We just recently did the worlds first two player kill screen. We did two boards each taking it in turns right up to the kill screen. Live from the arcade too. th-cam.com/video/VJ7RCePiRsc/w-d-xo.html
It's the killscreen. The last screen in which the game does not allow you to progress any farther, due to the coding that was needed. In this case, there is not much time given for jumpman to get to the top of the 25m killsceen.
With each successive level, the available time to complete the stage decreases. Notice at the beginning of level 22 (5:10), the bonus counter shows "100" just before it shows "4000". This is due to an integer overflow error, I think. Because of this, there is simply not enough time to complete the stage -- and this effectively ends the game.
@TheFurryballFoxy There's a timer bug in the game. The final level starts with so little time on the clock that it's physically impossible to move Mario up to the top of the level before time runs out. That's why Mario dies. The timer display is buggy and doesn't actually count down to 0 correctly at this high level, which is why you still see 3000 units or so on the clock when he dies.
Part 2, Description of the Donkey Kong kill screen: Basically, what happens in Donkey Kong is that the bonus timer encounters a problem on the first level of stage 22 which causes it to logically hit zero almost immediately after the stage begins, which causes the player to lose his life as if he'd been hit by a barrel or fireball. Watch at the very beginning of the level, and you will notice that the bonus timer reads 100 for a split second before resetting to 4000.
Love is a series of tragedies and triumphs you endure. It's like Donkey Kong, there's hazards that trip you up and small victories here and there... but there's no end level. You just keep going for as long as you can until you hit the kill screen and then start over from scratch with a new game. Each time though, you get a little bit better at avoiding those damn barrels.
Part 4, Other video games with kill screens: Pac-Man has a kill screen at level 256 because of a coding error with drawing the fruit at the bottom, and likewise so does Ms. Pac-Man at about level 135 - 140 for similar reasons. Dig Dug freezes up at level 256 because that becomes level 0 to the computer, which is technically impossible. Other games have near-infinite life glitches where you die twice on your last life in quick succession causing the life counter to reset to 255.
Part 3, Description of the Donkey Kong kill screen continued: What just happened is that the timer was designed to have a maximum value of 8000, but because it also is specified to start with a higher value at the start of each new stage it tries to become 8100 because the programmers didn't force it to cap at 8000. The computer then mistakes 8100 for 100 and the player dies quickly.
Pretty amazing! I've only been past the 3rd elevators a few times in my life. Highest score was around 190,000 back in the late 80s and haven't tried much since. I wonder how Steve Wiebe and Billy Mitchell get those extra 200,000 points or so to be in the million plus range for the kill screen compared to the high 800s you put up??
@GaxAngel Actually, back then, he was a carpenter. Not a plumber. Of further interest, I don't know if he was Italian at that time, but he was named Jumpman and not Mario. And the woman he saved was not a princess. In America, they gave her the name Pauline.
A friend of mine reached a kill screen several times! I don't know if you guys know Vincent Lemay, but he does have an TH-cam account with a lot of cool of Donkey Kong stuff. He's "Xermon", just search his name on the TH-cam bar. He participated in the Kong Off, a Donkey Kong competition, in New Jersey, last year.
I used to play DK pretty good and there is one secret in the first level of the game. When you climb up the first ladder ,you need one short strike on the joystick to move the Mario,a little bit, to the right (he must look to the left) and than branch backward to the right ! You`ll come immadeitely in the next level !
My first time playing this was when I was 10 years old in 2000 with Donkey Kong 64. It only went up to level 3 and I was quite bad at it. I do like the game though. I grew up with SNES and an N64 but seeing the "circa 1981" made me realize why the game was so simple. I give this game 6.8/10 in terms of what games have to offer us today. Although I usually am on SNES and N64 most of the time.
The timer shows 100 for just a sec before the level starts. That's a lot closer to the actual time you get on that last level than 4000. So Mario (Jumpman) simply ran out of time. It's a glitch; the programmers didn't expect players to get that far. (Oh, how they underestimate us!)
No, there's no way to avoid the kill screen. They just rack up points in earlier levels. A lot of people just try to speed through the levels to get to the kill screen, but people like Billy and Steve take time to get as many points as possible on each level to get a high score when the kill screen is finally reached.
