So glad to finally see this officially being reviewed and released! Although I'm really disappointed that the "final" release has cardboard tokens rather than something of a higher caliber like Seaside, Prosperity, and Guilds. Those were excellent quality tokens. If this is in fact the last release, then they should have gone all out. Anything worth doing is worth doing all the way.
sorry to be so off topic but does anybody know a way to log back into an instagram account? I somehow forgot my login password. I love any tricks you can give me
Combine the Miser with some form of village and a card with a +buy, and you will clean up FAST. One of my favorite strategies. I’ve had a game or two where I draw my whole deck and bought 2 provinces every turn.
11:30 "unless you're playing militia" It still gives an advantage because you draw those cards at the beginning of your turn i.e. you don't lose them to militia
The artwork in this is ridiculous. This is one of the most popular games ever, they could have easily stepped up their component/artwork. Knowing they didn't have to and didn't says a lot. p.s: that beard is at a whole new level.
Ooookay, I was saying just because I don't like it, i'm glad the artist appealed to others such as yourself. Everybody is different. Name calling though, cool...
Sean Thompson or buffalo wings. Between my friend eating wings (sometimes licking fingers, sometimes not - not sure which was worse!) and my mother-in-law pausing to bend the card almost 90 degrees against the table while deciding whether to play it, it was well worth the extra $40 to sleeve my cards. (Respect another person's belongings, people!)
Looks like I'll get this one and I am not a expansion completist. Im also a fan of Duration cards even though I sometimes fail to use them on there second turn and discard them by accident. Actual theme mechanics with the Leveling up characters and event cards, breath of fresh air for dominion.
Finally released in germany, i bought adventures a couple of weeks ago and we played a bunch of games with it til now (2 player games only though), combined with kingdom cards from the other expansions. I agree with Tom that peasant & page are some of the most interesting concepts from the new expansion, although it depends (as always) on the other cards in the kingdom if you really want to go for that teacher / champion. Often enough there were faster strategies. Sometimes you stop at a certain traveller when it gives a bonus that no other card in the kingdom has. But I like the concept :-)
so do the events stay in play after they are used? Can they be used over and over the whole game? At first I was thinking they were a one time thing but you never really explained either way. I guess I was thinking they were a one time thing because thats how they work in Star Realms. Either way it looks awesome I might just have to pick it up.
Steven Loomis Events stay out the entire game. When you buy an event, you don't gain it like you would a regular card. Instead, you resolve its effect. Most of them can be used over and over the whole game, though some are restricted (e.g. Inheritance is only once per game) and some you probably only want to use once or twice. It's also worth noting that Events are not "cards". Tom talked about Swamp Hag, a Duration attack that makes you gain a Curse when you buy a card. But you can get around that attack by buying an Event instead!
I doubt that buying a Port in one of the first two turns is a good decision. ;-) Hey there is the new Ascension - Dawn Of Champions in the background! :)
Graham Charlton I was wondering the same thing. There seems to be some rumblings of inferior quality cards in this expansion. Is there any truth to that? I think I'll put the potential acquisition of this on the way back burner until we get some resolution. It's not like I don't have other games to play :-)
they are slightly more bendable than previous expansions, however, it is not very noticeable and it is probably my favorite. I would say if you are interested at all, go for it
I'm curious-- with all the cards in Dominion now, is each game still limited to 10 "Kingdom" cards? Seems like using the randomizer deck with all those cards could produce a set of 10 where there are no cheap cards at all-- all costing 5 or something. Or another where all the cards are cheap and there are no more powerful ones at all. And given how many there are, it would seem like making more available per-game could be interesting-- have people experimented with adding additional cards in a game? Also, one thing I've noticed with just the base Dominion is the games can go pretty fast, sometimes you barely get the chance to get a strategy going and the game's over- has anyone explored making the game longer by changing the end-game condition or adding extra Province cards or something?
