Even though this is light years above my head than the redstone I used to play with, makes me want to go and play. Tinker and learn. Just want to say thanks! So freaking cool.
@@MrKorwaldskican you make the internet wireless because i didnt see wireless redstone that often and also i never saw a computer that uses wireless internet to connect to another computer in minecraft
Christ I still remember being amazed by the first redstone computers over a decade ago. They were enormous and took absolutely ages to calculate anything, and now we can do this. It's like watching the original curve of technological progress. Moore's law in Minecraft.
I personally find this redstone contraption to be more powerful, but certainly not in terms of capability. AE2 just takes an okay understanding of java. But this contraption requires *genuine* ingenuity and logical capability. For something like this to work, your brain needs to know every step of the way and even come up with creative solutions. The Saturn V rocket may not be as capable as modern-day rockets, but it's still considered one of the most powerful.
For input, I guess you want it compact. Was thinking you could use by digital Redstone keyboard and just type the item you want, or replace the letters with the items themselves
For the interface the maps are a good idea. But to make the UX better why not have ~25 chests filled with 1 stack of every item (unstable could be rename stackables), so that the user looks at the map, goes to the chest, hover over the item needed and drop the amount needed. Hopper pick it up reads the amount and id put it back in the ~25 chests.
it probably would be possible to alter the UX. just have the items run through a fast item sorter. Then, based on the item, input the corresponding signal strengths that would have been emitted by the lecturns. easier said than done tho. i'd have no clue how to build something like that
Amazing vid mate, tho I think I'll stick to using ae2 in my worlds lmfao :)))) Also as just a random idea, it would be kinda cool if you made a system that refilled shulkers automatically. For instance, if you have a redstone box that needs replenishing, you can input it in the system, it gets recognised as the redstone box, or building blocks box, of whatever and then gets refilled
wow!! This is insane! I remember when i first saw a redstone computer and thought "thats cool but what can it be used for?" Now to see these Redstone computers being used for this purpose is awesome! :D Also i might have a scalable design that can store the recipe that goes into the crafter if you're still looking for that sort of thing! Its not on my channel but i would love to share them if you're interested :)
You should share this model with Tangotek in his comments or his streams! He's currently building a factory that automatically senses when a resource runs low in his warehouse and then requests the resources and crafts it. There is a lot he can learn from your creative world computer project!
Speaking about CPU designing, you can try the game called "Turing Complete". It gives you an undestanding about how CPU works by making it step by step starting from logic gates to your own assembler language. imo it can been applied to minecraft
An idea for the UI: make it to where you either toss an item into a sorter or toss a renamed item into a softer (so a paper renamed to oak planks would make oak planks)
A) So you guys are making an applied energistics ME System in vanilla? You all are crazy in the best way possible B) Shouldn't it be more space efficient to store "Generic" recipes for stuff like planks, buttons and so on, that only need one Item in one slot and encode a lookup for variations? So that you wouldn't need to store 10 plank recipes (or how many wood types we now have, i lost count), the same amount of button recipes, recipes to go from block to ingot to nugget and so on, but rather when a user selects one of those, you'd always select the same generic "one slot recipe" and just change the item ID that get's requested from storage? You could also use that to store for example slab recipes, stairs, trap doors etc, so that you only need dedicated roms for more complex recipes with unique shapes or multiple item types in them, which should in theory compress the size of the Rom a lot (Hope my thought gets across :D)
Now that i think of it, it would be like the recipe book, where you don't have dedicated slots for every Variation of a recipe, but have one slot, where the variation changes
@@MrKorwaldski I was thinking about the possibility with this and cubicmetres wireless tech Like using the massive amount of items to send letters numbers or whole words or phrases with a couple buttons and also send items like shulkers with items and instructions
Hahaha - 11-bit quantities. I’ve only seen that used here and the MinuteMan 1 guidance computer. Minecraft and missiles have similar applications, I guess
