DaVinci Resolve Fusion: Animating with Easing Curves
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- เผยแพร่เมื่อ 16 พ.ย. 2024
- Discover how to harness the power of common easing curves to animate quickly and efficiently using expressions and without the need for keyframes.
Including: cubicEaseIn, cubicEaseOut, cubicEaseInOut, smooth step, elasticEaseOut, elasticEaseInOut and bounceEaseOut.
All the key expressions used in this tutorial (along with brief explanations of their function) can be found in this cheat sheet: drive.google.c...
omg PLEASE upload the first part that ended up on the cutting room floor. Your mathematical explanations are my favorite part!!
Very interesting... also I enjoyed the way it added more context (for me) to your recent video "The Most Useful Technique You'll Ever Learn", I just went back and watched that one again after this one and, of course, watching that one added more context again to this video.... anyhoo, great video and thank you. Oops, this comment was intended for DaVinci Resolve Fusion: Keying Tutorial - Procedural Garbage Mattes vidoe... okay I will watch this video now.
Very helpful, thank you. Is there a way to add the expressions for more than just start and end? Let's say I have an animation where a text is moving from a to b to c to d. And in every part (a to b, .... c to d) the easing took place?
Beautiful work! I'm quite new to Fusion and these videos are brilliant. I'm intending to use Fusion for animations in engineering lectures - elasticEaseInOut (8:08) is Under- and Over-Shoot to me 🙂
Thanks. Yes, you are right of course that those are the more commonly used names from an engineering/physic point of view. 'Ease' is the term that is used in animation, hence these derivatives.
@@SimonUbsdell It does show that you can never escape maths!
I made a quick video today about the triangle expression you used. I took it apart and tried to explain how it produces the waveform it does: th-cam.com/video/W3kqoFZ2134/w-d-xo.html
Thanks for sharing. I usually only use a couple of curves, but I would like to improve the final result.
Hi, fascinating, I didn't realise there were mathematical representations of the various ease curves - I just always assumed it was just dragging handles on splines. Thanks.
At some point I might publish the first part of this tutorial (which I mention at the beginning) which goes into detail about how the maths works. But it might be more than most people want to know!
@@SimonUbsdell I’d love such tutorial. Please do!!!
@@SimonUbsdell That get's a thumbs up from me 👍
Many thanks for taking the challenge and explaining expressions with curves. Really fascinating. A great lesson in fact. Look forward to your future projects.
So cool. Would love to learn about some useful curves for controlling contrast or channel crosstalk for creating show luts in fusion. I think you’d have tremendous insights into that!
Thanks
Cristal clear as usual
It's very close to use AnimCurves Modifier isn't it ?
yes I'm lazzy !!!
Thank you so much about hint with AnimCurves! Many thought has appeared.
@@SergVideo31 You're welcome
I've learnt such a lot from all your tutorials, thank you so much. Does a sin x/ x get you close to a bounce with a bit less typing?
Does a sin x/ x get you close to a bounce with a bit less typing? ---- Ah, no, sadly not. If only it were that easy.
Thank you!
do you need for this the studio version?
No, Studio version not needed.
You need to look at bouncing balls tutorial from The Art of Code Channel…
No, I don’t.
p̲r̲o̲m̲o̲s̲m̲ ✌️