Download Raid for free iOS/Android/PC ➡ t2m.io/Inters3ct and get 2 strong Epics+1 Legendary champion ⚡ Available via this link only. 🍀 Take part in the SpringHunt event and get your gift at springhunt.plarium.com 💎 Prizes include GAMING CONSOLES and Amazon gift cards with a total value of $10,000! 🔥 Additional bonus - after downloading Raid with my link redeem the code ""SPRINGHUNT24"" to receive more rewards! ⌛ Hurry, this offer is available exclusively from April 15th to May 31 for both new and existing players 📱Link for IOS users to enter Raid Shadow Legends codes ▶ plarium.com/en/redeem/raid-shadow-legends/
Surprised Bake Kujira didnt make the list considering he almost has like 3 passives - Prots to power conversion - Attack speed gives stacks of Haste - Enemies get Cursed and deal 20% less damage when they CC you or allies
It's a damn good passive but the second effect could be seen as a negative rather than a positive since attack speed giving him attack speed would probably be better than haste
@@nothanks6784 The god wouldn't work without the haste effect. He doesn't have the CC to stick to enemies (outside of ulting) like he needs to if he was slowed by autos.
Shiva passive is rated low simply because of its lack of control. With Scylla, your abilities are guaranteed those additional effects so long as you reach max rank with them. With Shiva, the bonuses you possibly wanted are immediately gone if you’re in a different stance. It’s one of those passives that would benefit from some control over it rather than a unique effect occurring ever so slightly due to damaging gods/using his ultimate. For Cupid I guess it’s just due to the fact that you have to gain those extra effects through successful basic attacks.
Sylvanus after 15 the pods he picks up reduces CD by 1 second each throw of the root at the wave and thats 1-6 seconds off your cooldown immediately. Add fae blessed hoops his heal now has a shield component like yemo.
One thing I want to add to nox passive, she might as well have none >15 min into the game. Ever since contagion got his extra effect, her passive simply will never be up in a teamfight. A supp or solo can simply step into the 2, step right out, and nox passive lost all her stacks. even if you don't step out, by the time the 2 goes off, half the stacks are gone. It would really help if she wouldn't lose 1/5 of her kit just because one item exists.
I think when voting, some people meant worst FEELING, not worst performing. Shiva passive sucks because you dont feel the impact of it, it swaps between the stance, and there's a lack of synergy with it in his kit. Now take Cu Chulain. His passive IS his identity and it synergizes with his playstyle. You control it by using Vent, and how aggressive you are. But Shiva, it's just a stat swap every few abilities / hits. The problem I have is that a lot of old god passives are situational stat sticks. The new god passives are way more synergized to the god's playstyle and isnt as much of a stat stick. Take Maman for example, where sure, it's just extra damage based on their missing max HP, but how it works with her kit is why it feels nice and rewarding to use.
I don't think passives have anything to do with how old or new the gods are. A lot of old passives have a great synergy and actually have an impact on how you play the Character : Fenrir, Aphrodite, Ganesh, Kali, Odin, Amaterasu etc And on the other hand you have newer gods that have very boring / uninspired passives like Ix Chel, Ishtar, Nut, Morgan, Arthur etc And the main issue with Shiva is that his passive just doesn't work. The main component gives a bit of PM5/PV5 - cool Eeset did that already - or reduces the ennemy PM5/PV5 - which is kind of completely useless ? If you take his abilities his dash aura does so little damage that you will do more damage by instantly double dashing the ennemy and AA them, and the blue stance I don't even know what it does after the last changes but probably nothing big. His 2 reduces AA in red stance --> Cool It boosts AA in Blue stance --> in what world are you targeting your adc with that instead of knocking up ? You might hit an assassin, if they're AA that can help but like what's the point ? His 1 in red stance shreds protection and a good amount at that (25) or it gives a 25% speed boost, which is utterly useless since you want to lock down people and not chase after them. The fact that you also have 0 control over it make it even worse because the few useful things his passive do you can't even decide how to use them, it's basically up to luck. So instead of having a reliable prot shred or damage reduction, you sometimes have nothing.
@@AngyRoar A lot of older god passives have been buffed / updated to be more modern, such as Ares. Ares never had the basic attack scaling passive until recently. Fenrir didn't get passive stacks on his 2 until RELATIVELY recently. And even YMIR only had the auto-attack buff, and it wasnt until some time later they gave him the dmg reduction debuff. Point is, that a lot of old passives need a revisit and/or a buff. Hou Yi's is extremely situational, and he was made during a time where crit was the meta ENTIRELY. And I mean for YEARS. And a lot of stat stick buffs really do need to be reworked.