After this is complete, we need a system that connects this with every possible farmable item using chunkloading to automatically run farms to craft the required materials and out into storage system when items run low 😂
ever since the announcement of autocrafters i've been anxiously awaiting someone to connect an iron farm to a huge wool farm to effectively create a limited only by storage infinite wool farm as a proof of concept of what you're suggesting. detecting a pair of shears broke and building a pair to replace them -> triggering a hopper minecart to drop them off sounds so simple and i can't wait to see it. logical second step is to connect a shulker and wood farm to make chests -> shulkerboxes -> shulker loader at the wool farm -> an unreasonable amount of chests storing full shulkers... the wood farm....hrm... actually scratch that - bamboo is kinda cheating but an otherwise complex question can be solved by a flying machine based bamboo farm... eliminates the need for bonemeal... so we now have autocrafted shulker boxes to provide the loader and shears to provide the dispensers to shear the sheep. the shulker shell farm is straightforward to feed into it... i'd call 64 double chests + their hopper slots per wool color "unreasonable"... the math gets - i just subscribed - lets say flippin stupid to err on side of caution... real quick (64x54 = 3456 //chest slots) + (65x5=325 //hopper slots) = 3781 slots per color of sheep. 3781x16 = 60496 total slots assuming 1 sheep of every color. also 60496 + 16 (box in each loader) + ((27x16) +(5x16) 1 chest & 1 hopper of boxes buffer for each loader) = 61008 shulker boxes ALONE!!!!!!!!... 61800 *27 (number of slots/shulker) * 64(number of wool/slot) = 105,421,824 blocks of wool total. With no player interaction/ totally passive.... that's (*&%$%#$^&%@*(&^*%^)O(P))^&*($^%&* bananas ... put it in a perimeter and go to build limit and its almost a billion blocks it strikes me as the easiest farm -> other farms -> infinite loop & proves so many other more impressive things are possible. the ^ is totally reasonable to build in single player. im excited
@@phishphan49I got notified of the comment and that was not what I expected…but yeah basically that, a system to completely automatically create every item possibly as automatically as possible with the least amount of player interaction all leading to one storage system area, maybe even a system to notify what manual items need to be collected and how many
@@AndrewMarble-wx4fm sorry for the wall of text. Your initial reply made me go YES! And... And... the and was the first time it clicked for me and ...I'm getting more into redstone & getting better at building my own stuff. I don't think i can build it due to lack of time in general , time spent in creative + not gud at world edit... I play in survival & don't use schematics - just my preferred playstyle, not a judgement thing. But the connecting farms thing -sheesh that's on point & people have for years called the most efficient farms "creative in survival". Which, hyperbole... Factorio-like optimized farm loops tho? Creative in survival. Perpetual motion machines in Minecraft. Really neat & can't wait to see what it leads to
I was thinking... some crafting recipes are identical (save for item differences). Is it possible to (rather than manually storing every recipe) store a list of recipe shapes, a list of item orders, and have the indexes (the item you want to craft) link the list of shapes, material order and the materials used?
Yes that would be possible, but then different recipe have different sizes, so that means you would need to have different storage for the different shapes. Also, some recipe have 1 material, some 2 etc. so we would also need to make different storage sizes for the amount of ingredients, which makes everything way more complex, It's something I will probably do in the future, but for now we will focus on different parts of the project.
I am not much of a technical player but for the item selection could you not use a chest with each item in, you press q on it to drop into a hopper and select
Hey is there a discord? Several years back I was working on a similar concept but for item storage where you could type the name of the item onto a 15 segment display screen and it would use the item name to check comparators and then a redstone computer to estimate the number of items in the deep storage and would love to be involved in making a UI for this as this exact project was my first thoughts when I first loaded the snapshot with autocrafters, I also designed a compact 64 item autocrafters that is able to use any item and filter out filler items so that items like bows with blank spots can be put into the crafting table and then have the filler items pulled out, it’s yours if you all want it for this project!
How do you make 6:25 possible, with the transparency? Do you record multiple times to get that transparency effect? I've seen this in Sammyuri's chungus 2 video, and I really want to know how to do it.
