Do you mind if I "sponsor" this video? I hear cityplannerplays.com is a pretty cool site! Head there for great merch, DMCA-free music, and my mod list! WHOA! Missed the save - find it here: mods.paradoxplaza.com/mods/95892/Any
A great addition (in my view) would be to add the overviews of the different region packs to your website, where you show the sizes and varieties of buildings for each pack. A screenshot from your videos would be sufficient, then one would have a way to take a quick look while playing, without going through the different videos.
conversation overheard in Bend, "My attorney says the settlement from the city is going to be HUGE! They should have known that submerged light pole on the new boat launch would electrocute anyone entering the water nearby. But at least the fish you catch from the pier are pre-cooked"
Love all the new changes. When the university eventually gets a rework, I would love to see the gothic architecture from the German and UK pack used as it coincides well with the vanilla university. With the French low-income housing for dorms, I think would do wonders for the scale and feel of the university.
@@CityPlannerPlays I appreciate your community involvement! I'm in my last year of college and I found you right before I started school. Your videos inspired me to major in planning. Thank you for everything!
As British person I'm glad you built the UK flats next to the UK hospital, because if you walk through there at night (in real life) your getting stabbed most likely. Love this series!
I think about this type of thing a lot in your builds. You intro your vids with the "plot" of the city but the population's UX doesn't come up that often. Instead of realistic I wish you'd go idealistic, like doing better by people in your world than the real world is doing (i.e. not creating economically depressed hospital-adjacent stabbing areas lol). Or I heard you say something in another video about spending "too much time" detailing a low-rent housing block as though it wasn't worth it to do bc poor people live there. Not trying to be critical, it's just something I think about while I watch.
I've never played this game, but how come the cities, not just in this video but in all videos, seems too small? Do they still have the same limitations they had in the first Cities Skylines?
It's would be the EPA, not OSHA, but yes, no way they would ever allow that. It would require an environmental impact study that would never pass and also wreak havoc on local aquifers.
He did say earlier in the series that aggregate mines are required to have a post shutdown plan in place. Perhaps the plan is to flood it from the river to create a lake?
The key to high ridership in public transit systems is service frequency. It's frustrating to watch you turn down the number of vehicles on all of your public transport services as low as the game will allow you to; it results in long queues at stops and your cims choosing other means of transport, and it's quite visible later in each episode.
For example, at 7:10 in this video you can see massive queues at all the Paradise Bay interchange stops for both trams and buses. Allocate more vehicles! Don't make Grandma wait for hours at the bus stop!
I'd argue that if you're building a tram network with *two* vehicles, you probably shouldn't be investing in building a tram network... you want something cheaper with less capacity but operating at a higher frequency. Buses, for example.
Wow... the truck drivers regularly loading at the new aggregate mine will HATE their regular route. Having to merge into and diverge out of the traffic that an airport draws (taxis, minivans and people not knowing where they are going) will be a daily hell for them. (Oh and because they probably stop caring after a few weeks, the little "exit" - if you can call it that - will be the deadliest spot in the entire county. Getting a cement truck up to highway speeds after turning 90° - i.e. basically from standstill - is not something you want to do in a lane where others are doing upwards of 100 kph.)
Something to consider with the boat launch (besides the fish barbecue others have mentioned) is that there isnt really any good spot to turn a vehicle around to back a trailer into the water. They currently would need to hope that there are some open parking spaces or do it up in the middle of the intersection. Perhaps removing some of the last few parking spaces on the marina road would allow an adequate turn around space?
In addition, the spaces aren’t long enough to park a truck and a boat trailer. A boat launch tends to have parking spaces that are pull through and double length to accommodate trucks pulling trailers. My advice? Redo that section out in the water and pier. Push some dirt into the river, build up the land there so it’s even with the warehouse, and add that turnaround and extra long parking space.
@@rickmorton9492 I was going to say the same... parking next to a boat-launch ramp needs to be much longer, because every vehicle parked there has a boat trailer behind it. I don't know if it's possible to do that in-game, but those regular-sized spaces look very odd for the location.
I know you're not a fan of rocks on lots - But given the name is QUARRY park, I feel like it would be wrong not to have a small natural rock sculpture somewhere as part of the park areas. A big rock that was excavated as part of filling up the Quarry to redevelop it as a homage to its history and the people who worked there.
I love all of these changes, it looks so much better, practical and realistic. I just don't love the overuse of the grass texture, it looks too bright and fake, specially around the hospital, also would love more randomness when placing trees, after all nature isn't almost ever so perfect like that :) love everything!
16:42 As a doctor, let me tell you that Hospitals NEVER have enough parking! They employ huge numbers of staff, to say nothing of patient parking. The Mega-Unit hospital Phil is about to demolish could have that whole area covered with multi-storey parking lots, and it *still* wouldn’t be sufficient! 😂
yeah I couldn't believe when he said people thought that old asset had TOO MUCH parking?? I think people just really misjudge how much is necessary, you probably couldn't even fit all the staff in on the new one, let alone patients and visitors
@@hitchy98 We said it had too much parking *because* no hospital ever has as much as it needs... giving it that much is hopelessly unrealistic. What a real hospital has is generally one or two parking buildings - not massive sprawling spaces to rival Disneyland - and which amount to _maybe_ half the amount of parking it actually needs.
Recently a nearby city had a large medical center built along roads with excellent access to transportation routes, rather than the old hospital's positioning down narrow residential streets. Then when they got that finished, somebody put in a hotel right next door. It's a great location for visiting the city, or even traveling past, but especially convenient if you're from out of town and have loved ones in the hospital. A rare occasion of developers using their brains when working in this area, they're usually more keen on getting housing developments placed downwind of cattle farms rammed through the zoning board.
@toymachine2328 Of the two hospitals I'm most familiar with, one has a train station just across the road, and the other is on a major bus route, so both are well served by public transport. But both are also notorious traffic hotspots due to cars queuing for insufficient parking... which is especially problematic for the latter case because it also disrupts the bus services.
Growing up my dad owned a drilling/blasting company, blasting out rock for home, roads, quarries, all kinds of different things. He’s retired now but I can still hear him coming home from work with a never ending list of complaints anytime he had to work anywhere near an airport. Between needing heavy duty roads and having similar types of sound/seismic pollution they’re a perfect match but they require so much coordination. 😂
Would it be a nice idea to have an interlude kind of episode where we go over the map and all we’ve built? 40 episodes seems like a nice even and round number to do sort of a recap - there’s entire neighborhoods we haven’t touched in forever, and personally I’m starting to lose sight of how the region is laid out again - what is where. It could be a fun short video!
I love the fixes and the fun you are having with the episode…like the nod to the WWF with the Mulligan Mania title and the silly Chapter names. Thank you for the continued hours of entertainment and keep up the excellent videos Phil!
Getting rid of the big hospital is imo a mistake. It really did feel like regional health center that had a specific specialization that drew people to the area. My only thing would have been adding a parking garage. Now the "new" hospital looks a like a converted prison/sanitarium that was built over an the old aggrigate mine...it kind of breaks the storyline for me.
