19:00 Grant suggesting that trying to do this campaign deathless would be "interesting" or "fun" is the most compelling portrayal of Stockholm Syndrome in modern media.
I mean if he does that he kinda has to. You can't do the drops in Mission 1 deathless and the bunker of death will murder a lot of units aswell, or the Odin in this mission cant be saved.
Yeah this isn't a mod you can do that on. It's kind of hard to think of what mods WOULD be doable with the array of challenges. Deathless, x unit only, no production. Either the mod doesn't change basic math which makes it no different than usual or it changes it so much to make it literally impossible, no matter the skill level.
Ok my math could be wrong cause I am lazy, but two shots, wraith with 20% avoidance... 20*20=400 -> 1/400 chance to not be hit... so its more like 0,25%?
Mod Maker here, These are the fun missions were you get to choose a way to crack enemy strongholds. As for a deathless run of the campaign, certain missions are impossible but it would be interesting to see how many are beatable, or a min death run(Odin needs to die on this mission). If Grant wants to do this I will add a mission death counter to the mod. Alternatively, how fast could a speed run get. I hope you enjoyed watching and if you want to play the mod go to the 5th link in the description > Getting Started > Projects > Search 1 Hp or One Shot
From what I can tell in the editor not only does Displacement Field work, it can even nullify Spell damage and other weird procs. So, if you could ever bait the AI into using Yamato on a cloaked wraith, it would have a 20% chance of surviving. However as Grant already noticed missile turrets shoot 2 missiles per attack, so the wraith only has a 4% chance of surviving here. Test it against photon cannons, spore crawlers, stalkers or corruptors instead. Just for fun: a full psi storm in WoL Campaign comprises 8 ticks of damage. That means a wraith has a 0.000256% chance of surviving a full storm in the 1hp mod. Fungal disables cloaking in a way which prevents Displacement Field from working, but if it didn't its 16 ticks of damage would leave a 0.00000000065536% chance of survival.
At 17:03 - A wraith activated the dodge mechanic but still died, I re-watched it a couple times, but I understand what happened. Turrets shoot two projectiles, the wraith dodged one but the second one hit. So turrets are basically guaranteed kills, good thing you took the raven ^^'
@@warpig1310 Not on the wraith itself. There’s a little blue/purple particle effect near the wraith when the dodge procs, but the wraith itself doesn’t move.
So, with an enemy that fires 2 shots, the chance to for a wraith to survive an attack is 4%. Enemy wraiths, vikings, and missile turrets all fire twice. Statistically speaking, since Grant lost just over 25 wraiths, he should have had at least ONE successful dodge, which he got at 17:25! He also got a single dodge against an auto turret at 17:14 at well. And he also had two surviving wraiths at the end of clearing the air-assault base. _Coincidence? I think _*_not!_*
@zgredczwartyniesamowity363 Single attack... Terran: Ghost, Marine, BC's Yamato Cannon Zerg: Spore, Muta (but it bouces, so 2 will probably die) Queen, Hydralisk, Infested Marine Protoss:Cannon, Archon, Technically Void Rays and Senteries. And the things with hit scan will hit multiple times before the wraiths attach lands, with the exception of the ghost, i think.
@@showman722 To add onto this: Terran: Seeker Missile (aoe), Autoturret Zerg: Infested Marines (hitscan), SCOURGE, Corruptors Protoss: Stalkers, Feedback (hitscan), technically Storms (aoe and hitscan) So really, Terran is just nasty to attack into with wraiths because Terran has a bunch of multishot units. This isn’t the case for Zerg and Toss. Protoss and Zerg are going to be vastly easier to dodge attacks with since spores and cannons are single shot, and their aerial detectors are much easier to snipe.
@@zgredczwartyniesamowity363 In normal gameplay, taking a single hit doesn't kill you, so it's still just 20% less damage taken. There's no difference between one-hit and multi-hit attacks.
