I wrote and recorded this REALLY late at night and I had a cold, which combine to make this the angriest I've ever been while making a video LMAO this sounded insane when I watched it back this morning
“I have a new concept for a legendary, but I promise it isn’t broken” “Okay, shoot” “It’s a grass-psychic type, but it only had 500 bst and a horrible moveset without reliable damage or recovery. It’ll be pretty lore-important though, so people will remember it at least” “Wow, actually seems pretty balanced anything else” “Well, it has two other forms…”
You take the name of my child out of your damn mouth! ...Even if it's true. It was fun to use during my first playthrough, mainly because it was Hau's Alolan Raichu's main counter in my team.
As someone playing UM post-3DS online shutdown (meaning no access to Trevanent with Harvest), I've found it OKAY at being the wall 'mon while I'm chucking ultra balls on a legendary I want to catch. Leftovers + Ingrain + Strength Sap + Spore is adequate when combined with the typing But that's about it lmao.
Sure she's a champion but sometimes I look at Pachirisu and wonder if they thought "yeah let's make a Pokémon that can only click Super Fang and Thunder Wave" like what was going on with that
The funny thing is they keep giving them balanced stats on a low BST and no reliable recovery, so they wouldn't even be good with a stronger defensive typing.
I honestly don't understand the logic behind husian Avlugg you gave an arguably the two worst defensive typings in the game and made it tanky I know there wasn't much to do with Avlugg the first place but giving it the rock typing and signature moves that's not 100% accurate (I think) really didn't do much for it
They need to make Ice resistance to water, grass, or normal, or any one or combination of the three. It's simply too awful of a type when it resists only itself. Removing a weakness would help, too, but its the lack of useful resists that really hurts. Water alone would do wonders, honestly, and it's not like GameFreak hasn't considered Ice > Water with moves like Freeze-Dry existing.
If they add frostbite, along with snow, defensive ice types actually can work, because all the special attackers have halved damage, and the physical attackers have reduced damage from snow. Together, they could "resist" everything, without getting additional resistances, which I think would be a really interesting design for how they could work defensively.
Step 1: make a cool design Step 2: give it a really good lore Step 3: make it have one of the worst abilities ever and weird typing Step 4: give it moves that may seem like it could cook but- Step 5: make it stats look like a dance party of sadness
@@thalyssonvto the world of competitive pokemon,this applies to almost everything, because the only value a pokemon has to these people is viability in online multiplayer.
@@josephbulkin9222 I mean yeah. This is a blatantly imbalanced game and people are going to pick the mons that are consistent enough to get them wins. No different in any other pvp game with an expansive roster of characters.
Every time I think about giving bad Pokemon tools to make them good I always come back to the same thought. "Unown should have a Trick Room setting ability." Would you be sacrificing an entire pokemon just to maybe capitalize off the 3-5 turns (depending on format and switch shenanigans) of speed control? Yes. Would it be WAY stronger in double than singles? Yes. Would it make Trick Room viable in singles? No. Would it be chaotic? Absolutely. Overall this is a necesary change to ensure Pokemon as a franchise doesn't die in the next 2 years and I'm glad we can all agree on that.
I like this idea, it's a strong but simple buff and it fits thematically. May not be enough in practice but who knows, at the very least it gives them a niche. The Unown have such a cool lore it's sad to see them relegated to a glorified collectible.
Honestly simply giving it 2x power in the move hidden power and changing to the type of its hidden power would be really cool, maybe give it a small moveset too and some extra bst and it would be a really cool pokemon
I just noticed that Aurorus is literally all three of them: it's a bad sweeper because it's not fast enough after one calm mind and not strong enough after one rock polish. It's a bad wall that doesn't have reliable recovery. It's also a bad support because it can't generate momentum after setting up rocks, screens and hail in two turns. Actually that's pretty strong. Maybe it's a good support
My two favourite examples of terribly designs are Rampardos and Bastiodon, both fit perfectly with your video. Rampardos: Rock is a good offensive stab for sure, but has no way to use his huge attack stat! It's too slow, has no bulk and has no priority, also its moveset is lacking on coverage so you can switch for a mon that resists rock or oneshot it before it does anything. Bastiodon: TERRIBLE defensive typing, one of the worst combinations of the game, even worse when considering that it's a defense oriented mon but figthing and ground are among the most common physical attacking types. No offensive stats, no utility movepool and no recovery. Also it has not even bulk since it's hp stat is too low for its defenses to work properly! I get that gamefreak messes up pokemons from time to time but fucking up so hard the two fossils of a region is astonishing! They are meant to represent the "Unstoppable force/Immobile object" paradox but in reality they are a wet paper bazooka and a cardboard fortress.
step 1: make ice/rock type avalugg regional form step 2: give it its own ice type version of rock slide step 3: wait for it to flinch step 3: wait for it to flinch step 3: wait for it to flinch ...
Step 4: for some reason, give Hisuian Avalugg an ability to set Trick Room that is unable to be turned off when it is on the field. Step 5: bring every Ice type they thought would be good but give a low speed to. Step 6: Finally profit after modifying Pokémon.
Step one: make it have a really cool design that looks like it would be amazing in everything it does. Step two: make it a little below average in everything and exceptional in almost nothing. I‘m just a little sad my girl Houndoom is so bad.
Step three: Give it a mega that also looks really cool, and give it a passable speed and special attack stat to bait players. Step four: It gets Solar Power, one of the most volatile and niche abilities out there with subpar bulk and no way to work around taking 1/10th of its low HP stat each turn against Primal Groudon or Mega Charizard Y, two of the most oppressive forces in the meta. Seriously like any other boosting ability would have been better for it. I know people think solar power is good on like Charizard in Gen 8 but it doesn't work when your HP isn't doubled and you're taking 1/10th and not 1/20th in Dynamax... And it doesn't even make sense for it to power up in the sun? It's a hellhound, not a sun dog lmao its original ability Flash Fire genuinely would have been better for it overall. An immunity to all the fire types in gen 6 and 7 plus a boost when it gets hit by them would have been a great way to punish the sun mons using heat wave, or you could even pivot into their fire moves and kill their partner with a sun boosted Flash Fire flamethrower.
Before Scarlet/Violet modified Illuminate, i remember seeing it in a Staryu and thinking "Illuminate should be a built-in Light Clay", i don't know how useful could be in a competitive setting, especially in the Pokemon with access to it, but i believe is better than Keen Eye 2.0
For reference how broken Illuminate being Light Clay would be; there have been times this gen where Light Clay was considered for a ban, and I believe it even happened in NatDex. However, it might be what's needed to help Dual Screens compete with Aurora Veil again, since it generally benefits the former more with Aurora Veil being best on Snow Warning mons.
This PowerPoint isn't about them, but I saw an image of one in the presentation itself so I just gotta say I have always had a soft spot for the Burmy line. The variance in the coats that starts off as purely visual on Burmy but becomes permanent and important in Wormadam with her variants. And on top of all that this isn't even all Burmy can do because of the sexually dimorphic evolution in Mothim as well. I think they were really cooking when it comes to Burmy and I wish this line received more recognition and better treatment.
