11 Not Obvious TIPS, TRICKS and MECHANICS | The Riftbreaker Tutorial

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  • @neidmaremodding
    @neidmaremodding 3 ปีที่แล้ว +260

    1. 0:33 Use concrete, it looks nice and makes you walk faster (20%)
    2. 0:56 Set custom keybinds for stuff you use often
    3. 1:56 Build buildings with max unlocked level by holding ALT while building
    4. 2:36 Some weapons use the same ammo type. Recommend always using weapons with different ammo type. Hover in Inventory to see ammo type.
    5. 3:29 Always build and upgrade Arsenal, Ammo Storage and Communications Center to max.
    6. 6:06 Always upgrade mining factories. They give more stuff for the same amount of ore. Prioritise reseaching better mining factories.
    7. 7:19 Each day is 12 minutes long. Solar panels work from 8:00 to 21:00 (13h). Use 5 Solar panels to 4 Storage Units. Multiply Energy consumption by 330 (duration of night) to check if enough storage is available.
    8. 10:20 Build more Rift Portals. They're almost free, and have no upkeep.
    9. 11:13 Units dont respawn inside radar covered areas. (Attack waves will still come though)
    10. 12:05 In the mid-late game, dont bother defending resource mines.
    11. 15:10 Dont stay in other maps (outposts) longer than necessary. If you are not there, you cannot be attacked there.
    I tend to forget most tips quickly when only watching, so here is a written list.
    Thanks for compiling these tips, learned a lot!

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +31

      Thanks, adding them as chapters to the video now

    • @ahmataevo
      @ahmataevo 3 ปีที่แล้ว +2

      @@Nilaus How do you get the extra floor types? I only have the option for the lamp post and selectable size basic floors from 1x1 to 4x4, no option for the yellow floor, blue lamp post or any of the other selectables in the menu shown at 1:33

    • @drsupergood8978
      @drsupergood8978 3 ปีที่แล้ว +3

      @@ahmataevo He answered that in the previous videos. They are random rewards from the loot events found scattered around surfaces. Same for the statues, some crafting recipes, mod parts and even just once off material rewards. The events seem to spawn spawn some swarm enemies at you while harvesting, at least looking at what was shown.

  • @kenmolinaro
    @kenmolinaro 3 ปีที่แล้ว +53

    Another thing that may not be obvious to some people... When you first start and can only craft the basic Armor Plate for a small HP bonus and damage resistance, you can craft multiple to fill all your empty slots with them and they stack! Same with more advanced ones later.

  • @Scottybones11
    @Scottybones11 3 ปีที่แล้ว +97

    Mind if I add a tip? You can edit which plants your cultivator plants by clicking on it in build mode and then clicking the middle button. Different plants will give you different resources. You can get all the rare resources by cultivating them in your HQ or an outpost, and it won't ever run out!

    • @maximnikolaev6627
      @maximnikolaev6627 3 ปีที่แล้ว +4

      Feel like you kinda need to for one of the objective, although it is secondary

    • @CodeSpag
      @CodeSpag 3 ปีที่แล้ว +4

      THIS. IS. GOOD.

    • @guest578
      @guest578 3 ปีที่แล้ว +2

      Seems to be a campaign-only feature. The scanning database doesn't fill up on survival mode and only default grass is plantable.

    • @SomozaMSM_
      @SomozaMSM_ ปีที่แล้ว

      Dang I never knew thanks 😊

  • @AquaShibby3000
    @AquaShibby3000 3 ปีที่แล้ว +52

    Your base is so much more organized and slicker looking than my 6 hours-in save that I think I'm gonna start over lol

    • @Kaliscetera
      @Kaliscetera ปีที่แล้ว +3

      Just looking at his mini-map I was amazed at how nice it looked.

  • @solid20de41
    @solid20de41 3 ปีที่แล้ว +30

    Few more Tips:
    1) Build the Alien Camoflage as soon as possible. When you riftjump to another location you can trigger it, and then run around and scan everything. The only thing you have to take into consideration is, that you CAN NOT!! attack any creature you see. Otherwise the Camo just goes away. After scanning the whole region, getting all the "Loot Towers" (with the mods or resources in them), you can start cleaning the map out. You end up with soooooo much more resources that way and obviously familiarity with the fauna and flora.
    2) Go for the Ironium & Carbonium "factories". They ONLY use energy, but produce Iron or Carbon for you. On lvl 1 they give +2/sec and they can obviously be upgraded.
    3) For resource production, you can utelize the Cultivator & Farming station. Depending on your familiarity with the plants, you get different resources out of them. Plant Biomass is the easiest to get. That can then be used in a Biocomposter to produce flammable gas, which can then be used in Gas Power plants and produce 500 Energy/sec.
    4) If you have a sludge pool (green stuff) close to your base, utelize the gas filtering plant. Pump the gas in the Gas Power Plant and it will also produce 500 energy/sec
    Hope those tips help :)

  • @Sams-xi7xf
    @Sams-xi7xf 3 ปีที่แล้ว +75

    The most important tip is that you can literally get infinite materials from cultivators... Cultivators CAN GROW DIFFERENT TYPES OF PLANTS and you can harvest them to get EVERY SINGLE MINERAL TYPE even the rare ones (titanium, hazenite, uranium.... Everything)

    • @stumbles397
      @stumbles397 3 ปีที่แล้ว +7

      This is the way.

