...but I think Doom 2016 was better (Doom Eternal Review)

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  • เผยแพร่เมื่อ 22 มี.ค. 2020
  • Doom Eternal is amazing. I love it. You should buy it. But it has some things that make it imperfect, things that Doom 2016 seemed to 'fix'. It's weird that these things should be broken again.
    Thanks to Razer for supporting the video. You can learn more about the Razer Blade 15 over at their website: tinyurl.com/qjwu8hq
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ความคิดเห็น • 7K

  • @SkillUp
    @SkillUp  4 ปีที่แล้ว +377

    Thanks to Razer for supporting the video. You can learn more about the Razer Blade 15 over at their website: tinyurl.com/qjwu8hq

    • @Gungrave123
      @Gungrave123 4 ปีที่แล้ว +11

      It's a poor sequel and even as its own game.. very questionable design choices sprinkled troughs the whole experience. A swing and a miss

    • @glibglab1751
      @glibglab1751 4 ปีที่แล้ว +33

      @@Gungrave123 nah its great game

    • @tylerwood8710
      @tylerwood8710 4 ปีที่แล้ว +2

      Thanks for the review. It's funny... I haven't played DOOM since I was a kid. I think I played them up until DOOM 64? I loved it, but it became so ridiculous (and while enjoyed the 64 a lot, I never liked the controller; maybe it was the version that turned me off). I realized I wasn't a fan of a "straight shooter" on a controller... so I moved to QUAKE. I played a LOT of QUAKE and loved it. I might be weird, though... Q3: Arena came out as a demo. It took me a long time to download and install that; it may have been days. And that was my last, true shooter: Q3: Arena Demo. I loved the pace, and it ran as silkily as possible on my PC (that I built, ahhthankyouverymuch). I haven't had a computer to game on since, either... I loved WASD and a mouse.
      The video of the game you posted and your commentary made me decide maybe DOOM: Eternal is for me. A lot was the framerate, though, honestly. It just looks so smooth, and shooters HAVE to be smooth.
      And that makes me double;TL;DR with this:
      1. I'd buy D:E... but I have a lot of trouble supporting Bethesda right now. I'll either wait for it to discount, or buy D16.
      2. That laptop looks badass. I want one. If all my US dollars don't depreciate any more, I'll get one in a bit. World's tough right now.

    • @Hard2hit94
      @Hard2hit94 4 ปีที่แล้ว +15

      Shillup

    • @Alexgamer2011
      @Alexgamer2011 4 ปีที่แล้ว +7

      Hey, because of the marauders in eternal. The game is a matter of focusing and picking out enemys. You should keep fodder around for reccources and big ones you should focus. If you have too many defensive enemys like archvile and revenants, you get them first etc. Marauders are ment for you as the last deamon. They do shotgunblasts if too close and always dash after you. If their shield is down, one projectile, from the axe, will shoot and then they attack you. This is a repeated pattern. You can get off 2 super shotgun shots in one swing.

  • @Joever5634
    @Joever5634 4 ปีที่แล้ว +2181

    “The meat hook is the most fun thing I’ve used since the portal gun in half life 2.”
    *Several people are typing*

    • @kitteninabag7402
      @kitteninabag7402 4 ปีที่แล้ว +239

      I like the gravity gun in portal

    • @pyrokinetikrlz
      @pyrokinetikrlz 4 ปีที่แล้ว +229

      Dont forget the half life portal in gun 2

    • @LordChankaXKhan
      @LordChankaXKhan 4 ปีที่แล้ว +69

      Nah my favorite is the dubstep gun in Halo

    • @VileVamp
      @VileVamp 4 ปีที่แล้ว +77

      I love the needler from Call of Duty.

    • @SaberRexZealot
      @SaberRexZealot 4 ปีที่แล้ว +49

      The master sword from Final Fantasy is a personal favorite

  • @AmariMarvelous
    @AmariMarvelous 4 ปีที่แล้ว +1884

    The fact that Doom Eternal starts you off with a shotgun instead of a pistol tells you about to get into some sh!t!

