Item Decay And Deleting Items Valheim Guide
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- In this Valheim guide, we talk about item decay and how to delete items you no longer need as well as how to store bulk items.
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#Valheim
These are the guides for actual dedicated players. This dude is on the frontier of information for this game
Only place you can get reliable and tested information for this game. This guy is a lifesaver when youre stuck with something
This game is 🔥 so the more he pumps the more views he personally will get 😂👌🏼keep it up! Love it.
No question! Vikings together strong! Suffering in the swamp!
Thanks for saving me from all kinds of wonders. I like knowing these details but I'm busy and when I get time to sit down I like to enjoy it as much as I can. You the man!
This comment made me subscribe
Short: campfire and workbench prevent items from despawning. Rest is talking around.
Thanks for the tldr
Ty
About the fire decay radius, it looks to be the size of the heat buff. So if you see the heat buff from the fire where you dropped something then it should be covered. Thanks for the guides, really helps a lot!
Entity item limits: While chopping down my "tree-dominoes wood farm" for mass wood (or perhaps more accurately, "setting it off and running for cover"), I definitely hit the game's entity item limit. I was initially afraid I was being cheated out of wood. But what the game does, is start combining items. So instead of there being 20 individual wood from each beech tree, I was finding what looked like single wood items, but was actually stacks of wood. This one wood on the ground is actually 17 wood, 32 in that one, etc. I don't know if that is limited by proximity, or if it matters if the items are all tossed into a pile at the same time. There were definitely plenty of single wood pieces scattered around as well.
(interesting tidbit: natural trees are imbalanced and will fall whatever way they want to, natural trees mostly have a slant in them. But planted trees are vertical & balanced and will always fall away from the source of them being knocked down. They are round though, so they really behave more like pool balls than dominoes. My idea was to use a very large number of trees close together on a V shaped slope to get them to pile into each other and crush each other without having to chop them all).
PS: just subscribed :)
You can find the limit by spawn Wood 1000. It happens just as you say. The higher the number the bigger the stacks. Till you hit the limit
8:31 - 8:45 - How to delete items
Ty
Little tip for you guys, if you hold shift while placing a building piece it allows you to free place and it won't snap, handy for when you're trying to place something next to another build piece and it just keeps trying to snap.
thank
@@sablesasquatchproductions6395 you
One of the only ones actually making good guides
Btw you can fast drop stuff by pressing ctrl and left clicking
About the water: the workbench area is a sphere, so maybe the drop was below the sphere
About the serpent scales, the workbench might maybe show a circle as a range but the actual range might be a sphere rather than a cylinder and the serpent scales were outside of the sphere
It totally is a sphere. I noticed it today while building a rectangular castle with 2 floors and a hearth at the bottom. At the bottom, I had fire effect to the very edges of the castle. At the first floor, it was a couple meters away from the edges, and at the second floor it was even narrower.
you should take in mind that the workbench isnt making a circle, but a sphere. this isnt big difference but it can explains your scales of see serpent dissapering
Want to get rid of items? Fill your inventory, move the character to an open server, drop the stuff and go back to your own world.
That's what I do too.
🙂that's what I'm going to do - thanks for the tip
This guy has to be spending every spare hour he's got to getting these videos out, and the game has been out less than a week! Way to go, I love every one.
The workbench area is made with a sphere collider, everything inside that sphere don't get destroyed. So in the surface of earth the itens will be very close to the sphere radius, and itens at bottom of a sea or clif won't reach the area.
This makes more sense to me than your water theory.
Player dropped items and mob dropped items may also be treated differently.
Your site is one of my favorites. Thematic, clear and to the point. The only downside are the violent movements with your mouse. I know that many youtubers are too little aware of this because they have to make such movements while gaming. But gentle movements would make your site even better than it already is. Thank you in advance for your valuable information transfer.
lol I didn't notice that before. Yeah the quick jerking back and forth is pretty annoying now that you point that out. Just makes it hard to follow his instructions with that going on.
The reasons your Scales could have despwaned could also be because your character NEVER picked them up, so it might not have registered as a player item in the work bench area. or could also be that the item dropped BEFORE a work bench. those are 2 additional factors that could play into it.
I was about to write the same exact comment about that. Maybe if u kill some greyling in the workbench area, the resin could not despawn, or if u put the workbench after the kill. That only in the case of KILL DROPS.