    • @clopes87
      @clopes87 2 หลายเดือนก่อน +1

      THIS PLANT PLANTS PLANTS!!!

  • @ccrraazzyyman
    @ccrraazzyyman 3 ปีที่แล้ว +105

    I think one big tip you missed was certain equipment for the suit. At max rank there is an equipment that reduces build costs by 16%, and they stack additively. This means with 4 of them you're only paying 36% of the original cost of whatever you're trying to build and that includes those really expensive upgrades on stuff like research labs and the main base.

    • @MarKol93
      @MarKol93 3 ปีที่แล้ว +1

      One Question for that, if you build the building with reduced costs and then remove it, will you get back the Original Values?
      If not, will you eventually get the "gross price" back when you remove the Upgrades from your Armor or does the game recognize which buildings were built with reduced costs.
      Would be a potential infinite Resource Glitch :D

    • @ccrraazzyyman
      @ccrraazzyyman 3 ปีที่แล้ว +4

      @@MarKol93 I never tested that. Being able to drop down full fusion plants for ~10k carb and ~18k iron meant I was able to just print endless carb/iron with the fabricators. I ended up winning the final wave with 0 issues because I had a 2 thick wall completely around the map with a layer of 5 turrets behind it

  • @justinboggin9086
    @justinboggin9086 3 ปีที่แล้ว +67

    A tip on outposts. The synthesizer buildings that cost a lot of power can be built on outposts and feed back home. On for instance the lava biome you have easy to use high power from the lava. Use it it to create a super powerful grid and support a bunch of synthesizers.

    • @r3dp9
      @r3dp9 3 ปีที่แล้ว +12

      Also, if you overbuild synths on an outposts, periodic energy shortages won't hurt your main base.

    • @i20918
      @i20918 3 ปีที่แล้ว +4

      I do this to, also i move all the labs and other power hungry buildings there from mine base.

    • @Braddaddyx
      @Braddaddyx ปีที่แล้ว

      thanks, but how can you get energy from lava?

  • @viktormitev8052
    @viktormitev8052 3 ปีที่แล้ว +26

    Additional tips: Prioritize campaign missions to discover new materials and research the corresponding handling research ASAP, until then all creatures or plants that yield the resource will not drop them no matter how many times they're scanned/DNA collected.
    On the topic of DNA, make sure to scan all starting Baxmoths (the big striderlike creatures that spawn flies to attack you) before killing them as they become quite rare after the early game. Same goes for the Lesigians, you need the base level variants to unlock the most OP movement ability which is the Teleport/Blink (very useful for exploration as you can cross chasms and mountains). The only consistent place where I found level 1 Lesigians in bulk for scanning was the Uranium gathering mission in the location where Mr Riggs sends you to collect a larger quantity after which you can start Uranium handling, and hopefully the Teleport as well.
    Lastly when you're opening the "loot" nests you can keep spamming mines and turrets under your feet while holding "space" to harvest it. This way you can kill all the critters that come to interrupt you without losing time.

    • @iaries
      @iaries 3 ปีที่แล้ว +3

      you can use cloak/camouflage and harvest the loot nest without interruption.

    • @pedropimenta896
      @pedropimenta896 3 ปีที่แล้ว +2

      @@iaries but then the horde will go straigth to the nearest buildings

  • @IxGxNxI
    @IxGxNxI 3 ปีที่แล้ว +12

    The easiest way to defend is to build defensive outposts at the four edges of the map and in the middle of the map edge. The enemies attack the closest structures, so if there is no mining around those areas they will go after combat outposts. In my campaign, I haven't walled my base at all or bothered with the Great Wall of Map Edge.

  • @liquid7698
    @liquid7698 3 ปีที่แล้ว +24

    the tip about radar coverage preventing spawns is soo usefull, thank you!

  • @TyphonV
    @TyphonV 3 ปีที่แล้ว +17

    If you're in an area that isn't electrically connected to your hq, it will say 'local' up top. Useful for noticing if parts of your base have become disconnected.
    When you get a meteor shower, it's centered on your location, but you get a bit of advance warning. So if you're in your main base you can warp over to an outpost, wait until it starts, and then warp back while the wildlife is getting pulped.
    And build things to fit around repair stations. Wish I'd known that to start with.

  • @dooms8870
    @dooms8870 3 ปีที่แล้ว +5

    Ur bases look so neat, Mine looks like the unwanted good chucked at the side of a black friday sale.