    • @tea-sus8722
      @tea-sus8722 4 ปีที่แล้ว +54

      i wont lie, having the pistol as a backup would be nice

    • @Unleasings
      @Unleasings 4 ปีที่แล้ว +8

      its not about the guns. its about story. but that would be nice.

    • @zamblot3324
      @zamblot3324 4 ปีที่แล้ว +5

      @Chris Wells yeah I 100% agree. It didn't take anything away but it just added so much.

    • @_damiangd
      @_damiangd 4 ปีที่แล้ว

      Tea-sus How so?

    • @Unleasings
      @Unleasings 4 ปีที่แล้ว +3

      @Chris Wells yes. doom eternal is way better than 2016 but the models just tick me off😔😒

  • @goblinslayer5383
    @goblinslayer5383 3 ปีที่แล้ว +699

    Who’s laughing now? They added two marauders.

    • @domenicopisano4383
      @domenicopisano4383 3 ปีที่แล้ว +48

      And I loved to fight them! I was giggling evilly when they came out of the portals!

    • @SaintThiccolas
      @SaintThiccolas 3 ปีที่แล้ว +40

      That was honestly the EASIEST part of the Ancient Gods 1

    • @thoseguys3813
      @thoseguys3813 3 ปีที่แล้ว +8

      no one was ever laughing not learning the game and then complaining is just stupid from skill up

    • @Ninja7546
      @Ninja7546 3 ปีที่แล้ว +13

      @@SaintThiccolas fucking yes! When I encountered two I was like thank god, A REST FROM THE CARNAGE.
      Skill Up just didn't really know how to engage the marauder properly.

    • @ahrims22
      @ahrims22 3 ปีที่แล้ว +2

      @@SaintThiccolas even on nightmare it was prolly the easier encounter throughout the dlc. However, Samur on phase 5 is the definition nightmare, I was stuck on that for hours....but once you overcome its the best feeling ever

  • @bigshotrobi
    @bigshotrobi 4 ปีที่แล้ว +1038

    i don't see why people hate the marauder so much... just switch between the ssg and the ballista

    • @finn1708
      @finn1708 4 ปีที่แล้ว +78

      You can at stunlock him with an easy combo. SSG, grenade, ballista, SSG, (2nd grenade if you have the ability) ballista.

    • @bigshotrobi
      @bigshotrobi 4 ปีที่แล้ว +62

      @@finn1708 yeah, you just have to practice switching between all of these. also try not blasting his shield cuz that will spawn his wolf

    • @vsf_dave811
      @vsf_dave811 4 ปีที่แล้ว +65

      Robert literally... you can melt him in under 10 seconds even on harder difficulties

    • @TheRealSlimShady509
      @TheRealSlimShady509 4 ปีที่แล้ว +46

      Robert because people suck at the game

    • @daviouscram2101
      @daviouscram2101 4 ปีที่แล้ว +30

      @@TheRealSlimShady509 Well you see I could get better at a game that I hate. Or I could not play it. Also If I wanted to be punished for not using the correct weapon for every fight i'd go play wolfenstein youngblood instead. I've died to platforming more times than any of the bosses I've fought. Those extra lives and secrets were a waste of time because I didn't know the perfect jump patterns. I've out maneuvered not been touched by enemies? good thing I died to random traps in arenas that are giant cone of constant damage in giant circles that don't go away lazy as fuck design. We made the chainsaw refill, but nerfed ammo capacity ( the game is worse now) - also there's more elite enemies than normal enemies because you have constant supply of ammo ( worse now) remember that chain saw? were also nerfing glory kills because of it. OH YEAH REMEMBER THE CHAINSAW BUFF, WELL NOW AUTO ATTACK DON'T DO DAMAGE BECAUSE OF IT GEE THANKS. suit upgrades suck there's like 2 good upgrades the rest is for finding collectibles that won't help me when I die trying to figure out some retarded jump. The assault rifle is good for smaller demons which don't exist because 60% of the demons are elite enemies so it's become obsoleted by game design. Blood punch is aoe and not single target damage killing all the small demons and making the assault rifle further obsolete. Sure glad I wasted my upgrades on health and armor because I was expecting glory kills to be more rewarding. but they got nerfed because chainsaw Because of the over abundance of elite mobs which are just normal mobs now because of over saturation health and armor are meaningless because how hard they do hit so glory kills are just Invincibility frames and not enjoyable cut-scenes. I wonder what 1 changed caused that.

