@@EaglexEyeGaming thats the point. it simplifies the process immensely. it is still a great mod for performance and shaders all in one easy downloadable package. I use optifine on mods simply because its simpler to drag and drop. but I like Iris in vanilla MC. Optifine is just easier
Optifine was never bad, it didn't go down hill or get ruined or sabotaged or anything like that, it just got out competed fair and square. Overall Optifine has aged pretty gracefully and will be remembered fondly, it's just that sodium is leaps and bounds better.
>remembered fondly By who? The mod was a pile of shit because of how drastically it fucked with the render engine AND was entirely closed source, fucking over larger modpacks because most shit would outright crash against Optifine's altered rendering
yes, in the modern day it does not offer nearly anything over sodium mixed with other mods to add in the optifine extras shaders? iris connected textures? continuity and many more I know exist but dont personally use
@@flamingscar5263but that requires like 30 extra mods, increasing chances of incompatability. Even today, lithium and sodium are incompatible with create.
@@johnwest6690optifine also breaks a ton of stuff, what's your point? Also I'm not sure how exactly how several practically modular mods would introduce more compatibility issues than a single monolithic mod that combines many features.
Please do not use Minecraft Fandom, instead you should use the official wiki! Edit: Apparently people want clarification! The non-Fandom version is better because Fandom itself is run by a shady company. I can't really explain it all in this comment but they're not great to work with and they put waaay too many ads on their site. The official Minecraft wiki is hosted and paid for by the community and is more up to date and friendly to use.
@@VellerizePlenty of players don't play the newer versions and just play old modpacks, and had no idea when things changed. Was one of them until like last year.
yeah Im surprised the mod loaders each use wasn't brought up at all, as that is a contributing factor to the use of both sodium and optifine, especially as a lot of people still hanging on to optifine do so because if you have any forge only mods, you can't use fabric, and thus if you use an optimization mod your only option is optifine, there's also that it is harder to update on forge which is part (but not all) of the slow update pacing of optifine, which has to wait on figuring out what forge changed between updates (meanwhile fabric stays more consistent between updates explicitly to make it easier to update mods)
@@refraggedbean Optifine doesn't really use a modloader at all hence why it's so slow to update. Modloaders such as forge and fabric supplies mod dev with tools that only requires the dev to maintain their mod and to a minor extent support for different versions of the game. As optfine does not use a modloader it has to not only maintain the mod but also the support for different versions of the game all within the same project. Optifines biggest flaw is its use of an old modding technique that directly modifies the game code without the regard of other mods and because the source code is closed no external mods can be developed to work with perfectly optifine. Yes optifine has official support for forge but it's not developed in a forge environment.
@@refraggedbean Oculus and Rubidium are forge ports of Iris and Sodium and they work quite well but both lack key features, for me anyway, of Optifine. THE DETAILS SETTINGS. Dynamic Lights doesn't exist in Sodium or Iris, neither does the full grass texture that goes green on all sides of the block, oe the default render distance maximum of 64, or the lazy chunk loading. Yes Optifine is certainly outdone significantly by 10 mods working in tandem but because it's a standalone mod, it is far more useful in a lot of ways.
Installer, no need to install forge, and then put jars to mods folder. Also can be placed in mods. Optifine is now focused on the functions for resource packs like conquest
also one of the main reasons why optifine fell is because sodium is more developer friendly, unlike optifine, sodium is open source which means that if something doesn't work you can fix it way easier. i was using optifine before i found about FO which had even more features
Shader dev here (a bad one but STILL) Optifine is NOT open source and it's documentation kinda makes me crazy, and since it's not open source people just cannot write better documentation for it. I use Vulkanite for vanilla gameplay but Iris + Sodium is goated.
@@SushiLotl Maybe things have changed, but I did notice a few glitches with Continuity that weren't in Optifine, particularly with the tops and bottoms of glass panes.
Honestly-- I use Sodium purely because Optifine took way long to update to 1.20, so I switched to Sodium. The only thing I miss is native shader support for resource packs, because I can't do custom fog without a dedicated mod without Minecraft's built-in shaders. i've found everything else I need though; external shaders, a fog mod, a mod that lets me use a controller, etc... I even found an anti-aliasing mod that works BETTER than Optifine's anti-aliasing. As much as I love optifine-- it's just out with Sodium. It only has the advantage of being way easier to install and update.
How is OF easier to install? Sodium takes like one click to install in launchers with Modrinth support and one "Download" button click more in launchers without it. I think it can't be any easier than that.
@@Fikusekk For the same functionality, you have to find and install all the individual mods for those features. I didn't even know there was a Zoom mod until this video; that's a feature I was missing. So yeah, it could be a bit easier. But that's the sacrifice for Sodium's flexibility.
@@lionrampant31 QDAA. It's pretty nice; it renders your game at double resolution and then scales it down to native, it makes the game look extremely smooth and nice. I also pair it with the Motion Blur mod on 5-15%
Sodium changed everything for me. I actually lost interest in Minecraft in 2019 because I was hitting the limit of Optifine for my builds. I regularly build Full Scale 1:1 Starships well beyond the 32 or even 64 Chunk Draw Distance, and even with extra Draw Distance mods, Optifine just lagged like hell. Sure, you could Argue "MC was never made for 120 Chunks" but with Sodium, Nvidium, and Bobby I got what I wanted and it spurred motivation for me to play again! 120 Chunks and over SMOOTH AS BUTTER WOOOOO!
OptiFine does win in one aspect, and that's a wider window of older versions of Minecraft. As stated by Sodium, they will only focus on updating to newer versions of Minecraft and perhaps updating a version older for fixes or performance improvements.
One thing I’ve heard is a lot of people on intergrated graphics get more performance on optifine then sodium. My self included, with sodium I get a steady 60 fps but with optifine I get about 120-240 fps
No, OF worked fine during 1.16.5, I actually used it on that version, and the previous ones, but then 1.17 came out and OF just stopped being lag free, so.... I was stuck without shaders and optimization for a while, then Rubiddium showed up, and now we have Embeddium, Oculus is a must have for Forge/NeoForge but they do essentially the same as Sodium and Iris, as Iris also has come over to Forge and are now compatible with both Forge and Fabric at the same time... Mods are gonna be bi-compatible soon I think :)
To me in my survival world Optifine worked fine until I updated to 1.17 in which I started having visual glitches, but nevertheless I continued using it until 1.19.2 thens for 1.20.1 I moved to Sodium with other mods that give parity with Optifine features
Iris isn't for Forge, only Fabric and Quilt. Unless you mean Oculus being the unofficial Forge port of Iris. Also mods are very slowly beginning to be bi-compatible with both loaders, as the Sinytra Connector has been made recently. It only makes Fabric mods work on Forge and not all Fabric mods work (Sodium and Iris don't), but it's still in beta so hopefully soon we will see more compatibility!
