a lot of people are less tired and more fed up with the core gameplay loops of Destiny 2 not being well thought out and/or rewarding.
That's not to say you shouldn't enjoy the game, but I don't think it's accurate to say people are just tired and want to complain.
@@Eibon I do because i see this in every game. A new game comes out, it’s the greatest game of all time, time passes, game sucks, community hates everything about game/developer, game dies, restart. Helldivers is a about 6-8 months away from being a bad game
the seasonal model has just outdone its stay imo
Thus is one of the worst takes I've ever seen. This game is a joke compared to what it used to be. People are tired of it because Bungie just continues to do a bad job.
Think you nailed the final shape placement ;)
I got to rank 7 in season 10. Season 11 brought me back into the game.
Gonna be honest & a bit controversial, but looking back at it Season of the Drifter wasn’t that bad. Now don’t get me wrong, it wasn’t amazing, but outside of Reckoning it wasn’t that bad. The season’s biggest problem was definitely it putting all its motes in 1 Gambit shaped basket.
it didnt put enough in the basket, we never got a new map
Season 10 might've introduced some cool things, but it stumbled every step of the way. Still remember the morale being at its lowest when, after getting so many snippets of Felwinter's story being built up to get his shotgun returning from D1, we got the door slammed on our face quite literally. Still remember the memes of that door with a raid boss health bar lmao.
I think I’m biased when it comes to to the beyond light year. I came back from a 2 year destiny break so everything was fresh but I also think weapon sunsetting also played a role. It made me excited for every single weapon that came out every season compared to now.
I remember Season of the forge because they expected you to be at light level to participate at all, i straight up dropped the game having come back with the intention of playing lol.
The Menagerie was the greatest thing Destiny 2 added. Season of Opulence was GOATED.
I didn’t play at all during Witch Queen for a variety of reasons and came back for Lightfall, and honestly I’m glad of it because I’ve been able to enjoy all of these really good seasons without feeling burnt out.
The thing about Warmind is they started bettering the sandbox by a lot. They buffed a lot of exotic weapons, mostly bringing graviton lance, sunshot, and risk runner closer to where they are today. They also buffed exotics, my favorite example is sunbracers. Sunbracers used to be better grenade and melee kill gives you grenade. They decreased ability cooldowns, increased super charge rate and ability damage. When we were limited to 2 primaries, it was nice to finally be able to use ability builds which weren't viable before due to long cooldowns and low damage.
As a viewer from the future, imo, TFS was the best expansion literally ever.
Having been on the fringes of D2 when it was younger (played the base game and expansions, but not enough money for seasons) and not part of the community at large, it's really nice to heard others opinions on what the older seasons were vs what i expected them to be from the marketing
Forge, Slicer, and Dawn are two seasons I wish i was around for, they sound so cool in retrospect
Hello, man from the future looking back, I would give Final Shape an overall high A+
"It's probably not going to be up here"
It was definitely up here
6:45 Warminds end of the season switch right before Forsaken launched was actually my most fun time. I loved the recent weapon change at the time. However I didn’t like forsaken weapons when they launched so that is why the little window right before is my favorite
9:06 Black Armory was actually called Season of the Forge at a time. Then Season of the Drifter was Joker's Wild, and Opulence was Penumbra. Bungie changed the way they named seasons in between Black Armory and Season of the Drifter.
I would put The Taken King campaign over Forsaken. The Taken King involved so much more of the world of Destiny compared to the Forsaken, which was basically just players running around the Tangled Shore where as in the Taken King we were going to The Cosmodrome, Mars and the Dreadnaught and including all of the Vanguard, Amanda Holiday and Eris with some cheeky involvement with the Reef and the constant back and forth we were doing with Oryx.
Interesting perspective. Opinions that may put Forsaken higher than The Taken King was due to the quality-of-life improvements.
7:30 Season the the Outlaw was the one that came out with Forsaken. You could say they were one in the same at the time.
The big thing for me at least for season of defiance that it will hold a special place in my heart is Lance's passing. Legend lost too soon
Future viewer here :3. Final Shape good. Like really really good. Could be A+ or S-
Watching this post Final Shape release, it gets A++. Personally better than Witch Queen and Forsaken (yeah yeah) but not as good as Taken King.