  • @swedishplayer97
    @swedishplayer97 4 ปีที่แล้ว +1210

    9:45 "...since I used the Portal gun in Half-Life 2." Okay, such a grave mistake cannot be excused for a gamer such as yourself, Skill Up.

    • @SkillUp
      @SkillUp  4 ปีที่แล้ว +447

      Lol. I meant gravity gun. Big fail :(

    • @TheRealTanSeeker
      @TheRealTanSeeker 4 ปีที่แล้ว +37

      Seeing as we're on the topic... Portal 1 and 2 are the greatest game+sequel I've ever played.
      (dead space 1+2 and mass effect 1+2 very close though!)

    • @ayyq6795
      @ayyq6795 4 ปีที่แล้ว +14

      Both guns are really fun though

    • @Devastator21
      @Devastator21 4 ปีที่แล้ว +10

      @@TheRealTanSeeker halo 1 and 2, black ops 1 and 2, titan fall 1 and 2 I really can't think of any more but I gave it a go

    • @merdufer
      @merdufer 4 ปีที่แล้ว +3

      Gravity 2 is one of my favorite puzzle games.

  • @FPSFox
    @FPSFox 4 ปีที่แล้ว +3093

    I can definitely understand when you say some will love and others will hate the limited ammo. I personally like it a lot, despite thinking it sucked initially. I came off a CRAZY battle that dragged on for 10 or so minutes, and it forced me to use nearly everything available to me while swapping guns furiously to exploit certain enemy weak points. After that battle, I realized "I never did ANYTHING like that in 2016" Don't get me wrong, I love that game as well, but I feel ID's push to use certain weapons on certain enemies really elevates you to a new level of play. I felt good in 2016, but I feel like a God in this one after I overcome a huge engagement.

    • @Doctor-Infinite
      @Doctor-Infinite 4 ปีที่แล้ว +215

      I wholeheartedly agree

    • @krivdik
      @krivdik 4 ปีที่แล้ว +166

      exactly the same, it almost feels natural now to cycle through your entire arsenal in matter of seconds and make big pile of demon corpses in mere moments, especialy certain arenas (last couple of Slayer gates) are adrenaline rush of degree I never experienced in Doom 2016.

    • @matthewviq32
      @matthewviq32 4 ปีที่แล้ว +87

      Agreed. Just got the Platinum on PS4 and I will never forget the multiple times my body was consistently producing dopamine in those later levels. Like, to compare DOOM (2016) to Eternal makes the first game feel like a game for children closing you in with tons of ammo, and usually sticking with the Gauss Cannon and Super Shotgun the entire game. In Eternal I was using all of my weapons to attempt to make the harder fights easier by exploiting enemy weaknesses. Even after getting all the achievements I still want to go back and try to beat the game on Ultra Nightmare because the combat was just that much better than DOOM (2016) for me at least.

    • @StrikerStrey
      @StrikerStrey 4 ปีที่แล้ว +64

      Yes, this is so true. No one who is actually skilled at this game and can weapon swap easily will say this game is worse than DOOM 2016.

