Few things I’ve noticed that weren’t included are: 1. Selector switches will actually move and show what fire mode you are in, no matter the weapon 2. If you pick up a magazine off the ground that fits your gun but looks different from the one you already have (such as a MK18 magazine when you’re using an M4) the model of the magazine will use the model for the other gun (the one you picked up) when you get to that magazine 3. If you pick up a magazine off the ground, however many rounds were left is how many you get. I’ve picked up many magazines that are empty or almost empty when I was hoping for at least a few rounds
something i noticed while playing around in the shooting range is that if the observer is calling in fire support while being heavily suppressed, control may not hear them correctly and ask them to repeat the order, and it can happen multiple times on the same quiery
When I first got this game, one thing I immediately noticed is how disturbing the death rattles are. Especially the one where it sounds like the female soldier is grunting violently as she desperately tries to stay alive.
That's one of the things I love about the game - the voice acting makes this ten times more real to me than other games just by making the people in it sound like humans.
The ability to communicate with enemy AI is detailed well enough that it makes me wonder if it wasn't originally going to be featured in the cut campaign as some sort of feature that would be useful in a blind raid.
It more as decreases damage because if I was standing next to someone laying on grenade it'll still kill me so best if everyone lies down while a grenade goes off if someone wants to sacrifice themselves to decrease more damage done to teammates.
Then there's this: if you've got an M4A1 carbine in your hands and you run out of ammo, (we can pick up stores with weapons with a phea caliber) and next to the MK18, picking up a magazine from MK18, the character will be inserted into the M4A1 magazine with a light brown texture, the same works in the back side - it's cool, as for me. Excuse me for english.
It will be really cool if the dev can actually make u really feel like your deaf for example, A guy is shooting his gun very close to you on your left/right side.then that left/right side audio will be disabled.
this is a detail that is absolutely insane that they have it. When reloading an ar style rifle with a round in the chamber you have to give the mag another smack to make sure it is seated properly as the bolt is closed(3:16). Whereas when you reload when there are no rounds in the chamber and mag is empty, the mag seats much easier and there is no reason to smack the mag a second time as the bolt is open(3:25). Something that makes you realize the devs actually have firearm experience.
maybe its just in the uk but the whole mag slap is very much discouraged, if anything slapping it about is more likely to cause a round to dislodge that to make sure it fits.
One small detail I'd like to add is that when reloading the RPG-7 the character actually cocks the hammer back. For everyone not familiar: RPG-7's basically function like a western double action revolver where you have to cock back the hammer manually. The rocket then is ignited when the trigger is pulled so the hammer naps back and hits the primer on the rocket.
Shell casings. Nobody seem to care about them but they are really well detailed, they match their caliber and they interact with the world and textures, they also stay for about 5 or more seconds and this is very pleasing to see them especially when compared to other games. They are very realistic even for limited amount of time and that makes the game better.
Another detail you can add in the next detail compilation that I just recently found out after 1000 hours in the game is that shooting someone in the flesh versus clothing has different blood effects. Shooting someone in the leg or stomach will show blood bleeding through the fabric and will increase in radius if shot multiple times staining the clothes red. Holes directly into flesh or skull will have a more splattered appearance. Incredible details. Try it on someone wearing a white t-shirt for best clarity.
lol I found out all of this stuff when I was in the practice mode killing AI enemies. I have like 500 hours but im only level 275, ive spent at least 100 hours in the practice map killing AI lmao
Username601 “OH MY GOD THE BREAD GOT BIGGER WHEN YOU PUNCH IT!!!!! UNREALISTIC ENVIROMENT!!!!! GAME IS UNPLAYABLE!!!!!! OH MY GOD THE DEVS BETTER FIX THIS!!!!”
A great detail that i personally liked was when you wear a gas mask,the voicelines get muffled and unintelligable to your teammates to thats a great detail
One thing wrong I didn't notice before: The slide catch/LRBHO shouldn't work if you fire the chambered round without a magazine (14:12) these systems are dependent on the follower of the empty magazine to function. Edit: Unless manually activated by the user, which doesn't appear to be the case here.