Im an (admittedly fairly new) mod dev so I want to add a bit of technical context, to the best of my abilities. Sodium is written on top of the Fabric mod loader, which is intended to be very light and easy to update mods for. Sodium replaces basically all of the rendering code, so even if Mojang makes any changes to the engine, Sodium can just set the target version to the newest version, fix a few major bugs, and make a release basically immediately. Ive taken up the role of maintaining a few mods, all of which take me only around a day collectively to port to the newest version, depending on what changes in that update, so updating is generally very fast for fabric. Another thing to consider is that Optifine is both closed-source, partly due to using the actual Minecraft source code inside the mod itself, and tries to target both Forge/Neoforge (could be wrong on this one, NF is only a few months old) and being used standalone. Being closed source means that you cant as other people to help update the mod, unlike Sodium which is fully open-source and allows anyone to contribute. Also trying to bundle the mod as both a standalone and Forge mod might cause some difficulty as well, although im not as familiar to Forge as i am with Fabric so i cant say much on this front. There are also Sodium ports for other loaders too, like Embedium and Rubidium which are the main Forge ports, so even on newer Forge versions optifine is unnecessary. These pull from Sodium for new features, plus keeping the open-source license. You also mentioned VulkanMod in the video but im not familiar with that one either, ill look into it. I might as well mention that the mod is over 10 years old now, and the amount of spaghetti code in that thing is probably enough to feed the entire population of the earth for a few years lol
From my understanding, the reason why it is so easy to update mods for fabric is because your mod targets a specific fabric version and not a specific Minecraft version. This means that as long as the fabric version doesn't change very much, there is little work to do.
If I recall, OptiFine specifically disallows the inclusion of their mod into modpacks, so you will always have to install it yourself. And click through pop-ups and adfly links...
yeah, a closed project, with a copule of people, with no proper docs will always be slower than an open project, with clear docs and API and contributors from around the world. Also, Soduim's well documented APIs allow mod devs to make mods that work with Sodium, while with OF compatibility is unknown and causes random crashes Forge is doomed to have the same fate for this reason as well
Not to mention optifine has a ton of graphical incompatibilities with other mods that sodium suffers considerably less from. Optifine also doesn't allow its mod to be downloaded through mod browsers such as modrinth, curseforge, etc. Plenty more good reasons optifine isn't popular anymore lol
As a modpack maker, I switched to Sodium simply because it's already on CurseForge and Modrinth so I could easily include it in my modpacks without having to tell my friends to install Optifine separately. So many times in the past I've had to remind myself to not include Optifine in the export when uploading an update to my modpack so that it could get approved. It is a bit annoying that a lot of fun features included in Optifine, like shaders, dynamic lights, and zooming, are separate mods not included in Sodium, but I do like how some of these new mods add more depth to these individual features :)
there's actually more to this - Sodium is open source, OptiFine isn't - Modpack makers cannot include OptiFine in their packs by default - OptiFine dev doesn't want to work with the rest of the modding community, so the modding community doesn't want to deal with OptiFine compatibility
I'm still using OptiFine. At some point I thought of Sodium, but then I heard about the great virus infection, I think at CurseForge. I don't know, I kinda wanna stick to just 1 simple "mod" that I can launch from the default launcher. The wait for 1.20.4 was atrocious though.
The nail in the coffin is the fact that the modding community is also moving away from forge. Optifabric exists but if you are moving from forge to fabric, you may as well also move from optifine to sodium.
Optifine has also been incompatible with MOST mods for ages, since 1.12 and even before, becasue the developer is super greedy and keeps everything closed source
@@iClone101 depends on the mods you use, and its usually visual issues. Twilight forest for example has been completely incompatible with optifine for a long time.
OptiFine is closed source because it contains original Mojang code, not because the dev is greedy. It would literally be illegal for them to make it open source and rewriting the code so that wouldn't be the case anymore would be so much work that it's just not worth it.
@@timolino567 I’m not a coder, so I can’t really verify what you’re saying, but even if it is entirely true… the dev still refused to sell Optifine to Mojang, which would have solved all incompatibility issues and all of the things that have now led to optifine being obsolete, but instead the dev chose to keep making money with scam ads on their 2010-lookin sketchy website. I can’t speak for the dev’s intentions but to me that sounds like greed to me.
As an og Minecraft player who made a huge break on Minecraft for years (I started playing MC in 2011 and stopped in 2019), I came back in 2023 and it was disorienting, bcs the modding community was simple back in the days, you had Forge & Optifine, and that's it, no Fabric, no Sodium, Iris, Iridium etc... nowadays the modding is so confusing and feel more splited. Maybe I'm getting old, but Forge & Optifine will always be what I grew up with, it was simple times, and not everyone was trying to reinvent the wheels ! I'm not against Sodium or anything, I just find strange having tons of optimisation mods and different mods loaders nowadays, it's just become quickling annoying and you become quickly lost and doesn't really know what the best to go with to create a modspack.
keep in mind that most of optifine's "optimization" is just making the vanilla game's graphic slightly worse or using intrusive code to alter the game's behavior. You might as well just play regular Minecraft at that point
The Fabulously Optimized modpack which includes Sodium absolutely destroys OptiFine in 2024. I feel like most of the OptiFine users in 2024 are still sticking to the mod simply because they don't wanna lose their OptiFine cape they paid money for. I don't think OptiFine will be able to compete with Sodium unless the OptiFine developer decides rewrite the code for the mod in order to make it much more efficient, but doing so could take many months.
Quick correction: Optifine didnt get bought by Mojang because Mojang only wanted certain parts of it instead of the whole mod, which the creator didnt want, they couldnt get to an agreement so it didnt go through
I still use Optifine very often in vanilla Minecraft it is still on lunar client too, but as soon as it comes to modding it is just not playable anymore.
Rubidium is abandoned but there're maintained versions of it: Xenon and Embeddium By the way, the official Neoforge sodium port is being worked on for 1.20.4+
i like optifine bcs its all in one and it works on forge, while sodium is fabric only and i need to download 10 other mods to have same options like in optifine
Sodium depends on fabric and that's still thebiggest drawback to a lot of people, most shader and resource pack creators still consider optifine as the primary market and then port to sodium/iris, this means that optifine still remains as the most popular option
Haven't had any issues with shaders or resourcepacks when using sodium + Iris on fabric, although some resourcepacks do need some extra mods such as Entity Model Features and Entity Texture Features. Fresh Animations for example would normally need features that Optifine provides for proper functionality, but those two mods (EMF and ETF) essentially replace whatever Optfine was offering without adding anything extra that some people don't appreciate.
I actually noticed some months back that on 1.2.5, optifine actually makes the game run *much* slower than vanilla does on my PC. Like, halving the framerate slower.
optifine is likely useful in terms of older or most recent releases of minecraft, cause the performance and optifine replacement mods aren't made or aren't updated yet. i wouldn't say it's really dying, it's just in a state where it isn't really used as much anymore since people usually stay on specific versions.
Also the website sucks, you have to dodge fake download buttons and get forced onto an ad page even if you click the right one, always made me really annoyed when downloading it
Optifine was an amazing mod. But it has indeed been unstable last versions till the point it sometimes was more unstable than vanilla minecraft. Which I moved to Sodium, Indium and Iris Shaders as well. Even though Optifine seems to run more smoothly than Sodium on older devices.
Wtf I just binged 4 of your videos in a row and they're all really good, your content is perfect for listening to in the background whilst messing around in Geometry Dash's editor, it's not too quiet that it's not just bleeding information that you don't care about and it's not too much that it's so engaging you can't even concentrate it's just the perfect balance. I swear I'm like 2x more efficient creating when I have one of your videos in the background, keep it up! 👍
@@reinbew62 I feel your struggle, I cannot decorate for the life of me, 3 years a layout creator. One day I'll learn to deco tho, definitely, 100%. (clearly lying to myself)
Honestly, a hidden benefit of separating all the mods (like sodium just being the performance mods, Iris the shader mod, etc) was that, not only it was easier to maintain and to have a leaner codebase, but also made it easier to extend and update to newer versions Btw, they aren't Sodium mods, they are Fabric mods, just a little correction :D
As someone who uses optifine, I never used sodium because it was too hard to set up so many mods just to be a bit better than optifine. I should retry setting up sodium in the future though, it sounds 100x better as said by a whole lot of people
Sodium now has an OP submod which is called Nvidium. It doesn't make the game run just slightly better, it makes the game run like 10 times faster, co cap. It's ridiculously good as long as you don't care about shaders support. But as you can tell by it's name, you need an Nvidia gpu to run it. With optifine i had around 60-120 fps at 16 chunks, with sodium 100-200 at 16 chunks and with sodium+nvidium 700-1000 fps at 64 chunks (with a mod that unlocks chunks above 32).