Another thing is, what happens when u drop an item from ur inventory and then u put the workbench. It despawns or not?
Also I believe the workbench range is spherical, so because of the depth that might have caused them to barely be out of range.
Useful info. First few hours of my game, I would start a new world, go there dump my stuff, come back to my world and delete the second one
The campfire radius is the same as the “campfire” icon that shows up in the upper right corner.
Regarding the sea serpent scales despawning.. try dropping items on land and then creating a workbench AFTER dropping them. It's possible the developers only trigger the flag for the dropped item (whether it's protected or not) when the item is dropped.. so placing a workbench afterwards may not impact items that are already on the ground.
One thing you probably missed about the despawning in the water is that you never had the scales in your inventory. That's probably why they despawned inside the work bench area. That would be a good follow up experiment. Try throwing something out that has been in your inventory into the water that is within a workbench area.
I also wondered if the fact that he went a day before getting the scales within workbench range started a decay timer that couldn't be stopped. Would be worth checking if adding a workbench a day or so after dropping an item on land stops the timer.
They do need to ad a trash bin or something to de-spawn items you don't want. even if it asks to make sure.. it would help for sure.
build a portal to the edge of world to drop your trash on whatever is over the edge
The workbench radius is actually a sphere, I've had times where vertically I've been out of range of my bench
As for the scales being below water, you might try building a tower of stone, earth, wood, whatever, and diving off of it over the loot location. You will submerge for a few seconds and sometimes that's enough to get you close enough to retrieve the items. I've done this with pretty good success.
Firespark, I "tested" the multiple entity thing -- I cut at least 100 trees, popped the elder ability, and started chopping all the fallen logs. The piles of wood that dropped began dropping in stacks of 10 instead of 10 individual items. There is definitely a optimization implemented to prevent lag, but as far as i can tell there was no reasonable max. If there is, I'd guess its more than 250 (I did a 2500 Wood run, 5 full chests when I finished) and tbh some may have even despawned. TEST THIS! XD
About the scales, keep in mind that the workbench area is a sphere, not a cylinder. Your scales might have been inside the line in a 2D projection but maybe not in 3D.
The despawn protection radius on the fire looks like it's about the same as the fire/resting buff radius. The game probably prevents items from despawning in areas that are considered "safe" or "home" areas in general.
The items in the water may have despawned because water naturally decays items. They may have despawned because you placed the workbench after the items were dropped. They may have despawned because they were dropped by a mob and the game only protects items thrown out by a player. They may have despawned because the workbench area is a sphere rather than a circle, which means that the bottom of the ocean is a smaller-radius cross-section of the sphere than the surface which put the scales outside of the protected area. There are too many untested variables to draw a conclusion from a single observation.
All of his videos are basically rushed material for views. They're random guesses at mechanics, and often times have a bunch of errors in them.
I’ve thrown stuff in rivers beside my base and they haven’t despawned after 50 days
Just judging by you walking around in the video, but seems like the radius of items near the fire is the same distance as you receiving the warming effect from it.
I bet this channel has seen massive growths the last week
Spark you are rocking it again with this type of guides/tips on this game, love it!
I think this needs to be revisited. I think monster drops are different then the items thrown from the player inventory. I have noticed this with the gray dwarf farm and letting it run for a few hours. Things I have noticed is 1. If a bunch of single like items are clustered in a small aria they will begin to stack( I have had this happen in my logging aria where I'd cut the trees and not pick up the wood till I cut all the trees I'd find stacks of 50 wood on the ground) I have found large stacks of 50 wood eyes and stone in the spawn aria where the graydwarvs burn. 2. If I let the farm run while AFK a few hours and found that I didnt have as many items as expected. With items that have been thrown out of the inventory they seam to last significantly longer. Just food for thought.
Dam he goin hard on that Valheim grind
Workbench area is actually a sphere around it. The serpent scales probably were outside the sphere.
Work Bench is actually in a sphere shape (not a 2D circle), so there might be a chance the bottom of the sea bed was outside the sphere shape
They didn't decay because of the water, they decayed because the white circle of the workbench represents the limit of a sphere, not a cylinder. Imagine a ball instead of a can. In this case the scales were so deep that they were outside the sphere of the workbench.
I can confirm there is a verticle distance to the workbench. Placing them around guck trees and going up to collect them only works to a certain distance.
I agree the scales were to deep in the water.
