Oops! Judging by the comments it looks like in my haste I missed a bit off the video! We finished off with over 80% if I remember correctly. Sorry about that 👍😁👍
Yes I agree, usually after every fix he'd zoom out and show all the green area's that use to be red, then tell us wat the percentage is but this particular city he didn't do that, hopefully it'll be a part 2 but he didn't say that it would be, which probably means he couldn't fix it, just my opinion but other than that great video as always!👌🤟
no we British, Australians and Japanese drive on the RIGHT side of the road Americans and the rest of the world drive on the WRONG side of the road ;p 90% of the world is right handed, in right handed people the right hand is usually the strongest, this is the hand you want holding the steering wheel at all times and not letting go to change gears, so in right hand drive vehicles you have more control so technically they are safer.
airgunnut so either right handed people are very ocd and want everything based on right or the first ifrastructure engineers where left handed in most countries :p
9:21 There's a way to fix those exits close together. The solution is to make a direct access from one interchange to the other without entering the highway. You then make the exits of the second interchange come before the first interchange.
I am a bit surprised on the route you took on this one. I was ready to get a lesson on road hierarchy and see all of them highways get downgraded to actual "off ramps" with a good ol' oval abouts. Not more highways! 😋
14:26 it seems some children were playing a bit to rough in the bouncy castle. Also, it looks like you are trying to move a pile of sand around with just a stick when trying to fix this city.
It is funny how so many amazing assets on the workshop pay no attention to lane mathematics. Then again in real life people are smart enough to use more than one lane and I think a lot of people base their junctions on realism.
I already did that. Works like a charm steamcommunity.com/sharedfiles/filedetails/?id=1928878091 And steamcommunity.com/sharedfiles/filedetails/?id=1927595533
This City just has way to many oneway roads. The cars can't ever just cross the road, they have to drive on 2 highways to get there. This is an incredible bad design/usage of roads. Also, the junktions itself are way to long for what thei were doing. This city in general feels like someone has just used all the workshop assets, without looking at the design of them.
Yeah, problem i see is not necessarily 'lane mathmatics' or none, but it comes down to bad planning. if you force all traffic to use highways and interchanges, it doesn't matter how efficient the designs are, the traffic will get bottlenecked and clogged up. you need more major roads and avenues for cars to pass through and spread the traffic out
@@callashuang4817 Part of it, too, is just a bad game design. At 19:20 he shows two lanes merging into a two-lane highway. All the cars on the highway are in the right lane. The left lane isn't even being used. All the cars on the merging ramp are in the left lane. The right lane isn't even being used. Then all of the cars in both lanes are switching all the way across to the other side of the 4 lane road! If there are open lanes, the cars should use them. I wonder how much of the traffic could be solved only through the use of regulating the lane usage/lane switching, without making any more roads. I think it would highlight how poor the AI is
I like these before and afters! Can easily see how much better it is, and how slight the changes actually are to get it flowing better. And I’m sure it’s easier that the intercut editing you were doing before.
At 19:14 When that happens I've taken to redoing those nodes so that a vehicle can change just one lane. That is, you can change one lane right there but you have to be in position to make that switch at nodes previous nodes back are unrestricted to make sure they can get into position. It makes Traffic Manager really useful you don't let the traffic bring the highway to a halt by stopping to turn 90 degrees and cross the highway in one move like that.
@Biffa, at 13:12 When a road segment between two traffic exchanges has no node, but you want there be one, just build a temporary piece of road off it, and then bulldoze that piece. The segment will be split.
You know Biffa, I'm going thru this list of traffic fixes from oldest to newest... And one thing strikes me about those interchanges. It does not matter if they are 3/4/5/6 or whatever way, they always have ultra-poor lane management, and you ALWAYS spend what must be hours fixing them, some on screen other off camera. Why don't you take these interchanges, edit them properly, then make a mod/collection with all your favorite ones FIXED for us to download off the workshop? First they would be popular, second, lazy bums like us wouldn't have an excuse anymore for slacking off and letting papa Biffa fix our mistakes ;-) You'd also save TONS of time as well.. Assuming you put down new one or delete old ones to replace them. Have a nice day !