Yes, in replay mod you can copy the camera path to another recording, so I make multiple recordings, one with everything and then ones with just what I want to highlight. Then use the same camera path for each render, and then change the transparency.
@@MrKorwaldski Ok, I feared that was the case... too bad that you can't combine Selective rendering and replay mod... Thank you for answering so quickly though!
im wondering if youd even need to store the individual item for every recipe. there would be many duplicate recipes that just change the item used. think slabs, stairs, fences etc. basically im thinking of a compression algorithm on the data. a naieve idea could be a pattern code LUT and a item code LUT then you combine patterns to make more complicated parts, think of a chest shape pattern and what other items that could encode just by changing the item code supplied.
this stores 23KB, pokemon red and blue is 512 KB, you could fit pokemon into render distance. its only a matter of time until we have pokemon in survival minecraft
I can't tell you if he was born there (but judging by his accent, I strongly assume he is) but if you go on his channel and look at his country of residence, it does indeed state Germany... It took 3 seconds to get that info so I assume you just didn't know it's a feature. Cheers!
@@axunaattori1 idk, imo refined storage is much better than ae2 Ae2 limits you to 63 types of items on a disk and this is extremely annoying. Refined storage doesn't have that.
the item ID = 11bits = 2048 diferent options, there are curently under 1300items , the lookup table in its curent configuration has space for 1536 items, so even if more than 200 items get added we can just add another module to the lookup table.
Even though this is light years above my head than the redstone I used to play with, makes me want to go and play. Tinker and learn. Just want to say thanks! So freaking cool.
Thank you, it means a lot, seeing people be inspired and willing to learn, that's what I'm trying to achieve with my videos :)
Yes thats something on my list, ill see when I will have the time to get to it, its very interesting so definitely something that Iwant to do.
@@MrKorwaldskican you make the internet wireless because i didnt see wireless redstone that often and also i never saw a computer that uses wireless internet to connect to another computer in minecraft
Christ I still remember being amazed by the first redstone computers over a decade ago. They were enormous and took absolutely ages to calculate anything, and now we can do this.
It's like watching the original curve of technological progress. Moore's law in Minecraft.
Wow I started playing about 9.5 years ago. I understood nothing about redstone haha I was a young kid but it is wonderful to see
AE2 autocrafting: "Look what they have to do to mimic a fraction of my power."
Meanwhile Tekkit classic: "Pathetic 😂"
ill still find a way to run out of channels
true
I personally find this redstone contraption to be more powerful, but certainly not in terms of capability. AE2 just takes an okay understanding of java. But this contraption requires *genuine* ingenuity and logical capability. For something like this to work, your brain needs to know every step of the way and even come up with creative solutions.
The Saturn V rocket may not be as capable as modern-day rockets, but it's still considered one of the most powerful.
@@10054if ae2 just needs java, this just needs computer architecture
The crazy guy is back
It's finally happening! This will be insane to see one day in the average mega base like scicraft
For input, I guess you want it compact. Was thinking you could use by digital Redstone keyboard and just type the item you want, or replace the letters with the items themselves
That's a good idea, I didn't know such a system existed. Just watched the video, we might actually use that.
@@MrKorwaldskiyou could assign each block to it’s id number then you only have to store like 5 numbers
Currently our ui uses 3 numbers,1-15, and the 5 numbers you mention would be moreso 20 bits in binary@@nochoman8849
For the interface the maps are a good idea. But to make the UX better why not have ~25 chests filled with 1 stack of every item (unstable could be rename stackables), so that the user looks at the map, goes to the chest, hover over the item needed and drop the amount needed. Hopper pick it up reads the amount and id put it back in the ~25 chests.