Damn I was stressed watching it. You have very good control with Mario. Something I lack for sure. Maybe now people can start a new trend of beating all the classic video games of the past.
Your description of the bug is almost correct, but not quite. The bonus time *is* capped at 8000. The bonus time is computed as level * 10 + 40, so at the start of the game it's 1*10+40 = 50 (displayed as 5000). If this number is ever above 80, it gets set to 80. However, when level = 22, then 22*10+40 = 260. 260 is greater than 255, so it wraps around to 4. Oops. (I don't fully understand why the game displays 100 seconds at first, though, or why it changes to 4000 afterward, though.)
i remember there was a Gameboy version of this, you would play the original levels, then after you beat donkey kong, you would chase him through some extra puzzle levels like a city, an airplane, a forest, etc. there were a lot and each puzzle progressed in levels of difficulty. Took me a long time to beat it. hehe.
In the actual sense, no, but the score rolls over to 0 when you hit 999,999 points. If you kept track of that, though, there is no maximum, as the obstacles in the level never stop. It's totally random to a certain extent about how many points you can get.
These levels look so good I want to play. I had forgotten why this was the must-have home video game for Christmas 1982. Unfortunately, they used 4K ROM cartridges to save money instead of the standard 8K so cut levels and bells & whistles. ColecoVision did sell 500,000 consoles, but their Atari version was as bad as Pac-Man and E.T.
@finalfantasyiscool22 Nope, the donkey kong kill screen has nothing to do with the number of levels (this is actually level 22, or screen 117), it has to do with the calculation of the timer for each leve, which overflows. You're mixing up the Pac-Man one, I believe.
Wow. It's been so many years since I played an arcade version of Kong. I used to easily get 400,000ish with "good" games as high as 700,000's. I just played a mame.....sad... I need to get back in practice! haha! Scramble was a game I seemed to do well in for some reason.. that and Qix.
@GaxAngel Actually he is supposed to be a carpenter in this game, hence the hammer as weapon. And I agree Nintendo seems to have had a good drugs supplier, in fact they still do if you've played New Super Mario Brothers Wii or especially Bowsers Inside Story.
Actually, kill screen bugs almost never have to do with the game running out of memory. Neither Pac-Man nor Donkey Kong's kill screen comes from running out of memory. In Donkey Kong's case, what happens is that there is a bug that doesn't give you enough time on the timer to complete the level.
Steve Weibe holds the world record (live and video). He sent in a video that beat Mitchell's 1,042,777 or something like that and it was 100% confirmed unlike Mitchelss chopped up tape..
I used to play DK for hours as a kid and never believed anyone could get this far. Atari games aren't just repetitive - they have secret levels before secret levels became the norm
if you didn't understand what happened and wheres the kill screen factor the timer is basicly only 4 seconds you can barely get started getting up the tower
FYI, Billy Mitchell holds the top score for DK again and has for a while. Steve Wiebe is still trying to top it. On the bright side, Wiebe holds the world record for DK Jr., which by the way far eclipses Billy's score for the game.
To continue, i'm talking about the "score" in gauntlet 2, as the score (divided by # of coins for that player) determines the games difficulty level and the "amount" of food removed from the game. Something weird happens at 2^31st power though; the difficulty remains maximum (fastest monster generation) but the game suddenly gives you the maximum possible food for that level (based on your character). So something overflows, probably regarding "unsigned" subtraction.
Furrykef: You pretty much have to convert the numbers into "binary" (since all these machines worked in powers of 2) to see what is happening with the overflows past 255 (FF). My gauntlet 2 "food starvation" bug (see my faq on gamefaqs) exploits a similar bug at 2 to the 31st power (2147483647). BTW This is also the maximum "Mesos" in maplestory. Everything from 2147483647 to 2^32 (4096) gives unlimited food, then difficulty resets since the remainder is "unsigned" data, I think (?).
