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Been having a steadily better bout of mana management on my Mage Healer but it still feels pretty dicey for this phase (somewhat understandable). Love the hell out of this spec though and thank you for the breakdowns in this vid! Also grats on your new Soul Leech Pants!
Yeah, it seems to be feeling better and better with more Int and a larger Mana Pool - I personally just have to get better at learning when there's downtime to Wand for Spirit Regeneration once I'm more comfortable with the various Boss' damage pattern. I agree it's definitely a really fun spec though. I'm glad that you enjoyed the video - and thanks! I was ecstatic to get those pants lol
1:31 You do ABx3 into Regen and then Arcane Missles I wonder if it would be better to skip the Regen since you already have Temporal Beacon on the tank, and then your Arcane Missles will do more dmg with you Arcane Blast x3 stacks, and therefore heal more as well - rendering the Regen unecessary and saving you 200 mana. Perhaps that would still heal less than the included regen as well, which you could make up for with another Arcane Blast. Ultimately, that would then save you 0.5 seconds as well b/c instead of the 3 second regen channel you just have the 2.5 AB cast time. This finally leaves you with the extra Arcane Blast stack... which would benefit the subsequent regen you threw out right after. Instead of: AB x 3 -> Regen -> AM -> Regen You do: AB x 3 -> AM -> AB -> Regen ... saves 200 mana and 0.5 seconds Thoughts or critiques? Trying to optimize my rotations.
So if I'm looking at this correctly: the Tank's Beacon falls off before the 3rd AB (it's the little square icon on the bottom-right of their nameplate), so I reapply Beacon so that the 3x Stack-Empowered AM tops him up in addition to doing damage to the boss and clearing AB Stacks. If this pull was timed better so that the Beacons had more duration on them and didn't fall off before the AM, then yes, I believe you would be absolutely correct. Even ABx4 -> AM would work, (4th AB is less Mana than AM, it's just 5th + ABs that are more mana than AM iirc), albeit a larger drain on mana and probably a bit overkill, although totally viable with a large enough mana pool if you were just looking to do more DPS to speed up the kill. After that you could reapply Beacons and wand-weave with 1x ABs to keep health topped up until you needed to ramp for more spike healing later in the fight. I'm certainly no expert, (more of a retail monkey-brain), but it sounds like you have it pretty well figured out. =)
@@cbg4567 Definitely the big boy play - it's feeling better and better with a bigger Mana Pool though. Can definitely pump a ton of Heals. And hey, Monkeys are pretty strong so at least we have that going for us I guess lol
1st AB is 33 mana. You can conserve a lot of mana this way. Bosses are +2 lvl so it doesnt matter if you hit the 27 elite or boss. I think you ARE healing on resist. Overall not good performance mate, as you said. But w/e gets clicks I guess. GZ on the legs tho, nice upgrade.
I for sure have to work on the Arcane Stack management. This was first time doing this fight so I'm still learning how to balance the increased DPS from spamming vs. conserving mana based on the length of the fight. I believe you are correct on the Hit Cap needed for the bosses as well, I wasn't aware that BFD Bosses had a 'lower level' when I recorded this. My understanding is that if you get Resisted, you don't do damage, and since the Healing is "80% of Arcane Damage *dealt*", you do no Healing if you do no Damage. I can't find a concrete answer one way or the other though so I'll have to test it out - it would be awesome if it still did the Healing though. And yeah, I mostly wanted to upload the video so that people could see the encounter and how Healing Mage works in raid since I get asked a lot. This was my first time raiding in Classic so it's all a little new to me compared to retail raiding. Hopefully people can see what *not* to do as much as anything else. I appreciate the grats, the legs are definitely very nice, and thanks for the feedback!