I think its easier for both the user and system to just use a numpad for selecting the amount
it probably would be possible to alter the UX. just have the items run through a fast item sorter. Then, based on the item, input the corresponding signal strengths that would have been emitted by the lecturns.
easier said than done tho. i'd have no clue how to build something like that
Amazing vid mate, tho I think I'll stick to using ae2 in my worlds lmfao :))))
Also as just a random idea, it would be kinda cool if you made a system that refilled shulkers automatically. For instance, if you have a redstone box that needs replenishing, you can input it in the system, it gets recognised as the redstone box, or building blocks box, of whatever and then gets refilled
What's got me really excited is that if one were to make 23KB of Ram, this would be enough memory to run the original ELITE given the proper cpu etc.
the problem is efficiently encoding the data for it
I believe this would be a ROM
Check out his previous video, he made a 16kb ram module
@@_xX_me_Xx_ I'm aware, just pointing out the scale
Naaah the magnitude of this project is insane, keep it up💪💪
wow!! This is insane! I remember when i first saw a redstone computer and thought "thats cool but what can it be used for?" Now to see these Redstone computers being used for this purpose is awesome! :D
Also i might have a scalable design that can store the recipe that goes into the crafter if you're still looking for that sort of thing! Its not on my channel but i would love to share them if you're interested :)
Alright, you’ve inspired me. I want to do the same thing, and maybe even combine all of the best farms. Good luck to you!
great video loved the idea
You should share this model with Tangotek in his comments or his streams! He's currently building a factory that automatically senses when a resource runs low in his warehouse and then requests the resources and crafts it. There is a lot he can learn from your creative world computer project!
computational redstone is really fun to watch videos about
This will be a epic project!
I can't wait for the final mega machine, this project is so cool
Maybe one day they will add microchips or semiconductors so you could build contraptions like this but with all the Redstone the size of a few blocks
Speaking about CPU designing, you can try the game called "Turing Complete". It gives you an undestanding about how CPU works by making it step by step starting from logic gates to your own assembler language. imo it can been applied to minecraft
Good luck to code the assembly code !
This is insane, i'm definitely subscribing
An idea for the UI: make it to where you either toss an item into a sorter or toss a renamed item into a softer (so a paper renamed to oak planks would make oak planks)
The fact that you need 11 bit binary numbers is insane and just goes to show how many crafting recipes this is
i like this video:)
PS: I love redstone and this is perfect
Thank you !
almost nothing is ever perfect though, but I think this works realy wel for what we need right now :)
Bro's actually making Applied Energistics 2 Autocrafting with redstone
There goes the vanilla me-system
Now this, is the holy grail
you guys are insane (in a good way) !
Love the project!
Great progress!!!
Genius❤
Imagine connecting this to a quarry. Now you're basically on creative mode
Someone's doing AE in vanila minecraft. That's incredible.
Love the video, K!!!
This is like the ME syetem mod.
They are really trying to make applied energistics in vanilla
on the one hand, universal crafter is a really cool proof of concept, but like... you could just make a mall...
Nice! I can't even start to understand this
tysm for subtitles!!!!!
For Ui maybe you could just have to throw the item you want to be crafter and have an item encoder, that would be as simple as it gets
A) So you guys are making an applied energistics ME System in vanilla? You all are crazy in the best way possible
B) Shouldn't it be more space efficient to store "Generic" recipes for stuff like planks, buttons and so on, that only need one Item in one slot and encode a lookup for variations? So that you wouldn't need to store 10 plank recipes (or how many wood types we now have, i lost count), the same amount of button recipes, recipes to go from block to ingot to nugget and so on, but rather when a user selects one of those, you'd always select the same generic "one slot recipe" and just change the item ID that get's requested from storage? You could also use that to store for example slab recipes, stairs, trap doors etc, so that you only need dedicated roms for more complex recipes with unique shapes or multiple item types in them, which should in theory compress the size of the Rom a lot (Hope my thought gets across :D)
Now that i think of it, it would be like the recipe book, where you don't have dedicated slots for every Variation of a recipe, but have one slot, where the variation changes
Omg he’s back
bro made ae2 in vanilla mc
0:23 It seems the audio mixing you did here made only the right side of my headset play audio
My brain is soup so I have no idea what's going on but it sounds very cool.
If you use self loading chucks which got introduced into the new snap shop for farms
Could you use this to make a bigger wireless Redstone machine and use allays to use the same system to send items and information?