+Syncopator When we play with Randomiser cards, we group them into low (2-3), medium (4-5), and high (6-7) cost. Then choose randomly from those. We'll often agree on reaction cards too. (i.e. let's have one reaction card, then we But the App randomisers often let you set that criteria, including card tracking so you never repeat a card. It's neat. Prosperity adds Colonys (worth 10VP, 11VP to buy) which we almost always play with as it will slow the game down.
Stuart Willis Good ideas about grouping by cost, and now that I've looked more closely at Prosperity, I can see that the bigger coins and Colonys could lengthen the game a bit, though I presume if everyone just chose not to buy the Platinum or Colony cards, it'd be as usual If a longer game is desirable, I could see how changing the end condition so that simply emptying just the Province pile isn't enough. make it emptying just the Colony pile and/or 4 other piles or something...
I disagree. 10 is perfect. If you can't figure out how to work around a kingdom of all 5 coin cards or all 2 coin cards, you're playing wrong. The whole point is going with what is available and building a strategy out of it. Also, Donald X has been pretty careful to make sure every expansion has a good mix of high and low costs, so on average you won't have that problem often anyway
MCS because you start a "engine" compared to smithy. for example if you use smithy (+3 cards) and you drew 3 actions, they ate useless since you can't use them. of course village is +1 card but if you drew the same 3 actions cards you use them the point is: a village is cheap engine card which work other actions to make stronger action phase
forever915ful my point being that villages are essential to engine games, it is a very rare game where you should use your opening to pick up villages even in a vanilla flat draw engine such as smithy village, at the same price point almost any other card leads to a better opening
seems like a decent expansion but i doubt i'll be getting it. the feel i got was too much variety with the cards as if they took 2 or 3 cards from each expansion and reflavoured them to fit into this one. also the text on the cards is a bit too extensive for me to enjoy. i might just print out the Event cards instead, they look pretty cool. but no coins though...disappointed.
I agree with Tom about Prosperity, and I would even go so far as to say it’s the expansion I’d recommend first for new players because the cards are fun but also easy to understand. I disagree with him about Seaside. It’s a perfectly fine set but it has some duds like Pearl Diver, Sea Hag (which is completely useless once Curses run out), and Pirate Ship. Native Village (despite the possibly racist artwork) is awesome for its $2 price, and I really like Island and Outpost, but some of the Duration cards that Tom likes so much, like Caravan, are fun but ultimately not extremely powerful. Dark Ages, which was released before Adventures, would have to come before Seaside in my book. That said, I do really love Adventures (from playing online) and I hope to add it to my collection of cards soon!
This sounds interesting, but it does seem like there's a lot of "weird" stuff that massively changes the game. As for "first expansion", I'd recommend Prosperity first, then Seaside.
tbh port is a terrible first/second turn buy. it gains and draws you nothing and you dont need the +actions aswell so early in the game. its almost never worth buying a village variant before having at least two terminal actions in your deck.
Wow, review AND top 10 list in one package, way to go Tom, thanks!
So glad to finally see this officially being reviewed and released! Although I'm really disappointed that the "final" release has cardboard tokens rather than something of a higher caliber like Seaside, Prosperity, and Guilds. Those were excellent quality tokens. If this is in fact the last release, then they should have gone all out. Anything worth doing is worth doing all the way.
sorry to be so off topic but does anybody know a way to log back into an instagram account?
I somehow forgot my login password. I love any tricks you can give me
@Ayden Isaiah instablaster ;)
Great review but it would be even better if you show what's in the box, like show how is inside and how it looks all together
Combine the Miser with some form of village and a card with a +buy, and you will clean up FAST. One of my favorite strategies. I’ve had a game or two where I draw my whole deck and bought 2 provinces every turn.
Thank you for creating this series by the way!