2 Arcane Blasts and Rank 1 Missiles would be the alternative * if * Mana is an issue. It it a cheap way to clear your Arcane Blast Stacks so that you can get back to spamming. Personally I usually choose to cast a Healing spell or Wand for 3 seconds instead, because R1 Missiles still takes Mana without doing much damage. But if you absolutely need to drop stacks so that you can get back to spamming for emergency Healing then it is certainly an option. =)
I keep thinking on this fight, perhaps it is best to keep the heal mage only healing the two tanks, and MAYBE self and healer. Then you can PUMP more damage and do more healing for those targets. Let's say you have Tank, Off tank, and you or other healer beaconed. 3 beacons. You can either spend 200 mana for yet ANOTHER regen, or you could Arcane Blast x2 and Arcane Missles. So you maintain the 3 most important ppl's health to full. The priest should be more free to heal the other ppl, since you as the heal mage are maintaing those 3 primary folks health. By spreading yourself too thin, you end up spending more mana to keep as many beacons up which eats your mana and lowers your damage output. So instead of keeping 3 people fully healed, you keep 4 people kind of healed and end up running out of mana since you are casting an extra regen, and need to maintain 4 beacons. In some cases, maybe even pumping just the two tanks and that's it. You can keep them SUPER healed and pump more dmg, because this gives you the time and mana to use your Arcane Blast stacks on Arcane Missles.
Yeah, I totally agree - it just depends on the group and how much damage they are taking. While it might not be perfectly efficient, if many people are taking unnecessary damage from the DoT Stacks and require healing I think it's better to contribute some healing to keep them alive, even at the loss over overall DPS and HPS. That's basically a Healer's job afterall, although I totally agree that it's best to let the other Healer cover any spot healing and just focus on the Tanks and maybe 1 other target. Sometimes it's just hard to tell if a PuG Healer is going to be able to do that or not. Conversely, I did a run recently where we just had the Hunter's pet tank, and no one got hit by breath, so I was able to maintain just one Beacon and *pump* DPS to keep the Pet alive for about 75% of the boss' total health. That felt pretty optimal lol
Great tip! As long as no one has cleared Stacks in it yet - otherwise it becomes corrupted and you will get stacks from standing in it. I'll have to remember to do that next time - thanks for point that out!
Yes indeed. That's why interrupts are so important for Phase 1. Ideally he doesn't get a cast of Shadowy Chains off until Phase 2, when it becomes uninterruptable, at which hopefully people should be spread out so that it doesn't get applied to multiple players per cast. Shadow Protection Potions or Free Action Potions help a ton too. But yeah, that DoT trucks lol.
I hear you, I definitely find them to both be useful depending on the encounter. I usually run Mass Regen more (as long as I'm placed in a Group where I will consistently be within 15 yards of the other Party Members), but on certain fights Living Flame really shines. Because of the adds on this fight I figured that Living Flame would provide a lot of additional Healing if it was hitting multiple targets, I just mistimed the casts horribly lol. But Mass Regen is definitely a very strong spell, both for it's throughput as well as the additional Beacons that it applies!
Yeah, that was pretty bad. I wasn't super familiar with this fight so I thought that it would come more out of the middle instead of the head on the side - but now I know!
The current active Tank gets a stack every 5ish seconds, so eventually they will have to clear - unless they can remove them somehow (Pally bubble, etc.). The longer that they can survive with the stacks then the longer that you can stand in the fresh pool for Mana though. And you just don't want anyone besides Tanks getting stacks since it will lead to a lot of unnecessary adds and healing.
Mages just aren't in a good spot right now. Bottom of the barrel healing with high mana cost, and subpar dps even when in a dps role. Other than AI I can't see the worth in bringing a mage when other classes outperform 2x. I'm keeping an eye on raid logs and patches, but I've shelved mine for now.
Yeah, I personally find the Healing spec to be an interesting / fun idea, but it is definitely out-performed by dedicated Healing and DPS roles. I'm kind of hoping that with enough raid gear I will have enough Int to have a large enough Mana pool to make it play better, and enough Spell Power to be able to spike heal and then warrant more downtime for Mana Regen, because the upside is definitely there, it's just so mana hungry at the moment, as you said. Thankfully this 'leveling raid' is easy enough to where you can get through it with a sub-optimal comp, but it definitely feels bad to feel like you're not pulling your own weight compared to other 'meta' classes. Either way, I think it's a fun spec to have available to play and hopefully in later Phases it performs better with a larger Mana pool (and Mage armor).