Hello again, Biffa. It appears to me that the primary problem here was creating more access points for the highway traffic as opposed to the lane mathematics, though clearly it was still needed. I'm so used to seeing traffic on the other side! 😆 You're so used to doing either direction, you're a natural in this... 😏
I would love to see you build a city where the entire public transportation is only trams. No Buses. Not even Metros. Just trams. People say they are slow, but you can easily increase tram speed by increasing the speed limit of tram lanes. I want to see how you build the tracks more practically along with the other stuff. (Wanted to post this comment on your other video, but posting here since this is the latest one and there is a chance that you will be reading the latest comments.)
deleting highway end-turnarounds does not solve the traffic jams issues it just redirects them and get them stuck somewhere else. you should have checked why they decide to drive far left of the highway just to turn back and go far right - there is your problem to fix...
Putting Junctions on the right is so efficient and I don't see you do it enough. When the median is big enough between the highways do it because the cars wont change lanes to the left every time they are forced to use those right side lanes.
19:15, i would make a dive under (little tunnel for traffic that going same direction). so the traffic would not cross on the highway. 2 right lanes would come to the left and the 2 left lanes to the right.
Oh man, normal roads directly connected to highways at a 90 degree angle (T-intersection?), interchanges placed waaaaay too close to eachother, that's always a recipe for disaster!
Biffa, if you needed to choose one (and only ONE) solution to fix traffic, which of these: - lane mathematics (more or less lanes/road) - lane managment (connections in/out intersection) - roundabouts - "slip lanes" (more connections from/to neighborhoods) - tea's powered bulldozers ?
Biffa, at 7:23 he was using residential roads for off ramps and the the cars were slowing down so speed was not adjusted. It didn't seem to be the cause of the problems but made no sense at all. damn, it was working on being a great video and then we didn't get to see the 70% or higher :(
Wow this city was so bad the episode ended before Bifa even fixed it, wasn't it still in the 20's? Though to be fair he didn't use a single round about either.
Biffa, Not sure if you noticed this but all the "highways" you "improved" were actually just really big roundabouts that you totally mucked up. All they needed was yield signs, 1 off 2 for straight on, and you can go straight throow.
There are no interchanges joining the small local roads to the highways. All of those junctions are LILOs (2 way local road ram into one side of a highway) which means half the traffic joining the highway has to find a U turn somewhere because they joined the highway which goes in the wrong direction, so the highway traffic is doubled.
at 8:47 I just want to suggest this: Would it be better to have the entrace AFTER the exit, so either run one as a ramp or the other as at tunnel? It seems lkike that would be the best way to split the issue up and stop people from getting on just to get off. Much of the problem seems to be related to that thing.
When you removed the junction at 11:45 I would have tried to made the one to the right a 4-way intersection of some sort and tied it into the residential section below instead of trying to build a junction in between the two others like you did.
4:00 law 1 of lane mathematics: you cannot have more lanes after a intersection than before it, can be proven by induction. here you forgot to include the fact that one ramp split in to two lanes so you should subtract 2 instead of one
I think the issues where those highways going through. Normally the goal is a Highway circle without middle cross. The middle cross causes issue, as drivers can use it rather then the proper way around. You could entirely scrap those, or just downgrade their speed a lot so people are less likely to drive on them. You want traffic to go around the outside loop as far as possible
Would you ever do a full save on that cool Archipelago map? You're such an amazing city designer, it'd be amazing to see what you could come up with when working with a map such limited land mass and spread around little islands. Since i have noticed you enjoy working out in neater patterns when building cities, so i think a map that has so many unique building area shapes to work with would be an interesting challenge for you.
13:40 what about having the on-ramp enter the highway from the left, while the off- ramp upstream exits from the right? That might help clear up merging congestion..... Why don’t your videos do more left side on/off ramping? Is it something about the game?
My inclination seeing this city is to bulldoze all the interchanges and highway access roads and reduce the number of highways rather than increasing them.given that the neighborhoods are pretty small to begin with. Then to place several well spaced onramps and offramps to the remaining segments and make sure that pedestrians have a few highway crossing bridges as well.
9:33 2 into 2 goes back to 4 which would be correct except there are 5 lanes and traffic is only using 1, 22:12 still jammed up Biffa has given up and shows traffic after what is probably another few hours of fixes.
Definitely needs a part 2 Biffa, 20 minutes into the video: where do you even start?!!?!? I feel like this was specifically designed just to torture you No lane mathematics, sooooooo many complicated, unnecessary junctions, all way too close to each other, horky borky dead ends, absolute nightmare
Hey Biffa, do you ever have a problem loading maps from the workshop? I have been trying to fix traffic on maps too (I don't have a TH-cam, just for fun), but recently maps haven't been loading. What do you do to keep maps loading? Anyways, love the videos!! Keep up the great work
Biffa, have you considered designing a medieval city in the city-builder game, Foundation? I feel like this is something that might be right up your alley.
