Back in my day we didn't have any fancy Assaultron heads, if we wanted to get radiation, we did it the hard way and just sat down in the megaton nuke puddle. And we didn't complain one bit!
Oxhorn, I was going to either move on or leave a snarky comment about how useless sludge is even after your efforts to discuss it, but frankly...bravo. Because no one else I've watched even discussed sludge. Wrote it off as useless, probably without testing, and ignored it. You, actually tested it and proved it to be useless beyond a doubt. Hats off to you.
I don't know how you do it....but you keep coming up with great ideas...and I like the way you describe things and show us how it works.....very helpful. Thanks
Strong Sludge is the best with a high rad build. Base 10 Strength - 1 from chems + 1 SPECIAL book = base 11, 12 with the bobble head, 14 in the day with solar powered. You can have +1 to +3 more from the Scav magazine in Nuke World if you get rid of all your caps (easy to do outside of survival by converting your caps into ammo, and can be done in Survival, but with more work - shipments being the ideal unit of exchange for weight). So, 12 to 17 based upon time of day and caps. Then, gear. Obviously, +1 from Army Fatigues or a Baseball outfit, as they go under armor and can take ballistic weave. With 5 of the same you can get +5 strength from Fortifying (18-23). But, with a high rad build, you can use Unyielding and Rad Powered pieces as well. If you keep your rads at 75% (do NOT take the 2nd rank of Solar Powered or the 4th rank of Ghoul), you can even continue to use stim packs without removing the Unyielding buff. Each Unyielding adds +3 to all Stats (up to +15 All), and Rad Powered adds +0 to +7 Strength depending on rads - +5 Strength at 75% rads if you are mixing and matching (and you can't really play the game below that). So, we are talking 28-33 with Unyielding, and a reasonable range of 38-43 Strength with Rad Powered. The Atom helm goes well, since at that level of rads you will have +4 Intelligence as well which is great for leveling quickly with Unyielding armor. I find, however, I am happier with a Ballistic Weave hat for the extra defense (I go with the Luck one). Most people will have to build/mix match for much of the game. Martyr and Bolstering armor are good fill-ins and Bloody weapons become the best you can have. The key to such a build (melee, obviously) is to maximize HP (life giver, not letting the Vault 81 molerats touch you, max Endurance) and resistances. You are a glass cannon, so every bit matters. Also, since your max HP is 25%, you continually get the effects of Hancock, Cait, and Strong's companion perks AND regularly get the benefits of Nerd Rage and Curie's perk regularly (they go off at 20% and 10% health, which you will see much more often). Obviously, you go Pack/Disciple in Nuka World for Pack Power and to get the Instigating Disciple Blade from the Disciples. This was literally my favorite play through - except for those stupid invisible assaultrons you can't just Blitz in on. Obviously, such a build LOVES Strong Sludge (and Chems, and Booze). The agility one is nice, but doesn't really add to the build, the resistance one is good (every bit matters), and the HP one is the worst of the four except for an early level game where the character's rad res is already nothing.
Good strategy I was gonna post something similar. With Grilled hermit crab you get strength and the booze perk double effect if you drink dirty wastelander you also get strength. Also you can take either Buffjet or Bufftats (I prefer the latter) and Psychobuff together with Chem perks and Armor Misc to help to increase strength. Only thing you miss out on is Mysterious Serum cause it removes rads but gains 5 strength. Children of Atom's perk is great as well I cheat with the console there lol. Thanks for your post I didn't know about the percentage and rad powered numbers. I knew the more radiated you were it gave more but not exact numbers. I like that helm as well for intelligence since you level faster that way. I don't use Martyr because I use the nerd rage and it'll glitch my game and not slow time if I have that perk for whatever reason. If you wanna sneak still with high rads Calmex still works as well lol
Good things all around. I actually find in play the chems I end up taking the most are Rad-X, Med-X, and Jet or Ultra Jet. With Strength in the 30's with extra buffs, I'm already killing things with almost every hit anyways (Indigo Shock-Rocket Rockville Slugger in the high 700's base ballistic). Damage resistance, rad resistance, and slowing time - defensive chems - are what I find I need most often. Rads are the worst - since to fix them you have to remove some (always too many) and then get rads back to where you want them. Cooked Mutant Hound meat is the best, since it removes fewer rads than Rad Away. Made it worth while to actually take the Rad Resistant perks (though that also slows getting re-radded) and I usually keep lead on the legs (Weighting on the arms, and Pneumatic on the torso). Even Psychobuff (my go-to) is there for the extra HP more than the damage. Sleeping with a romance (+15%), eat some squirrel soup (+2%), flip to the cowl (+4 Intelligence), Road Goggles (+1 IN), on your base 11 from 10+bobble, with a companion (+5% with magazine from Goodneighbor hotel), at night (+3IN from Night Person), +5 IN from Berry Mentats. That is +22% XP on top of IN 39 will let you craft through all your crafting supplies and really pile on the XP. This is particularly powerful if you build your settlements to produce water, tato, corn, and mutfruit for Vegi Starch followed by cooking all your stored up meats, chems, or building a new settlement up. Also good right before you turn in major quests or a set of quests.