It's for sure fun. Reminds me of thr chloromancer class Rift. I really like the style of play, but I don't want to wait several phases for it to be good. On the other hand, they do wreck in pvp.
Yeah, seems like they basically wanted it to be like a Disc Priest from retail WoW - but I feel ya, it's not quite there yet. And that's cool - I haven't tried out any PvP yet but now I just might have to =)
Narrating as if u carried race to world first, meanwhile u did 50% less healing than poor priest who was doing this alone XD . U need arcane surge if u wanna heal as arcane, and def better arcane stacks management
Haha, you're not wrong. If you want to get technical I did 61% of the Priests HPS and the average Healing Mage metric according to logs is that they do about 71% as much as a Priest, but they also provide additional DPS that Priests don't, so I wasn't *so* far off of where I should be. But you're absolutely right, that Priest was carrying Healing. And you're right about the Arcane Stacks management as well, it's definitely something that I have to work on. I'd love to use Arcane Surge too I just haven't had a chance to farm for the rep. Definitely not the best gameplay but I still wanted to show people what the Spec looked like in Raid since I get asked a lot, and hopefully people can see what *not* to do as much as anything else. Appreciate the tips =)
Hello everyone! Logs are in the Description!
Please consider visiting my Channel and possibly Subscribing if you like what you see. Reaching 1,000 Subscribers would allow me to dedicate more time towards creating higher quality content for you all, in addition to making me very happy!
Been having a steadily better bout of mana management on my Mage Healer but it still feels pretty dicey for this phase (somewhat understandable). Love the hell out of this spec though and thank you for the breakdowns in this vid! Also grats on your new Soul Leech Pants!
Yeah, it seems to be feeling better and better with more Int and a larger Mana Pool - I personally just have to get better at learning when there's downtime to Wand for Spirit Regeneration once I'm more comfortable with the various Boss' damage pattern. I agree it's definitely a really fun spec though.
I'm glad that you enjoyed the video - and thanks! I was ecstatic to get those pants lol
Great video! Of course you didnt play perfect, but thats the good part, we can see where the mistakes are and learn from them
Thanks so much! I'm definitely learning as I go, but I'm glad that you found the video useful! =)
Having two pala tanks, or one bubble off the debuff in last phase makes the boss so easy.
Sounds like that would definitely make it easier since you wouldn't have to deal with the add =)
1:31 You do ABx3 into Regen and then Arcane Missles
I wonder if it would be better to skip the Regen since you already have Temporal Beacon on the tank, and then your Arcane Missles will do more dmg with you Arcane Blast x3 stacks, and therefore heal more as well - rendering the Regen unecessary and saving you 200 mana.
Perhaps that would still heal less than the included regen as well, which you could make up for with another Arcane Blast.
Ultimately, that would then save you 0.5 seconds as well b/c instead of the 3 second regen channel you just have the 2.5 AB cast time.
This finally leaves you with the extra Arcane Blast stack... which would benefit the subsequent regen you threw out right after.
Instead of:
AB x 3 -> Regen -> AM -> Regen
You do:
AB x 3 -> AM -> AB -> Regen
... saves 200 mana and 0.5 seconds
Thoughts or critiques? Trying to optimize my rotations.
So if I'm looking at this correctly: the Tank's Beacon falls off before the 3rd AB (it's the little square icon on the bottom-right of their nameplate), so I reapply Beacon so that the 3x Stack-Empowered AM tops him up in addition to doing damage to the boss and clearing AB Stacks.
If this pull was timed better so that the Beacons had more duration on them and didn't fall off before the AM, then yes, I believe you would be absolutely correct.
Even ABx4 -> AM would work, (4th AB is less Mana than AM, it's just 5th + ABs that are more mana than AM iirc), albeit a larger drain on mana and probably a bit overkill, although totally viable with a large enough mana pool if you were just looking to do more DPS to speed up the kill. After that you could reapply Beacons and wand-weave with 1x ABs to keep health topped up until you needed to ramp for more spike healing later in the fight.
