Thank you for the tutorial! I got mine to work by also adding a PointableCanvasModule gameobject which you can find in the RayExample scene that comes in the Oculus Integration Package. It contains the Event System and Pointable Canvas Module components.
Amazing tutorial, i was having trouble with the UI in the VR and ur vidoe saved my project , thanks alot, Really Meta Should include an UI building block aswell, as a simple looking thing have alot of components in it.
my case after adding OVR Canvas Renderer curves canvas not appearing i have to change the material and when it appears it not showing text input and button
@@immersiveinsiders Well actually I'm currently using the 63.0.0 SDK, and figured that the "fix-all" button actually breaks some stuff. I included the canvas itself into the "UI" layer and kept mesh on the default layer. Now make sure your centre eye anchor camera doensn't render the "UI" layer and it should be fixed. Somewhere in the video you swapped your Canvas layer from "Default" to "UI" without showing us. So there is your fix :P
Hey Man so its not working properly for me even tho im pretty sure ive followed every step here. i cant get the rays to interact with the curved mesh. Did anything change since you uploaded this video
Hi thank you so much for this amazing tutorial - you are out here saving lives! I was wondeirng what the TLDR would be if I wanted to use the oculus sdk rays for just regular UI canvas, not curved. Would the process be similar to this tutorial? Or completely different? Many of my friends (including me) have been trying to debug a way to interact with UI canvas (not curved) with sdk. Thanks so much again for all your efforts in this video! : )
happy to hear that! The process for regular UI canvas is almost similar, check out this blog, this might help you with what you need: immersive-insiders.com/blog/oculus-hand-interaction-ray-interaction
Thank you! I actually did follow this tutorial as best as I could - but it seems slightly outdated. The interaction between the ray and the canvas is still buggy. Although it helped tremendously! It would be great if you could do an updated sdk tutorial on non-curved surface, I've seen many of my friends and coworkers struggle with it. Kudos to you overall! @@immersiveinsiders
@@immersiveinsiders one follow up question. Today, the ray interactable requires a Isurface rather than a collider. The collider mentioned in the above link tutorial only has mesh collider and mesh filter. What should be going into the Isurface?
@@immersiveinsiders I'm experiencing the same phenomenon. I set it to 0 up to the z-position of the Mesh object and I didn't even add any code, but a value of 0.5 is automatically inputted when playing
Thank you! This is the only up to date video to help navigate the convoluted OVR UI components!
Thank you for the tutorial! I got mine to work by also adding a PointableCanvasModule gameobject which you can find in the RayExample scene that comes in the Oculus Integration Package. It contains the Event System and Pointable Canvas Module components.
Amazing tutorial, i was having trouble with the UI in the VR and ur vidoe saved my project , thanks alot, Really Meta Should include an UI building block aswell, as a simple looking thing have alot of components in it.
Perfect!
Thank you so much!
can you make a video on MRTK keyboard
my case after adding OVR Canvas Renderer curves canvas not appearing i have to change the material and when it appears it not showing text input and button
Sadly the SDK has been updated and a few things have changed. You can use the Curved Canvas prefab that comes with the package and modify that.
@@immersiveinsiders Well actually I'm currently using the 63.0.0 SDK, and figured that the "fix-all" button actually breaks some stuff. I included the canvas itself into the "UI" layer and kept mesh on the default layer. Now make sure your centre eye anchor camera doensn't render the "UI" layer and it should be fixed. Somewhere in the video you swapped your Canvas layer from "Default" to "UI" without showing us. So there is your fix :P
Hey Man so its not working properly for me even tho im pretty sure ive followed every step here. i cant get the rays to interact with the curved mesh. Did anything change since you uploaded this video
Can you check and make sure you only have the pointable canvas module and not the standard input module?
Any solution bro?
Hi thank you so much for this amazing tutorial - you are out here saving lives! I was wondeirng what the TLDR would be if I wanted to use the oculus sdk rays for just regular UI canvas, not curved. Would the process be similar to this tutorial? Or completely different?
Many of my friends (including me) have been trying to debug a way to interact with UI canvas (not curved) with sdk. Thanks so much again for all your efforts in this video! : )
happy to hear that!
The process for regular UI canvas is almost similar, check out this blog, this might help you with what you need:
immersive-insiders.com/blog/oculus-hand-interaction-ray-interaction
Thank you! I actually did follow this tutorial as best as I could - but it seems slightly outdated. The interaction between the ray and the canvas is still buggy. Although it helped tremendously! It would be great if you could do an updated sdk tutorial on non-curved surface, I've seen many of my friends and coworkers struggle with it. Kudos to you overall! @@immersiveinsiders
@@immersiveinsiders one follow up question. Today, the ray interactable requires a Isurface rather than a collider. The collider mentioned in the above link tutorial only has mesh collider and mesh filter. What should be going into the Isurface?
That's something we need to check. We are working on making updated videos. Hope to release them soon.
SUper cool!
Music is too lound. But thanks for the tutorial.
Once I added Mesh Render to Mesh object the curved projection is not happening. Can you guide?
Mesh Renderer
@@nidhichauhan9349 You mean you cannot see the mesh?
same thing happened to me🥲
Hey, I got the same once I add the Mesh renderer and OVR Canvas Renderer it doesn't show anything anymore did you fix this?
@@immersiveinsiders I'm experiencing the same phenomenon.
I set it to 0 up to the z-position of the Mesh object and I didn't even add any code, but a value of 0.5 is automatically inputted when playing
Sorry but cylinder as script doesn't exist.