Good info Oakspar. I've discovered that cooked mutant hound meat doesn't heal rads on survival mode. I haven't found a good alternative that works on survival. Do you know any?
Yes please, more videos of you testing various things in the wasteland. No preference, just testing out weapon and armor combos, food, drink, any concoction
I love these experiment videos as well. I'd love to see one about the laser musket. I'm not convinced that it does as much damage as it says it does. At six cranks with perks and Tesla power armor, it should be more powerful than a gauss rifle, but I don't think it is.
Yeah a fully upgraded laser musket plus the Tesla T-60 power armor does a bit more damage than a fully upgraded gauss rifle. That may seem unbalanced, but bear in mind that you need Science 3 for the six cranks, so a fully pimped out laser musket is not available early. While it shoots fusion cells which are cheaper than 2mm EC, it shoots six at a time, so the per shot ammunition is almost twice as expensive (and also a bit heavier if you're playing survival). Lastly the six-crank reload is both long and awkward, so the gauss rifle is going to feel much more practical if you're under any pressure to make follow-up shots. Aaaaand the laser musket can't be silenced. All in all the gauss rifle is still the best sniping weapon in the game. The laser musket is great to have as a back-up, for when you absolutely need one shot to be as damaging as possible and the target is weaker to energy damage.
Thank you for covering an interesting topic. I agree that the sludge is useful only in certain particular types of situations, gathering extra loot being probably the best example. Up'ing your health may be useful if you've already taken a lot of radiation or if having extra health is the only way you can handle an enemy in order to complete a quest you can't afford to - or don't want to - postpone. You surprised me with another quite useful piece of information. The assaultron head, I've had it sitting in a box at Home Plate for a long time, thinking I was supposed to use it as the head for a robot I would create at the robot station, but now I learn that the head is a weapon. That's what you get when you don't remember to test things - all things! - that you find. :)
You should have taken the time to check how it went as it increased to show what the lowest effect of use required, as to allow the player to make best control of their rads to get most hps and the rad use, and maybe even compare it to the gear that requires low health/rads and stacking of these things to get best result with both and things of that nature.
I don't know about anyone else but when that grenade in the beginning of this sent that mirelurk flying I just had to rewatch it like 5-6 times. Something about flying dead things and ragdolls just makes me laugh every time!
I've been testing a radiation build recently taking advantage of the Inquisitor of Atom perk, Atom's Bulwark, and the Inquisitor's Cowl. On a melee build with Atom's Judgment it's been a lot of fun. Never really looked at the sludge recipes. They'll make a fine addition to that build. Thanks for the tips.
Ox, you don't get sludge items for the effects, you get them for the +148 radiation you take, when you use them! With maxed out Ghoulish Perk this is usually better then a stimpack. Especially on survival, for obvious reasons. And don't forget the Items, that give you bonuses based on your rads: - Rad Powered - Legendary effect gives you bonus strength (like strong sludge) - Inquisitor's Cowl - Unique item that gives you bonus intelligence on rad - Atom's Bulwark - Unique Marine Chest armor that gains bonus defence stats with radiation Rad builds are insane, at higher lvls you become nearly immortal due to the constant regeneration.
Your jetpack and like some of the other categories in the chem station were modded weren't they? I know you weren't wearing power armor so I know it's not a power armor jetpack
I believe these items are mainly intended for a rad-based build. There's a lot of weapons and armors and even perks which scale with rads. Sludge could complement a build/loadout.
you forgot to bring up the fact that condensed fog is essentially a limited resource, since condensers are flora objects, and flora objects only respawn when the cell resets, and how they essentially never replenish because they're mainly located in settlements where they'll never get to reset. there is a mod that fixes this eggregious oversight. www.nexusmods.com/fallout4/mods/14999/?
video requests : dungeons to loot from, becoming Rich in fallout 4, settlement essentials where you talk about how long it takes for a looted location to respawn items
Ryan Lavaley West Everet Estate, go to the relay tower OMC-810 to the east then go to Med Tek research then go back to the estate, loots and supermutants respawn each time and as well as legedaries.
you mentioned carry weight strategies. heres mine. automotron, wasteland workshop, and beastmaster mod. beastmaster allows you to turn your WW creatures into animal companions similar to dogmeat. it also allows you to take them along with a normal companion. so make an actuated protectron with a carry weight of 450 as your normal companion. then capture, and tame a brahmin for a carry weight of 350, along with the players carry weight that could be well over 1k. you can clear out any dungeon in the entirety of Fo4 in one run.
