Thank you so much. I have been trying for days to get motion compensation. All I could find was outdated and would not allow me to open in steam. This worked like a charm.
Great Video, I have an Index and tried both the Witmotion Module with sim racing studio and just using the index controller. For me just strapping the Index controller to the back of my head rest was the simplest, user friendly and more accurate of the 2 methods. I just could not get the witmotion module accurately calibrated to my liking. Also no need for a subscription or extra software for the index controller.
When in open VR motion compensation setting page, there is a setting to define keyboard hot key for enable/disable MC. I have a message that I have to see the motion compensation application in the desktop to apply the hot keys. I’m trying to find a way to see motion compensation in the desktop and not in Steam VR. Any idea?
How about the virtual tracker feature, using your whole motion platform as tracker, through the FlyPT motionPose Virtual Tracker for OpenVR Motion Compensation . This works spot on, no vibrations or lags. The only issue that I encountered is that the Axes of the Virtual Tracker gets Yawed when I take my Headset off for too long.. No idea why..
SUPERB video. Thank you. Very useful. Doing the same stuff right now. I clamped my left controller near my throttle with a bar clamp and buffered it with layers of rubber in the clamp teeth. Ugly AF but instant on/off and it's stiff/buffered. I also had the flagpole idea, but the clamp/rubber was an instant,/stiff solution. Yours looks much more elegant and similar to my homemade hotas mounts. I'll mimic a similar setup. Thanks. Made a few videos of it all. Very similar thought processes. It's important to explain the thought process. The WHY. Because that is the only way to solve unique situations. It's no cookie cutter Xbox install. Brother from another mother. ✊🏼
This is really interesting. I do NOT have a motion platform but record VR Flying. I am just getting my head wrapped around this so forgive me if this question is pointless. Is there a possibility that this would help STABILIZE the image seen on the screen and thus allow for smoother recording video? A view who watches my channel suggest I look into this as a solution but I am not sure. Thanks in advance!
May I please ask if it is possible to use htc vive tracker with base station to compensate inside-out VR headset such as Reverb G2? Also is there 3D printed seat clamp for the tracker to purchase?
Thanks Jeff. This motivated me to try it again, and a big difference is that i now use the index controller instead of the vive hands. However in you video your explanation of the filter is wrong i think? the manual states "A low beta-value will filter vibrations better, but you will notice a swimming or lagging picture" I got swimming lagging picture and i now run aroun 0.8 and 60 samples. This works better. But i must say its still not perfect but maybe its because i use a P3. Keep up the good work! Regards, Rob
You can try using the Sim Racing Studio Motion Compensation instead that uses a Witmotion Sensor so you don't need to use controllers. You can find all the requirements and setup steps here: www.simracingstudio.com/forum/motion-profiles-1/sim-racing-studio-motion-compensation-guide
Unfortunately, I'm not aware of any other method besides Pimax and their PiTools. However, I have no idea how it works and whats required for the PiTools version of motion compensation.
That's why I went with next level racing platform it comes with in house motion compensation . Works the best with. Vr headset that has ir trackers like vive steam varjo etc. Does not work great with wmr.
It might make it feel a little bit better since the motion isn't see as much in the VR image. However, the key factor I've found in motion sickness on a platform is extreme motion even if compensated. It will be felt more on sims with fast changes in pitch and roll like rally racing or the SRV in Elite Dangerous.
Steak dinner on me dude.✊🏼 Your content is so helpful man. I'm tuning a YAW 2 PRO for DCS. The time you saved me is tremendous. Very valuable videos. Made some videos of my build so far. Go check it out. I'd love your input/comments/and most importantly criticisms if you see anything amiss. I'm dad-gineering it. The software tuning is more annoying for sure. Finicky stuff. But it's fun!
This is the best motion sim tutorials channel by far
Thank you so much. I have been trying for days to get motion compensation. All I could find was outdated and would not allow me to open in steam. This worked like a charm.
Great summary and clear overview.
Great Video, I have an Index and tried both the Witmotion Module with sim racing studio and just using the index controller. For me just strapping the Index controller to the back of my head rest was the simplest, user friendly and more accurate of the 2 methods. I just could not get the witmotion module accurately calibrated to my liking. Also no need for a subscription or extra software for the index controller.