@@edgargaebolg9307 I thought it would be neat if it were to parallel Wormadam by getting another typing upon evolution but instead of becoming Grass/Trash/Sand Cloak it became Grass/Trash/Sand Wings, becoming Grass/Flying, Steel/Flying, or Ground/Flying respectively
with this advice i have made my own terrible pokemon. its a rock/normal type with pretty ok defense but bad spdef and like 30 hp. its got pretty ok speed but its best boosting move is curse so most things with a special move will outspeed it and kill it before it can use the boosts. its most powerful ground type move is bulldoze so it cant really hit steel types, and it has absolutely jack for fighting type pokemon. also for some reason it doesnt have protect. i named it Shitmouth and it immediately dropped to sub-sub-zero used where it still kinda sucks. i hope you like it
Rock Normal is a fairly good attacking stab combination if it has 30 sdep and 30 hp I would assume it's attacking stats are pretty large it could be a passable wall breaker in singles using it's okay speed to out run the walls and knock them down. It also sounds like the perfect candidate for learning explosions, although Gamefreak would probably only give it self destruct, that way even when faced with steels it can boom on them bringing them too low to wall your teams other threats and bring in something to clean up safely. It's rock typing also would justify giving it sturdy and that would allow it to revenge kill in a pinch or set up near guaranteed stab selfdestructs. I could see Shitmouth being useful in the lower teirs were the less bulky nature of the teir makes it's attacks more rewarding, especially the ones that don't have any good steel types as that would allow it to take on a more general attacking role.
Shiinotic has such a cool design, a creepy fae creature is so nice after gen 6 introducing mostly cutesy faries, too bad it is what it is, surely GF will buff Illuminate in gen 10 to actually do something in battle
Since there are a lot of moves that use light or something related to light (think stuff like Flash Cannon, Dazzling Gleam, Prismatic Laser, etc, etc), perhaps illuminate could buff the power of those moves similar to how Strong Jaws buffs biting moves?
Carnivine is a Pokemon that's a Pokemon shaped like a venus flytrap and not a Venus Flytrap Pokemon. You're telling me it's only trapping option is fucking Bind?! You gave Heatmor a signature move in Gen 7. Come on, GF. Give it some sauce.
I’ve said to my friends before that certain Pokémon like Carnivine, vileplume, victribell and lurantis should have access to a grass type move that’s super effective on big types (like freeze dry) to represent all the bug eating plants. But bug is already a bad type so idk
Breaks my heart bc Wo-Chein's design won my heart. Leave it to game freak to make a gorgeous Pokemon with no purpose 💀 Meticulous snail with plant motif: ass stats Gold fish with googly eyes: uber tier
In Gen 4 OU, Dusknoir is forever stuck in that tier, even though it is unusable in that tier (the Rotom appliances outclass it). The real reason why is so many diehard fans try to keep it in OU by keeping its usage rate high. As such, it was forever stuck in OU and never dropped a tier. Same with many other Pokemon like Hitmonchan from Gen 5’s RU and Electrivire from Gen 4’s OU.
Lately I've been thinking about Pokemon like Castform. It could've been something interesting, a Pokemon that changes type in weather but maintains its wide coverage options is a really fun idea, but Gamefreak sabotaged it by giving it aggressively poor stats and making the fourth and arguably most important weather, Sandstorm, conspicuously left out of Forecast for no reason. It's like they simultaneously wanted this concept to exist but also wanted to make sure that nobody used it ever.
Instructions unclear, I made a super fast special attacking electric/ice type glass cannon that has psychic surge with a signature move that hits twice and deals both ice and electric damage
Fun fact: Shiinotic had exactly 1 unique niche that only it had, which is the move Spotlight. It had +3 Priority and forces your Pokémon to target the Pokémon affected by spotlight. This overrides all redirection including ability redirection. The only other Pokémon that got this was Starmie who was niche, Clefable/Fairy who rather have follow me, and Lanturn who was powercrept. It’s anti-redirection as a move that it got, letting it be a reversed amoongus guaranteeing your target gets hit. It was used scarcely even on Shiinotic, but then the one time the move would’ve been amazing, it was removed in Gen 8. Gen 8 killed everything Shiinotic had going for it, and also doesn’t help that despite being the only spore Pokémon on release, it was so shit that people used Yawn Togekiss as a makeshift Amoongus. Even sadder was that even if this move was included, Indeedee would’ve made it hell for Shiinotic as Spotlight was a priority move. While Togekiss was more prevalent, it sucks that even if it kept spotlight it’d have still been outshined by Indeedee
Jokes on you. In the region where they come from(mostly Hoenn) if your opponents are also just as slow, there is literally no issue. Take Camerupt, great example. Youd think it slow, buy it can still outspend most of its opponents.
@@josephbulkin9222 40 base speed was already slow in Hoenn. Maybe your Camerupt had a lot of speed IVs in your singleplayer playthrough, but you're not outspeeding more than Snorlax in OU. Even in UU, it's only Slowking, Quagsire and Steelix.
@@dream_weaver6207I care almost nothing for competitive multiplayer. But sure, that was a bad example. Cacturne or Banette or Absol would prove my point better.
Regice is incredibly underrated, people write it off without using it. Run it like Assault Vest Primarina, Max HP and SP Atk, and you have an offensive Blissey. Typing be damned, it can tank 2 Make It Rains with ease. It gets Tbolt, Focus Blast, and Flash Cannon for coverage, and base 100 defense lets you tank a lot more than you'd expect physically. It's not great, but it's not bad, and it certainly isn't Wo Chien.
If I had to guess I think the justification for making Shiinotic so bad was that originally it was the only Pokemon that learned Strength Sap, and Strength Sap was considered OP enough that it would make up for everything else. Unfortunately it didn't even last the rest of its introductory generation with that exclusivity since a bunch of better Pokemon got the move in USUM and its distribution has only been increasing from there. Ideally, Game Freak would nerf Strength Sap and then buff Shiinotic
ElectricWindGirlFriend: Please buff Shiinotic Gamefreak: *buffs the leech seed strength sap effect spore stall mon* ElectricWindGirlFriend: take it back!
Fun fact! I encountered this Pokemon as a shiny twice in two separate games on my first playthrough of each, Gen 7 and Gen 8. Needless to say, my beloved Lemonhat will always be perfect in my eyes, even if I do not consent to it.
Every time I see electivire I get so upset because it’s always almost had the pieces to be really cool in the mid-low tiers, especially in its earlier generations, but gave it just the right problems to make sure it couldn’t all come together. It’s always had a great movepool, a good ability, and good-decent offensive stats on both ends, but they didn’t give it good physical STAB or a good set up move until gen 9. Also, the fact that it’s 10 points slower than its prevo really is a huge kick in the balls. It’s my fav and least fav all at the same time. I just hate the wasted potential.
Honestly Electivire could be good if it got a new ability like Sheer Force or Technician. Then it could actually use its wide range of type coverage it gets by making those moves actually hit decently hard
@@thewerdna I honestly don’t even mind motor drive that much. Giving it an immunity that also helps patch up its speed is really good in concept. But It doesn’t fix the problems of not hitting hard unfortunately, so I guess eat where you’re coming from. I’m not sure if technician would be better since a lot of its moves are in the mid-high tiers of damage, though sheer force would be wonderful.
@@chrisburns9898 yeah. Probably the best way to make Electivire viable would be to give it some sort of setup move (maybe Sword Dance? Or it could use the Bulk Up it finally got) and Sheer Force. It would at least give it a niche
Talking about a bad pokemon; Klinklang. It doesn't seem so bad stat-wise, but even having Gear Shift it has a horrendous moveset. Its coverage is Steel, Electric and Normal. It reallt missed having machine related moves, like High Horsepower and (if it had a better SpA) Overheat. Also other spinning ones like Ice Spinner, Mortal spin and rapid spin would fit
Shiiinotic is amazing at pissing you off when trying to catch it in that shiny mushroom forest in galar with its 3 recovery moves. Small niche but someone has to fill the role. May Arceus bless you if you try to catch it & it's shiny.