Dear Biffa: How familiar are you with frontage roads or basketweaves, where pairs of roads that are running parallel to eachother (usually a highway and a more local avenue, though you could also connect two parallel highways together with one) have on-ramps and off-ramps that connect to eachother? Such frontage road systems and basketweaves both serve as examples of 2-way interchanges. ( en.wikipedia.org/wiki/Interchange_(road)#Two-way_interchanges ) Here are some example interchanges that you could find on Steam Workshop (though if you download them, you may want to change some roads to encourage (coerce) vehicles to use more lanes on the road through applying lane mathematics junction design principles): - A bog standard frontage road entrance/exit connection to be used in pairs: ( steamcommunity.com/sharedfiles/filedetails/?id=433026789&searchtext=Frontage ) - Same as before, but now as a full pair: ( steamcommunity.com/sharedfiles/filedetails/?id=405878027&searchtext=Frontage ) - Here's a bog-standard basketweave interchange example from Timboh: ( steamcommunity.com/sharedfiles/filedetails/?id=406648064&searchtext=basketweave ) - Same as before, but in just one direction, to be used as a pair: ( steamcommunity.com/sharedfiles/filedetails/?id=407638121&searchtext=basketweave ) - Here's another example with an elevated highway: ( steamcommunity.com/sharedfiles/filedetails/?id=1599806643&searchtext=Frontage ) - This neat design has a T-junction underneath the elevated highway for if anyone wanted to get off the highway to turn left: ( steamcommunity.com/sharedfiles/filedetails/?id=406482990&searchtext=Frontage ) - Same as before, but more basic in principle, without the elevated highway, and with an overpass as a T-junction instead of the underpass: ( steamcommunity.com/sharedfiles/filedetails/?id=1550538621&searchtext=Frontage ) - Finally, here's an example of how NOT to build a frontage road system. Notice how, like the maligned cloverleaf, the entrance to the highway is placed BEFORE the exit, which promotes stressful congestion-inducing weaving in traffic? ( steamcommunity.com/sharedfiles/filedetails/?id=409535399&searchtext=Frontage ) Personally, I could see them being useful to consider in situations like these (even if it simply comes down to connecting one interchange's off-ramps or bypasses to another): 6:30, 7:08, 7:47, 11:40 Generally, I believe that it could be worthwhile to connect each district within a city together using not 1 but 2 pairs of road systems, 1 for your typical high-speed highways for fast travel across longer distances, and another slower road/avenue system for when you just want to go to the district next door.
Hey Biffa, i like this endscreen better! Well done fix but i wonder how the public transport in this city was. I think if u set up the public transport correctly u can do with the roads whatever you want. there will be no traffic because you reduce the amount of cars drastically.
After seeing posts on /r/CitiesSkylines about the Woodward plan, I'd almost like to see a traffic video on it. One problem: the Woodward plan doesnt really build up much traffic! I don't think I've gone below 70%, and just making sure a roundabout has priority or something small like that usually solves it.
Thank you for the response. I kinda of guessed it would be so, as your videos are so consistence in length. Which is your favorite Darjeeling, Earl Grey, English or Irish Breakfast?
Just a question: I look till now many videos from you and do you "make mathematics" with other maps only - but I never see it on your own maps. Why that? Interesting that all traffic simulators makes mistakes. I know that from SimCity games and The Settler games - till now this game. Do you known a city how use your street mathematics in real life too?
Is there any reason that kind of "inverse roundabout" he had in the thumbnail (and removed in the video) wouldn't work in the case there isn't other highway junctions too close? I myself am still kinda learning the game's traffic quirks, and I came up with a similar solution to be able to pack junctions closer together since their connecting lanes take way smaller length of the highway compared to a roundabout with lanes outside in the normal way. My main difference is that I managed to keep the incoming and exiting lanes separate instead of merging into that kind of side road in between the roundabout and highway.