11:30 "unless you're playing militia"
It still gives an advantage because you draw those cards at the beginning of your turn i.e. you don't lose them to militia
Looks pretty fun, can't wait to pick it up!! Thanks Tom
The artwork in this is ridiculous. This is one of the most popular games ever, they could have easily stepped up their component/artwork. Knowing they didn't have to and didn't says a lot.
p.s: that beard is at a whole new level.
? I think it looks good
***** I'm happy for the artist and yourself then.
Joseph Lynn Man, what a douche
Ooookay, I was saying just because I don't like it, i'm glad the artist appealed to others such as yourself. Everybody is different.
Name calling though, cool...
2:00 that is why i sleeve my cards
Sean Thompson or buffalo wings.
Between my friend eating wings (sometimes licking fingers, sometimes not - not sure which was worse!) and my mother-in-law pausing to bend the card almost 90 degrees against the table while deciding whether to play it, it was well worth the extra $40 to sleeve my cards.
(Respect another person's belongings, people!)
uhh... do you guys see something that I can't see...?
Sean Thompson Oh!!! Didn't even notice that lol
Raccoon we seldom do, until it's too late
grumpchong i learned it the hard way years ago...
Looks like I'll get this one and I am not a expansion completist. Im also a fan of Duration cards even though I sometimes fail to use them on there second turn and discard them by accident. Actual theme mechanics with the Leveling up characters and event cards, breath of fresh air for dominion.
Finally released in germany, i bought adventures a couple of weeks ago and we played a bunch of games with it til now (2 player games only though), combined with kingdom cards from the other expansions. I agree with Tom that peasant & page are some of the most interesting concepts from the new expansion, although it depends (as always) on the other cards in the kingdom if you really want to go for that teacher / champion. Often enough there were faster strategies. Sometimes you stop at a certain traveller when it gives a bonus that no other card in the kingdom has. But I like the concept :-)
so do the events stay in play after they are used? Can they be used over and over the whole game? At first I was thinking they were a one time thing but you never really explained either way. I guess I was thinking they were a one time thing because thats how they work in Star Realms. Either way it looks awesome I might just have to pick it up.
Steven Loomis Events stay out the entire game. When you buy an event, you don't gain it like you would a regular card. Instead, you resolve its effect. Most of them can be used over and over the whole game, though some are restricted (e.g. Inheritance is only once per game) and some you probably only want to use once or twice.
It's also worth noting that Events are not "cards". Tom talked about Swamp Hag, a Duration attack that makes you gain a Curse when you buy a card. But you can get around that attack by buying an Event instead!
I doubt that buying a Port in one of the first two turns is a good decision. ;-)
Hey there is the new Ascension - Dawn Of Champions in the background! :)
Whoo hoo more dominion. Seems like a good set too.
the cards in this expansion seem great
why the ugly +1 Action & +1 Buy tokens?
Wine merchants doesn't require you to spend the 2 coins which means you retrieve multiple wine merchants with 2 coins left
What is the printing quality like? There are rumours they've changed the cardstock so the cards don't match the existing sets.
Graham Charlton I was wondering the same thing. There seems to be some rumblings of inferior quality cards in this expansion. Is there any truth to that? I think I'll put the potential acquisition of this on the way back burner until we get some resolution. It's not like I don't have other games to play :-)
they are slightly more bendable than previous expansions, however, it is not very noticeable and it is probably my favorite. I would say if you are interested at all, go for it
haha, that's what a sneaky "hmm" meant in the last Q&A session about a review on this :)
Wow! So excited!
Guilds, tom. GUILDS. Last expansion.
+Pon Squared And guilds is great.
I'm curious-- with all the cards in Dominion now, is each game still limited to 10 "Kingdom" cards? Seems like using the randomizer deck with all those cards could produce a set of 10 where there are no cheap cards at all-- all costing 5 or something. Or another where all the cards are cheap and there are no more powerful ones at all. And given how many there are, it would seem like making more available per-game could be interesting-- have people experimented with adding additional cards in a game? Also, one thing I've noticed with just the base Dominion is the games can go pretty fast, sometimes you barely get the chance to get a strategy going and the game's over- has anyone explored making the game longer by changing the end-game condition or adding extra Province cards or something?