Issues like these are why I praise and take notes on the good game design of Yo-Kai Watch: -Fair and better balanced elemental chart -Stat spreads that play better into the monster's moveset better -Fighter role monsters whom are sweepers and wallbreakers can focus on damage and do not need to rely on being bulky because they can hide behind Tanks -Tanks are specifically programmed to have high HP, high Defense, can redirect like Follow Me users and prefer to Guard to cut damage but they are fair cuz they are slow and cannot heal themselves usually - That is what the Healer role is for and they are also fair because they can only heal so much in a 3v3 battle system as opposed to Pokemon where Stall in Singles can get annoying. -Ranger role monsters can also reliably stay in the back behind Heapers and Tanks and provide useful buffs and debuffs so the Fighters can get even more damage off. Yo-Kai Watch's game design allows monsters to play more uniquely even within their designated roles.
@@DrCoeloCephalo I’m a Yokai Watch fan too, but I feel like this is a very apples and oranges comparison. Yokai only have 4 skills at most, a physical attack, an elemental attack (of which there are 5, 6 if you count drain skills, with weaknesses tied to individual Yokai themselves rather than the element they specialize in), a buff or debuff, and their soultimate move; the specifics of all these skills are locked to the species and are only customizable on a select few. They auto battle on a turn based system, with the player’s influence being limited to targeting an enemy/weak point, removing debuffs, using items, and activating soultimates (and board positioning in YW3). Not to mention every battle is a 3v1-3. I can see why there are comparisons, but they’re very surface level since the execution is very different.
Fun fact, shiinotic was actually buffed in gen 9, since illuminate got the incredible added effect that consists in not being able to lower the Pokémon's accuracy....
Poor defensive Ice Types. They actually had a place in gen 2 and 3 due to no stealth rocks and being special walls (since fire was the only type that was both special and super effective)
The problem with talking about pokemon balance is that the games started life as primarily a single player jrpg, and that experience is what the game has always been balanced around. They decided there needed to be bad pokemon to make for more interesting enemy encounters and catches. Or take like Butterfree/Beedrill, who are great in the early game because by level 10 they have monstrous stats and moves compared to nearly anything else you can find at that level, but who you're meant to replace with stronger mons as you get more badges. They've kept the low level early evolution bug type archetype in their games for decades now because it makes for good single player gameplay. It's just that gamefreak can't decide if they want to focus on balancing for single player or for VGC, and they just keep making some of the most baffling fucking design choices I've ever seen in a game (mega rayquaza existing when regigigas is still forced to have slow start is just hysterical at this point)
It still drives me insane that they never changed the evolution levels of the Gen 5 pokemon lol An entire game's worth of pokemon balanced around their distribution from almost two decades ago!
Maybe it's best to just throw the multiplayer out the window when i comes to balance. Never came to Pokemon for that to begin with. You tell me I can't use Heracross or Aggron, then you can shove it.
Did a Hardcore Radical Red run with Random Abilities and this got Toxic Heal, which felt so on brand, and made it a genuiely monstrous wall. Was sad to come back to reality after that...
Yet another pokemon that got given a signature move (strength sap) that could have been a cool niche, but then they gave that move to every fucking Pokemon ever
Furthermore, based on who actually relies on it, I would say it is more the move of Galarian Corsola. That move is why it was an impenetrable wall for physical attackers in the beginning of Gen 8. I swear, it is actually like having a cool signature move dooms you unless you are a starter, a legendary, or a Paldean Pokémon (and even then Pokémon like Spidops and Wugtrio make it clear that what happened in Pokemon Scarlet and Violet is a temporary thing).
Beautifly is so tragic, because it's worse than Mothim in every conceivable way. And you'd rather use Butterfree or Masquerain than Mothim. Well, at least it has a cool Shiny. (Yes, Wurmple is my first shiny)
In regards to Mothim, I used one in my first Shining Pearl play through, came to love it because of that. But I noticed, it’s kitted like a sweeper, and it has all the tools to do so: Quiver Dance, Tinted Lens, strong stab moves, but its stats let it down so much. It’s a mixed attacker with a pre-gen 5 bug BST, so both offenses and speed are below average, combine that with an offensively capable yet extremely frail type combo of Bug/Flying, and you’ve got something that, while perfectly good in casual play, will never see the light of day in competitive.
Something neat I've found with Shiinotic is that you can use Spotlight into an ally using Silk Trap or Burning Bulwark to force an enemy mon using a contact move to take a burn or a speed drop.
Nothing will ever make me hate Shiinotic. He was so fun in gen 8 ou on a rain team I used. Rain dish + lefties + strength sap, shut down electric types like Koko and Regieleki for the rain team, post hp ice and pre terablast ice, Spore, such a fun underrated lil guy.
thinking about how they looked at avalugg while coming up with Legends: Arceus and asked themselves "....what if avalugg was weak to earthquake?" and put it in the game without a second thought
I feel this way about so many mons in the single player. I got a Bolthund when I played SWSH, an electric type with Strong Jaw. Take a guess what level it learns thunder fang and if you guessed at all you're wrong, it never learned it by level up. There is a shop fairly early on that sold the elemental fang moves but I missed it completely. Oh and it straight-up cannot learn Ice Fang because I guess Bolthund was too powerful apparently
You forgot about naking physical walls 4x weak to tge 2 most popular physical types, earthquake and fighting types. Also adding to bastiodon's missouri, make sure it cant do ANYTHING ELSE
It's aggravating how many Pokemon are held back by painfully average stat spreads that opted to give them 80 base in an offensive stat they'll typically never use rather then allocate it into something more useful like additional bulk or speed.
Idk if you can really characterise Wormadam as a QD sweeper, I feel like it getting that is more incidental with it being moreso meant for Mothim - Wormadam is more of a wall if anything. Thankfully unlike the Wurmple line there's a real opportunity for GF to add new evolutions to Wormadam and Mothim since they're two-stagers.
Don't forget the tried and true classic of "Just kinda give it average everything and then nothing in the moveset to make it special" Lookin' at you, Meganium! Kinda decent bulk and almost decent attacking stats (for gen 2 at least - powercreep has left those traits in the dust), but nothing to make it stand out or like, DO anything. It has Earthquake and AncientPower for coverage, which is kind of neat, I guess, maybe!
Interestingly, Shiinotic is one of the single best pokemon in anything goes free for alls. A huge part of this is how weak it is, meaning people are less likely to target it. More importantly tho, it gets spotlight, what might be the single best move in free for all random battles. Strength sap also means youll need to ko it in one hit, all while it redirects everyones moves away from it. Add in leech seed and protect and it becomes nearly unstoppable. (Spore is also absurd and an option you can use)
Regice deserves some more credit. Its legit really good in its debut generation; even if it's not OU it would be now if tiers were still being updated by usage, many players prefer it over Blissey for a special wall when they want to be much more offensive
You understand…Shiinotic is RIGHT THERE, and can even be a decent low tier support Mon, but LORD it has no good ability to do fuckin anything. Literally give it like 80 HP and an ability like idk Filter and it would COOK
Alright, my idea for Steel-type recovery: Reforge: Heal 1/3 of max HP. Remove Steel typing for 2 turns and add Fire type instead. Learnset: All Steel Pokemon except those with a secondary type that is weak to fire (sorry Scizor, we need to keep Ferrothorn from being unkillable).