Thats a lot of traffic for 30k pops! One of the best ways to control traffic that I've found is to use a good ped/bike path networn coupled with buses and trams....hit almost 20k pop and my flow sits between 80 - 85% traffic flow :)
Would be fun to hear your comments on my old savegame. Used no mods, no lane math just the "More lanes and bigger roads will fix it" think it's around 300k in population
If there aren't enough nodes (or any) between highway intersections can't you rebuild that section with multiple smaller sections of highway? Then you'll have nodes in between those smaller sections.. Am I making sense? So instead of O=====O (one road section) you can put in O==O==O (two smaller road sections and now there's a node halfway along)
Oops! Judging by the comments it looks like in my haste I missed a bit off the video! We finished off with over 80% if I remember correctly.
Sorry about that 👍😁👍
👍
It seemed like sth was missing. Either way, we enjoyed the video .... happy accidents.
😁
HUGO everywhere
@@sharma41089 I bet it was Hugo who messed up the video.
Biffa: where we at? 20%
Me: OEF
Biffa: cuts to before and after clip.. the end
Me: that was rather abrupt end
See pinned post 😋
@@BiffaPlaysCitiesSkylines I see.. editing mistake
It was no mistake. It's just biffa magic
@@skunkjumper1 cutting corners due to mundane repetitiveness of the series
Well... this is the first time I've seen a Biffa fixin' that begs for a part two!
Yeah this is incomplete
Dropped 20k pop too...
Yes I agree, usually after every fix he'd zoom out and show all the green area's that use to be red, then tell us wat the percentage is but this particular city he didn't do that, hopefully it'll be a part 2 but he didn't say that it would be, which probably means he couldn't fix it, just my opinion but other than that great video as always!👌🤟
ziiofswe he usually regrows pop after the fix to show it can handle the original load and it wasn’t just death caused by traffic fixing itself
The moment he zooms out to realize how big the city is... priceless. Luckily Hugo was there to help out
Biffa: "look at how bad this traffic is!"
Me: "yeah, they drive on the left side o.O"
It's definitely harder to understand the fixes when the traffic directions aren't the same as your own country lol But the man IS British lol
no we British, Australians and Japanese drive on the RIGHT side of the road Americans and the rest of the world drive on the WRONG side of the road ;p
90% of the world is right handed, in right handed people the right hand is usually the strongest, this is the hand you want holding the steering wheel at all times and not letting go to change gears, so in right hand drive vehicles you have more control so technically they are safer.
@@airgunnut9489 , That has been outdated argument ever since power steering came along some 30 years ago.
airgunnut so either right handed people are very ocd and want everything based on right or the first ifrastructure engineers where left handed in most countries :p
@@Arthera0 or the fact they wanted to stick 2 fingers up to the British as we ruled more of the planet than they did at the time;p
Who is Hugo and why do you keep telling him where to go?
Hugos are the lane connectors!
Maybe he is slowly introducing new character?
"Lane Mathematics & Intersection Management" by Hugo There.
Maybe a posh lane
I imagine Hugo being a chainsmoking, wine chugging frenchman, so drunk he needs to be constantly told where to go because he doesn't know where he is
the day when biffa lost patience
And he didn't provide the traffic status at the end.
See pinned post 😋
See pinned post 😋
I don't even play video games, but watching these videos are somehow entertaining, my wife says I'm mental...
😉👍
Did ure wife punish u and thats why u didn't finish the sentence? 😂 (Joke)
Yeah. You are mental for not playing, 'some' kind of video game 😅.
Unless your a boomer~
the reason I started to play Cities Skylines is Biffa ;)
Same here, it’s fascinating
You're going to have to come back to this one! You can't leave a city at 22% traffic!
See pinned post 😋
9:21 There's a way to fix those exits close together. The solution is to make a direct access from one interchange to the other without entering the highway. You then make the exits of the second interchange come before the first interchange.
A city fix without a roundabout :O
Oh boy! 😋
Biffa is broken
I am a bit surprised on the route you took on this one. I was ready to get a lesson on road hierarchy and see all of them highways get downgraded to actual "off ramps" with a good ol' oval abouts. Not more highways! 😋
14:26 it seems some children were playing a bit to rough in the bouncy castle.
Also, it looks like you are trying to move a pile of sand around with just a stick when trying to fix this city.
Lets all show some respect to Hugo There, the great French traffic engineer.
The day I was screaming he needed roundabouts and ovalabouts, yet Biffa didn't add them... XD
Maybe because the traffic is on the highways, as each district are small enough not to have high volume of cars going in and out.
I'm surprised he didn't add metro and other public transport
this is also the first time i've seen him end a video with traffic still in the 20% range. Maybe he just gave up on this one?