The new parking in the marina road would be really hard to park in since they're angled away from the entrance. Cars are probably turning around underwater in order to get into those spots. 90 parking stalls might be a better fit there :)
Also, they're entirely unsuited to the needs of their users... i.e. vehicles with boat trailers behind them. No idea if that can be handled in game, but still...
I said this on the original video, but it seems like a strange choice to have the historical hospital asset on a greenfields fringe site - doesn't seem like there's a reason a hospital would've been built there 100+ years ago. The area around the high school looks phenomenal with the new assets.
I made a similar comment on the original video. This asset gives me prison vibes, or an old behavioral health hospital. We have an abandoned behavioral health hospital in my community and it has this general vibe.
Yeah, I get that the original footprint wasn't quite right but I fell like the campus should be enclosed somehow, kids like to run off without looking!
@@CouchPotator Not in the UK, they aren't. I don't understand the ability to just walk into a school in suburban America, and I spent most of my UK primary school time pre-Dunblane, and most of my secondary school time pre-Paedogeddon, both of which dramatically upped security at schools.
@@CouchPotator Every elementary school I've ever seen in my 60+ years -- all in suburbs or farther out, both in the Midwest and on the west coast -- have had chain link fences. I do agree that the hedge rows aren't right for a US setting, but a fence of some sort is definitely in order.
Just wanted to comment on here and say that I appreciate your content man. Been watching you for about 3 years now and i absolutely love the setting, planning, and execution of your cities. As a fellow midwesterner and someone how lives on the Great Lakes, i love these builds. Makes me hope for planning like this in my home city of Duluth to get traction and make a reality. Anyways, I appreciate what you do on TH-cam. It scratches a content itch for a lot of people!
Great video as always, would love to see mulligan episodes like this every 40 or so episodes or once a year or something. Between new mods and asset packs, I think there will be a lot of opportunities for improvements!
Looking great! Although as a brit living in a semi detached house, 40:20 is quite odd - you don't really have spaces between the houses like that. Property boundaries are right up against each other, fence to fence. You might get the odd gap between them with a path providing cut throughs for pedestrians. Obviously Bend isn't in the UK, so not a big deal, but I think the assets look more authentic without the spacing between them.
I've bean watching you're channel ever since the start of Magnolia County and before I started my cities didn't look very good but when I discovered you're channel my city building has gotten a lot better. Thanks.
16:25 My local Hospital has two possible entrance routes for ambulances, one at the front of the Campus and one at the back, both are on the other side of a carpark from the A&E doors, so it's a poor design, but not an unrealistic one. The new housing complex beside the hospital is a little sparse, having so much empty space in such a prime location feels vary wasteful. If the facility was always intended to be low-cost housing for hospital staff (Nurses, custodial staff and junior doctors i presume) they probably would have focused on efficient use of the land, instead of the illusion of luxury. I think the choice of asset is solid, however, I would consider shrinking the size of the apartment complex, perhaps even double-up the buildings (one with parking, paired with another without) and focus on expanding the hospital campus itself; Ambulance Depot, Maternity ward, psychology department, taxi pick-up/drop-off point ,outpatient pharmacy, staff parking structure, ect currently the facilities feel a little lacking for the only hospital in a reasonably populous county. Also, i'm gonna trow my lot in with a bunch of other folks and say, the new quarry is too close to the river, I think there may be too many logistical and political barriers to realistically put that kind of site in that location.
Two things for the boat launch 1) you left a light pole semi-submerged 2) make the parking standard instead of diagonal. Most ppl will be pulling into the spots from the far side of the road, angled parking on the near side makes parking unnecessary difficult
The next thing to focus on in Paradise Bay is those beaches. I also think at some point, the train line will need to removed that goes along the beach. Bournemouth in the UK could possibly serve as example, some older buildings are now being replaced with taller ones.
Another issue with the Paradise Bay Tramline: At certain points, the tramline crosses the railway; which would be possible in real life if the lines weren't electrified, in this case however it would be impossible since both lines are electric. You'd need bridges or tunnels to fix the current route in a realistic matter.
Crossings between different voltage systems aren't impossible. Just use neutral sections for both the tram and the train (in that case), and the problem is solved. Alternatively, you could also over-engeneer it a little bit so that when a tram uses the section, the trams voltage is in the overhead wire, and if a train crosses, the trains voltage is used. Needless to say that speeds however will be low for both tram and especially train and depending on local laws there will have to be some special protection for the crossing as well.
These are great changes! I did notice an issue however: At 38:50, removing vehicle access from the parks will mean that they can't receive maintenance. A possible (but ugly) solution would be to use a road with bus lanes, so only transit and service vehicles can access it.
Having found your channel only about ten episodes of MC back, I've been going through and steadily watching the early episodes over time, so seeing some of those early builds be brought up to the season's current point is a really fun temporal crossover!
Is it even safe to have a quarry so close to a river? I imagine the quarry operators would be concerned with water seeping in. I also feel like environmental agencies would hesitate to approve it too...
that actually is a common practice in Germany, many old open-pit mines are later used for recreational use. In western Germany, many of the lakes that are used by the inhabitants of the big rhine cities (cologne and düsseldorf) are former gravel mines. Maybee that change can happen later, as a sort of upgrade (maybee the narrative could be, that this is an old mine, that was located close to the river to make for easier shipping of the heavy material?)
Phil pls, i beg u qwq if ur using the "recolor" mod u can select the "color pallet" and u selected the color of the building u collected it from, and just have to press once on the building u wanna then recolor, if that makes sense, u dont have to press the "copy" and "paste" button. other than that, nice video >w< i love it ♥
I truly enjoy your videos; I wish I could have the time to be as detailed in the building of neighborhoods as you. Thank you for sharing your visions and have a great time. Hopefully one day your live stream lands on my day off. See you on the next one.
just something i noticed, but the ground underneath the old hospital area looks extreemly bright compared to its surroundings also, love these chapters man, laughed out loud with the last one XD
Yay! Happy to have a new MC episode, been anxiously waiting for another one.. glad all these things were addressed, can’t wait for a new story line centric episode for MC next!!
you are so creative and your revisions look absolutely beautiful. thank you for showing the true potential of the game vs just grids that I end up building!
Regarding the quarry park: We used to have quite a few quarries close to my home town. One of them has been converted to a racetrack (Shale oil quarry, also been considered for uranium), another (limestone quarry) is now a park with a artificial lake. The whole area is protected under EUs Natura 2000 program and by Unesco. There is also a train line which is considered to have the best view in sweden running through the area. The views through the forest when the wild garlic is flowering is just incredible.
This was a great episode with tonnes of great mulligans! However, I just felt I needed to comment on the aggregate mine placement. As an ecologist, I believe that the county administrative board would not allow that type of industry in such close proximity to the stream and lake. All types of mining operations releases copious amounts of heavy metals that will erode into the water, making the water in a rather great area around it completely saturated with dangerous heavy metals. The same would go for placing a landfill or ore mines as well, as these would produce tonnes of waste that would make its way into the nearby waterways. These industries would be better placed further inland to not risk damaging the native ecosystems that would likely have been one of the priorities when constructing the small river that runs along that lot.
hate to try and get you to mulligan your mulligan but the boat launch is maybe a little bit steep (without much protection from waves, but i'm not mr. boat), and that lamppost is stickin right into the water!! love your videos always a highlight of my day
I would love a story reason, not a mulligan, for you to maybe take one of the urban promenade or modern architecture train stations (or German?) and redo the train station in your first area. It was so important to you that once we had mods you created a custom train station, but I think we now have some beautiful assets that might work better there.