I was an Atari Corporate Research member 82- 84 I was into the human interface stuff. There was a "Coin Op" division. I use to go over there and play around with the programs such as Jim Dunion, etc.. Those were good ole days. We use to laugh at destroying the minds of America's youth with games like this. Look were the industry is now.. Damn!
from what I heard a power surge happened that killed his game, I believe he's going to reattempt it though *suspects Billy Mitchell of causing a power surge at E3 to save his record from Steve Wiebe*
@BoNursukker no it has still a lot of memory. they prevented the overflow. it killed he because of the timer bug. the time is ((level+4)X10)X100. when the level goes to 22 the game calculates ((22+4)X10)X100 and it becomes 26000 but the 8 bit counter rolls over at 25600 ( 26000-25600=400) leaving you with 400 you lose a life at 3700
And to think Donkey Kong is a typo as it was supposed to be Monkey Kong. I played the NES on an emulator using savestates and it goes on forever. Their are 3 parts to each stage (which repeat only getting harder). Their are levels 1-10, then A-Z, then you get weird characters like lowercase letters and exclamation point etc. I gave up as it goes on toooooo looooong. I would save it when I was doing good. If (I mean when) I died, I just load the save from seconds earlier that I made.
oh contrare (I dont think i spelled that right) the pattern for time to complete each stage is the level you are on times 10 plus fourty and because 220 plus forty is just over 256 (and don't ask me to explain this it is a waste of space) it makes you only able to play the "kill screen" for about 5 seconds.
I hope Steve reclaims it too. Yeah, Billy currently has the high score again, but I feel, and I know I'm not alone in this, that Steve Weibe is the best Donkey Kong player of them all.
a kill screen is where the game has reached its limit in memory and cant produce anything more after that..so it kills the currtent game off to regain that memory. like duck hunt were you loop after 100..you cant hit a duck because the game glitches or pacman where half the screen is glitched. just doesnt have enough memory to produce anymore of the game.
I'm 100% convinced this is on mame. For one thing some DK on some versions of mame will at times sound garbled the way this does. However I've yet to see DK on mame that makes the sound of Mario running. Also as Farkeer already pointed out if you have the cheats loaded you can play invincible or unlimited lives up to level 20 then turn the cheats off. No way this was done w/o cheats.
You don't need more "space on the computer chip" to keep a game from ending. It's quite easy to make a video game that is infinitely long but requires hardly any space at all.
@GuitarHeroDice the documentary? Uhh... yea... Where that one fool is recording himself about to break the record of the Donkey Kong game and his kid starts screaming and he's telling his kid to calm down and what not.
Part 1, Definition: A video game "kill screen" is when a game suffers a glitch which renders it unplayable, thus forcing the end of the game. These are nearly always caused by sloppy programming and lack of foresight by the programmers to take into account what happens if someone is not just good, but VERY good at a game.
the kill screen happens because it's an 8 bit game, it can only store/produce 2^8 (256) levels and because of the limited memory, they didn't leave space to give the game an ending because it wasn't intended for gamers to reach the "numerical limits" of the game, they were made to be played until one lost. Also why the score doesn't go up to 1 million. It goes back to the zero's (009712 ie 1,009,712). but ranlind2 is right, Mr Mitchell and Mr Wiebe are the experts, even if Billy is a total jerk.
People who made this game probably were thinking: Hey no one is gonna make it this far. But there's a kill screen. Nah let's not fix it. No one will make it this far its no big deal. Let's keep the kill screen.
I really hope that Steve W. can make a come back and take the the new world title. In my books he is a bit more talented then Billy M. because Billy "has been" playing D.K since probably his early-mid teens, when the game first came out, but Steve W. has has way less years put into the game and is giving Billy M. a really really good challenge! Go Steve W. and I can't wait to see what the future may unfold. Both great players. Nice video upload. This game is a lot harder than what it seems.
I think I got a defective ROM for DK in MAME4All on Dreamcast or the emulator glitched or has a bug in it, I was only at L4 and on the Ramps Board the time was at 800 when I got the the level one below where Donkey Kong Stands and was not even able to get to the hammer before I died because I tried to rush to complete the board and dies by running into a barrel. I did not use the hammer at the bottom and tried to get to the top as quick as possible.
there's a donkey kong kill screen coming up, if anyone is interested.
LOL.. i fuckin hate that guy
+SPQR101010 LOLOL!
+SPQR101010 lol!
should have put T-I-E as name
Really? No shit
Every time it says, "How high can you get?", you should have to take a massive bong rip and see how high you are at the kill screen.