@@GuiriTV Once again I don't think it has anything to do with how old they are, just about the initial design of the god. If the god was built around the passive then even old gods have interesting and powerful passives. Sure Fen got a buff where his 2 gives him 2 stacks, but the passive itself didn't play any differently, Poseidon's passive is a really cool one that works with his kit extremely well and they haven't been reworked to my knowledge. Medusa's passive while not being that strong is still a core part of her identity as a character. Aphro, Mercury, Loki, Chronos, Chang'e which all have passive that are core to their gameplay and who are all VERY old gods. And as I said even looking at the last release, Nut, her passive is EXACTLY what you're talking about, just a bit of attack speed when you hit an ennemy with an ability. Ishtar's passive is just another "here's free stats" etc My point here is just that some gods are built around their passives and others have them just cause they need one and that doesn't mean every boring passive NEEDS to be reworked. Even though Nut's passive is pretty forgettable I think her design overall is extremely interesting and refreshing for an ADC and she doesn't need her passive to be reworked.
When I did the survey I counted the changes to abilities as well, but still gave Shiva a low score because his passive is far too difficult to manage effectively to call it a passive.
3:24 I would fix Persephone’s passive up by making it so she gains 3 Health and Mana for each seed collected, until she maxes out at 100 seeds. To help her get stuck in until she’s plump, where she’d then return to base to cash in (or just die if it’s assault). Also, the gold part is VERY powerful with the right setup (or under conditions like Grab Bag 2.0, Omnipotence, All Out Assault, etc… Where you can have 80% or so cooldown and just literally farm gold from the first minute of the game).
4:04 It should be made that Atlas can store up to 100 energy, and that he gains 2% extra movement speed and 1% extra damage resistance for every 10 energy.
3:57 My only problem with Yemoja is that her Omi kinda *_DEMANDS_* that you build all Cooldown items to max her potential. I think it would be a nice change for ALL gods so that, like how warriors did so last year, that ALL gods gain 0.5% extra CDR per level (leaving a level 20 god with 10% CDR before items) and allowing for more flexible builds.
Truth be told, most items you'd want to build have CDR on them. Prophetic has 10%, Fae hoop has 10%, you can get a Valor or Pridwen for the remaining 20% (or both if you didn't take the first two to free up a spot), you can take a Genji, you can take a relic dagger (very popular one) You can't give free cdr to gods, look at what happened with warriors. Especially now with Shaman totem and CD buff they'll have above 25%cdr with no CDR item at 6 to 10 minutes depending on your luck.
@@ButFirstHeLitItOnFire I mean you asked for a 10% free CDR on every single gods - which is a terrible idea for so many reasons - and now you're just saying that it would help Yemoja specifically ? Ok let's talk about her, once again you have 10% free CDR with blue totem, you should realistically build prophetic because it's very easy to stack it on her and very good, that's 20% CDR already with only 1 item. Then you'll probably pick up thebes followed by either Pridwen, Valor or relic dagger (depending on who you're playing against). This means that by your fourth item (which is usually around the time late game happens for a support) you're at least at 30% if not 40% already. I don't know what else you would want to build that early but if you really don't want to build these you can always take genji to get the reset, chronos works for that as well, Fae Hoops which is realistically a late game item but whatever. You just need to learn how to properly manage her omi, that's part of the character. Thank god some characters have some sort of skill attached to them and not all of them are just whomever pushes their buttons the fastest wins.
Morrigan passive underrated as hell. Morrigan adc one of my favorite off meta picks. 9% hp damage from her passive with Cyclopian and poly is crazy damage.
Are you arguing Terra has the best Guardian passive? Because Jorm is actually permanently knockup immune and has permanent cleave autos. Not saying Terra has a bad passive it's just certainly not the best.
I forgot to submit my survey, but when I was ranking Shiva and Cupid, I was keeping their passive affecting their main kit in mind and rated them much higher rather than lower
Arachne having physical damage passive and not, ability or auto attack damage makes it stronger than most give credit. Item effects also do more damage, and ofc that's just what quin sais needs, more damage.
5:39 bro Merlin’s passive proc’s item effects tf? Especially with soul gem, that item procs like every 2nd ability because of that shit. I mean ik you neglect it most of the time in fights but the potential on it is insane
It's so funny hearing certain content creators say Raid Shadow Legends is one of the best games on PC , it's always so obvious they don't believe that from the delivery in there voice lol
5:10… How is this NOT the worst passive in the game? I’m fixing this. NOW: _Suntouched: Hou Yi empowers his arrows with the might of the nine suns, applying the Subtouched debuff and scorching his enemies with a searing DOT that lasts for 3 seconds. Suntouched can be applied via basic attacks and abilities. Hou Yi takes 10% less damage from Suntouched enemies._ There, it buffs his damage AND keeps the spirit of his current passive, but in a more thematic and useful way.
Making sure you don't get destroyed by a critical build early and late in lane is actually really nice, especially when you're shooting back with crit. You have the advantage there in a hunter fight with another hunter
For passives that give extra effects to abilities (cupid, fenrir etc) I just imagined what if those same effects were added onto similar abilities on other gods. That makes a more fair comparison.
I've made some fun out of her passive in assault. When she dies I place all flowers in same spot near tower and when people get close they get hit by all flowers charging. Her passive still pretty useless but the amount of people I see not even try to use the after death flowers is alarming.
