The 3 WORST Operators in Rainbow 6 Siege
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- เผยแพร่เมื่อ 31 ก.ค. 2024
- These are the 3 worst operators in rainbow 6 siege and how Ubisoft should buff them to make them solid options that are more valuable to the team! You should avoid playing these operators in most circumstances, but that doesn't mean they can't be good in the rare case!
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These are good but a bulletproof sens sounds like a nightmare 😅
Yeah, just let the man see thru his own screen. I get it, we don't want a Glaz 2.0 trouble.....but come on.
That's much worse 😭😭
@@ruga-ventoj: That's what got you?? Bro he literally said to not let Warden be a counter anymore!😂
@@Poxonlox probably, but a simple idea. Or maybe have the screen be the one thing Warden can't see thru. Thus he would be a direct warden counter. That's what I thought when I first heard of Sens's gadget. Something that Smart Glasses were designed for.
@@Patches_Gaming yes, but a rolling bulletproof wall just seems like power creep of Azami kiba barriers. Even if they were temporary.
You were cooking until the bulletproof Sens part 💀
He aint even cook to start with
medium rare at best
@@SBradisonnah just raw
I'm saying
He meant the bottom part not being able to be destroyed. Dumfuk
Do not let this man cook ever again. Goddamn.
I agree
Professional player my ass
@YeknomGaws-uj3qfdon’t need to explain bro said bulletproof sens 💀
@YeknomGaws-uj3qf he made all bad points lol, nothing is better than that brother think about it but if you think they good changes that’s on you lad but if you fr good at the game yk they ain’t breh 🤷♂️
@@Sarge._ he didn't mean to say the smokewallshould be bulletproof, he lit said the gadget should be bullet proof lil bro
If you increase a Tachanka gadget duration for 2 sec it become 9 seconds almost like Smoke canister, with 7 of these in magazine Tachanka would be able to waste 63 seconds on one of the attack directions, two minutes if given the opportunity to reload between the shots, considering that whole round is 3 minutes, it is a lot.
When u realize goyos fire does DMG huge radius 4 of them and each last almost 20 seconds....
A 3 speed could rush it and take 50 damage or so
@orcuser yeah but goyo can work both in the favor of defence and attack and you need to actually shoot it. You dont wanna know how many defenders i killed with their own goyo.
"The 3rd worst operator is Tachan-"
I'm gonna stop you right there.
You're wrong.
Hw really isn't I'd honestly want old tachanka back tbh
He
Tachanka is bad. He become dogshit ever since they swapped his gadget from amazing turret to the shit fire grenades.
I think Glaz is the worst operator in R6
@@Cool-Cat1his amazing turret? That was his biggest weakness, in any game above silver he was worthless, he was only a meme. They made it a primary option so now it's mobile. It's got insane damage, and can make so many rotations.
Original Blackbeard was an absolute menace. If the other team had me and the boys would just be like “welp were losing this round”
Boy that shield was fucking UNBREAKABLE
@@JulianVR4Bro i remember you had to be sooo fast to pick him and i used to rage when shit tm8s took him and they were so bad
I honestly didn't even know his shield COULD break back then.
@@TheRanger17 Yeah it was sooo OP plus he had also 2 of them. All you had to do was camp in a Window or even sometimes on the ground and you would win!
@@TheRanger17 I think it had 700hp or something stupid like that.
Blud just said “buff BB without buffing his horrible ability”
he should just be reworked
@@cloaker2829 nah
@@cloaker2829 he is getting a rework in Y9S4
People not realizing that tachanka has decent site control and an smg with a 2x scope on defense is WILD
Edit: holy cheeks stop arguing 💀
Rip 2x
@flextape467 now is has 2.5 lol,chanka still good
Now everyone gets a 2x!!!
(They shouldn't)
@Joe_Real there's only a handful of defenders who have zoom scopes
Smoke is 10x better
Bro you've never seen a good Tachanka player before then, that LMG alone can solo an attacking team.