Yes.
Lmaooooo I've done this before.
Or eat some psychadelic shrooms. This is a Mario game after all.
one of the hardest classics arcade games to finish or get a kill screen on.
Robert Nesy Takes years of practicing the right patterns.
TheSonnyworld At some point in the game you simply rely on technique experience and reflexes, no pattern will save you
To finish the game is very easy but after that its one of thr hardest games
We just recently did the worlds first two player kill screen. We did two boards each taking it in turns right up to the kill screen. Live from the arcade too. th-cam.com/video/VJ7RCePiRsc/w-d-xo.html
@@patsfan4lifeIf you don’t know the pattern of the springs in the elevator levels you will never pass it.
It's the killscreen. The last screen in which the game does not allow you to progress any farther, due to the coding that was needed. In this case, there is not much time given for jumpman to get to the top of the 25m killsceen.
Do you remember writing this comment 14 years ago?
You can only get twin galaxies to recognize your score if you smuggle the VHS copy in a geriatrics suitcase,otherwise bullocks trying
Well, that was uneventful...
I suppose Mario worked himself to a heart attack that day.
Marios dad actually
+Ian 64 mm no thats actually mario
He was apparently Jumpman in this.
kill screen is at 5:17 for anyone wondering
Thanks
MVP
With each successive level, the available time to complete the stage decreases. Notice at the beginning of level 22 (5:10), the bonus counter shows "100" just before it shows "4000". This is due to an integer overflow error, I think.
Because of this, there is simply not enough time to complete the stage -- and this effectively ends the game.
@TheFurryballFoxy There's a timer bug in the game. The final level starts with so little time on the clock that it's physically impossible to move Mario up to the top of the level before time runs out. That's why Mario dies. The timer display is buggy and doesn't actually count down to 0 correctly at this high level, which is why you still see 3000 units or so on the clock when he dies.
Part 2, Description of the Donkey Kong kill screen:
Basically, what happens in Donkey Kong is that the bonus timer encounters a problem on the first level of stage 22 which causes it to logically hit zero almost immediately after the stage begins, which causes the player to lose his life as if he'd been hit by a barrel or fireball.
Watch at the very beginning of the level, and you will notice that the bonus timer reads 100 for a split second before resetting to 4000.
Published on January 30, 2007
Love is a series of tragedies and triumphs you endure. It's like Donkey Kong, there's hazards that trip you up and small victories here and there... but there's no end level. You just keep going for as long as you can until you hit the kill screen and then start over from scratch with a new game. Each time though, you get a little bit better at avoiding those damn barrels.
Part 4, Other video games with kill screens:
Pac-Man has a kill screen at level 256 because of a coding error with drawing the fruit at the bottom, and likewise so does Ms. Pac-Man at about level 135 - 140 for similar reasons. Dig Dug freezes up at level 256 because that becomes level 0 to the computer, which is technically impossible. Other games have near-infinite life glitches where you die twice on your last life in quick succession causing the life counter to reset to 255.
Part 3, Description of the Donkey Kong kill screen continued:
What just happened is that the timer was designed to have a maximum value of 8000, but because it also is specified to start with a higher value at the start of each new stage it tries to become 8100 because the programmers didn't force it to cap at 8000. The computer then mistakes 8100 for 100 and the player dies quickly.
This game brings back memories. Thanks for posting
Pretty amazing! I've only been past the 3rd elevators a few times in my life. Highest score was around 190,000 back in the late 80s and haven't tried much since. I wonder how Steve Wiebe and Billy Mitchell get those extra 200,000 points or so to be in the million plus range for the kill screen compared to the high 800s you put up??
This comment did not age well ._.
@GaxAngel Actually, back then, he was a carpenter. Not a plumber.
Of further interest, I don't know if he was Italian at that time, but he was named Jumpman and not Mario. And the woman he saved was not a princess. In America, they gave her the name Pauline.
A friend of mine reached a kill screen several times! I don't know if you guys know Vincent Lemay, but he does have an TH-cam account with a lot of cool of Donkey Kong stuff. He's "Xermon", just search his name on the TH-cam bar. He participated in the Kong Off, a Donkey Kong competition, in New Jersey, last year.
I used to play DK pretty good and there is one secret in the first level of the game.