@@MutantmanKJFi mean in conquest you place seeds when you die ONLY because it will give you 12 additional gold when you respawn (you instantly do her 1 & 2 to get the seeds you planted back) Her passive is only getting 300 free gold at every back - which is kinds strong but also boring af.
4:39 Let me cook up an Arachne rework: ⚪️Collapse Predator and Venomous Bite into “Venomous Predator” _(Arachne's Basic Attacks gain 1.25% Physical damage for every 5% of a target's missing Health. Upon activation of any ability, Arachne's next Basic Attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.)_ ⚪️…And replace the now collapsed Venomous Bite with a new ability, perhaps something like: *_”Trapdoor Tapestry”:_*_ Arachne leaps forward, damaging enemies hit. If no enemy gods are hit by the initial leap, Arachne burrows into the ground, stealthing in her burrow. Enemy gods that enter melee range can see you. You can either melee to exit, or leap again, and if you do, you deal bonus damage to any gods hit._
@@lizardjoe4224 That’s what I’m doing, I’m collapsing her passive and first ability together, then adding a new ability that makes her more tricky. Think like Serqet meets Bastet with the leap
The burrow is also a basic attack buffer so she would still be the same braindead character she is rn. I personally think due to her being a spider they should make her a full on trapper like give her back her egg mines and let her keep her webs so shes like the ultimate trapper summoner @ButFirstHeLitItOnFire
@@lizardjoe4224 Well I was trying to play into the spider theme… The leaping would be taken from Huntsman Spiders, while the Burrow would be taken from Trapdoor Spiders… BUT, how about we have it like The Morrigan and split the ability into three segments: ⚪️The two leaps ⚪️The Stealthed Trapdoor ⚪️And a third option that has her weaving a larger one of her Webs that can be used on walls to climb over them, as well as their usual applications
i know that people who watches your content are the dedicated fanbase but well smite 2 is ahead for us and new players like me are interested so i suggest that you show what does these abilities actually do visually in this kind of videos even if you guys already know it or saw it dozens of times so just us the new players will understand them you know what i mean.
Wukong's passive is both defensive and offensive buffs that persist a few seconds after healing the threshold. Half the reason why you can build so damage oriented on Wukong solo and get away with it is because of his passive.
I 100% agree with Atlas passive being the worst, simply because i have a TON of experience playing damage tanks. Atlas is one of the best full damage guardians in the game, and he utterly abuses polynomicon with 2 of his abilities, UNLESS his passive is fully stacked, in which case its pretty awful. That long wind up on the orb slam is TERRIBLE for him, especially since with both his dash AND the grab, if you simply hold the basic attack button while using the ability, you will automatically hit them with a completely unmissable basic attack when they finish! So yeah, his passive annoys me to no end, because i LOVE atlas and i love playing him full damage, because hes really fucking good at it, hes just held back by his passive and its ONLY the long wind up on that orb slam that totally ruins it! On the opposite end, Merlin passive isnt nearly as bad as people make it out to be, and its for one simple reason: the basic attacks charged by his passive count as ability damage! That means it procs items like soul gem, divine ruin, soul reaver, archmages gem, etc. items that youll probably be buying on him anyway! It basically give him an ability that no other god has access to, and he already was tied for the most of any god with 8, so his passive technically gives him 9 pushing him past cu chulainn and arthur. Is it an amazing passive? No, not at al. But is it deserving of bottom 10? Absolutely not! One last note, Anubis deserved top 10. It LITERALLY defines his gameplay, give him the insane lifesteal that makes anubis anubis, free penetration and protections, AND free ccr for absolutely no reason at all! It does basically everything, its 4 passives in 1 pretty much, when even just the main one was strong enough on its own!
2:28 I’m surprised it isn’t Vamana’s at the worst. I know the god himself has done well overall, but it would be nice to have it so his passive also works with magical protections (I.E, that building up physical protections bumps up his magical protections.) Also, If I were to fix up Shiva, I would: ⚪️Make it so Shiva can actively change Samsara states as he casts abilities. ⚪️Make it so you get rewarded for committing to one stance for a prolonged period, then swapping to the next when those rewards are maxed out. ⚪️Make it so that Shiva Tandava A: Gains buffs from Bliss (Shiva and allies within range of his ult regen 2% of their max Health/Mana per second while he’s in his Ult) and Destruction (Enemies within Shiva’s of Shiva’s steps, any of them, receive 2.5% Extra damage form all sources for the next 6 seconds, stacking and refreshing with each step), AND THAT, should any gods die within range of his ult, the ult duration refills, making for a possible maximum duration of 54 seconds in extreme circumstances.
They could totally do it similar with Morgan Le Fey where he presses 1 and then presses it again for which type he wants and that stance stays for the remaining abilities.