That's what modpacks are for. You should consider installing the Prism Launcher (a custom launcher that is good for modded instances), rightclick -> create a new instance -> Modrinth and then choose a modpack such as Adrenaline or Additive. They're the only performance modpacks that the author of Sodium actually somewhat recommends because those aren't bloated with mods that don't really make any difference. Additive also contains mods that mimic OptiFine's resourcepack features, while Adrenaline doesn't.
@@MrBrineplays_ Additive has those, yes. I recommend using a shaderpack that has Dynamic Lighting though (like Complementary) and disabling the first person Dynamic Lighting in the options of the mod that adds it, LambDynamicLights, because it's better for performance.
The biggest difference for me and a lot of people is that Sodium has the latest versions updated so much faster than Optifine does. Like optifine has taken 3 weeks to update to 1.21 but Sodium has been updated to 1.21 for 2 weeks already..
This comment section is a pain to read. Optifine has been shit ever since 1.13 came out. Anyone who says Optifine was never bad has never played modded minecraft in 1.13+. Optifine does not need to exists anymore as people have made alternative to all of its features(see optifine alternative modpacks on modrinth and curseforge).
Some things you all should know about these performance mods: The Sodium performance mod family is FABRIC ONLY, yes, there are ports for Forge however Iris's Forge counterpart Oculus has been abandoned and won't be updated past 1.20.1 as far as I'm aware. Optifine is the best when it comes to simple ease of use, it's ONE mod, not 10 that need to be combined to get all its features. Optifine has dynamic lights, Iris and Sodium don't so you need to add a mod that adds that functionality, makes it a real pain to play with Iris and Sodium. Overall, I recommend using the Sodium family mods as they give a ton of performance over Optifine, however you can't get half of those mods in Forge ports (Nvidium being one of the best). There are also plenty of mods that simply WON'T work without Optifine. If you're making a Forge modpack, use Optifine, if you're making a Fabric modpack, make sure to put in the whole Sodium mod family. (not to mention that Optifine is available as far back as 1.8, most mod creators don't care to backport their mods to older AND FRANKLY BETTER versions of Minecraft).
I don't use Sodium because I can't. The developer has made it clear there is no plan to make a Forge port, and the mods I play with are mostly Forge. Optifine is a perfectly fine mod and works beautifully on my PC. Unfortunately I had to sacrifice it in order to use resource packs that add animations to modded entities, since Optifine doesn't support modded entities. Now I have to use like 5 extra mods that don't even do half of what Optifine did, and THAT is irritating and unnecessarily bulks my mods folder.
@@darth3911 Villager Recruits , Easy Villagers (to pick them up), It Takes a Pillage, Alex's Mobs and Caves, and Vampirism are the main Forge-only ones, everything else is either both Forge and Fabric or stuff I added for fun
@@midnitethedsixl4601 Most of those mods have fabric off shots with more or less features. There’s also mods which autoport forge mods and make them work on fabric. Vampirism would be the biggest sacrifice for you if you ever decide to go full fabric besides that there are good mod alternatives for the others mentioned.
@@darth3911 I don't have a preference when it comes to mod loaders, if I find mods that interest me then I'll play with the designated loader lol. It just so happens that my mods are Forge right now, though I do have the Sinytra Connector for Fabric mods to work on Forge. Currently I just have it for one Herobrine mod because I like having him haunt my vampire world XD
They are working on a (Neo)Forge port for 1.20.1 and newer though. There are also backports to Forge 1.7.10 and 1.12.2 + an unofficial port for 1.16.5 - 1.20.4
When sodium got popular, a lot of optifine features got ported to independent mods that are compatible with sodium. Rip optifine, i'm now friends with sodium.
Optifine shoulda sold to mojang. We could have had base minecraft more optimized at the very least, and servers mighta gotten some optimizations too as a little benifit. Even if optifine couldnt have been quite ported to servers, it might have at least encuraged mojang to optimize it themselves
i use optifine every single time i play this game, plus i hate using thing like sodium because it doesn't add all optifine feature which mean when i play on fabric i have to look and install like 5 extra mods so i can have optifine feature on fabric and fabric is also the main reason i hate modding newers version and why i stay on modding version 1.12.2
this shows how the community gatekeeps older trusted sources on newer not even complete ones. i'm not gonna leave forge, optifine and a gigantic amount of good features just to have the same modpack, but with 20 mods, instead of 2. the modding community is just over-complicating everything with all these stupid forks and "alternatives" which offer way less than the original and well-packed ones.
I still get horrible fps from both of them. Probably because of the shaders or the unorthodox amount of optimization mods from three different optimization mod packs I have installed
Optifine was running a marathon, but somewhere in between the baton got passed on to Sodium. Sodium will be running for now until another baton pass is needed.
Optifine is still the only viable option for android (FCL and Pojav), because sodium is either slower than optifine at best, or just doesn't work at all at worst.
I stopped using Optifine around 1.15 because it had an issue where when a large amount of chests came into your render distance, there would be a huge lag spike. It was a total dealbreaker on my realm which has a large amount of farms and storage systems with big chest arrays made by me and my friends. We all just dealt with the subtle lag of the base game instead of the optifine lag spikes.
Wow, I didn't realize Sodium was that new. I mostly still use OptiFine because it works way better for the extra resource pack features, but I'm unable to use it on my mod loader on Steam Deck (Which I need for controller support) so I had to move to sodium. It's certainly a hell of a lot smoother than OptiFine, but the lack of QoL features and resource pack compatibility makes it hard to use outside of necessity (even if those extra features exist as external mods, not really a point in Sodium's favor)
This. I have this resource pack called Mizuno 16 Craft that requires Optifine to display Custom Entity Models that gives mobs randomized physical variants. I've switched to Fabric for a while now due to better performance (and also because the Optifine team took too long to roll out a version for 1.20.1) but I still couldn't find a working fix that would properly enable the resource pack's CEMs, so I had to put up with either broken CEMs (like with Entity Model Features) or downgraded visuals without CEMs. Even some shader packs that were natively developed for Optifine (Sildur's in my case) has some minor breaks on other modloaders, failing to load if I still have the same shader settings I've used on Optifine. Migrating to a new optimization mod is not pain free at all, and I don't like it one bit.
Can Sodium turn off the nether fog? Or light up around you while you hold a torch in your hand? Or zoom in clicking the C button? These are genuine questions
i use optifine most of the time, and sodium sometimes, i notice basically no real performance difference, and because of that, i frankly don’t really care which one i use
I did use Optifine for the longest time. But then I moved to use the Modrinth loader and now I cant go back. I have so many mods like sodium and others that makes my minecraft experience so much better. Optifine, you where good but sad to say your time has passed.