  • @rutherjademarte5987
    @rutherjademarte5987 3 ปีที่แล้ว +12

    I have tip for faster mining ores, in a single node you can place 4-5 mining factories to mine the node faster, it doesn't matter how many a factory can cover ores they mine the same anyway, so two lvl 1 factory covers 18 tiles = 2 ores/sec, while 4 factories covers 18 tiles = 4 ores/sec

  • @gearsfan1549
    @gearsfan1549 3 ปีที่แล้ว +7

    couple small tips i have is to mix and match turret types on your walls, and seperate them from the wall by a couple tiles, some enemies have resistances and gun turrets wont do much, theyre also not great for massive swarms, mixing a few flame turrets and a mortar or two helps both these problems a LOT. and i seperate them from the wall to avoid some splash damage from the spitters hitting the walls

  • @jacobbaer9020
    @jacobbaer9020 3 ปีที่แล้ว +42

    Adding Research Stations to a Cultivator/Harvester setup will auto farm familiarity levels.

  • @melind82
    @melind82 3 ปีที่แล้ว +19

    Nice! I've really been enjoying this game and these tips are very welcome. My biggest tip would be to try to start outposts on top of a geyser or bio-sludge. This will gives you access to a very potent power source to bootstrap your base, or just provide 100% of power to smaller outposts.

    • @74Cheshire
      @74Cheshire 3 ปีที่แล้ว +3

      This! Huge time saver, and things like gas make a big difference fast, and it's easy to access early.

  • @ThunderKat
    @ThunderKat 2 ปีที่แล้ว +2

    My contribution:
    Inside game folder find the file "initial_config.cfg" and add this missing line anywhere> set camera_enable_zoom "1"
    Now you can zoom out and enjoy full view of the base as the game show on the trailers...
    Adding this other line could help to improve audio when playing from a far distance view> set sound_max_distance "500"
    There are mods for the game but they aren't that good, like extra ammo, more resistance building and walls, etc..

  • @EliWeeks
    @EliWeeks 3 ปีที่แล้ว +10

    The radar tip alone as worth the watch, wow. Great info, thanks Nilaus!

  • @Matok1
    @Matok1 3 ปีที่แล้ว +6

    A few more tips:
    There are modules for both weapons and towers. You access a tower's module interface by pressing control, selecting the tower, then clicking the gear button in the center.
    The majority of the creatures won't cross liquid, so it is fairly safe to use pools of liquid as natural base walls. The more natural base walls you have, the easier it will be to defend your core base.
    Along with the above tip, you'll need water in your main base at some point, so having access to a pool within your base is something you should plan for (the output from a geothermal is an option too).
    You can quickly add research items into the queue by just double clicking on their icon in the tree.

  • @amzarnacht6710
    @amzarnacht6710 3 ปีที่แล้ว +16

    Another tip:
    Put your production facilities (factories & storage facilities) on secondary biome areas. When you're not there they are not attacked or damaged by random events. This will free up your primary base for pure defense and power generation.
    In the 'jungle' biome - where there are mud puddles - set up a farm (i.e. plant 'cultivators' and harvesters). This produces prodigious amounts of plant biomass not limited by storage capacity. On your main base you can then set up Bio Composters to produce gas that can then run gas power generators. These, for the space, are among the most efficient power generators that do not require specific rare materials to build or maintain.

    • @Sorain1
      @Sorain1 3 ปีที่แล้ว

      They're looking into changing the whole 'never attacked when you aren't there' thing. So exploit this while you can folks!

    • @DanielFlores-fo1ee
      @DanielFlores-fo1ee 2 ปีที่แล้ว

      I am new to the game, so when setting up new production facilities do i need to run power from those facilities to my main base? Or how does that work?

    • @Sorain1
      @Sorain1 2 ปีที่แล้ว

      @@DanielFlores-fo1ee As long as the local power grid can supply itself, no you don't. So you can wall in some generators with a mining outpost if that works for you.

    • @amzarnacht6710
      @amzarnacht6710 2 ปีที่แล้ว

      @@DanielFlores-fo1ee If they're in areas you have to 'teleport' to - i.e. the other biomes - No. Once those bases are set up and operational you can effectively ignore them.
      Though you'll want to go back and expand them as needed.

  • @intone72
    @intone72 3 ปีที่แล้ว +15

    Your solar power storage calculations don’t account for current energy usage slowing your fill rate so the storage won’t fill as fast and you don’t as many of them. Suggest 3 panels to one storage.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +2

      Only ratio that makes sense to keep track of is the ration by which Solar will last through the night. You can have higher if you want, but then it is for other reason.

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 3 ปีที่แล้ว +3

    You should have approximately twice the energy storage capacity of what you actually need. Events can slow down your energy production and ammo factories and energy turrets can drain more energy that is difficult to estimate. Better be prepared than suffer a blackout when several things go wrong in a row.
    Also, remember to scan things with the bioscanner! Plants need a familiarity level 3 to be able to farm them. And do farm plants. You can get hard to find resources with farming. And some tech needs specific creatures to be sufficiently scanned.