    • @itzendy2755
      @itzendy2755 4 ปีที่แล้ว +63

      This is something not enough people are recognizing, and just to preface i'm not shitting on anyone who does not know, so please take this as advice from a friendly stranger. The chainsaw in this game is much, much different than in 2016. In DOOM 2016 the chainsaw was pretty much optional because the game kept pumping you with loads of ammo anyway. It was even more so obsolete because you could equip a rune that doubles the value of ammo drops around the levels. In DOOM Eternal if you want to succeed and play well, you NEED to use the chainsaw, because you will quickly run out of ammo, that's why the chainsaw now automatically refills 1 ammo. Now it could be argued that this new mechanic is pointless but in my own opinion, I think it's great and only adds to the carnage and as Hugo Martin put it: "The Doom Dance". the only reason you are given extra fuel and a total of 3 ammo ticks is if you want to spice things up and try see what chainsawing heavy demons are like. But if you want to play really well, then I recommend you reserve your chainsaw for fodder demons only.

  • @ronipletikosa
    @ronipletikosa 3 ปีที่แล้ว +445

    my man is playing doom eternal like doom 2016, running up to each demon with the super shotgun and shoots them point blank

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +8

      Yep

    • @C0astDelta
      @C0astDelta 3 ปีที่แล้ว +51

      I'm a dumbass and I eventually got the gist that sticking to one weapon is not how to play doom eternal. Gotta use the few braincells left.

    • @wurmturm
      @wurmturm 3 ปีที่แล้ว +21

      tbh in 2016 I didn't use the SSG that much. Mostly charged Gauss and the normal shotty

    • @nik774
      @nik774 3 ปีที่แล้ว +6

      Technically Doom eternal does allow you to play it like Doom 2016.

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +14

      @@nik774 does it really?

  • @haxic
    @haxic 4 ปีที่แล้ว +232

    I think it's scary af when Doomslayer climbs... It's so fast, loud and aggressive I always mistake (myself) as a thick cyberdemonic spider.

    • @SobeCrunkMonster
      @SobeCrunkMonster 2 ปีที่แล้ว +1

      (myself)

    • @apeblackberry3641
      @apeblackberry3641 2 ปีที่แล้ว +19

      The doom slayer cannot climb. He just grabs the wall and push the planet downwards.

    • @rap_leg3nd779
      @rap_leg3nd779 ปีที่แล้ว

      you jump deliberately and cling on pressing a button and somehow forget its you you're playing as
      mistaking yourself as a cyber demonic spider 🙄 yeahhhh okayyyyyyyyy

    • @haxic
      @haxic ปีที่แล้ว +1

      @@rap_leg3nd779 Obviously I didn't mean it literally. I was just trying to portray that the way the Doom Slayer is climbing is kind of scary, because of how aggressive it is.

  • @bluemage67
    @bluemage67 4 ปีที่แล้ว +407

    After watching your review I can't help but chuckle as, in my mind, it sounded like Eternal's only competition in the genre was itself.

    • @trebot9292266
      @trebot9292266 3 ปีที่แล้ว +5

      Dooms competition is pretty much every single other game on the market.
      Even Doom 3 beats Eternals joke nature. Leave it to bethesda to fuck up a good thing.

    • @mochaanimations6166
      @mochaanimations6166 3 ปีที่แล้ว +73

      @@trebot9292266 ah yes what

    • @shenaniganz9443
      @shenaniganz9443 3 ปีที่แล้ว +15

      GoAwayGoogle I wasn’t aware Bethesda made Eternal

    • @mochaanimations6166
      @mochaanimations6166 3 ปีที่แล้ว +3

      @@shenaniganz9443 I'd software made doom eternal Bethesda published it

    • @shenaniganz9443
      @shenaniganz9443 3 ปีที่แล้ว +3

      MOCHA ANIMATIONS I’m well aware, I was just making a sarcastic remark to “Leave it to Bethesda to fuck up a good thing.”

  • @TheDevilsAdvocate.
    @TheDevilsAdvocate. 4 ปีที่แล้ว +471

    Doom: makes you feel like a catholic at a Halloween party.
    Not my work, but man I laughed when I read it.