The different fast reloads based on the remaing amount of bullets is a mind blowing thing most games don't bother with at all. But it makes a lot of sense when you think about it.
If you look closely when customizing appearance and load out your soldier will randomly scratch their bum when standing there awhile seriously though scratching an itch realistic situations in this game
The first thing though, he's kicking a door in with the hinges facing outward. I wish the doors had simpler hinges, or there was an animation to shoot out the hings first. You can potentially break a leg if you try to kick in a door with it's hinges facing you.
On the staged reloads, the bolt and slide shouldn't even be locked back since there's no magazine to hold it. Would have been nicer if there were animations for empty chamber reloads like racking the slide and pulling the charging handle.
Yeah if there was a mag in when it ran empty, than the bolt stays back. It doesn’t slam toward just because you put away your gun without a magazine in it
You guys don't get it. When you *remove* the magazine halfway through a reload, yeah it still has the bullet in the chamber. Shoot it, it goes bang, bolt cycles but it won't lock back anymore because the mag was already removed. That mag is what actuates the bolt catch to catch the bolt. No mag, no bolt lock. Unless you lock it yourself. At that point you have an empty gun. Put a fresh mag in and that's when you have to charge the bolt/slide again because it was empty.
11:05 the graffiti in this game is kinda a let down compared to realism of the previous game. In this game it's mostly just stupid memes and caricatures while the original game has authentic Saddam murals everywhere and Iraqi propaganda.
The obvious one is if your under fire your character will be more tensed and will sway his gun a bit more and if hes out of breath after running for a long time
@@kurabiyecnv- one more thing. The longer you run the less faster your character gets as he pants he loses stamina and can’t run as fast at the start. The more heavy the more stamina is used. The more stamina is used to slower he gets as he runs. Like in real life if you were to run for a long time you’ll slow down
When you fire weapons like your MAAWS and deplete your ammo for your other guns, you will lose weight and move faster Same happens if you say, pick up and RPG off the ground, it'll slow you down. This is different from Insurgency 2014, you can pack nothing but a pistol or small SMG to your operator, then pick up an RPK or an RPG and still move very quickly.
Really, the only thing I'm a bit put off about this game in terms of art style and graphics is your operators look like they havent eaten for a week, or theyre college nerds that are given guns, they all just look so thin and spindly, especially visible in some Insurgent character models and your arm in the first person viewmodel, you can barely see any muscle. I know that in the middle eastern setting, some of the soldiers may be suffering like that, but that doesnt mean that everyone, even the foreign advisors, are that spindly looking.
I get where you're coming from. But if you check out actual combat footage, you see that buff guys are so rare and even the special ops operators are thin. That is because the war is more about stamina than the strenght. Warfighters are lean, not built.
Seriosly dude, this game is good not because its amazing high quality product with more effort put in than any other AAA poop, but because it has graffiti, ragdoll animations, and TVs that blow up when you shoot them...
another cool thing is if you find the mk18 on the ground with a magazine in it and take it and reload that magazine into your gun it will actually have the same tan color magazine the mk18 comes with. I was pretty suprised when i found that detail. Especially since i was using the L85A2 and was wondering why i had a tan magazine in it lol
there are a few mistakes in the things the develpers do to make the game realistic. first of all the gas mask in smoke grenades. you will not cough in smoke. also you are deaf for the rest of the day on one ear if you rapidly shoot a g82. the bolt catch wont work aswell when no mag inserted. its the magazine that operates the bolt catch lever.