I love where your head is at here. Can't wait to see where we end up going with it. Keep up all the great work. Hope you and yours had a wonderful Thanksgiving!
Such a good episode Phil! Love the mulligans and not staying attached to something especially with all the new assets coming out. Can't wait for more density and the use of more of these new packs!!
This is something I would do.... I would select operating districts for the schools. However, this was an AMAZING website. Keep up the great work :) Be blessed!
Great video as always! One small suggestion about parking on the boat launch, since it should cars entering the area as well it would be helpful to use 90 degrees parking instead of diagonal one leaving the area. Yeah, the angles..
I don't think you should have replaced the high school in Bend. Just because you have new assets doesn't mean you should replace the old historic assets, especially if it's an ugly one like the British high school
As a pinch of detail, I think there needs to be a fence lining the train tracks at 10:30. The trees are good for the noise, but it won't keep out people or critters from the rail coming through and for safety has to be added. The NEWI in me loves the roundabout enhancements around Hiddenbrook. Well done! When working on the hospital, I was really hoping for a park behind it which you built around 26:00, but I think this is the wrong park. I was thinking that a "wellness garden" would be far better. A hospital of this size likely has inpatient services, and those people (and their families) need a nice place to go for a walk and take in some nature. With that park, and the way it's oriented, it doesn't feel like part of the hospital's campus, and is maybe even a little light for being able to take those people out of their reality and into a different place to clear their minds. I would love to see some detailed improvements to that area. What a fantastic update to Bend. Revisiting an old area with new assets gives it a much needed facelift.
46:30 seeing you re-colour the roofs to avoid a colour makes perfect sense for capturing the look and feel of a certain city/region/country. Now I want a tool for that! Maybe as part of a district style tool? Similar to the mod for CS1 that let you select what buildings (or sets of buildings) to allow to be built on X zone type in that district. That tool needs to come back. Being able to do a set a district to use a select buildings from the Vanilla, French, German, & British sets would be great.
Love the new improvements and reworks! looks great and really love the new improved bend. One suggestion is you should have at least 1 car lane on that pedestrian path - you can still get pretty skinny, but without car traffic trash builds up in the parks and maintenance can't happen reducing their efficiency.
Hi there! I absolutely love your approach to city planning-your attention to detail is always inspiring! That said, I’ve noticed the American-centric zoning often separates shops and cafes from residential areas, making them less walkable. It’s especially striking near schools, social facilities, or large apartment complexes, where having small cafes or shops nearby could make neighborhoods more pedestrian-friendly and vibrant. If possible, could you consider the pedestrian’s perspective when placing commercial zones? Adding small shops or cafes to street corners could really enhance the walkability. Thanks for the amazing content and keep up the great work!
Hey Phil the improvements this episode are great for the build however that boat ramp (35:25) has problems. The major one is that there is a light pole in the water! Boaters might get a ⚡shocking⚡ surprise. Secondly i dont see how a boat trailer would feasibly turn their trailer around and back up to the ramp without causing a traffic ramp.
It's maybe a bit late now, but an idea that I like a lot for an old-style hospital is setting aside a big plot of land for it, maybe stemming from an original idea (I believe historically accurate for the 1800's) that patients should have ready access to fresh air and nature. Not only can this be as an "excuse" for greenspace in what later develops into a tightly packed urban area, but it can then be built up with fitting services in the longrun; like extensions to the hospital, medical schooling (and associated housing), child and elderly services etc. When I see hospitals, it's often pretty clear that they've been built up over time, and it's cool to get that vibe in CS.
You should use find it to place the high school sports field rather than the football stadium at the school! It has the running track and is overall much more appropriate for a school than the bigger stadium with all the grandstands.
And make sure you replace the grade schools and high schools with British Pack grade and high schools with indoor gyms (but the outdoor basketball courts can stay for spring and fall use).
Thuis a great video, those flats by the hospital I've lived in a few just like them, they are mostly council properties and rarely have parking, but parking makes sense in the game
SUGGESTION: The football field you replaced used to have a track field attached to it, most schools have a separate track field if the football field doesn't have one. I would recommend building one for realism's sake.
At 26:15 when you copied the colors onto the apartments, instead of clicking the building and paste over and over, you can just click the paint button, the 2nd one from the right, and just click on the buildings you want to paste it to. It's way easier and requires less clicking.
Mineral Hills desperately need some commercial buildings, from small corner shops to maybe one small supermarket, tesco- or lidl-size. There's a lot of people there and they can't walk for groceries. I know the demand is not there, but come on...
@@piotrciesla7516 The thing is, Magnolia County is still American, even with the European assets. Corner stores don’t exist due to zoning and walking to get groceries isn’t a thing you can do in most of the US, especially places with suburban development patterns like Mineral Hills.
@@22Arkantos I know, but CPP does include some commercial incrusions, so to speak, in many of his builds, even in Magnolia County itself. The streets there do have sidewalks, so walkability is taken into consideration anyway
@@piotrciesla7516 That's true, but a huge number of suburbs put sidewalks in, even if they don't go anywhere. Even in a more urbanized environment, a 5-foot sidewalk on the edge of a 6-lane stroad doesn't make it walkable. Yes, Magnolia County is very much an idealized New Urbanist development, but even New Urbanists rarely put corner stores or small grocery stores in the middle of suburban neighborhoods. The very best you can realistically hope for in that area is a gas station where the suburban development meets the main road of the area, with maaaybe a Dollar General (or Lidl in wealthier areas). That's just how suburban development is in the US.
@@22Arkantos I've been to the USA, I've seen the hellscapes of American suburbs :) Still, wouldn't it be just nice to have some shops in that area? I only said the neighbourhood needs the commercial patches, not that they would be expected. Even a gas station is more than nothing
Really like the new look for Bend - the reorganized campus seems more compact. Just food for thought: the land near the hospital where you built a tiny number of apartments would be fought over by office developers. I do know that condos/apartments for hospital workers would also be in demand, but medical specialty groups really want their offices to have close proximity to hospitals, and often have the money to get it. I don't know if there are particularly "medical office-y" looking buildings but should you have great demand for office development, that would be my go-to site.
I would suggest to add more vehicles to the tram lines. With only 3 in each direction, you’d get pretty bad frequencies. I’d suggest to double that. It should be fine, only 12 vehicles would be needed and i think the tram depot should be able to handle that.
Question about the boat launch; how do people turn around to back the boat into the water? Normally a boat launch (to my recollection) has a fairly sizable area to turn around in, but in yours it looks like you just drive straight into the water, as it doesn't really seem like you can use the parking area to oriented your vehicle and boat correctly.
