Nice playthrough. At 40:00 when the site with a range of 3 attacks it would only randomly select between your three aircraft in the Southern standoff attack area as it attacks the closest aircraft and those three are 2 areas away while poor Lightning and the others are 3 areas away.
Griffin and Duke have SA as well. I love this game but avoid using night mission rules. It adds more randomness that is not easily mitigated and some missions can already be pretty tough.
The rules make sense, but there is a lot to remember. This game might not be for me...I'll decide after seeing part 3. However, I truly appreciate these play-throughs and I have bought games after seeing you play.
It may seem like a lot because I'm taking the time to explain everything in detail and talk slowly. Once you know the rules the play flows much quicker. The longest part of the game is arming your aircraft. Thank you for watching and commenting.
@@GrayBoardGamer: I realized that you're taking your time explaining the game. That's why I watch your videos, to see the game in action. Also, I know the more one plays, the easier it gets. What turns me off is the numbers of pieces this game has. I like simpler games like "One Deck Dungeon" and "Deep Space D-6", which I did buy solely based on your play-thoughts. (Those games are a lot of fun.) Plus it doesn't take in account that the whole mission may get wiped out by a playful furball of a kitty that likes to see what's going on. 🤣 Furthermore, I like WW1 bi-planes over WWII and modern aircraft. But like I said, I wait for part 3 three to make up my mind.
@@arikwolf3777 Best thing about the leader series is: once you know the ruleset of one game, you can play everything in the series within minutes... one of the few war-games, that made good impressions on all our gaming group. Everybody owned at least one piece. In our board-game group Thunderbolt/Apache Leader is the chip-leader. The one we play least is Sherman and gato- leader. But even those games are fun. I would strongly recommend to try it out. It gets addictive... @gray thank you for your tutorial, I love to drink a coffee and watch leader games in the morning. Your video is one of the best in terms of learning the game. Really a good job! Thank you very much! I would love to see a faster Playthrough of a longer campaign, but I know how much work this is for a very small community. I love your pics of the actual sites. This makes the play through much more work, but it is really worth it for my part! Perfect done!
@@arikwolf3777 I just want to share some more ideas ( I am in the mood right now.... so many hours of wonderful gameplay come to mind): Every Leader game has similarities and differences to others leader games. In my opinion, Hornet Leader is the most "technical" version. Arming is one key element, and the different types of rockets and bombs define the gameplay. There is an optional Campaign with time Travel based on the movie, where your carrier is suddenly in Pearl Harbor... There is even a Cthulhu expansion, where you can send nuclear bombers to try to bomb "big C" into sleep again. Other leader games focus on other parts. Phantom Leader is interesting for the politics and has attack angles for sites. Israeli Air Force leader is a journey through different times in modern Air-Warfare. Thunderbolt Apache is more of a Board game with real "flying", line of sight and terrain. B-17 is more of an area-control and on a huge scale. U-Boat and Gato are more resource management and have the mechanic for "moving targets". Zero and Corsair Leader focus on dogfights and the "arming" is a matter of a few minutes. Tiger and Sherman leader focus again on terrain and are more like tabletop. All of the games have their pros and cons. One Family of games, different genres, different styles. I really love them I may be some kind of fanboy, but I mean what I say. Wonderful games, all of them. I am no native speaker, so please forgive my mistakes...
Hiqh-quality videos! I guess it's took too much editing job so you don't make the next part. It's surprise that this is the latest video on the channel.
I really like the way you explain this game. I hope you put up a part 3.
I'm coming back to this game after about 9 years, beginning of course with the Iraq 1991 short campaign. Your videos are very, very useful. Thank you!
Nicely done and thanks. I think you may owe your early warning aircraft pilot a few beers for continuing to ignore him on the radio though. :)
Really enjoyed these but can’t find the “next” video.
Excellent job. Purchased my copy after watching your playthrough.
Thanks for this video series! It would be great to see you re-visit four against darkness again!
Nice playthrough. At 40:00 when the site with a range of 3 attacks it would only randomly select between your three aircraft in the Southern standoff attack area as it attacks the closest aircraft and those three are 2 areas away while poor Lightning and the others are 3 areas away.
Griffin and Duke have SA as well. I love this game but avoid using night mission rules. It adds more randomness that is not easily mitigated and some missions can already be pretty tough.
Was thinking about getting this game but seemed overwhelming. Thanks for the videos
The rules make sense, but there is a lot to remember. This game might not be for me...I'll decide after seeing part 3.
However, I truly appreciate these play-throughs and I have bought games after seeing you play.
It may seem like a lot because I'm taking the time to explain everything in detail and talk slowly. Once you know the rules the play flows much quicker. The longest part of the game is arming your aircraft. Thank you for watching and commenting.
@@GrayBoardGamer: I realized that you're taking your time explaining the game. That's why I watch your videos, to see the game in action. Also, I know the more one plays, the easier it gets.
What turns me off is the numbers of pieces this game has. I like simpler games like "One Deck Dungeon" and "Deep Space D-6", which I did buy solely based on your play-thoughts. (Those games are a lot of fun.) Plus it doesn't take in account that the whole mission may get wiped out by a playful furball of a kitty that likes to see what's going on. 🤣
Furthermore, I like WW1 bi-planes over WWII and modern aircraft. But like I said, I wait for part 3 three to make up my mind.
@@arikwolf3777 Best thing about the leader series is: once you know the ruleset of one game, you can play everything in the series within minutes... one of the few war-games, that made good impressions on all our gaming group. Everybody owned at least one piece. In our board-game group Thunderbolt/Apache Leader is the chip-leader. The one we play least is Sherman and gato- leader. But even those games are fun. I would strongly recommend to try it out. It gets addictive...
@gray thank you for your tutorial, I love to drink a coffee and watch leader games in the morning. Your video is one of the best in terms of learning the game. Really a good job!
Thank you very much! I would love to see a faster Playthrough of a longer campaign, but I know how much work this is for a very small community.
I love your pics of the actual sites. This makes the play through much more work, but it is really worth it for my part! Perfect done!
@@gereonresists5234: Thanks, I'll look for the other Leader series games.
@@arikwolf3777 I just want to share some more ideas ( I am in the mood right now.... so many hours of wonderful gameplay come to mind):
Every Leader game has similarities and differences to others leader games. In my opinion,
Hornet Leader is the most "technical" version. Arming is one key element, and the different types of rockets and bombs define the gameplay. There is an optional Campaign with time Travel based on the movie, where your carrier is suddenly in Pearl Harbor... There is even a Cthulhu expansion, where you can send nuclear bombers to try to bomb "big C" into sleep again. Other leader games focus on other parts.
Phantom Leader is interesting for the politics and has attack angles for sites.
Israeli Air Force leader is a journey through different times in modern Air-Warfare.
Thunderbolt Apache is more of a Board game with real "flying", line of sight and terrain.
B-17 is more of an area-control and on a huge scale.
U-Boat and Gato are more resource management and have the mechanic for "moving targets".
Zero and Corsair Leader focus on dogfights and the "arming" is a matter of a few minutes.
Tiger and Sherman leader focus again on terrain and are more like tabletop.
All of the games have their pros and cons.
One Family of games, different genres, different styles.
I really love them
I may be some kind of fanboy, but I mean what I say. Wonderful games, all of them.
I am no native speaker, so please forgive my mistakes...
33:54 forgot the +1 AtA from the awacs plane.
You ok man?! It's been so long since you had any activity on your channel!
Covid
he runs his own boardgame cafe business... so he's probably pretty busy.
Hiqh-quality videos! I guess it's took too much editing job so you don't make the next part. It's surprise that this is the latest video on the channel.