Its posible to incorperate wireles redstone, but right now were just planning to send the items from farms to storrage.
@@MrKorwaldski I was thinking about the possibility with this and cubicmetres wireless tech
Like using the massive amount of items to send letters numbers or whole words or phrases with a couple buttons and also send items like shulkers with items and instructions
2:33 You really should reconsider this since you need to have the ability to program new recipes for future updates
Thats why it already has 1500 registers when there are 1300 items, and its easy to expand.
Hahaha - 11-bit quantities. I’ve only seen that used here and the MinuteMan 1 guidance computer. Minecraft and missiles have similar applications, I guess
Just waiting for the missile guidance system video
i love ur videos :D
Awesome
After this is complete, we need a system that connects this with every possible farmable item using chunkloading to automatically run farms to craft the required materials and out into storage system when items run low 😂
ever since the announcement of autocrafters i've been anxiously awaiting someone to connect an iron farm to a huge wool farm to effectively create a limited only by storage infinite wool farm as a proof of concept of what you're suggesting. detecting a pair of shears broke and building a pair to replace them -> triggering a hopper minecart to drop them off sounds so simple and i can't wait to see it.
logical second step is to connect a shulker and wood farm to make chests -> shulkerboxes -> shulker loader at the wool farm -> an unreasonable amount of chests storing full shulkers... the wood farm....hrm... actually scratch that - bamboo is kinda cheating but an otherwise complex question can be solved by a flying machine based bamboo farm... eliminates the need for bonemeal... so we now have autocrafted shulker boxes to provide the loader and shears to provide the dispensers to shear the sheep. the shulker shell farm is straightforward to feed into it...
i'd call 64 double chests + their hopper slots per wool color "unreasonable"... the math gets - i just subscribed - lets say flippin stupid to err on side of caution... real quick (64x54 = 3456 //chest slots) + (65x5=325 //hopper slots) = 3781 slots per color of sheep. 3781x16 = 60496 total slots assuming 1 sheep of every color. also 60496 + 16 (box in each loader) + ((27x16) +(5x16) 1 chest & 1 hopper of boxes buffer for each loader) = 61008 shulker boxes ALONE!!!!!!!!...
61800 *27 (number of slots/shulker) * 64(number of wool/slot) = 105,421,824 blocks of wool total.
With no player interaction/ totally passive.... that's (*&%$%#$^&%@*(&^*%^)O(P))^&*($^%&* bananas
... put it in a perimeter and go to build limit and its almost a billion blocks
it strikes me as the easiest farm -> other farms -> infinite loop & proves so many other more impressive things are possible. the ^ is totally reasonable to build in single player.
im excited
@@phishphan49I got notified of the comment and that was not what I expected…but yeah basically that, a system to completely automatically create every item possibly as automatically as possible with the least amount of player interaction all leading to one storage system area, maybe even a system to notify what manual items need to be collected and how many
@@AndrewMarble-wx4fm sorry for the wall of text. Your initial reply made me go YES! And...
And... the and was the first time it clicked for me and ...I'm getting more into redstone & getting better at building my own stuff.
I don't think i can build it due to lack of time in general , time spent in creative + not gud at world edit... I play in survival & don't use schematics - just my preferred playstyle, not a judgement thing.
But the connecting farms thing -sheesh that's on point & people have for years called the most efficient farms "creative in survival". Which, hyperbole...
Factorio-like optimized farm loops tho? Creative in survival. Perpetual motion machines in Minecraft.
Really neat & can't wait to see what it leads to
Hehe,so funny 🎉
what about every unique armor color piece?
also firework starts, banners and potions. We might just make seperate systems for that wich we then integrate with the rest.
@@MrKorwaldski isn't banner crafting recipes removed from the crafting table (ie must use the loom). Only bedrock has that feature now :(
Yeah sadly you can only copy banners, so it would need to be a separate manual system.
now make the memory writable as well so that you can expand on it as mojang adds more recipes
ME System in vanilla.
It will basically do the same thing just much slower and causing a ton of lag
Add support jei for parse all items from mods pls
Impressive!