    • @igorb8255
      @igorb8255 3 ปีที่แล้ว +1

      twice? I once get no wind and no soalr and get to -4000 energy per tick ... (it was before i go big on fusion plants for nuke cannons)

  • @TheYukihoshi
    @TheYukihoshi 3 ปีที่แล้ว +3

    Thanks esp. for #7; I was using a rough 3:1 ratio for solar/batteries as that keeps to the "city block" tiles nicely but good to know the math works out closer to 5:4 if I want to get too deep. I could do a 5 solar, 5 wind, 5 battery pattern with that extra battery pack being there to pick up excess wind if I happen to have a heavy energy draw spike. And the math for making sure the batteries lasts was very helpful! Very easy to run a quick calculation when you look up and see your power production in the red at night to avoid the urge to dump down a bunch of wind turbines now that I know the math for it!

  • @jessecoates9539
    @jessecoates9539 10 หลายเดือนก่อน

    Bn subscribed for years and I don’t think typically care for watching others play games cuz it’s usually pointless, but I find every once in a while, when I’m playing anything automation related and I’m searching for layout plans or strategies, Niklaus always gives the most comprehensive tips teaching me who stumbled upon Rift Breaker yesterday yet again the most efficient defense/industry ratio. So hello again. Thanks for the Factorio tips, and now I’m happy to discover ur rift breaker videos. Let git it.

  • @Teapode
    @Teapode 3 ปีที่แล้ว +6

    Put defensive 9-12 "keeps" with turrets on the periemeter edges of the map, enemy will only attack the closest keep. The rest of the base and miners in the middle of the map are safe and don`t need wals.

    • @germanperalta4078
      @germanperalta4078 2 ปีที่แล้ว +1

      This, I recently found out this and I've been happily defending late game attacks from my 40+ Turret fortresses, EZ

    • @D00M3R-SK8
      @D00M3R-SK8 2 ปีที่แล้ว

      The Sigma Strat.

    • @D00M3R-SK8
      @D00M3R-SK8 2 ปีที่แล้ว +1

      BTW when you say "perimeter edges" do you mean right in the corner, please? I was wanting to try this out, as it's like an extreme version of scratch posting, but I am not sure where to place the forts. I only just started playing yesterday.

    • @nikelsad
      @nikelsad ปีที่แล้ว

      @@D00M3R-SK8 somwhere near the perimeter, using landscape to your advantage.

  • @pietersmit5148
    @pietersmit5148 3 ปีที่แล้ว +1

    1. If you do not have the teleport skill, you can use the jump skill to get over walls, sludge and mud. You can even use elevated firing positions to boost your distance and height going over walls.
    2. Enemies always attack the closest building/player (not walls).
    3. If you already have cultivators you can make future missions easy by building a base in an easily defendable location (without a mine), build a mine outside, sell it and easily fight the big wave, after which you can take the map in comfort.
    4. Use the camo skill to backstab the snails on big waves.
    5. You can sell and relocate outposts, you CANNOT do it with your HQ so scout the initial map well before placing it.

  • @xanthusjun2418
    @xanthusjun2418 3 ปีที่แล้ว +5

    i'm obsessed with this game recently..

  • @martyincanuckistan3635
    @martyincanuckistan3635 3 ปีที่แล้ว +25

    Fighting enemies go into the middle of the sludge, they come all around you but not in the sludge, proceed to mow them down

    • @AzraelAlpha
      @AzraelAlpha 3 ปีที่แล้ว +2

      Also works in mud!

    • @loganwalker8537
      @loganwalker8537 3 ปีที่แล้ว +2

      sluge is kidna deadly early game... mud is better if your not fighting mud monsters yet

  • @Selfizz
    @Selfizz 3 ปีที่แล้ว +4

    In the mid/late game I didn't even really bother about mining carbonium and ironium anymore. You can just set up some synthesisers in an outpost with a solarfarm or some other sort of massive powerplant and use that as passive income. Can take a while to fill storages but I found it's plenty of resources for normal use situations.

    • @germanperalta4078
      @germanperalta4078 2 ปีที่แล้ว

      I'm kinda getting there, setting up mining bases is so time consuming, I can set and forget the synth farm and just focus on the fun part which is the killing

  • @Scarhandpainting
    @Scarhandpainting 3 ปีที่แล้ว +1

    Alt highest level build is such a life changer. Mind blown. Thanks man!

  • @DarthTUK
    @DarthTUK 3 ปีที่แล้ว +7

    Using the green scanner thing unlocks high end weapons and tech. It should be used in new biomes frequently to get those unlocks.

    • @tanthokg
      @tanthokg 3 ปีที่แล้ว +2

      My middle mouse button is broken, so bye bye the bioscanner :(

    • @DarthTUK
      @DarthTUK 3 ปีที่แล้ว +9

      @@tanthokg he literally showed in the tips how easy it is to change key bindings

    • @tanthokg
      @tanthokg 3 ปีที่แล้ว +1

      @@DarthTUK I checked the control binding twice and still found no key bining for the bioscanner

    • @pedropimenta896
      @pedropimenta896 3 ปีที่แล้ว +1

      @@tanthokg I think its the last one on the left. Could be wrong, but try again.

    • @tanthokg
      @tanthokg 3 ปีที่แล้ว

      @@pedropimenta896 the last one on the left is to rotate building. But I managed to finish the game 2 days ago, had to use my old mouse. Thank you anyway, much appreciate that

  • @deadbishop1
    @deadbishop1 3 ปีที่แล้ว +6

    sample text!