@@NoldorValar1 There's no way to cheese the bunker. The only units you have available to you are marines, medics and SCVs. The bunker outranges marines and SCVs and will always kill some of them before they can attack, medics can't irradiate the bunker. The only thing that could maybe be considered is if you could find somewhere to safely land a barracks past the bunker and just never fight the bunker at all.. but I don't think there's anywhere that's safe enough for the barracks to land if you haven't cleared any of the base. The drop pods on the first mission just seem straight impossible to save too. I think there will be several missions that can technically be done deathless, but not for all of them to be done deathless in the same campaign (ie. Mission A requires a unit from Mission B unlocked to be done deathless, but a prerequisite for Mission B requires a unit from Mission A to be unlocked to be done deathless - you could technically do either one of them individually deathless, but not both of them in the same campaign). There's really just not much you can do in the early game - some enemies just have more range than any of the units you have available to you, and something is going to die before you can attack it.
@@asdfqwerty14587 You might be able to get lucky with the drop pods, but it would just be pure chance upon pure chance, but you couldn't do the truck right after that section I think.
It's really amusing to see everyone in the comments self-report about how much of the video they watched before commenting - at 25:12, Grant acknowledges that turrets shoot two shots per attack. And yet, as of writing, there are like a half-dozen comments calling it out and only one mentioning that Grant noticed.
19:00 Trust me, everyone was thinking about a deathless one-shot run from the very first episode. That doesn't make you any less dumb, but it means were all dumb together at least
0:23 I was wondering what'll happen on the Odin part. 0:34 Went about as well as I expected. 18:40 No, just no. 19:22 You could probably save the Odin, but you'll need to stay there for the whole first bit just twiddling your thumbs.
@@lucasriley1383 Could you move somewhere out of line of sight of all enemies except one, take a shot at that one target, then wait it out? Or are you confined to that area until you take the shot? Or perhaps the enemy starts shooting if you try to leave.
The starting with one bunker and one engi bay and no infrastructure and building up bunkers with siege tanks behind gives me real childhood sc1 vibes as well. The dark unexplored map seemed so scary back then.
oh wow, the raven point defense drones did some crazy impressive work at a few points here. Really glad they were taken over the science vessel, they look really cool in use
@@thorveim1174 Even if you give an allowance for the Odin (though you might be able to only aggro things that die in the auto-attack that procs them, maybe?), the Bunker Of Death on Outlaws is outright impossible. Can't outrange, can't out-micro, hitscan, and as a building, I think it needs to be destroyed for the base to be considered cleared.
@@falsnamae3511 true. and even if it wasnt needed to be killed, you cant exactly go around it (unless you manage to land a 1hp building somehwere behind it... unlikely)
@@HideyoshiKinoshita84 no, pretty sure the units at the parade prevent you from leaving (by bodyblocking all exits, the Odin is a fat boy after all) it unless you fight
15:01 steve and bob got caught pretending their working by repairing 0,00000000000000000001 of hp of a factory they have been doing for like half a mission
This mod is so damn exciting! Ever fight feels like it could make or break a mission, and the fact that the fights happen in literal seconds creates a bunch of anxiety.
I totally would've restarted after losing everything but a bunker and engi bay, but Grant showed that you should never give up that easily. He bounced back far faster than I expected he could!
This mission was fun, used lots of bunkers/marines, that range made them easy to chew up enemy waves. Then I used marine human wave attacks, very cheap, hilarious and fun 😂
The beginning, where he animation cancelled the windup on one shotting his own star point to prove that the thor attacks slowly? Very compelling. Scared the crap outta me
Yeah, automated refineries use protoss warp technology to transport gas canisters straight to a command centre. "Why the protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice."
Forget the Odin, the Wraith is the pinnacle of Terran engineering. And the line at the beginning where Mengsk was hyping up the Odin as it was getting destroyed instantly was hilarious. And other lines like 20:52 are just perfect with how the Odin was already destroyed long ago and so the lines are meaningless.
I love this series but I also love how Grant was so glad to get Specters with infinite cloak and never used them. He always gets excited/distracted by a new tactic, especially with mods like this one😂 Never change man.
I think a better question is if there is any single mission that can be done deathless. The answer is likely yes, I'm thinking Ghosts while retreating your SCVs into a command center and hiding on high ground, but I don't think it's possible for missions in the double digits.
