Leagues 5 Planner Sheet v.3.0 - docs.google.com/spreadsheets/d/1LJVEIIR9D56FF9PyUzb4nhofaCjpzSWTRGsUNsH7lNw/copy It's undergoing a ton of traffic, please be patient trying to get your copy! Enjoy!
Great work, again! Gecko has been extremely responsive to feedback in the Discord and, as a Wiki editor, it has been very fulfilling for me to be able to help the community learn about the weirdness in OSRS how to use this tool without having to actively do any of the dev work!
@@doubleshine I know this may be annoying, but the traffic thing is also annoying. Would it be possible to create like 3 identical copies and share those so that if one or two has a lot of traffic people still have options? Absolutely fantastic work by the way.
Hey @doubleshine could you make a downloadable version of this as an excel or pdf? its impossible to access with so many people accessing.. Especially also as everyone is looking to keep it open to constantly refer back to, so its difficult for others to even see it
Friendly forager is confirmed by jmods to have a 9 tick cool down - when its off cooldown and you're doing the appropriate skill (fishing, hunter, wc, mining) you are guaranteed to receive a herb. This comes out to approximately 650 herbs per hour.
You can also target farm any herb(s) you want by removing the relevant herb(s) from your sack and having the other stacks full (realised doubleshine mentions this)
@@bamf6603 So the way the sack works is it hold a STACK of each herb up to 30 per herb. Meaning if you load your herbsack with 30 of every herb you DONT want then the relic will see you already have a max stack of said herbs which will make it spit out only the herbs you are missing from your herbsack. meaning you can effectively target farm any herb you want at a rate of 650/hr
For dodgy deals, I think it’s 11x11 square because it is 5 tiles out from the player in each direction, plus the 1 tile that accounts for the player. An even number would awkward because you have to account for the player tile.
@@SporkRevolution its on average at least doubled thieving loot, in many areas triple or quadruple. Maybe not as strong as "11x11" makes the reader immediately imagine but still quite good. Vyres or Elves will be crazy profit
@@melonycarlson4093 Sure. But it only matters for blood shards and only very early on. Or with random trashy builds where you need a lot of money early on, and then do not want to play lategame, and also don't want to take Golden God. It's like 0.2% of builds this is good for. Blood shards are a trek to get, but they are useless in lategame leagues. In the main game they are pretty OP for CAs and for anyone not in top1% PvM. This is leagues. We are all top1%
I really like herb because it frees you from going overgrowth and gives you access to either grimoire or the other in the tier, and with grimoire giving clean grimy herb it solves herblore and potions completely
Ya but why would u need either realistically? Unless u going pvp your not gonna need tons upon tons of easy herbs right away which means u can use other methods without wasting a relic slot on something so single focused. the herb one is worst among the others as u can farm actual herbs or just kill monsters for it or just do a mini game if u have it in your area the agility one is the second worst with thieving relic being the best due to all the utility.
@hem9483 I don't consider stalls the draw more the value in easy gold due to us still not knowing whats going against golden god. That's my biggest worry since all choices so far have been tough. Once we have all reveals if golden god is the clear choice in its tier then I'd say dodgy becomes useless since that 100 success rate, noted drops, and 3 times gold pouch is no longer needed. This is why I put the agility middle cause if golden stays the best then I'd rather have it then a bank full of potions I'm not using once I've finished my pvm which most once again drop herbs such as an example I'm gonna have to farm kalphite queen which drops most of the herbs I need anyway which also doing farm runs
@@hem9483 i think only the gems and ores are useful as items go. but any stall with stackable loot (seed and magic stalls) should be thievable until you get inactivity logged which makes it a potentially good afk training method early. but i don't think anyone is saying that the stall perks are the real selling point here, just a perk. if you're in tirannwn or morytania there are extremely high-value thieving targets which is the main reason to pick this imo. plus basically every set of regions will have at least a few mobs that have clues on the drop table - having a fast and afkable source of clues means very easy league points
Leagues 5. Where you're 3T Barb Fishing while you alch a max stack of construction supplies, get your farm runs auto'd, and collect 450 grimy herbs before you 1-click teleport directly to a bank, drop those off, and total recall right back. NBD.
I think this is the first choice that's really making me think in detail. I'm thinking about my regions and all the herb patches and herb monster drops and trying to decide if I can get enough herbs without forager, and trying to weigh that against how much time I'll save with the other two. This is really not a matter of "well I'm doing this so obviously I'll pick that one" I actually gotta do some research
This tier is pretty balanced but I think some other choices have some balance issues. Lumberjack is the weakest, mage is by far the weakest style, and clue compass is the best option.
Spent yesterday coming up with a plan. At start finish tasks dump combat unlocks into range, use mage. At tier 3 range buy toktz-xil-ul and use best in slot range till tier 5 range, train fletching make runecrossbow and farm bolts from soul wars, kill jad, tier 6 range, all bosses are bearable.
since you can one click to withdraw all herbs. if you fill your inventory with everything but your noted target herb you can also click to withdraw it and continue gathering more (best used with whatever your tier1 relic is because no inv space)
Mod Husky said there's also an option to one click repeat last action on the pouch, and you can go in and remove a stack of whatever herb you want. So you can make it so that the one click remove specifically removes what herb you're farming
Fun fact: because of the way the underwater thieving and agility in Fossil Island works, the EHP for AGILITY this league is ~7.8m xp/h with the THIEVING relic and ideal regions.
@@AB-wz7ru If you're ONLY focusing on Agility in a vacuum, my thought was A+F+K. A is the most important because if gives mogre flippers, which let you go through the underwater thieving space way faster. K gives the dive suit, which you can't wear in the thieving area but it still ends up making it quicker to regain oxygen underwater. And F is last, but it does have the penguin agility course which is by far the best way to get the Agility pet after 200m.
@ hmmm I do have AF in my regions and this could sway me away from greaves. But my regions suck for thieving so it might slightly devalue DD (third region is W). Depends on agility tasks cos A will probably have graceful and other shit so +2 lap count MIGHT be good to have. 45>90 is fremmy citizen until tzhaar LOL. Rogue chests tho. Ty for info though, if tasks for agi aren’t awful, might make my thieving life easier.
Forager makes me feel better about taking grimoire. My secondary saves will be 100% with goggles, and you can start target farming ranarrs as soon as you get the relic because it's cleaning level+25 and ranarrs cleaning level is exactly 25. Edit: the 4 dose potions instead of 3 is a 33% resource buff to potions.
Somebody calculated that it won't be 100% (as it does not add up) but it will be 99% (90% + 10% x 90%). But I guess in big plan it is the same. You are losing 1 secondary item per 100 potions you make.