Optifine: - v invasive - uses forge - feature-packed - the only option for older versions Sodium: - adds on to the code rather than modifying it directly - uses fabric - small scope in that it only focuses on the performance and leaves qol to other mods Optifine takes a while to update cause it has a lot of different parts to change each version, since it conflicts with the changes that mojang have made to the code, whilst Sodium doesn't need to do much to update since they don't touch the same areas of code as mojang. The amount of features that Optifine crams into one mod doesn't help either, though idk why ppl are complaining cause it's only a couple of weeks maximum, usually a couple of days to update This invasiveness is also what breaks compatability with a select few, though not many mods However on the flip side, since Optifine touches on mojang's code directly, they can do a lot more with optimisation, leading to overall much greater performance than Sodium, even with related mods And again, Sodium is limited to fabric, which means that if you want to use a forge-only mod then Optifine is your only option there The majority of this video is just pulled right out of your ass (not to mention the clickbaity editing that was insufferable to sit through) like optifine is still v popular, and in a lot of cases can be much better than sodium. it very much did not have a downfall at all
As soon as I hear "OptiFine" I think of how Mojang failed to implement it to the original game with the spyglass, and since I'm a gd player I immediately compare that to RobTop deleting Megahack out of existence by adding literally everything people used it for to the base game.
People have been telling me that sodium is really bad for the longest time, so i always just used optifine which boosted my performance by a tiny bit. Yesterday though, i finally switched to sodium, and i can run minecraft at about 200+ fps now, and with the release of Iris which allows you to have shaders with sodium, i see no reason to have optifine anymore. (With complimentary shaders unbound on ultra settings, i can run minecraft at 60+ fps which is great for me)
Optifine has one big thing I think makes it at least if you use the standard launcher better. You can use it without needing to put it into the mod folder and have a lot of different versions installed at the same time, while also not having a problem launching those. Idk if that is also possible and that easy with sodium, but I didn't see anyone saying how to do it like that. Which makes an external launcher kinda needed, but then you only have the world in one version, and you can't just install different mods and launch the same world
You can't install different mods (content mods at least) and launch the same world anyway. That's incredibly unsafe and will almost certainly corrupt that world permanently.
Sorry for my awful voice cuts in the video ik i messed up with that xd
(is fixed in my newer videos btw)
optifine walked so sodium can run
@@ForgottenResourcesThat's because it's only a performance improvement focused mod. You can just combine it with other mods or simply use a modpack
@@ForgottenResourcesAnd everyone wants performance
@@ForgottenResources you're coping so hard lmao
admit it optifine is done nobody uses it except if you have an APU
@@EaglexEyeGaming thats the point. it simplifies the process immensely. it is still a great mod for performance and shaders all in one easy downloadable package. I use optifine on mods simply because its simpler to drag and drop. but I like Iris in vanilla MC. Optifine is just easier
@@FOUR22Yeah, except it takes an age to update. And modpacks are also a few simple clicks...
Optifine was never bad, it didn't go down hill or get ruined or sabotaged or anything like that, it just got out competed fair and square. Overall Optifine has aged pretty gracefully and will be remembered fondly, it's just that sodium is leaps and bounds better.
Exactly
>remembered fondly
By who? The mod was a pile of shit because of how drastically it fucked with the render engine AND was entirely closed source, fucking over larger modpacks because most shit would outright crash against Optifine's altered rendering
@@APunishedManNamed2sounds like you had a bad experience with such mind to share a story?
@@HPkobold Twillight forest and Create
@@APunishedManNamed2By me.
It's crazy how 10 years ago, anyone would see "OF" and instantly know its Optifine, and now OF meanas a completely different thing
I see what u did there
half-life Opossing Force???????????? !!!!!
i still read it as optifine :I
what are you talking about? yes im out of loop
@@vtrjnkhole1017 OnlyFans
Him: the downfall of optifine
Me: there is a downfall?
yes, in the modern day it does not offer nearly anything over sodium mixed with other mods to add in the optifine extras
shaders? iris
connected textures? continuity
and many more I know exist but dont personally use
@@flamingscar5263 i still use optifine for shaders lol
@@flamingscar5263but that requires like 30 extra mods, increasing chances of incompatability. Even today, lithium and sodium are incompatible with create.
@@johnwest6690optifine also breaks a ton of stuff, what's your point? Also I'm not sure how exactly how several practically modular mods would introduce more compatibility issues than a single monolithic mod that combines many features.
the downfall is sodium
the downfall of OnlyFans..
The downfall we deserve to witness
if only onlyfans was actually used a patreon alternative
optifine pride
We could only wish.
I wish
Please do not use Minecraft Fandom, instead you should use the official wiki!
Edit: Apparently people want clarification!
The non-Fandom version is better because Fandom itself is run by a shady company. I can't really explain it all in this comment but they're not great to work with and they put waaay too many ads on their site.
The official Minecraft wiki is hosted and paid for by the community and is more up to date and friendly to use.
yeees
Minecraft has official wiki?
@@matejjezek3800 Yes, they migrated from Fandom to their own wiki not that long ago
@@matejjezek3800to be fair its not the "official" wiki anymore. still the go-to place for how minecraft works
@@williamhicks7807 It is the official wiki due to the fandom wiki has outdated information and so so so many annoying and unbearable adverts.
i didnt even know optifine was "not good" I didn't even KNOW about SODIUM...IM GETTING OLD
oof same
Optifine IS good. Sodium is just better in terms of performance.
How have you not even heard of sodium??????
@@VellerizePlenty of players don't play the newer versions and just play old modpacks, and had no idea when things changed. Was one of them until like last year.
Yeah, I was surprised too. You can't imagine my surprise when I discovered that Fabric even exists lol
Mods aren’t “made for sodium”. Sodium uses fabric. Mods are made for fabric.
yeah Im surprised the mod loaders each use wasn't brought up at all, as that is a contributing factor to the use of both sodium and optifine, especially as a lot of people still hanging on to optifine do so because if you have any forge only mods, you can't use fabric, and thus if you use an optimization mod your only option is optifine, there's also that it is harder to update on forge which is part (but not all) of the slow update pacing of optifine, which has to wait on figuring out what forge changed between updates (meanwhile fabric stays more consistent between updates explicitly to make it easier to update mods)
@@refraggedbean many mods in the sodium ecosystem have unofficial ports to forge
@@refraggedbean Optifine doesn't really use a modloader at all hence why it's so slow to update.
Modloaders such as forge and fabric supplies mod dev with tools that only requires the dev to maintain their mod and to a minor extent support for different versions of the game.
As optfine does not use a modloader it has to not only maintain the mod but also the support for different versions of the game all within the same project.
Optifines biggest flaw is its use of an old modding technique that directly modifies the game code without the regard of other mods and because the source code is closed no external mods can be developed to work with perfectly optifine.
Yes optifine has official support for forge but it's not developed in a forge environment.
@@refraggedbean do not that there are unofficial ports of sodium, lithium etc on forge. They sometimes cause compatibility issues but that's rare
@@refraggedbean Oculus and Rubidium are forge ports of Iris and Sodium and they work quite well but both lack key features, for me anyway, of Optifine. THE DETAILS SETTINGS. Dynamic Lights doesn't exist in Sodium or Iris, neither does the full grass texture that goes green on all sides of the block, oe the default render distance maximum of 64, or the lazy chunk loading. Yes Optifine is certainly outdone significantly by 10 mods working in tandem but because it's a standalone mod, it is far more useful in a lot of ways.
I value performance a lot.
Sodium just obliterates Optifine in that aspect.
for me optifine works a lot better for some reason, literally get stutters with sodium
Yeah but sodium is fabric
@@Sky-fk5tl embeddium exists on forge
@@OrigamingForReal And Rubidium
@@crafterop99 embedium is better and has better compatibility with other moods
Optifine's BIGGEST problem was Mod Compatibility. In fact, A rule of thumb is that if a crash occured, remove Optifine first and test again.