It’s a fuckin two tap it’s insane, legit the best LMG in the game
😅that’s what I’m saying, I run him and anchor down. I can control outside pushes with perfectly timed fire, open all the rotates, oh and his weapon is an absolute unit on any op
@@pennplayz
maestro’s alda is better but the dp27 can be #2
@@Jayzonnyit’s not tho
I finally got to watch the rest of the videos, I agree Tachanka's flame should be better and Blackbeard's AR should kick less but Warden no longer being a counter to Sens is the most dog shit idea I've ever heard.
make sens wall reach the ceiling so that he can dodge cameras
I like that idea.
Sen’s ability is Better the smoke grenades when used in large open areas. Smokes only have a certain radius. So if you want to push through an entire hallway or through an entire room or two to site you can roll his ability across the entire length of the room. That’s where it is useful but only in very specific situations. They need to make sens able to see through his own ability. That would instantly make him better. I use him top floor/basement consulate sometimes. You can push up yellow and roll it across to the site room to push into the office or you can go bottom yellow on garage and roll it straight to the main hallway to take control of the yellow pillar and get onsite. He does need to get buffed though
Bro actually thinks Ubisoft is going to listen to him. Ubisoft don't care 💀💀💀
he just listed some ideas that would be nice, please stfu and stop tryna be cool man
Well I mean plenty of people do their own proposed reworks. We all know it’s falling on deaf ears but it’s neat to look at some ideas
Well I mean if they turned it into a realistic FPS to a point and shoot game , I’m sure these updates will come into play soon lol
This aged like milk (at least for Blackbeard)
For Blackbeard I have a thing to say, I seen a lot of people using him to rush thinking that the shield can protect them for everything, but I like to use him as a sniper, I mean someone who will stay outside and camp from a window or somewhere far, where defenders have to have good aim and normally shoots just one or three times to try to hit you, I use him because when the shield breaks I already have my crosshair on the enemy, don’t use it as a shield, use it as something that can give you a second life when they can only shoot your head
I use Blackbeard for corners and stuff works all the time unless I’m going against someone with an Lmg
The main issue I have with BB is that as soon as enemy sees me, they don't try to shoot the head, they go center mass or feet. He honestly needs a rework and maybe a new ability
@@Junglehunter677 don’t rush with the shield he’s better for a defensive rush.
(Blackbeard buff) shield given extra health around 40 or so
AR gets an extended magazine and given a higher fire rate
Blackbeard given super shorty
(Sens buff)
Warden can’t see through it
Unbreakable
Trail of wall outlined for player before throwing
(Tachanka buff)
Switching between the shumika launcher and LMG is made faster, you can also reload it way faster it also does slightly more damage
Sens should be able to see through her gadget like ying can see through her flashes
Yeah just make Sens the most OP operator? No thank you!!! Make the Sens smokes unbreakable by anything and last for longer. Maybe even give Sens 5 of them. Maybe give it an ability like Ram where you can choose what direction they go in or make it like grim where you can choose to bounce or not.
Make them have sound louder so you can move without being heard
@@Brendajanephillips514 Glaz can see through smokes.
Just add a caveat such as “Sens must be stood still (similar to Glaz’s scope)” or firing your gun makes the projectors opaque
*their
Glaz and warden can both already see through it @@Brendajanephillips514
Pox I cant wait for the BB rework, I imagine him buffing his SCAR H to a real powerhouse but changing his shield for something else, say, a TACHANKA TURRET🔥
Imagine a turret you can sit up on a window. Imagine how busted that would be on maps like Kanal or Coastline.
@@Patches_Gaminghow would that work
@@Patches_Gamingthat would suck lmao
His dmr is already a power house, just use that
@@Patches_GamingC4
Bro didn’t just show him getting slammed by solis thinking we wouldn’t notice 💀
he forgot that tachanka can be a counter for shield ops like montagne
I think Tachanka could use an increase to draw speed on his gadget so he stops getting rushed while having it out alongside a ranmping dmg buff or a lingering dmg affect from the fire. Something like 12 (+4-6 dmg per consecutive tic). This would make the damage dealt to be more proportional to the stats of the opponent (3-speed or 3-health).