Amazing Video! :)
When in open VR motion compensation setting page, there is a setting to define keyboard hot key for enable/disable MC. I have a message that I have to see the motion compensation application in the desktop to apply the hot keys. I’m trying to find a way to see motion compensation in the desktop and not in Steam VR. Any idea?
How about the virtual tracker feature, using your whole motion platform as tracker, through the FlyPT motionPose Virtual Tracker for OpenVR Motion Compensation .
This works spot on, no vibrations or lags.
The only issue that I encountered is that the Axes of the Virtual Tracker gets Yawed when I take my Headset off for too long..
No idea why..
SUPERB video. Thank you. Very useful. Doing the same stuff right now. I clamped my left controller near my throttle with a bar clamp and buffered it with layers of rubber in the clamp teeth. Ugly AF but instant on/off and it's stiff/buffered.
I also had the flagpole idea, but the clamp/rubber was an instant,/stiff solution. Yours looks much more elegant and similar to my homemade hotas mounts. I'll mimic a similar setup. Thanks.
Made a few videos of it all. Very similar thought processes. It's important to explain the thought process. The WHY. Because that is the only way to solve unique situations. It's no cookie cutter Xbox install.
Brother from another mother. ✊🏼
Does the controller need to be centered? Or can it be offset to one side?
I think i saw there is an openxr beta now, so will that work with the vive tracker without the need for steam (aero + msfs)?
This is really interesting. I do NOT have a motion platform but record VR Flying.
I am just getting my head wrapped around this so forgive me if this question is pointless.
Is there a possibility that this would help STABILIZE the image seen on the screen and thus allow for smoother recording video?
A view who watches my channel suggest I look into this as a solution but I am not sure.
Thanks in advance!
No, this only makes sense in the context of a motion platform.
@@cymantix Thought so! Thanks.
May I please ask if it is possible to use htc vive tracker with base station to compensate inside-out VR headset such as Reverb G2? Also is there 3D printed seat clamp for the tracker to purchase?
Anyone tried it with a Quest 3?
Thanks Jeff. This motivated me to try it again, and a big difference is that i now use the index controller instead of the vive hands.
However in you video your explanation of the filter is wrong i think? the manual states "A low beta-value will filter vibrations better, but you will notice a swimming or lagging picture" I got swimming lagging picture and i now run aroun 0.8 and 60 samples. This works better. But i must say its still not perfect but maybe its because i use a P3.
Keep up the good work!
Regards, Rob
It works but for a few moments, as Reverb G2 WMR controllers go to sleep mode automatically.
You can try using the Sim Racing Studio Motion Compensation instead that uses a Witmotion Sensor so you don't need to use controllers. You can find all the requirements and setup steps here: www.simracingstudio.com/forum/motion-profiles-1/sim-racing-studio-motion-compensation-guide
@@SimMotionTuning Thanks for tip, cheers.
What about games not on Steam? Is there MC method for them?
Unfortunately, I'm not aware of any other method besides Pimax and their PiTools. However, I have no idea how it works and whats required for the PiTools version of motion compensation.
Thanks!
That's why I went with next level racing platform it comes with in house motion compensation . Works the best with. Vr headset that has ir trackers like vive steam varjo etc. Does not work great with wmr.
Does it eliminate vr sickness?
It might make it feel a little bit better since the motion isn't see as much in the VR image. However, the key factor I've found in motion sickness on a platform is extreme motion even if compensated. It will be felt more on sims with fast changes in pitch and roll like rally racing or the SRV in Elite Dangerous.
great video
Wmr controllers go to sleep. I’m not sure there is a workaround for this.
yup, wondering if there is any way to fix this issue
Steak dinner on me dude.✊🏼 Your content is so helpful man. I'm tuning a YAW 2 PRO for DCS. The time you saved me is tremendous. Very valuable videos.
Made some videos of my build so far. Go check it out. I'd love your input/comments/and most importantly criticisms if you see anything amiss. I'm dad-gineering it. The software tuning is more annoying for sure.
Finicky stuff. But it's fun!
Thanks
Thanks
Thank you!