  • @mynameisgeoff2025
    @mynameisgeoff2025 3 ปีที่แล้ว +1

    The Radar tip is a game changer. Thank you so much. That should be number 1 hahaha

  • @nomy006
    @nomy006 3 ปีที่แล้ว +2

    Incredible tips. These are huge. Thanks for putting this together man.

  • @D00M3R-SK8
    @D00M3R-SK8 2 ปีที่แล้ว +1

    Good idea to build things in 4x4 squares. I'm just on my first go of the prologue, and I ended up building a giant block of storage. The way you have done it, it looks way easier to traverse, I will do this when I start the campaign.

  • @bare_bear_hands
    @bare_bear_hands 3 ปีที่แล้ว +13

    "Incoming alert: 2 earthquakes, 5 volcanic eruptions, 3 class-8 tornadoes"
    "Okay, let me..." *warps home*
    "Crisis averted."

    • @timjung640
      @timjung640 3 ปีที่แล้ว +1

      This is how I deal with conflict in real life too. Just sweep them under the proverbial rug by leaving the scene-problem solved!

  • @sunyata_ana
    @sunyata_ana 2 ปีที่แล้ว

    Thanks! One thing to mention is that Wind Turbine is better than Solar Panel, except for Desert biome.
    Wind Turbine Level 1: 12 energy/sec
    Solar Panel Level 1: 10.8 energy/sec average (20 energy/sec during the daylight, but 0 during the night)
    Not only that, Solar Panel needs Energy Storage for nights, which takes up more space in the base.

  • @fethend
    @fethend 3 ปีที่แล้ว +2

    Maybe it's just me, but... I'm not a fan of Solar in this game. As you point out in this video, it works for 13 hours, which means it's only 54.166~% efficient (10.833~ power). Combine that with the need to build storage, you're using twice the space, for less energy than wind. Although there's a couple weathers that negate/reduce wind, I find that most of the ones that reduce solar either also reduce wind, or drastically boost wind. Especially when considering the extra required space, I just find wind to be the better option most of the time, aside from like... the volcanic biome, with the extra solar output.
    I usually just use wind and completely ignore solar. I'll build a couple extra, and use some storage, for those instances when wind is reduced, but I would do the same with Solar, while still needing twice the space anyway. Iunno. Yeah, Solar's initial 20 is nice to kinda roll at the very beginning, but one I have even ONE carbonium factory started, I give up on it. And even then, the base itself provides 20, so I can just leash to it if I need to.

  • @1542486
    @1542486 3 ปีที่แล้ว +13

    Sample Text

    • @doinker50
      @doinker50 3 ปีที่แล้ว

      you beat me to it...

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +8

      When I saw that comment I was freaking out. So I had to rewatch it; luckily it is less than a sec. Good spot: I should have put in "Subscribe!" for the subliminal messaging

    • @1542486
      @1542486 3 ปีที่แล้ว +1

      @@Nilaus it must’ve worked regardless, because I seem to be subbed! Thanks for the great videos, just bought the game based solely on your gameplay footage! (Here’s to hoping it ends up differently than Factorio did, I’d like to actually get some stuff done in the next year)

  • @megamanconrad
    @megamanconrad 3 ปีที่แล้ว +1

    the alt command is a game changer.

  • @WanderingSilverian
    @WanderingSilverian 3 ปีที่แล้ว +1

    I like that roadwork.

  • @pandeomonia
    @pandeomonia 3 ปีที่แล้ว +2

    I'm not certain about units not respawning inside radar covered areas. In fact I'd say I'm about 95% certain that's not the case. I think respawning is dictated by proximity to any player-built structure, possibly excluding flooring.

    • @dustinbrown2248
      @dustinbrown2248 3 ปีที่แล้ว +1

      You are 100% wrong nothing hostile will spawn in area revealed by a radar

  • @ericlala
    @ericlala 3 ปีที่แล้ว +35

    is it just me or does anyone else have a hard time building evenly by dragging? the placement always seems to drift a tile away

    • @Maretto94
      @Maretto94 3 ปีที่แล้ว +12

      yea, its easier to hold mouse still and move by WSAD :D , that way when nothing blocks your pathway you can make nice line

    • @ahmataevo
      @ahmataevo 3 ปีที่แล้ว +5

      I think it has to do with the tilted view not aligning with the vertical/horizontal axis of the screen

    • @ericlala
      @ericlala 3 ปีที่แล้ว +4

      i think i figured it out. settings > gameplay > camera mode > static stops the screen from moving when the pointer is at different positions from the center
      edit: nm, it did help but i think it's just the fact that the cursor snaps to the bottom left of the building placement instead of middle like all the other games

    • @robinkjellberg4323
      @robinkjellberg4323 3 ปีที่แล้ว +3

      I think it also helps to notice that the mouse is bound to the buildings lower left and not middle which to me feels a bit of when placing.