I was thinking... some crafting recipes are identical (save for item differences). Is it possible to (rather than manually storing every recipe) store a list of recipe shapes, a list of item orders, and have the indexes (the item you want to craft) link the list of shapes, material order and the materials used?
Yes that would be possible, but then different recipe have different sizes, so that means you would need to have different storage for the different shapes. Also, some recipe have 1 material, some 2 etc. so we would also need to make different storage sizes for the amount of ingredients, which makes everything way more complex, It's something I will probably do in the future, but for now we will focus on different parts of the project.
I think he'll be offered a job in M7 😎
I am not much of a technical player but for the item selection could you not use a chest with each item in, you press q on it to drop into a hopper and select
the next video: running linux in minecraft with REDSTONE
Next video " making a matrix simulation using redstone "
Hey is there a discord? Several years back I was working on a similar concept but for item storage where you could type the name of the item onto a 15 segment display screen and it would use the item name to check comparators and then a redstone computer to estimate the number of items in the deep storage and would love to be involved in making a UI for this as this exact project was my first thoughts when I first loaded the snapshot with autocrafters, I also designed a compact 64 item autocrafters that is able to use any item and filter out filler items so that items like bows with blank spots can be put into the crafting table and then have the filler items pulled out, it’s yours if you all want it for this project!
It’s in the description I hope I’m able to pass along the design for that autocrafter that would work for this
I want to learn redstone to this degree. How did you learn? I need a full indepth redstone cpurse.
Using the crafters to craft all your materials, you only need 380 (and ebooks) of the 1,000 blocks in Minecraft
Glass
Guilted blackstone
Cobblestone
Cobbled deep slate
Weathered copper
Oxidized copper
Exposed copper
Warped wort block
Shroomlight
Crimson nylium
Warped nylium
Netherack
Bassalt
Dirt
Farmland
Grass
Path
Podzol
Mycelium
Mud
Stone
All the ores (19)
Gravel
Granite
Diorite
Andesite
Blackstone
Sand
Red sand
Cactus
All logs (10)
Stripped logs (10)
Block of stripped bamboo
All leaves (10)
All saplings (10)
Bee nest
Seeds (6)
All crops (6)
Melons
EGaps
Sweet berries
Glow berries
Pumpkins
Carved pumpkins
Honeycomb
Ground cover and coral (27)
Flowers (20)
Glow ink sac
Ink sac
Cocoa beans
Lapis lazuli
Vines (3)
Lilly pads
Sea grass
Kelp
Dead bush
Bamboo
Snowball
Ice
Pointed drip stone
Dripstone block
Moss
Rooted dirt
Hanging roots
Mangrove roots
Muddy mangrove roots
Drip leaf (2)
Spore blossom
Azalea (2)
Glow lichen
Block of amythist
Tuff
Calcite
Meat (9)
Mushrooms (8)
Egg
Sugar cane
Sugar
Raw flesh
Bone
Cobweb
Spider eye
Dragon egg
Turtle egg
Sniffer egg
Frogspawn
Frog light (3)
Obsidian
Crying obsidian
Soul sand
Nether wart
End stone
Chorus items (3)
Sponge
Wet sponge
Coral blocks (10)
Skulk (6)
Reinforced deepslate
Chain armor (4)
Goat horns (8)
Saddle
Horse armor (excluding leather)
Trident
Elytra
Totem
Bottle o enchanting
Water bottles (3)
Sea pickle
Disk fragment
Glow stone dust
Honey bottle
Stuffed buckets (10)
Mob heads (7)
Diamond
Raw material (3)
Copper, iron, and gold
Emerald
Quartz
Clay
Brick
Prismarine shard
Amethyst shard
Prismarine crystals
Nautilus shell
Heart of the sea
Scute (2)
Phantom membrane
String
Feather
Flint
Gunpowder
Leather
Rabbit hide
Rabbits foot
Fire charge
Blaze rod
Breeze rod
Heavy core
Magma cream
Echo shard
Dragons breath
Shulker shell
Ghast tear
Slime ball
Ender pearl
Nether star
Trial key
Enchanted books (idk)
Redstone
Name tag
Illager banner
Banner patterns (10)
Pottery shards (23)
Smithing templates (19)
I’m sorry for all the spelling mistakes, it’s about 10:00 pm here
Why not use the new copper bulbs with a comparator for the ROM?