    • @sethleoric2598
      @sethleoric2598 4 ปีที่แล้ว +2

      Man i wish my School had Halloween, but no, we just have Book Character Day and U.N day which are still pretty good.. but halloween (tho Halloween IS a one week break)

    • @livinginpatheticera3867
      @livinginpatheticera3867 4 ปีที่แล้ว

      SkipUp Doom Eternal since it is an approved scam & spy live service. You would play in RGB Circus with no bread.

    • @Ashamedofmypast
      @Ashamedofmypast 4 ปีที่แล้ว +2

      This feels like a really American comment. Like it works for a really specific subset of the global Catholic population.

    • @sethleoric2598
      @sethleoric2598 4 ปีที่แล้ว +1

      @@Ashamedofmypast to be fair, yeah kinda, me and my mom love halloween and she loves zombie movies despite being a devout

    • @Ashamedofmypast
      @Ashamedofmypast 4 ปีที่แล้ว +1

      @@sethleoric2598 that is so strange to me. So halloween was part of the gealicisation of the roman Catholic Church. It took elements of samhaine the pagan Irish holiday and integrated it to make Catholicism more comfortable a transition in Eire so the idea that catholics being devout being conflicted by Halloween is bizarre to me.

  • @quarth9396
    @quarth9396 3 ปีที่แล้ว +625

    "In doom 2016, we handed you the power fantasy. In doom eternal, you have to earn it."
    Hugo martine

    • @cityguard4847
      @cityguard4847 3 ปีที่แล้ว +60

      Yeah... but damn I loved that power fantasy in 2016 because no other games really scratch that brutal itch I have quite like it.

    • @quarth9396
      @quarth9396 3 ปีที่แล้ว +67

      @@cityguard4847 understandable. Different people have fun in different ways. Doom 2016s power fantasy gives you a sense of power, doom eternal rewards you for mastering its mechanics.

    • @GeneralWildDog
      @GeneralWildDog 3 ปีที่แล้ว +10

      But you can't earn it. Since even you got everything, you;re still a push-over...unless you cheat.

    • @ivanvenne
      @ivanvenne 3 ปีที่แล้ว +43

      @@GeneralWildDog What? Have you tried to learn Doom Eternal? I have learned how to play the game and by mastering the mechanics you can just feel unstoppable. I don't get what you mean by "you're still a push over"

    • @GeneralWildDog
      @GeneralWildDog 3 ปีที่แล้ว +9

      @@ivanvenne I had thoroughly learned from Doom Eternal: A fully upgraded Rocket Launcher only carries 13 rounds, even the previous game, while not generous as classical Doom, allows a capacity of 35. Even ammo count is a push-over after all upgrades purchased.
      On the other hand, ID Software didn’t learn from its own Doom: If you want to make a game challenging, buff the enemies, don’t slash the player-character; and if something is not broken, then keep it that way.

  • @zugolf4980
    @zugolf4980 3 ปีที่แล้ว +426

    I getcha, but I have to disagree! I thought Eternal basically improved every aspect of 2016. They were both great though!

    • @mayatrash
      @mayatrash 3 ปีที่แล้ว +17

      Not the Story tho. The story of doom 2016 was smart

    • @gonzalez-cp7pr
      @gonzalez-cp7pr 3 ปีที่แล้ว +49

      @@mayatrash Nah, the story in eternal was waay smarter.

    • @TheMaledict
      @TheMaledict 3 ปีที่แล้ว +27

      @@gonzalez-cp7pr "you can't just shoot a hole into the surface of mars."

    • @gonzalez-cp7pr
      @gonzalez-cp7pr 3 ปีที่แล้ว +5

      @@TheMaledict Lol

    • @thanekrios9328
      @thanekrios9328 3 ปีที่แล้ว +27

      Yes Eternal is better in every way.

  • @UnfaithfulServant97
    @UnfaithfulServant97 4 ปีที่แล้ว +925

    Anyone esle disappointed there wasn’t any of the awesome intros for each new Demons? They just...show up in Eternal.

    • @raptyrn1290
      @raptyrn1290 4 ปีที่แล้ว +153

      Kinda, but the game has a ton of other cool cutscenes with the other superheavies.