When a realistic game does realistic things(insurgency Sandstorm) When a game tries to be realistic but fails(MW 2019) BRUH AT WHEN IT FIRST LAUNCHED IT WAS BROKEN AS HELL AND USED 100+ GB >:(
One nice thing to point out is around detail number 4. Not exactly related to it but more on the sound design. Observe closely when he does the speed reload(where he drops the magazine), compare the dropping of a partially/full magazine to an empty one. They sound different, it's more noticeable with the M45 magazine in this clip. Further note, when killing enemies, their weapon makes a sound when dropped. Overall I am super amazed by this game and never doubted buying it full-priced.
Dude to be honest and just my opinion I wouldn't even waist my time with modern warfare and also own sandstorm and find myself still playing it way more and thats cuz they just did another update making the file like 260gz I was like no thanks uninstall
Some of your "INSANE Details" are kinda...weird ngl. The 3rd and 4th aren't "INSANE" 9 is understandable, you're using ammo and taking the weight off your body
@@esplooze I'm well above all the minimum specs and run the game on the lowest settings, still hitches and runs like shit. It's the game. Or more specifically, the terrible engine they chose to build the game on.
Jellyfrosh Lmao you probably have like 2gigs of vram. I play the game smoothly with like 4 gigabytes of vram and i have no fucking idea what are you talking about. Go sell your fucking toaster bro. (Or maybe thats your hdd issue. Go check your pc anyways because when i had a laptop with 2gigabytes i played the game at the lowest settings smoothly enough)
The best parts are the yelling when you as a gunner go full Rambo mode, and that you get tinnitus when you as a Marksman using AM rifles.
Chris Lee AM rifles?
@@KhaosInductionCreator Anti Material
Chris Lee oh, I thought you used AM for Automatic, I was tempted to try and correct you with AR, but I wanted to be sure
@@KhaosInductionCreator lol
@@KhaosInductionCreator AR doesnt mean automatic rifle or assault rifle though
Few things I’ve noticed that weren’t included are:
1. Selector switches will actually move and show what fire mode you are in, no matter the weapon
2. If you pick up a magazine off the ground that fits your gun but looks different from the one you already have (such as a MK18 magazine when you’re using an M4) the model of the magazine will use the model for the other gun (the one you picked up) when you get to that magazine
3. If you pick up a magazine off the ground, however many rounds were left is how many you get. I’ve picked up many magazines that are empty or almost empty when I was hoping for at least a few rounds
Yes actually i have few more things to add video like shells bouncing from objects but video was to much long, so im bored to do. Maybe next time.
Wild
Does that mean that if i pick a drum that my gun fits when i have normal stendos i'll have that drum in my inventory?
Neat
@@Breadlootgoblin yes. And when you switch to the drum, it’ll be a drum in game, then switching back will switch back
something i noticed while playing around in the shooting range is that if the observer is calling in fire support while being heavily suppressed, control may not hear them correctly and ask them to repeat the order, and it can happen multiple times on the same quiery
When I first got this game, one thing I immediately noticed is how disturbing the death rattles are. Especially the one where it sounds like the female soldier is grunting violently as she desperately tries to stay alive.
Yeah, especially the molotov kills. Those death screams are seriously the most disturbing thing I've heard.
That's one of the things I love about the game - the voice acting makes this ten times more real to me than other games just by making the people in it sound like humans.
The Red Orchestra / Rising Storm series have the best death sounds and Sandstorm the best death animations.
A combination of both could be horrific.
@espoir inconscient the voice acting in Day of Infamy (insurgency but ww2) is also pretty good
I remember an insurgent who legitimately whimpered as he died, and I could hear his voice just die out into a quiet gurgle, then nothing.
You know at least one of the developers of the game had seen some pretty gnarly stuff, because the death animations are just too realistic
Some of them are ex military i believe
Lost_MemeStar makes sense
Yeah, they give me chills.
The original Insurgency source mod was based off of the developer's experience in Iraq as a Canadian soldier. Makes sense how realistic it is.
@@Thunderbolt22A10
I hope this makes it to console.