I think Persephone does need more with that passive. I don't think it should be reverted. I think having vision on enemies using the seeds as fuel for it would make it better and give a use for those seeds other than slightly more money. You could even do something like not getting full vision but some indicators that an enemy god is near here not which one. Honestly I think they need to double down on Hu Yi's passive and when it triggers he is damage immune for 3 seconds, might even throw in CC immune but also a 5 second cool down. It would still be a niche passive but it would be extremely strong if it triggers. I do like the idea of Shiva's passive but because you basically have zero control over it makes it extremely difficult to manage, I did mention this issue back when he was released. Honestly having it trigger on god hits only and a much smaller amount to change would give a lot more control to the Shiva players.
i think that part of the reason why assassins made up so much of the top 10 was due to the staging of the form. in general, i feel like assassins have weaker passives that other classes, but they went first in the poll, so i think people were a lot more lenient with giving them higher scores. i think if another class would have been first on the form it would have changed how the assassin class performed in this poll a decent amount
Persephone absolutely does not deserve bottom spot, the gold makes it so you literally cannot fall behind with her. People just don’t play her and didn’t take that part into account.
4:10 By far atlus has the worst passive for guardian. So many times I would have gotten the final hit on an enemy god. But because his passive makes your auto slower, it give just enough time to Escape with an ability or me getting cc. And the solbek and Cthulhu passive give you active protection or dr. Something that HELPS THEM TANK, instead one really shitty auto that fuck you over 90% of the time
I don't know that Clio passive is overrated. She would be a terrible god without her passive. She has no real CC in her kit and her ult outside of walls can be destroyed with basics. She also gets a ton of extra safety and mobility from it.
A lot of people dont fully understand passives, i didnt take part in this one because i dont play every god, and I didnt feel like looking up 50+ passives lol
You have to be on melee range to deal that extra damage that can't crit nor does it proc itens, on a RANGED god. You are never going to be fighting someone at melee range when you can have the advantage of fighting then at range, even more considering that all abilities in Cernunnos kit give's him something to distance himself from whoever he is fighting.
I feel like you should've excluded some gods like cu chu or Yemoja. Their passives don't feel like passives it's just a wall of text describing why this god is different than all the rest, in cu chu's case it doesn't add anything special, he's worse than a stance switcher like Tyr and Ullr cause his abilities aren't that unique and you can't control it. In Yemoja's case, I still don't feel like her wall of text is a passive, she's just different than other gods and that reason is put into her passive? really smite? that's why smite is called the easiest MOBA, hi rez needs a wall of text called a passive to explain some more complicated gods - just to make them uncomplicated because they don't have a passive.
Download Raid for free iOS/Android/PC ➡ t2m.io/Inters3ct and get 2 strong Epics+1 Legendary champion ⚡ Available via this link only.
🍀 Take part in the SpringHunt event and get your gift at springhunt.plarium.com
💎 Prizes include GAMING CONSOLES and Amazon gift cards with a total value of $10,000!
🔥 Additional bonus - after downloading Raid with my link redeem the code ""SPRINGHUNT24"" to receive more rewards! ⌛ Hurry, this offer is available exclusively from April 15th to May 31 for both new and existing players
📱Link for IOS users to enter Raid Shadow Legends codes ▶ plarium.com/en/redeem/raid-shadow-legends/
How would you rework the 10 worst passives?
Surprised Bake Kujira didnt make the list considering he almost has like 3 passives
- Prots to power conversion
- Attack speed gives stacks of Haste
- Enemies get Cursed and deal 20% less damage when they CC you or allies
It's a damn good passive but the second effect could be seen as a negative rather than a positive since attack speed giving him attack speed would probably be better than haste
@@nothanks6784 The god wouldn't work without the haste effect. He doesn't have the CC to stick to enemies (outside of ulting) like he needs to if he was slowed by autos.
Does it even say anywhere what Haste does?
Shiva passive is rated low simply because of its lack of control. With Scylla, your abilities are guaranteed those additional effects so long as you reach max rank with them. With Shiva, the bonuses you possibly wanted are immediately gone if you’re in a different stance. It’s one of those passives that would benefit from some control over it rather than a unique effect occurring ever so slightly due to damaging gods/using his ultimate.
For Cupid I guess it’s just due to the fact that you have to gain those extra effects through successful basic attacks.
Sylvanus after 15 the pods he picks up reduces CD by 1 second each throw of the root at the wave and thats 1-6 seconds off your cooldown immediately. Add fae blessed hoops his heal now has a shield component like yemo.
One thing I want to add to nox passive, she might as well have none >15 min into the game. Ever since contagion got his extra effect, her passive simply will never be up in a teamfight. A supp or solo can simply step into the 2, step right out, and nox passive lost all her stacks. even if you don't step out, by the time the 2 goes off, half the stacks are gone. It would really help if she wouldn't lose 1/5 of her kit just because one item exists.
Inter you know merlin autos from his passive count as abilities for the purpose of stacking and procing on hit affects?
I think when voting, some people meant worst FEELING, not worst performing. Shiva passive sucks because you dont feel the impact of it, it swaps between the stance, and there's a lack of synergy with it in his kit.
Now take Cu Chulain. His passive IS his identity and it synergizes with his playstyle. You control it by using Vent, and how aggressive you are. But Shiva, it's just a stat swap every few abilities / hits.