1:33 didnt know that mods are made in HTML 💀💀💀
peak programming language (HOW MANY PEOPLE CAN'T TELL I'M JOKING I KNOW HTML)
@@ryangjijnebds Whoah, not so fast. I wouldnt be so confident to call it a "Programing Language".
@@pavelmatusu4457bro calm down bros joking
@@ryangjijnebdshtml is a markup language
@@pavelmatusu4457 that's the joke
nah people still use it though, cause it's too easy to install.
What makes it easier to install?
Installer, no need to install forge, and then put jars to mods folder. Also can be placed in mods. Optifine is now focused on the functions for resource packs like conquest
You don't really need forge for sodium, as long as you use fabric or iris although I guess it takes some of your modding options away.@@ackarpl2058
@@ackarpl2058sodium is a fabric mod, not a forge mod, though there are forge ports of it
@@ackarpl2058iris has an installer tho that installs it all
also one of the main reasons why optifine fell is because sodium is more developer friendly, unlike optifine, sodium is open source which means that if something doesn't work you can fix it way easier. i was using optifine before i found about FO which had even more features
Shader dev here (a bad one but STILL)
Optifine is NOT open source and it's documentation kinda makes me crazy, and since it's not open source people just cannot write better documentation for it.
I use Vulkanite for vanilla gameplay but Iris + Sodium is goated.
There's even a forge version called Embeddium made by some other guys, god I love Sodium's open source policy.
@@baconsoup8346 i use it for my forge mods, awesome mod
@@subwayz_qt5 he literally said "unlike optifine, sodium is open source", why did you put 'not' in caps
Yeah this video is kinda trash, he didn't cover the actual relevant parts and just threw stuff out there that don't make sense
The one thing I want from optifine is connected glass. It should be in vanilla.
there's a mod called Continuity that works with sodium, you enable its ressourpack after install and you're good to go!
@@SushiLotlI second this, continuity is great and works with other resource packs that require connected textures, such as patrix 👍
@@SushiLotl Another alternative that I use (mainly cause a mod asked me to install it) is ConnectedTexturesMod (ReChiseled requires this)
I recall Mojang was almost going to buy and incorporate Optifine in the base game.
@@SushiLotl Maybe things have changed, but I did notice a few glitches with Continuity that weren't in Optifine, particularly with the tops and bottoms of glass panes.
I love it when youtube content creators use something tragic like "THE DOWNFALL" as a title over something so miniscule and irrelevant
Using title as bait was since people were hitting rock with rock.
@@Dangityoulilshi true, but using it for Minecraft is the true epitome of that, don't you think?
Its stupid yeah
Saw the OF and thought it meant OnlyFans
The only reason sodium isn't more popular is because 99% of good and popular modpacks are on forge lmao
Sodium will have an official NeoForge port soon + there already are unofficial ports.
FYI Sodium is on fabric
also because 99% of hypixel players use optifine which is the most popular server by far
I mean, embeddium and oculus exists
There's a forge port of sodium called embedium
Honestly-- I use Sodium purely because Optifine took way long to update to 1.20, so I switched to Sodium. The only thing I miss is native shader support for resource packs, because I can't do custom fog without a dedicated mod without Minecraft's built-in shaders. i've found everything else I need though; external shaders, a fog mod, a mod that lets me use a controller, etc... I even found an anti-aliasing mod that works BETTER than Optifine's anti-aliasing.
As much as I love optifine-- it's just out with Sodium. It only has the advantage of being way easier to install and update.
Hey man, what's the name of the AA mod? One of my biggest pet peeves with sodium is that you're stuck with whatever AA individual shaders support.
use Fabulous modpack to get texture pack and many parity from optifine.
How is OF easier to install? Sodium takes like one click to install in launchers with Modrinth support and one "Download" button click more in launchers without it. I think it can't be any easier than that.
@@Fikusekk For the same functionality, you have to find and install all the individual mods for those features. I didn't even know there was a Zoom mod until this video; that's a feature I was missing.
So yeah, it could be a bit easier. But that's the sacrifice for Sodium's flexibility.
@@lionrampant31 QDAA. It's pretty nice; it renders your game at double resolution and then scales it down to native, it makes the game look extremely smooth and nice. I also pair it with the Motion Blur mod on 5-15%
Sodium changed everything for me. I actually lost interest in Minecraft in 2019 because I was hitting the limit of Optifine for my builds.
I regularly build Full Scale 1:1 Starships well beyond the 32 or even 64 Chunk Draw Distance, and even with extra Draw Distance mods, Optifine just lagged like hell.
Sure, you could Argue "MC was never made for 120 Chunks" but with Sodium, Nvidium, and Bobby I got what I wanted and it spurred motivation for me to play again!
120 Chunks and over SMOOTH AS BUTTER WOOOOO!
OptiFine does win in one aspect, and that's a wider window of older versions of Minecraft. As stated by Sodium, they will only focus on updating to newer versions of Minecraft and perhaps updating a version older for fixes or performance improvements.
One thing I’ve heard is a lot of people on intergrated graphics get more performance on optifine then sodium. My self included, with sodium I get a steady 60 fps but with optifine I get about 120-240 fps
do you have an amd graphic card?
No, intel iris
Mine is the complete opposite, and I'm using an AMD APU.
mines the opposite and im on intel uhd graphics, stable 60 on optifine, 90-120 with sodium
@@nizam-alem6761 why? does amd run better with optifine?
No, OF worked fine during 1.16.5, I actually used it on that version, and the previous ones, but then 1.17 came out and OF just stopped being lag free, so.... I was stuck without shaders and optimization for a while, then Rubiddium showed up, and now we have Embeddium, Oculus is a must have for Forge/NeoForge but they do essentially the same as Sodium and Iris, as Iris also has come over to Forge and are now compatible with both Forge and Fabric at the same time... Mods are gonna be bi-compatible soon I think :)
To me in my survival world Optifine worked fine until I updated to 1.17 in which I started having visual glitches, but nevertheless I continued using it until 1.19.2 thens for 1.20.1 I moved to Sodium with other mods that give parity with Optifine features
Iris isn't for Forge, only Fabric and Quilt. Unless you mean Oculus being the unofficial Forge port of Iris. Also mods are very slowly beginning to be bi-compatible with both loaders, as the Sinytra Connector has been made recently. It only makes Fabric mods work on Forge and not all Fabric mods work (Sodium and Iris don't), but it's still in beta so hopefully soon we will see more compatibility!
Optifine was fine enough before 1.17 but then the extended world height killed it.
@@Makinri I recently tried using OF as well, just crashes the game before I can start it
@@BinaryKiller_RecodedOF is a game? Didn't know that
Im an (admittedly fairly new) mod dev so I want to add a bit of technical context, to the best of my abilities.
Sodium is written on top of the Fabric mod loader, which is intended to be very light and easy to update mods for. Sodium replaces basically all of the rendering code, so even if Mojang makes any changes to the engine, Sodium can just set the target version to the newest version, fix a few major bugs, and make a release basically immediately. Ive taken up the role of maintaining a few mods, all of which take me only around a day collectively to port to the newest version, depending on what changes in that update, so updating is generally very fast for fabric.
Another thing to consider is that Optifine is both closed-source, partly due to using the actual Minecraft source code inside the mod itself, and tries to target both Forge/Neoforge (could be wrong on this one, NF is only a few months old) and being used standalone. Being closed source means that you cant as other people to help update the mod, unlike Sodium which is fully open-source and allows anyone to contribute. Also trying to bundle the mod as both a standalone and Forge mod might cause some difficulty as well, although im not as familiar to Forge as i am with Fabric so i cant say much on this front.