@@Nick10909 depends on what relics and how you view it. with only needing one secondary its way more exp/h ignore mixology after all task is completed there
Notable for sage's greaves - getting double brimhaven agility tickets is a MASSIVE XP boost and basically means you'll have access to the best agility XP/hr in the game no matter what regions you choose, big time save if you're going for those high tier skilling XP tasks.
The spread in the discord so far looks like 41% Friendly Forager, 11% Corner Cutter and 48% Dodgy Deals. I love the statistics channel on the discord I feel like I'm almost always surprised about what people value most. One thing is for sure though. Picking D and T means I NEED either Overgrown or Friendly Forager. 😂
@@tuncqboi Not really too strong just normal relic strong honestly lol. Everything seems so individualized now which is kinda killing the excitement a little for me. I'm really going to miss those huge power spikes now its just like here is a skill that gets a little easier vs another skill that gets a little easier.
@@tuncqboi They didn't have to, they could have made other relics stronger. Instead it kinda feels like they just split up relics to fill the space left by the combat relics
@@obscurereference8798 making stronger relics would lead to pretty bad powercreep honestly. They'd inevitably have to power them down at some point. Trickster was, fwiw, actually super strong though. I *personally* quite like this though, feels like I'm planning what to do way more this league than previous one.
Been waiting all morning for this. These 3 may be the hardest decision yet for me. I feel like when we get the final stats for leagues this will be the closest by far.
Just remember, if someone without dodgy deal steal your stall, it will not reset and mess you up. And stall do not have 3x respond rate. That means everyone else are enemy of dodgy deal XD.
yeah thats why im going for the agil one. while i run around and get other stuff done i get 99 agil? easy. and if i do decide to rooftops for xp. which i doubt i get 10k per? nah thats what im using the alch one on probably.
For the regular herb sack the wiki says "The 'Empty' option deposits herbs into the inventory, starting from the lowest level herb, and with the bank open it will deposit all of the contents into the bank." so you cant selectively pick what stays in it seems like. Would be cool if they made forager pouch have an actual interface like tackle box or something where you can choose what to remove but who knows
I feel like we’re going to have to use pseudo-bank fillers in the inventory to get specific herbs. If you fill your inventory and only have the noted herbs you want to get while foraging the shitty ones will stay full. You only be able to get herbs using the gathering method you picked in tier 1 though since it auto banks.
I go with forager, it synergizes really well with bankers note. when I fill snapdragon/ranarr/toadflax slot in pouch I just take em out and note them and fill again. going to pick desert so I can do thief decently fast in pyramid and for agility I will have desert rooftops and rellekka course as I pick fremennik.
Forager seems the best because of how useful herblore is but the thieving relic seems like the funnest. I can just imagine the strats to gather NPCs to mass steal. Not actually that useful though.
Thieving helps a lot with seeds tho. You will get a crazy amount of herb seeds from master farmer this way. I feel like the thieving one is good for multiple skills where the others are just good for 1 skill.
@@SuacoRVmy thoughts exactly. The herblore perk is good but it’s only one skill and if you take overgrown, dodgy gives you crafting, smithing, gold, crystals etc
You can't underestimate the value of 4-dose potions, it's 33% more potions, which may not make a difference for players who pick the autofarming relic, but will be huge for those who don't.
I feel like the herblore one is taken if you want grimoire over farming one, otherwise it’s thieving and farm one. Or sages greaves if you really hate/love agility (it’s a counter productive relic)
I think that dodgy deals is a great relic for an early start to make money in case golden god is a t5 relic. It might even invalidate the need to take golden god since you can make so much easy money through afk theiving and open up a spot for something else when they announce it.
FF is an early-game solution to herblore while overgrown excels once you get everything established. As a bank noter, I’d like to be able to keep my supplies on me, but actually use them (in the sense that I’m not going to have a stack of 20k prayer potions at the end of the league). I feel like a lot of people will pick FF and it’s use will fall a lot later game where overgrown will be solid all league
My main issue is that I still don’t know what regions I’m picking, just Wilderness for sure, since my main goal is Scorpia. If I pick Grimoire, most of my region choices are just free for anything. And all of these would be useful. Agility could save me from the rare PKer, herbs would potentially supply me with prayer potions and anti poisons in bulk, and thieving could give me prayer pots and anti poisons, PLUS the rouges’ chests in deep Wildy as an option for jewelry and other supplies.
With the Herblore relic and the regions I'm picking, it's pushing me towards going for whatever the 3rd relic in the overgrown/grimoire tier is, even though it could be utter trash lol
I was also thinking about blood shards pickpocket with the Dodgy Deals relic, but than I'm picking Frem for the amulet so won't really wear blood fury. Man another hard choice! It is a decent early money making to go for dodgy aswell
Can you guys please upload more than one version of that league planner? I have a feeling like it is going to be saying "too many requests" until the leagues drops and I'll never get to use it.
i cant wait to have the full relic list and finally know hat tiers they are. im leaning towards Dodgy Deals but Friendly Forager does sound pretty nice. I think imy choice will dpend on what is the final relic in the Overgrown tier because Friendly Forager could let me pick Grimoire or the third relic in that tier instead and just do seaweed and tree runs for farming or something. But the thieving relic is going to feel so damn good and could help me solve early game gold instead of taking Golden God depending on what that is up against. I think this league has the most possibilities and most tough choices of any league so far its kinda crazy and im going to abuse the planning sheet tryng to decide lol. Planning sheet is 10/10 thanks to you and Gecko for putting it together such an incredible resource to help decide what i want to do this league.
So my choice is going to be the herblore one, and this is my thought process. Im doing desert, fremmenik and the godwars one btw. Taking the herblore one allows me to forego the auto farming relic, which allows me to take grimoire to get prayers. Theiving is already covered in the desert through pyramid plunder And agility, because im going fremmenik and golden god, ill just be able to build the afk house agility setup and get 70-100k xp an hour, with between 14 and 25 minute afk intervals.
@SamFWAW a guy named sowlota did a video and explains it way better than i can. In the youtube search bar search "Afk housr agility osrs" and his video should be the second one. Your essentially abusing the autoretaliate feature to endlessly walk towards monsters in the dungeon, and every time you succede a trap you build on the path to the monster you get agility exp. It aint fast, and it definitely aint cheap. But its afk I do it on main game with max prayer bonus and a prayer regeneration potion for a full 24 minutes of afk
Imo thieving is only good if you need something to afk (agility can also be afk) or if you need something from a stall. Stealing from Tzhaar could be good with ice gloves (F or A) and is definitely good in T. It seems kinda bad though if people can just crash you at the stall. Thieving is easily one of fastest skill in the game and early money shouldn't be an issue for most people especially if they have a gem stall or the mining relic. Agility is good especially if you have lap count tasks but the fact that it doesn't prevent failure during courses seems pretty lackluster. Herb definitely seems like the best especially if you want to do the herb minigame pretty early. A decent amount of bosses/raids shit out herbs and secondaries but secondaries are still hard to come by for most of the game.
yeah the whole u get herbs while doing stuff is kinda meh. and 90% save on 2ndaries. well the minigame has a 100% cut on secondaries. but i dunno choosing both is kinda lame. now i gotta rethink this whole deal. but the sage boots seem very nice to grind agil while i hate doing agil and farm. the farm im def picking overgrowth for
This is making me start to hone in on my skilling relics at least. My area's masters and teleportations are still up in the air. I really want to see the combat support relics before finalizing my decisions.