For most things in Pkm you can easily separate them into tow categories. When it comes to support mons, they are fast and slow. Both of which need different things to work. If a slow mon doesn’t have the defensive traits to survive, it is bad. Of a fast mon doesn’t have the tools to utilize their speed, they are bad. Shinotic doesn’t have the defenses to be slow support and isn’t fast enough to use the tools it has. It is that easy
Here are my concepts: -Mono normal type with 150 speed, the rest of the stats being balanced yet low. It will go first but doesn't deal much damage and has no support moves -Ice/Grass type with 130 in atk and sp. atk, the remaining stats being awful. It will die before it can do anything because it learns no priority moves
we love slow physically bulky pokemon with bad defensive typings whos only purpose is to either set rocks or use body press and have no recovery other than rest and have useless attacking stats that are just bad enough to be unusable. oh and make sure to waste as many points as possible in an attack/sp. attack stat that's never going to be used. and remember: if it has spore, then speed is no more. (unless ur toedscruel but you know...)
I'd love so see Illuminate function like a built-in Bright Powder but i know for a fact that this would get it banned from most formats which doesn't help Shiinotic at all
What im learning from this to transfer over to my own monster-catching game (if i ever end up making it) is That i really dont give a fuck about min-maxing pvp-ers, but i should at least make sure my creatures are at least reliable for casual (pve or pvp) battles
So anyway I was mega evolving my Hydreigon and it got a 2 hit version of parental bond for the three heads and learned fickle beam, but then I noticed it lost speed and died instantly.
Gamefreak: “We hear your cries” Gives Shiinotic Mycelium might….then again it’s already slow 🤔 Honestly it would be cool if they gave it a “mental” effect spore ability where it can give confusion, attraction, taunt, torment status.
Just make illumate dazzle, and have it block prio moves, or maybe make it so that it has natural rage powder or something, so it still gets blocked by goggles. Things like to eat glowing things right? (See anglerfish)
You forgot another important aspect of offensive sweepers, good ass STAB(s) and good speed (as an altarnative to bulk + set-up). Mono-typed or otherwise, a good or at least usable STAB makes or breaks the mon (as along as it's nothing like Bug/Poison or worse mono-Bug) Being mono-types ain't exactly the end of world as long as you have coverage and either speed or bulk + set-up move Haxorus has STAB, most physical electric types like Electivire, Luxray, and Zebstrika don't. Wild Charge is fucking abysmal, whiling Supercell Slam isn't much. Plus Stone Edge is borderline gambling. And the worst example of dual-typed STABs Iron Thorns, the worst of both worlds (X-Scissor and Poison Jab are more usable than this) And then there's Spe arguably the most important stat in general, but for sweepers they want to go fast and hit hard (with or without set-up). And if it's low Spe stat isn't bad enough, the simple one-two-punch is mediocre if not bad defensive typing + no set-up moves. *Glares at Decidueye, Honchkrow, and Golurk*
As a Shiinotic enjoyer thank you for speaking up about the crimes done to it by it's creators. The freaky mushroom nation (Parasect included) WILL be done right someday.
Genuinely no clue how bad that mushroom was until you pointed it out. Those abilities are genuinely god-awful maybe with it more passable stats. such a shame with such a good move pool
GameFreak going on record to say live on stream that they care about Pokemon balance then nerfing Pincurchin an already struggling Pokemon the Gen after it was introduced is just one line in a very long list on why I fucking hate their balancing logic they consistently piss me off
I wrote and recorded this REALLY late at night and I had a cold, which combine to make this the angriest I've ever been while making a video LMAO this sounded insane when I watched it back this morning
Would an evolution help?
If it evolves make sure the evolution is even worse
@@eightcoins4401 You could give it +20 across the board, and I think it would be mediocre.
instructions unclear; accidentally made the 28th broken pokemon to plague the modern meta
Profile picture is acurate
It's incineroar isn't it
literally urshifu
Hi game freak big fan
“I have a new concept for a legendary, but I promise it isn’t broken”
“Okay, shoot”
“It’s a grass-psychic type, but it only had 500 bst and a horrible moveset without reliable damage or recovery. It’ll be pretty lore-important though, so people will remember it at least”
“Wow, actually seems pretty balanced anything else”
“Well, it has two other forms…”
“Just saying “just make everything bad” isn’t very interesting.” Then Shiinotic comes along, lol.
Ok but it has good moves and a useful typing tho
You take the name of my child out of your damn mouth!
...Even if it's true.
It was fun to use during my first playthrough, mainly because it was Hau's Alolan Raichu's main counter in my team.
As someone playing UM post-3DS online shutdown (meaning no access to Trevanent with Harvest), I've found it OKAY at being the wall 'mon while I'm chucking ultra balls on a legendary I want to catch. Leftovers + Ingrain + Strength Sap + Spore is adequate when combined with the typing
But that's about it lmao.
I love shinotic but its so bad
Even Shiinotic's shiny is bad. Can't have 💩 in Alola
Sure she's a champion but sometimes I look at Pachirisu and wonder if they thought "yeah let's make a Pokémon that can only click Super Fang and Thunder Wave" like what was going on with that
Still less weird than 3 Pikaclones being just shy of making Entrainment + Plus/Minus work.
At least it has the in-game niche of being a fairly common Pickup user in Sinnoh (the other one being Aipom who's stuck to Honey Trees).
Yeah, literally any ground/ghost dual type would stop Pachirisu dead in its tracks.
I’m not sure why game freak is convinced that the bulky ice type can work. They will keep trying though!
The funny thing is they keep giving them balanced stats on a low BST and no reliable recovery, so they wouldn't even be good with a stronger defensive typing.
I honestly don't understand the logic behind husian Avlugg you gave an arguably the two worst defensive typings in the game and made it tanky I know there wasn't much to do with Avlugg the first place but giving it the rock typing and signature moves that's not 100% accurate (I think) really didn't do much for it
@@Your_Local_Italian24don't forget the flinch chance they stapled on the move just to spite it.
They need to make Ice resistance to water, grass, or normal, or any one or combination of the three. It's simply too awful of a type when it resists only itself. Removing a weakness would help, too, but its the lack of useful resists that really hurts.
Water alone would do wonders, honestly, and it's not like GameFreak hasn't considered Ice > Water with moves like Freeze-Dry existing.
If they add frostbite, along with snow, defensive ice types actually can work, because all the special attackers have halved damage, and the physical attackers have reduced damage from snow. Together, they could "resist" everything, without getting additional resistances, which I think would be a really interesting design for how they could work defensively.
Step 1: make a cool design
Step 2: give it a really good lore
Step 3: make it have one of the worst abilities ever and weird typing
Step 4: give it moves that may seem like it could cook but-
Step 5: make it stats look like a dance party of sadness
Who are we talking about?
@@thalyssonvto the world of competitive pokemon,this applies to almost everything, because the only value a pokemon has to these people is viability in online multiplayer.
Toedscruel?
@@thalyssonv Absol, Gardevoir, Regigigas, the list goes on.
@@josephbulkin9222 I mean yeah. This is a blatantly imbalanced game and people are going to pick the mons that are consistent enough to get them wins. No different in any other pvp game with an expansive roster of characters.
Bouffalant (to Tauros): "Do you think you're better than me?
Tauros: "I've only just met you. But, yes, I do."
My friend in trick room Bouffalant is better in every single way. He’s bulkier and hits harder.
@@Zakatakamime Sure, but he came around too late. Tauros was the best when he showed up, Bouffalant was present.