The problem I have is that a lot of old god passives are situational stat sticks. The new god passives are way more synergized to the god's playstyle and isnt as much of a stat stick. Take Maman for example, where sure, it's just extra damage based on their missing max HP, but how it works with her kit is why it feels nice and rewarding to use.
Yeah, Shiva passive is strong, but it feels a bit clunky.
I don't think passives have anything to do with how old or new the gods are.
A lot of old passives have a great synergy and actually have an impact on how you play the Character : Fenrir, Aphrodite, Ganesh, Kali, Odin, Amaterasu etc
And on the other hand you have newer gods that have very boring / uninspired passives like Ix Chel, Ishtar, Nut, Morgan, Arthur etc
And the main issue with Shiva is that his passive just doesn't work. The main component gives a bit of PM5/PV5 - cool Eeset did that already - or reduces the ennemy PM5/PV5 - which is kind of completely useless ?
If you take his abilities his dash aura does so little damage that you will do more damage by instantly double dashing the ennemy and AA them, and the blue stance I don't even know what it does after the last changes but probably nothing big.
His 2 reduces AA in red stance --> Cool
It boosts AA in Blue stance --> in what world are you targeting your adc with that instead of knocking up ? You might hit an assassin, if they're AA that can help but like what's the point ?
His 1 in red stance shreds protection and a good amount at that (25) or it gives a 25% speed boost, which is utterly useless since you want to lock down people and not chase after them.
The fact that you also have 0 control over it make it even worse because the few useful things his passive do you can't even decide how to use them, it's basically up to luck. So instead of having a reliable prot shred or damage reduction, you sometimes have nothing.
@@AngyRoar A lot of older god passives have been buffed / updated to be more modern, such as Ares. Ares never had the basic attack scaling passive until recently. Fenrir didn't get passive stacks on his 2 until RELATIVELY recently. And even YMIR only had the auto-attack buff, and it wasnt until some time later they gave him the dmg reduction debuff.
Point is, that a lot of old passives need a revisit and/or a buff. Hou Yi's is extremely situational, and he was made during a time where crit was the meta ENTIRELY. And I mean for YEARS. And a lot of stat stick buffs really do need to be reworked.
@@GuiriTV Once again I don't think it has anything to do with how old they are, just about the initial design of the god. If the god was built around the passive then even old gods have interesting and powerful passives. Sure Fen got a buff where his 2 gives him 2 stacks, but the passive itself didn't play any differently, Poseidon's passive is a really cool one that works with his kit extremely well and they haven't been reworked to my knowledge. Medusa's passive while not being that strong is still a core part of her identity as a character. Aphro, Mercury, Loki, Chronos, Chang'e which all have passive that are core to their gameplay and who are all VERY old gods.
And as I said even looking at the last release, Nut, her passive is EXACTLY what you're talking about, just a bit of attack speed when you hit an ennemy with an ability. Ishtar's passive is just another "here's free stats" etc
My point here is just that some gods are built around their passives and others have them just cause they need one and that doesn't mean every boring passive NEEDS to be reworked. Even though Nut's passive is pretty forgettable I think her design overall is extremely interesting and refreshing for an ADC and she doesn't need her passive to be reworked.
I think people doesn't fully understand what actually Atlas's passive do
When I did the survey I counted the changes to abilities as well, but still gave Shiva a low score because his passive is far too difficult to manage effectively to call it a passive.
Is there a chance we could get the excel sheet for the god skill ratings too?
Can we get access to the data? I wanna know how ppl rated Ymir and a few others
3:24 I would fix Persephone’s passive up by making it so she gains 3 Health and Mana for each seed collected, until she maxes out at 100 seeds. To help her get stuck in until she’s plump, where she’d then return to base to cash in (or just die if it’s assault).
Also, the gold part is VERY powerful with the right setup (or under conditions like Grab Bag 2.0, Omnipotence, All Out Assault, etc… Where you can have 80% or so cooldown and just literally farm gold from the first minute of the game).
Would have been great if you'd put what the actual passive was on the screen for the god you were talking about i can't remember most of them
4:04 It should be made that Atlas can store up to 100 energy, and that he gains 2% extra movement speed and 1% extra damage resistance for every 10 energy.
3:57 My only problem with Yemoja is that her Omi kinda *_DEMANDS_* that you build all Cooldown items to max her potential. I think it would be a nice change for ALL gods so that, like how warriors did so last year, that ALL gods gain 0.5% extra CDR per level (leaving a level 20 god with 10% CDR before items) and allowing for more flexible builds.
Truth be told, most items you'd want to build have CDR on them. Prophetic has 10%, Fae hoop has 10%, you can get a Valor or Pridwen for the remaining 20% (or both if you didn't take the first two to free up a spot), you can take a Genji, you can take a relic dagger (very popular one)
You can't give free cdr to gods, look at what happened with warriors. Especially now with Shaman totem and CD buff they'll have above 25%cdr with no CDR item at 6 to 10 minutes depending on your luck.
@@AngyRoar
I’m just saying, that extra flexibility would be GREAT on Yemoja, because her cooldowns are PAINFUL to manage until she’s at full build.