Theory: Maybe it wasn't the water, maybe it has to do with items you drop, or unclaimed loot like from the serpent? Maybe for a next test slay a monster around the fire/workbench and don't pick the items up and let it sit.
187 days in game and a torch i threw down at my first base (workbench stil there) it hasnt dissappeared
Are you sure the scales were not too deep to be inside the workbench area vertically? The workbench area is a sphere, not a circle.
You are the Odin to my Valheim experience. Keep up the amazing work!
Great video was wondering about this the other day
I like the effort in being precise with what you claim. Such as at 6:19 where you say "It could just be a situation, where it (takes) a very, very, long time, but... (the evidence) suggests to me that they don't ever despawn when they're inside the workbench radius" as opposed to saying "they don't despawn when they're inside the workbench radius"..
From my testing the work bench area is not a circle but a SPHERE so the scales were probably too deep so not affected by the work bench safe area and despowned.
can confirm sphere, I've had to drop multiple workbenches while building a tower vertically.
Thanks for testing this so thoroughly. There are so many beginner guides that only cover the first few hours of playing, would love to see more specifics and advanced stuff like this
Can confirm that stuff in water does despawn quickly
Items thrown in water will not despawn if there was a work bench there to begin with. You can't add one to save already dropped items.
so I am pretty sure it works like this: despawn_time_set==value("HP")->workbench, items in the trigger sphere will not change in that sphere. For regular items u can pick up from suface, despawn_time_set==value("time==172800")->removeactorfromscene
Great video. Always wanted to know this about the game, I've been bothered by unusable crap around my base.
workbench range could be a sphere, which is why things much lower down but in the radius, won't be affected because they're out of the sphere of effect
I swear no matter what the game is firespark is always here to help. Been watching on and off since the starbound days. Keep up the good work!
I think the scales despawn because it wasnt an item you dropped, it dropped from a mob. Soo that could be a thing maybe?
1. I have a theory about the scales. Could the circle of influence actually be a ...... sphere? So assuming that the scales were on the edge of the circle of influence, being at the bottom it would actually be outside of the sphere, since the circle of influence will be marked on the surface. If it makes sense?
2. On the item drop, is it the best way to store wood? Since i dont think it will decay in the rain that way
There may be a difference between things you dropped for testing, and those serpent scales which you never touched. stuff dropped by enemies seems to despawn after defending base attacks if you don't touch them.
For a campire, could it be relative to the amount of fuel it has at a given moment? A full fire is lit more brightly than one that has only 1 wood inside of it, so perhaps this mechanic that stops items from despawning works in a similar manner, and the radius is lesser as the fire's fuel runs out.
Also, could have been a good idea to use the clamping feature when you build to space the beams at an exact distance, so each of the pegs could have been exactly 2m apart, if you use for instance 2 meter beams to space them out. Otherwise, good to see someone who has actually went ahead and tested it out.
In my world I made a flushable toilet for my items that would just push and drop them into a deep hole using a door
The area for a workbench is a sphere shape and not circular, so the scales could have still been outside of the build area. I found this out when I could build things on the ground floor, but not things higher up in the same area that I had below. Same goes for the other benches too.
This is why I started just using creative mode when I get to the actual building part. I have one long house which I dont think is that big and I have to have 3 benches just to do the ground floor and around it. It will let you build with out a bench. The worst is when where you need to stand to snap something is just outside the line. Fly is also really helpful combined with it. 95% of my deaths are from me falling or jumping off some contraption had to build so i could snap something
The crafting bench has a sphere of influence rather than a circle\cylinder.
In other words, if you go above or below the height of the crafting bench than you'll get out of the sphere even though you are technically in the line.
I think so as well.
Did you keep the Fire at 10 or did you let it burn down? Seems like you had 10 that didn't immediately respawn, then a few disappeared later, perhaps as the fire lost fuel.
On our base they never dispawn, so I though itens never dispawned anywhere in the world. I realized it was not the case when I lost some copper ore I had left on the ground, went back later and it had disappeared. Great that you tested this, because after that it got me intrigued.
I hope you have by now realized that the things in Valheim have a spherical radius of influence, it is not a column, so the items in the water were still likely outside the radius of that sphere.
i can confirm that it an item is in the water in range of a workbench it will not despawn. i have a shield that has been floating near my base for like two weeks. in this case the workbench sphere was probably out of range
I think it is because those scales were not dropped by him. I think that if an item is dropped by a player inside the area it won't despawn
I've found that there's an item limit in the the world, when trying to max out the usage of the elder power, the wood started to disappear as i chopped. Also found that there's a hight limit of workbenches, at least if you're working underneath it, by about 10 walls of depth 10 feet from the edge of the zone, may go deeper if you're right under it.