    • @Kafka-Youtube
      @Kafka-Youtube 3 ปีที่แล้ว

      @@Maretto94 if u do that pressing alt gets bugged and your character gets the button you had pressed + Alt stuck in movement

  • @kocickakitty143
    @kocickakitty143 3 ปีที่แล้ว +3

    After watching all your great Factorio videos, this looks like Baby Factorio.
    Thanks

  • @AlchemysAngel
    @AlchemysAngel 3 ปีที่แล้ว +2

    best weapon combos are= Fist+fist, Swarm+Mini, Corrosive+plasma.

  • @CodeSpag
    @CodeSpag 3 ปีที่แล้ว +3

    Nilaus: I did the math and this is the correct ratio for accumulators to solar panels.
    Me: Spam accumulators. Meh, spam some more.
    But for real, cutting it too close won't work cause your stuff spends energy when you get attacked. So I alway double my consumption 👍🏻

  • @Victor-un6zw
    @Victor-un6zw 3 ปีที่แล้ว +2

    In the early game, you’re at your main base, and if you get the warning of a random attack incoming you can cancel the attack by upgrading your HQ. So if you are still building your defenses, wait for the random attack countdown to get close to 0 and then do the HQ upgrade and you’ll get a new countdown started and the random attack doesn’t happen.

    • @emilopulos
      @emilopulos 3 ปีที่แล้ว

      I did just that few days ago and I was facing both waves (random attack + wave triggered by HQ upgrade). Xbox SX version

    • @TURBO-TR
      @TURBO-TR ปีที่แล้ว

      The next wave comes & wears that a** out.

  • @MindSimVer5
    @MindSimVer5 3 ปีที่แล้ว +1

    I was actually wanting you to do this, I knew you would eventually!

  • @UmjaeMJ
    @UmjaeMJ 3 ปีที่แล้ว +1

    You thought we wouldn’t notice that sample text at 16:37

  • @SirTopHat36
    @SirTopHat36 3 ปีที่แล้ว +4

    just bouhgt the game, these tips helped ever so much, thanks a million

  • @lessQQ
    @lessQQ 3 ปีที่แล้ว +1

    Not defending outposts only works for lower difficulties. On brutal survival u dont have time to sell those and also u wanna protect them because These are good fighting Points.

  • @igorb8255
    @igorb8255 3 ปีที่แล้ว +1

    few things - you should really mention planting and gathering factories - you can get endless supply of all materials from them and you can switch plants you produce -which you get by scanning them.
    Gauntlet are most OP meele weapon.
    Scan everything is good way to get more drops, better dps, better usage of already mention factories.
    And as last thing - safe before you return...and then DONT go throw it....
    oh -things I learned from others youtubers - crafted weapons have different stats -same tier weapons can have range of stats - like blue rifle with 573 dps or 775 dps..which is crazy spread. So maybe craft more of them and get best one.
    Pools of mud and acid arent infinite - they eventually run out and slower their production (but never get out completly) - not sure how this works to be fair

    • @pedropimenta896
      @pedropimenta896 3 ปีที่แล้ว

      I imagine that, as it is in nature, the pools are coming from underground deposits. They appear because of the movement of the tectonic placqes. You cant drain it faster than it comes up.

  • @krisztiandurmik
    @krisztiandurmik 3 ปีที่แล้ว +3

    16:37 Samlpe Text :D

  • @cameirusisu1024
    @cameirusisu1024 3 ปีที่แล้ว +8

    its all one planet. they are separate zones, but the same planet. it literally shows you on the screen you select them, it rotates the planet to them.

    • @frenky29a
      @frenky29a 3 ปีที่แล้ว

      It's just a graphics, they are separated maps, does matter if it's same planet or different universe, they are not affecting each other

  • @WarChild1984
    @WarChild1984 3 ปีที่แล้ว +1

    Big Tipp with the Radar Respawn...thx a lot

  • @stabojert
    @stabojert 2 ปีที่แล้ว +1

    I wasted so much time upgrading buildings till I found out about the alt key... Why is this keybind not on that overview?

  • @bangor_etc
    @bangor_etc 2 ปีที่แล้ว

    Thank You for the tips !

  • @Baklavah1
    @Baklavah1 2 ปีที่แล้ว

    That radar trick is bananas. I didn't know!

  • @marksantory410
    @marksantory410 11 หลายเดือนก่อน

    Everytime i go into a new game with this amazing idea in my head for an organized base... then about 2 hours in it's just a massive mess of machinery.

  • @Riotlight
    @Riotlight 3 ปีที่แล้ว +9

    Whats that saying "Gamers will optimise the fun out of the game". Mission accomplished here.

  • @amfatdragon
    @amfatdragon 3 ปีที่แล้ว +1

    Recently found that if you hold down 'spacebar + LCTRL', release spacebar then release LCTRL, you will just auto mine until you press spacebar again

    • @amfatdragon
      @amfatdragon 3 ปีที่แล้ว

      @@JavierSalcedoC Confirmed

  • @dabnotic
    @dabnotic 3 ปีที่แล้ว +3

    The nukelauncher destroys things that other weapons or explosives wont.