Seems to me these would synergize well with a Children of Atom character taking advantage of the Robes of Atoms Devoted and the Inquisitor of Atom perk. the hidden effects of those robes are nice.
Oxhorn you are my favorite TH-camr and I love all your videos because I don’t understand most of the story that goes on In the fallout games. Also I love your voice its calming.
I think next time you do something like this you should get a little more in depth. For example, instead of doing a before and after max radiation check, it would have been better if you stopped every two shots of rads and checked to see where your stats were, that way we could see how the bonuses scale with your rads and the minimum rads you have to endure in order to get the maximum benefit. I know rad powered legendary armor doesn't scale with your rads all the way to the end, so I'd assume sludge works similarly. Either way good job with the video, I know this stuff isn't easy. I don't want to be critical or anything, I just wanted to help. Keep at it Ox.
Bit late to the party, but I dont think you need to get your radiation up by that much. At least with the Inquisitors Cowl, it was enough to get about 25% irradiated to get the +3 bonus. Seems likely the sludge would work the same. Mightve been a good idea to gradually irradiate yourself while checking your stats every couple of rads.
"Your frienneighlybourhood" is there a meme going on here? I haven't paid specific attention to the intro before but this sort of stood out to me making me pause and note the rythm to the mix-up. Like it was *intended*
Thanks for this! I found out about Sludge by taking my usual trip to the Chem station for some Jet. I may or may not be a drug dealer in the commonwealth. Shh. Anyway, I was like, what? Sludge?? And I read it there in the craft menu and it said it required Condensed Fog. And I was like woah. You can ....get that stuff? Like, that trickle at the bottom, that doesn't just soak into the ground? So then I ran all around the Far Harbor map collecting the fog. And then I got really distracted building stuff and forgot to make sludge. Also I think I forgot that it came from the magazine after I picked that up. Thanks for the tips :)
Ballistic weaved Robe of Atom's devotes fully radiated ( have to take rad food/water/chem passed the point of max radiation to get it ) + durable sludgepack + Crusader (or Inquisitor) of Atom perk + proper perk investment = Who needs powerarmor?! The ultimate ghoul kind of build possible here. Just carry chems, cigarettes, and a good simple melee weapon (khrem's tooth works awesome with this) and you get a really gnarly looking and fun/challenging build that is viable even in survival mode.
I don't think you need to get "fully" irradiated. FudgeMuppet did testing of the inquisitor's cowl and Atom's Bulwark and their buffs maxed out at like 75% of your health irradiated. Also just half your health gone will provide some help. You don't need to cripple yourself
I dunno with the stretgh sludge, max blitz, Grognak, the axe, the Special trick to get a base of 12 I showed on my channel, and the rad based strength legendaries and I could see you tooling around with something like 12+3(sludge)+3 per armor piece (4 or 5 depending on mods so another 12-15) +2 from the grognack loin cloth, +1 fro the axe and your looking at (before even factoring in Solar Powered), 30-33 Strength...for a mele build that's pretty insane.
I totally missed these when I played through Far Harbor. I got the mag. I just didn't bother to look at what it did. I guessed it was stats/perk buff. Ops. Thanks OX
I Looked at it but did not think it was worth the effort. Had plenty of Radaway and RadX. But I did try quite a few of the food items like the potion to breath under water, very helpful.
Sooooo I loved the highlight for sludge, but can we talk about that delightful jet pack mod for a second?! LoL I’m checkin my vortex and the nexus for that gem!
umm i think they are using the radiation levels from fallout 3, try looking up the thresh holds of the levels and try seeing if u can end up with more hp
I have a question: To make this you need condensed fog, which can only be obtained from the fog condensers, but as far as I know, those things do not reset over time... so... you have limited resources when crafting those, right?
I hardly think that the durable sludgepack, or any of them really, was designed for fully irradiated players with no hp margin for error. Most likely they are designed for a bit of a boost while in irradiated areas or when the player is about at half radiation (50 damage resist is a LOT), the boost getting stronger or weaker as you play. For ghoulish charectors, especially with sludge-type equipment, you can really play around with radiation, getting stronger as long as you're careful with your hp.
