[Storage Tech] Self Organizing Bulk Storage

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 55

  • @LetsPlaydasmal
    @LetsPlaydasmal 7 ปีที่แล้ว +46

    This is Redstone Engineering right here!
    Great work as allways Palla! :)

  • @oreolamp5676
    @oreolamp5676 7 ปีที่แล้ว +13

    Holy shit that redstone is so compact

  • @Pineapplecake
    @Pineapplecake 7 ปีที่แล้ว +28

    I cannot wait to see the finished storageroom.

  • @enemysfriend22
    @enemysfriend22 5 ปีที่แล้ว +7

    Happy Holidays to you too friend.

  • @unobtanium
    @unobtanium 7 ปีที่แล้ว +3

    I just stumbled upon your videos and i am blown away that someone accually came up with such a compact contraption for all of the elements required to make this shulker storage a possibility. I myself had the goal to make a similar storage system, but never in my dreams would i be able to come up with something like you did.
    From all the videos about shulker boxes and shulker box storage systems, yours show the most dedication. Keep these videos comming, i feel like you are close to the finish line. If one day the whole storage system is running mostly autonomous with the player only putting shulker boxes in and retrieving shulker boxes out, it will be one of the most awesome storage systems ever made!

  • @YellowBunny
    @YellowBunny 7 ปีที่แล้ว +9

    This is a really well-designed storage. Great work!

  • @Bvngee
    @Bvngee 4 ปีที่แล้ว +5

    why did he stop uploading :(

  • @danielochi9773
    @danielochi9773 7 ปีที่แล้ว +12

    Could you make a long video, like 1 or 2 hours showing us you working in the storage tech?

  • @fuuryuuSKK
    @fuuryuuSKK 6 ปีที่แล้ว +1

    What this needs now is an input that takes a single-type shulkerbox, decodes it to a binary code and stores it, allowing for multi-item input

  • @yeet6695
    @yeet6695 7 ปีที่แล้ว +9

    Sorry, I don't get this...but this was in the recommended section of a guy that watches Ilmango and Gnembon and “self-organising” sounds epic so...congrats on +1 subs.

  • @moritz_p
    @moritz_p 4 ปีที่แล้ว +2

    How is/was this meant to be integrated with the rest of the storage components?
    Like... I have understood how all of the other components from Storage Tech are meant to be working together but I don't get it. This doesn't have a user interface so it is probably meant to be hidden away and stay "behind the scenes". What's confusing to me though is how you would determine when to extract items from a certain type. There is no way to know whether a chest in the main hall needs to be refilled without "selecting" it.
    This is a solution I thought about: Every so often, maybe based on a timer or based on manual activation, the bulk storage would check through either of the item types it contains. it would select them in the main storage one after another and see if any of the chests need refillment. if so, it would send over one box. if it would still need refillment after the box arrived, it would send another one and so on, until it went through all of the item types the bulk storage contains. I think this would be somewhat achievable.
    Am I overlooking something here? I know you have been quite inactive lately but I could really use some input since I am actually planning out/building a storage room right now.

    • @stevejohncockram
      @stevejohncockram 4 ปีที่แล้ว

      The "brain" system (where the user inputs items) can decide to send items here - which the user doesnt see, it can also recall items as it sees fit.

  • @max_uaminecraft1827
    @max_uaminecraft1827 5 ปีที่แล้ว +2

    So does it sort items automatically or do you have to input the binary code for that item, drop it in and then it would be sorted?

    • @killingtimeitself
      @killingtimeitself 3 ปีที่แล้ว

      you would have to manually input the binary code alongside the item

  • @Redz
    @Redz 7 ปีที่แล้ว +2

    Really nice contraption, as always!

  • @pygmee6412
    @pygmee6412 7 ปีที่แล้ว +5

    OMG it's so clean !

  • @skylerockspecial
    @skylerockspecial 7 ปีที่แล้ว +1

    This is amazing, love the compactness!

  • @unobtanium
    @unobtanium 7 ปีที่แล้ว +2

    I am not sure if you or your powerpoint slides explained it, but here are some questions i am left with:
    1) Do you keep track of the amount of items inside the silos? Or are you just keeping track if items are inside the silo (at least one)?
    2) Are you able to remove a key/mapping from a specific silo if the item count hits 0 (to free up the silo for a different item type)? Or do you ignore silos with 0 items when using the contains and get functions?
    3) Is this same tech going to be used for the temp storage for non-full shulker boxes (for the merger)?