25:08 The path through the middle of the apartments by the hospital looks great, but it would be even better if you could cross Laurel and Willow Streets from the center point. Otherwise, you have to walk all the way to the intersection. IRL, people would be walking across at any point they could, to and from their building. I'm sure you could build a custom road that was more pedestrian friendly with wide paths and slower traffic speeds, maybe just one-way to keep the road width to a minimum.
mineral hills is looking good i think a community pool would be a good shout the elamenery schools need a playground or at least a couple swing sets , also you know something I've never seen anyone do yet something we see a lot in the US gated community that would be cool to see done keep up the great work.
I really hate that link from the aggregate mine to the airport junction. I see two good options. One would be to link into. the airports back roads, even with an at grade crossing with the RR. Its not uncommon for airports to share uses with industrial like that and would justify the cost of the beefed up infrastructure coming into the airport. Second would be crossing the RR to the highway thats perpendicular from the airport, which would give them access to the interchange thats already there.
@@silentslaughter4108 also the location doesn’t make sense I think it should be closer to industrial park or at least further from the river and the city
All four of the elementary schools you placed lost their recess amenities as well as some crucial parking. No playgrounds, no basketball courts, no gyms.
I love the changes! When you changed the hospital to the UK asset, it was a good choice but a shame the helipad was deleted. I fell like if it is your main hospital it need a helipad for air ambulance as a it is vital for the local area. If someone was in critical condition and your hospital had a helipad it would be a shorter travel distance to a different hospital with a helipad. You don’t have to change this at all just a suggestions. :)
i think it's finally time to expand into those mountain ranges. would love to see some high altitude communities with some winding twisting mountain roads (imagining japanese mountain roads people like to drift race on) with some nice scenic stopping points along the way where you can park on a little dirt patch and lean against the guardrail to look over the city (though that's best done with a city core that has lots of tall buildings and lights to look over). along some fairly flat areas along the mountain ranges, there could be some historic villages with just a dash of modernization, such as narrow winding brick streets but then with a few small modern facilities on the outskirts of the village where the brick streets turn into the modern ones that go down the mountain. modern facilities such as a single small gas station, dollar store, and county library, with one local bar and restaurant that keeps changing hands and have storied histories because the community is too small to support it and outside investors keep finding it listed on big realestate websites and thinking they can make it work, but by this point the buildings have been through dozens of owners over the decades. also, another mountain area can be claimed for the us government. such as an observatory and giant satellite arrays, as well as a secret military tunnel entrance into the mountains that nobody knows what goes on inside of it, and a hippy camp is posted up in view of it, but far away, such as on an opposing mountain and they use telescopes to spy on the entrance. also, a super long cable car and lots of hiking trails of course. with various small campsites and ranger facilities dotted around such as firewatch towers, public bathrooms, pavillions for bday parties and weddings. those little public iron charcoal grills that are rusted out of their minds. and some mountain water features such as secluded lakes, ponds, streams and waterfalls, and maybe a dam on the most major one. also plop in some little easter eggs. like deep in the mountain forest, is a secluded log cabin with a 5 mile long dirt path in the darkness, oooo, so spooky. you could also do something unrealistic and have a massive skyscraper city core on top of the mountain. idk. mountains are fun. go play with them :p
35:26 I love the new boat ramp! However, it would be extremely difficult to turn around a truck with a trailer in that little street. Furthermore, after launching boats where are the trucks & trailers supposed to park? I can just picture that one jerk who parks perpendicular to the road taking up 5 parking spaces with his boat and trailer because you have no designated truck/trailer parking. Love the series keep up the good work!
My main critique of the new Aggregate mine is that it is located right on the edge of a large river and where the canal/creek meets the main river. Realistically bank erosion here could be high and the danger of heavy rainfall swelling the river presents a real risk of flooding to the mine, the equipment and workers. This combined with the airport traffic issues would prompt me to find a more suitable site further inland in a different area of the rural regional grid that is yet to be given a use. Somewhere more remote could give the opportunity to develop another community that could be based around this new industry with a more remote aggregate mine and potentially other mining, coal/ore, could warrant a strong industrial hub and regional freight and commuter rail lines
The medium density UK homes next to the hospital feel great to me, because the couple of big hospitals I've grown up nearby to have had nurse accommodation on site or adjacent, and they've both felt very much like this.
Do you mind if I "sponsor" this video? I hear cityplannerplays.com is a pretty cool site! Head there for great merch, DMCA-free music, and my mod list!
WHOA! Missed the save - find it here: mods.paradoxplaza.com/mods/95892/Any
I got a free Mug yesterday
Is there a map download link? As a x0 / x5 video?
A great addition (in my view) would be to add the overviews of the different region packs to your website, where you show the sizes and varieties of buildings for each pack. A screenshot from your videos would be sufficient, then one would have a way to take a quick look while playing, without going through the different videos.
conversation overheard in Bend, "My attorney says the settlement from the city is going to be HUGE! They should have known that submerged light pole on the new boat launch would electrocute anyone entering the water nearby. But at least the fish you catch from the pier are pre-cooked"
Bruh
tbh it’s probably fine irl
it might damage your boat if it hits the boat but i doubt it would electrocute you
@@NithinJune very true, and I know. But it was the only way I could think of to point out the light post in the water in a fun way :)
What would actually happen: short circuit and blackout
Love all the new changes. When the university eventually gets a rework, I would love to see the gothic architecture from the German and UK pack used as it coincides well with the vanilla university. With the French low-income housing for dorms, I think would do wonders for the scale and feel of the university.
Completely agree. I have had my eye on the university and agree it could use some work and we have the perfect assets for it!
@@CityPlannerPlays I appreciate your community involvement! I'm in my last year of college and I found you right before I started school. Your videos inspired me to major in planning. Thank you for everything!
As British person I'm glad you built the UK flats next to the UK hospital, because if you walk through there at night (in real life) your getting stabbed most likely. Love this series!
Haha, I’ll be sure to avoid the seedy area I just created, haha!
I think about this type of thing a lot in your builds. You intro your vids with the "plot" of the city but the population's UX doesn't come up that often. Instead of realistic I wish you'd go idealistic, like doing better by people in your world than the real world is doing (i.e. not creating economically depressed hospital-adjacent stabbing areas lol). Or I heard you say something in another video about spending "too much time" detailing a low-rent housing block as though it wasn't worth it to do bc poor people live there. Not trying to be critical, it's just something I think about while I watch.
I've never played this game, but how come the cities, not just in this video but in all videos, seems too small? Do they still have the same limitations they had in the first Cities Skylines?
The hospital looks ugly tbh
@@pantomimetic I kind of like how he helps me understand how planners have typically done things but I'm with you when it comes to my own city.
2:25 with the pedestrian crossing and the opening in the fence there in real life that 100% would make a desire path :D
Oh yeah. Those pristine green laws are gonna survive there for a whole of two seconds before getting trampled
As a healthcare worker, i can tell you we get very thirsty after a days shift. Essential to Place a pub with a beer garden close to the hospital
The farmland next to the hospital looks like a perfect spot for some commercial. I bet that's where it will go
Hospital work > Stress > Drink > Liver failure > Hospital
It's a circular economy babyyyyy
My OSHA sense is tingling. Someone is shutting down a job site digging a pit that close to water.
not a jobsite, its a future, "alternately contaminated" lake. They wont even need do fill it manually, just wait for the spring floods!