I love how you essentially called this last night in your livestream. Them splitting up trickster i mean. but the forager seems so strong for making potions as I dont plan on taking Overgrown. So i will probably go with that
Question on pickpocketing TzHaars with the thieving relic: Do you still need the gloves to steal from them damage-free, or all of extra thievery is done with only the original damage, or do you just get rolled for like your entire health bar without the ice gloves?
My gut just tells me that it is much better overall to take the pickpocket mastery, take some time pickpocketing a master farmer, then just getting the overgrown relic. I think that probably is just a slower solve, but one that also gives you two skills instead of just one. Plus that route gets you a seed vault if you aren't going for Zeah. It does seem really good for people who want to do mixology, though. The agility relic is good, but agility does literally nothing for you, outside of a few shortcuts. You can just do a bit of training every day or wait for a high multiplier. The thieving relic not only solves your thieving skill, but it solves your money, can help solve skills like farming or herbology, or smithing, or crafting... but it also gives you an AFK. its always nice to have a true AFK, and this one is pretty nice for that. I feel like, not accounting for region specific synergies, this one is the way to go.
Kourend for prayers, and farming guild, plus overgrown, and trickster for all the seeds = a great plan. Planning 6 range 4 mage. Additionally, brimstone chest will give me all the dragon arrows and darts I need!
as much as i hate agility, i don't think i can pick it. forager plus echo harpoon is 30 of every herb pretty much every time i do an afk karambwan session, but even that is probably not as good as the thieving one for me since I'm planning to take both tirannwn and morytania. unlimited bloodshards sounds incredibly hard to pass up on, and excess crystal shards can be used to get tons of crafting/smithing exp
Taking Overgrown is hard if you're going melee since you need grimoire to get piety, so this herblore relic will fill that farming gap and will likely be my pick
The agility and thieving relics are definitely better than the herblore one, but I spent so much time picking up snape grass last league that I'm very tempted to go for the herblore relic anyway
Im heavily leaning towards the farming relic so the herb relic wont matter as much to me. Agility is annoying but I dont feel i need to fully solve it at the cost of dodgy deals. Dodgy deals synergizes great with the clue teleport relic and the farming relic as well as solves early money issues and gives good utility in crafting and some other areas, especially with me going valamore and the desert
Im going tyr frem mori, 5melle 5 range 3 herb patches, 2 tree patches, calq and crys tree No skill minigames except zalc. So all my fishing wc hunt will be the old fashion way It's either farm + thiev Or grim + herb
Eh lamping agility once my xp multiplier will skip a lot and I’m planning on Morytania and actually like sepulcher so I’m excited to do it some in. Leagues
unless you are maxing it's genuinely not worth it compared to the rest. the reason that was good last year is because it was bundled with the pickpocketing buff and even firemaking. and you unfortunately still have to grind agility even with the shoes. at least the other two incentivize training other skills too. I'd rec doing the bare minimum until you have the max xp multiplier, then grabbing karamja elite and just grinding brimhaven agility arena for the tickets. do notice that unlike last year, you can *still fail agility actions* with that relic.
@@ApexGale But you can't fail running in circles around Lumbridge fountain. This is how I got my 50m afk agi xp last Leagues while working the same time. Easy 800 points. Oh, and I do plan to max.
@@-ZH actually, you could. those circles broke frequently due to the follows breaking anytime somebody got logged for inactivity. yeah the skill is cheeks to grind but this relic is literally only useful for grinding the skill and offers you virtually nothing after the fact. at least herblore means you can generate more pots and have to spend less time making them for pvm, and thieving helps on other skills too (farming, herblore from master farmer pickpockets, crafting, smithing from mor ul rek).
how would mastering mixology be effected by all the herblore related relics? first i think the potion packs from there to be nice. but seems to lose more value the closer we getting
WMF 6-4-0 build... think im going grimoire, animal wrangler, and forager. agility relic is bait for a not very necessary skill unless maxing and i can get away wiith theiving with rogue chests + dont need blood fury with Frem ammy. thoughts fellas? whats your plans?
so seeing as i already run overgrowth for my afk herblore. and combining it with varla for all the herblore i need. i prob will pick either dodgy for the afk thieve to 99 with ease. or the agility one... would probably come down to it during league.
cheeeeers!!! ITS SO MANY GOOD CHOICES! but they tried ot do too much new code again XD its going to be a masssssssssssive competition to consider when we see the ful ltree but like...... the AOE pickpocketing is just a loot multiplier and isnt actually multi pickpocketing which means your gonan get troleld by peopel killing our dudes hah and stalls CANNOT note NOR remain when someone else steals thme and resets our afk timer so bummerrrrrrr~ if i cant take golden god i will strongly consider dodge trickster BUT OTHERWISE THE AGILITY RELICS IS SO FREAKING GOOD TO JUST SOLVE THAT SKILL AND RUN AHAHHA
Overgrown and Agility boots. My regions have like infinite secondarys so no need for saving them. Kq gonna give me thousands of woz , potato cactus. Vorkath blue d scales. Sara boss snape grass n unicorn horns. Might get fewer herbs but id get agility done passivly saving me time to do other skills.
Corner Cutter with Golden God is just too OP. Esp if you pick Fremmy for the Condensed Gold from the Stonemason. Ez early game cash stack to get started with the boots, then EZ path to bills from there through shopped alchables (Dragon Swords from Zanaris + Con. Gold.), then Ez 99 Prayer, then EZ pathway to combat masteries... it's just going to snowball and snowball this leagues. I am BRICKED yo.
honestly not a fan of these options at first glance... the herblore relic seems like its the obviously "strongest" option, while the others just cut down on tedious grinds. having to pick between being strong and having fun is... not fun. i wonder if people would complain if sage's greaves and auto-pickpocket were universal QoL changes? and then we get actual fun relics instead of relics that reduce not-fun, if that makes sense.
I love thieving across both versions of RuneScape, but hate Agility and Herblore...and yet I want to take the thieving relic just for fun. I SHOULD go for the the other two...haha.
Already have Herbs covered with Kourend and Herbiboar. Taking Frem and Asg so I have access to Draynor, Falador, Rellekka, and Brimhaven, so agility should be pretty easy. With my region picks thieving options are very lacking, so unfortunately I might be forced to take something that isn’t very beneficial but helps in the long run.