Grant, what has Broodwar deathless done to you!? What has possessed you to even THINK of doing this deathless! Your units may make it unscathed, but the last shreds of your sanity may not
An interesting thing about this mod is that the normal wisdom of 'more stuff beats less stuff' doesn't actualy apply. Timing, composition, and especially range and positioning matter a LOT more. It looks like you can in principle get almost as much done with a 30 supply army as with a 150 supply army... but also splitting armies is a lot harder
I love you Grant but no bunker on the side with the barracks base to start was just asking for trouble. Great recovery and staying composed though I would of rage quit right there 😊
Who else would pay to see Grant do this mod deathless? And watch him suffer for six months trying to do it in its entirety. Because Lord knows not every mission is possible on this and at bare minimum 90% of missions would require at least 50 restarts.
I think Odin death in this mission is fine for deathless. Because I believe point of deathless was to save lives of your soldiers. But when Odin is destroyed Tychus just eject out so he won't die.
Jim has +1 range over regular marines in the first mission. Unfortunately the APC has 1 more range than Jim... Mission 2 is completely impossible if buildings count as deaths, due to the Bunker of Death and its range bonus. If buildings _don't_ count you could float like a dozen barracks into range first and pray. Probably still impossible in practice, Irradiate is your only hope vs marine attack waves and I'm not sure whether the enemy uses it against you.
@@Photoloss Buildings do not count as deaths thankfully. …Mission 2 is still going to be extremely dangerous though with all the preplaced marines and tanks sitting around.
@@ThisIsntATH-camr Only 1 tank, which is technically cheesable via floating buildings. Preplaced marines aren't an issue either thanks to Irradiate. Amassing enough irradiates to hold off attack waves while also building up the forces for all the building cheese will be a problem. In that respect preplaced marines _are_ a problem because they will shoot down obscene numbers of floating buildings before you get them in position.
How will the mission with the rip fields work? I mean, all units lose HP until rip field generators are destroyed and they are located right in the middle of the rip fields....
It would be impossible, unless you ignore the odin. Imagine doing that first odin mission deathless... You can't stop odin from killing himself, you just cant
19:00 Grant suggesting that trying to do this campaign deathless would be "interesting" or "fun" is the most compelling portrayal of Stockholm Syndrome in modern media.
And all of us are soooo want to see such a run...gosh, it will be terrifyingly awesome.
Imagine grant breaking and do a "as much death as possible" run instead
I mean if he does that he kinda has to. You can't do the drops in Mission 1 deathless and the bunker of death will murder a lot of units aswell, or the Odin in this mission cant be saved.
Yeah this isn't a mod you can do that on. It's kind of hard to think of what mods WOULD be doable with the array of challenges. Deathless, x unit only, no production. Either the mod doesn't change basic math which makes it no different than usual or it changes it so much to make it literally impossible, no matter the skill level.
no offense but it ain't that hard with grants skills , he just needs to rush ghosts somehow and then it's just GG.
0:50 Warfield wasn't kidding when he said "immediate termination".
Warfield deleted the sourcecode
Tyc wasn't able to hit his stride this time 😂
Missile turrets hit twice, so it would be unlikely for a wraith to survive, a 4 percent chance
And yet still better than literally any other unit in the campaign!
Ok my math could be wrong cause I am lazy, but two shots, wraith with 20% avoidance... 20*20=400 -> 1/400 chance to not be hit... so its more like 0,25%?
@@pb3dpb3d0,2 x 0,2 = 0,04 (20% x 20% = 4%
@@pb3dpb3d A fifth of 20% is 4%
The math is: 0.2×0.2×100%= 4% @@pb3dpb3d
Mod Maker here,
These are the fun missions were you get to choose a way to crack enemy strongholds. As for a deathless run of the campaign, certain missions are impossible but it would be interesting to see how many are beatable, or a min death run(Odin needs to die on this mission). If Grant wants to do this I will add a mission death counter to the mod. Alternatively, how fast could a speed run get.
I hope you enjoyed watching and if you want to play the mod go to the 5th link in the description > Getting Started > Projects > Search 1 Hp or One Shot
A death counter on the side of the screen that counts player and enemy deaths would be fun. Or something like the cost of the units that died.