It's would be the EPA, not OSHA, but yes, no way they would ever allow that. It would require an environmental impact study that would never pass and also wreak havoc on local aquifers.
On the bright side, it makes for an excellent drainage pool in case there's flooding in the area. Just uhh... get out fast :D
@@Matt_Surnamei think the concerns regarding the workers’ drowning would make OSHA worried too
He did say earlier in the series that aggregate mines are required to have a post shutdown plan in place. Perhaps the plan is to flood it from the river to create a lake?
The key to high ridership in public transit systems is service frequency. It's frustrating to watch you turn down the number of vehicles on all of your public transport services as low as the game will allow you to; it results in long queues at stops and your cims choosing other means of transport, and it's quite visible later in each episode.
For example, at 7:10 in this video you can see massive queues at all the Paradise Bay interchange stops for both trams and buses. Allocate more vehicles! Don't make Grandma wait for hours at the bus stop!
Fair point. We need more capacity to be able to add more trams. Perhaps we'll add additional depots soon!
I'd argue that if you're building a tram network with *two* vehicles, you probably shouldn't be investing in building a tram network... you want something cheaper with less capacity but operating at a higher frequency. Buses, for example.
Wow... the truck drivers regularly loading at the new aggregate mine will HATE their regular route. Having to merge into and diverge out of the traffic that an airport draws (taxis, minivans and people not knowing where they are going) will be a daily hell for them. (Oh and because they probably stop caring after a few weeks, the little "exit" - if you can call it that - will be the deadliest spot in the entire county. Getting a cement truck up to highway speeds after turning 90° - i.e. basically from standstill - is not something you want to do in a lane where others are doing upwards of 100 kph.)
I would prefer for there to be a story-based episode where Phil fixes that
And uphill too to get on the bridge, it's going to be a bloodbath
Something to consider with the boat launch (besides the fish barbecue others have mentioned) is that there isnt really any good spot to turn a vehicle around to back a trailer into the water. They currently would need to hope that there are some open parking spaces or do it up in the middle of the intersection. Perhaps removing some of the last few parking spaces on the marina road would allow an adequate turn around space?
@@nusbaumtanner YES…and space to park with the boat trailer
In addition, the spaces aren’t long enough to park a truck and a boat trailer. A boat launch tends to have parking spaces that are pull through and double length to accommodate trucks pulling trailers.
My advice? Redo that section out in the water and pier. Push some dirt into the river, build up the land there so it’s even with the warehouse, and add that turnaround and extra long parking space.
@@rickmorton9492 I was going to say the same... parking next to a boat-launch ramp needs to be much longer, because every vehicle parked there has a boat trailer behind it. I don't know if it's possible to do that in-game, but those regular-sized spaces look very odd for the location.
I know you're not a fan of rocks on lots - But given the name is QUARRY park, I feel like it would be wrong not to have a small natural rock sculpture somewhere as part of the park areas. A big rock that was excavated as part of filling up the Quarry to redevelop it as a homage to its history and the people who worked there.
I love all of these changes, it looks so much better, practical and realistic. I just don't love the overuse of the grass texture, it looks too bright and fake, specially around the hospital, also would love more randomness when placing trees, after all nature isn't almost ever so perfect like that :) love everything!
16:42 As a doctor, let me tell you that Hospitals NEVER have enough parking! They employ huge numbers of staff, to say nothing of patient parking. The Mega-Unit hospital Phil is about to demolish could have that whole area covered with multi-storey parking lots, and it *still* wouldn’t be sufficient! 😂
yeah I couldn't believe when he said people thought that old asset had TOO MUCH parking?? I think people just really misjudge how much is necessary, you probably couldn't even fit all the staff in on the new one, let alone patients and visitors
@@hitchy98because it's empty in the game...
@@hitchy98 We said it had too much parking *because* no hospital ever has as much as it needs... giving it that much is hopelessly unrealistic. What a real hospital has is generally one or two parking buildings - not massive sprawling spaces to rival Disneyland - and which amount to _maybe_ half the amount of parking it actually needs.
Recently a nearby city had a large medical center built along roads with excellent access to transportation routes, rather than the old hospital's positioning down narrow residential streets. Then when they got that finished, somebody put in a hotel right next door. It's a great location for visiting the city, or even traveling past, but especially convenient if you're from out of town and have loved ones in the hospital.
A rare occasion of developers using their brains when working in this area, they're usually more keen on getting housing developments placed downwind of cattle farms rammed through the zoning board.
@toymachine2328 Of the two hospitals I'm most familiar with, one has a train station just across the road, and the other is on a major bus route, so both are well served by public transport. But both are also notorious traffic hotspots due to cars queuing for insufficient parking... which is especially problematic for the latter case because it also disrupts the bus services.
Growing up my dad owned a drilling/blasting company, blasting out rock for home, roads, quarries, all kinds of different things. He’s retired now but I can still hear him coming home from work with a never ending list of complaints anytime he had to work anywhere near an airport. Between needing heavy duty roads and having similar types of sound/seismic pollution they’re a perfect match but they require so much coordination. 😂
Would it be a nice idea to have an interlude kind of episode where we go over the map and all we’ve built? 40 episodes seems like a nice even and round number to do sort of a recap - there’s entire neighborhoods we haven’t touched in forever, and personally I’m starting to lose sight of how the region is laid out again - what is where. It could be a fun short video!
Episode 50 I will do that. I was going to do it for this one, but I realized it wouldn't be as good because of everything going on in this one.
On that first edit: holy desire paths, Batman!
Those bushes are going to get trampled.
35:24, you left a street light in the water
I was freaking out when I clocked that 😂
I love the fixes and the fun you are having with the episode…like the nod to the WWF with the Mulligan Mania title and the silly Chapter names. Thank you for the continued hours of entertainment and keep up the excellent videos Phil!
Love the changes! The hospital looks a lot like the one near me (in the UK). Loved the chapter names too btw 😂
Getting rid of the big hospital is imo a mistake. It really did feel like regional health center that had a specific specialization that drew people to the area. My only thing would have been adding a parking garage.
Now the "new" hospital looks a like a converted prison/sanitarium that was built over an the old aggrigate mine...it kind of breaks the storyline for me.
35:00 maybe move that street light out of the water? 🪑
was about to coment this lol
Yeah
The new parking in the marina road would be really hard to park in since they're angled away from the entrance. Cars are probably turning around underwater in order to get into those spots. 90 parking stalls might be a better fit there :)
Also, they're entirely unsuited to the needs of their users... i.e. vehicles with boat trailers behind them. No idea if that can be handled in game, but still...
I said this on the original video, but it seems like a strange choice to have the historical hospital asset on a greenfields fringe site - doesn't seem like there's a reason a hospital would've been built there 100+ years ago.
The area around the high school looks phenomenal with the new assets.
I made a similar comment on the original video. This asset gives me prison vibes, or an old behavioral health hospital. We have an abandoned behavioral health hospital in my community and it has this general vibe.