The real intresting question for me is; How much of a boost do you get at 75% rads, and how much at 50% rads. With the huge amount of endurance needed for ghoulish, those thresholds still give you a bit of a hp buffer, especially if your used to playing with 2 end.
Hey, Was wondering if an accuracy/range experimental video with a set of weapons is out of the question. I think your common sense analysis could do alot to clarify exactly how those two stats manifest in the virtual world. Thanks!
A bit too limited to bother with - the condensed fog is only available once from each collector and never respawns. How Oxhorn manages to have 90+ of them in his inventory beats me. What armour makes your character look like its backside is wider than its shoulders even with a jetpack added? You're either carrying fully-inflated beachballs in your back pocket, or your character is some kind of weird-shaped alien. .
Does anyone know if condensed fog is supposed to respawn? I go back to Far Harbor every time my settlement numbers glitch but it never has. Ashters, Blight, and Lure weed do but Condensed fog and Black Bloodleaves never have. It might have to do with playing on survival mode.
too bad Sludge is useless for long term use because Fog Condensers don't respawn they are bugged (they made fog condensers a flora object that is tied to cell respawn timer yet they placed it in cells that never respawn) only way to get more condensed fog for Sludge recipes is console commands or mod that fixes the condensers
So you've probably discussed this before, but how do you get your Special so high? I get getting each trait to eleven by not picking up bobble heads until each special stat is at 10, but what about all the rest? Is it just your apparel?
Back in my day we didn't have any fancy Assaultron heads, if we wanted to get radiation, we did it the hard way and just sat down in the megaton nuke puddle. And we didn't complain one bit!
Augustus IV the one thing I did for moira before blowing up megaton, good times in that puddle arming that nuke lol
this comment is gold
Lmao I remember doing that for moira
Going to the nearby high school and the highly irradiated electrical tower/pylon/mast there and then running back is faster. :)
@Kolton Isaiah fuck you bot why you gotta comment on my comment
Oxhorn, I was going to either move on or leave a snarky comment about how useless sludge is even after your efforts to discuss it, but frankly...bravo. Because no one else I've watched even discussed sludge. Wrote it off as useless, probably without testing, and ignored it. You, actually tested it and proved it to be useless beyond a doubt. Hats off to you.
You may not believe this, but the moment you said damage resistance, a netflix advertisement for Power Man started to run.
HAH
TH-cam Red. cba With ads
Strong no want sludge! Strong want milk of human kindness!
*STRONG DISLIKES ALL*
I knew somebody would beat me to it
I don't know how you do it....but you keep coming up with great ideas...and I like the way you describe things and show us how it works.....very helpful. Thanks
You bet!
Mildred Marshall
agree
Strong Sludge is the best with a high rad build.
Base 10 Strength - 1 from chems + 1 SPECIAL book = base 11, 12 with the bobble head, 14 in the day with solar powered.
You can have +1 to +3 more from the Scav magazine in Nuke World if you get rid of all your caps (easy to do outside of survival by converting your caps into ammo, and can be done in Survival, but with more work - shipments being the ideal unit of exchange for weight). So, 12 to 17 based upon time of day and caps.
Then, gear. Obviously, +1 from Army Fatigues or a Baseball outfit, as they go under armor and can take ballistic weave.
With 5 of the same you can get +5 strength from Fortifying (18-23).
But, with a high rad build, you can use Unyielding and Rad Powered pieces as well. If you keep your rads at 75% (do NOT take the 2nd rank of Solar Powered or the 4th rank of Ghoul), you can even continue to use stim packs without removing the Unyielding buff. Each Unyielding adds +3 to all Stats (up to +15 All), and Rad Powered adds +0 to +7 Strength depending on rads - +5 Strength at 75% rads if you are mixing and matching (and you can't really play the game below that). So, we are talking 28-33 with Unyielding, and a reasonable range of 38-43 Strength with Rad Powered. The Atom helm goes well, since at that level of rads you will have +4 Intelligence as well which is great for leveling quickly with Unyielding armor. I find, however, I am happier with a Ballistic Weave hat for the extra defense (I go with the Luck one).
Most people will have to build/mix match for much of the game. Martyr and Bolstering armor are good fill-ins and Bloody weapons become the best you can have.
The key to such a build (melee, obviously) is to maximize HP (life giver, not letting the Vault 81 molerats touch you, max Endurance) and resistances. You are a glass cannon, so every bit matters. Also, since your max HP is 25%, you continually get the effects of Hancock, Cait, and Strong's companion perks AND regularly get the benefits of Nerd Rage and Curie's perk regularly (they go off at 20% and 10% health, which you will see much more often). Obviously, you go Pack/Disciple in Nuka World for Pack Power and to get the Instigating Disciple Blade from the Disciples.
