Thank you so much for watching my channel! In modeling phase,i suppose Rhino is better for it in these two option. Rhino is based on vector-ish data, Blender could be based polygon data. Vector-ish data match for relative simple shapes which are like industrial product having smooth faces, but polygon-based data could suit for more organic shapes like creature. it may similer to relationship of Photoshop: pixel-based and Illastrator: line-based. in rendering phase, Bleder is better, since Rhino doesnt have fine renderer without 3rd party's renderer like Vray. people specialized for car design may say another app is suitable.
Hello, I'm watching you well
Which program would be good for automobile modeling between
Rhino and Blender?
Thank you so much for watching my channel!
In modeling phase,i suppose Rhino is better for it in these two option.
Rhino is based on vector-ish data, Blender could be based polygon data.
Vector-ish data match for relative simple shapes which are like industrial product having smooth faces, but polygon-based data could suit for more organic shapes like creature. it may similer to relationship of Photoshop: pixel-based and Illastrator: line-based.
in rendering phase, Bleder is better, since Rhino doesnt have fine renderer without 3rd party's renderer like Vray.
people specialized for car design may say another app is suitable.
@@hydadesign2490 thank you! I love this channel have a nice day
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ワイヤーフレーム時の外骨格は感覚でポリラインを作成しているのでしょうか?
そうですね。感覚ですね。交差点とラインがきれいに揃うように。という気持ちで作成しております。
ツールバーを作業画面に表示したり、非表示にしたりするのはどういう設定をしたらできますか?
マウスの中ボタンで、できますよ。