Every time I think about giving bad Pokemon tools to make them good I always come back to the same thought.
"Unown should have a Trick Room setting ability."
Would you be sacrificing an entire pokemon just to maybe capitalize off the 3-5 turns (depending on format and switch shenanigans) of speed control? Yes.
Would it be WAY stronger in double than singles? Yes.
Would it make Trick Room viable in singles? No.
Would it be chaotic? Absolutely.
Overall this is a necesary change to ensure Pokemon as a franchise doesn't die in the next 2 years and I'm glad we can all agree on that.
I like this idea, it's a strong but simple buff and it fits thematically. May not be enough in practice but who knows, at the very least it gives them a niche. The Unown have such a cool lore it's sad to see them relegated to a glorified collectible.
If I were Gamefreak I'd give it memento too for the meme.
Honestly simply giving it 2x power in the move hidden power and changing to the type of its hidden power would be really cool, maybe give it a small moveset too and some extra bst and it would be a really cool pokemon
You're literally the quiet student in class who suddenly swears a few times in the normal speaking volume.
I just noticed that Aurorus is literally all three of them: it's a bad sweeper because it's not fast enough after one calm mind and not strong enough after one rock polish. It's a bad wall that doesn't have reliable recovery. It's also a bad support because it can't generate momentum after setting up rocks, screens and hail in two turns. Actually that's pretty strong. Maybe it's a good support
And yet it's an absolutely wonderful design. Why they gotta do Aurorus like that :(
It should benefit from the snow changes so it might actually get significantly better.
My two favourite examples of terribly designs are Rampardos and Bastiodon, both fit perfectly with your video.
Rampardos: Rock is a good offensive stab for sure, but has no way to use his huge attack stat! It's too slow, has no bulk and has no priority, also its moveset is lacking on coverage so you can switch for a mon that resists rock or oneshot it before it does anything.
Bastiodon: TERRIBLE defensive typing, one of the worst combinations of the game, even worse when considering that it's a defense oriented mon but figthing and ground are among the most common physical attacking types. No offensive stats, no utility movepool and no recovery. Also it has not even bulk since it's hp stat is too low for its defenses to work properly!
I get that gamefreak messes up pokemons from time to time but fucking up so hard the two fossils of a region is astonishing! They are meant to represent the "Unstoppable force/Immobile object" paradox but in reality they are a wet paper bazooka and a cardboard fortress.
False Swipe Gaming moment
Stoppable force vs movable object
“Wet paper bazooka and a cardboard fortress”
Adding that one to my vocabulary
One of the best comments ever written
wet paper bazooka is fucking ART
step 1: make ice/rock type avalugg regional form
step 2: give it its own ice type version of rock slide
step 3: wait for it to flinch
step 3: wait for it to flinch
step 3: wait for it to flinch
...
*Everywhere at the end of time starts playing
Step 4: for some reason, give Hisuian Avalugg an ability to set Trick Room that is unable to be turned off when it is on the field.
Step 5: bring every Ice type they thought would be good but give a low speed to.
Step 6: Finally profit after modifying Pokémon.
Step one: make it have a really cool design that looks like it would be amazing in everything it does.
Step two: make it a little below average in everything and exceptional in almost nothing.
I‘m just a little sad my girl Houndoom is so bad.
The funny thing is that Houndoom was one of the better Johto mons but Gen 4 kind of f..ked it up (not as much as Sceptile but still).
Step three: Give it a mega that also looks really cool, and give it a passable speed and special attack stat to bait players.
Step four: It gets Solar Power, one of the most volatile and niche abilities out there with subpar bulk and no way to work around taking 1/10th of its low HP stat each turn against Primal Groudon or Mega Charizard Y, two of the most oppressive forces in the meta.
Seriously like any other boosting ability would have been better for it. I know people think solar power is good on like Charizard in Gen 8 but it doesn't work when your HP isn't doubled and you're taking 1/10th and not 1/20th in Dynamax... And it doesn't even make sense for it to power up in the sun? It's a hellhound, not a sun dog lmao its original ability Flash Fire genuinely would have been better for it overall. An immunity to all the fire types in gen 6 and 7 plus a boost when it gets hit by them would have been a great way to punish the sun mons using heat wave, or you could even pivot into their fire moves and kill their partner with a sun boosted Flash Fire flamethrower.
@@greyscaleadavenThe mega looking even cooler and being bad too makes me even more sad.
@@greyscaleadaven
Oh, the MIDga evolution was to ensure houndoom never evolves, first and foremost
Houndoom's Mega is painful because it means she may never get an evolution while Incineroar outclasses her for all eternity.
“If you want to make a bad defensive Pokémon give it a bad defensive typing, like ice or rock” hisuian avalug be like
I'm surprised that pre Gen 8 Unfezant didn't get a mention. It was a physical bird with a special attacking moveset.
Before Scarlet/Violet modified Illuminate, i remember seeing it in a Staryu and thinking "Illuminate should be a built-in Light Clay", i don't know how useful could be in a competitive setting, especially in the Pokemon with access to it, but i believe is better than Keen Eye 2.0
Illuminate + Spore is a crazy combo, too bad it's wasted on Shiinotic
For reference how broken Illuminate being Light Clay would be; there have been times this gen where Light Clay was considered for a ban, and I believe it even happened in NatDex.
However, it might be what's needed to help Dual Screens compete with Aurora Veil again, since it generally benefits the former more with Aurora Veil being best on Snow Warning mons.
Moxie boosted in shambles 2:55
Gamefreak actually needs to see this video post-gen 9. Theyve forgotten how to do it
Spidops is right there
No, I doubt this is permanent. They just felt like giving Paldea the most stacked Pokemon.
Wo-Chien has no Synthesis? That's stupid
I mean it does get strength sap so.
@@trainerrichard6859no it does not,, itd be so much better if it did
@@trainerrichard6859It does NOT get Strength Sap
@@divinelathe I was pretty sure it did, but it actually doesn’t that’s crazy.
This PowerPoint isn't about them, but I saw an image of one in the presentation itself so I just gotta say I have always had a soft spot for the Burmy line. The variance in the coats that starts off as purely visual on Burmy but becomes permanent and important in Wormadam with her variants. And on top of all that this isn't even all Burmy can do because of the sexually dimorphic evolution in Mothim as well. I think they were really cooking when it comes to Burmy and I wish this line received more recognition and better treatment.
The Burmy line would be perfect design-wise if Mothim got some gimmick like Wormadam instead of becoming the 381th Bug/Flying butterfly/moth
@@edgargaebolg9307 I thought it would be neat if it were to parallel Wormadam by getting another typing upon evolution but instead of becoming Grass/Trash/Sand Cloak it became Grass/Trash/Sand Wings, becoming Grass/Flying, Steel/Flying, or Ground/Flying respectively
@@edgargaebolg9307Butterfree, Scyther, Ledian, Beautifly, Maquerain, Vespiquen, Mothim. Doesnt sound like 300 different Bug-Flying pokemon to me.
@@josephbulkin9222 Me when I fail to read simple sentences to the end and understand basic literary figures such as hyperboles:
@@edgargaebolg9307 no doubt, but that's quite a large hyperbole.
