Episode 92: Ship Combat in the Alien RPG

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 24

  • @jamessheridan5760
    @jamessheridan5760 4 ปีที่แล้ว +6

    Great stuff, man! I just bought the core rule book last night and watched your three videos this morning. Thank you, they're very helpful for starting off!

  • @LucasDiercouffMovies
    @LucasDiercouffMovies 3 ปีที่แล้ว +1

    Very comprehensive video. Thank you. To have a workable sheet that consolidated all the information needed for this process would be amazing. We have ship sheets and character sheets. However, a tiered list of positions and their skills like you provided for this video made it crystal clear. A sheet like that has to exist or I swear I'm just going to do it on a dry erase board or something.

  • @Daniel-Strain
    @Daniel-Strain 4 ปีที่แล้ว +3

    They need more actions for the sensors and engineer to give them more to do. For example, sensors could have the ability to learn things about the other ship. Engineering could have power boosts to temporarily give bonuses to certain system ratings.

  • @Kastoruz
    @Kastoruz 2 ปีที่แล้ว

    Thank you so much! :D

  • @mikehill9806
    @mikehill9806 4 ปีที่แล้ว +1

    Great series of videos. Many thanks.

  • @danielefabbro822
    @danielefabbro822 ปีที่แล้ว

    Imagine having an actual footage about a Conestoga-class ship fighting a space battle.
    I'm still waiting for that day...

  • @Universal_exports87
    @Universal_exports87 4 ปีที่แล้ว +1

    Great stuff man thank you, This is helping me learn the game.

  • @stadtjaeger
    @stadtjaeger ปีที่แล้ว

    Im taking a break from dming dnd...im trying to learn this for a change of pace... Thanks for the video

  • @capnahayes
    @capnahayes 2 ปีที่แล้ว

    Of there is more then one gunner on a ship and more then one weapon system can't the ship make an attack for each gunner and weapon? Like a defensive CWIS, and a Long Lance ASAT missile?

  • @sparklybloo
    @sparklybloo 4 ปีที่แล้ว +1

    Great video, I found it very useful. I was kinda wondering how ships turned around if something flies passed them! Also, which programme did you use for the pirate ship and information input?
    Cheers and keep cranking out the content!

  • @NefariousKoel
    @NefariousKoel 5 ปีที่แล้ว

    I found using TTS' hotkey to roll too orderly and it doesn't do rolls very well. They tend to just spin in one direction and slump over weakly. I pick them up and shake them around with at least a couple different angles, such as a circular motion, before tossing to get better randomization.

    • @StarshipsSteel
      @StarshipsSteel  5 ปีที่แล้ว

      TTS hotkey?

    • @NefariousKoel
      @NefariousKoel 5 ปีที่แล้ว

      @@StarshipsSteel Yeah, there's a hotkey in Tabletop Simulator which you can push, while pointing at your dice selection, which will roll them for you without having to pick them up. I've seen people use it regularly since it's in the tutorial, but it just ends up rotating the dice in one direction and drops them without much roll. You can repeatedly press the key to help a bit, but it's still rather wonky due to the physics engine results of that limited spin. Click-dragging to pick them up and shake them around before dropping tends to give better results.
      Guess I'm an OCD die roller.

    • @StarshipsSteel
      @StarshipsSteel  5 ปีที่แล้ว +1

      @@NefariousKoel Ahh. Nothing in this video was done with Tabletop Simulator. Hence my confusion. :D

  • @F2t0ny
    @F2t0ny 4 ปีที่แล้ว +1

    What dice roller is that?

    • @StarshipsSteel
      @StarshipsSteel  4 ปีที่แล้ว

      It is called "Sophie's Dice", I grabbed it off of steam, super functional, low low price. $5.69cad.

  • @velocelot1652
    @velocelot1652 4 ปีที่แล้ว +1

    Dope

  • @GarethLazelle
    @GarethLazelle 5 ปีที่แล้ว +2

    So each ship only gets one attack despite having two gunners?
    As a result I note that you can't use both countermeasures _and_ weapons in the same turn - this seems to limit their utility _a lot_,
    The rules seem a little vague about what countermeasures work against what sort of Attacks and sensor locks? Any thoughts?

    • @GarethLazelle
      @GarethLazelle 5 ปีที่แล้ว

      Do you pick all actions at the start of the turn? Or at the start of each phase?

    • @StarshipsSteel
      @StarshipsSteel  5 ปีที่แล้ว

      Thanks for the comment. I asked myself the same thing when I was creating this, "If they have 2 gunners & 2 guns, can they shoot twice?". My conclusion was no, and it was based on the section "Initiative & Turns" on Page 190: "This works just like in personal combat
      (see page 87), but only the captain of each ship draws an initiative card. Each Turn of space
      combat has four phases, and each ship gets to
      perform one action in each phase."
      I am big on GMs and Players coming together to figure out what works best at their table, Rules As Written might not work for you, if so change em. :)
      As for weapons & CM, yes, but I think that might be part of the entertaining aspects of this. Do I risk firing? or do I need to try and avoid being hit? I'll not that there is a move action called "EVADE", which I did not use, that allows a ship to negate potential hits as well, provided you are at Short Range or greater.

    • @StarshipsSteel
      @StarshipsSteel  5 ปีที่แล้ว

      @@GarethLazelle As I understand it, it is at the start of each phase as per Page 191 of "Declaring Actions" states: "In each phase, the captain of each ship orders the
      active crew member (sensor operator, pilot, gunner, engineer) to perform one action from the list of available actions for each phase (see below)."

    • @GarethLazelle
      @GarethLazelle 5 ปีที่แล้ว

      @@StarshipsSteel Thanks S&S, I guess the second gunner can at least assist with the attack action,