@@ButFirstHeLitItOnFire I mean you asked for a 10% free CDR on every single gods - which is a terrible idea for so many reasons - and now you're just saying that it would help Yemoja specifically ?
Ok let's talk about her, once again you have 10% free CDR with blue totem, you should realistically build prophetic because it's very easy to stack it on her and very good, that's 20% CDR already with only 1 item. Then you'll probably pick up thebes followed by either Pridwen, Valor or relic dagger (depending on who you're playing against). This means that by your fourth item (which is usually around the time late game happens for a support) you're at least at 30% if not 40% already.
I don't know what else you would want to build that early but if you really don't want to build these you can always take genji to get the reset, chronos works for that as well, Fae Hoops which is realistically a late game item but whatever.
You just need to learn how to properly manage her omi, that's part of the character. Thank god some characters have some sort of skill attached to them and not all of them are just whomever pushes their buttons the fastest wins.
Morrigan passive underrated as hell. Morrigan adc one of my favorite off meta picks. 9% hp damage from her passive with Cyclopian and poly is crazy damage.
Terra can be permanently immune to knockups … I swear people aren’t smart when making these lists.
Are you arguing Terra has the best Guardian passive? Because Jorm is actually permanently knockup immune and has permanent cleave autos. Not saying Terra has a bad passive it's just certainly not the best.
They put chu culain #1….
@@jacksonroberts6277yall did, it was a vote
yah and that isnt that good a a fucking guardian. its good but giving it a 5 is dumb.
@@jacksonroberts6277 Which is fair, because Cu chu would be a shit god without his passive (he's quite literally built around his passive)
I forgot to submit my survey, but when I was ranking Shiva and Cupid, I was keeping their passive affecting their main kit in mind and rated them much higher rather than lower
Arachne having physical damage passive and not, ability or auto attack damage makes it stronger than most give credit. Item effects also do more damage, and ofc that's just what quin sais needs, more damage.
5:39 bro Merlin’s passive proc’s item effects tf? Especially with soul gem, that item procs like every 2nd ability because of that shit. I mean ik you neglect it most of the time in fights but the potential on it is insane
It's so funny hearing certain content creators say Raid Shadow Legends is one of the best games on PC , it's always so obvious they don't believe that from the delivery in there voice lol
I'll be honest here, Ao Kuang's passive is the reason I have an unhealthy obsession with him
5:10… How is this NOT the worst passive in the game?
I’m fixing this. NOW:
_Suntouched: Hou Yi empowers his arrows with the might of the nine suns, applying the Subtouched debuff and scorching his enemies with a searing DOT that lasts for 3 seconds. Suntouched can be applied via basic attacks and abilities. Hou Yi takes 10% less damage from Suntouched enemies._
There, it buffs his damage AND keeps the spirit of his current passive, but in a more thematic and useful way.
I am so glad you are not on the dev team
Making sure you don't get destroyed by a critical build early and late in lane is actually really nice, especially when you're shooting back with crit. You have the advantage there in a hunter fight with another hunter
@@IncoherentDragon Except not all hunters build crit thus making it extremely situational.
@@yammoto148 it still works well in those situations. Certainly not the best, though I def could see why it's in the spot that it is in.
@@IncoherentDragon I’m just saying, if damage reduction is what Hou Yi HAS to have, it can be remade into something more universally useful.
For passives that give extra effects to abilities (cupid, fenrir etc) I just imagined what if those same effects were added onto similar abilities on other gods. That makes a more fair comparison.
Some of these were def a little crazy lmfaooooo
Maybe we revisit those god passive descriptions….
Persephone just so depressing
I've made some fun out of her passive in assault. When she dies I place all flowers in same spot near tower and when people get close they get hit by all flowers charging. Her passive still pretty useless but the amount of people I see not even try to use the after death flowers is alarming.
@@MutantmanKJF maybe they don't want to use a ruined character (? Assault literally forces u to use her xd
@@MutantmanKJFi mean in conquest you place seeds when you die ONLY because it will give you 12 additional gold when you respawn (you instantly do her 1 & 2 to get the seeds you planted back)
Her passive is only getting 300 free gold at every back - which is kinds strong but also boring af.