If you take farming guild then you're good on herb seeds with contracts, but herbiboar's 250kc is only gonna give you an hour of efficient use of this relic. I'm taking varlamore and mory so agility is easy with sepulchre and thieving is easy with master farmers and tourists, so herbs it is!
The comment about the combat relics tier... has that actually been confirmed anywhere? I am thinking there's likely going to be one but I couldn't find any confirmed source on that
Thieving will give you tons of herb seeds also, and the clue scrolls will be huge. If you really hate agility take that relic otherwise you should take thieving.
Seeds won't help much when they still are growing for 80 minutes not instantly like in previous leagues. Also, not when you are offline. That herb sack will produce more herbs in hour than a regular farming can do with the limited number of herb patches available in your regions. And even with agility relic one can get more herbs from herbiboar in 80 minutes.
@@jaaguar13 agility relic does nothing for herbiboar, so don't know what you're talking about there. Is having the herb relic better for herb than not having it, yes but if you're going kourend and/or taking the farming relic you're just rushing it. It's fine do what you think it fun or solves an annoyance for you as is the point of that tier. I just think the thieving one and agility provide more benefit.
@@hannibal-rb3go One can hunt herbiboar for herbs and get agility xp while doing it. Isn't it? And I'm not taking Kourend. Personally I'm leaning towards agility relic itself. I just pointed out that thieving relic will give the least herbs per hour compared to other two relics (either directly or indirectly).
These are nice early-game relics, not as busted as some of the other stuff we've seen but simplifying one of three annoying skills is nice. Outside of the limited currencies, minimal coins from marks, and ability to use shortcuts, and of course the tasks involved, is there much reason to even have that agility trained when run is unlimited?
there's some stuff locked behind agility (example: gwd sara), and some useful shortcuts, but agility with boosted exp rates is alright and it's much more interesting to no-time something else in leagues (golden god alch, or maybe you've got a banker note and you're doing bankstanding skills while running laps.) Also just doing whatever agility tasks are in your areas should bring you to a decent level...
I don’t get what you mean here 2:50, you can’t force it to give you a herb you need, it just says a herb you can receive. To me it just means you get a random herb you can clean at 25 levels higher than your current level, including guams, so even at 99 herb there is a chance at getting any herb. Am I missing something?
25% bonus for completion is hardly negligible considering like 90% of the course experience is for the last obstacle. It does feel bad there's no guarantee you don't fail courses especially for the pyramid. You don't fail many courses but it definitely feels bad
Leagues 5 Planner Sheet v.3.0 - docs.google.com/spreadsheets/d/1LJVEIIR9D56FF9PyUzb4nhofaCjpzSWTRGsUNsH7lNw/copy
It's undergoing a ton of traffic, please be patient trying to get your copy! Enjoy!
Great work, again! Gecko has been extremely responsive to feedback in the Discord and, as a Wiki editor, it has been very fulfilling for me to be able to help the community learn about the weirdness in OSRS how to use this tool without having to actively do any of the dev work!
How do you get sapphire lantern please?
@@doubleshine I know this may be annoying, but the traffic thing is also annoying. Would it be possible to create like 3 identical copies and share those so that if one or two has a lot of traffic people still have options?
Absolutely fantastic work by the way.
Hey @doubleshine could you make a downloadable version of this as an excel or pdf? its impossible to access with so many people accessing..
Especially also as everyone is looking to keep it open to constantly refer back to, so its difficult for others to even see it
@@ClayKicker Bullseye lantern from the Chest (Dorgesh-Kaan Average) of a rate of 1/7 (Accessible from start), then add a cut sapphire to it.
Friendly forager is confirmed by jmods to have a 9 tick cool down - when its off cooldown and you're doing the appropriate skill (fishing, hunter, wc, mining) you are guaranteed to receive a herb. This comes out to approximately 650 herbs per hour.
Holy shit!
You can also target farm any herb(s) you want by removing the relevant herb(s) from your sack and having the other stacks full (realised doubleshine mentions this)
@@DardyGamer Overgrown going straight in the bin xD
@@GormanVidalcan you give example exact what to do or how my inventory should look like? If I want to get let’s say rannar weeds
@@bamf6603 So the way the sack works is it hold a STACK of each herb up to 30 per herb. Meaning if you load your herbsack with 30 of every herb you DONT want then the relic will see you already have a max stack of said herbs which will make it spit out only the herbs you are missing from your herbsack. meaning you can effectively target farm any herb you want at a rate of 650/hr
For dodgy deals, I think it’s 11x11 square because it is 5 tiles out from the player in each direction, plus the 1 tile that accounts for the player. An even number would awkward because you have to account for the player tile.
The 11x11 square is a noob bait.
@@SporkRevolution its on average at least doubled thieving loot, in many areas triple or quadruple. Maybe not as strong as "11x11" makes the reader immediately imagine but still quite good. Vyres or Elves will be crazy profit
@@melonycarlson4093 Sure. But it only matters for blood shards and only very early on. Or with random trashy builds where you need a lot of money early on, and then do not want to play lategame, and also don't want to take Golden God.
It's like 0.2% of builds this is good for.
Blood shards are a trek to get, but they are useless in lategame leagues. In the main game they are pretty OP for CAs and for anyone not in top1% PvM. This is leagues. We are all top1%
@SporkRevolution are there any locations with 2 master farmers? Doubling seeds could be good as you wont have the herb relic
the 11x11 square is actually lit for thieving guards for gp
I really like herb because it frees you from going overgrowth and gives you access to either grimoire or the other in the tier, and with grimoire giving clean grimy herb it solves herblore and potions completely
also with Varlamore mini game each herb is like a billion exp and access to prayer restoration potions for free while gathering
Ya but why would u need either realistically? Unless u going pvp your not gonna need tons upon tons of easy herbs right away which means u can use other methods without wasting a relic slot on something so single focused. the herb one is worst among the others as u can farm actual herbs or just kill monsters for it or just do a mini game if u have it in your area the agility one is the second worst with thieving relic being the best due to all the utility.
@@uchihasflame1 provide a list of items you can steal from stalls that actually benefits it being an infinite item source
@hem9483 I don't consider stalls the draw more the value in easy gold due to us still not knowing whats going against golden god. That's my biggest worry since all choices so far have been tough. Once we have all reveals if golden god is the clear choice in its tier then I'd say dodgy becomes useless since that 100 success rate, noted drops, and 3 times gold pouch is no longer needed.