    • @pallapalla
      @pallapalla  7 ปีที่แล้ว

      1) I keep track of whether it contains at least 1 item.
      2) Yes and yes. Silos with 0 items are marked for remapping, and are ignored by contains.
      3) Nope. The temp storage uses a much more compact design, linked to the main chest hall. I need to make a vid about those once I have time, so it will probably be the next storage tech vid.

    • @unobtanium
      @unobtanium 7 ปีที่แล้ว

      Thank you for your response.
      1) and 2) Sounds reasonable.
      3) And with "main chest hall" do you mean the contraption above?
      I guess the temp storage doesnt really require a contains or get function. It only has to put a shulker box, then when the storage hits two shulker boxes, both get send away to the merger and the storage gets freed up for a shulker box with another type of item.
      4) What does "marked for remapping" exactly mean? Do you store a "marked for remapping" value somewhere and at a specific point in time set the key to 0000 (for "no mapping")? If so, what is the reason to not directly set the key to 0000, when the silo hits 0 items?
      5) What happens if you retrieve items and the silo hits 0 items, but further down the line, there is still a completly filled up silo with the same item type? Is this system able to basically instantly ignore the current, now empty silo and find the next full silo? Or does this system only handle single item retrieval for now and each time you have to input the item binary id again (for shulker boxes, you usually dont require more than one box at a time anyways, therefore this would still be reasonable).
      6) May i ask how many (estimated) hours you already spend in these storage tech projects? Any idea on how many hours you expect to still need to put in? How many designs do you scramp or iterate over before comming up with the final solution? These questions come from my curiousity, because i myself take dozen of hours testing my contraptions and trying to improve them. I wonder how others manage their time.

    • @pallapalla
      @pallapalla  7 ปีที่แล้ว +2

      So many questions!
      3) The chest hall is literally a hall with chests (something what like we have on scicraft atm). It will have a lot more features than regular ones, but i'll explain those in the next vid.
      4) When the bulk maps a new silo, it always maps the nearest empty one. "Marked for remapping" just means that the piston extends to block the bud chain.
      5) Yes. Get pulls an item from the furthest silo that contains an item with that mapping. Right now, it only handles single retrieval (since I plan on using this only for shulkers). You can clock about 3 single retrievals per second if you want speed.
      6) Way too many lol. I started this project in October after the quarry. Something like this had never really been done, so I had to invent alot of stuff. By now I have every piece of the puzzle, I just need to put it together and add finishing touches. Yes, I scrap stuff, I actually have a new design for the variable sorter because the previous one had a 0.06% chance of failing.

    • @unobtanium
      @unobtanium 7 ปีที่แล้ว +1

      Thank you for taking your time to answer my questions. I am currently not able to play minecraft and check out your worlds, but i am pretty excited about what you did. I myself had a lot of fun creating my own shulker storage system ala Etho's search engine and i am always happy when people come up with new and unique contraptions rather than making a video about the same compact design over and over again.
      3) Cant wait for more videos! I would like to see a storage system, where e.g. a skeleton spawner produces bones, i craft them into bonemeal, get put into shulker boxes and automatically stored into the system, then my farms can request shulker boxes full of bones if they run out of bonemeal. Would require a few additional infrastructure, but that is the kind of goal i persue when i try to build a base. Connect everything, which got way more interesting with the addition of shulker boxes.
      4) I will definitely have to take a closer look in a few days. I am very interested in the binary computer stuff and the gates.
      5) Yeah, agree, single retrieval for shulker boxes indeed is enough. But and i like the fact that it is still possible to add a clock and retrieve items without having to binary encode the item each and every cycle.
      6) I feel like it takes forever to figure out specific mechanics of the game (still no redstone expert compared to others) or test out ticks and timing of complex system perfectly for the best performance possible. I wish the creative mode would have easier tools to copy, paste, delete areas as well as being able to quicksave and quickload to reset a test instead of having to put everything together manually each time.
      Yeah, we were talking about the broken variable sorter in one of the other comments already. I feel your pain and can appreciate your time investment. I hope it pays off in the end :P

  • @dematrsinba4361
    @dematrsinba4361 7 ปีที่แล้ว

    Very neat design, i wonder if you have already made a item to binary decoder, for example we have a whole wall of itemframe with items in it and we flip one and it converts it to binary (could be achieve by taking its position on the x and y axis)

    • @pallapalla
      @pallapalla  7 ปีที่แล้ว +1

      Yeah I already made one, there is a link in the description.