The ability to communicate with enemy AI is detailed well enough that it makes me wonder if it wasn't originally going to be featured in the cut campaign as some sort of feature that would be useful in a blind raid.
no that is a neat idea, i'd love to see a campaign from this game
now*
Honestly had no idea a campaign was even planned if the first place, sounds sick as fuck though just imagine
Yes this game was meant to have a campaign if you go back to the first reveal
The developers really put effort and love in this game, love it.
They need to add player’s legs
@@anri4774 l4d1 has that detail.
Big bruh moment
Dev: I think I forgot something...
Insurgency sandstorm: If you forgot about it it's probably not important
Day of Infamy:
Gonna make me cry.
0:48 he made the bread bigger
LOL
*HyPEr ReALiStIC*
bread generator
how
Hwo to maek big breed toturial
You can lay on an grenade to prevent it killing teamates
Woah
WHAT
It more as decreases damage because if I was standing next to someone laying on grenade it'll still kill me so best if everyone lies down while a grenade goes off if someone wants to sacrifice themselves to decrease more damage done to teammates.
That cut at the beginning when reloading the ak was amazing
hexagon't Ikr literally the smoothest thing
Insurgency have realistic smoke, but all we know that best smoke was in Mafia's 1 cutscenes
Some body have you ever seen bo4 ? or battlefield v ?
@@muhammadasaad3869 have you ever seen a sarcastic joke?
Tonmoy Mukherjee yeah no
4:42 that is the most amazing transition I have ever seen. Upvote to you sir!
Then there's this: if you've got an M4A1 carbine in your hands and you run out of ammo, (we can pick up stores with weapons with a phea caliber) and next to the MK18, picking up a magazine from MK18, the character will be inserted into the M4A1 magazine with a light brown texture, the same works in the back side - it's cool, as for me.
Excuse me for english.
You mean magazine, not store ;) a store is where you buy stuff. But i think in Russian that's magasin, right?
Store can also mean something that holds stuff. Like "Lord Douchengton it would seem the castle's food stores are almost empty."
@@derdurstbursch, Yes right. I apologize for that, I don't speak English well.
Yeah,since GI and Pmag fits ALL AR15 series Magwells
It will be really cool if the dev can actually make u really feel like your deaf for example,
A guy is shooting his gun very close to you on your left/right side.then that left/right side audio will be disabled.
It does do that I think, when a grenade explodes near you your character will hear ringing for the next few seconds
@@pvttunt2865 idk i dont play with headphones
@@pvttunt2865 I think so, but I don’t have this game so I can’t say for sure
If you use 50cal sniper and u rapidly shoot you will be deaf in game for few sec
Well they do have hearing protection in game. Soooo how well would that really translate?
this is a detail that is absolutely insane that they have it. When reloading an ar style rifle with a round in the chamber you have to give the mag another smack to make sure it is seated properly as the bolt is closed(3:16). Whereas when you reload when there are no rounds in the chamber and mag is empty, the mag seats much easier and there is no reason to smack the mag a second time as the bolt is open(3:25). Something that makes you realize the devs actually have firearm experience.
maybe its just in the uk but the whole mag slap is very much discouraged, if anything slapping it about is more likely to cause a round to dislodge that to make sure it fits.
@@stephencopley5083that’s dumb
One small detail I'd like to add is that when reloading the RPG-7 the character actually cocks the hammer back. For everyone not familiar: RPG-7's basically function like a western double action revolver where you have to cock back the hammer manually. The rocket then is ignited when the trigger is pulled so the hammer naps back and hits the primer on the rocket.
Shell casings. Nobody seem to care about them but they are really well detailed, they match their caliber and they interact with the world and textures, they also stay for about 5 or more seconds and this is very pleasing to see them especially when compared to other games. They are very realistic even for limited amount of time and that makes the game better.
0:48
Damn! that punch made the bread bigger!
