Apart from what others have already said ,there's also a necromancer mercenary with corpse stitcher 2. Nergash dammed legion. If you twiceborn him you get him forever so it could be a good pivotal point if you see him and are not centered in tartarians at the start. So 3 sites 2 of them unique that let you recruit necromancers, and 1 mercenary.
These are good if you want to switch into tarts in the midgame if you grab any of these, but you can’t really strategize around it and you need to have big death magic ready to make it work. I think mending bones is the only realistic strategy if you want to make major use of them. Otherwise just set up a dedicated Tart summoner, hope you get one that isn’t too broken, and throw all the junk ones into the dustbin
For tarts, you could, theoretically, wish for a Ktonian necromancer who has corpsestitcher 5, which I believe can heal up to 5 undead afflictions a turn.
On healing feeblemind and the other afflictions from Tartarians, the only other way I know of is the few mages with the keyword “Corpse Sticher” these are recruited by Late age Agartha and the generic Necromancers from rare sites
Not consistently unfortunately. If you are lucky the map will contain one of the three sites that let one recruit Necromancers, Death Mound Downs, Litter Skull, or Poison Glades, but again that is quite rare to line up in games.
Carcass collection is paying 10 research for every 3 you convert -that good value for saving you 9 nature gems if you'd be alchemising them anyway but a substantial price if you're doing it a lot and went out of your way to get the Oak for it (Well of Misery has different requirements so can't really compare easily). Not saying it's bad or anything but that is a real cost.
I’d argue the benefits of being able to get a very strong death gem economy going outweigh the lost research, you don’t need that many panageis (sp) to be effective and can always ramp up or down production as you require. Arco has such great research anyway I think it doesn’t even matter, death gems are more valuable than losing maybe 50 potential research.
No AI, no matter how advanced it is could ever even dream of giving us the thumbnail you cooked. That. That is pure human art.
I think AI art generation is pretty cool, but personally I don’t like actually using the output for much except shitposts
Dat thumbnail.
Your way of explaining nations is quite simple and helpful.
Ah hell nah, not the Summertime Soijack thumbnail 💀
Apart from what others have already said ,there's also a necromancer mercenary with corpse stitcher 2.
Nergash dammed legion. If you twiceborn him you get him forever so it could be a good pivotal point if you see him and are not centered in tartarians at the start.
So 3 sites 2 of them unique that let you recruit necromancers, and 1 mercenary.
These are good if you want to switch into tarts in the midgame if you grab any of these, but you can’t really strategize around it and you need to have big death magic ready to make it work. I think mending bones is the only realistic strategy if you want to make major use of them. Otherwise just set up a dedicated Tart summoner, hope you get one that isn’t too broken, and throw all the junk ones into the dustbin
Wasn't there an update that either added a no-twiceborn tag to mercenaries or similar for just this reason?
What the fuck is this preview. Amazing.
For tarts, you could, theoretically, wish for a Ktonian necromancer who has corpsestitcher 5, which I believe can heal up to 5 undead afflictions a turn.
On healing feeblemind and the other afflictions from Tartarians, the only other way I know of is the few mages with the keyword “Corpse Sticher” these are recruited by Late age Agartha and the generic Necromancers from rare sites
That’s a good point, I’m aware of this which makes easy tarts a unique advantage of Agartha, I’m just not sure of any generic options.
Not consistently unfortunately. If you are lucky the map will contain one of the three sites that let one recruit Necromancers, Death Mound Downs, Litter Skull, or Poison Glades, but again that is quite rare to line up in games.
Carcass collection is paying 10 research for every 3 you convert -that good value for saving you 9 nature gems if you'd be alchemising them anyway but a substantial price if you're doing it a lot and went out of your way to get the Oak for it (Well of Misery has different requirements so can't really compare easily).
Not saying it's bad or anything but that is a real cost.
I’d argue the benefits of being able to get a very strong death gem economy going outweigh the lost research, you don’t need that many panageis (sp) to be effective and can always ramp up or down production as you require. Arco has such great research anyway I think it doesn’t even matter, death gems are more valuable than losing maybe 50 potential research.
BLESSED
Bruh thumbnail