This is why I put the agility middle cause if golden stays the best then I'd rather have it then a bank full of potions I'm not using once I've finished my pvm which most once again drop herbs such as an example I'm gonna have to farm kalphite queen which drops most of the herbs I need anyway which also doing farm runs
@@hem9483 i think only the gems and ores are useful as items go. but any stall with stackable loot (seed and magic stalls) should be thievable until you get inactivity logged which makes it a potentially good afk training method early.
but i don't think anyone is saying that the stall perks are the real selling point here, just a perk. if you're in tirannwn or morytania there are extremely high-value thieving targets which is the main reason to pick this imo. plus basically every set of regions will have at least a few mobs that have clues on the drop table - having a fast and afkable source of clues means very easy league points
Leagues 5. Where you're 3T Barb Fishing while you alch a max stack of construction supplies, get your farm runs auto'd, and collect 450 grimy herbs before you 1-click teleport directly to a bank, drop those off, and total recall right back. NBD.
Except that implies you go Kandarin 😅
Aint nobody barb fishing because that would require Kandarin
Aerial Fishing is UPPPP
Can Barb fish in Zeah near CoX bank
@@ekim613 Either need to take harpoon relic (unsure) or Kandarin. Pretty sure you can't barb fish without Barbarian training.
I think this is the first choice that's really making me think in detail.
I'm thinking about my regions and all the herb patches and herb monster drops and trying to decide if I can get enough herbs without forager, and trying to weigh that against how much time I'll save with the other two.
This is really not a matter of "well I'm doing this so obviously I'll pick that one"
I actually gotta do some research
They’re really trying to make all the choices impossible this time huh?
The only good one is thw thieving tho
I think they are going for a more balanced “no wrong answers” thing this year
Yeah really gotta do your research and planning with regions. Taking varlamore i don't see a strong reason to take dodgy with house keys.
@@mightycalftv that definitely seems to be the case, and I'm so glad for it. I'm still feeling the sting of being a Walker in Twisted League 😅
This tier is pretty balanced but I think some other choices have some balance issues. Lumberjack is the weakest, mage is by far the weakest style, and clue compass is the best option.
Spent yesterday coming up with a plan. At start finish tasks dump combat unlocks into range, use mage. At tier 3 range buy toktz-xil-ul and use best in slot range till tier 5 range, train fletching make runecrossbow and farm bolts from soul wars, kill jad, tier 6 range, all bosses are bearable.
Is toktz-xil-ul 2 tick on rapid with t3 range mastery?
since you can one click to withdraw all herbs. if you fill your inventory with everything but your noted target herb you can also click to withdraw it and continue gathering more (best used with whatever your tier1 relic is because no inv space)
Mod Husky said there's also an option to one click repeat last action on the pouch, and you can go in and remove a stack of whatever herb you want. So you can make it so that the one click remove specifically removes what herb you're farming
@doubleshine they (forgot?) to make the agility checks guranteed sucess on Corner Cutter… Do you think they might add this in?
Your videos are now like my official leagues videos. I can't use anything in my plan till I hear your opinion
Fun fact: because of the way the underwater thieving and agility in Fossil Island works, the EHP for AGILITY this league is ~7.8m xp/h with the THIEVING relic and ideal regions.
hmmm, you are onto something.
What are the ideal regions? 👀
@@AB-wz7ru If you're ONLY focusing on Agility in a vacuum, my thought was A+F+K. A is the most important because if gives mogre flippers, which let you go through the underwater thieving space way faster. K gives the dive suit, which you can't wear in the thieving area but it still ends up making it quicker to regain oxygen underwater. And F is last, but it does have the penguin agility course which is by far the best way to get the Agility pet after 200m.
@ hmmm I do have AF in my regions and this could sway me away from greaves. But my regions suck for thieving so it might slightly devalue DD (third region is W). Depends on agility tasks cos A will probably have graceful and other shit so +2 lap count MIGHT be good to have. 45>90 is fremmy citizen until tzhaar LOL. Rogue chests tho. Ty for info though, if tasks for agi aren’t awful, might make my thieving life easier.
Forager makes me feel better about taking grimoire. My secondary saves will be 100% with goggles, and you can start target farming ranarrs as soon as you get the relic because it's cleaning level+25 and ranarrs cleaning level is exactly 25.
Edit: the 4 dose potions instead of 3 is a 33% resource buff to potions.
Somebody calculated that it won't be 100% (as it does not add up) but it will be 99% (90% + 10% x 90%). But I guess in big plan it is the same. You are losing 1 secondary item per 100 potions you make.
@@jaaguar13The relic says it stacks additively, so it is 100% not 91%
@@bulbasa9r753 even if it was multi it would not be 91% it would been 99%, but since it is additive its 100%
if we get 16x minigame points again like last year, mixology potion packs will potentially be better than normal herblore
@@Nick10909 depends on what relics and how you view it. with only needing one secondary its way more exp/h ignore mixology after all task is completed there
Notable for sage's greaves - getting double brimhaven agility tickets is a MASSIVE XP boost and basically means you'll have access to the best agility XP/hr in the game no matter what regions you choose, big time save if you're going for those high tier skilling XP tasks.
Its double vouchers, not double tickets
@@Nuvizzle unfortunately you can now fail the agility obstacles. note that unlike trickster from last league it doesn't state that you won't fail.
The spread in the discord so far looks like 41% Friendly Forager, 11% Corner Cutter and 48% Dodgy Deals. I love the statistics channel on the discord I feel like I'm almost always surprised about what people value most. One thing is for sure though. Picking D and T means I NEED either Overgrown or Friendly Forager. 😂
I'm sad that they split up trickster.
They had to it was too strong
@@tuncqboi Not really too strong just normal relic strong honestly lol. Everything seems so individualized now which is kinda killing the excitement a little for me. I'm really going to miss those huge power spikes now its just like here is a skill that gets a little easier vs another skill that gets a little easier.
@@tuncqboi They didn't have to, they could have made other relics stronger. Instead it kinda feels like they just split up relics to fill the space left by the combat relics
@@obscurereference8798 making stronger relics would lead to pretty bad powercreep honestly. They'd inevitably have to power them down at some point.
Trickster was, fwiw, actually super strong though.
I *personally* quite like this though, feels like I'm planning what to do way more this league than previous one.
They split up trickster, but made the individual parts a lot stronger. This thieving relic is significantly stronger than tricksters theiving portion.
Been waiting all morning for this. These 3 may be the hardest decision yet for me. I feel like when we get the final stats for leagues this will be the closest by far.
This is ez you pick herb relic if you ur not picking farmers relic later simple as that easiest descision for me
Any effect that makes doubleshine say "as long as you do the setup properly and your managing your sack" is a good one.
Herblore family rise up!
Im risinig ((::
Just remember, if someone without dodgy deal steal your stall, it will not reset and mess you up. And stall do not have 3x respond rate. That means everyone else are enemy of dodgy deal XD.
moving on to a better stall will be better that DD will only get the benefits off
It was like this last year as well with blackjacking, if someone fails a blackjack/pickpocket it interupted everyone..m
The fremmenik fish stalls will be a warzone of ragging those rat dodgy deal relicers.
yeah thats why im going for the agil one. while i run around and get other stuff done i get 99 agil? easy.
and if i do decide to rooftops for xp. which i doubt i get 10k per? nah thats what im using the alch one on probably.