Blackbeard should receive a precise damage number for his shield that is somewhere above 20. A balanced number to counteract the effectiveness of high firerate guns with low recoil and dmg. This would allow him to survive much better. They should also make his shield less effected or even immune to explosive dmg simply because losing a visor to one impact nade thrown from an angle you can see is really fkn annoying. I also think increasing him to a three speed, one armor is the perfect change that allows him to be more aggressive with his movement while making him easier to kill for people who cant consistently hit his head.
I think making Sens' smoke immune to warden should be an obvious step and i also feel as though they could have a dmg reduction effect. Any bullet that flies through it has its damage reduced by a percent or flat amount (still one shot headshots though). On top of that, maybe the green smoke can highlight where the bullets are flying through to counter suppressor effectiveness through the smoke, so you at least know what direction you're getting shot at from.
Any thoughts or ideas on the subject?
It should have a bullet count not damage because literally everything in the game does enough damage to one shot it. Make it like 5 bullets or something
The sens one is a good idea but the gadget of warden is already useless, you can't nerf it
@@Sisyphe__ idk about that man, being immune to flashes and seeing through smoke is extremely effective to hold a site, especially with a C4 (if he still has one, they've been changing gadgets out and I genuinely don't know who has what now).
Now what about buffs? What do you think about giving Warden the ability to see enemy pings in his FOV. Say he was in sight and a hidden drone was soft pinging your teammate that holding an angle, what if Warden with his glasses active could actually see that? But only things within his FOV, he can't see through walls or anything like that. Do you think that's a strong but not over powered buff that allows a character to make use of a mechanic that has no defender sided counter yet?
Are his glasses immune to emps, if they aren't, would making them immune be effective?
What about allowing his glasses to see bullet tracers of suppressors and make non-supressed bullet lines more clear, so if an opponent fired through smoke or someone with a suppressor shot at you team from an unknown angle, Warden could see it more clearly?
Any of these work?
@@generic_tough_guy.4830 that's why I suggested a slight increase to health but I suppose a bullet count could be effective. This still wouldn't counter the high fire rate meta though. With 900 fr would still burn through his shield while everyone else went for body shots. He'd probably be OP in that aspect. I think just finding a good balance is enough for a shield buff
@@ziggerotstask6287warden does not need a fucking buff, letting him see pings is stupid to "counter" droning when no one on attack even has a gadget that can be tinkered to counter cam pinging from defenders. Nerfing suppressors like that also doesn't even need to happen since they don't provide any sort of handling benefit like other muzzle options. Not everything needs a counter dude
I'm a Tachanka main and bought his elite a few days ago and if you know how to use him he's amazing. He can make rotates, foot holes and head holes with his DP27 and is really good at time wasting. I tend to fire 2-3 grenades wherever the attackers are coming from. Even better if there's a Valkyrie so you can see exactly where the attackers are. I agree that they could give the fire a couple more seconds until it burns out and up the damage a little bit but if the spread is increased by double what it is your most likely to burn your own teammates. So yes Tachanka in my opinion is really good for me and I love using him but for other people who aren't that used to playing him he could be increased to help the less experienced players out.
Don't all fire gadgets last 20 seconds?
You can make holes with SOOO many operators. Why would you get a dedicated operator for it?
@caleeb9256 realistically he needs his turret back. that was amazing
"I'm a tachanka main" lmao bro no one at high level main one op😊
You could make holes with hella ops and waste more time with ops that have better abilities in general. Also talking like you're the best tachanka main ever is retarded every player knows he's fucking awful including pros and season 1 players
this man when he finds out what area control is (you stop the opponent from going that way)
The problem with removing warden as a counter is, it would make warden far worse than he already is. I say just make the light wall last longer than an average smoke nade. Then yes removing the ability to blow them up with an impact grenade would make the gadget pretty solid.
If ying can see thru flashes then sens should be able to see thru his smokes
Glaz but better with wallhacks :no
Absolutely not
@@Poxonlox explain me sweetheart
@@ggggbfgspyevan3849 did you just say sweetheart... Are you a 40 year old mom?
