I agree that the horndog atmosphere of the game is obnoxious, but I wouldn't call it constant. Characters respect your choice when you turn them down. I just want to be a silly little guy throwing my silly little spells without Karlach complaining that she's hard up, or Gale acting like I hung the moon. At least that kind of stops around mid-Act 2.
"Descriptions of spells are all vague and nondescript..." The spell descriptions in this game are more clear and concise than the tabletop rules they're based on... There's a reason DMs have a constant debate and battle over RAW (rules as written) and RAI (rules as interpreted)
My first playthough made me genuinely want to give the game a negative review. Kill the Grove, Kill the nightsong, expect to be rewarded by some cool alternate faction to join and support. Find out I get a broken Minthara with 0 interactions and lose most of the vendors and companions, all while act 3 is a buggy (the "restart from a save 2 hours ago buggy" not "Harmless physics glitch" buggy) Playing an evil run, even with Durge, is such a massively worse experience than playing good I'm almost a bit weirded out as to why we'd even get the option. The game is significantly better after the patches and once you do a good playthrough, however.
Narative tone changed so much from EA into Act2, its really makes me resent getting it early. Phenomenal quality game systems but the writing is absolute ass.
yep, had problems with the saves myself. They didn't disappear completely thankfully, just lost like 3-4 hours and was unable to save again (saves were "successful", but they were never upload to cloud for some reason. On a game load, for whatever reason, it seems like the game was fetching cloud saves, disregarding local ones, so since they were never uploaded, I was returning to the same old point). After disabling cloud saving, it works again like before
most i can understand being about 15 hours and not liking it, but some people play for an hour or two then complain about something they didn't pay attention to (this is the case in many other games its just highlighted here)
I didn’t like the game the first couple of hours and was complaining about every detail, but yeah it’s now my favorite game. I don’t understand how can someone judge a game in less than 10 hours, minimum 😅
@@larasulie hm, there wasn't that much bad stuff at the beginning. Like by far the worst thing is the camera. It took me like at least 30 hours to stop myself from trying to change vertical angle. Now, after modless first playthrough, I am just using mods for the camera and it's so much better. Even WASD mod is cool, tho it's definitely not required. But not being able to look up is so annoying in the default game
@@elion4245Was confused a bit by this at first, but then I remembered a moment in my second playthrough where I teleported to a platform in a dungeon below me, but then was stuck because I couldn't pan the camera up high enough to see the ledge I originally came from. Had to reload a save and undo about half an hour of progress.
@@StateBlaze1989 it's annoying not only from practical standpoint. Game itself is much more beautiful with full camera controls. Sure, sometimes the ceiling can be missing entirely, but that's how it was intended. To be honest, after a full playthrough like that, there is not that much places that have to be fixed for a full camera. With proper tools even moders can implement additional missing ceilings / etc. Hope in a new games Larian will do both, full camera / wasd movement possibility (with a way to switch to completely floating camera out of combat. Cause sometimes it's reallyy useful. The way it works on consoles basically) From practical standpoint, wasd movement in particular helps when you need to move all companions just slightly, f.e for potion throw buff on everyone. Mush easier with it
@@elion4245 yeah the camera was the main thing, I didn't understand the dice for attack rolls and other mechanics (mainly because I skip tutorials but let's not talk about that), it was much better by the time I made it to the goblin camp only to get locked in the cells there haha
I agree that the horndog atmosphere of the game is obnoxious, but I wouldn't call it constant. Characters respect your choice when you turn them down.
I just want to be a silly little guy throwing my silly little spells without Karlach complaining that she's hard up, or Gale acting like I hung the moon. At least that kind of stops around mid-Act 2.
"Descriptions of spells are all vague and nondescript..."
The spell descriptions in this game are more clear and concise than the tabletop rules they're based on... There's a reason DMs have a constant debate and battle over RAW (rules as written) and RAI (rules as interpreted)
gamers try to read anything that is not dialogue challenge *Impossible Difficulty* (fun vid man no hate)
My first playthough made me genuinely want to give the game a negative review.
Kill the Grove, Kill the nightsong, expect to be rewarded by some cool alternate faction to join and support.
Find out I get a broken Minthara with 0 interactions and lose most of the vendors and companions, all while act 3 is a buggy (the "restart from a save 2 hours ago buggy" not "Harmless physics glitch" buggy)
Playing an evil run, even with Durge, is such a massively worse experience than playing good I'm almost a bit weirded out as to why we'd even get the option.
The game is significantly better after the patches and once you do a good playthrough, however.
Narative tone changed so much from EA into Act2, its really makes me resent getting it early. Phenomenal quality game systems but the writing is absolute ass.
yep, had problems with the saves myself. They didn't disappear completely thankfully, just lost like 3-4 hours and was unable to save again (saves were "successful", but they were never upload to cloud for some reason. On a game load, for whatever reason, it seems like the game was fetching cloud saves, disregarding local ones, so since they were never uploaded, I was returning to the same old point). After disabling cloud saving, it works again like before
Best video yet!!!
most i can understand being about 15 hours and not liking it, but some people play for an hour or two then complain about something they didn't pay attention to (this is the case in many other games its just highlighted here)
I didn’t like the game the first couple of hours and was complaining about every detail, but yeah it’s now my favorite game. I don’t understand how can someone judge a game in less than 10 hours, minimum 😅
@@larasulie hm, there wasn't that much bad stuff at the beginning. Like by far the worst thing is the camera. It took me like at least 30 hours to stop myself from trying to change vertical angle. Now, after modless first playthrough, I am just using mods for the camera and it's so much better. Even WASD mod is cool, tho it's definitely not required. But not being able to look up is so annoying in the default game
@@elion4245Was confused a bit by this at first, but then I remembered a moment in my second playthrough where I teleported to a platform in a dungeon below me, but then was stuck because I couldn't pan the camera up high enough to see the ledge I originally came from. Had to reload a save and undo about half an hour of progress.
@@StateBlaze1989 it's annoying not only from practical standpoint. Game itself is much more beautiful with full camera controls. Sure, sometimes the ceiling can be missing entirely, but that's how it was intended. To be honest, after a full playthrough like that, there is not that much places that have to be fixed for a full camera. With proper tools even moders can implement additional missing ceilings / etc. Hope in a new games Larian will do both, full camera / wasd movement possibility (with a way to switch to completely floating camera out of combat. Cause sometimes it's reallyy useful. The way it works on consoles basically)
From practical standpoint, wasd movement in particular helps when you need to move all companions just slightly, f.e for potion throw buff on everyone. Mush easier with it
@@elion4245 yeah the camera was the main thing, I didn't understand the dice for attack rolls and other mechanics (mainly because I skip tutorials but let's not talk about that), it was much better by the time I made it to the goblin camp only to get locked in the cells there haha
Facts.