  • @tonton_1964
    @tonton_1964 3 ปีที่แล้ว +6

    No tutorial is complete without a bit of senseless violence? Yes. I'm going to do a tutorial on some well known (and hated software). There should be no survivors :)

  • @Soporial
    @Soporial 3 ปีที่แล้ว +1

    Last tip is so good , makes it nearly to easy 🙃

  • @tomsanguinetti2758
    @tomsanguinetti2758 3 ปีที่แล้ว

    Radar tip is a game changer

  • @MrEXobOB
    @MrEXobOB 3 หลายเดือนก่อน +1

    after I had some beers, that solar math actually made my brain stop working completely...
    800, 330 at night... no days that end on Y equals...
    ...

  • @frenky29a
    @frenky29a 3 ปีที่แล้ว

    Very nice video. But in the main base, the undefended resources will fall very quickly on higher difficulties. That strategy works on easy, may be normal. Build walls around edge mining spots and holdthedoor :)

  • @Anomen77
    @Anomen77 2 ปีที่แล้ว

    I like dual wielding two of the same weapon and switching to another dual wield of another weapon (of different ammo type) when they run out. It makes it much more confortable for me to aim, and it's stronger when exploiting vulnerabilities.

  • @maximnikolaev6627
    @maximnikolaev6627 3 ปีที่แล้ว +3

    Now I just need a guide for survival mode for both hard and brutal difficulty (dear god is it hard xD)

    • @r3dp9
      @r3dp9 3 ปีที่แล้ว +1

      Yeah, it has an actual timer instead of tying waves to HQ upgrades.

  • @canibalcorps
    @canibalcorps 3 ปีที่แล้ว

    tips 3 is the best omg ty

  • @jangulorr7737
    @jangulorr7737 ปีที่แล้ว

    Did you know that if you keep the Hive alive in the beginning of the Campaign, you can farm Cobalt by destroying the eggs? Make sure you have radar coverage over the hive. Go destroy all the eggs (DO NOT ATTACK THE HIVE). Rift jump at least a screen away. Pop open the map, assuming you destroyed ALL the eggs, they should have completely respawned (there might be a small delay, not entirely sure). Rift back to the Hive and repeat. :D

  • @Marko_Ilic
    @Marko_Ilic 3 ปีที่แล้ว +10

    Nilaus, thank you for another fun and helpful video! The game looks really fun but it seems to be missing an important mechanic. When you collide with your buildings at high speed you're not damaging them at all and in the research tree I couldn't find anything that resembles a train that you could be run over by. A bit disappointing tbh.

  • @cyborgzulu2011
    @cyborgzulu2011 3 ปีที่แล้ว

    I learn new things about this amazing game

  • @Pricey06
    @Pricey06 11 หลายเดือนก่อน

    Omg, i didn't realize you could equip two guns. I've always had close combat weapons in my left hand 😂

  • @NickMasseyRideon
    @NickMasseyRideon 3 ปีที่แล้ว

    this was really helpful

  • @Manic.miner2077
    @Manic.miner2077 3 ปีที่แล้ว

    Been waiting for a long time for this game and I was not disappointed, it’s great, and I can use MnK on my Xbox series X which makes it even better.

  • @Dexter_Solid
    @Dexter_Solid 3 ปีที่แล้ว +1

    Kinda wish they would allow the max upgrade building button to be remapped 🤔

  • @matmai1741
    @matmai1741 3 ปีที่แล้ว

    Best tips and tricks

  • @richardprice4945
    @richardprice4945 ปีที่แล้ว

    This was really helpful thanks. New sub 👍

  • @peppeciv
    @peppeciv 3 ปีที่แล้ว +1

    PC has options promotion codes with some public already to unlock some cosmetics. Skins for mech and a tile/light etc

    • @peppeciv
      @peppeciv 3 ปีที่แล้ว +3

      READABOUTIAMAWESOME Skull Skin
      G2ARMYRULEZ G2 Skin
      G2ARMYFTW G2 Flag
      G2WINS G2 Floor
      ILOVEINTEL Intel Skin
      AMDISTHEBEST AMD Skin

  • @y2clay14
    @y2clay14 3 ปีที่แล้ว +1

    You called them accumulators. Your Factorio is showing.

  • @cruelstriker670
    @cruelstriker670 3 ปีที่แล้ว

    For number 10 ive had the habit of protecting resource bases and then just removing the resource production and leaving the defences as small outpost bases, nothing important is lost and it makes the attacks weaken over time as they get closer

  • @davidskoda1887
    @davidskoda1887 3 ปีที่แล้ว +1

    I learned the alt trick, thanks a lot! Never ahd fun waiting for buildings to build so I can upgrade and then wait again so I can upgrade once more :) But I was hoping to hear a reason to have, for example, 2 or more laboratories, or armories. Does it speed anything up? Does anybody know? As far as I know, it only consumes carbonium, but why is there a build limit to them > 1?

  • @zecrazy649
    @zecrazy649 3 ปีที่แล้ว +1

    Muito obrigado me ajudou, bastante, tinha coisa que não fazia ideia que tinha no jogo.