ERM ACTUALLY illuminate got buffed in gen 9 and now it’s a keen eye clone (so it’s still not very good lol)
SHIINOTIC FANS EATING 🗣🗣🗣🔥🔥🔥
with this advice i have made my own terrible pokemon. its a rock/normal type with pretty ok defense but bad spdef and like 30 hp. its got pretty ok speed but its best boosting move is curse so most things with a special move will outspeed it and kill it before it can use the boosts. its most powerful ground type move is bulldoze so it cant really hit steel types, and it has absolutely jack for fighting type pokemon. also for some reason it doesnt have protect. i named it Shitmouth and it immediately dropped to sub-sub-zero used where it still kinda sucks. i hope you like it
Rock Normal is a fairly good attacking stab combination if it has 30 sdep and 30 hp I would assume it's attacking stats are pretty large it could be a passable wall breaker in singles using it's okay speed to out run the walls and knock them down. It also sounds like the perfect candidate for learning explosions, although Gamefreak would probably only give it self destruct, that way even when faced with steels it can boom on them bringing them too low to wall your teams other threats and bring in something to clean up safely.
It's rock typing also would justify giving it sturdy and that would allow it to revenge kill in a pinch or set up near guaranteed stab selfdestructs.
I could see Shitmouth being useful in the lower teirs were the less bulky nature of the teir makes it's attacks more rewarding, especially the ones that don't have any good steel types as that would allow it to take on a more general attacking role.
Ngl when I read "good defense, shit HP and SpDef, and ok speed" I thought you were just describing Onix.
Shiinotic has such a cool design, a creepy fae creature is so nice after gen 6 introducing mostly cutesy faries, too bad it is what it is, surely GF will buff Illuminate in gen 10 to actually do something in battle
@@lupuszero9879 they actually changed it with the Teal Mask update, it now functions like Keen Eye
Illuminate will now raise the gamma of players' screens by 50% while the pokemon is in battle. Effect stacks with more sources of Illuminate.
Since there are a lot of moves that use light or something related to light (think stuff like Flash Cannon, Dazzling Gleam, Prismatic Laser, etc, etc), perhaps illuminate could buff the power of those moves similar to how Strong Jaws buffs biting moves?
@@thejurassicwarewolf3300Power Gem Starmie would be a beast!
Carnivine is a Pokemon that's a Pokemon shaped like a venus flytrap and not a Venus Flytrap Pokemon. You're telling me it's only trapping option is fucking Bind?! You gave Heatmor a signature move in Gen 7. Come on, GF. Give it some sauce.
Snap Trap exists. A Grass Type physical binding Move.
But only as a signature move on Galarian Stunfisk, a Steel Type Pokemon.
I’ve said to my friends before that certain Pokémon like Carnivine, vileplume, victribell and lurantis should have access to a grass type move that’s super effective on big types (like freeze dry) to represent all the bug eating plants. But bug is already a bad type so idk
@@wherewiiwentwrong Gamefreak balancing at its finest right there.
parasect walked so shitmons could run (60 base power moves and focus sash)
Breaks my heart bc Wo-Chein's design won my heart. Leave it to game freak to make a gorgeous Pokemon with no purpose 💀
Meticulous snail with plant motif: ass stats
Gold fish with googly eyes: uber tier
I'm so sad there is still NOTHING doable with Dusknoir even years later...
In Gen 4 OU, Dusknoir is forever stuck in that tier, even though it is unusable in that tier (the Rotom appliances outclass it). The real reason why is so many diehard fans try to keep it in OU by keeping its usage rate high. As such, it was forever stuck in OU and never dropped a tier. Same with many other Pokemon like Hitmonchan from Gen 5’s RU and Electrivire from Gen 4’s OU.
Lately I've been thinking about Pokemon like Castform. It could've been something interesting, a Pokemon that changes type in weather but maintains its wide coverage options is a really fun idea, but Gamefreak sabotaged it by giving it aggressively poor stats and making the fourth and arguably most important weather, Sandstorm, conspicuously left out of Forecast for no reason. It's like they simultaneously wanted this concept to exist but also wanted to make sure that nobody used it ever.
Instructions unclear, I made a super fast special attacking electric/ice type glass cannon that has psychic surge with a signature move that hits twice and deals both ice and electric damage
That will meet my Fire/Electric with Lighting Rod.
The Electric/Ice glass sweeper also has High Horsepower or Earthquake.
I never played competitive pokemon or whatever but i absolutely love these videos :3
REGICE MENTIONED 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
Fun fact: Shiinotic had exactly 1 unique niche that only it had, which is the move Spotlight. It had +3 Priority and forces your Pokémon to target the Pokémon affected by spotlight. This overrides all redirection including ability redirection. The only other Pokémon that got this was Starmie who was niche, Clefable/Fairy who rather have follow me, and Lanturn who was powercrept. It’s anti-redirection as a move that it got, letting it be a reversed amoongus guaranteeing your target gets hit.
It was used scarcely even on Shiinotic, but then the one time the move would’ve been amazing, it was removed in Gen 8. Gen 8 killed everything Shiinotic had going for it, and also doesn’t help that despite being the only spore Pokémon on release, it was so shit that people used Yawn Togekiss as a makeshift Amoongus.
Even sadder was that even if this move was included, Indeedee would’ve made it hell for Shiinotic as Spotlight was a priority move. While Togekiss was more prevalent, it sucks that even if it kept spotlight it’d have still been outshined by Indeedee
Shiinotic should've gotten a Prankster variant that fails against Fairy-types instead of Dark-types
I used Shiinotic in singles and quickly switched back to Vileplume
Let's all have a minute of silence for all the slow, frail, mixed attackers
Jokes on you. In the region where they come from(mostly Hoenn) if your opponents are also just as slow, there is literally no issue. Take Camerupt, great example. Youd think it slow, buy it can still outspend most of its opponents.
@@josephbulkin9222 40 base speed was already slow in Hoenn. Maybe your Camerupt had a lot of speed IVs in your singleplayer playthrough, but you're not outspeeding more than Snorlax in OU. Even in UU, it's only Slowking, Quagsire and Steelix.
@@dream_weaver6207I care almost nothing for competitive multiplayer. But sure, that was a bad example. Cacturne or Banette or Absol would prove my point better.
Regice is incredibly underrated, people write it off without using it.
Run it like Assault Vest Primarina, Max HP and SP Atk, and you have an offensive Blissey. Typing be damned, it can tank 2 Make It Rains with ease. It gets Tbolt, Focus Blast, and Flash Cannon for coverage, and base 100 defense lets you tank a lot more than you'd expect physically. It's not great, but it's not bad, and it certainly isn't Wo Chien.
How to make a Bad Pokemon
Step 1: make it ice type
Step 2: make it slow
Alternative Step 2: make it defensive
EWGF has perfectly captured my disappointment with how bad shiinotic is. Thank you.
If I had to guess I think the justification for making Shiinotic so bad was that originally it was the only Pokemon that learned Strength Sap, and Strength Sap was considered OP enough that it would make up for everything else. Unfortunately it didn't even last the rest of its introductory generation with that exclusivity since a bunch of better Pokemon got the move in USUM and its distribution has only been increasing from there.
Ideally, Game Freak would nerf Strength Sap and then buff Shiinotic
Is it that good?
ElectricWindGirlFriend: Please buff Shiinotic
Gamefreak: *buffs the leech seed strength sap effect spore stall mon*
ElectricWindGirlFriend: take it back!
