Blender 4.2 Portals using the Ray Portal node!

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 23

  • @WilburJaywright
    @WilburJaywright 6 หลายเดือนก่อน +3

    Dude, I wanted this years ago. TYJ it's coming! 😀

  • @ender-wx5pj
    @ender-wx5pj 6 หลายเดือนก่อน +1

    10:03 that music brings me back to when i played Zelda botw with my mom when i was about 8 years old I think
    Interesting video by the way

  • @Tee_Toasty
    @Tee_Toasty 5 หลายเดือนก่อน +1

    Imagine having a computer powerful enough to run cycles with this much going on lmao

  • @Kram1032
    @Kram1032 6 หลายเดือนก่อน +1

    12:24 I think this part is actually trickier because of the distortions you did. Simply putting the exact same object won't end up looking right. If you actually want passable portals, probably just don't go with distortion, I feel

  • @tukakuga
    @tukakuga หลายเดือนก่อน

    The Nodes dont explain the visual look to the portals right? Is there a tutorial for how to make that happen? very cool video!

  • @smallhat1
    @smallhat1 6 หลายเดือนก่อน

    Nice looks good next you should do infinity mirrors and how do I get that version

  • @Wendy3Dimensional
    @Wendy3Dimensional 6 หลายเดือนก่อน +3

    All I saw were portals so I clicked…. 👀

  • @ZUnknownFox
    @ZUnknownFox 3 หลายเดือนก่อน

    I'm trying to follow what you've done here however at 5:27 I have everything setup exactly as you have there but I can't get it to link to an empty and don't understand what you've done with the group input/ self object node. I was kinda expecting this to be more of a guide than just a showcase, I still very much like what you've made but I feel like I've missed something.

  • @tatianatub
    @tatianatub 3 หลายเดือนก่อน

    Have you tried to see what happens when they intersect?

  • @Wendy3Dimensional
    @Wendy3Dimensional 6 หลายเดือนก่อน +3

    7:27 my eyes! >.

    • @JokeboxMachine
      @JokeboxMachine 6 หลายเดือนก่อน

      You were watching at night, right?

  • @Ohli_
    @Ohli_ หลายเดือนก่อน

    Does this still work in 4.2.1?

  • @visualdrip.official
    @visualdrip.official 6 หลายเดือนก่อน

    wow, superb!! Do you plan to release this soon for download??

  • @Wendy3Dimensional
    @Wendy3Dimensional 6 หลายเดือนก่อน

    This is awesome! 🤩 I want to try and remake this! 0^0m

  • @helloworld_2472
    @helloworld_2472 6 หลายเดือนก่อน

    why is there no set material node?

  • @YT775
    @YT775 6 หลายเดือนก่อน

    Did you figure out a highpoly object to lowpoly object normalmap bake in correct tangent space? I tried my luck with no success so far.

    • @CartesianCaramel
      @CartesianCaramel  6 หลายเดือนก่อน

      I'm not sure if it is possible since you can't get passes from the ray portal node. For now I think baking addons are the way to go.

    • @YT775
      @YT775 6 หลายเดือนก่อน

      ​@@CartesianCaramel You are correct about the passes. what I tried to do was getting some kind of Bumpmap via the Raylength. After that you can apply the 'Bump' node to get a tangent normal from that. That only works for flat surfaces though. So you could 'renderbake' Decals actually! :)
      Wont work on complex meshes so far. I tried to build a Mikk Tangent space normalmap in the compositor from tangent, bitangent and normal. Didnt work.
      Can I use your 'UV Tangent V2' GeoNode for a post on stackoverflow? I created a blend file to test things out, your node is embedded in that blend file. credit included.

    • @CartesianCaramel
      @CartesianCaramel  6 หลายเดือนก่อน +1

      @@YT775 Interesting, I will need to try that. Feel free to post the tangent node, I'm glad it could be useful.

  • @henkvaneden3552
    @henkvaneden3552 6 หลายเดือนก่อน +5

    music is to loud for my taste

  • @Wendy3Dimensional
    @Wendy3Dimensional 6 หลายเดือนก่อน

    I thought y’all said this wasn’t possible?!?

    • @Kram1032
      @Kram1032 6 หลายเดือนก่อน

      Blender is thinking with Portals now

  • @Kram1032
    @Kram1032 6 หลายเดือนก่อน

    6:10 wouldn't a Vector Mapping node condense all that into one node at least?