There are also Sodium ports for other loaders too, like Embedium and Rubidium which are the main Forge ports, so even on newer Forge versions optifine is unnecessary. These pull from Sodium for new features, plus keeping the open-source license. You also mentioned VulkanMod in the video but im not familiar with that one either, ill look into it.
I might as well mention that the mod is over 10 years old now, and the amount of spaghetti code in that thing is probably enough to feed the entire population of the earth for a few years lol
From my understanding, the reason why it is so easy to update mods for fabric is because your mod targets a specific fabric version and not a specific Minecraft version. This means that as long as the fabric version doesn't change very much, there is little work to do.
Im honestly suprised that OF still works after 10 years of spaghetti code
If I recall, OptiFine specifically disallows the inclusion of their mod into modpacks, so you will always have to install it yourself. And click through pop-ups and adfly links...
Ok
Optifine takes long time to update most likely because it's hard to work with decades old codebases.
yeah, a closed project, with a copule of people, with no proper docs will always be slower than an open project, with clear docs and API and contributors from around the world.
Also, Soduim's well documented APIs allow mod devs to make mods that work with Sodium, while with OF compatibility is unknown and causes random crashes
Forge is doomed to have the same fate for this reason as well
That's just how software development works
Not to mention optifine has a ton of graphical incompatibilities with other mods that sodium suffers considerably less from. Optifine also doesn't allow its mod to be downloaded through mod browsers such as modrinth, curseforge, etc. Plenty more good reasons optifine isn't popular anymore lol
As a modpack maker, I switched to Sodium simply because it's already on CurseForge and Modrinth so I could easily include it in my modpacks without having to tell my friends to install Optifine separately. So many times in the past I've had to remind myself to not include Optifine in the export when uploading an update to my modpack so that it could get approved. It is a bit annoying that a lot of fun features included in Optifine, like shaders, dynamic lights, and zooming, are separate mods not included in Sodium, but I do like how some of these new mods add more depth to these individual features :)
there's actually more to this
- Sodium is open source, OptiFine isn't
- Modpack makers cannot include OptiFine in their packs by default
- OptiFine dev doesn't want to work with the rest of the modding community, so the modding community doesn't want to deal with OptiFine compatibility
I'm still using OptiFine. At some point I thought of Sodium, but then I heard about the great virus infection, I think at CurseForge. I don't know, I kinda wanna stick to just 1 simple "mod" that I can launch from the default launcher. The wait for 1.20.4 was atrocious though.
Wait until you find out about third party launchers and fabulously optimized. Just get the prism/modrinth launcher and click on FO. As easy as that
then use modrinth, better than curseforge
The nail in the coffin is the fact that the modding community is also moving away from forge. Optifabric exists but if you are moving from forge to fabric, you may as well also move from optifine to sodium.
Optifine has also been incompatible with MOST mods for ages, since 1.12 and even before, becasue the developer is super greedy and keeps everything closed source
Where did you experience that? I've dropped Optifine into modpacks with 100+ mods on modern versions with no issue.
@@iClone101 depends on the mods you use, and its usually visual issues. Twilight forest for example has been completely incompatible with optifine for a long time.
OptiFine is closed source because it contains original Mojang code, not because the dev is greedy. It would literally be illegal for them to make it open source and rewriting the code so that wouldn't be the case anymore would be so much work that it's just not worth it.
@@timolino567 I’m not a coder, so I can’t really verify what you’re saying, but even if it is entirely true… the dev still refused to sell Optifine to Mojang, which would have solved all incompatibility issues and all of the things that have now led to optifine being obsolete, but instead the dev chose to keep making money with scam ads on their 2010-lookin sketchy website. I can’t speak for the dev’s intentions but to me that sounds like greed to me.
bro be quite the developer isnt greedy money is money. You would do the same thing get off your high horse. @@4ac112
Fun fact not many know/remember: Jellysquid used to be part of Gilded Games. The devs who brought you The Aether.
As an og Minecraft player who made a huge break on Minecraft for years (I started playing MC in 2011 and stopped in 2019), I came back in 2023 and it was disorienting, bcs the modding community was simple back in the days, you had Forge & Optifine, and that's it, no Fabric, no Sodium, Iris, Iridium etc... nowadays the modding is so confusing and feel more splited.
Maybe I'm getting old, but Forge & Optifine will always be what I grew up with, it was simple times, and not everyone was trying to reinvent the wheels !
I'm not against Sodium or anything, I just find strange having tons of optimisation mods and different mods loaders nowadays, it's just become quickling annoying and you become quickly lost and doesn't really know what the best to go with to create a modspack.
There are existing modpacks you can use, such as fabulously optimized
It's falling?
The fact it lets my Intel Arc A380 use "RTX shaders" at full 1080P and still reap over 183fps could've fooled me.
keep in mind that most of optifine's "optimization" is just making the vanilla game's graphic slightly worse or using intrusive code to alter the game's behavior. You might as well just play regular Minecraft at that point
Im sure optifine is still doing relatively well considering how many players play on servers like hypixel that provide the best experience on 1.8.9
The Fabulously Optimized modpack which includes Sodium absolutely destroys OptiFine in 2024. I feel like most of the OptiFine users in 2024 are still sticking to the mod simply because they don't wanna lose their OptiFine cape they paid money for.
I don't think OptiFine will be able to compete with Sodium unless the OptiFine developer decides rewrite the code for the mod in order to make it much more efficient, but doing so could take many months.
Fabulously Optimized has a mod which allows players to use and see other players' capes, including OptiFine ones.
Quick correction: Optifine didnt get bought by Mojang because Mojang only wanted certain parts of it instead of the whole mod, which the creator didnt want, they couldnt get to an agreement so it didnt go through
I'd say the main reason is because optifine is literally incompatible with almost all good quality mods.
I still use Optifine very often in vanilla Minecraft it is still on lunar client too, but as soon as it comes to modding it is just not playable anymore.
Optifine being closed source was a huge issue for developers such as me. Making compatibility with it would be hell. Never Again.
fun fact: Rubidium is the Forge port of Sodium
Rubidium is abandoned but there're maintained versions of it: Xenon and Embeddium
By the way, the official Neoforge sodium port is being worked on for 1.20.4+
Dont forget that optifine also changes things in the game which is why it isnt allowed in stuff like speedruns
i like optifine bcs its all in one and it works on forge, while sodium is fabric only and i need to download 10 other mods to have same options like in optifine
Meanwhile Embeddium:
Sodium reminds me a lot about how PKR Dreamcast Conversion mod just out shined BetterSADX
Very good comparison that a lot of people won’t get unfortunately
Sodium depends on fabric and that's still thebiggest drawback to a lot of people, most shader and resource pack creators still consider optifine as the primary market and then port to sodium/iris, this means that optifine still remains as the most popular option
Haven't had any issues with shaders or resourcepacks when using sodium + Iris on fabric, although some resourcepacks do need some extra mods such as Entity Model Features and Entity Texture Features. Fresh Animations for example would normally need features that Optifine provides for proper functionality, but those two mods (EMF and ETF) essentially replace whatever Optfine was offering without adding anything extra that some people don't appreciate.
This is just not true. Most modern shaders are designed for Sodium + Iris. Fabric is the opposite of a drawback, it's a MASSIVE advantage.
