Hey, thanks for that :) It really helped me lay things out and give the bones or structure to the project. And yeah, as I was doing some research to see how novel the idea might be, I did come across Tunic. I haven’t played it yet myself but it was exciting to see how information gating has been used more often recently from Toki Tori 2 and La Mulana, to The Witness and Outer Wilds, to Tunic and most recently Animal Well. Tunic looks to be most similar to what I’m trying to do in terms of execution of the delivery of its “information keys” with its discoverable instruction manual pages providing the specific clues, but I haven’t experienced it directly to say for sure. Are you working on a game as well?
@@Plexicraft The Witness, Outer Wilds, Tunic, and Animal well all look like good games tbf. yea, my team and I have graduated uni this year and we're started designing a fast-paced game like ghostrunner, neon white, and ultrakill. the mechanical hook is that you use a spear for combat and navigation; the story hook is that your helping gods restore their lifeforce and power, and you slowly turn into a demi-god yourself; and the art hook is using a polynesian theme. I'm just moving onto prototyping the movement abilities. we've made a game-jam game that we're basing it off - th-cam.com/video/f4UlsBtTcCw/w-d-xo.html
i like the paper prototype playthrough idea.
Also, I haven't played it, but this game makes me think of Tunic, with the finding-information mechanic
Hey, thanks for that :)
It really helped me lay things out and give the bones or structure to the project.
And yeah, as I was doing some research to see how novel the idea might be, I did come across Tunic. I haven’t played it yet myself but it was exciting to see how information gating has been used more often recently from Toki Tori 2 and La Mulana, to The Witness and Outer Wilds, to Tunic and most recently Animal Well.
Tunic looks to be most similar to what I’m trying to do in terms of execution of the delivery of its “information keys” with its discoverable instruction manual pages providing the specific clues, but I haven’t experienced it directly to say for sure.
Are you working on a game as well?
@@Plexicraft The Witness, Outer Wilds, Tunic, and Animal well all look like good games tbf.
yea, my team and I have graduated uni this year and we're started designing a fast-paced game like ghostrunner, neon white, and ultrakill. the mechanical hook is that you use a spear for combat and navigation; the story hook is that your helping gods restore their lifeforce and power, and you slowly turn into a demi-god yourself; and the art hook is using a polynesian theme. I'm just moving onto prototyping the movement abilities.
we've made a game-jam game that we're basing it off - th-cam.com/video/f4UlsBtTcCw/w-d-xo.html
@@longbowman7238 That’s so cool to hear and the game jam game looks tight as well!
How big is your team?
@@Plexicraft Thanks for saying!
5 us including myself, plus a handful of people helping here and there
@@longbowman7238 that’s so cool, best of luck to you all :)