Before you even mentioned the question of how you would create a game like forts my mind was already thinking about how I would go at creating such a game.
Cloud in the previous video be like "no replay because i don't have the time" and then his enemies decided to just die off-screen 99% of the time which forces him to edit them in.
How did one guy make it? The answer is simple: A lot of time and dedication The earliest versions of systems present in modern forts started development in 𝟐𝟎𝟎𝟑, however at the time forts was intended to be a bridge builder like polybridge, instead of an RTS
@@snowdrop9810 To be even more fair, forts uses it's own custom game engine, making everything much more complex. This isn't as simple as firing up a unity 2D project
Love the slowmo killcam, definitely do this more
Bro the HOI4 Naval Invasion sound triggering PTSD is so real
Top base failed core swing go brr
Spoilers bro 😢
Yeah 😞
Did top base try to do a last minute core swing?!
I love your editing! Also your HOI4 comment is very accurate.
That core swing would've been really interesting to see if it worked properly
Love, Clod has posted a new video!!!
Before you even mentioned the question of how you would create a game like forts my mind was already thinking about how I would go at creating such a game.
Cloud in the previous video be like "no replay because i don't have the time" and then his enemies decided to just die off-screen 99% of the time which forces him to edit them in.
'Psy-kee'
Yooo! Mic sounds so good!
hi, nice content, was just wondering what key you bind structure delete to, the delete key feels crazy
Absolutely boatpilled
Door sniped by a cannon
Same I started studying cs and I don't even know where you would start with a physics engine😂😂
2 paid actors fr
buh
The amount of players that do not cross brace is insane.
When did cloud start to say _like_ this often?
🤨
Can we get a counter?
Ооо, очередное крутое видео для моего очередного пустого времяпрепровождения
buh
Im bored on a bus for 3 hours. Does anyone want to chat.
First
Second
Gay
29 views 6 mins, man fallen off
How did one guy make it? The answer is simple:
A lot of time and dedication
The earliest versions of systems present in modern forts started development in 𝟐𝟎𝟎𝟑, however at the time forts was intended to be a bridge builder like polybridge, instead of an RTS
To be fair, its also not the *MOST* complicated game, nor even a decently complicated one
@@snowdrop9810 To be even more fair, forts uses it's own custom game engine, making everything much more complex. This isn't as simple as firing up a unity 2D project
Wow, that's as old as SS13.
Love the slowmo killcam, definitely do this more