@@uwesca6263
I'm really enjoying your mod. It's simple but really interesting. I also enjoy mods that change everything, but yours feels incredibly elegant
@@zortechme6337 Thankyou
A death count is a good idea no matter what, as long as it doesn't cause too much of a headache of course.
From what I can tell in the editor not only does Displacement Field work, it can even nullify Spell damage and other weird procs. So, if you could ever bait the AI into using Yamato on a cloaked wraith, it would have a 20% chance of surviving.
However as Grant already noticed missile turrets shoot 2 missiles per attack, so the wraith only has a 4% chance of surviving here. Test it against photon cannons, spore crawlers, stalkers or corruptors instead.
Just for fun: a full psi storm in WoL Campaign comprises 8 ticks of damage. That means a wraith has a 0.000256% chance of surviving a full storm in the 1hp mod. Fungal disables cloaking in a way which prevents Displacement Field from working, but if it didn't its 16 ticks of damage would leave a 0.00000000065536% chance of survival.
At 17:03 - A wraith activated the dodge mechanic but still died, I re-watched it a couple times, but I understand what happened. Turrets shoot two projectiles, the wraith dodged one but the second one hit. So turrets are basically guaranteed kills, good thing you took the raven ^^'
Aye, 4% chance to survive the turret salvo
How can you tell if the dodge was activated?
@@BlightCaster blue shield appeared around the wraith, you will have to go frame by frame to take a closer look ^^'
@@RancorSnp I mean you are right but like isn't there a special animation for them dodging an attack?
@@warpig1310
Not on the wraith itself. There’s a little blue/purple particle effect near the wraith when the dodge procs, but the wraith itself doesn’t move.
This mod really makes you appreciate Lord Farquaad, "some of you may die, but it's a sacrifice I am willing to make."
I thought it was Zed Brannigan from futurama
@@sakesaurus his name is Zapp, not Zed
@@sakesaurus Maybe Z said that, but Farquads's is much more popular anyways
@@aarongiroux5416 lol my bad
So, with an enemy that fires 2 shots, the chance to for a wraith to survive an attack is 4%.
Enemy wraiths, vikings, and missile turrets all fire twice.
Statistically speaking, since Grant lost just over 25 wraiths, he should have had at least ONE successful dodge, which he got at 17:25!
He also got a single dodge against an auto turret at 17:14 at well.
And he also had two surviving wraiths at the end of clearing the air-assault base. _Coincidence? I think _*_not!_*
Wait, am I mistaken or most of the Anti air attacks are multi attacks? That means that this upgrade is even more useless than I thought.
Is 17:03 a one dodge?
@zgredczwartyniesamowity363
Single attack...
Terran: Ghost, Marine, BC's Yamato Cannon
Zerg: Spore, Muta (but it bouces, so 2 will probably die) Queen, Hydralisk, Infested Marine
Protoss:Cannon, Archon, Technically Void Rays and Senteries.
And the things with hit scan will hit multiple times before the wraiths attach lands, with the exception of the ghost, i think.
@@showman722
To add onto this:
Terran: Seeker Missile (aoe), Autoturret
Zerg: Infested Marines (hitscan), SCOURGE, Corruptors
Protoss: Stalkers, Feedback (hitscan), technically Storms (aoe and hitscan)
So really, Terran is just nasty to attack into with wraiths because Terran has a bunch of multishot units. This isn’t the case for Zerg and Toss. Protoss and Zerg are going to be vastly easier to dodge attacks with since spores and cannons are single shot, and their aerial detectors are much easier to snipe.
@@zgredczwartyniesamowity363 In normal gameplay, taking a single hit doesn't kill you, so it's still just 20% less damage taken. There's no difference between one-hit and multi-hit attacks.
The Odin died so hard it didnt even leave a corpse for the cutscene
"I hope you see tomorrow" is quite the threat to end the video on, but maybe it's valid considering we all only have 1 hp.
so stepping on lego kills us in one hit now?
"Can you beat Starcraft 2: Wings of Liberty without taking damage?" Sounds like fun. To watch!
The mengsk voice lines hyping up the odin in this mission are now extremely funny considering how bad it is
Its an even bigger boondoggle than the Death Star in this mod haha
It should have at least had 2 hp!
Grant: loses the Odin 1 second into the mission.