This was literally my favorite play through - except for those stupid invisible assaultrons you can't just Blitz in on.
Obviously, such a build LOVES Strong Sludge (and Chems, and Booze).
The agility one is nice, but doesn't really add to the build, the resistance one is good (every bit matters), and the HP one is the worst of the four except for an early level game where the character's rad res is already nothing.
Good strategy I was gonna post something similar. With Grilled hermit crab you get strength and the booze perk double effect if you drink dirty wastelander you also get strength. Also you can take either Buffjet or Bufftats (I prefer the latter) and Psychobuff together with Chem perks and Armor Misc to help to increase strength. Only thing you miss out on is Mysterious Serum cause it removes rads but gains 5 strength. Children of Atom's perk is great as well I cheat with the console there lol. Thanks for your post I didn't know about the percentage and rad powered numbers. I knew the more radiated you were it gave more but not exact numbers. I like that helm as well for intelligence since you level faster that way. I don't use Martyr because I use the nerd rage and it'll glitch my game and not slow time if I have that perk for whatever reason. If you wanna sneak still with high rads Calmex still works as well lol
Good things all around.
I actually find in play the chems I end up taking the most are Rad-X, Med-X, and Jet or Ultra Jet.
With Strength in the 30's with extra buffs, I'm already killing things with almost every hit anyways (Indigo Shock-Rocket Rockville Slugger in the high 700's base ballistic).
Damage resistance, rad resistance, and slowing time - defensive chems - are what I find I need most often.
Rads are the worst - since to fix them you have to remove some (always too many) and then get rads back to where you want them. Cooked Mutant Hound meat is the best, since it removes fewer rads than Rad Away.
Made it worth while to actually take the Rad Resistant perks (though that also slows getting re-radded) and I usually keep lead on the legs (Weighting on the arms, and Pneumatic on the torso).
Even Psychobuff (my go-to) is there for the extra HP more than the damage.
Sleeping with a romance (+15%), eat some squirrel soup (+2%), flip to the cowl (+4 Intelligence), Road Goggles (+1 IN), on your base 11 from 10+bobble, with a companion (+5% with magazine from Goodneighbor hotel), at night (+3IN from Night Person), +5 IN from Berry Mentats.
That is +22% XP on top of IN 39 will let you craft through all your crafting supplies and really pile on the XP.
This is particularly powerful if you build your settlements to produce water, tato, corn, and mutfruit for Vegi Starch followed by cooking all your stored up meats, chems, or building a new settlement up. Also good right before you turn in major quests or a set of quests.
And here I thought my 12 STR Melee character was good.
Good info Oakspar. I've discovered that cooked mutant hound meat doesn't heal rads on survival mode. I haven't found a good alternative that works on survival. Do you know any?
Yes please, more videos of you testing various things in the wasteland. No preference, just testing out weapon and armor combos, food, drink, any concoction
I would have liked to see what they did at around 50% radiation. it may cap out at some point long before you have 16 HP left.
Pretty good for a radiation based build
ho ho ho.
Eh, I'll stick with Psycho-Jet.
I love these experiment videos as well. I'd love to see one about the laser musket. I'm not convinced that it does as much damage as it says it does. At six cranks with perks and Tesla power armor, it should be more powerful than a gauss rifle, but I don't think it is.
Yeah a fully upgraded laser musket plus the Tesla T-60 power armor does a bit more damage than a fully upgraded gauss rifle.
That may seem unbalanced, but bear in mind that you need Science 3 for the six cranks, so a fully pimped out laser musket is not available early. While it shoots fusion cells which are cheaper than 2mm EC, it shoots six at a time, so the per shot ammunition is almost twice as expensive (and also a bit heavier if you're playing survival). Lastly the six-crank reload is both long and awkward, so the gauss rifle is going to feel much more practical if you're under any pressure to make follow-up shots.
Aaaaand the laser musket can't be silenced. All in all the gauss rifle is still the best sniping weapon in the game. The laser musket is great to have as a back-up, for when you absolutely need one shot to be as damaging as possible and the target is weaker to energy damage.
"THIS IS YOUR FREN NEIGH-BOR-LYHOOD OXHORN" best intro ever
Oxhorn, your voice is the only thing that soothes my nerves after thinking about the presidential candidates. Haha
That's a very high compliment, thanks! I wish I had something to soothe my nerves after politics, erg.
Hello from the future, you'll never believe what happened with the election lol.