See pinned post 😋
I think this one might deserve a two parter!
See pinned post 😋
21:26 four lanes in one lane
Biffa, I've just watched an entire episode and not seen a roundabout put in, are you feeling ok?
Almost need to upload a version of the vanilla junctions with the lane mathematics to save yourself time.
It is funny how so many amazing assets on the workshop pay no attention to lane mathematics. Then again in real life people are smart enough to use more than one lane and I think a lot of people base their junctions on realism.
I already did that. Works like a charm
steamcommunity.com/sharedfiles/filedetails/?id=1928878091
And
steamcommunity.com/sharedfiles/filedetails/?id=1927595533
Wait, did you give up? The video just ends haha
See pinned post 😋
This City just has way to many oneway roads. The cars can't ever just cross the road, they have to drive on 2 highways to get there. This is an incredible bad design/usage of roads.
Also, the junktions itself are way to long for what thei were doing. This city in general feels like someone has just used all the workshop assets, without looking at the design of them.
Yeah, problem i see is not necessarily 'lane mathmatics' or none, but it comes down to bad planning. if you force all traffic to use highways and interchanges, it doesn't matter how efficient the designs are, the traffic will get bottlenecked and clogged up. you need more major roads and avenues for cars to pass through and spread the traffic out
@@callashuang4817 Part of it, too, is just a bad game design. At 19:20 he shows two lanes merging into a two-lane highway. All the cars on the highway are in the right lane. The left lane isn't even being used. All the cars on the merging ramp are in the left lane. The right lane isn't even being used. Then all of the cars in both lanes are switching all the way across to the other side of the 4 lane road! If there are open lanes, the cars should use them.
I wonder how much of the traffic could be solved only through the use of regulating the lane usage/lane switching, without making any more roads. I think it would highlight how poor the AI is
@@JorKal4 I agree, colossal should implement more dynamic lane use. Until then, we'll just have to use TM:PE.
When adjusting lane mathematics in my own games, I've started hearing your voice for the various tasks. Especially Hugo There.
it's so satisfying to watch how traffic cleans up and everything start to move so smooth. I love how everything boils down to lane mathematics 😍
First sip of tea has been granted! You sip that tea Biffa, we need more roundabouts!
Thanks 👍😁
Biffa: Going to do ONE traffic fix with no roundabouts
Biffa: where's my asteroids....
I like these before and afters! Can easily see how much better it is, and how slight the changes actually are to get it flowing better. And I’m sure it’s easier that the intercut editing you were doing before.
First time I've seen you end with still horrible traffic flow :D This MUST get a part two!
See pinned post 😋
Biffa saying Chocabloc is just therapeutic...
not as effective as "You go there..."
I dont even play City Skylines but I love these videos. They're so satisfying at the end.
At 19:14 When that happens I've taken to redoing those nodes so that a vehicle can change just one lane. That is, you can change one lane right there but you have to be in position to make that switch at nodes previous nodes back are unrestricted to make sure they can get into position. It makes Traffic Manager really useful you don't let the traffic bring the highway to a halt by stopping to turn 90 degrees and cross the highway in one move like that.
@Biffa, at 13:12 When a road segment between two traffic exchanges has no node, but you want there be one, just build a temporary piece of road off it, and then bulldoze that piece. The segment will be split.
"This one worked out very well ..." ?!?!?!
Biffa was stumped by this one
See pinned post 😋
I like this before and after allot more tbh.
Glad you changed it.
I think this channel helps my anxiety. Thank you Biffa
Loving the new idea for before and after being on the screen at the same time rather than flicking between the 2 to music like before
Gosh!!! this city had our beloved Biffa choking on a cup of tea! Getting it above 25% was so hard!
Loving the new concurrent before and after view. Looks so much better than the previous toggling back and forth between the two timelapses.
You know Biffa, I'm going thru this list of traffic fixes from oldest to newest... And one thing strikes me about those interchanges.
It does not matter if they are 3/4/5/6 or whatever way, they always have ultra-poor lane management, and you ALWAYS spend what must be hours fixing them, some on screen other off camera.
Why don't you take these interchanges, edit them properly, then make a mod/collection with all your favorite ones FIXED for us to download off the workshop?
First they would be popular, second, lazy bums like us wouldn't have an excuse anymore for slacking off and letting papa Biffa fix our mistakes ;-)
You'd also save TONS of time as well.. Assuming you put down new one or delete old ones to replace them. Have a nice day !