Another detail you can add in the next detail compilation that I just recently found out after 1000 hours in the game is that shooting someone in the flesh versus clothing has different blood effects. Shooting someone in the leg or stomach will show blood bleeding through the fabric and will increase in radius if shot multiple times staining the clothes red. Holes directly into flesh or skull will have a more splattered appearance. Incredible details. Try it on someone wearing a white t-shirt for best clarity.
lol I found out all of this stuff when I was in the practice mode killing AI enemies. I have like 500 hours but im only level 275, ive spent at least 100 hours in the practice map killing AI lmao
11:26 I bet it hit hard for first time players
You beat the bread, it gets bigger. Incredible realism.
literally unplayable
Username601
“OH MY GOD THE BREAD GOT BIGGER WHEN YOU PUNCH IT!!!!! UNREALISTIC ENVIROMENT!!!!! GAME IS UNPLAYABLE!!!!!! OH MY GOD THE DEVS BETTER FIX THIS!!!!”
The bread slipped
A great detail that i personally liked was when you wear a gas mask,the voicelines get muffled and unintelligable to your teammates to thats a great detail
0:49 "Realistic environmental object behaviour" - punches the shit out of his morning bread to perfectly rearrange it 👌😅
One thing wrong I didn't notice before: The slide catch/LRBHO shouldn't work if you fire the chambered round without a magazine (14:12) these systems are dependent on the follower of the empty magazine to function. Edit: Unless manually activated by the user, which doesn't appear to be the case here.
Only thing that bugs me is that all the stuff you can destroy, yet you can't shoot lights out.
4:43 Smooth
0:49 you know your a ninja when you can toast bread with your hands
The different fast reloads based on the remaing amount of bullets is a mind blowing thing most games don't bother with at all. But it makes a lot of sense when you think about it.
Really nice
i hope the mods will have them aswell
"Your heavy will decrease"
If you look closely when customizing appearance and load out your soldier will randomly scratch their bum when standing there awhile seriously though scratching an itch realistic situations in this game
The first thing though, he's kicking a door in with the hinges facing outward. I wish the doors had simpler hinges, or there was an animation to shoot out the hings first. You can potentially break a leg if you try to kick in a door with it's hinges facing you.
0:49 realistic environnemental behaviour, BAM the bread expend itself like all natural
Slip
On the staged reloads, the bolt and slide shouldn't even be locked back since there's no magazine to hold it. Would have been nicer if there were animations for empty chamber reloads like racking the slide and pulling the charging handle.
Alec Cross theres still a bullet in the chamber. Thats why its still charged. Or when its full empty? I haven’t tried that
when each round starts ur character does that at the countdown, so you always have one in the chamber when you reload
i have m4 copy it locks when empty and keep locked till i drop the bolt doesnt matter if there is mag in or not (its a real rifle not airsoft)
Yeah if there was a mag in when it ran empty, than the bolt stays back. It doesn’t slam toward just because you put away your gun without a magazine in it
You guys don't get it. When you *remove* the magazine halfway through a reload, yeah it still has the bullet in the chamber. Shoot it, it goes bang, bolt cycles but it won't lock back anymore because the mag was already removed. That mag is what actuates the bolt catch to catch the bolt. No mag, no bolt lock. Unless you lock it yourself.
At that point you have an empty gun. Put a fresh mag in and that's when you have to charge the bolt/slide again because it was empty.
11:05 the graffiti in this game is kinda a let down compared to realism of the previous game. In this game it's mostly just stupid memes and caricatures while the original game has authentic Saddam murals everywhere and Iraqi propaganda.
The obvious one is if your under fire your character will be more tensed and will sway his gun a bit more and if hes out of breath after running for a long time
Sounds cool, Ive never noticed that before i will check it out next time i play the game.
@@kurabiyecnv- one more thing. The longer you run the less faster your character gets as he pants he loses stamina and can’t run as fast at the start. The more heavy the more stamina is used. The more stamina is used to slower he gets as he runs. Like in real life if you were to run for a long time you’ll slow down
I like the Gradual Reloading System, cuz In other games it doesn’t exists
Well, I think Left 4 Dead games have this, kinda
Battlefield v has it
@@wingedsn8670 I didn’t know
Apex legends has this :)
If your near an enemy player you and him can both spam “intimidate” and it’s like y’all are having a convo with pre recorded lines
Even after 200+ hours i still don't know some of Sandstorm's details
This is Subtle Details: The Game and I love it
I cannot wait to play this when it comes to console!