The items are actually just getting consolidated. The entities get combined into stacks automatically when there are a bunch on the ground.
someone might have pointed out the range also works vertically if I recall, it is more like a sphere from the workbench. Most likely the under water was too deep so it was out of range of the workbench vertically.
The scales in the water despawn, might be an issue of elevation rather than water. When i've been building upwards around a tall stone pillar in the Plains, I've had to place down multiple workbenches, even though I'm definitly inside the circle on the ground, this makes me think the area of effect might be a spere instead of a flat area.
You are spot on, area of effect in this game is spherical not circular
are you sure it was cause of the water? what if it only applies to items you dropped yourself, not drops from mobs you havnt touched yet. not only that but you placed the workbench AFTER they dropped, maybe it doesn't count if the item was there before the workbench. But then again stuff at the bottom of water is near impossible to retrieve so maybe it is just the water.
I'm glad that theres someone doing videos on valheim. Cus theres barely a wiki me and my friends have been struggling abit.
Love these guides fireapark is like the first explorer of valhiem with all these help videos 👍🏼
I wonder if the fire's "protection radius" is based on how much wood is in it. The workbench is constant so it's protection radius wouldn't change...but perhaps a campfire with 10 wood covers a radius of 10 but once it burns down to having 9 pieces inside, the radius shrinks to 9 which could explain why the items were despawning how they did in your experiment.
I think the stuff in the water disappeared, cause it wasnt in the work bench area. As far as i know the workbench area is a sphere and not a cylinder. So even if the circle of the workbench area includes the stuff in the water the sphere doesnt cause it was to deep down.
With the scales in the water issue, could it be that they despawned because they existed in the world BEFORE the workbench was put down? If the workbench was down first and they spawned inside its radius, maybe they would have stayed longer? But putting a workbench down AFTER they hit the floor meant their decay countdown started? Where as if they hit the floor in a workbench radius that was already there, then it doesnt start counting down.
Thats what I was thinking too
@@Miss_Dita same
@@Miss_Dita maybe the game checks only when they drop and if there's not a wb, then it'll start the despawn timer
ok this is great... started playing this yesterday and lo and behold youre putting out great content about it . thanks mate
I've been very curious about this. Thanks
I didn't want to leave things on the ground because I was worried about items polluting the game world and eventually destroying the playability over a long time
How close was the work bench to the scales? It covers a sphere, not a cylinder, so if the scales were significantly below the work bench, it might be that they were within the lines, but outside the sphere.
Must be vertically out of bound cause I have stuff in water near my base and it's not despwning it's been like 20 days.
Same. Only reliable way to destroy them without console "cheating ... what? ... nevermind" is to take them to another map and live them there to be deleted along with map.
The circle line you see isnt a cylindrical space... its a sphere... the scales was on the bottom part outside the sphere.
I throw all of my trash out of a window, its been between 50-100 days and there is still a heap of items outside of my window. Can confirm it does work.
ctrl+leftclick is directly throwing the item you want out of your inventory
Only if you're not in the inventory of a chest at the same time, than it just transfers the full stack to there...or vice versa, from the chest to your inventory.
You probably know this by now since this is a couple weeks old but you can just CTRL+Left Click to throw out things from your inventory instead of clicking and dragging :)
In my world I made a trash pile in my workbench claim near a campfire. Items closer to the center of the claim took 30 days to despawn, the time to despawn getting shorter the further away they were dropped.
I noticed after chopping down like 50 trees that the wood entities would combine. It would look like just one wood, but would say something like 23 wood as if I threw down that amount rather than the normal 1 wood.
the scales would have been outside the workbench area as it seems to be a sphere, you can build outside the workbench area a little as long as your character is inside it.
Why are your guides so high quality?
Mad respects
@@freedmfe8934 but he's working hard and he goes into a lot of detail
@@freedmfe8934 ok, each to his own tastes , i actually enjoyed the video
@@freedmfe8934 thanks...
@@freedmfe8934 :( why are you so mean
@@freedmfe8934 you do realise i didnt "choose" him , right?
i searched on youtube my question clicked the first video
i enjoyed his video so i left a comment
do you not have anything better to do than tell other people their tastes are bad and enforce your tastes on everyone else? are you that big of a control freak?