Nathan unknown
Yes! I concur! Supreme Dorito shall lead America into a land of greatness once more!
Yay politics on a non political video...yay...
Thank you for covering an interesting topic. I agree that the sludge is useful only in certain particular types of situations, gathering extra loot being probably the best example. Up'ing your health may be useful if you've already taken a lot of radiation or if having extra health is the only way you can handle an enemy in order to complete a quest you can't afford to - or don't want to - postpone.
You surprised me with another quite useful piece of information. The assaultron head, I've had it sitting in a box at Home Plate for a long time, thinking I was supposed to use it as the head for a robot I would create at the robot station, but now I learn that the head is a weapon. That's what you get when you don't remember to test things - all things! - that you find. :)
You should have taken the time to check how it went as it increased to show what the lowest effect of use required, as to allow the player to make best control of their rads to get most hps and the rad use, and maybe even compare it to the gear that requires low health/rads and stacking of these things to get best result with both and things of that nature.
I was waiting for the base to drop with that sped up assaultron head...
I don't know about anyone else but when that grenade in the beginning of this sent that mirelurk flying I just had to rewatch it like 5-6 times. Something about flying dead things and ragdolls just makes me laugh every time!
I've been testing a radiation build recently taking advantage of the Inquisitor of Atom perk, Atom's Bulwark, and the Inquisitor's Cowl. On a melee build with Atom's Judgment it's been a lot of fun. Never really looked at the sludge recipes. They'll make a fine addition to that build. Thanks for the tips.
I was WONDERING what those jugs of condensed fog were for! Good to know!
I never knew vault boy turned into a ghoul at high rads
yeah he shows your status. Same way he will show different injuries depending on what limbs youve just nearly had blown off
the fiberglass is used as medium to pass chemicals over like activated charcoal maybe as a purifying mesh or strainer
these sludges would be perfect for fudge Muppet build called the Inquisitor
Your ''Frieneighbourlyhood OxHorn'' Ah... these altered intros never get old!
i like the idea of making a bunch of the coctails and returning to mainland, so you can avid the drawback and just have the bonus most of the time
Ox, you don't get sludge items for the effects, you get them for the +148 radiation you take, when you use them!
With maxed out Ghoulish Perk this is usually better then a stimpack. Especially on survival, for obvious reasons.
And don't forget the Items, that give you bonuses based on your rads:
- Rad Powered - Legendary effect gives you bonus strength (like strong sludge)
- Inquisitor's Cowl - Unique item that gives you bonus intelligence on rad
- Atom's Bulwark - Unique Marine Chest armor that gains bonus defence stats with radiation
Rad builds are insane, at higher lvls you become nearly immortal due to the constant regeneration.
Your jetpack and like some of the other categories in the chem station were modded weren't they? I know you weren't wearing power armor so I know it's not a power armor jetpack
all this item are great for atom child build , that uses inquisitor perk and atom's devoted robes that makes you immune to radiation
I believe these items are mainly intended for a rad-based build. There's a lot of weapons and armors and even perks which scale with rads. Sludge could complement a build/loadout.
you forgot to bring up the fact that condensed fog is essentially a limited resource, since condensers are flora objects, and flora objects only respawn when the cell resets, and how they essentially never replenish because they're mainly located in settlements where they'll never get to reset.
there is a mod that fixes this eggregious oversight.
www.nexusmods.com/fallout4/mods/14999/?
video requests : dungeons to loot from, becoming Rich in fallout 4, settlement essentials where you talk about how long it takes for a looted location to respawn items
Ryan Lavaley West Everet Estate, go to the relay tower OMC-810 to the east then go to Med Tek research then go back to the estate, loots and supermutants respawn each time and as well as legedaries.
And glad to see son far harbor videos!
you mentioned carry weight strategies. heres mine. automotron, wasteland workshop, and beastmaster mod. beastmaster allows you to turn your WW creatures into animal companions similar to dogmeat. it also allows you to take them along with a normal companion. so make an actuated protectron with a carry weight of 450 as your normal companion. then capture, and tame a brahmin for a carry weight of 350, along with the players carry weight that could be well over 1k. you can clear out any dungeon in the entirety of Fo4 in one run.
Iron Fist Dragon with Immersive Gameplay mod you can build a Sentry bot up to 1600 carry weight lol
Seems to me these would synergize well with a Children of Atom character taking advantage of the Robes of Atoms Devoted and the Inquisitor of Atom perk.
the hidden effects of those robes are nice.
Wow didn't know you could get that stuff from the Fog Condensors
Oxhorn you are my favorite TH-camr and I love all your videos because I don’t understand most of the story that goes on In the fallout games. Also I love your voice its calming.