+Syncopator When we play with Randomiser cards, we group them into low (2-3), medium (4-5), and high (6-7) cost. Then choose randomly from those. We'll often agree on reaction cards too. (i.e. let's have one reaction card, then we But the App randomisers often let you set that criteria, including card tracking so you never repeat a card. It's neat.
Prosperity adds Colonys (worth 10VP, 11VP to buy) which we almost always play with as it will slow the game down.
Stuart Willis Good ideas about grouping by cost, and now that I've looked more closely at Prosperity, I can see that the bigger coins and Colonys could lengthen the game a bit, though I presume if everyone just chose not to buy the Platinum or Colony cards, it'd be as usual If a longer game is desirable, I could see how changing the end condition so that simply emptying just the Province pile isn't enough. make it emptying just the Colony pile and/or 4 other piles or something...
+Syncopator Rushing is a genuine strategy in Dominion. But good opponents can slow you down while they build their engine.
I disagree. 10 is perfect. If you can't figure out how to work around a kingdom of all 5 coin cards or all 2 coin cards, you're playing wrong. The whole point is going with what is available and building a strategy out of it. Also, Donald X has been pretty careful to make sure every expansion has a good mix of high and low costs, so on average you won't have that problem often anyway
since when is village a good first buy?
MCS
because you start a "engine" compared to smithy. for example if you use smithy (+3 cards) and you drew 3 actions, they ate useless since you can't use them. of course village is +1 card but if you drew the same 3 actions cards you use them
the point is: a village is cheap engine card which work other actions to make stronger action phase
forever915ful my point being that villages are essential to engine games, it is a very rare game where you should use your opening to pick up villages even in a vanilla flat draw engine such as smithy village, at the same price point almost any other card leads to a better opening
@@forever915ful MCS asked when village became a good first buy, not why.
seems like a decent expansion but i doubt i'll be getting it. the feel i got was too much variety with the cards as if they took 2 or 3 cards from each expansion and reflavoured them to fit into this one. also the text on the cards is a bit too extensive for me to enjoy. i might just print out the Event cards instead, they look pretty cool. but no coins though...disappointed.
i got it after the base game and used it to see what to get next
I agree with Tom about Prosperity, and I would even go so far as to say it’s the expansion I’d recommend first for new players because the cards are fun but also easy to understand.
I disagree with him about Seaside. It’s a perfectly fine set but it has some duds like Pearl Diver, Sea Hag (which is completely useless once Curses run out), and Pirate Ship. Native Village (despite the possibly racist artwork) is awesome for its $2 price, and I really like Island and Outpost, but some of the Duration cards that Tom likes so much, like Caravan, are fun but ultimately not extremely powerful. Dark Ages, which was released before Adventures, would have to come before Seaside in my book.
That said, I do really love Adventures (from playing online) and I hope to add it to my collection of cards soon!
Seeing these cards reminds me why I'm glad for Thunderstone. I appreciate Dominion for what it did...but god...all the Action math.
This sounds interesting, but it does seem like there's a lot of "weird" stuff that massively changes the game.
As for "first expansion", I'd recommend Prosperity first, then Seaside.
@@tj12711 He didnt said he was missing more stuff...
Some illustrations are horrible...
Yeah, the Peasan Traveler card and all his levelup cards are ugly as shit...
tbh port is a terrible first/second turn buy. it gains and draws you nothing and you dont need the +actions aswell so early in the game. its almost never worth buying a village variant before having at least two terminal actions in your deck.
You used per se wrong
Holy cow! You have an empty space on your shelf!
stoicview I think that means he's taken something down to play.
Jexhai Haha I know, it was just a dig at how massive his collection is
stoicview The question is "WHERE CAN WE BUY THAT INVISIBLE GAME, TOM VASEL?".