That’s tough buddy
@@amerykanskipierdolic6346 September 29th! Yeeesss
8:44 its slowed cuz holding a lmg . It is ?
When you fire weapons like your MAAWS and deplete your ammo for your other guns, you will lose weight and move faster
Same happens if you say, pick up and RPG off the ground, it'll slow you down.
This is different from Insurgency 2014, you can pack nothing but a pistol or small SMG to your operator, then pick up an RPK or an RPG and still move very quickly.
Really, the only thing I'm a bit put off about this game in terms of art style and graphics is your operators look like they havent eaten for a week, or theyre college nerds that are given guns, they all just look so thin and spindly, especially visible in some Insurgent character models and your arm in the first person viewmodel, you can barely see any muscle.
I know that in the middle eastern setting, some of the soldiers may be suffering like that, but that doesnt mean that everyone, even the foreign advisors, are that spindly looking.
Having a random chance spawning with an obese operator sounds really fun
I get where you're coming from. But if you check out actual combat footage, you see that buff guys are so rare and even the special ops operators are thin. That is because the war is more about stamina than the strenght. Warfighters are lean, not built.
@Cem Aksoy Your mom is lean, ON THIS DI
Strong people are not bodybuilders
@@MsCem24>art style
>graphics
and the sound it makes when you are reloading a shotgun. you can really hear the shell going in the tube
Jep
And i love its slow enoug.. in the other games its so fast.. like the guy has a dispenser in the sleeve or what
0:47 Noooo not the milk!
0:49 NOT THE BREAD TOOOO
detail insane = shot goes through wall
What's the name of the song that starts at 14:45?
th-cam.com/video/pM3Uu88rJU8/w-d-xo.html
Seriosly dude, this game is good not because its amazing high quality product with more effort put in than any other AAA poop, but because it has graffiti, ragdoll animations, and TVs that blow up when you shoot them...
Why you do that to my living room, bro?!?
I’ve only a few seconds in the video but the thumbnail lowkey looks like barkov mw19
another cool thing is if you find the mk18 on the ground with a magazine in it and take it and reload that magazine into your gun it will actually have the same tan color magazine the mk18 comes with. I was pretty suprised when i found that detail. Especially since i was using the L85A2 and was wondering why i had a tan magazine in it lol
If you hold the left mouse button, the character also holds trigger even when it's out of ammo
5:54 RILODING
there are a few mistakes in the things the develpers do to make the game realistic. first of all the gas mask in smoke grenades. you will not cough in smoke. also you are deaf for the rest of the day on one ear if you rapidly shoot a g82. the bolt catch wont work aswell when no mag inserted. its the magazine that operates the bolt catch lever.
Underrated
The manual safety on a 1911 is not the slide release lol
U can talk on online player too if they speek u can anser
You also have melee kill lines if you say enemy down after killing someone with a knife
youtube food tutorials be like: 0:50
Realistic environmental object behavior.
and then begins to kick the door down only once.
Nice
Looks awesome
Imagine taping "rr" while reloading a drum mag 😔
That's why you use the whole drum
i paid for the whole magazine, im gonna use the whole magazine
Guys pay attention he doesn’t have legs 😱 8:52
If only u could shoot out lamps and light sources, especially in night missions, then it’d be top notch.