Fun fact! I encountered this Pokemon as a shiny twice in two separate games on my first playthrough of each, Gen 7 and Gen 8. Needless to say, my beloved Lemonhat will always be perfect in my eyes, even if I do not consent to it.
just want you know that you’re awesome and have helped me explore my own gender identity, thank you for everything, EWGF ❤️❤️
Essentially, don't give a pokemon the traits needed to make use of its best tools
Every time I see electivire I get so upset because it’s always almost had the pieces to be really cool in the mid-low tiers, especially in its earlier generations, but gave it just the right problems to make sure it couldn’t all come together. It’s always had a great movepool, a good ability, and good-decent offensive stats on both ends, but they didn’t give it good physical STAB or a good set up move until gen 9. Also, the fact that it’s 10 points slower than its prevo really is a huge kick in the balls. It’s my fav and least fav all at the same time. I just hate the wasted potential.
Honestly Electivire could be good if it got a new ability like Sheer Force or Technician. Then it could actually use its wide range of type coverage it gets by making those moves actually hit decently hard
@@thewerdna I honestly don’t even mind motor drive that much. Giving it an immunity that also helps patch up its speed is really good in concept. But It doesn’t fix the problems of not hitting hard unfortunately, so I guess eat where you’re coming from. I’m not sure if technician would be better since a lot of its moves are in the mid-high tiers of damage, though sheer force would be wonderful.
Furthermore, all Electivire does is help Electabuzz sometimes with Eviolite.
@@chrisburns9898 yeah. Probably the best way to make Electivire viable would be to give it some sort of setup move (maybe Sword Dance? Or it could use the Bulk Up it finally got) and Sheer Force. It would at least give it a niche
Talking about a bad pokemon; Klinklang. It doesn't seem so bad stat-wise, but even having Gear Shift it has a horrendous moveset. Its coverage is Steel, Electric and Normal. It reallt missed having machine related moves, like High Horsepower and (if it had a better SpA) Overheat. Also other spinning ones like Ice Spinner, Mortal spin and rapid spin would fit
Weird how its stats scream physical attacker but it insists on being Magnezone from Wish
Shiiinotic is amazing at pissing you off when trying to catch it in that shiny mushroom forest in galar with its 3 recovery moves. Small niche but someone has to fill the role. May Arceus bless you if you try to catch it & it's shiny.
Issues like these are why I praise and take notes on the good game design of Yo-Kai Watch:
-Fair and better balanced elemental chart
-Stat spreads that play better into the monster's moveset better
-Fighter role monsters whom are sweepers and wallbreakers can focus on damage and do not need to rely on being bulky because they can hide behind Tanks
-Tanks are specifically programmed to have high HP, high Defense, can redirect like Follow Me users and prefer to Guard to cut damage but they are fair cuz they are slow and cannot heal themselves usually
- That is what the Healer role is for and they are also fair because they can only heal so much in a 3v3 battle system as opposed to Pokemon where Stall in Singles can get annoying.
-Ranger role monsters can also reliably stay in the back behind Heapers and Tanks and provide useful buffs and debuffs so the Fighters can get even more damage off.
Yo-Kai Watch's game design allows monsters to play more uniquely even within their designated roles.
@@DrCoeloCephalo I’m a Yokai Watch fan too, but I feel like this is a very apples and oranges comparison. Yokai only have 4 skills at most, a physical attack, an elemental attack (of which there are 5, 6 if you count drain skills, with weaknesses tied to individual Yokai themselves rather than the element they specialize in), a buff or debuff, and their soultimate move; the specifics of all these skills are locked to the species and are only customizable on a select few. They auto battle on a turn based system, with the player’s influence being limited to targeting an enemy/weak point, removing debuffs, using items, and activating soultimates (and board positioning in YW3). Not to mention every battle is a 3v1-3. I can see why there are comparisons, but they’re very surface level since the execution is very different.
Unfair comparison. Yokai fight on their own.
Fun fact, shiinotic was actually buffed in gen 9, since illuminate got the incredible added effect that consists in not being able to lower the Pokémon's accuracy....
One less way to stop Spore.
Talking about awful walls and not mentioning bastiodon? heresy
Poor defensive Ice Types. They actually had a place in gen 2 and 3 due to no stealth rocks and being special walls (since fire was the only type that was both special and super effective)
1:45 live Wo-Chien reaction
Worst Spore user of today (shiinotic) vs the worst spore user of all time (parasect)
The problem with talking about pokemon balance is that the games started life as primarily a single player jrpg, and that experience is what the game has always been balanced around. They decided there needed to be bad pokemon to make for more interesting enemy encounters and catches. Or take like Butterfree/Beedrill, who are great in the early game because by level 10 they have monstrous stats and moves compared to nearly anything else you can find at that level, but who you're meant to replace with stronger mons as you get more badges. They've kept the low level early evolution bug type archetype in their games for decades now because it makes for good single player gameplay.
It's just that gamefreak can't decide if they want to focus on balancing for single player or for VGC, and they just keep making some of the most baffling fucking design choices I've ever seen in a game (mega rayquaza existing when regigigas is still forced to have slow start is just hysterical at this point)
It still drives me insane that they never changed the evolution levels of the Gen 5 pokemon lol
An entire game's worth of pokemon balanced around their distribution from almost two decades ago!
@@yoso378they had those high levels for one reason. EVIOLITE.
Maybe it's best to just throw the multiplayer out the window when i comes to balance. Never came to Pokemon for that to begin with. You tell me I can't use Heracross or Aggron, then you can shove it.
We need a mon with an ability that decreases every opponents move by 1 PP every turn if they get attacked by it.
Could you please talk about Reshiram, Zekrom, Kyurem, Dialga, Palkia, Giratina, and Arceus in future videos?
Did a Hardcore Radical Red run with Random Abilities and this got Toxic Heal, which felt so on brand, and made it a genuiely monstrous wall. Was sad to come back to reality after that...
Yet another pokemon that got given a signature move (strength sap) that could have been a cool niche, but then they gave that move to every fucking Pokemon ever
Furthermore, based on who actually relies on it, I would say it is more the move of Galarian Corsola. That move is why it was an impenetrable wall for physical attackers in the beginning of Gen 8.
I swear, it is actually like having a cool signature move dooms you unless you are a starter, a legendary, or a Paldean Pokémon (and even then Pokémon like Spidops and Wugtrio make it clear that what happened in Pokemon Scarlet and Violet is a temporary thing).
"I didn't plan this far ahead". and neither did game freak, apparently.
imagine if shiinotic had mold breaker
Beautifly is so tragic, because it's worse than Mothim in every conceivable way.
And you'd rather use Butterfree or Masquerain than Mothim.
Well, at least it has a cool Shiny. (Yes, Wurmple is my first shiny)
In regards to Mothim, I used one in my first Shining Pearl play through, came to love it because of that. But I noticed, it’s kitted like a sweeper, and it has all the tools to do so: Quiver Dance, Tinted Lens, strong stab moves, but its stats let it down so much. It’s a mixed attacker with a pre-gen 5 bug BST, so both offenses and speed are below average, combine that with an offensively capable yet extremely frail type combo of Bug/Flying, and you’ve got something that, while perfectly good in casual play, will never see the light of day in competitive.
Something neat I've found with Shiinotic is that you can use Spotlight into an ally using Silk Trap or Burning Bulwark to force an enemy mon using a contact move to take a burn or a speed drop.
Nothing will ever make me hate Shiinotic. He was so fun in gen 8 ou on a rain team I used. Rain dish + lefties + strength sap, shut down electric types like Koko and Regieleki for the rain team, post hp ice and pre terablast ice, Spore, such a fun underrated lil guy.
Huh. I wonder why Shiinotic is here.