When you climb up the first ladder ,you need one short strike on the joystick to move the Mario,a little bit, to the right (he must look to the left) and than branch backward to the right !
You`ll come immadeitely in the next level !
Mame or not, save states or not, that's still a damn achievement, this is one of the hardest games EVER made.
My first time playing this was when I was 10 years old in 2000 with Donkey Kong 64. It only went up to level 3 and I was quite bad at it. I do like the game though. I grew up with SNES and an N64 but seeing the "circa 1981" made me realize why the game was so simple. I give this game 6.8/10 in terms of what games have to offer us today. Although I usually am on SNES and N64 most of the time.
The timer shows 100 for just a sec before the level starts. That's a lot closer to the actual time you get on that last level than 4000. So Mario (Jumpman) simply ran out of time. It's a glitch; the programmers didn't expect players to get that far. (Oh, how they underestimate us!)
No, there's no way to avoid the kill screen. They just rack up points in earlier levels. A lot of people just try to speed through the levels to get to the kill screen, but people like Billy and Steve take time to get as many points as possible on each level to get a high score when the kill screen is finally reached.
We've got a Donkey Kong kill screen coming up.
Impressive considering I'm happy when I make it to stage two. lol
Damn I was stressed watching it. You have very good control with Mario. Something I lack for sure. Maybe now people can start a new trend of beating all the classic video games of the past.
Your description of the bug is almost correct, but not quite. The bonus time *is* capped at 8000. The bonus time is computed as level * 10 + 40, so at the start of the game it's 1*10+40 = 50 (displayed as 5000). If this number is ever above 80, it gets set to 80. However, when level = 22, then 22*10+40 = 260. 260 is greater than 255, so it wraps around to 4. Oops. (I don't fully understand why the game displays 100 seconds at first, though, or why it changes to 4000 afterward, though.)
At least it doesn't tell you your DK cabinet is fried...
i remember there was a Gameboy version of this, you would play the original levels, then after you beat donkey kong, you would chase him through some extra puzzle levels like a city, an airplane, a forest, etc. there were a lot and each puzzle progressed in levels of difficulty.
Took me a long time to beat it. hehe.
In the actual sense, no, but the score rolls over to 0 when you hit 999,999 points. If you kept track of that, though, there is no maximum, as the obstacles in the level never stop. It's totally random to a certain extent about how many points you can get.
These levels look so good I want to play. I had forgotten why this was the must-have home video game for Christmas 1982. Unfortunately, they used 4K ROM cartridges to save money instead of the standard 8K so cut levels and bells & whistles. ColecoVision did sell 500,000 consoles, but their Atari version was as bad as Pac-Man and E.T.
@dbeezycentex - Its called Donkey Kong because they were doing a play on words with "Stubborn Ape"
@finalfantasyiscool22 Nope, the donkey kong kill screen has nothing to do with the number of levels (this is actually level 22, or screen 117), it has to do with the calculation of the timer for each leve, which overflows. You're mixing up the Pac-Man one, I believe.
Wow. It's been so many years since I played an arcade version of Kong. I used to easily get 400,000ish with "good" games as high as 700,000's.
I just played a mame.....sad... I need to get back in practice! haha!
Scramble was a game I seemed to do well in for some reason.. that and Qix.
Steven Weibe is the King of Kong. He's amazing!!
Back then, when video games still were hard to beat ... :)
Nice job!
@GaxAngel Actually he is supposed to be a carpenter in this game, hence the hammer as weapon. And I agree Nintendo seems to have had a good drugs supplier, in fact they still do if you've played New Super Mario Brothers Wii or especially Bowsers Inside Story.
Omg what a memory most people dont remember this generic version of donkey kong i loved it
Actually, kill screen bugs almost never have to do with the game running out of memory. Neither Pac-Man nor Donkey Kong's kill screen comes from running out of memory. In Donkey Kong's case, what happens is that there is a bug that doesn't give you enough time on the timer to complete the level.
NICE! Is this the version steve plays? I only have the NES version and it isnt as much fun. But you play greate! Realy!
Steve Weibe holds the world record (live and video). He sent in a video that beat Mitchell's 1,042,777 or something like that and it was 100% confirmed unlike Mitchelss chopped up tape..
