It worked for me in MOWAS2 so I think it will here too. If you don't add loop to the animation script, but have the soldier start in a kneeling position before it begins, he will not idle animate cancel the scripted one, allowing it to be done largely indefinetly. For soldiers "sleeping" or similar, when they enter combat they will behave normally. Allowing some new situational looking scenes.
i want to create a " condition " in which few numbers of enemy soldier or tanks (limited wave) will spawn when a User captures the Flag of enemy. can you tell me about those condition and commands ? (p.s . the game is men of war assault squad
Hey scripting is almost same for men of war and call to arms. But I don't know how to do what you want. You can find it on TH-cam. If I find some tutorials I will send them here.
This tutorial doesn’t work for me I used the exact same animation with loop and resume. I but the animate command on the waypoint and set up the proper way point trigger with not weapons in hand for the soldiers. I tried with kneeling start as well as without loop and instead I am stuck with an odd animation with the shoulders pushed up.
I am definitely gonna use this. Thanks bud.
No problem. Can not wait to see how you use it. 😁👍
I will use this. !
Can not wait to see that 😁👍
Lol. So wholesome. Thanks pal
No problem. Enjoy 😁
Lessgooo!
What key do i press to get the call function box ?
Click on right button on the mouse 0:26 then middle option.😁
@@natveet7557 I just press the u key.!
@@RickGamer123 I forgot you can do it that way 😄
what is the touch to open the call function ?
Sorry I don't understand your question. Can you write more about it?
@@natveet7557 no it's good I found, great video I love it !!! ❤❤❤
@@alexalpha7125 okey I am glad for that you found answer and thanky you 😁
It worked for me in MOWAS2 so I think it will here too. If you don't add loop to the animation script, but have the soldier start in a kneeling position before it begins, he will not idle animate cancel the scripted one, allowing it to be done largely indefinetly. For soldiers "sleeping" or similar, when they enter combat they will behave normally. Allowing some new situational looking scenes.
Nice video!
Thank you 😁
BTW I really miss your tutorials 🥺
at 1:46 you put your starting waypoint into "mids", what does that do?
In mid I put number of the soldier not a waypoint. Mid is something like "Tag"
thaks, good video, i would like to ask you if you know how can i make multiplayers maps in battle zones, please help me thanks
Thank you. But I don't know how to do that 😕 but I believe on TH-cam are many tutorials about it. 😁
thanks i was searching one but i didn't find one anything ,thanks
@@Tibu2772 mybe this is what are you looking for th-cam.com/video/HOP5OGaCSwU/w-d-xo.html
@@natveet7557 merci
good stuff! is there a way to make the animation cancel whenever they get into combat?
Like
Two Soldiers patroling, talking to each other and then they spots enemy and then they attack the enemy what they spoted?
And thank you 😁
@@natveet7557 yes
@@madeinmicrosoftpaint it happen automaticly when they spot enemy I believe. Harder is to make them not to react on spoted enemy. 😄
@@natveet7557 when i was playing around with animations they would run away from vehicles but kept doing their animation
How to Show Hide Map?
i want to create a " condition " in which few numbers of enemy soldier or tanks (limited wave) will spawn when a User captures the Flag of enemy.
can you tell me about those condition and commands ?
(p.s . the game is men of war assault squad
Hey scripting is almost same for men of war and call to arms. But I don't know how to do what you want. You can find it on TH-cam. If I find some tutorials I will send them here.
@@natveet7557 ok thanks
Hey, can you teach us how does command action engine toggle works? It's not working at all
I will look at it. 😁
@@natveet7557 really? Thank you
@@nomad0183 yes but honestly I am not sure if I Heard about this script. 😄 But us I said I will look at it.
@@natveet7557 just show me any way to turn on/off vehicles with commands, pls
@@nomad0183 And do you need it for mission mod or just for cinematic?
This tutorial doesn’t work for me I used the exact same animation with loop and resume. I but the animate command on the waypoint and set up the proper way point trigger with not weapons in hand for the soldiers. I tried with kneeling start as well as without loop and instead I am stuck with an odd animation with the shoulders pushed up.
I am sorry I really dont know how to help. For me it worked as you see on video
@@natveet7557 ok no problem
For some reason this does not work for me at all I have done exactly as shown but it doesn’t work
That is strange. You can try describe me what is the issue I will try to help you.
@@natveet7557 when I press start the units do not do the animation are stuck in an awkward position
@@gavintibor6816 it depends on animation too. Some animations can't be used. And also as in video if Soldier hold something it is not work right.