@@ggggbfgspyevan3849ying can see through flash bangs, not smoke grenades, flash bangs are one single flash, the reason they blind you is not because something stays there after it goes off like smoke Grenada’s, if you see flash bangs on cameras you see it is one quick flash, smoke grenades stay, sens gadget stays, it’s not one quick flash, thus, she shouldn’t see through it
Make the shumika load quicker with stripper clips since it is a prototype of a mosin nagant launcher
I got three fire kills defending bedroom in Outback map yesterday. lob them into the entryway and hallway over the reinforcements. the last one was a lucky shot while retreating from B into bomb A and that was only because I partially burned her moments earlier.
I actually think sense can be pretty useful since her projector covers more area than a smoke grenade
I feel like dude is tryna cope with the fact he can’t play any of these characters
Sens just needs a better UI. Ubisoft needs to at least show where the Sens gadget will roll before a collision is detected. I see so many situations where someone uses the gadget but it just ends up getting stuck somewhere.
Second they need to remove the visual hud obscurity. When you are next to a Sens wall you get blinded, similar to when you are in a smoke grenade. This simply just needs to be removed. Either that or the walls need to be thicker to avoid an enemy outside the wall being able to see your arm or leg from the other side because there is no way of showing if you are completely covered by the wall.
Third, give them the super shorty. Being able to shoot a hole to throw the gadget through would actually make for some great plays as well as give a great verticality aspect to them as you could throw the gadgets through floors. Also gonne-6 should be replaced with grenades.
How are you going to replace the gonne 6 with grenades -_-
Decreasing Blackbeard's recoil is like dividing by zero lmao, he literally has none already
It's crazy cuz I remember when Blackbeard came out he was absolutely broken you could basically sit in a window and never get hit
“These are the worst operators, number 3 is tacha-“ “no”
Tachanka is dogshit
tachanka is actually garbage in emerald+
Better changes imo would be:
Tachanka - Buff his shumika reload speed, thats literally it, or make it reload multiple rounds at a time.
Blackbeard - Scrap the shield, give him some kind of new ability, idc if its a grenade launcher, but give him a new ability. His shield is paper thin, taking judt a single bullet from any gun, so people either rage at him or hes dogshit
Sens - If there is a blindness walking through the wall, increase duration, if there isnt, increase it. Maybe also dampen bullet damage a tad when it passes through, and lastly, add a path indicator on where the sens wall will roll for fucks sake, no more random ass guessing
Love to know peoples thoughts
Removing BB shield is a bad idea just increase the HP a little and that’s it
@@azizt6773 it used to have more hp, and people complained it was op. its just a bad gadget that cant be balanced well enough. scrap it, put a better gadget in. put literally anything else. they could give him an rpg and id vibe with it
When playing Consulate, go Tachanka basement and break off the top part of the garage wall after reinforcing it, wait for footsteps and shoot the fire to the left and right sides over the reinforced wall and keep spamming it. It’s hilarious to see how thatcher and thermite keep trying to breach it until eventually they give up cause they can’t reach the wall. This also helps defensively because it changes their strat and forces them to rotate. Sometimes they bring all opps focused on breaching that wall so now they have somewhat useless opps for that site and it helps you out.
I talked to some of my friends about how Sense could be better and we thought that his ability should do electricity damage. Or when the enemy team walks in it they are marked like a Grim.
I am so sick of marker mechanics.
Sens should be a 2 speed, his automatic needs to have less obnoxious recoil.
Make the lightshafts taller so they reach the ceiling of your average room to deny cameras from seeing you.
MAYBE make it to where if a defender walks through the light, they get a brief flashbang adjacent effect and are blinded.
I'd rather have all marker mechanics removed besides camera pinging that get another bloody one.