Aaaand….I just made it to “The Chuckles House”. Only strengthens my behavioral health hunch. 😆
Yes completely agree. Maybe the hospital coming with Modern Architecture on Monday would work better.
idk it kinda looks like the princeton plainsboro hospital from house
The hospital is built in a traditional design, but that does not mean it’s old. It could be a beautiful new hospital.
bit sad to see the hedges gone from the elementary schools, i feel like theyre there as a barrier for the kids
Yeah, I get that the original footprint wasn't quite right but I fell like the campus should be enclosed somehow, kids like to run off without looking!
maybe for an inner-city school, but for suburbs and lower, school grounds are almost always completely open, or the fence is along the sidewalk
They are a barrier for randos more than they are for kids.
@@CouchPotator Not in the UK, they aren't. I don't understand the ability to just walk into a school in suburban America, and I spent most of my UK primary school time pre-Dunblane, and most of my secondary school time pre-Paedogeddon, both of which dramatically upped security at schools.
@@CouchPotator Every elementary school I've ever seen in my 60+ years -- all in suburbs or farther out, both in the Midwest and on the west coast -- have had chain link fences. I do agree that the hedge rows aren't right for a US setting, but a fence of some sort is definitely in order.
Just wanted to comment on here and say that I appreciate your content man. Been watching you for about 3 years now and i absolutely love the setting, planning, and execution of your cities. As a fellow midwesterner and someone how lives on the Great Lakes, i love these builds. Makes me hope for planning like this in my home city of Duluth to get traction and make a reality. Anyways, I appreciate what you do on TH-cam. It scratches a content itch for a lot of people!
Great video as always, would love to see mulligan episodes like this every 40 or so episodes or once a year or something. Between new mods and asset packs, I think there will be a lot of opportunities for improvements!
Looking great! Although as a brit living in a semi detached house, 40:20 is quite odd - you don't really have spaces between the houses like that. Property boundaries are right up against each other, fence to fence. You might get the odd gap between them with a path providing cut throughs for pedestrians. Obviously Bend isn't in the UK, so not a big deal, but I think the assets look more authentic without the spacing between them.
I've bean watching you're channel ever since the start of Magnolia County and before I started my cities didn't look very good but when I discovered you're channel my city building has gotten a lot better. Thanks.
16:25 My local Hospital has two possible entrance routes for ambulances, one at the front of the Campus and one at the back, both are on the other side of a carpark from the A&E doors, so it's a poor design, but not an unrealistic one.
The new housing complex beside the hospital is a little sparse, having so much empty space in such a prime location feels vary wasteful. If the facility was always intended to be low-cost housing for hospital staff (Nurses, custodial staff and junior doctors i presume) they probably would have focused on efficient use of the land, instead of the illusion of luxury. I think the choice of asset is solid, however, I would consider shrinking the size of the apartment complex, perhaps even double-up the buildings (one with parking, paired with another without) and focus on expanding the hospital campus itself; Ambulance Depot, Maternity ward, psychology department, taxi pick-up/drop-off point ,outpatient pharmacy, staff parking structure, ect currently the facilities feel a little lacking for the only hospital in a reasonably populous county.
Also, i'm gonna trow my lot in with a bunch of other folks and say, the new quarry is too close to the river, I think there may be too many logistical and political barriers to realistically put that kind of site in that location.
Two things for the boat launch
1) you left a light pole semi-submerged
2) make the parking standard instead of diagonal. Most ppl will be pulling into the spots from the far side of the road, angled parking on the near side makes parking unnecessary difficult
2:47 For peak realism, you need a footpath across the grass and through the bushes of the planter. 🙂
My British mind struggles to understand why such a rural area no longer has an air ambulance
The next thing to focus on in Paradise Bay is those beaches. I also think at some point, the train line will need to removed that goes along the beach. Bournemouth in the UK could possibly serve as example, some older buildings are now being replaced with taller ones.
Another issue with the Paradise Bay Tramline: At certain points, the tramline crosses the railway; which would be possible in real life if the lines weren't electrified, in this case however it would be impossible since both lines are electric. You'd need bridges or tunnels to fix the current route in a realistic matter.
Well, this happens in IRL in some european cities
Same in Melbourne Australia
@@simonsv9449 how? What do they do with the catenaries where they meet?
Crossings between different voltage systems aren't impossible. Just use neutral sections for both the tram and the train (in that case), and the problem is solved.
Alternatively, you could also over-engeneer it a little bit so that when a tram uses the section, the trams voltage is in the overhead wire, and if a train crosses, the trains voltage is used.
Needless to say that speeds however will be low for both tram and especially train and depending on local laws there will have to be some special protection for the crossing as well.
@JakkeJakobsen In such a case, neutral sections are your best friend. The crossing itself is fully isolated and without any voltage
46:30 there is a multiselect painter tool. you doing this manually was funny at first, but carpal tunnel means less magnolia county
Phil, we need some more ponds and or creeks. Everything is so homogeneous.
I live in northern Illinois. The town repurposed the old mines into recreational parks and fishing lakes across from the active mines.
Gotta ask: Grundy County?
These are great changes! I did notice an issue however: At 38:50, removing vehicle access from the parks will mean that they can't receive maintenance. A possible (but ugly) solution would be to use a road with bus lanes, so only transit and service vehicles can access it.
Having found your channel only about ten episodes of MC back, I've been going through and steadily watching the early episodes over time, so seeing some of those early builds be brought up to the season's current point is a really fun temporal crossover!
Oh interesting times indeed! Hopefully my skills have been leveling up over the last year, haha!
Drinking a PBR at noon on a chilly pennsylvania day, listening and building a city. Cheers 🍻
Is it even safe to have a quarry so close to a river? I imagine the quarry operators would be concerned with water seeping in. I also feel like environmental agencies would hesitate to approve it too...
that actually is a common practice in Germany, many old open-pit mines are later used for recreational use. In western Germany, many of the lakes that are used by the inhabitants of the big rhine cities (cologne and düsseldorf) are former gravel mines. Maybee that change can happen later, as a sort of upgrade (maybee the narrative could be, that this is an old mine, that was located close to the river to make for easier shipping of the heavy material?)
I was FEINING for you to change the roof colors in the redesigned neighborhood. Thank you SO much for not forgetting lol.
Phil pls, i beg u qwq if ur using the "recolor" mod u can select the "color pallet" and u selected the color of the building u collected it from, and just have to press once on the building u wanna then recolor, if that makes sense, u dont have to press the "copy" and "paste" button. other than that, nice video >w< i love it ♥
The 45⁰ parking you added to the boat launch might benefit from being turned 90⁰
I truly enjoy your videos; I wish I could have the time to be as detailed in the building of neighborhoods as you. Thank you for sharing your visions and have a great time. Hopefully one day your live stream lands on my day off. See you on the next one.
Thank you Slytaz! Great to see you in the comments and I'm glad that you enjoyed this one! Hope to see you on a stream again, too!
just something i noticed, but the ground underneath the old hospital area looks extreemly bright compared to its surroundings
also, love these chapters man, laughed out loud with the last one XD
Yay! Happy to have a new MC episode, been anxiously waiting for another one.. glad all these things were addressed, can’t wait for a new story line centric episode for MC next!!