    • @dematrsinba4361
      @dematrsinba4361 7 ปีที่แล้ว

      pallapalla right but i am thinking of something way simpler as you only need to convert a position into binary and not sort the item you request through a whole system, more like an easy interface with visualization if you prefer

    • @pallapalla
      @pallapalla  7 ปีที่แล้ว +2

      Oh you mean for a user input. This bulk was mostly designed to be accessed by a main hall to refill the chests, which only requires binary.
      Of course, I will want a user request for when you need 100k+ items. I was thinking of an etho style system where you have a chest containing items representing categories. Once you select one it brings up a shulker box containing the items of that category, from which you can then select the item you want.

    • @biblebot3947
      @biblebot3947 5 ปีที่แล้ว

      pallapalla this machine is impossible to build in survival because rails are directional so they won’t face the right direction

  • @leonknikkenberg
    @leonknikkenberg 7 ปีที่แล้ว +2

    This is a awsome storagesystem, can you please make a turtorial?

  • @frankwiddifield7520
    @frankwiddifield7520 5 ปีที่แล้ว

    Now I'm wondering if this is possible on bedrock edition....

    • @jonathanliang4275
      @jonathanliang4275 4 ปีที่แล้ว

      it is. It has been done by the Techrock and Xploit community

    • @moderin294
      @moderin294 4 ปีที่แล้ว +1

      It's a work in progress

    • @Konoooo
      @Konoooo 4 ปีที่แล้ว

      @@moderin294 not anymore hooray

    • @moderin294
      @moderin294 4 ปีที่แล้ว

      @@Konoooo wut

  • @TheAnimystro
    @TheAnimystro 7 ปีที่แล้ว +2

    holy shit

  • @markb1674
    @markb1674 4 ปีที่แล้ว

    Does this still work?

  • @f.d.5628
    @f.d.5628 4 ปีที่แล้ว

    How the fuck do you develop something like this 😮 respect

  • @droliaf
    @droliaf 7 ปีที่แล้ว +1

    Oh wow, this is awesome!

  • @eswee6780
    @eswee6780 6 ปีที่แล้ว

    you just got +1 sub. WOW this thing is awesome

  • @BarginsGalore
    @BarginsGalore 4 ปีที่แล้ว +1

    Oh good it uses binary coding glad we don’t have to get into anything complicated

  • @Nooticus
    @Nooticus 7 ปีที่แล้ว +7

    Tbh this is genuinely too complex for me to understand lol... maybe one day...

    • @Heilzmaker
      @Heilzmaker 2 ปีที่แล้ว

      is it that day?

    • @Nooticus
      @Nooticus 2 ปีที่แล้ว

      @@Heilzmaker o.O hold up... is... how....

  • @noname-codm4590
    @noname-codm4590 3 ปีที่แล้ว

    2:41

  • @DrLengen
    @DrLengen 7 ปีที่แล้ว +7

    My brain..

  • @JV-558
    @JV-558 6 ปีที่แล้ว

    i made contains work for the hole silo

  • @biblebot3947
    @biblebot3947 5 ปีที่แล้ว +1

    Because there are rails in both the x and z axis it is impossible to build in vanilla

  • @toastquest1681
    @toastquest1681 5 ปีที่แล้ว

    does this still work in 1.14?

    • @biblebot3947
      @biblebot3947 5 ปีที่แล้ว

      There are rail lines in both the x and z axis so this is impossible to build in vanilla survival

    • @toastquest1681
      @toastquest1681 5 ปีที่แล้ว +1

      @@biblebot3947 u can make an auto railbender, or just place rails in by hand to make it lol

    • @biblebot3947
      @biblebot3947 5 ปีที่แล้ว

      toastquest I’m not talking about that
      Rails are directional in a manner that makes it impossible to have multiple rows of rails sided by side if the rails point north and south
      This is because it will (for lack of a better analogy) autocorrect to point east and west
      Now you could have the argument of just building the machine in a manner that will ensure the rails point east and west
      However in this design Palla made it so both rails pointing both east and rails pointing north are needed for different parts of the build
      You can see the rows of rails next to one another in the video
      In order to get the rails like that palla used a mod where you can right click with a cactus to change the direction a block is facing
      However this isn’t an option in vanilla
      Also you can’t use rail curvers to solve this issue

    • @aqwrd3546
      @aqwrd3546 4 ปีที่แล้ว +1

      SCP 055 no I built it without mods. You just need to place the rails in the correct order

    • @onscreenproton
      @onscreenproton 4 ปีที่แล้ว

      SCP 055 look up how to make a piston bolt

  • @etsmine3004
    @etsmine3004 5 ปีที่แล้ว

    That was very interesting GG