The problem is thats Sens doesn't belong is rainbow six he belongs in Valorant but ended up in r6. He will either be the best operator in the game or the worst
who let bro cook
Bulletproof might be a bit op, i think it would be strong if a defender got rapidly pinged like grim if they shoot through a sens wall
Tchanka was great back in the early days of Siege where he deployed the turret for him and others to use. I used to run that with a shield deployed in front or to the sides to provide protection. The Launcher he has now is honestly ass because you gotta be lucky to even get a shot off or damage tbh
Don't think Sens is the worst in the game, but I'd say changing how it's deployed would help.
I believe its too predictable what's going on when you use them, I would appreciate other ways to use the gadgets, like Yings candela, or being able to remotely set them off at a later time.
Also Sens could be made into a drone operator, with the drone laying down a strip behind it which can then be activated, and the wall comes on. This would help with the unpredictability and deployment of it being more customisable (I suppose).
I play Sens a lot and believe they're just too 1 dimensional as it is, they need other options on how to use the gadgets.
Great ideas! I can get behind this
Sens gadget should function like Alibi s when defenders shoot through it, they will get pinged.
OR give tachanka his turret back
Ahh yes, the worst part of his kit that was only used as a meme
You say that purely out of nostalgic bias
It was cracked against most ops when he had it
Only when his feet a grenade or getting flanked usually killed him
Was remove because dev had to update it like each season because it was too janky
Old Tachonka gadget was actually pretty hilarious with a foldable shield
Bros on to something ❌
Bros on somthing ✅
I think BB is much worse than Sens. Sens at least can be used in very very specific situations but BB is ass in almost every scenario.
Wrong, he’s a direct counter to the one shot headshot mechanic. Granted he can only survive one or two headshots at most, in many cases it has saved my life personally because his guns are so OP that unless you choke or get unlucky, you can take out the person shooting at you.
Wrong, he’s a direct counter to the one shot headshot mechanic. Granted he can only survive one or two headshots at most, in many cases it has saved my life personally because his guns are so OP that unless you choke or get unlucky, you can take out the person shooting at you.
@@BigManLaskey One shot head shot counter doesn't matter when getting sprayed by a SMG/Rifle. Plus if anyone uses shotguns or DMR's you're just going to get two tapped in the chest anyways.
@@BigManLaskeyHe litteraly has the worst AR of the game and a mid dmr
@@Sisyphe__ his AR is one of the highest damage assault rifles, and his DMR is one of the highest capacity magazines for DMR’s so your argument is based more off of bias than fact.
“Tachanka is bad”
- short range
- not enough damage
My brother in Christ you clearly aren’t using the ricochet mechanic as you should be doing. You can lock out anyone off the site and hiding spots if you start using your brain
No you can't, you can stand inside his fire from the moment it begins until the moment it ends and live, it has basically no area denial capabilities
@juliusbeukes6762 It does
It reduces their health allowing for an easier kill
Same way one kapkan reduces your health making it easier to kill you
It also blocks people from defusing and can be used to prevent last minute pushes at the end of the game
His fire grenade has so many uses and makes him a better operator over the turret lmg which essentially gives you no recoil at the expense of making tachanka an easy kill and just overall useless
hard stuck gold at max 🔥
@@Vilisnersonmy guy go ahead and do that and become a 1 shot by his lmg or any other high dmg gun on defense be my guess
@@dillonsparks115everyone's a 1 shot. Just hit them in the face. Fire rate will always rain supreme in a game where any gun can kill instantly. Get good enough, and bodyshots become less common than headshots. Good for casual, useless competitively
I used to play siege back when Tachankas LMG was only deployable.
He isn't meant to rush enemies he's main focus is to hold the objective and deny entry to the objective site.
He's fine, he is area denial and not a roamer, you are just playing him wrong.
I've clutched matches with Tatchanka just by holding the objective.
*Give Sens's R.O.A's two modes:*
A.Green screen
B.Sens projection: The ROA makes a clone of sens running.
Defenders can still differentiate the projection from the real Sens because of 4 details:
1. The projector(R.O.A) moves a little infront of the projection and it can still be destroyed.
2 The projector has the same behavior than the green screen does. So if it bounces against a wall the projection would turn around with the R.O.A
3. No footsteps and 4. The same beeping sound that green screens have.
*Strategies*
*Throw sens projection on a door to check if some trigger happy defender shoots it.