I actually noticed some months back that on 1.2.5, optifine actually makes the game run *much* slower than vanilla does on my PC. Like, halving the framerate slower.
optifine is likely useful in terms of older or most recent releases of minecraft, cause the performance and optifine replacement mods aren't made or aren't updated yet.
i wouldn't say it's really dying, it's just in a state where it isn't really used as much anymore since people usually stay on specific versions.
Also the website sucks, you have to dodge fake download buttons and get forced onto an ad page even if you click the right one, always made me really annoyed when downloading it
Optifine was an amazing mod. But it has indeed been unstable last versions till the point it sometimes was more unstable than vanilla minecraft. Which I moved to Sodium, Indium and Iris Shaders as well.
Even though Optifine seems to run more smoothly than Sodium on older devices.
bro i swear these days everything and everyone has a downfall video made on it
The tragic downfall of [MOST POPULAR THING EVER]
Optifine never fell its still used for forge users iris doesn’t have connected textures without having to use fabric mods
Continuity mod for connected textures
OptiFine was the backbone of my Minecraft experience. Sad to see it go downhill.
Wtf I just binged 4 of your videos in a row and they're all really good, your content is perfect for listening to in the background whilst messing around in Geometry Dash's editor, it's not too quiet that it's not just bleeding information that you don't care about and it's not too much that it's so engaging you can't even concentrate it's just the perfect balance. I swear I'm like 2x more efficient creating when I have one of your videos in the background, keep it up! 👍
I didn't expect another GD fan here. My gameplay is praised by most creators and players but I can't decorate dawg 😭
@@reinbew62 I feel your struggle, I cannot decorate for the life of me, 3 years a layout creator. One day I'll learn to deco tho, definitely, 100%. (clearly lying to myself)
Honestly, a hidden benefit of separating all the mods (like sodium just being the performance mods, Iris the shader mod, etc) was that, not only it was easier to maintain and to have a leaner codebase, but also made it easier to extend and update to newer versions
Btw, they aren't Sodium mods, they are Fabric mods, just a little correction :D
As someone who uses optifine, I never used sodium because it was too hard to set up so many mods just to be a bit better than optifine. I should retry setting up sodium in the future though, it sounds 100x better as said by a whole lot of people
Sodium now has an OP submod which is called Nvidium. It doesn't make the game run just slightly better, it makes the game run like 10 times faster, co cap. It's ridiculously good as long as you don't care about shaders support. But as you can tell by it's name, you need an Nvidia gpu to run it. With optifine i had around 60-120 fps at 16 chunks, with sodium 100-200 at 16 chunks and with sodium+nvidium 700-1000 fps at 64 chunks (with a mod that unlocks chunks above 32).
That's what modpacks are for. You should consider installing the Prism Launcher (a custom launcher that is good for modded instances), rightclick -> create a new instance -> Modrinth and then choose a modpack such as Adrenaline or Additive. They're the only performance modpacks that the author of Sodium actually somewhat recommends because those aren't bloated with mods that don't really make any difference. Additive also contains mods that mimic OptiFine's resourcepack features, while Adrenaline doesn't.
@@timolino567 Can it have shaders, connected glass, and dynamic lighting?
@@MrBrineplays_ Additive has those, yes. I recommend using a shaderpack that has Dynamic Lighting though (like Complementary) and disabling the first person Dynamic Lighting in the options of the mod that adds it, LambDynamicLights, because it's better for performance.
The biggest difference for me and a lot of people is that Sodium has the latest versions updated so much faster than Optifine does. Like optifine has taken 3 weeks to update to 1.21 but Sodium has been updated to 1.21 for 2 weeks already..
This comment section is a pain to read. Optifine has been shit ever since 1.13 came out. Anyone who says Optifine was never bad has never played modded minecraft in 1.13+. Optifine does not need to exists anymore as people have made alternative to all of its features(see optifine alternative modpacks on modrinth and curseforge).
I still don't play with mods or shaders, so having to install more than one thing to have what optifine has will be a no.
@@jab9109 bro is too lazy to get rid of the malware(cause that's literally what optifine feels like on my computer)
Optifine is Optinotfine right now.
There's a guy that basically stole this vid, word by word. His name is JonoXD
Edit: He took the video down
Open source passion projects will always win over closed-source corporate products.
Ran a new mod called nvidium, 64 chunks render distance and I had 300+ fps with an rtx 3060
@@Velocifyeryes but it runs so much better
I wish that there is also an amd gpu compatible version of that.
it's amazing, with 4070 super i reached 700 fps at 64 chunks, while regular sodium gave me like 200 at 16 chunks
@@florianb.4401
VulkanMod may be an option. Think AMD gpus have hooks for vulkan stuff
Some things you all should know about these performance mods:
The Sodium performance mod family is FABRIC ONLY, yes, there are ports for Forge however Iris's Forge counterpart Oculus has been abandoned and won't be updated past 1.20.1 as far as I'm aware.
Optifine is the best when it comes to simple ease of use, it's ONE mod, not 10 that need to be combined to get all its features.
Optifine has dynamic lights, Iris and Sodium don't so you need to add a mod that adds that functionality, makes it a real pain to play with Iris and Sodium.
Overall, I recommend using the Sodium family mods as they give a ton of performance over Optifine, however you can't get half of those mods in Forge ports (Nvidium being one of the best). There are also plenty of mods that simply WON'T work without Optifine.
If you're making a Forge modpack, use Optifine, if you're making a Fabric modpack, make sure to put in the whole Sodium mod family.
(not to mention that Optifine is available as far back as 1.8, most mod creators don't care to backport their mods to older AND FRANKLY BETTER versions of Minecraft).
I don't use Sodium because I can't. The developer has made it clear there is no plan to make a Forge port, and the mods I play with are mostly Forge. Optifine is a perfectly fine mod and works beautifully on my PC. Unfortunately I had to sacrifice it in order to use resource packs that add animations to modded entities, since Optifine doesn't support modded entities. Now I have to use like 5 extra mods that don't even do half of what Optifine did, and THAT is irritating and unnecessarily bulks my mods folder.
What mods do you use which are forge only?
@@darth3911 Villager Recruits , Easy Villagers (to pick them up), It Takes a Pillage, Alex's Mobs and Caves, and Vampirism are the main Forge-only ones, everything else is either both Forge and Fabric or stuff I added for fun
@@midnitethedsixl4601 Most of those mods have fabric off shots with more or less features.
There’s also mods which autoport forge mods and make them work on fabric.
Vampirism would be the biggest sacrifice for you if you ever decide to go full fabric besides that there are good mod alternatives for the others mentioned.
@@darth3911 I don't have a preference when it comes to mod loaders, if I find mods that interest me then I'll play with the designated loader lol. It just so happens that my mods are Forge right now, though I do have the Sinytra Connector for Fabric mods to work on Forge. Currently I just have it for one Herobrine mod because I like having him haunt my vampire world XD
They are working on a (Neo)Forge port for 1.20.1 and newer though. There are also backports to Forge 1.7.10 and 1.12.2 + an unofficial port for 1.16.5 - 1.20.4
When sodium got popular, a lot of optifine features got ported to independent mods that are compatible with sodium.
Rip optifine, i'm now friends with sodium.