I used to play DK for hours as a kid and never believed anyone could get this far. Atari games aren't just repetitive - they have secret levels before secret levels became the norm
if you didn't understand what happened and wheres the kill screen factor
the timer is basicly only 4 seconds you can barely get started getting up the tower
Hey, guys…there’s a potential Donkey Kong kill screen coming up, if anyones interested.
A year later after the movie, Billy reclaimed the title
@dk64bestfan That's why level 22 is called the Kill Screen. Mario dies there no matter what.
@GaxAngel They even put that "How high can you get?" message in the intro, lol.
FYI, Billy Mitchell holds the top score for DK again and has for a while. Steve Wiebe is still trying to top it. On the bright side, Wiebe holds the world record for DK Jr., which by the way far eclipses Billy's score for the game.
To continue, i'm talking about the "score" in gauntlet 2, as the score (divided by # of coins for that player) determines the games difficulty level and the "amount" of food removed from the game. Something weird happens at 2^31st power though; the difficulty remains maximum (fastest monster generation) but the game suddenly gives you the maximum possible food for that level (based on your character). So something overflows, probably regarding "unsigned" subtraction.
you'll never beat this game...the killscreen ensures that the game will ultimately beat you.
its funny cus it looks like mario just had a heart attack or just got tired of jumping, climbing, and swinging a giant hammer.
uhhh, this is old news. billy mitchell holds the record again. as he beat wiebe's score live and is once again the record holder.
Furrykef:
You pretty much have to convert the numbers into "binary" (since all these machines worked in powers of 2) to see what is happening with the overflows past 255 (FF). My gauntlet 2 "food starvation" bug (see my faq on gamefaqs) exploits a similar bug at 2 to the 31st power (2147483647). BTW This is also the maximum "Mesos" in maplestory. Everything from 2147483647 to 2^32 (4096) gives unlimited food, then difficulty resets since the remainder is "unsigned" data, I think (?).
I was an Atari Corporate Research member 82- 84
I was into the human interface stuff. There was a "Coin Op" division. I use to go over there and play around with the programs such as Jim Dunion, etc..
Those were good ole days. We use to laugh at destroying the minds of America's youth with games like this.
Look were the industry is now.. Damn!
from what I heard a power surge happened that killed his game, I believe he's going to reattempt it though *suspects Billy Mitchell of causing a power surge at E3 to save his record from Steve Wiebe*
he wasnt called Mario back then but Jumpman who was a predecesor to Mario
@QuillthePorcupine are you kidding me... you didnt know that? btw, you do know the hammer was also in Melee and the first SSB game?
@BoNursukker no it has still a lot of memory. they prevented the overflow. it killed he because of the timer bug. the time is ((level+4)X10)X100. when the level goes to 22 the game calculates ((22+4)X10)X100 and it becomes 26000 but the 8 bit counter rolls over at 25600 ( 26000-25600=400) leaving you with 400 you lose a life at 3700
@LeesWildWorldStudios The memory unit.
And to think Donkey Kong is a typo as it was supposed to be Monkey Kong. I played the NES on an emulator using savestates and it goes on forever. Their are 3 parts to each stage (which repeat only getting harder). Their are levels 1-10, then A-Z, then you get weird characters like lowercase letters and exclamation point etc. I gave up as it goes on toooooo looooong. I would save it when I was doing good. If (I mean when) I died, I just load the save from seconds earlier that I made.
oh contrare (I dont think i spelled that right) the pattern for time to complete each stage is the level you are on times 10 plus fourty and because 220 plus forty is just over 256 (and don't ask me to explain this it is a waste of space) it makes you only able to play the "kill screen" for about 5 seconds.
I hope Steve reclaims it too. Yeah, Billy currently has the high score again, but I feel, and I know I'm not alone in this, that Steve Weibe is the best Donkey Kong player of them all.
A real video game legend ;) Nice work dude!
I've never even gotten past the first stage of that game. I got so frustrated with it I gave up.
a kill screen is where the game has reached its limit in memory and cant produce anything more after that..so it kills the currtent game off to regain that memory. like duck hunt were you loop after 100..you cant hit a duck because the game glitches or pacman where half the screen is glitched. just doesnt have enough memory to produce anymore of the game.
will twin galaxies accept games done on MAME?