I think next time you do something like this you should get a little more in depth. For example, instead of doing a before and after max radiation check, it would have been better if you stopped every two shots of rads and checked to see where your stats were, that way we could see how the bonuses scale with your rads and the minimum rads you have to endure in order to get the maximum benefit. I know rad powered legendary armor doesn't scale with your rads all the way to the end, so I'd assume sludge works similarly. Either way good job with the video, I know this stuff isn't easy. I don't want to be critical or anything, I just wanted to help. Keep at it Ox.
Bit late to the party, but I dont think you need to get your radiation up by that much. At least with the Inquisitors Cowl, it was enough to get about 25% irradiated to get the +3 bonus. Seems likely the sludge would work the same. Mightve been a good idea to gradually irradiate yourself while checking your stats every couple of rads.
I like how you jump on the roof after you kill the mirelurks. Lol
"Your frienneighlybourhood" is there a meme going on here? I haven't paid specific attention to the intro before but this sort of stood out to me making me pause and note the rythm to the mix-up. Like it was *intended*
"This is your friend neighbourlyhood Oxhorn?"
Has he had a stroke or is it just me?
I was looking for this comment. It's real.
Thanks for this! I found out about Sludge by taking my usual trip to the Chem station for some Jet. I may or may not be a drug dealer in the commonwealth. Shh. Anyway, I was like, what? Sludge?? And I read it there in the craft menu and it said it required Condensed Fog. And I was like woah. You can ....get that stuff? Like, that trickle at the bottom, that doesn't just soak into the ground? So then I ran all around the Far Harbor map collecting the fog. And then I got really distracted building stuff and forgot to make sludge. Also I think I forgot that it came from the magazine after I picked that up. Thanks for the tips :)
So theoretically toxic sludge should be highly irradiated and concentrated correct?
Could you do a video on the absolute maximum carrying capacity you can have?
Youu may not have noticed but the strong sludge also raised your other stats, not just your strength.
Ballistic weaved Robe of Atom's devotes fully radiated ( have to take rad food/water/chem passed the point of max radiation to get it ) + durable sludgepack + Crusader (or Inquisitor) of Atom perk + proper perk investment = Who needs powerarmor?! The ultimate ghoul kind of build possible here. Just carry chems, cigarettes, and a good simple melee weapon (khrem's tooth works awesome with this) and you get a really gnarly looking and fun/challenging build that is viable even in survival mode.
I don't think you need to get "fully" irradiated. FudgeMuppet did testing of the inquisitor's cowl and Atom's Bulwark and their buffs maxed out at like 75% of your health irradiated. Also just half your health gone will provide some help. You don't need to cripple yourself
They are great for a radman playthru
I dunno with the stretgh sludge, max blitz, Grognak, the axe, the Special trick to get a base of 12 I showed on my channel, and the rad based strength legendaries and I could see you tooling around with something like 12+3(sludge)+3 per armor piece (4 or 5 depending on mods so another 12-15) +2 from the grognack loin cloth, +1 fro the axe and your looking at (before even factoring in Solar Powered), 30-33 Strength...for a mele build that's pretty insane.
I totally missed these when I played through Far Harbor. I got the mag. I just didn't bother to look at what it did. I guessed it was stats/perk buff. Ops. Thanks OX
I Looked at it but did not think it was worth the effort. Had plenty of Radaway and RadX. But I did try quite a few of the food items like the potion to breath under water, very helpful.
Sludge reminds me of the martini 🍸 you can make in new vegas in that dlc
Sooooo I loved the highlight for sludge, but can we talk about that delightful jet pack mod for a second?! LoL I’m checkin my vortex and the nexus for that gem!
These seem like they'd pair up well with the Ghoulish perk, especially if the player doesn't have the final rank in it yet.
umm i think they are using the radiation levels from fallout 3, try looking up the thresh holds of the levels and try seeing if u can end up with more hp
I have a question: To make this you need condensed fog, which can only be obtained from the fog condensers, but as far as I know, those things do not reset over time... so... you have limited resources when crafting those, right?
I've been trying to figure this out, too...
I hardly think that the durable sludgepack, or any of them really, was designed for fully irradiated players with no hp margin for error. Most likely they are designed for a bit of a boost while in irradiated areas or when the player is about at half radiation (50 damage resist is a LOT), the boost getting stronger or weaker as you play. For ghoulish charectors, especially with sludge-type equipment, you can really play around with radiation, getting stronger as long as you're careful with your hp.