The new hospital fits in so much better with the scale and style of the surrounding area
Wow Phil, that was a mad Monday mulligan morning for me, just magnificent to all the chamges you did for MC.
you are so creative and your revisions look absolutely beautiful. thank you for showing the true potential of the game vs just grids that I end up building!
Jolly spiffing update to Bend!!
Do you think the boat launch could use a turnaround for those pickups and boat trailers??
Regarding the quarry park: We used to have quite a few quarries close to my home town. One of them has been converted to a racetrack (Shale oil quarry, also been considered for uranium), another (limestone quarry) is now a park with a artificial lake. The whole area is protected under EUs Natura 2000 program and by Unesco.
There is also a train line which is considered to have the best view in sweden running through the area. The views through the forest when the wild garlic is flowering is just incredible.
Excellent changes CPP! And thanks be: you discovered the Palette from _Recolor_!
This was a great episode with tonnes of great mulligans!
However, I just felt I needed to comment on the aggregate mine placement. As an ecologist, I believe that the county administrative board would not allow that type of industry in such close proximity to the stream and lake. All types of mining operations releases copious amounts of heavy metals that will erode into the water, making the water in a rather great area around it completely saturated with dangerous heavy metals. The same would go for placing a landfill or ore mines as well, as these would produce tonnes of waste that would make its way into the nearby waterways. These industries would be better placed further inland to not risk damaging the native ecosystems that would likely have been one of the priorities when constructing the small river that runs along that lot.
I love that you incentivize community involvement
Master Planned Music just keeps getting better and better
hate to try and get you to mulligan your mulligan but the boat launch is maybe a little bit steep (without much protection from waves, but i'm not mr. boat), and that lamppost is stickin right into the water!! love your videos always a highlight of my day
I would love a story reason, not a mulligan, for you to maybe take one of the urban promenade or modern architecture train stations (or German?) and redo the train station in your first area. It was so important to you that once we had mods you created a custom train station, but I think we now have some beautiful assets that might work better there.
I love where your head is at here. Can't wait to see where we end up going with it. Keep up all the great work. Hope you and yours had a wonderful Thanksgiving!
Such a good episode Phil! Love the mulligans and not staying attached to something especially with all the new assets coming out. Can't wait for more density and the use of more of these new packs!!
This is something I would do.... I would select operating districts for the schools. However, this was an AMAZING website. Keep up the great work :) Be blessed!
Great video as always!
One small suggestion about parking on the boat launch, since it should cars entering the area as well it would be helpful to use 90 degrees parking instead of diagonal one leaving the area.
Yeah, the angles..
The way I involuntarily and audibly groaned when you built the road to the aggregate mine near the airport...
I don't think you should have replaced the high school in Bend. Just because you have new assets doesn't mean you should replace the old historic assets, especially if it's an ugly one like the British high school
As a pinch of detail, I think there needs to be a fence lining the train tracks at 10:30. The trees are good for the noise, but it won't keep out people or critters from the rail coming through and for safety has to be added.
The NEWI in me loves the roundabout enhancements around Hiddenbrook. Well done!
When working on the hospital, I was really hoping for a park behind it which you built around 26:00, but I think this is the wrong park. I was thinking that a "wellness garden" would be far better. A hospital of this size likely has inpatient services, and those people (and their families) need a nice place to go for a walk and take in some nature. With that park, and the way it's oriented, it doesn't feel like part of the hospital's campus, and is maybe even a little light for being able to take those people out of their reality and into a different place to clear their minds. I would love to see some detailed improvements to that area.
What a fantastic update to Bend. Revisiting an old area with new assets gives it a much needed facelift.
46:30 seeing you re-colour the roofs to avoid a colour makes perfect sense for capturing the look and feel of a certain city/region/country. Now I want a tool for that! Maybe as part of a district style tool? Similar to the mod for CS1 that let you select what buildings (or sets of buildings) to allow to be built on X zone type in that district. That tool needs to come back. Being able to do a set a district to use a select buildings from the Vanilla, French, German, & British sets would be great.
Love the new improvements and reworks! looks great and really love the new improved bend. One suggestion is you should have at least 1 car lane on that pedestrian path - you can still get pretty skinny, but without car traffic trash builds up in the parks and maintenance can't happen reducing their efficiency.
Hi there! I absolutely love your approach to city planning-your attention to detail is always inspiring!
That said, I’ve noticed the American-centric zoning often separates shops and cafes from residential areas, making them less walkable. It’s especially striking near schools, social facilities, or large apartment complexes, where having small cafes or shops nearby could make neighborhoods more pedestrian-friendly and vibrant.
If possible, could you consider the pedestrian’s perspective when placing commercial zones? Adding small shops or cafes to street corners could really enhance the walkability. Thanks for the amazing content and keep up the great work!
I appreciate your chapter titles! 😂
lol
Hey Phil the improvements this episode are great for the build however that boat ramp (35:25) has problems. The major one is that there is a light pole in the water! Boaters might get a ⚡shocking⚡ surprise. Secondly i dont see how a boat trailer would feasibly turn their trailer around and back up to the ramp without causing a traffic ramp.
The boat ramp you left the street light which is now in the water as well great episode love the series
It's maybe a bit late now, but an idea that I like a lot for an old-style hospital is setting aside a big plot of land for it, maybe stemming from an original idea (I believe historically accurate for the 1800's) that patients should have ready access to fresh air and nature. Not only can this be as an "excuse" for greenspace in what later develops into a tightly packed urban area, but it can then be built up with fitting services in the longrun; like extensions to the hospital, medical schooling (and associated housing), child and elderly services etc. When I see hospitals, it's often pretty clear that they've been built up over time, and it's cool to get that vibe in CS.
Something that you forgot to do with new hospitals and schools: assign districts to them :)
Or maybe I missed it or you did it off-camera
That's my biggest gripe when building a city! I'm always afraid to make radical changes, but somehow it's fun to watch others do it lol
WE FINALLY GOT THE BOAT LAUNCH!!! A bit of a drive from Governor's Hill, but I like it! Thanks for finally putting it in!
You should use find it to place the high school sports field rather than the football stadium at the school! It has the running track and is overall much more appropriate for a school than the bigger stadium with all the grandstands.
And make sure you replace the grade schools and high schools with British Pack grade and high schools with indoor gyms (but the outdoor basketball courts can stay for spring and fall use).
incredibe work! I do find the grass texture around the hospital a bit too bright though, looks almost cartoony.
Thuis a great video, those flats by the hospital I've lived in a few just like them, they are mostly council properties and rarely have parking, but parking makes sense in the game
SUGGESTION: The football field you replaced used to have a track field attached to it, most schools have a separate track field if the football field doesn't have one. I would recommend building one for realism's sake.
The School asset does have a track included. I noticed the same thing, so I looked at the school itself to see if it had one, and it does.
Love that logo. I can hear Vince screaming "Welcome.... to MULLIGAN MANIAAAAAA!"
At 26:15 when you copied the colors onto the apartments, instead of clicking the building and paste over and over, you can just click the paint button, the 2nd one from the right, and just click on the buildings you want to paste it to. It's way easier and requires less clicking.
Love the changes, thank you for taking my comment, i feel privileged, keep up the good work !
Absolutely a great comment! Thank you, Caznadien!