Isn't it a top 3 Grass / Fairy type in the series? 😃😃😃
In defense of the trippy mushroom lamp: it helped in some Zygarde runs during Dynamax Adventures and filled a pretty good support role too
thinking about how they looked at avalugg while coming up with Legends: Arceus and asked themselves "....what if avalugg was weak to earthquake?" and put it in the game without a second thought
give it a 330 BST and no evolution. make it the most common type too so there's just way better alternatives to it thus it has no niche
I feel this way about so many mons in the single player. I got a Bolthund when I played SWSH, an electric type with Strong Jaw. Take a guess what level it learns thunder fang and if you guessed at all you're wrong, it never learned it by level up. There is a shop fairly early on that sold the elemental fang moves but I missed it completely. Oh and it straight-up cannot learn Ice Fang because I guess Bolthund was too powerful apparently
I really like when you put the stats of the pokemon you're discussing on the screen so we can better understand what stats are the problem
It's baffling how they made a defensive grass pokemon, but don't give it synthesis, a very common move for grass type
You forgot about naking physical walls 4x weak to tge 2 most popular physical types, earthquake and fighting types.
Also adding to bastiodon's missouri, make sure it cant do ANYTHING ELSE
Hugging Shiinotic would probably be the last thing you'd ever do according to its lore so miss me on that.
It's aggravating how many Pokemon are held back by painfully average stat spreads that opted to give them 80 base in an offensive stat they'll typically never use rather then allocate it into something more useful like additional bulk or speed.
Idk if you can really characterise Wormadam as a QD sweeper, I feel like it getting that is more incidental with it being moreso meant for Mothim - Wormadam is more of a wall if anything. Thankfully unlike the Wurmple line there's a real opportunity for GF to add new evolutions to Wormadam and Mothim since they're two-stagers.
Don't forget the tried and true classic of "Just kinda give it average everything and then nothing in the moveset to make it special"
Lookin' at you, Meganium! Kinda decent bulk and almost decent attacking stats (for gen 2 at least - powercreep has left those traits in the dust), but nothing to make it stand out or like, DO anything. It has Earthquake and AncientPower for coverage, which is kind of neat, I guess, maybe!
Interestingly, Shiinotic is one of the single best pokemon in anything goes free for alls. A huge part of this is how weak it is, meaning people are less likely to target it. More importantly tho, it gets spotlight, what might be the single best move in free for all random battles. Strength sap also means youll need to ko it in one hit, all while it redirects everyones moves away from it. Add in leech seed and protect and it becomes nearly unstoppable. (Spore is also absurd and an option you can use)
Regice deserves some more credit. Its legit really good in its debut generation; even if it's not OU it would be now if tiers were still being updated by usage, many players prefer it over Blissey for a special wall when they want to be much more offensive
Goodra is another example of a bad wall
You understand…Shiinotic is RIGHT THERE, and can even be a decent low tier support Mon, but LORD it has no good ability to do fuckin anything. Literally give it like 80 HP and an ability like idk Filter and it would COOK
Alright, my idea for Steel-type recovery:
Reforge: Heal 1/3 of max HP. Remove Steel typing for 2 turns and add Fire type instead.
Learnset: All Steel Pokemon except those with a secondary type that is weak to fire (sorry Scizor, we need to keep Ferrothorn from being unkillable).
For most things in Pkm you can easily separate them into tow categories.
When it comes to support mons, they are fast and slow.
Both of which need different things to work.
If a slow mon doesn’t have the defensive traits to survive, it is bad.
Of a fast mon doesn’t have the tools to utilize their speed, they are bad.
Shinotic doesn’t have the defenses to be slow support and isn’t fast enough to use the tools it has.
It is that easy
Here are my concepts:
-Mono normal type with 150 speed, the rest of the stats being balanced yet low. It will go first but doesn't deal much damage and has no support moves
-Ice/Grass type with 130 in atk and sp. atk, the remaining stats being awful. It will die before it can do anything because it learns no priority moves
I recommend giving it base 65 speed, slow enough it doesn’t get outsped by much but too fast to use trick room
we love slow physically bulky pokemon with bad defensive typings whos only purpose is to either set rocks or use body press and have no recovery other than rest and have useless attacking stats that are just bad enough to be unusable. oh and make sure to waste as many points as possible in an attack/sp. attack stat that's never going to be used. and remember: if it has spore, then speed is no more. (unless ur toedscruel but you know...)
I'd love so see Illuminate function like a built-in Bright Powder but i know for a fact that this would get it banned from most formats which doesn't help Shiinotic at all
What im learning from this to transfer over to my own monster-catching game (if i ever end up making it) is
That i really dont give a fuck about min-maxing pvp-ers, but i should at least make sure my creatures are at least reliable for casual (pve or pvp) battles
So anyway I was mega evolving my Hydreigon and it got a 2 hit version of parental bond for the three heads and learned fickle beam, but then I noticed it lost speed and died instantly.
The world if shiinotic had friend guard or smth idunno I dont make pokemon
Gamefreak: “We hear your cries”
Gives Shiinotic Mycelium might….then again it’s already slow 🤔
Honestly it would be cool if they gave it a “mental” effect spore ability where it can give confusion, attraction, taunt, torment status.
Just make illumate dazzle, and have it block prio moves, or maybe make it so that it has natural rage powder or something, so it still gets blocked by goggles. Things like to eat glowing things right? (See anglerfish)
You forgot another important aspect of offensive sweepers, good ass STAB(s) and good speed (as an altarnative to bulk + set-up).
Mono-typed or otherwise, a good or at least usable STAB makes or breaks the mon (as along as it's nothing like Bug/Poison or worse mono-Bug)
Being mono-types ain't exactly the end of world as long as you have coverage and either speed or bulk + set-up move
Haxorus has STAB, most physical electric types like Electivire, Luxray, and Zebstrika don't. Wild Charge is fucking abysmal, whiling Supercell Slam isn't much. Plus Stone Edge is borderline gambling. And the worst example of dual-typed STABs Iron Thorns, the worst of both worlds (X-Scissor and Poison Jab are more usable than this)
And then there's Spe arguably the most important stat in general, but for sweepers they want to go fast and hit hard (with or without set-up). And if it's low Spe stat isn't bad enough, the simple one-two-punch is mediocre if not bad defensive typing + no set-up moves. *Glares at Decidueye, Honchkrow, and Golurk*
Oh, I had no idea this was going to be about competitively bad, haha
As a Shiinotic enjoyer thank you for speaking up about the crimes done to it by it's creators.
The freaky mushroom nation (Parasect included) WILL be done right someday.
Genuinely no clue how bad that mushroom was until you pointed it out. Those abilities are genuinely god-awful maybe with it more passable stats. such a shame with such a good move pool
Buffed Illuminate makes it so that you can't prevent getting spored tho
I remember my regice with Bulk up, absorb punch, ice punch and rest.
Was the first actual strategy i prepared.
Shiinotic should have had Poison Heal
Only Incineroar 2 can save us now
i get the feeling that you're kinda angry at shiinotic, just a hunch tho
It's Mightyena for me. Coolest design ever and Intimidate, but straight up unusable stats. It's criminal.
GameFreak going on record to say live on stream that they care about Pokemon balance then nerfing Pincurchin an already struggling Pokemon the Gen after it was introduced is just one line in a very long list on why I fucking hate their balancing logic they consistently piss me off
I liked their balancing more when they weren't trying so deliberately to for competitive.
shroomish wants triage UNREASONABLY bad
I just realized Tekken 8 made the electric wind girl friend real
Ya’ll are crazy, Shinottic goes wild with Strength Sap and Spore