GiantGrant: I wonder how hard this campaign would be to do deathless
Grant using marines on this mission when he hasn't for others shows how scary this mission is, lol.
18:57 all in ? Bunker of Death would like to remind you of its existence
The first half before the wraiths came out was basically the ladder TvT experience with Marines, Vikings, and Siege Tanks
2:13 Ah yes, my favorite Terran flyer, the *siege tank.*
Tankivacs: Hello there!
19:04 nope. Bunker of Death would truly be your downfall this time. No amount of weird AI shenanigans can save you.
Would even get past the first mission
You tried playing completly blind
Honstly, I could imagine you can do it without unitdeaths - somehow - but there will be quite the turbocheese needed
@@Otori6386 I think raynor was given more range, so... maybe? The drop-pod section seems improbable though
@@NoldorValar1 There's no way to cheese the bunker. The only units you have available to you are marines, medics and SCVs. The bunker outranges marines and SCVs and will always kill some of them before they can attack, medics can't irradiate the bunker. The only thing that could maybe be considered is if you could find somewhere to safely land a barracks past the bunker and just never fight the bunker at all.. but I don't think there's anywhere that's safe enough for the barracks to land if you haven't cleared any of the base.
The drop pods on the first mission just seem straight impossible to save too. I think there will be several missions that can technically be done deathless, but not for all of them to be done deathless in the same campaign (ie. Mission A requires a unit from Mission B unlocked to be done deathless, but a prerequisite for Mission B requires a unit from Mission A to be unlocked to be done deathless - you could technically do either one of them individually deathless, but not both of them in the same campaign). There's really just not much you can do in the early game - some enemies just have more range than any of the units you have available to you, and something is going to die before you can attack it.
@@asdfqwerty14587 You might be able to get lucky with the drop pods, but it would just be pure chance upon pure chance, but you couldn't do the truck right after that section I think.
Won't work against Missile Turrets, but might work against Photon Canons or (more importantly) Spore Crawlers.
It's really amusing to see everyone in the comments self-report about how much of the video they watched before commenting - at 25:12, Grant acknowledges that turrets shoot two shots per attack. And yet, as of writing, there are like a half-dozen comments calling it out and only one mentioning that Grant noticed.
19:00 Trust me, everyone was thinking about a deathless one-shot run from the very first episode.
That doesn't make you any less dumb, but it means were all dumb together at least
17:43 worker behind statue got my attention with that moves)
0:23 I was wondering what'll happen on the Odin part.
0:34 Went about as well as I expected.
18:40 No, just no.
19:22 You could probably save the Odin, but you'll need to stay there for the whole first bit just twiddling your thumbs.
Doesn’t start til you shoot though
Except that the timer doesn't start until after you attack something
@@jacobgra5 @lucasriley1383 Well shit. Odin is gonna have to die then.
@@lucasriley1383 Could you move somewhere out of line of sight of all enemies except one, take a shot at that one target, then wait it out? Or are you confined to that area until you take the shot? Or perhaps the enemy starts shooting if you try to leave.
@@ryanshatford1729 i think the units around you are preventing you from leaving the Plaza
The starting with one bunker and one engi bay and no infrastructure and building up bunkers with siege tanks behind gives me real childhood sc1 vibes as well. The dark unexplored map seemed so scary back then.
13:34 But the Terrazine will be harvested right?
remember that you can get medics or medivacs to irradiate your wraiths to get cloaked erasers!
oh wow, the raven point defense drones did some crazy impressive work at a few points here. Really glad they were taken over the science vessel, they look really cool in use
"I hope you see tomorrow!" sounds so unintentionally ominous lmao
A deathless 1 hp run is actually insanity grant. Please, for the good of your mental health, don't do that
plus, I mean, dont think you can stop the Odin from dying here no matter what you do
@@thorveim1174 Even if you give an allowance for the Odin (though you might be able to only aggro things that die in the auto-attack that procs them, maybe?), the Bunker Of Death on Outlaws is outright impossible. Can't outrange, can't out-micro, hitscan, and as a building, I think it needs to be destroyed for the base to be considered cleared.