  • @Eagle6Airsoft
    @Eagle6Airsoft 3 ปีที่แล้ว

    I have been using double melee a lot, they join together and double power on one hit

  • @geneanthony3421
    @geneanthony3421 2 ปีที่แล้ว

    Concrete also stops plants from growing on them which makes everything cleaner

  • @littlepotato2741
    @littlepotato2741 3 ปีที่แล้ว +1

    oh, killing respawn is a great tip!

  • @overlordttvi2064
    @overlordttvi2064 2 ปีที่แล้ว +1

    Tip 4 useing different guns right?
    Why settle on 1 when i can have 2 HUGE miNi Guns xD
    In the end we play for fun !

  • @sagittariusa9012
    @sagittariusa9012 3 ปีที่แล้ว +5

    Hello Nilaus. There is a small bug when you upgrade mines. While upgrading they show different production and consume (like you see after you upgrade that mine from lvl 1 to lvl 2) . But after they upgraded, they show the right resources.

    • @atharisgroholm8992
      @atharisgroholm8992 3 ปีที่แล้ว +2

      It's not just mines. All buildings show wrong values while upgrading; I believe it's the sum of current stats + upgraded stats. The stats he shows here aren't shown while upgrading though, he's just alt-building and that gives you the correct stats.

  • @Derzull2468
    @Derzull2468 3 ปีที่แล้ว +3

    I don't understand your reasoning on solar panels and why you try to fill a battery. I don't care if the storage is full, I care if I can have a steady energy throughout the night.
    -> Solar panels work for 13h in game, 6minutes and 30 seconds IRL or 390 seconds
    -> 1 solar panel produces 20e per real second or 390*20=7800e per day
    -> 7800/24 = 325 energy per hour, the night is 11h so you have to store 325*11=3575e that will be produced during the day and drained during the night.
    You can then have these ratios:
    14 solar to 5 batteries =50050e generated or 50e NOT ENOUGH
    storage every night
    11 solar to 4 batteries =39325 to store for the night or 635 excess storage
    (that can be used for extra drain on the network)
    8 solar to 3 batteries =28600 or 1400 excess storage
    5 solar to 2 batteries =17875 or 2125 excess storage
    I like to go for the 11 to 4 in that tillable pattern:
    SBS
    SBS
    SSS
    SBS
    SBS
    BUT, 1 wind turbine is 12e per second or 12*24 in game hours*30 real seconds per hour=8640e per day. And it takes much less space and most mines are 3 mines + 5 wind for perfect ratio, so solar is useless :(

    • @loganwalker8537
      @loganwalker8537 3 ปีที่แล้ว

      doesnt a lvl 2 solar produce 40/s and a level 3 if it exists(havent reached that yet) produce 80? or 60? and some zones have like 200% solar efficiency and other have 25% wind power efficiency.... i see it has a on the needs basis which is better

    • @Derzull2468
      @Derzull2468 3 ปีที่แล้ว

      @@loganwalker8537 Then you do the math with those criteria, the reasoning stays the same. You want enough batteries to get a constant output throughout the whole night.

  • @Humanhead86
    @Humanhead86 3 ปีที่แล้ว

    my favorite weapon combo was grenade launcher + minigun. it can solve any problem in the game

  • @thefittrucker5723
    @thefittrucker5723 3 ปีที่แล้ว +1

    You can tell he loves factorio

  • @krisjooste
    @krisjooste 3 ปีที่แล้ว +2

    You can bypass the speed penalty when charging something like the sniper ,or firing the machinegun by charging up the shotgun shot. Don't know if its been mentioned , it might be a bug.

  • @Morphl1
    @Morphl1 2 ปีที่แล้ว

    i love how neat and organized i see some others make their bases.. mine are always so messed up im sure there are homeless people and rodents living near by and it'd probably smell like dirty socks and swamp mud..

  • @8-ball913
    @8-ball913 3 ปีที่แล้ว +2

    How did you get your upkeep to go down to zero? I understand that when youre making ammo for the mech or towers it goes up, but I'm never at zero and I dont know what is costing me upkeep!

  • @mychongck
    @mychongck 6 หลายเดือนก่อน

    Great sharing bro! Why myh game doesn't allow me to do Alien Research?
    Can cover this topic?

  • @56bturn
    @56bturn 2 ปีที่แล้ว

    Let's be honest, it makes sense two of the same weapons have shared ammo, you're using double ammo for double DPS.

  • @arcantis8964
    @arcantis8964 3 ปีที่แล้ว +1

    waht you also can do is after you covered the map with RADAR go the map edges and place towers all around it in the late gme you ca do this and you we ill never ever be borthered with a single enemy

    • @krasje28
      @krasje28 3 ปีที่แล้ว +2

      no spwns? I got my home planeet fully walled up hell of a job. Just got a atack that broke trough so more walls needed lol

    • @frenky29a
      @frenky29a 3 ปีที่แล้ว

      With full radar coverage waves usually spawn in corners, but not always. I've got some surprises around the uncovered edges.

  • @CoachStephenDredd
    @CoachStephenDredd 2 ปีที่แล้ว

    One question....how exactly does in up and running LAB work?????