Mineral Hills desperately need some commercial buildings, from small corner shops to maybe one small supermarket, tesco- or lidl-size. There's a lot of people there and they can't walk for groceries. I know the demand is not there, but come on...
@@piotrciesla7516 The thing is, Magnolia County is still American, even with the European assets. Corner stores don’t exist due to zoning and walking to get groceries isn’t a thing you can do in most of the US, especially places with suburban development patterns like Mineral Hills.
@@22Arkantos I know, but CPP does include some commercial incrusions, so to speak, in many of his builds, even in Magnolia County itself. The streets there do have sidewalks, so walkability is taken into consideration anyway
@@piotrciesla7516 That's true, but a huge number of suburbs put sidewalks in, even if they don't go anywhere. Even in a more urbanized environment, a 5-foot sidewalk on the edge of a 6-lane stroad doesn't make it walkable. Yes, Magnolia County is very much an idealized New Urbanist development, but even New Urbanists rarely put corner stores or small grocery stores in the middle of suburban neighborhoods. The very best you can realistically hope for in that area is a gas station where the suburban development meets the main road of the area, with maaaybe a Dollar General (or Lidl in wealthier areas). That's just how suburban development is in the US.
@@22Arkantos I've been to the USA, I've seen the hellscapes of American suburbs :) Still, wouldn't it be just nice to have some shops in that area? I only said the neighbourhood needs the commercial patches, not that they would be expected. Even a gas station is more than nothing
Really like the new look for Bend - the reorganized campus seems more compact. Just food for thought: the land near the hospital where you built a tiny number of apartments would be fought over by office developers. I do know that condos/apartments for hospital workers would also be in demand, but medical specialty groups really want their offices to have close proximity to hospitals, and often have the money to get it. I don't know if there are particularly "medical office-y" looking buildings but should you have great demand for office development, that would be my go-to site.
Wow! I can't believe I was mentioned in your video. I feel so honored 😊 thanks for another great video and for the aggregate mine.
I would suggest to add more vehicles to the tram lines. With only 3 in each direction, you’d get pretty bad frequencies. I’d suggest to double that. It should be fine, only 12 vehicles would be needed and i think the tram depot should be able to handle that.
Question about the boat launch; how do people turn around to back the boat into the water? Normally a boat launch (to my recollection) has a fairly sizable area to turn around in, but in yours it looks like you just drive straight into the water, as it doesn't really seem like you can use the parking area to oriented your vehicle and boat correctly.
25:08 The path through the middle of the apartments by the hospital looks great, but it would be even better if you could cross Laurel and Willow Streets from the center point. Otherwise, you have to walk all the way to the intersection. IRL, people would be walking across at any point they could, to and from their building. I'm sure you could build a custom road that was more pedestrian friendly with wide paths and slower traffic speeds, maybe just one-way to keep the road width to a minimum.
mineral hills is looking good i think a community pool would be a good shout the elamenery schools need a playground or at least a couple swing sets , also you know something I've never seen anyone do yet something we see a lot in the US gated community that would be cool to see done keep up the great work.
I really hate that link from the aggregate mine to the airport junction. I see two good options. One would be to link into. the airports back roads, even with an at grade crossing with the RR. Its not uncommon for airports to share uses with industrial like that and would justify the cost of the beefed up infrastructure coming into the airport. Second would be crossing the RR to the highway thats perpendicular from the airport, which would give them access to the interchange thats already there.
@@silentslaughter4108 also the location doesn’t make sense I think it should be closer to industrial park or at least further from the river and the city
Deja-vu, could've sworn i've said this 3hours before... 😉 always amazes me how you make everything fit together so organically and cohesive, love it!
12:30 Concrete roundabout is there for a reason!
Edit: i.e the ones with the gentle slope that were added recently
24:25 you mulligan the area but don't pregrade and flatten the lot? Cmon man
All four of the elementary schools you placed lost their recess amenities as well as some crucial parking. No playgrounds, no basketball courts, no gyms.
I love the changes! When you changed the hospital to the UK asset, it was a good choice but a shame the helipad was deleted. I fell like if it is your main hospital it need a helipad for air ambulance as a it is vital for the local area. If someone was in critical condition and your hospital had a helipad it would be a shorter travel distance to a different hospital with a helipad. You don’t have to change this at all just a suggestions. :)
🐕 Dog Parks! Love your content and presentation. Lots of hard work into your videos and it shows. Keep that content coming!
i think it's finally time to expand into those mountain ranges. would love to see some high altitude communities with some winding twisting mountain roads (imagining japanese mountain roads people like to drift race on) with some nice scenic stopping points along the way where you can park on a little dirt patch and lean against the guardrail to look over the city (though that's best done with a city core that has lots of tall buildings and lights to look over). along some fairly flat areas along the mountain ranges, there could be some historic villages with just a dash of modernization, such as narrow winding brick streets but then with a few small modern facilities on the outskirts of the village where the brick streets turn into the modern ones that go down the mountain. modern facilities such as a single small gas station, dollar store, and county library, with one local bar and restaurant that keeps changing hands and have storied histories because the community is too small to support it and outside investors keep finding it listed on big realestate websites and thinking they can make it work, but by this point the buildings have been through dozens of owners over the decades. also, another mountain area can be claimed for the us government. such as an observatory and giant satellite arrays, as well as a secret military tunnel entrance into the mountains that nobody knows what goes on inside of it, and a hippy camp is posted up in view of it, but far away, such as on an opposing mountain and they use telescopes to spy on the entrance. also, a super long cable car and lots of hiking trails of course. with various small campsites and ranger facilities dotted around such as firewatch towers, public bathrooms, pavillions for bday parties and weddings. those little public iron charcoal grills that are rusted out of their minds. and some mountain water features such as secluded lakes, ponds, streams and waterfalls, and maybe a dam on the most major one. also plop in some little easter eggs. like deep in the mountain forest, is a secluded log cabin with a 5 mile long dirt path in the darkness, oooo, so spooky. you could also do something unrealistic and have a massive skyscraper city core on top of the mountain. idk. mountains are fun. go play with them :p
35:26 I love the new boat ramp! However, it would be extremely difficult to turn around a truck with a trailer in that little street. Furthermore, after launching boats where are the trucks & trailers supposed to park? I can just picture that one jerk who parks perpendicular to the road taking up 5 parking spaces with his boat and trailer because you have no designated truck/trailer parking. Love the series keep up the good work!
My main critique of the new Aggregate mine is that it is located right on the edge of a large river and where the canal/creek meets the main river. Realistically bank erosion here could be high and the danger of heavy rainfall swelling the river presents a real risk of flooding to the mine, the equipment and workers. This combined with the airport traffic issues would prompt me to find a more suitable site further inland in a different area of the rural regional grid that is yet to be given a use. Somewhere more remote could give the opportunity to develop another community that could be based around this new industry with a more remote aggregate mine and potentially other mining, coal/ore, could warrant a strong industrial hub and regional freight and commuter rail lines
The medium density UK homes next to the hospital feel great to me, because the couple of big hospitals I've grown up nearby to have had nurse accommodation on site or adjacent, and they've both felt very much like this.