Hello again, Biffa. It appears to me that the primary problem here was creating more access points for the highway traffic as opposed to the lane mathematics, though clearly it was still needed. I'm so used to seeing traffic on the other side! 😆 You're so used to doing either direction, you're a natural in this... 😏
I would love to see you build a city where the entire public transportation is only trams. No Buses. Not even Metros. Just trams. People say they are slow, but you can easily increase tram speed by increasing the speed limit of tram lanes. I want to see how you build the tracks more practically along with the other stuff.
(Wanted to post this comment on your other video, but posting here since this is the latest one and there is a chance that you will be reading the latest comments.)
Having all those junctions so close to each other is making my head hurt. Two stack interchanges right next to each other? Agh!
seen all your videos, too much of an abrupt ending on this one. dont be afraid to make a longer video so we can see how it turns out.
See pinned post 😋
I like it how Biffa actually pauses the game to a screenshot of choc-a-bloc traffic. You don't have to pause the game mate.. :D
Anyone else notice that some of these roads/highway were left-hand drive, and some right-hand drive? It made for some bizarre on/off ramps.
Biffa: No roads coming on and off the highway!
Massachusetts, US: *Hold my coffee*
deleting highway end-turnarounds does not solve the traffic jams issues it just redirects them and get them stuck somewhere else. you should have checked why they decide to drive far left of the highway just to turn back and go far right - there is your problem to fix...
Putting Junctions on the right is so efficient and I don't see you do it enough. When the median is big enough between the highways do it because the cars wont change lanes to the left every time they are forced to use those right side lanes.
19:15, i would make a dive under (little tunnel for traffic that going same direction). so the traffic would not cross on the highway. 2 right lanes would come to the left and the 2 left lanes to the right.
So satisfying to see the traffic flow increase. Great video biffa!
Oh man, normal roads directly connected to highways at a 90 degree angle (T-intersection?), interchanges placed waaaaay too close to eachother, that's always a recipe for disaster!
Biffa, if you needed to choose one (and only ONE) solution to fix traffic, which of these:
- lane mathematics (more or less lanes/road)
- lane managment (connections in/out intersection)
- roundabouts
- "slip lanes" (more connections from/to neighborhoods)
- tea's powered bulldozers
?
Biffa, at 7:23 he was using residential roads for off ramps and the the cars were slowing down so speed was not adjusted. It didn't seem to be the cause of the problems but made no sense at all.
damn, it was working on being a great video and then we didn't get to see the 70% or higher :(
Whenever I'm fixing my traffic in Cities Skylines, I'm doing it with Biffas voice in the back of my head
Wow this city was so bad the episode ended before Bifa even fixed it, wasn't it still in the 20's? Though to be fair he didn't use a single round about either.
See pinned post 😋
you have to love when biffa says CHOCABLOCK with this accent
Biffa, Not sure if you noticed this but all the "highways" you "improved" were actually just really big roundabouts that you totally mucked up. All they needed was yield signs, 1 off 2 for straight on, and you can go straight throow.
There are no interchanges joining the small local roads to the highways. All of those junctions are LILOs (2 way local road ram into one side of a highway) which means half the traffic joining the highway has to find a U turn somewhere because they joined the highway which goes in the wrong direction, so the highway traffic is doubled.
at 8:47 I just want to suggest this: Would it be better to have the entrace AFTER the exit, so either run one as a ramp or the other as at tunnel? It seems lkike that would be the best way to split the issue up and stop people from getting on just to get off. Much of the problem seems to be related to that thing.
Been watching for 2 months now without realising I wasn't subbed. Fixed that right away :)
Thanks :-)
When you removed the junction at 11:45 I would have tried to made the one to the right a 4-way intersection of some sort and tied it into the residential section below instead of trying to build a junction in between the two others like you did.
Another soul soothing video from Biffa! I do miss your old style of Before/After with the music tho
Someone: sends a city Biffa's brain cells: oh not again
4:00 law 1 of lane mathematics:
you cannot have more lanes after a intersection than before it, can be proven by induction.
here you forgot to include the fact that one ramp split in to two lanes so you should subtract 2 instead of one
great work yet again. So much highway!
I think the issues where those highways going through. Normally the goal is a Highway circle without middle cross. The middle cross causes issue, as drivers can use it rather then the proper way around.