You are AWESOME. And a bit nerdy, but awesome.
I'm 100% convinced this is on mame. For one thing some DK on some versions of mame will at times sound garbled the way this does. However I've yet to see DK on mame that makes the sound of Mario running. Also as Farkeer already pointed out if you have the cheats loaded you can play invincible or unlimited lives up to level 20 then turn the cheats off. No way this was done w/o cheats.
even though he didnt do it.. he is still AWESOME!!
@BoNursukker that wasn't the last level you started the game again.
@jr2nd those things in 3:50 are fireballs too but different
You don't need more "space on the computer chip" to keep a game from ending. It's quite easy to make a video game that is infinitely long but requires hardly any space at all.
I'm pretty sure that the NES version of the game does not have a kill screen. It was reprogrammed from scratch, in any case.
@GuitarHeroDice the documentary? Uhh... yea... Where that one fool is recording himself about to break the record of the Donkey Kong game and his kid starts screaming and he's telling his kid to calm down and what not.
Part 1, Definition:
A video game "kill screen" is when a game suffers a glitch which renders it unplayable, thus forcing the end of the game. These are nearly always caused by sloppy programming and lack of foresight by the programmers to take into account what happens if someone is not just good, but VERY good at a game.
it wasn't a kill screen,it was a virtual heart attack!
@GaxAngel that's why donkey kong said how high can u get
the main dude llooks like mario :)
omg love these classic games!!!
5:17
this is as high as you go, jumpman.
now get the fuck outta here!
@UnknownSmasher
Dam, after all these years...nearly 25...great back side story!
I remember that game. I can't find it, but man was that awesome.
-Go to the Wikipedia article for this game.
-Ctrl-F brings up the find function.
-Type in "kill screen"
-Read.
woo, the king of kong
the kill screen happens because it's an 8 bit game, it can only store/produce 2^8 (256) levels and because of the limited memory, they didn't leave space to give the game an ending because it wasn't intended for gamers to reach the "numerical limits" of the game, they were made to be played until one lost. Also why the score doesn't go up to 1 million. It goes back to the zero's (009712 ie 1,009,712). but ranlind2 is right, Mr Mitchell and Mr Wiebe are the experts, even if Billy is a total jerk.
Theirs a donkey king kill screen coming up if anyone won wants to see it.
Genius.
@LeesWildWorldStudios Epic win, Donkey Kong...IS KIRA :O
Wiebe to atempt to pwn Billy Mitchell at E3 this summer
People who made this game probably were thinking: Hey no one is gonna make it this far. But there's a kill screen. Nah let's not fix it. No one will make it this far its no big deal. Let's keep the kill screen.
@GaxAngel ummm excuse me but......., in that game mario was a carpenter.
I really hope that Steve W. can make a come back and take the the new world title. In my books he is a bit more talented then Billy M. because Billy "has been" playing D.K since probably his early-mid teens, when the game first came out, but Steve W. has has way less years put into the game and is giving Billy M. a really really good challenge! Go Steve W. and I can't wait to see what the future may unfold. Both great players. Nice video upload. This game is a lot harder than what it seems.
I think I got a defective ROM for DK in MAME4All on Dreamcast or the emulator glitched or has a bug in it, I was only at L4 and on the Ramps Board the time was at 800 when I got the the level one below where Donkey Kong Stands and was not even able to get to the hammer before I died because I tried to rush to complete the board and dies by running into a barrel. I did not use the hammer at the bottom and tried to get to the top as quick as possible.
DK attacks with his invisible lazor
@GaxAngel i didn't know Pauline was a princess
I wonder if it's possible to exploit the bug off the second beam before the kill screen to get the bonus. hmmmm ?
75 meters hey wait a minute i'm in the wrong section I think this is the classic slanted bars mission. Oh well might as well get revenge on DK.
Have you played donkey king on the dragon 32 or Tandy coco?????? Yep I went to the 13th level amongst 250 pages of gameplay yep
so the game never stops
this is the first time mario (aka jumpman in this game) appeared in a video game
i bet if we knew what the chick looked like, billy and steve may have reconsidered whether or not to play the game... just puttin' that out there.