I'm certainly no expert, (more of a retail monkey-brain), but it sounds like you have it pretty well figured out. =)
@@SigsPlaysohhh fuk. You right the beacon fell of the MT a moment before your next regen. Respect
ABx4 is a big boy play. Only useful for a fatty AM when you have at least 3 beacons applied or you’re DPS
good looks
I’m just a monkey
@@cbg4567 Definitely the big boy play - it's feeling better and better with a bigger Mana Pool though. Can definitely pump a ton of Heals.
And hey, Monkeys are pretty strong so at least we have that going for us I guess lol
1st AB is 33 mana. You can conserve a lot of mana this way.
Bosses are +2 lvl so it doesnt matter if you hit the 27 elite or boss.
I think you ARE healing on resist.
Overall not good performance mate, as you said. But w/e gets clicks I guess.
GZ on the legs tho, nice upgrade.
I for sure have to work on the Arcane Stack management. This was first time doing this fight so I'm still learning how to balance the increased DPS from spamming vs. conserving mana based on the length of the fight.
I believe you are correct on the Hit Cap needed for the bosses as well, I wasn't aware that BFD Bosses had a 'lower level' when I recorded this.
My understanding is that if you get Resisted, you don't do damage, and since the Healing is "80% of Arcane Damage *dealt*", you do no Healing if you do no Damage. I can't find a concrete answer one way or the other though so I'll have to test it out - it would be awesome if it still did the Healing though.
And yeah, I mostly wanted to upload the video so that people could see the encounter and how Healing Mage works in raid since I get asked a lot. This was my first time raiding in Classic so it's all a little new to me compared to retail raiding. Hopefully people can see what *not* to do as much as anything else.
I appreciate the grats, the legs are definitely very nice, and thanks for the feedback!
Would 2 arcane blast then rank 1 missiles also be an alternative for dps if mana isnt a to much of an issue???
2 Arcane Blasts and Rank 1 Missiles would be the alternative * if * Mana is an issue. It it a cheap way to clear your Arcane Blast Stacks so that you can get back to spamming.
Personally I usually choose to cast a Healing spell or Wand for 3 seconds instead, because R1 Missiles still takes Mana without doing much damage. But if you absolutely need to drop stacks so that you can get back to spamming for emergency Healing then it is certainly an option. =)
I keep thinking on this fight, perhaps it is best to keep the heal mage only healing the two tanks, and MAYBE self and healer.
Then you can PUMP more damage and do more healing for those targets.
Let's say you have Tank, Off tank, and you or other healer beaconed. 3 beacons.
You can either spend 200 mana for yet ANOTHER regen, or you could Arcane Blast x2 and Arcane Missles.
So you maintain the 3 most important ppl's health to full.
The priest should be more free to heal the other ppl, since you as the heal mage are maintaing those 3 primary folks health.
By spreading yourself too thin, you end up spending more mana to keep as many beacons up which eats your mana and lowers your damage output.
So instead of keeping 3 people fully healed, you keep 4 people kind of healed and end up running out of mana since you are casting an extra regen, and need to maintain 4 beacons.
In some cases, maybe even pumping just the two tanks and that's it. You can keep them SUPER healed and pump more dmg, because this gives you the time and mana to use your Arcane Blast stacks on Arcane Missles.
Yeah, I totally agree - it just depends on the group and how much damage they are taking. While it might not be perfectly efficient, if many people are taking unnecessary damage from the DoT Stacks and require healing I think it's better to contribute some healing to keep them alive, even at the loss over overall DPS and HPS. That's basically a Healer's job afterall, although I totally agree that it's best to let the other Healer cover any spot healing and just focus on the Tanks and maybe 1 other target. Sometimes it's just hard to tell if a PuG Healer is going to be able to do that or not.