4:39 Let me cook up an Arachne rework:
⚪️Collapse Predator and Venomous Bite into “Venomous Predator” _(Arachne's Basic Attacks gain 1.25% Physical damage for every 5% of a target's missing Health. Upon activation of any ability, Arachne's next Basic Attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.)_
⚪️…And replace the now collapsed Venomous Bite with a new ability, perhaps something like:
*_”Trapdoor Tapestry”:_*_ Arachne leaps forward, damaging enemies hit. If no enemy gods are hit by the initial leap, Arachne burrows into the ground, stealthing in her burrow. Enemy gods that enter melee range can see you. You can either melee to exit, or leap again, and if you do, you deal bonus damage to any gods hit._
Nooo pleaaasee no more basic attack buff abilities for arachne they made her so boorrring just give me back my tricky trappppeeeerrrrr
@@lizardjoe4224
That’s what I’m doing, I’m collapsing her passive and first ability together, then adding a new ability that makes her more tricky. Think like Serqet meets Bastet with the leap
The burrow is also a basic attack buffer so she would still be the same braindead character she is rn. I personally think due to her being a spider they should make her a full on trapper like give her back her egg mines and let her keep her webs so shes like the ultimate trapper summoner @ButFirstHeLitItOnFire
@@lizardjoe4224
Well I was trying to play into the spider theme… The leaping would be taken from Huntsman Spiders, while the Burrow would be taken from Trapdoor Spiders…
BUT, how about we have it like The Morrigan and split the ability into three segments:
⚪️The two leaps
⚪️The Stealthed Trapdoor
⚪️And a third option that has her weaving a larger one of her Webs that can be used on walls to climb over them, as well as their usual applications
@@ButFirstHeLitItOnFireI feel like the leaping would be more akin to a jumping spider. Huntsman just kind of move really fast rather than leap
i know that people who watches your content are the dedicated fanbase but well smite 2 is ahead for us and new players like me are interested so i suggest that you show what does these abilities actually do visually in this kind of videos even if you guys already know it or saw it dozens of times so just us the new players will understand them you know what i mean.
Wukong's passive is both defensive and offensive buffs that persist a few seconds after healing the threshold. Half the reason why you can build so damage oriented on Wukong solo and get away with it is because of his passive.
I 100% agree with Atlas passive being the worst, simply because i have a TON of experience playing damage tanks. Atlas is one of the best full damage guardians in the game, and he utterly abuses polynomicon with 2 of his abilities, UNLESS his passive is fully stacked, in which case its pretty awful. That long wind up on the orb slam is TERRIBLE for him, especially since with both his dash AND the grab, if you simply hold the basic attack button while using the ability, you will automatically hit them with a completely unmissable basic attack when they finish! So yeah, his passive annoys me to no end, because i LOVE atlas and i love playing him full damage, because hes really fucking good at it, hes just held back by his passive and its ONLY the long wind up on that orb slam that totally ruins it!
On the opposite end, Merlin passive isnt nearly as bad as people make it out to be, and its for one simple reason: the basic attacks charged by his passive count as ability damage! That means it procs items like soul gem, divine ruin, soul reaver, archmages gem, etc. items that youll probably be buying on him anyway! It basically give him an ability that no other god has access to, and he already was tied for the most of any god with 8, so his passive technically gives him 9 pushing him past cu chulainn and arthur. Is it an amazing passive? No, not at al. But is it deserving of bottom 10? Absolutely not!
One last note, Anubis deserved top 10. It LITERALLY defines his gameplay, give him the insane lifesteal that makes anubis anubis, free penetration and protections, AND free ccr for absolutely no reason at all! It does basically everything, its 4 passives in 1 pretty much, when even just the main one was strong enough on its own!
2:28 I’m surprised it isn’t Vamana’s at the worst. I know the god himself has done well overall, but it would be nice to have it so his passive also works with magical protections (I.E, that building up physical protections bumps up his magical protections.)
Also, If I were to fix up Shiva, I would:
⚪️Make it so Shiva can actively change Samsara states as he casts abilities.
⚪️Make it so you get rewarded for committing to one stance for a prolonged period, then swapping to the next when those rewards are maxed out.
⚪️Make it so that Shiva Tandava A: Gains buffs from Bliss (Shiva and allies within range of his ult regen 2% of their max Health/Mana per second while he’s in his Ult) and Destruction (Enemies within Shiva’s of Shiva’s steps, any of them, receive 2.5% Extra damage form all sources for the next 6 seconds, stacking and refreshing with each step), AND THAT, should any gods die within range of his ult, the ult duration refills, making for a possible maximum duration of 54 seconds in extreme circumstances.
They could totally do it similar with Morgan Le Fey where he presses 1 and then presses it again for which type he wants and that stance stays for the remaining abilities.
I think Persephone does need more with that passive. I don't think it should be reverted. I think having vision on enemies using the seeds as fuel for it would make it better and give a use for those seeds other than slightly more money. You could even do something like not getting full vision but some indicators that an enemy god is near here not which one.
Honestly I think they need to double down on Hu Yi's passive and when it triggers he is damage immune for 3 seconds, might even throw in CC immune but also a 5 second cool down. It would still be a niche passive but it would be extremely strong if it triggers.
I do like the idea of Shiva's passive but because you basically have zero control over it makes it extremely difficult to manage, I did mention this issue back when he was released. Honestly having it trigger on god hits only and a much smaller amount to change would give a lot more control to the Shiva players.
i think that part of the reason why assassins made up so much of the top 10 was due to the staging of the form. in general, i feel like assassins have weaker passives that other classes, but they went first in the poll, so i think people were a lot more lenient with giving them higher scores. i think if another class would have been first on the form it would have changed how the assassin class performed in this poll a decent amount
I see where you're coming from but Assassins have been first on every poll for these videos and have not been at the top in all of them.
assasin passives are just bad, thor gets 21 power from being next to 3 enemies and Hercules A WARRIOR gets 72 power from getting hit 3 times
@@Inters3ct it's not that being first = being best, it's setting the range of how you judge early on a weak class that I think makes the difference
Ymir not being here is crazy increased damage while decreasing damage I believe its a 20 or 30% damage shift that's crazy to me
Would have loved to have the passive on screen as a newer player that’s enjoying smite content. I don’t know every ability.