@@falsnamae3511 true. and even if it wasnt needed to be killed, you cant exactly go around it (unless you manage to land a 1hp building somehwere behind it... unlikely)
@@thorveim1174 Couldn't you just send Odin to the starting base area and wait out the timer.
@@HideyoshiKinoshita84 no, pretty sure the units at the parade prevent you from leaving (by bodyblocking all exits, the Odin is a fat boy after all) it unless you fight
You are crazy for that thought of deathless 1 hp.
But I would be impressed and excited to watch. Definitely probably need the ghost
Mar Sara missions 1 and 2 say hi
10:39 best repair ever!
15:01 steve and bob got caught pretending their working by repairing 0,00000000000000000001 of hp of a factory they have been doing for like half a mission
That was SOME surprise attack, Tychus, LOL!
This mod is so damn exciting! Ever fight feels like it could make or break a mission, and the fact that the fights happen in literal seconds creates a bunch of anxiety.
Tip: when the Wraith dodge activates there is a visual cue, a quick blue bubble like shield appears for a moment, that's how you know it dodged.
I heard you say is this possible deathless? Grant did you not just see your Odin die? 4 real tho I would love to see you try (suffer) it!
You are forgetting the bunker of death.
This mission isn't required for campaign clear
All of Starcraft II, all these mods, all these challenge runs... and Grant is back to Marine-Tank.
I totally would've restarted after losing everything but a bunker and engi bay, but Grant showed that you should never give up that easily. He bounced back far faster than I expected he could!
18:50 Um... Grant? Are you forgetting the first mission deathless?
Displacer field: Your Wraiths with dodge 20% of incoming attacks.
Dominion: Whelp it'd be a shame if almost all of our anti-air fired TWICE or more!!!
i wanna see a tier list for this mod cause other mods change a lot but this one is just one tiny thing that makes everything different
25:27 A wraith dodged both missiles!
This has gotta be my favourite series from the past year, hopefully they make 1hp HoTS and LoTV
25:26 that one, that second missile turret shot was dodged, no unit lost on the count
This mission was fun, used lots of bunkers/marines, that range made them easy to chew up enemy waves. Then I used marine human wave attacks, very cheap, hilarious and fun 😂
25:40 I gotta assume the only reason you had any wraiths left after being under that much enemy fire is the dodge actually working
0:42 "The Odin has gone, I repeat, the Odin has gone."
0:04 so it's a Highlander mod? Where's your Reno Jackson, Grant?!
20:45 Grant: this is awesome... raven dies to a goliath.
I really like setting siege tanks up on the highground above your starting base, though might not work with air base still online.
The beginning, where he animation cancelled the windup on one shotting his own star point to prove that the thor attacks slowly? Very compelling. Scared the crap outta me
I love seeing Grant channel his inner ladder player
I saw what looked like a couple of turret shots getting dodged so it works. The chance of it happening is 4% with two shots.
10:50 "They are hard to bust but so are we"
Sneaking up with a small squad of stealth units is how I beat many, many RTS missions as a kid - not being capable of winning normally :)
When Warfield said that the Odin would face immediate termination, he wasn’t kidding.
Actually he was late to the draw with that statement if anything
Thor siege tank actually sounds like a fantastic siege comp in this mod
At this point, I appreciate Grant's restraint for not just going mass Wraiths and letting their tickle rays trivialize half the game mechanics
This is how I played all the campaign back in the day)
Don't worry Grant, "Nothing you scan do" was funny to me too 😁
I've never played StarCraft, but your videos are great! I can't stop watching
Wait do Automated Refineries not work if you don't have a command center? I never knew that.
Yeah, automated refineries use protoss warp technology to transport gas canisters straight to a command centre.
"Why the protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice."
think the wraiths that survived before, you scanned the turret and went when it was facing the other way giving a .5s window or something
i really expected a restart at the beginning. Nice comeback
Attention! Odin has gone rogue! Bring it down!!!
Uhhh.... sir.... we destroyed that thing about thirty seconds before you warned us.
Forget the Odin, the Wraith is the pinnacle of Terran engineering.
And the line at the beginning where Mengsk was hyping up the Odin as it was getting destroyed instantly was hilarious. And other lines like 20:52 are just perfect with how the Odin was already destroyed long ago and so the lines are meaningless.
