Arma 3 Editor - How to set up tasks

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 26

  • @Jombone
    @Jombone ปีที่แล้ว +7

    2 years later still helpful. Thanks man

  • @mr_jeffz7605
    @mr_jeffz7605 4 หลายเดือนก่อน +1

    Thank you brother

  • @VERDEDVI
    @VERDEDVI 5 ปีที่แล้ว +5

    thank you so much dude!

  • @panickedpenguin6833
    @panickedpenguin6833 4 ปีที่แล้ว +2

    Cheers mate, you're da 💣

  • @arttheclown9458
    @arttheclown9458 4 ปีที่แล้ว +2

    this is awesome! thx

  • @vironmandoe7218
    @vironmandoe7218 4 ปีที่แล้ว +3

    Now, how do I make it where I don’t have to go in order? I can destroy whatever one I want to first?

    • @Desperado070
      @Desperado070  4 ปีที่แล้ว +1

      Just make them as created, not assigned.

    • @vironmandoe7218
      @vironmandoe7218 4 ปีที่แล้ว

      @@Desperado070 are you any good at scripting? i need someone to help me with some scripts.

    • @Desperado070
      @Desperado070  4 ปีที่แล้ว

      @@vironmandoe7218 depends, know a thing or two but far from everything.
      What you need help with?

    • @vironmandoe7218
      @vironmandoe7218 4 ปีที่แล้ว

      @@Desperado070 I've already created a Milsm and have an exceptional amount of people and I'm trying not to reveal my intentions over this chat. If you would rather message me on steam or discord that would be greatly appreciated, and i look forward to working with you. I would be willing to make a long term deal with you, regards to my intentions.

    • @Desperado070
      @Desperado070  4 ปีที่แล้ว

      @@vironmandoe7218 I'll do so tomorrow

  • @VietnamWarShorts
    @VietnamWarShorts 5 หลายเดือนก่อน +1

    How do I make an "Mission accomplished" screen upon completing the task.

    • @Desperado070
      @Desperado070  5 หลายเดือนก่อน +1

      OnActivation in the trigger put one of these two lines...
      ["Mission Complete", True, 10] call BIS_fnc_endMission;
      ... or ...
      ["Mission Failure", False, 10] call BIS_fnc_endMission;

  • @ハーフ-r1m
    @ハーフ-r1m 2 ปีที่แล้ว +1

    How can I setup an objective capture task? I know the trigger is (faction) not present but I don't know how to have it so when one task finishes another appears.

    • @Desperado070
      @Desperado070  2 ปีที่แล้ว +2

      You got 2 ways of doing it...
      1) make a trigger with radius and make the activation the side of the enemy, so OPFOR for this example.
      Then at activation: put "not present", now once the OPFOR are all dead within the radius of the trigger it will complete.
      But if the enemy leaves the trigger radius it will also complete.
      2) name the soldiers, enemy1 enemy2 etc make sure you name the variable name in the unit panel.
      trigger type: none, activation: none, at condition remove "this" and write down "!alive enemy1 && !alive enemy2"
      Now when both enemies die the trigger will shoot, can keep going forever: !alive enemy1 && !alive enemy2 && !alive enemy3 && !alive enemy4 ...
      This time it doesnt matter where they are, it wil only complete whenever all enemies have died.
      It all depends on the situation, one for clearing a barracks while the other for making sure no one survives.

    • @ハーフ-r1m
      @ハーフ-r1m 2 ปีที่แล้ว +1

      @@Desperado070 I see, thanks.

  • @deltadevil844
    @deltadevil844 3 ปีที่แล้ว +3

    Hey bro yr tutorials are great. Can you help out with a script to trigger task complete once a plane has received fuel from a tanker? It’s a mid air refuel task and I can’t find the right script to add to show the task complete after receiving fuel. Would really appreciate yr help. Cheers

    • @Desperado070
      @Desperado070  3 ปีที่แล้ว +2

      Put this in the condition of the trigger: (fuel vehicle player == 0)
      or
      (fuel vehicle player == 1)
      for full tank, etc 0.5 for half...

    • @deltadevil844
      @deltadevil844 3 ปีที่แล้ว +2

      @@Desperado070 thanks so much mate. I’m noobish to all this scripting but find it fascinating how you can spice up yr missions with details like this to make it more immersive. Love seeing yr tutorials man. They are great! Good stuff.

    • @deltadevil844
      @deltadevil844 3 ปีที่แล้ว

      @@Desperado070 mate i tried that and its not working. i had tried it previously on the bohemia community page, is that where you got this from? anyway, it dosnt work so im looking for someone who can provide the exact script for task complete when my plane gets say 0.75 (75%) fuel. i tried replacing "vehicle" and "player" with variable names for the plane but nothing working. even tried different brackets. maybe this is a challenge eh?

    • @Desperado070
      @Desperado070  3 ปีที่แล้ว +2

      @@deltadevil844 It does work, I just tested it myself...
      Make a trigger and put: (fuel vehicle player == 0) in the codition.
      Now on onActivation we gonna put something like: hint "TriggerWorking!!!"
      Hit repeatable, so you can test it multiple times without having to reboot mission.
      Now you spawn a empty car and a player, start mission and get into the car.
      Now click ESC and put this into the debug console: vehicle player setFuel 0; (and hit enter afterwards)
      At the moment you hit ESC again you will see a hint saying the trigger works.
      Change 0 into 1 hit esc again, then 0 back into 1 to see it work again...
      Also == means equal to, if you car goes from fuel 0.51 to 0.49 the trigger will never shoot.
      Therfor you only use them on full or empty tank and for everything else you use: (fuel vehicle player

    • @deltadevil844
      @deltadevil844 3 ปีที่แล้ว +1

      @@Desperado070 ok bro, I’ll try again. Thanks for testing it to and explaining it all in detail. I really Appreciate yr help In sorting this one out for me. 😀👍