My opinions on all of the Destiny 2 seasons has finally arrived
Can't wait to see the next tier list considering TFS is now basically S tier
Love the new mix of content
I started on Season 20 and I don't regret anything
lucky you probably actually enjoy the game
@@youraveragehotdog6836 I do! 1700 hours later, and I'm still having fun
season of the haunted will be the best season for armor ornaments of all ... those red skulls are DOPE ! especialy at hunter witch cowboy clock from Spire dungeon , gives vibes of Ghost Rider :)) i still missing Colosseum :( .. that arena activity was really fun
definitely agree, i do think season of the hunt still had some really solid ornaments too
The first two years was the transition period from a micro expansion dlc format to an overall solid main and 4 storyline experience format. Between labs and the absolutely solid raids as the base is already solid. Menagerie is an outlier since all of the weapons are solid to this day and austringer is my second or third most used pvp weapon to this day. Imo there's no bad seasonal story and the activities are less about the activity and more about the loot.
Regarding Season of Plunder, the Treasure Trawler activity was a big bummer, but Ketch Crash was just Fallen Ketch Menagerie, and I felt it was good for what it was. Some of the objectives were a little mid, but it was fun being a space pirate, tearing through an enemy ketch.
Arrivals probably my favourite because it still had older content like Zero Hour and Whisper, which i had alot of fun grinding. Aesthetically, Dawn was amazing.
Season of the Arrivals was one of my favorite seasons. It was right when I was getting back into the game after a break and it was fun to grind.
I had a break from like season 7-10. So season 10-11 were my favourite seasons ever. Had so much to do and the seasonal stuff was fresh and great
Seraph and Splicer hit spectacularly. I’m heavily biased because I’m cowboy and Rasputin-pilled.
Mithrax and Saint shined in splicer.
Spire is so incredibly good, when you said "has one of the best encounters in the game" i genuinely don't know for sure which one you are talking about. Incredible raid
S11 was hype. I still remember slaying out with witherhoard, ikelos smg, and falling guillotine
Lost, Arrivals, and Splicer in B tier is heinous, some of the absolute best seasons in the game.
“Definitive” my ass
Putting the best season (splicer) in b is fucking crazy
Playing the Taken King for the first time was easily the best Destiny experience I’ve ever had.
That guy on the bottom right is directing sooo many spaceships. What a working horse 😲
Would love to see the updated ranking from Datto
Y’know, it is quite interesting. As badly received as Lightfall was, the seasons for that year were actually pretty solid, aside from maybe Defiance. And as well received as Witch Queen was, its seasons were thought of as pretty mediocre aside from Seraph (I will defend Haunted to my dying breath however).
Negative community sentiment impacted the reception that Lightfall seasons received.
its just stale for a lot of people, seasons have felt the same since beyond light. no seasonal activity is fun and the weapons all suck
this year was pretty fun for me personally, as much as i enjoy the lore and story in destiny, they have always felt secondary to gameplay for me even since d1. Destiny stories at their best are somewhat intersting lol.
@Datto Video idea. What have you spent overall on Destiny 2?
I find it funny how many people forget that Dares of Eternity, including all its weapons, as well as Forerunner were free.
Only the dungeon and cosmetics were paid, and the big thing from the dungeon was Gjallarhorn, which was redesigned so that you only wanted one per team.
13:18 - Gambit should’ve been Destiny 2’s REAL Endgame/Esport focused if the Community gave it a chance & Bungie put more effort into it.
Change my mind.
If they went heavier in the "roles" mechanic, made selected loadouts for each role in the competitive e-sports scenario it could easily have been the best competitive gamemode we've ever had.
Bad take
@@maht.8016 I would 100% agree however, at least half of the roles are viable ( Collector & Invaders) and making it completely pointless. That would be the first thing they would need to tackle.
How do we NOT have 4 invaders, collectors, etc etc .
@@sksturm95 explain
I 100% agree. Gambit had THE most potential to be the best this game could offer, it just fell so short. I think that the 3 things the mode desperately needed was better loot, an endgame activity similar to gm's and trials (something like gambit prime, just implemented a little better), and better game balancing to make it so that 1 person (a goated invader) could carry the team to victory.