Kinda surprised Charybdis passive is so low. I would think the attack speed and basic attack chain would be good
based on the text in her passive, its just a debuff to proc items. the attack chain is part of the character and isnt stated in the passive
@@imgonnacream I guess, but tide does buff her 2 and 3
Jormungandr not being on the top 10 best is actually wild 💀
7:44 bro said intricacies and Persephone in the same sentence💀
Persephone absolutely does not deserve bottom spot, the gold makes it so you literally cannot fall behind with her. People just don’t play her and didn’t take that part into account.
Olorun should be in top ten with his passive.
4:10 By far atlus has the worst passive for guardian. So many times I would have gotten the final hit on an enemy god. But because his passive makes your auto slower, it give just enough time to Escape with an ability or me getting cc. And the solbek and Cthulhu passive give you active protection or dr. Something that HELPS THEM TANK, instead one really shitty auto that fuck you over 90% of the time
It’s funny how Nox passive gets completely countered by Contagion. You might as well not have a passive
Damn this speaks volumes about your community
bruh, in adc... i would put heim passive as the best one, and char passive as worst.
So the main take away should be that this passive is slightly underrated (in my opinion)
Wukong passive not even top ten? 💀
At level 20 it gives you 2 items worth of stats for absolutely no reason
and still, nothing is stronger than the passive Kaldr. uh wait, I meant the worst passive: skadi, because we all know skadi is only the sidekick
I don't know that Clio passive is overrated. She would be a terrible god without her passive.
She has no real CC in her kit and her ult outside of walls can be destroyed with basics. She also gets a ton of extra safety and mobility from it.
No pers players, the gold you get is insane and you start the game with a health chalice, impossible to be a bottom passive in the game
You cant control shiva’s passive its all “random” its ass when you cant get the right stance when you need it.
my guy cu chu getting his hype finally, now can he get a skin????
Yi makes crit junglers useless which is a good counter pick
I can’t believe Xbal isn’t top 10. 30 free power…
Arena mains rating. Should split these lists between conquest and other modes
no.
Idk how Nox passive got so low. I get that it is easy to remove but 12% power boost?
Also, my girl Chel is better than people give her credit for
Smite 2 better give Hou Yi a new passive 😤
wtf where can i survey for these kind of videos
Nu Wa scored low, because mages forget they have basic attacks 😂
Maman mentioned day enlightened
A lot of people dont fully understand passives, i didnt take part in this one because i dont play every god, and I didnt feel like looking up 50+ passives lol
Can’t believe Kumba passive isn’t in here… it’s worthless
Thumbnail triggered me lol. Perseph needs AT LEAST a passive rework.
cant wait to see weak3n trip out about this survey
Worst passive atlas when cabrakans is 5% mitigations . For guys even play this game ?
Hou Yi passive as the worst passive of all the hunters? Did everyone forget that Cernunnos exists?
its not horrible, 25% more damage when a god tries to dive you and youre in melee range. should be able to proc items though thats dumb
You have to be on melee range to deal that extra damage that can't crit nor does it proc itens, on a RANGED god. You are never going to be fighting someone at melee range when you can have the advantage of fighting then at range, even more considering that all abilities in Cernunnos kit give's him something to distance himself from whoever he is fighting.
Persephone is too low imo. Yeah, planting seeds while death is trash. The extra gold on the other hand is a nice advantage over the other midlaner
Houyi is a 10 in crit metas and 0 in not crit metas xd
Atlas passive is the worst, okay yes it's a aoe tremble....that 80% of the time your using on a minion or a tower....
I specifically asked everyone to rate hachiman a 5. Disappointed
Nu wa has a great passive tf?! I usually build around it actually and it works great
I have to disagree with a lot of these rankings lmao
Kurt: ok, I don’t agree with this. Who voted on this bronze players?
Tbf this list is really bad.
Probably cause most people don't know most gods passive.
I feel like you should've excluded some gods like cu chu or Yemoja. Their passives don't feel like passives it's just a wall of text describing why this god is different than all the rest, in cu chu's case it doesn't add anything special, he's worse than a stance switcher like Tyr and Ullr cause his abilities aren't that unique and you can't control it.
In Yemoja's case, I still don't feel like her wall of text is a passive, she's just different than other gods and that reason is put into her passive? really smite? that's why smite is called the easiest MOBA, hi rez needs a wall of text called a passive to explain some more complicated gods - just to make them uncomplicated because they don't have a passive.
Let me guess, you got this from your bronze community just like your other polls
Yoooo
Love the vuds usually but man this video concept is getting SO dry
Its mad that hou yi is this low. I gave him a 4, the best adc passive imo. He literally outboxes any adc that has crit in crit metas