Thanks for the advice 😈
For the regular herb sack the wiki says "The 'Empty' option deposits herbs into the inventory, starting from the lowest level herb, and with the bank open it will deposit all of the contents into the bank." so you cant selectively pick what stays in it seems like. Would be cool if they made forager pouch have an actual interface like tackle box or something where you can choose what to remove but who knows
I feel like we’re going to have to use pseudo-bank fillers in the inventory to get specific herbs. If you fill your inventory and only have the noted herbs you want to get while foraging the shitty ones will stay full. You only be able to get herbs using the gathering method you picked in tier 1 though since it auto banks.
I go with forager, it synergizes really well with bankers note. when I fill snapdragon/ranarr/toadflax slot in pouch I just take em out and note them and fill again. going to pick desert so I can do thief decently fast in pyramid and for agility I will have desert rooftops and rellekka course as I pick fremennik.
The herbs come out noted already, according to the Discord notes.
They are already noted when you withdraw them
@@GormanVidal oh, even better then.
Can’t take the herb out unless you are in viscinity of a bank
I'm addicted to doubleshine's commentary on the leagues stuff. Love leagues season.
Feedback on the planner: I think your planner should have at the very least +1 Seed access for Kourend. Farming contracts are great at getting seeds.
Forager seems the best because of how useful herblore is but the thieving relic seems like the funnest. I can just imagine the strats to gather NPCs to mass steal. Not actually that useful though.
yeah, will not do any gathering until I have it unlocked :)
Thieving is useful for the 12 that pick kand. They'll be getting massive amounts of clue scrolls.
Thieving helps a lot with seeds tho. You will get a crazy amount of herb seeds from master farmer this way. I feel like the thieving one is good for multiple skills where the others are just good for 1 skill.
@@SuacoRVmy thoughts exactly. The herblore perk is good but it’s only one skill and if you take overgrown, dodgy gives you crafting, smithing, gold, crystals etc
@@The_Azure_Seeds, blood shards, GP, idk dude it’s a lot more than that.
Glad you changed your mic! it sounds so much better, no more "tinny" sound!
You can't underestimate the value of 4-dose potions, it's 33% more potions, which may not make a difference for players who pick the autofarming relic, but will be huge for those who don't.
33% not 25% but yes overlooked
@bertschi7 ty, I corrected it
I feel like the herblore one is taken if you want grimoire over farming one, otherwise it’s thieving and farm one.
Or sages greaves if you really hate/love agility (it’s a counter productive relic)
I think that dodgy deals is a great relic for an early start to make money in case golden god is a t5 relic. It might even invalidate the need to take golden god since you can make so much easy money through afk theiving and open up a spot for something else when they announce it.
FF is an early-game solution to herblore while overgrown excels once you get everything established. As a bank noter, I’d like to be able to keep my supplies on me, but actually use them (in the sense that I’m not going to have a stack of 20k prayer potions at the end of the league). I feel like a lot of people will pick FF and it’s use will fall a lot later game where overgrown will be solid all league
My main issue is that I still don’t know what regions I’m picking, just Wilderness for sure, since my main goal is Scorpia. If I pick Grimoire, most of my region choices are just free for anything.
And all of these would be useful. Agility could save me from the rare PKer, herbs would potentially supply me with prayer potions and anti poisons in bulk, and thieving could give me prayer pots and anti poisons, PLUS the rouges’ chests in deep Wildy as an option for jewelry and other supplies.
With the Herblore relic and the regions I'm picking, it's pushing me towards going for whatever the 3rd relic in the overgrown/grimoire tier is, even though it could be utter trash lol
It could be ruinous powers (:
Same here. I'm going DZF, so I have every spellbook I need. If it's Equilibrium though, I'll be fucked off, mind
@CowardEdd same regions as me lol (subject to change) xD
@bertschi7 oh no please god no... NOOOOOOOOO!!!
It’ll be the slayer relic
Herblore relic looks like the best but thieving sounds more fun.
Ahhhhhhhh
Make sure you have decent thieving targets in your regions first :)
@@jawstrock2215 I've got elves in my region lol
its a tossup for me between herblore and thieving. The agi relic doesn't guarantee successful agi attempts so tbh its not that appealing to me.
I'm surprised nobody is talking about the fact this years agility relic doesn't stop you from failing agility checks
I thought they updated agility to drastically decrease fail rate in the main game anyway? Or took it out completely or something
Agility checks are not an issue when I run around the fountain in Lumbridge, lol. An easy afk 50m agi xp and 800 points.
I was also thinking about blood shards pickpocket with the Dodgy Deals relic, but than I'm picking Frem for the amulet so won't really wear blood fury. Man another hard choice! It is a decent early money making to go for dodgy aswell
Thieving relic in wildy means you have unlimited free prayer pots from the rogues chest 1/33 drop which means it sort does the job of the herb relic
Are chests treated as stalls though
Yeah idk if relic works with chests tho
The chests are already 100% success rate maingame
Can you guys please upload more than one version of that league planner? I have a feeling like it is going to be saying "too many requests" until the leagues drops and I'll never get to use it.
Working on it!
@@doubleshine Thanks in advance!
Don't know if someone already anwsered this, but 11x11 for Dodgy Deals menas 5 tiles in each direction, so it's not an oddly specific number ^^
Don't forget there's also a third relic in that tier along with overgrown and grimoire. Very very curious about it now
i think with thieving giving you 50m crafting and smithing via thieving elves its a must tbh
you are already getting both with powermining though....
You can get it guaranteed with A V or D with a gem stall lol. Also the mining relic easily seems the best.
I hope I can manage my sack. 3:15
😆 I was thinking that too lol
Doubling laps seems so good for wildy agility with corner cutter. Money is so solved with this + revs
i cant wait to have the full relic list and finally know hat tiers they are. im leaning towards Dodgy Deals but Friendly Forager does sound pretty nice. I think imy choice will dpend on what is the final relic in the Overgrown tier because Friendly Forager could let me pick Grimoire or the third relic in that tier instead and just do seaweed and tree runs for farming or something. But the thieving relic is going to feel so damn good and could help me solve early game gold instead of taking Golden God depending on what that is up against. I think this league has the most possibilities and most tough choices of any league so far its kinda crazy and im going to abuse the planning sheet tryng to decide lol. Planning sheet is 10/10 thanks to you and Gecko for putting it together such an incredible resource to help decide what i want to do this league.
So my choice is going to be the herblore one, and this is my thought process. Im doing desert, fremmenik and the godwars one btw.
Taking the herblore one allows me to forego the auto farming relic, which allows me to take grimoire to get prayers.