*Throw a green screen and a sens projection to mask the beeping sound while you plant or sprint to convince the defenders that your clone is real.
_No pinging when shot. We dont need another tracker on the game_
Warden is still a hard counter cause he can see through both green screens and sens projections
i still don’t understand how current tachanka is bad
Exactly its because ppl dont use his 2x scope on the ak
The lmg needs to be reworked its kinda a part of him and you need it for rotations if his leg was good he would be solid
@@shars104 his lmg is good, it has the highest mag and damage numbers on defense
@@pa1wanHis fire grenades also make him actually useful and can be used to hold site VERY well. The only people who want His garbage turret back are those who want it for shits and giggles at the expense of their entire time
bb fast would be fucking more annoying then with the 75 hp shield just made the shield bigger would fix it i really believe it
I think it would just make him useless in anything except copper, due to people prefiring everything. His shield would be dead minutes before he’d peek his first angle. I think maybe a flip up shield, kinda like glaz sight, would be beneficial, as it would make the process much faster, allowing for deadly repeaks in the right situations
u prefire 500 boolet on skylight of cafe dude he wont be beast but the fact u can headshot him everytime is fucking stupid with the shield he s not even a 0.1 speed@@chunkycoffee8312
I’m pretty sure they are in the process of a BB rework that will go into effect in Y9 S4 that will make him have a harpoon type weapon that will attach to 2 walls and will make swinging from defense ops a lot more difficult because after you shoot the harpoon gun out it will make it so you have to vault over the wire
Bb has the 20 rounder cus the larger plastic mags for those dont feed well
I saw make sens be able to se thru it but it’s blurry so you can only barely see what’s going on and make it immune to warden
Bulletproof sens sounds hard to fight, more than you think it does. Just dont make it destroyable probably and have it disappear faster but also make it kinda like a viper wall except they get slowed as they pass it for like 1.5s and at the same time make their vision a bit blurry
Tachankas smg is actually crazy now that the magnified scopes are on it. It’s basically kapkan without his bonbs
Sens should have some vision googles like Warden's but only for his ability, I've lost count of how many times Sens messed up everything giving Warden a chance to attack without the whole team even knowing he was there
There's a glitch right now that throwing a few sens I'ma stack creates a bullet proof wall, and also yes they can be destroyed but without warden they full cover where as smokes without warden you can still see the operator hiding in it as there is still a pretty easy to see shadow of the op in the smoke, so for plants hiding in a smoke grenade is worse than rolling out sens walls, also the sens walls create a sound that with all walls put helps cover the noise of the plant, we used to rush plant with smokes and got killed in them all the time because they defenders could just see us in the 4 smokes where as now playing sens no one sees us in the cover
I’m still having nightmares over what Ubisoft did to a mos in nagant to turn it into tachankas gadget
It sort of makes sense if sens had bulletproof ability as in, magnets that sucked the bullets down into it, maybe the more bullets that take to one area would destroy that area
Give the launcher a small explosion when it lands like 1/2 of an impact
That deagle recoil is hilarious
Could make sens more like catalyst from apex where you’re just extremely near sighted when you walk through it. Not unavoidable or extremely oppressive but rewards sens for good ability placement and forces defenders to make a quick decision
i made the mistake of getting sens when i first started R6 i've always hated the fact that if a enemy player steps on the light curtain we should be able to see that outline not just a operator slow mo walking through a full clip
for Blackbeard, they could make his shields work like Azami's Kunai, Breakable, but would require bullets with great impact.
I remember when Blackbeard has much better shield (It could break after whole magazine) and when tachanka has stand lmg with shield
I remember in dust line I used to prone with blackbeard so I could reduced my hit box. Camping windows was fun too
A bullet proof sens would be a nightmare to deal with
tbh for sens, if he have an option to control his smoke it would be a game changer. Imagine a drone that leave behind sens smoke traill.
i enjoy playing tachanka on bank basement. you can deny any sewer rush and if the opponents stay there you can waste like 2.5 minutes of their time. also with the new grenade nerf its hard to dig you out.