You could entirely scrap those, or just downgrade their speed a lot so people are less likely to drive on them. You want traffic to go around the outside loop as far as possible
21:10 those junctions are causing so many problems they're not worth it
Indeed, change them to single lanes, not the two-lane hogwash, so you can stick with 3 lanes minus 1 means 2, and then back to 3. Way easier.
Would you ever do a full save on that cool Archipelago map? You're such an amazing city designer, it'd be amazing to see what you could come up with when working with a map such limited land mass and spread around little islands. Since i have noticed you enjoy working out in neater patterns when building cities, so i think a map that has so many unique building area shapes to work with would be an interesting challenge for you.
13:40 what about having the on-ramp enter the highway from the left, while the off- ramp upstream exits from the right? That might help clear up merging congestion.....
Why don’t your videos do more left side on/off ramping? Is it something about the game?
My inclination seeing this city is to bulldoze all the interchanges and highway access roads and reduce the number of highways rather than increasing them.given that the neighborhoods are pretty small to begin with. Then to place several well spaced onramps and offramps to the remaining segments and make sure that pedestrians have a few highway crossing bridges as well.
9:33 2 into 2 goes back to 4 which would be correct except there are 5 lanes and traffic is only using 1, 22:12 still jammed up Biffa has given up and shows traffic after what is probably another few hours of fixes.
Biffa are you okay? Didn't add a single roundabout or have a sip of tea!
There was tea 😉
There's a very sad lack of roundabouts in this city, both pre- and post-fix, no wonder the traffic was so lost trying to turn around!
Definitely needs a part 2
Biffa, 20 minutes into the video: where do you even start?!!?!?
I feel like this was specifically designed just to torture you
No lane mathematics, sooooooo many complicated, unnecessary junctions, all way too close to each other, horky borky dead ends, absolute nightmare
Just curious, have you played Ostriv at all and is there any chance of a let's play video if you have or if you plan on playing in the future?
Everyone commenting with Hugo on the lane management sections
but I'm here wondering,
if it only applies to people driving a Yugo
Hey Biffa, do you ever have a problem loading maps from the workshop? I have been trying to fix traffic on maps too (I don't have a TH-cam, just for fun), but recently maps haven't been loading. What do you do to keep maps loading?
Anyways, love the videos!! Keep up the great work
Biffa, have you considered designing a medieval city in the city-builder game, Foundation? I feel like this is something that might be right up your alley.
I have and I did. Hours of Banished on my channel 👍
Arrh, I see the hugo jokes are still going strong 💪. Nice fix mate
Man, been looking for that penta round-a-bout you are placing at around 2:10 but can't seem to find it in the workshop, anyone know which one it is?
6:41 would an oval-about work in place of those two junctions?
The side by side before/after is great.
Thanks 👍
Biffa your the best youtuber I love your channel keep up the good work
Thankyou 😁👍
@@BiffaPlaysCitiesSkylines No problem
Dear Biffa:
How familiar are you with frontage roads or basketweaves, where pairs of roads that are running parallel to eachother (usually a highway and a more local avenue, though you could also connect two parallel highways together with one) have on-ramps and off-ramps that connect to eachother? Such frontage road systems and basketweaves both serve as examples of 2-way interchanges. ( en.wikipedia.org/wiki/Interchange_(road)#Two-way_interchanges )
Here are some example interchanges that you could find on Steam Workshop (though if you download them, you may want to change some roads to encourage (coerce) vehicles to use more lanes on the road through applying lane mathematics junction design principles):
- A bog standard frontage road entrance/exit connection to be used in pairs: ( steamcommunity.com/sharedfiles/filedetails/?id=433026789&searchtext=Frontage )
- Same as before, but now as a full pair: ( steamcommunity.com/sharedfiles/filedetails/?id=405878027&searchtext=Frontage )
- Here's a bog-standard basketweave interchange example from Timboh: ( steamcommunity.com/sharedfiles/filedetails/?id=406648064&searchtext=basketweave )
- Same as before, but in just one direction, to be used as a pair: ( steamcommunity.com/sharedfiles/filedetails/?id=407638121&searchtext=basketweave )
- Here's another example with an elevated highway: ( steamcommunity.com/sharedfiles/filedetails/?id=1599806643&searchtext=Frontage )
- This neat design has a T-junction underneath the elevated highway for if anyone wanted to get off the highway to turn left: ( steamcommunity.com/sharedfiles/filedetails/?id=406482990&searchtext=Frontage )
- Same as before, but more basic in principle, without the elevated highway, and with an overpass as a T-junction instead of the underpass: ( steamcommunity.com/sharedfiles/filedetails/?id=1550538621&searchtext=Frontage )
- Finally, here's an example of how NOT to build a frontage road system. Notice how, like the maligned cloverleaf, the entrance to the highway is placed BEFORE the exit, which promotes stressful congestion-inducing weaving in traffic? ( steamcommunity.com/sharedfiles/filedetails/?id=409535399&searchtext=Frontage )
Personally, I could see them being useful to consider in situations like these (even if it simply comes down to connecting one interchange's off-ramps or bypasses to another): 6:30, 7:08, 7:47, 11:40
Generally, I believe that it could be worthwhile to connect each district within a city together using not 1 but 2 pairs of road systems, 1 for your typical high-speed highways for fast travel across longer distances, and another slower road/avenue system for when you just want to go to the district next door.