The real intresting question for me is; How much of a boost do you get at 75% rads, and how much at 50% rads. With the huge amount of endurance needed for ghoulish, those thresholds still give you a bit of a hp buffer, especially if your used to playing with 2 end.
The sludge cocktails look like bottles of dijon mustard lol
When you shoot in third person i want to die
great content thanks man
its HUGE tom, New Ford Fiesta just 1,999 down
These are perfect for taking on the CoA
So ideally you want about 50% Rads to maximize bonus and minimize threat when using sludgepaks
*drinks the strength sludge cocktail*
*plays Popeye theme*
Hey, Was wondering if an accuracy/range experimental video with a set of weapons is out of the question.
I think your common sense analysis could do alot to clarify exactly how those two stats manifest in the virtual world. Thanks!
combine that with some rad powered armor a dirty wastlander and some whiskey and you have strength for days
Man, really sounds like something I would want to put in my body :P
hey Ox you know you can hotkey item by hovering over it and pressing Q
from what i could see, you could only lose 12 Rad resist on that toon.... might have been different if you were in BOS kit or power armour.
top 10 best settlements to build on
I should have watched this video earlier. I roleplay one of my higher level characters as a child of atom, and these are ideal. Thanks!
Helpful for the Glowing Sea.
Might be useful for a build that relies on being irradiated.
Sounds to me like someone SPECED into rad damage & absorption would seriously GLOW (pun intended) with these items. I feel a field test coming on...
You should do a history of the animal life of the wastelands in fallout
perfect spot for a mirelurk den
I think a really fun weapon for Fallout would be sticky grenades
A bit too limited to bother with - the condensed fog is only available once from each collector and never respawns. How Oxhorn manages to have 90+ of them in his inventory beats me.
What armour makes your character look like its backside is wider than its shoulders even with a jetpack added? You're either carrying fully-inflated beachballs in your back pocket, or your character is some kind of weird-shaped alien.
.
I’m having a hard time finding any more condensed fog. It seems like after I’ve taken fog from any condensers it never refills.
Condensed fog never respawns in the jugs. So how can you get more of it?
At the intro "Hey everybody it's your friendy boyly hood oxhorn"
am I the only one who heard that?
I’ve worked with fibreglass and there’s no way I’d want it in my body
I wonder what would happen if you took dead moneys condensed fog and far harbors condensed fog
that's a reference to the book "Holes", right?
Does anyone know if condensed fog is supposed to respawn? I go back to Far Harbor every time my settlement numbers glitch but it never has. Ashters, Blight, and Lure weed do but Condensed fog and Black Bloodleaves never have. It might have to do with playing on survival mode.
Your perception went up 3, endurance down 2, intelligence up 2. Is that also from strong sludge or other perks?
I didn't take any other aid so it must be from the sludge. Is there a perk that reduces end but increases int and per when irradiated? or near death?
+Oxhorn I don't know. I usually don't get that far down the perk trees. I just noticed that your other SPECIALs changed. That's interesting tho
it could also be from the radiation
Maybe if you collected bobbleheads or have the perks solar powered or rank 2 of vans
what if you have ghoulish
someone needs to animate the intro of this video
Some guy in the distance "My house! Why is this happening?!"
Kobechet
what?
Noah M. cause he's just shooting off in he distance
2:53 well, jet is made of fertilizer
why would i wanna do that strong sludge tho imo would the grilled radstag be better i mean 5 less carry weight but zero rads...
Love all of your content! At the end of a long work day I know I can watch my friendly neighborhood Oxhorn!!!
Activating the fog condensers does work?
Can you do a video on the Max Strength possible ?
fudge Muppet did this already fyi
I think I'd only ever use resilience cocktail
too bad Sludge is useless for long term use because Fog Condensers don't respawn they are bugged (they made fog condensers a flora object that is tied to cell respawn timer yet they placed it in cells that never respawn)
only way to get more condensed fog for Sludge recipes is console commands
or mod that fixes the condensers
For some reason I cannot get anymore condensed fog from the fog condensers
Hi Oxhorn did strong slush change all your stats or did you equip different glasses or something?
nevermind, saw the other comment about it. Great video though!
Could someone help out I can’t figure out who the follower of bright are in fallout new Vegas
Just realized oxhorn's character has 1600 HP.
The Condensed Fogs never respawned in my game. :/
So you've probably discussed this before, but how do you get your Special so high? I get getting each trait to eleven by not picking up bobble heads until each special stat is at 10, but what about all the rest? Is it just your apparel?
I'm like level 150. That's plenty of spec points. I just put points in my core stats.
I'm selling stimpacks in survival mode so they are not that difficult to find.