Optifine shoulda sold to mojang. We could have had base minecraft more optimized at the very least, and servers mighta gotten some optimizations too as a little benifit. Even if optifine couldnt have been quite ported to servers, it might have at least encuraged mojang to optimize it themselves
Optifine still works better than Sodium for my pc, however, ImmediatelyFast is a great optimization mod
Optifine was the first mod I ever downloaded (This was in 2023, I started playing Minecraft in 2014 or 2015)
Thought the thumbnail meant the downfall of onlyfans but🤷♂️😭
Alternative Title: Roasting Optifine
i use optifine every single time i play this game, plus i hate using thing like sodium because it doesn't add all optifine feature which mean when i play on fabric i have to look and install like 5 extra mods so i can have optifine feature on fabric and fabric is also the main reason i hate modding newers version and why i stay on modding version 1.12.2
Yeah fabric sucks lol
Alright grandpa
@@yuvx8516 I'm 17 and still prefer optifine lol
@@ned-plays Grandpa or tard zoomer who can't grasp copy/pasting three mods
Minecraft wanted Optifine officially in the game and the devs for OF said no, then proceeded to stay in the same place and fell off.
this shows how the community gatekeeps older trusted sources on newer not even complete ones.
i'm not gonna leave forge, optifine and a gigantic amount of good features just to have the same modpack, but with 20 mods, instead of 2. the modding community is just over-complicating everything with all these stupid forks and "alternatives" which offer way less than the original and well-packed ones.
Spoken by somebody that has obviously never touched sodium. It is not the "same modpack", it is objectively far better.
I still get horrible fps from both of them. Probably because of the shaders or the unorthodox amount of optimization mods from three different optimization mod packs I have installed
Waiting for optifine to update vs waiting for all of the mods you use + sodium to update
Idc I will wait for it
optifine since 1.13 is already of a downfall
mom: my kid did not do drugs
the kid:
Huh?
Don’t forget the fact that Optifine is closed source, which makes it difficult to develop mods to be compatible with.
Does Sodium have a Cape? No, so fuck Sodium
Lol
Optifine was running a marathon, but somewhere in between the baton got passed on to Sodium. Sodium will be running for now until another baton pass is needed.
what else are you ment to use on 1.8.9 or 1.7.10
I'm a casual minecraft player and I've always used optifine but now that you mentioned this Sodium... I'm inclined to change teams
Optifine is still the only viable option for android (FCL and Pojav), because sodium is either slower than optifine at best, or just doesn't work at all at worst.
I stopped using Optifine around 1.15 because it had an issue where when a large amount of chests came into your render distance, there would be a huge lag spike. It was a total dealbreaker on my realm which has a large amount of farms and storage systems with big chest arrays made by me and my friends. We all just dealt with the subtle lag of the base game instead of the optifine lag spikes.
Wow, I didn't realize Sodium was that new. I mostly still use OptiFine because it works way better for the extra resource pack features, but I'm unable to use it on my mod loader on Steam Deck (Which I need for controller support) so I had to move to sodium. It's certainly a hell of a lot smoother than OptiFine, but the lack of QoL features and resource pack compatibility makes it hard to use outside of necessity (even if those extra features exist as external mods, not really a point in Sodium's favor)
This. I have this resource pack called Mizuno 16 Craft that requires Optifine to display Custom Entity Models that gives mobs randomized physical variants. I've switched to Fabric for a while now due to better performance (and also because the Optifine team took too long to roll out a version for 1.20.1) but I still couldn't find a working fix that would properly enable the resource pack's CEMs, so I had to put up with either broken CEMs (like with Entity Model Features) or downgraded visuals without CEMs. Even some shader packs that were natively developed for Optifine (Sildur's in my case) has some minor breaks on other modloaders, failing to load if I still have the same shader settings I've used on Optifine.
Migrating to a new optimization mod is not pain free at all, and I don't like it one bit.
Can Sodium turn off the nether fog? Or light up around you while you hold a torch in your hand? Or zoom in clicking the C button? These are genuine questions
You can add other mods to do that. Sodium Extra for fog control, LambDynamicLights or RyoamicLights for dynamic lighting and Zoomify for zoom.
People still use optifine wdym? 😂😂😂 Bro is making nonsense
I still do
@@matiasboy066 yea optifine
My friend refuses to use sodium because it isn't compatible with the mods he plays
Ye
i use optifine most of the time, and sodium sometimes, i notice basically no real performance difference, and because of that, i frankly don’t really care which one i use
Sodium + Lithium = 1.20+
I did use Optifine for the longest time. But then I moved to use the Modrinth loader and now I cant go back. I have so many mods like sodium and others that makes my minecraft experience so much better. Optifine, you where good but sad to say your time has passed.
idk i still use optifine
No drama and straight to the point. Thank you!
I play on MC 1.12.2 so I don't care:p OF will be always amazing for me
Well, there are 1.12.2 backports of both Sodium and Iris in the works, so it won't be "always"
"for me" ;)
@@_Rad6 nice joke
@@bartektmpl2528 Ok OptiFine fanboy
@@_Rad6 Ok sodshit fanboy
Optifine:
- v invasive
- uses forge
- feature-packed
- the only option for older versions
Sodium:
- adds on to the code rather than modifying it directly
- uses fabric
- small scope in that it only focuses on the performance and leaves qol to other mods
Optifine takes a while to update cause it has a lot of different parts to change each version, since it conflicts with the changes that mojang have made to the code, whilst Sodium doesn't need to do much to update since they don't touch the same areas of code as mojang. The amount of features that Optifine crams into one mod doesn't help either, though idk why ppl are complaining cause it's only a couple of weeks maximum, usually a couple of days to update
This invasiveness is also what breaks compatability with a select few, though not many mods
However on the flip side, since Optifine touches on mojang's code directly, they can do a lot more with optimisation, leading to overall much greater performance than Sodium, even with related mods
And again, Sodium is limited to fabric, which means that if you want to use a forge-only mod then Optifine is your only option there
The majority of this video is just pulled right out of your ass (not to mention the clickbaity editing that was insufferable to sit through)
like optifine is still v popular, and in a lot of cases can be much better than sodium. it very much did not have a downfall at all
Few things:
- Sodium is going to have an official NeoForge port soon
- There are backports of Sodium for both 1.7.10 and 1.12.2.
*sniff *sniff* do I smell
AN UNDERRATED TH-camR???
yes
As soon as I hear "OptiFine" I think of how Mojang failed to implement it to the original game with the spyglass, and since I'm a gd player I immediately compare that to RobTop deleting Megahack out of existence by adding literally everything people used it for to the base game.
i do not care im sticking with optfine
Same, my laptop prefers Optifine than Sodium
Optifine fell way before sodium arrived. Entitled dev being the no. 1 reason
Optifine is still the goat on low end pc's
Exactly, some low end PC's especially my low end laptop doesn't sit well with Sodium.
That's because it lies about the render distance...
People have been telling me that sodium is really bad for the longest time, so i always just used optifine which boosted my performance by a tiny bit.
Yesterday though, i finally switched to sodium, and i can run minecraft at about 200+ fps now, and with the release of Iris which allows you to have shaders with sodium, i see no reason to have optifine anymore.
(With complimentary shaders unbound on ultra settings, i can run minecraft at 60+ fps which is great for me)
sodium propaganda
Optifine has one big thing I think makes it at least if you use the standard launcher better. You can use it without needing to put it into the mod folder and have a lot of different versions installed at the same time, while also not having a problem launching those. Idk if that is also possible and that easy with sodium, but I didn't see anyone saying how to do it like that. Which makes an external launcher kinda needed, but then you only have the world in one version, and you can't just install different mods and launch the same world
Nice pfp
@@reinbew62 Thanks
You can't install different mods (content mods at least) and launch the same world anyway. That's incredibly unsafe and will almost certainly corrupt that world permanently.
@@itsentdev I wouldn't do that in the same e world. But I do sometimes play with mod packs and like to experiment without mods in a different world