DaVinci Resolve Fusion: Animating with Easing Curves

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  • เผยแพร่เมื่อ 16 พ.ย. 2024
  • Discover how to harness the power of common easing curves to animate quickly and efficiently using expressions and without the need for keyframes.
    Including: cubicEaseIn, cubicEaseOut, cubicEaseInOut, smooth step, elasticEaseOut, elasticEaseInOut and bounceEaseOut.
    All the key expressions used in this tutorial (along with brief explanations of their function) can be found in this cheat sheet: drive.google.c...

ความคิดเห็น • 25

  • @BrunoReisVideo
    @BrunoReisVideo 2 ปีที่แล้ว +2

    omg PLEASE upload the first part that ended up on the cutting room floor. Your mathematical explanations are my favorite part!!

  • @GarrettBM
    @GarrettBM 4 หลายเดือนก่อน

    Very interesting... also I enjoyed the way it added more context (for me) to your recent video "The Most Useful Technique You'll Ever Learn", I just went back and watched that one again after this one and, of course, watching that one added more context again to this video.... anyhoo, great video and thank you. Oops, this comment was intended for DaVinci Resolve Fusion: Keying Tutorial - Procedural Garbage Mattes vidoe... okay I will watch this video now.

  • @fernsehkunst
    @fernsehkunst ปีที่แล้ว +1

    Very helpful, thank you. Is there a way to add the expressions for more than just start and end? Let's say I have an animation where a text is moving from a to b to c to d. And in every part (a to b, .... c to d) the easing took place?

  • @medicallyunexplainedsymptoms
    @medicallyunexplainedsymptoms 3 หลายเดือนก่อน

    Beautiful work! I'm quite new to Fusion and these videos are brilliant. I'm intending to use Fusion for animations in engineering lectures - elasticEaseInOut (8:08) is Under- and Over-Shoot to me 🙂

    • @SimonUbsdell
      @SimonUbsdell  3 หลายเดือนก่อน

      Thanks. Yes, you are right of course that those are the more commonly used names from an engineering/physic point of view. 'Ease' is the term that is used in animation, hence these derivatives.

    • @medicallyunexplainedsymptoms
      @medicallyunexplainedsymptoms 3 หลายเดือนก่อน

      @@SimonUbsdell It does show that you can never escape maths!
      I made a quick video today about the triangle expression you used. I took it apart and tried to explain how it produces the waveform it does: th-cam.com/video/W3kqoFZ2134/w-d-xo.html

  • @EditorPerezoso
    @EditorPerezoso ปีที่แล้ว

    Thanks for sharing. I usually only use a couple of curves, but I would like to improve the final result.

  • @frigbychilwether
    @frigbychilwether 2 ปีที่แล้ว +1

    Hi, fascinating, I didn't realise there were mathematical representations of the various ease curves - I just always assumed it was just dragging handles on splines. Thanks.

    • @SimonUbsdell
      @SimonUbsdell  2 ปีที่แล้ว +1

      At some point I might publish the first part of this tutorial (which I mention at the beginning) which goes into detail about how the maths works. But it might be more than most people want to know!

    • @millolab
      @millolab 2 ปีที่แล้ว +2

      @@SimonUbsdell I’d love such tutorial. Please do!!!

    • @Avidcomp
      @Avidcomp 2 ปีที่แล้ว +1

      @@SimonUbsdell That get's a thumbs up from me 👍

    • @maxivy3299
      @maxivy3299 2 ปีที่แล้ว +1

      Many thanks for taking the challenge and explaining expressions with curves. Really fascinating. A great lesson in fact. Look forward to your future projects.

  • @mattwolcott3266
    @mattwolcott3266 2 ปีที่แล้ว

    So cool. Would love to learn about some useful curves for controlling contrast or channel crosstalk for creating show luts in fusion. I think you’d have tremendous insights into that!

  • @letromortel
    @letromortel 2 ปีที่แล้ว +1

    Thanks
    Cristal clear as usual
    It's very close to use AnimCurves Modifier isn't it ?
    yes I'm lazzy !!!

    • @SergVideo31
      @SergVideo31 2 ปีที่แล้ว

      Thank you so much about hint with AnimCurves! Many thought has appeared.

    • @letromortel
      @letromortel 2 ปีที่แล้ว

      @@SergVideo31 You're welcome

  • @jamied6166
    @jamied6166 2 ปีที่แล้ว

    I've learnt such a lot from all your tutorials, thank you so much. Does a sin x/ x get you close to a bounce with a bit less typing?

    • @SimonUbsdell
      @SimonUbsdell  2 ปีที่แล้ว +1

      Does a sin x/ x get you close to a bounce with a bit less typing? ---- Ah, no, sadly not. If only it were that easy.

  • @jcKobeh
    @jcKobeh 2 ปีที่แล้ว

    Thank you!

  • @vavetv
    @vavetv 7 หลายเดือนก่อน

    do you need for this the studio version?

    • @SimonUbsdell
      @SimonUbsdell  7 หลายเดือนก่อน

      No, Studio version not needed.

  • @tidatida4145
    @tidatida4145 2 ปีที่แล้ว

    You need to look at bouncing balls tutorial from The Art of Code Channel…

  • @ulicktokunaga7216
    @ulicktokunaga7216 2 ปีที่แล้ว

    p̲r̲o̲m̲o̲s̲m̲ ✌️