I’d say the only part I hated about haunted was each character got two missions where they failed first time than won the second time, it got old and I always said “I can’t wait till next week when it’s not take this L day”
throwback to whatever season had the glitch where we could do two fireteams in a raid. that shit was bundles of fun, probably the most fun ive had in a videogame like ever
anyone keep watching that worker glitching out to the left of the tier list lol
Early marketing material had foresaken as Season of the Outlaw, and the season pass as season of the forge, jokers wild and penumbra
I started play in the beta of the 1st game and played D1 religiously, when D2 beta came out I played and I played D2 religiously until warmind... and ever since then I was on and off. I only experienced like an 8th of what D2 went through, and I regret that but life is life. I had other things on my plate.
Season 19 is always rated very highly mainly for the story elements it used. Building up Rasputin and then losing him was very similar to what happened with Cayde in Forsaken. The raw emotion in the scene of Rasputin dying was very well done and strong. Then in comparison in the following season with Amanda dying the stakes were so low we never even knew why the cabal were kidnapping civilians and Amanda died when she didn't even need to story wise.
Man I love Destiny, the amount of memories I have playing this game over the years is insane. Easily 7k+ hours in D1, without even really playing Rise of Iron at all, but only around 2k in D2 because I just couldn't enjoy it as much. That isn't to say that the game is bad, its had its ups and downs. It's just the sheer amount of Destiny that I've played has definitely caused me to grow tired of it after a while. I will more than likely be playing The Final Shape. I want closure to this 10 year journey we've been on. But beyond that, I feel like the game will need to change quite a bit, an evolution if you will, to get me to continue playing. It'll be emotional, as I'm sure can be said for most of us here, to see it end. I'm not gonna say I'm disinterested to see where they go after TFS. As I said, there will need to be big changes for me to continue playing, but if those things do happen, and the over arching story after TFS is good, I could see myself dabbling from time to time.
As someone that also absolutely loved Arrivals I think I know why its so fondly remembered
First, everyone was deep in lockdown and kind of accepted that was gonna be a case
We had raid nights, because so much was going away now was the time to do all the Raids and get all the Exotics.
Activity was fun, simple.
Witherhoard pilled.
I feel it was the moment where the game had the most, varied content.
I don't play Destiny anymore because there is too much to do that "feels" like a chore.
I really think Seraph deserves A or S tier. the seasonal activity gave you a mini entry into deep stone crypt. and let you experience it. it gave us our first exotic with changing catalysts. and the story was emotional and super gripping. We got a deeper interaction with clovis bray and golden age technology's lore. I think season of plunder is a season everyone loves to hate. I simply just didnt interact with it but in retrospect. A bringing back of Eramis and battle across the shore was interesting. It's easily overshadowed by the other two seasons. Season of the Haunted was carried by the story as well. to an easy A tier rating. We were given a chance (through an interesting seasonal activity.) to relate to and understand the backstory of various characters including the crow dealing with who he used to be as Uldren Sov. Caital as sister to Dominus Ghaul. And Zavala's regret with his wife.
i played season of opulence and i never bugged it, still one of my favorite seasons to this day if not THE top.
Realistic expectations aside, if TFS isn't the best expansion in Destiny history, or at least comparable to Forsaken/TTK, I don't have faith that Bungie is committed to delivering a good product.
TFS is the final expansion in their 10-year saga, we have had over a year of blatant filler content, and Bungie had been cutting corners for years preceding Lightfall. They have accumulated plenty of resources/time to deliver an exemplary expansion, so if it isn't S-tier, what have they been doing for the past 5 years? Not to mention, Bungie has literally said that they are aiming for it to be as high-quality as Forsaken and TTK, so if they don't deliver to at least that level, they might as well be putting Destiny out to pasture.
Rise of Iron Deserves S Tier for me, it was incredible considering it was made by a small team and had one of the best raids/puzzles we've ever had.
I completely agree that lightfall was better than beyond light and shadow keep. I think it gets way more hate than it deserves. It deserves hate but it wasn't THAT bad
This is what I say all the time. Lightfall was bad and deserve hate because it has been hyped for 3 years. It’s more disappointing but it’s not worse than BL or SK.
I had amazing personal experiences with beyond light, as it was the first expansion I experienced as it launched
good takes I mostly agree and props to the editor for adding year / length of season was a nice touch
I miss my Steelfeather Repeater. Every time season 9 is brought up, it’s the only thing I think about