Conversely, I did a run recently where we just had the Hunter's pet tank, and no one got hit by breath, so I was able to maintain just one Beacon and *pump* DPS to keep the Pet alive for about 75% of the boss' total health. That felt pretty optimal lol
You can stand in the cleansing aura with no stacks for free mana
Great tip!
As long as no one has cleared Stacks in it yet - otherwise it becomes corrupted and you will get stacks from standing in it.
I'll have to remember to do that next time - thanks for point that out!
This fight is very hard to heal when multiple people get the debuff, very hard
Yes indeed.
That's why interrupts are so important for Phase 1. Ideally he doesn't get a cast of Shadowy Chains off until Phase 2, when it becomes uninterruptable, at which hopefully people should be spread out so that it doesn't get applied to multiple players per cast.
Shadow Protection Potions or Free Action Potions help a ton too.
But yeah, that DoT trucks lol.
i like mass regen more than LF
I hear you, I definitely find them to both be useful depending on the encounter.
I usually run Mass Regen more (as long as I'm placed in a Group where I will consistently be within 15 yards of the other Party Members), but on certain fights Living Flame really shines.
Because of the adds on this fight I figured that Living Flame would provide a lot of additional Healing if it was hitting multiple targets, I just mistimed the casts horribly lol.
But Mass Regen is definitely a very strong spell, both for it's throughput as well as the additional Beacons that it applies!
How do you get hit by that breath? Come on man
Yeah, that was pretty bad. I wasn't super familiar with this fight so I thought that it would come more out of the middle instead of the head on the side - but now I know!
Can't you just have everyone Dodge the breath so the water elementals can just have the healers in them to spam heals all day?
The current active Tank gets a stack every 5ish seconds, so eventually they will have to clear - unless they can remove them somehow (Pally bubble, etc.).
The longer that they can survive with the stacks then the longer that you can stand in the fresh pool for Mana though. And you just don't want anyone besides Tanks getting stacks since it will lead to a lot of unnecessary adds and healing.
Mages just aren't in a good spot right now. Bottom of the barrel healing with high mana cost, and subpar dps even when in a dps role. Other than AI I can't see the worth in bringing a mage when other classes outperform 2x.
I'm keeping an eye on raid logs and patches, but I've shelved mine for now.
Yeah, I personally find the Healing spec to be an interesting / fun idea, but it is definitely out-performed by dedicated Healing and DPS roles.
I'm kind of hoping that with enough raid gear I will have enough Int to have a large enough Mana pool to make it play better, and enough Spell Power to be able to spike heal and then warrant more downtime for Mana Regen, because the upside is definitely there, it's just so mana hungry at the moment, as you said.
Thankfully this 'leveling raid' is easy enough to where you can get through it with a sub-optimal comp, but it definitely feels bad to feel like you're not pulling your own weight compared to other 'meta' classes.
Either way, I think it's a fun spec to have available to play and hopefully in later Phases it performs better with a larger Mana pool (and Mage armor).
It's for sure fun. Reminds me of thr chloromancer class Rift. I really like the style of play, but I don't want to wait several phases for it to be good.
On the other hand, they do wreck in pvp.
Yeah, seems like they basically wanted it to be like a Disc Priest from retail WoW - but I feel ya, it's not quite there yet.
And that's cool - I haven't tried out any PvP yet but now I just might have to =)
Narrating as if u carried race to world first, meanwhile u did 50% less healing than poor priest who was doing this alone XD . U need arcane surge if u wanna heal as arcane, and def better arcane stacks management
Haha, you're not wrong.
If you want to get technical I did 61% of the Priests HPS and the average Healing Mage metric according to logs is that they do about 71% as much as a Priest, but they also provide additional DPS that Priests don't, so I wasn't *so* far off of where I should be. But you're absolutely right, that Priest was carrying Healing.
And you're right about the Arcane Stacks management as well, it's definitely something that I have to work on. I'd love to use Arcane Surge too I just haven't had a chance to farm for the rep.
Definitely not the best gameplay but I still wanted to show people what the Spec looked like in Raid since I get asked a lot, and hopefully people can see what *not* to do as much as anything else.
Appreciate the tips =)