Now I can't tell which minecrafter is a human or a robot.
literally what left to make Minecraft factorio is robots
We should make an smp video showcasing the progress of the sml 😅
Yeah I'm going to make videos on the smp for sure. I've just not been that active on there myself lately.
nice
How do you make 6:25 possible, with the transparency? Do you record multiple times to get that transparency effect? I've seen this in Sammyuri's chungus 2 video, and I really want to know how to do it.
Yes, in replay mod you can copy the camera path to another recording, so I make multiple recordings, one with everything and then ones with just what I want to highlight. Then use the same camera path for each render, and then change the transparency.
@@MrKorwaldski Ok, I feared that was the case... too bad that you can't combine Selective rendering and replay mod... Thank you for answering so quickly though!
im wondering if youd even need to store the individual item for every recipe. there would be many duplicate recipes that just change the item used. think slabs, stairs, fences etc. basically im thinking of a compression algorithm on the data. a naieve idea could be a pattern code LUT and a item code LUT then you combine patterns to make more complicated parts, think of a chest shape pattern and what other items that could encode just by changing the item code supplied.
Do you think you can create a fast screen with this Redstone memory? And if so, will there be your own version of Minecraft in Minecraft?
That's crazy
What happens if you take it off peaceful and allow enderman to tour your build?
Luckily enderman can only pick up certain blocks, so we just have to avoid those :)
Dont you need an individual crafter for every possible crafting shape?
No we wil use filter items that fill empty slots, wich we then take out before crafting.
oh i see, i didnt think about that
do you have the world download
for this
this stores 23KB, pokemon red and blue is 512 KB, you could fit pokemon into render distance.
its only a matter of time until we have pokemon in survival minecraft
how do I disable the subtitle?
Fun fact he saves some kb using some mb in his computer which use a lot more mb when used
Still cool I like that
damm, i completly forgot about this 💀. i will needto continue coding the assembler, sry
ayo, I'm in this
Are you from germany ?
I can't tell you if he was born there (but judging by his accent, I strongly assume he is) but if you go on his channel and look at his country of residence, it does indeed state Germany... It took 3 seconds to get that info so I assume you just didn't know it's a feature.
Cheers!
I KNOW OKALMOND
OMG WHAT A COINKYDINK ME TOO !
@@MrKorwaldski Listen pal i dont like this sarcasm of yours. watch it buddy
@@Khedas Ok, ok, I will. I know better than to mess with geese.
Yeah don't mess with geese mr k
Also hi khedas
Instead of a mine cart system that you came up last time
u want, u need stateless memory its way better
I seen this in multiple videos and probably no one pointed out. It is storage, not storrage.
How does this keep happening I try to put everything trough spell control software, f*ing dyslexia XD
my guy is building refined storage in vanilla minecraft 💀💀
ae2*
@@axunaattori1 is ae2 better or sum?
@@legendary_dzik refined storage is like ae1 I think
@@axunaattori1 idk, imo refined storage is much better than ae2
Ae2 limits you to 63 types of items on a disk and this is extremely annoying. Refined storage doesn't have that.
I wonder if anyone has made something like this in bedrock edition
Hey man u care if I add u? Tryn to learn sum sum. U seem like u know what ur doing
make a gpu
idk, comment editing doesnt work soi just post another comment: what about future updates wich will introdouce new recepies?
the item ID = 11bits = 2048 diferent options, there are curently under 1300items , the lookup table in its curent configuration has space for 1536 items, so even if more than 200 items get added we can just add another module to the lookup table.
man this is ae2 in vanilla hahaha
pls collab wirh mumbo jumbo
Hehe CREDIT
jusst wow
damn
AE2 in vanilla minecraft lol
How tf people build these things in Minecraft bro