This video needs a part 2, please!
I now despise clover leaf interchanges now. They trigger me with how problematic they are. Turbines, 3-way intersections or build your own. lol
Hey Biffa, i like this endscreen better! Well done fix but i wonder how the public transport in this city was. I think if u set up the public transport correctly u can do with the roads whatever you want. there will be no traffic because you reduce the amount of cars drastically.
finally a video title without to many captions!
Just brewed me a cup of Dragon Pearl Jasmine tea by Harney & Sons. All ready to start this video and enjoy some sips with you.
I like the new before/after comparison. shows the iomprovement with minimal impact. and I know some fantasTEAc graphics will emerge soon!
Nice content as usual. Hhmmm i hope someone can send you a replica of a city in real life (like a city earlier) and try to fix traffic in it.
I can't remember what the video is called but someone sent him a city modeled after either San Francisco or Los Angeles a while back
Found it
th-cam.com/video/55YN3V6_KRI/w-d-xo.html
Oh thanks. But I already watched that, I'm a regular here. I was hoping for other cities, that's what I'm saying in my comment. But thanks
After seeing posts on /r/CitiesSkylines about the Woodward plan, I'd almost like to see a traffic video on it. One problem: the Woodward plan doesnt really build up much traffic! I don't think I've gone below 70%, and just making sure a roundabout has priority or something small like that usually solves it.
@@Zyo117 how about cities in a 3rd world country or a city in India or in the Philippines.
Thank you for the response. I kinda of guessed it would be so, as your videos are so consistence in length. Which is your favorite Darjeeling, Earl Grey, English or Irish Breakfast?
English 👍
What % did you get to?
Also aren't all those sections cutoff so they have to drive all over the highways to get back?
See pinned post 😋
Just a question: I look till now many videos from you and do you "make mathematics" with other maps only - but I never see it on your own maps. Why that?
Interesting that all traffic simulators makes mistakes. I know that from SimCity games and The Settler games - till now this game. Do you known a city how use your street mathematics in real life too?
Is there any reason that kind of "inverse roundabout" he had in the thumbnail (and removed in the video) wouldn't work in the case there isn't other highway junctions too close? I myself am still kinda learning the game's traffic quirks, and I came up with a similar solution to be able to pack junctions closer together since their connecting lanes take way smaller length of the highway compared to a roundabout with lanes outside in the normal way.
My main difference is that I managed to keep the incoming and exiting lanes separate instead of merging into that kind of side road in between the roundabout and highway.
'Welcome to Cities skylines with me Hugo There'......... Biffa's coffee drinking alter ego!
Is there a version 2 to this? Looks like a majority of the video is missing/chopped up.
See the pinned comment
When you are watching old video and he uploads a new one :D
Thats a lot of traffic for 30k pops! One of the best ways to control traffic that I've found is to use a good ped/bike path networn coupled with buses and trams....hit almost 20k pop and my flow sits between 80 - 85% traffic flow :)
Got math exams tomorrow so lane mathematics is just what i needed
14:24 you have to be really commited to joining to highway by jumping off 80 degree dropoff road
Would be fun to hear your comments on my old savegame. Used no mods, no lane math just the "More lanes and bigger roads will fix it" think it's around 300k in population
If there aren't enough nodes (or any) between highway intersections can't you rebuild that section with multiple smaller sections of highway? Then you'll have nodes in between those smaller sections.. Am I making sense? So instead of O=====O (one road section) you can put in O==O==O (two smaller road sections and now there's a node halfway along)