I love this series but I also love how Grant was so glad to get Specters with infinite cloak and never used them. He always gets excited/distracted by a new tactic, especially with mods like this one😂
Never change man.
20:50 stealthy units + a little bit of odin. but only a bit.
Without any changes the battlecruiser mission will be impossible. I can't wait to see the changes!
I think the bread and butter of the units are marines, siege tanks, ravens, and wraiths.
After all the years of optimal odin routes, finally, the no odin route
I think a better question is if there is any single mission that can be done deathless. The answer is likely yes, I'm thinking Ghosts while retreating your SCVs into a command center and hiding on high ground, but I don't think it's possible for missions in the double digits.
R.I.P. spine crawler family 🙏🙏😔😛
Grant, what has Broodwar deathless done to you!?
What has possessed you to even THINK of doing this deathless!
Your units may make it unscathed, but the last shreds of your sanity may not
6:40 For what it's worth, you didn't have enough research to get tech reactor - it was at 23/25 Protoss research required.
An interesting thing about this mod is that the normal wisdom of 'more stuff beats less stuff' doesn't actualy apply. Timing, composition, and especially range and positioning matter a LOT more. It looks like you can in principle get almost as much done with a 30 supply army as with a 150 supply army... but also splitting armies is a lot harder
I love you Grant but no bunker on the side with the barracks base to start was just asking for trouble.
Great recovery and staying composed though I would of rage quit right there 😊
This reminds me of the wings of mensk mod for now good the wraiths are there
The ripfieldgenerators are gonna be FUN
Who else would pay to see Grant do this mod deathless? And watch him suffer for six months trying to do it in its entirety. Because Lord knows not every mission is possible on this and at bare minimum 90% of missions would require at least 50 restarts.
deathless with some of the buffs in the super mod menu
grant choosing a comp is like ordering food. wraith, Viking hmmm. wraith viking and raven mmmm
I think Odin death in this mission is fine for deathless. Because I believe point of deathless was to save lives of your soldiers. But when Odin is destroyed Tychus just eject out so he won't die.
Thanks for the fun! And peanut butter. ;)
Grant, to couldn't you just not attack during the sneak attack or do you have to for the timer to start counting down?
I recommend ghost/spectras for this mission
Protoss cannons and zerg spores are both single shoot AAA, if you want to test the wraiths.
19:03
I don’t know if the first two missions are possible tbh, when you’re marine against marine, how do you prevent trading?
Jim has +1 range over regular marines in the first mission. Unfortunately the APC has 1 more range than Jim...
Mission 2 is completely impossible if buildings count as deaths, due to the Bunker of Death and its range bonus. If buildings _don't_ count you could float like a dozen barracks into range first and pray. Probably still impossible in practice, Irradiate is your only hope vs marine attack waves and I'm not sure whether the enemy uses it against you.
@@Photoloss
Buildings do not count as deaths thankfully. …Mission 2 is still going to be extremely dangerous though with all the preplaced marines and tanks sitting around.
@@ThisIsntATH-camr Only 1 tank, which is technically cheesable via floating buildings. Preplaced marines aren't an issue either thanks to Irradiate. Amassing enough irradiates to hold off attack waves while also building up the forces for all the building cheese will be a problem. In that respect preplaced marines _are_ a problem because they will shoot down obscene numbers of floating buildings before you get them in position.
19:30 I like this joke, it is meta.
O:35 and yet a civilian still somehow died
6:46 You didn't have enough research to get the Tech Reactor, is all.
You could save the Odin on this mission if you just went afk until the sneak attack timer runs out so deathless might actually be doable...
Forget deathless, doing this on nightmare would be a terror
If this is what Grant needs to do for this mission, what is he gonna need for All In?!
aw you didn't watch the end cutscene when the civilians threw molotovs at the dominion and one shot them that would be super hilarious
Who needs many wraith when one can do
How will the mission with the rip fields work? I mean, all units lose HP until rip field generators are destroyed and they are located right in the middle of the rip fields....
Viking is my favorite bird
It would be impossible, unless you ignore the odin. Imagine doing that first odin mission deathless... You can't stop odin from killing himself, you just cant
I love this mod!