Theiving is already covered in the desert through pyramid plunder
And agility, because im going fremmenik and golden god, ill just be able to build the afk house agility setup and get 70-100k xp an hour, with between 14 and 25 minute afk intervals.
What’s the afk house agility setup dude?
@SamFWAW a guy named sowlota did a video and explains it way better than i can. In the youtube search bar search
"Afk housr agility osrs" and his video should be the second one.
Your essentially abusing the autoretaliate feature to endlessly walk towards monsters in the dungeon, and every time you succede a trap you build on the path to the monster you get agility exp. It aint fast, and it definitely aint cheap. But its afk
I do it on main game with max prayer bonus and a prayer regeneration potion for a full 24 minutes of afk
Dodgy deals gang! I'm taking overgrown so that solves my herbs. Wildy will be my first region so that solves agility.
even without wildy there's brimhaven course
Imo thieving is only good if you need something to afk (agility can also be afk) or if you need something from a stall. Stealing from Tzhaar could be good with ice gloves (F or A) and is definitely good in T. It seems kinda bad though if people can just crash you at the stall. Thieving is easily one of fastest skill in the game and early money shouldn't be an issue for most people especially if they have a gem stall or the mining relic.
Agility is good especially if you have lap count tasks but the fact that it doesn't prevent failure during courses seems pretty lackluster.
Herb definitely seems like the best especially if you want to do the herb minigame pretty early. A decent amount of bosses/raids shit out herbs and secondaries but secondaries are still hard to come by for most of the game.
yeah the whole u get herbs while doing stuff is kinda meh. and 90% save on 2ndaries.
well the minigame has a 100% cut on secondaries. but i dunno choosing both is kinda lame. now i gotta rethink this whole deal.
but the sage boots seem very nice to grind agil while i hate doing agil and farm. the farm im def picking overgrowth for
wdym ice gloves from Fremennik? did i miss something
@@lesnacke you get them automatically for blast furnace afaik. The ore shop probably won't work just like last time but the dwarves run the furnace.
This is making me start to hone in on my skilling relics at least.
My area's masters and teleportations are still up in the air. I really want to see the combat support relics before finalizing my decisions.
I love how you essentially called this last night in your livestream. Them splitting up trickster i mean. but the forager seems so strong for making potions as I dont plan on taking Overgrown. So i will probably go with that
Yeah, how is he not bragging about that? Humble guy
Great update for the sheet, when will you readd herobrine
Question on pickpocketing TzHaars with the thieving relic:
Do you still need the gloves to steal from them damage-free, or all of extra thievery is done with only the original damage, or do you just get rolled for like your entire health bar without the ice gloves?
My gut just tells me that it is much better overall to take the pickpocket mastery, take some time pickpocketing a master farmer, then just getting the overgrown relic. I think that probably is just a slower solve, but one that also gives you two skills instead of just one. Plus that route gets you a seed vault if you aren't going for Zeah. It does seem really good for people who want to do mixology, though.
The agility relic is good, but agility does literally nothing for you, outside of a few shortcuts. You can just do a bit of training every day or wait for a high multiplier.
The thieving relic not only solves your thieving skill, but it solves your money, can help solve skills like farming or herbology, or smithing, or crafting... but it also gives you an AFK. its always nice to have a true AFK, and this one is pretty nice for that. I feel like, not accounting for region specific synergies, this one is the way to go.
You can also just train thieving on master farmers since they're great exp and you stop failing after awhile.
@@kenshin1368level 94 to stop falling and spam clicking a moving farmer absolutely sucks. One click and never look back is the dream
Agility gives you free afk 800 points. It is not as useless as you think.
Kourend for prayers, and farming guild, plus overgrown, and trickster for all the seeds = a great plan.
Planning 6 range 4 mage.
Additionally, brimstone chest will give me all the dragon arrows and darts I need!
I’m thinking very similar. ZTF but 4/6/0 with my build. Herblore is only herblore but dodgy gives you seeds, crystals, coins, clues, etc
as much as i hate agility, i don't think i can pick it. forager plus echo harpoon is 30 of every herb pretty much every time i do an afk karambwan session, but even that is probably not as good as the thieving one for me since I'm planning to take both tirannwn and morytania. unlimited bloodshards sounds incredibly hard to pass up on, and excess crystal shards can be used to get tons of crafting/smithing exp
Mining relic first tier, bankers note,, clue compass, the farming relic, herblore relic, 6/3/1 masteries, Wildy, to kourend, to asgarnia looking fire
Taking Overgrown is hard if you're going melee since you need grimoire to get piety, so this herblore relic will fill that farming gap and will likely be my pick
3:04 "managing your sack"
If you take last recall and desert you can tp to the top of the pyramid and get 2. Pretty solid money maker
Do we get 100% run? If so, who cares about agil unless maxing
Friendly Forager is the clear choice, IMO
Easy choice for me - Forager to supply my Bankers Note.
The agility and thieving relics are definitely better than the herblore one, but I spent so much time picking up snape grass last league that I'm very tempted to go for the herblore relic anyway
Im heavily leaning towards the farming relic so the herb relic wont matter as much to me. Agility is annoying but I dont feel i need to fully solve it at the cost of dodgy deals. Dodgy deals synergizes great with the clue teleport relic and the farming relic as well as solves early money issues and gives good utility in crafting and some other areas, especially with me going valamore and the desert
The closer we get to the day, the more scared I get that Production Master/Prodigy is gone D:
Dodgy Deals and gnomes to stack up those medium clues.
Im going tyr frem mori, 5melle 5 range
3 herb patches, 2 tree patches, calq and crys tree
No skill minigames except zalc. So all my fishing wc hunt will be the old fashion way
It's either farm + thiev
Or grim + herb
I might just go for agility purely so that I don’t have to touch agility during leagues.
Eh lamping agility once my xp multiplier will skip a lot and I’m planning on Morytania and actually like sepulcher so I’m excited to do it some in. Leagues
unless you are maxing it's genuinely not worth it compared to the rest. the reason that was good last year is because it was bundled with the pickpocketing buff and even firemaking. and you unfortunately still have to grind agility even with the shoes. at least the other two incentivize training other skills too.
I'd rec doing the bare minimum until you have the max xp multiplier, then grabbing karamja elite and just grinding brimhaven agility arena for the tickets.
do notice that unlike last year, you can *still fail agility actions* with that relic.
@@Robert-mx1iosame
@@ApexGale But you can't fail running in circles around Lumbridge fountain. This is how I got my 50m afk agi xp last Leagues while working the same time. Easy 800 points. Oh, and I do plan to max.
