First Look at Dungeon Renovators' Pre-Alpha Test Run in Gorgeous 4K HDR Graphics

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
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    Here are my observations from the pre-alpha test run of the game:
    [1]The game does not support HDR.
    [2]When graphics settings are saved, there is a sudden color change, almost like switching from SDR to HDR. Pressing apply again reverts the color change.
    [3]The "Apply" button should only be available when there is a change to the configuration. It should be disabled when no changes have been made to any of the configurable parameters.
    [4]Players should be allowed to customize the controls for all interactive elements, such as the map, dodge, swing, etc.
    [5]Adding ray tracing would enhance the lighting and shadow elements. Please consider incorporating this feature if possible.
    [6]Requiring players to build things that are already built is illogical and unnecessarily drains resources.
    [7]The enemies need to be more intelligent than their current state.
    [8]Allowing players to set a position on the map that has already been discovered and showing the shortest route to that position would be a valuable feature. This would enable the incorporation of very large maps while facilitating easy navigation.
    [9]If there are plans to add magical elements to the game, please consider including portals.
    The game lacks an advanced technology to address food supply for people living underground in the absence of sunlight. This is crucial unless the game is set during a single winter of about four months, in which case this consideration may not be necessary.
    [10] please add a solid tutorial section which also must be mandatory if its the first time the game is getting played.
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