I Made A Multiplayer Game in 1 Week!

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 37

  • @worldconnect4739
    @worldconnect4739 ปีที่แล้ว +6

    Please just do one last update on this game where there is a different mode called offline so when no one is playing you can still play vs bots. And also could add a cool global leaderboard on menu for most wins.

    • @follyscrolly1345
      @follyscrolly1345 ปีที่แล้ว

      it would be pretty hard to make ai that can do this lol

  • @yamasaa
    @yamasaa 3 ปีที่แล้ว +17

    What if the platforms decrease in size not based on time, but rather based on how long a player is standing on them? That way it prevents players from just standing on the largest one and it keeps them moving around.
    Maybe make the ones that don't have anyone standing on them for long enough actually slowly grow in size if you don't want the game to end too quickly.

  • @7Forest7
    @7Forest7 ปีที่แล้ว +4

    Did you use eos for p2p? Really having trouble getting that to work. Any suggestions to actually be able to play multiplayer with an unreal game would be greatly appreciated!

  • @GILGIL1116
    @GILGIL1116 3 ปีที่แล้ว +6

    Can you remake gta online but... its good

  • @mortadamustafaobead403
    @mortadamustafaobead403 3 ปีที่แล้ว +4

    Could you teach us please

  • @aweramu7107
    @aweramu7107 3 ปีที่แล้ว +4

    Last

  • @MyStarPeopleExperiences
    @MyStarPeopleExperiences 3 ปีที่แล้ว +5

    1:15
    Simply make sure your paper drawing reflects your vision. Front and side view. Import those with "image as plane" Box model to approximately what your drawing outlines. Apply a subdiv modifier. Add a few loops to tighten it up.
    Viola!

  • @boomwowsion64
    @boomwowsion64 2 ปีที่แล้ว +4

    Keep up the incredible work. Really appreciate it man. I just stared learning unreal engine. Thanks

  • @almobrmgfx6442
    @almobrmgfx6442 3 ปีที่แล้ว +4

    Hey Man A download to this project file would be the biggest gift a beginner dev could have. This is Gold!

    • @SmartPoly
      @SmartPoly  3 ปีที่แล้ว

      www.patreon.com/posts/shrinkspace-55944497

    • @almobrmgfx6442
      @almobrmgfx6442 3 ปีที่แล้ว

      @@SmartPoly I don't know how to download the project from this link

    • @phitho3973
      @phitho3973 3 ปีที่แล้ว +5

      @@almobrmgfx6442 lost

    • @digitalsyanide1746
      @digitalsyanide1746 3 ปีที่แล้ว +4

      @@SmartPoly could you do a ue5 tutorial on procedural towns or city’s? That would be a smart thing to do 👀👀

  • @RobotronSage
    @RobotronSage ปีที่แล้ว

    Yeah no wonder it only took you a week, this ''game'' doesn't even have intricately planned extortion / surprise mechanics, a ''perpetual monetisation platform'' and various license ''agreements'' that allow you to profit from any of your players intellectual property without any form of notice or compensation...
    smh, this guy clearly doesn't know what he's doing.

  • @Divivor
    @Divivor 3 ปีที่แล้ว

    Ah yes, I have been featured in the first 5 seconds. Very small logo, but I am now part of this video if you want it or not 👀

  • @hype_axe360
    @hype_axe360 ปีที่แล้ว

    Wheres a good tutorial on how to set up dedicated servers and matchmaking like this?

  • @gurjar3609
    @gurjar3609 3 ปีที่แล้ว

    BIG requst brother can you plase tech us upload games on playstore HELP

  • @guillermofleitaspulido
    @guillermofleitaspulido ปีที่แล้ว

    1:20 I died🤣🤣🤣🤣🤣

  • @MyStarPeopleExperiences
    @MyStarPeopleExperiences 3 ปีที่แล้ว

    Have you made a game with Core yet. I am addicted to the program. Inasmuch as I can be addicted.

  • @Michel2003g
    @Michel2003g 3 ปีที่แล้ว

    you should turn off player colision though cuz that can become very anothing if your in the air

  • @김희철-g7w
    @김희철-g7w 3 ปีที่แล้ว

    Can you make video that making a model on the blender and animate the model on Mixamo and bring it to the unreal?

  • @UsmanDev
    @UsmanDev 3 ปีที่แล้ว

    Great video bro!

  • @angelhime
    @angelhime 2 ปีที่แล้ว

    lol

  • @MyStarPeopleExperiences
    @MyStarPeopleExperiences 3 ปีที่แล้ว

    Fine job with a lot of creative solutions. I need to incorporate. Thanks for the inspiring effort.

  • @Ny1upmp
    @Ny1upmp 3 ปีที่แล้ว

    Is it possible to having peer to peer connection in multiplayer game.P

    • @Kuraikari
      @Kuraikari 2 ปีที่แล้ว

      Yes. You can do that with Blueprints, the player host would be the listening server in that case.

  • @iantan3046
    @iantan3046 3 ปีที่แล้ว

    May I know which AWS plan you use? How much does it cost you per month?

    • @peterbengtson7406
      @peterbengtson7406 3 ปีที่แล้ว

      AWS doesn't have plans; you simply pay for what you use. What you might be thinking of is the Free Tier, which isn't a plan as such: it is simply that various AWS services are free up to a point, and especially so during the first year of a new account. This means that in many cases, a project like this can be hosted at an extremely low cost. Just keep in mind that you always pay for outgoing traffic, but that's something a project like this doesn't need to worry about.

  • @AnantShah001
    @AnantShah001 2 ปีที่แล้ว

    Which server you use to make this game

  • @AurynGaming
    @AurynGaming 3 ปีที่แล้ว

    Which live stream did you set up the dedicate server? Would love to see a guide/tutorial on it, I know it not at all a simple 5min video but maybe something to think about :P
    Good luck with the JAM

    • @RobotronSage
      @RobotronSage ปีที่แล้ว

      Dedicated server is basically a computer that remains online and is referenced to in the codebase for things like matchmaking (basically a pool of IP addresses that get sent from each players game client towards the dedicated computer / server and the server just pairs them up with eachother)
      There are a lot of other neat things you can do with dedicated server but i think it's important to realize you can use any PC with an internet connection as a server you just need to reference its IP address in the game client (update if needed, for example if you change your IP, etc)
      Also you will probably want a static IP address or perhaps more preferably a static / permanent VPN I.P address (a proxy connection / routing, for added security)
      Anyway if your game is peer to peer (most games up to 32 players use peer to peer connections) your game client will handle most of the actual networking whilst the server is used for matchmaking / pairing connections

    • @RobotronSage
      @RobotronSage ปีที่แล้ว

      As for networking the game itself you basically want each client to simulate the same environment and a smart way to do this is just basically send over any inputs from each player and have each game client continue the simulation with those changes in mind.

  • @Knight71279
    @Knight71279 3 ปีที่แล้ว

    Interesting concept

  • @projetohermes7188
    @projetohermes7188 2 ปีที่แล้ว

    Very good !

  • @GAMarine137
    @GAMarine137 2 ปีที่แล้ว

    Very cool

  • @hashimamjad5678
    @hashimamjad5678 3 ปีที่แล้ว

    First 🥇