@@-ZH actually, you could. those circles broke frequently due to the follows breaking anytime somebody got logged for inactivity. yeah the skill is cheeks to grind but this relic is literally only useful for grinding the skill and offers you virtually nothing after the fact. at least herblore means you can generate more pots and have to spend less time making them for pvm, and thieving helps on other skills too (farming, herblore from master farmer pickpockets, crafting, smithing from mor ul rek).
how would mastering mixology be effected by all the herblore related relics?
first i think the potion packs from there to be nice. but seems to lose more value the closer we getting
Having forager and animal wrangler sounds like a match made in heaven once you have karambwans
WMF 6-4-0 build... think im going grimoire, animal wrangler, and forager. agility relic is bait for a not very necessary skill unless maxing and i can get away wiith theiving with rogue chests + dont need blood fury with Frem ammy. thoughts fellas? whats your plans?
Don't tell me how to manage my sack :P
so seeing as i already run overgrowth for my afk herblore. and combining it with varla for all the herblore i need.
i prob will pick either dodgy for the afk thieve to 99 with ease. or the agility one... would probably come down to it during league.
cheeeeers!!! ITS SO MANY GOOD CHOICES! but they tried ot do too much new code again XD its going to be a masssssssssssive competition to consider when we see the ful ltree but like...... the AOE pickpocketing is just a loot multiplier and isnt actually multi pickpocketing which means your gonan get troleld by peopel killing our dudes hah and stalls CANNOT note NOR remain when someone else steals thme and resets our afk timer so bummerrrrrrr~ if i cant take golden god i will strongly consider dodge trickster BUT OTHERWISE THE AGILITY RELICS IS SO FREAKING GOOD TO JUST SOLVE THAT SKILL AND RUN AHAHHA
Does friendly forager activate during wintertodt woodcutting?
Speculating on the combat relic tier tonight has got my brain going
do we know if the task list is gonna be the same or very close to last one or is it a new llist completly
Just subbed, love your vids. Makes me have to think less and brain-off mode is nice
Overgrown and Agility boots.
My regions have like infinite secondarys so no need for saving them. Kq gonna give me thousands of woz , potato cactus. Vorkath blue d scales. Sara boss snape grass n unicorn horns.
Might get fewer herbs but id get agility done passivly saving me time to do other skills.
Corner Cutter with Golden God is just too OP. Esp if you pick Fremmy for the Condensed Gold from the Stonemason.
Ez early game cash stack to get started with the boots, then EZ path to bills from there through shopped alchables (Dragon Swords from Zanaris + Con. Gold.), then Ez 99 Prayer, then EZ pathway to combat masteries... it's just going to snowball and snowball this leagues.
I am BRICKED yo.
honestly not a fan of these options at first glance... the herblore relic seems like its the obviously "strongest" option, while the others just cut down on tedious grinds.
having to pick between being strong and having fun is... not fun.
i wonder if people would complain if sage's greaves and auto-pickpocket were universal QoL changes? and then we get actual fun relics instead of relics that reduce not-fun, if that makes sense.
wild course with the agility relic? double the loot?
I love how much AFK relics there are in this league.
Make sure to MANAGE YOUR SACK 3:02 l0l
Was leaning towards herb, but all the benefits of my areas VMT, thieving takes it.
I love thieving across both versions of RuneScape, but hate Agility and Herblore...and yet I want to take the thieving relic just for fun. I SHOULD go for the the other two...haha.
Already have Herbs covered with Kourend and Herbiboar.
Taking Frem and Asg so I have access to Draynor, Falador, Rellekka, and Brimhaven, so agility should be pretty easy.
With my region picks thieving options are very lacking, so unfortunately I might be forced to take something that isn’t very beneficial but helps in the long run.
Thieving artefacts on Kourend is like 3m xp per hour if we get the 16x rate which is more or less guaranteed.
@@Shrobo Completely forgot about Artifacts, thank you so much
If you take farming guild then you're good on herb seeds with contracts, but herbiboar's 250kc is only gonna give you an hour of efficient use of this relic.
I'm taking varlamore and mory so agility is easy with sepulchre and thieving is easy with master farmers and tourists, so herbs it is!
@ 650 herbs an hour is insane to pass up for sure
3:04 you heard him, manage your sack boys.
Sage's greaves, the return of the M25!
@doubleshine introducing combat relics tomorrow, confirmed? You cut the video off but I saw the grin!
The comment about the combat relics tier... has that actually been confirmed anywhere? I am thinking there's likely going to be one but I couldn't find any confirmed source on that
At the end you mentioned waiting on a missing tier of combat relics, was this confirmed somewhere that I missed?
On a regular herb sack there is no interface to take specific herbs. either way it takes 41 mins of afking to get 450 noted herbs.
Thieving will give you tons of herb seeds also, and the clue scrolls will be huge. If you really hate agility take that relic otherwise you should take thieving.
Seeds won't help much when they still are growing for 80 minutes not instantly like in previous leagues. Also, not when you are offline. That herb sack will produce more herbs in hour than a regular farming can do with the limited number of herb patches available in your regions. And even with agility relic one can get more herbs from herbiboar in 80 minutes.
@@jaaguar13 agility relic does nothing for herbiboar, so don't know what you're talking about there. Is having the herb relic better for herb than not having it, yes but if you're going kourend and/or taking the farming relic you're just rushing it. It's fine do what you think it fun or solves an annoyance for you as is the point of that tier. I just think the thieving one and agility provide more benefit.
@@hannibal-rb3go One can hunt herbiboar for herbs and get agility xp while doing it. Isn't it?
And I'm not taking Kourend. Personally I'm leaning towards agility relic itself. I just pointed out that thieving relic will give the least herbs per hour compared to other two relics (either directly or indirectly).
this is going to be my first leagues and i'm so excited!! thanks for all the hard work you put in to help us all understand what's going on :D
These are nice early-game relics, not as busted as some of the other stuff we've seen but simplifying one of three annoying skills is nice. Outside of the limited currencies, minimal coins from marks, and ability to use shortcuts, and of course the tasks involved, is there much reason to even have that agility trained when run is unlimited?
there's some stuff locked behind agility (example: gwd sara), and some useful shortcuts, but agility with boosted exp rates is alright and it's much more interesting to no-time something else in leagues (golden god alch, or maybe you've got a banker note and you're doing bankstanding skills while running laps.) Also just doing whatever agility tasks are in your areas should bring you to a decent level...
@@neilu7132 all good points! Thanks
I don’t get what you mean here 2:50, you can’t force it to give you a herb you need, it just says a herb you can receive.
To me it just means you get a random herb you can clean at 25 levels higher than your current level, including guams, so even at 99 herb there is a chance at getting any herb.
Am I missing something?
200m crafting and 200m smithing basically free in tir if you pick thiev, i went there last year tho so not this time for me
Hardest choice so far, but herblore definitely wins out since potions are so important
25% bonus for completion is hardly negligible considering like 90% of the course experience is for the last obstacle. It does feel bad there's no guarantee you don't fail courses especially for the pyramid. You don't fail many courses but it definitely feels bad
does this really affect the souls chest too?