Realistic detail: Smashing bread makes it bigger
RRRRRRRELOADINGGG
They should add some black hawk down music to the main nenu
NICE
still love this game try it with coop it's alot of fun
That is brutal can't wait August for.console
Renato Vujicic me too preorder day 1
When a realistic game does realistic things(insurgency Sandstorm)
When a game tries to be realistic but fails(MW 2019) BRUH AT WHEN IT FIRST LAUNCHED IT WAS BROKEN AS HELL AND USED 100+ GB >:(
One nice thing to point out is around detail number 4. Not exactly related to it but more on the sound design. Observe closely when he does the speed reload(where he drops the magazine), compare the dropping of a partially/full magazine to an empty one. They sound different, it's more noticeable with the M45 magazine in this clip.
Further note, when killing enemies, their weapon makes a sound when dropped.
Overall I am super amazed by this game and never doubted buying it full-priced.
11:40 Especial forces open door this way.
10:00 mins in best part
Yeah but I can't shoot out lights when using night vision
Shoot the lights bet they won't break
when i reload my EMPTY magazine it doesnt drop on the ground
Bruh
@@WindowsDoor I was yet playing on the older version of the game, which didn't include that mechanic.
Just wish they would add shooting out lights. This is the only unrealistic thing to me. Game is amazing!!!
I see sometimes also some hand gestures on you teammates, you guys see those also??
Unfortunately they use set lighting so you can't shoot out lights :( sad boy hours
If you switch guns before you fully reload it, you’ll press in the button after you switch it back *I’m talking after you load the mag in*
abicim your heavy ne ya aklımı kaybettim anlamaya çalışırken your weight
Videoyu hazırlarken bende akıl mı kaldı onu sor sen.
This game is real life POV in war
helal abi güzel video adam gibi adam
If this game is free, well it will be popular than cod modern warfare since insurgency sandstorm is more realistic compared to cod modern warfare.
Darude - sandstorm
türk olduğunu belli etmeyen kral.
Missed the most realistic INSANE detail of all = meaningless random tribal arm tattoos
most of them aren't details its called feature
Dude to be honest and just my opinion I wouldn't even waist my time with modern warfare and also own sandstorm and find myself still playing it way more and thats cuz they just did another update making the file like 260gz I was like no thanks uninstall
Some of your "INSANE Details" are kinda...weird ngl. The 3rd and 4th aren't "INSANE" 9 is understandable, you're using ammo and taking the weight off your body
yes its obvious in real life, but it's still cool the devs actually put time into making these cool little details
ThatGuyRyan name another game that has that
@@SahiPie 2 years later but Ready or Not (Mostly)
Kurabiye abi bunlar ne güzel detaylar
It's just too bad they didn't bother to optimize the game because they were too busy adding stuff like this.
Don't blame the game for your shitty pc, you must at least have gtx 1060 or amd 980 if you want to play the game smoothly
@@esplooze I'm well above all the minimum specs and run the game on the lowest settings, still hitches and runs like shit. It's the game. Or more specifically, the terrible engine they chose to build the game on.
Lmao, im playin it with a GTX 1050 and a i5 with 4 cores and goes smothly, check your HDD speed maybe is bothering you
@@anibalmedina6761 Gonna call bullshit considering I have the exact same specs.
Jellyfrosh
Lmao you probably have like 2gigs of vram. I play the game smoothly with like 4 gigabytes of vram and i have no fucking idea what are you talking about. Go sell your fucking toaster bro. (Or maybe thats your hdd issue. Go check your pc anyways because when i had a laptop with 2gigabytes i played the game at the lowest settings smoothly enough)
Are you Turkish?
Evet
@@kurabiyecnv- :D iyiymiş
RIP textures. they now look like minecraft
why? New terryfying update?
Zancudo TM they downgraded the textures in the 1.6 update. and they are butchering the texture of optics in 1.7
Work on your grammar next time, kay?
Bad quality video.
Why
Entiny bad grammar and disorganized idea.
do it yourself
Seem fine lmao
Who are you to complain?
As of December 2022 it's dead
Naw lol
@@andreaholcock8992 kicked immediately after waiting for 20 minutes, maybe I'm unlucky
@@delsi3795 you are unlucky
@@pabloemilioescobargaviria1155 who cares
Bro he blew his leg off?