Ghostbusters pinball gameplay: Stay Puft, Mass Hysteria, and We Came, We Saw...

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 16

  • @encapsulated
    @encapsulated 7 ปีที่แล้ว +1

    Good game! Stacking We Came We Saw with Mass Hysteria during 6x playfield was quite lucrative :-)

  • @jamesmoore4650
    @jamesmoore4650 7 ปีที่แล้ว

    Great score! If that was my game with the tilt set like that it would have been in another zip code by the end of the video ;-)

  • @zackmeekins2703
    @zackmeekins2703 7 ปีที่แล้ว +1

    I swear the bumpers on my pro model keep the ball captive forever.

    • @SDTM
      @SDTM  7 ปีที่แล้ว +1

      They can be bad for sure but I don't mind because at least you rack up some rewards

    • @SDTM
      @SDTM  7 ปีที่แล้ว +1

      Yeah there like that on mine as well! But like zach said at least you can gain from it (Greg)

  • @encapsulated
    @encapsulated 7 ปีที่แล้ว

    Why do you get an extra ball at 5:30? Left scoop switch over registering?

  • @FloydMaxwell
    @FloydMaxwell 6 ปีที่แล้ว

    That is one beautifully lit playfield.

  • @collinmccarthy7938
    @collinmccarthy7938 7 ปีที่แล้ว

    That Slimmer is annoying when it doesn't work. You should check out Johns Arcade's channel because he has video on how to fix that. I don't know if his solution is universal to all slimmers but it couldn't hurt to give it a try.

  • @Jellocheck
    @Jellocheck 6 ปีที่แล้ว

    Hey, nice Play! Where can i buy that slimy inlane Plastics? Greetings Alexander

    • @SDTM
      @SDTM  6 ปีที่แล้ว

      Alexander Jellinek modfather pinball

    • @Jellocheck
      @Jellocheck 6 ปีที่แล้ว

      Thx

  • @encapsulated
    @encapsulated 7 ปีที่แล้ว

    Also, do the bumpers increase the value of the Spook Central hurry up? It's at 12M before it spends a bit of time in the bumpers and at 18M when you exit then. That's not the 3x as it's already running when you enter them. I never noticed that on mine! Do you run v1.13?

    • @encapsulated
      @encapsulated 7 ปีที่แล้ว

      Um, actually, you can see "Stay Puft Award grows, 19M" on the DMD when you are in the bumpers, and that`s the Hurry Up value you get just after, so I think it grows the Spook Central hurry up (+ the consecutive shots once you get the hurry up) but the DMD message is not correct. Interesting, it might just be a display error but I don't recall getting that :-)

    • @SDTM
      @SDTM  7 ปีที่แล้ว

      Not sure but I know you can build spook central. I have latest software version I believe. Extra ball may have come from ghosts collected. I have most of my rules on default. Thanks for watching and commenting. It's always enjoyable trying to figure out in detail the rules to a game

    • @encapsulated
      @encapsulated 7 ปีที่แล้ว

      Um, collected ghosts light Tobin and Video Game but not EB, and it happens between 60 and 80 so nothing to collect here. The ghost switch at the exit of the pops is not even lit when you roll over it. BUT, it's not the scoop either, EB is not lit when you get it. There might be an EB awarded around the 250/300M mark, it's hard to tell how much you had just before getting it.

  • @alanbowman7783
    @alanbowman7783 7 ปีที่แล้ว

    GG