Anyone want any Greydwarf eyes?
no
its not just because of the water, maybe something to do with height, because i have a workbench on shore at my dock and ive been throwing items off my dock and into the water and its been roughly 50 days or so and none of those items have disappeared, they are in a bit shallower water than that, but def under water.
There's one more difference beside being in water- you did not place them there. Maybe kill something, place workbench nearby but not interact with dropped items in any way.
Could the campfire range be based on how many logs are on the fire? It would explain why they despawned a day later - a log finished burning.
About the water, maybe the workbench area is a sphere, not a cylinder.
I added a mod that lets me trash items from my inventory, and man, it's been a fantastic quality of life improvement.
Could also be that items dropped within a workbench radius despawn differently from items that were dropped BEFORE the workbench radius was there, if the timer starts when the item is dropped.
“you can make an entity hut next to a workbench to store less valuable items” or you can save about 5x the time and space and place a chest
Player presence could also potentially influence whether items despawn and how long it takes.
@firespark81 I have greydwarf eyes in all the ponds around my base. they are within workbench area and never despawn despite being in water
Wish it was possible to turn off autopickup. I feel like i spend so much time throwing stuff i didnt want out of my inventory.
100% with you... a "Gameplay"-Tab in the Settings-Menu with stuff like autopickup would be great!
7:50 Might have despawned because those items were not dropped by a player? Just an idea to keep in mind. Maybe an item despawns regardless of campfire or workbench area as long as it wasn't dropped by a player
Holding Ctrl and left clicking will automatically throw items on the ground.
And?
@@naemek9675
It's a pretty self explanatory comment dude...
No need for your 'and'
@@Boris82 by the "And?" I wanted to tell him, that it is a pretty known fact.
@@naemek9675
So what.. i sure didn't know about it.
Get lost man.
@@naemek9675 Responses like yours are entirely useless and discourage people from trying to help out others.
perhaps it is only the distance of the heat as that is smaller than the workbench area
I had installed an 'Items Float' mod a while back just to make sure I could harvest logs that rolled into the water. Later, when hunting serpents to make the Serpent Shield, I realized how convenient it was to be able to kill serpents in the open ocean and have all the parts float, easy to pick up, haha. Then I was disappointed to discover the Serpent Shield is a tower shield with no parry ability, which sucks compared to regular shields. Waste of time to get the shield :(
I'm not sure you tested nearly enough to determine that something being in the water will despawn it regardless of workbench. One thing is that the workbench radius is actually a sphere not a circle, even though what you see on the ground is always a projected circle. You could have seen the scales in the circle projected on the sea floor, but it still wasn't in the radius vertically. Also, there may be a difference between an item that is dropped from your inventory vs an item that is dropped off a mob that you never picked up.
9:24 I feel strongly offended by you calling resing trash. We have a team of 4 and we are constantly running out of resin by just refueling torches. And that's only talking about our main base.
Just start felling trees in the black forest at night, you'll soon drown in resin.
@@UrbanNilssonOssian No need to. I am about to make a greydwarf farm. Just need one more wolf.
The fact that your toches are burning through your resin legit scares me. It takes dayysssssss for a torch to burn 1 resin... curious what your base looks like! Must be intense. :)
@@brandonhedges719 not rly. It's mostly the fact that we go gathering ground resources(aka ore and stone) way more than wood while having quite a few torches to refuel. We are also sailing quite often and time just passes by with little to none rasin gathered. We are passed the day 200 and we are about to kill Moder.
Might be a good idea to test player dropped items vs mob dropped items, such as hides from animals and wood from trees. The game may flag them different.
There are mob dropped items that have been in the same spot in my game for weeks now. I think they stay as long as you don't touch them. Which worked out in my favor because I eventually came to a time where I needed 1 of something specific and remembered that there was some on the ground from something I killed previously.
Maybe the range of the fire is within where you get the resting buff
Hey FireSpark, Something to consider regarding the serpent despawn; It might be a reset thing based on when you throw the item out, so if you have the item on the ground and -then- craft a workbench,it might have the short decay timer, but if you were to pick up those items and throw them out on the ground again afterwards,it'll probably have the longer respawn timer, (Basically, it's probably not retroactively changed when you put a bench in the area)
Dude honestly this is so dang helpful!