I play a lot of black beard. You work with what you got and you dont get upset. That one bullet that the shield takes could have gone for the head. Surviving that gives you back the speed to escape or out play the enemy
Or what they could do to sens is give him the ability to see through his own tactic or maby give him a better gun and ability
This man just guessed which operators ill be playing if i get r6 😭😭
Blackbeard used to TANK rounds. I remember people getting pissed cause they’d mag dump his shield and nothing would happen, lol. Good old classic siege.
What's funny about the Blackbeard buff idea is that was the same reason why it got nerf when first released. Back then was like a brick wall but then Ubi made it into a crappie piece of paper.
Make sens gadget like aruni gates but a wall that can break throwable secondary gadgets without harming players
What if Tachanka’s gadget becomes an under barrel like buck? Probably along with the buffs you said in the video
People remember when Blackbeard & Valkyrie first introduced and boy did Blackbeard's shield have a WHOPPING 800HP, and then nerfed after EVERY single update since.
Little does he know when you stack sins gadget close together it makes it so where u can’t shoot through her wall
I feel like Blackbeard getting any sort of gun shield would really only make sense being a chest shield that leaves you open to headshots but prevents you from getting shotin the chest or arms so it essentially makes him very viable for small peak corners. Also the health of the shield would for sure need a buff aswell.
Tachanka is good for holding off people from pushing or even planting if you're patient. Not to mention they give you so much ammo with his launcher so you could literally pace shots and hold a spot for a whole round.
Grim is fucking STARING at you right now.
They should make sens deploy a light refraction system that instead blocks vision but reflects it like a mirror
i was thinking for sens it can act as a fenrir or ella device whenever an defender goes thru it
Tachanka was a great rework op but then everyone complained about how long the fire duration lasts after the nerf he became shit again
i wonder how much pcp was shipped to ubisoft hq the night the idea for sens was even thrown out into the mix
Next you’ll tell me black beard gets 1 invincible shield but everytime it gets hit you basically get echo drone headaches.
I like what someone said about sens pining anyone who moves through them but making it bullet proof is like putting a hard wall infront of a plant thays just not going to be fair
> 3 WORST OPS
>begin with THE BEST IN THE ENTIRE GAME
When I play sens I just spam all 4 in site and difuse with a montagne on my team
Ironically me and my friend was talking about how bad Blackbeard is😂
My brother in Christ just slandered big T. That LMG is his real ability
The simplest buff to Tachanka that would make a world of difference, is make the fire slow down operators, just like barbed wire. It would completely negate being able to just rush the fire
W video. Bulletproof sens would def be a crutch in stacks. How about observation blocker instead of bulletproof and an indicator to tell u where it’ll land bc that thing goes EVERYWHERE
Tachanka is really good in certain situations on certain sites. He can stop opponents pushing into site effectively if you know how to play him at a high level
Bro when they changed tachanka I wanted to cry
Tachanka now can have 2 speed with horizontal grip.
I hope Ubisoft doesn’t listen to the black beard AR reduction of recoil, that thing does not have any and I play on controller.
for blackbeard just tint his head shield so when hes aiming hes immune to flashes
The whole point of tachankas fire being a little weak is because you can cover, in theory, 5 different places at the same time. The point isn't to kill people with the fire, it's to force attackers to either burn time or overextend by sprinting through the fire
The 1st guy didn’t he have a mini gun before like one he sets up to deploy? Like in year 3
The sense walls should detect pass through or at least give him glasses to see through it 😂
My brother tachankas grenades cover almost an entire room with just 1. And he has so many, they definitly dont need bigger coverage
tachanka is useless in emerald+ ngl, the damage from the launcher doesnt stack and its like 20 every 1.5 seconds (i forgot)
I like the bp sens idea but not completely, it just takes some extra bullets to break like maybe. A mag will destroy a certain section of it
So basically for sens:
Azami on release, but for attackers, with a bigger range, and the removal of a thing expressly designed to counter its ability to counter it