    • @Squigz12
      @Squigz12 4 ปีที่แล้ว +57

      Same for the weapons

    • @MIGU3L2K
      @MIGU3L2K 4 ปีที่แล้ว +195

      They tried to make it like to classic Doom games, where Demons just showed up in certain levels. Same with the redesigns of the demons. What I HATED was when the challenges (Key challenge thingies) spoiled new demons.

    • @cyep_7974
      @cyep_7974 4 ปีที่แล้ว +4

      Oh shit your right, i didnt even relise that

    • @EmanGameplay
      @EmanGameplay 4 ปีที่แล้ว +27

      @@Squigz12 pickup-animations for weapons are still there.

  • @bennyboyblack689
    @bennyboyblack689 4 ปีที่แล้ว +715

    "doom doesn't have cutscenes"
    I couldn't hear you from over there, I'll come closer once Samuel lets me leave this small room with literally nothing to do except listen to him talk for 3 minutes.
    Seriously, I don't see how eternal's cutscenes aren't seen as a flat upgrade to that shit. It's the same stuff, just with cinematography.

    • @daviddelgadillo4502
      @daviddelgadillo4502 4 ปีที่แล้ว +162

      BennyBoyBlack AND you can skip them

    • @chonkycat841
      @chonkycat841 4 ปีที่แล้ว +16

      its just someones opinion.
      i hate fanboys

    • @TheMemeRepository
      @TheMemeRepository 4 ปีที่แล้ว +187

      @@chonkycat841 An opinion isn't immune to criticism if it's built upon a faulty premise.

    • @bennyboyblack689
      @bennyboyblack689 4 ปีที่แล้ว +35

      @@chonkycat841 You ever heard of the term "bad opinion"? Turns out it's a legit thing.
      The best part is, you can call people out for having them!

    • @ThirdEchoMedia
      @ThirdEchoMedia 4 ปีที่แล้ว +7

      THANK YOU!

  • @baconjam5815
    @baconjam5815 4 ปีที่แล้ว +106

    The marauder pissed me off on the first playthrough but were a blast to fight on the second. They’re tricky, but once you learn how to fight them, they’re pretty easy.

  • @RedwooshX3
    @RedwooshX3 4 ปีที่แล้ว +321

    The marauder is actually great enemy once you figure how to deal with them. At first yes they are frustrating and I did hate them but after more time playing I learned the best way to deal with them. Nothing felt better then destroying a marauder easily and knowing I got better at the game.

    • @BigJunnySoprano69
      @BigJunnySoprano69 4 ปีที่แล้ว +19

      The Marauder is basically a queen peace on the Doom chessboard

    • @willbournerv2259
      @willbournerv2259 4 ปีที่แล้ว +4

      Shrek marauders are not peaceful dude

    • @lolioliol360
      @lolioliol360 4 ปีที่แล้ว +6

      WOOSHp
      I felt like the Slayer himself when I ended a Marauder in 12 seconds one time.

    • @PhillyTJ
      @PhillyTJ 4 ปีที่แล้ว +1

      U gonna tell us how to deal with him????

    • @yxtee
      @yxtee 4 ปีที่แล้ว +9

      @@PhillyTJ SSG -> Ballista combo. Bind these two weapons to very accessible keys so that you can switch between them instantly.
      Counter the marauder when its eyes flash green with any of the two(SSG is a safer bet), and immediately swtich to Ballista to land a shot on him, preferably on the head. If you can switch between enough you can even get an extra SSG shot or even 2 SSG -> Ballista combos.
      As for manuvers, I personally circle-strafe around the Marauder at mid-long ish range, and backdash when possible to bait him into rushing so that his eyes flash green.

  • @tlee-gc6ym
    @tlee-gc6ym 4 ปีที่แล้ว +205

    Single handedly revitalized the Christian rock genre 😂

    • @danestambaugh255
      @danestambaugh255 4 ปีที่แล้ว +5

      Bro idk if doom music can be considered christian rock 😭 sabaton is like the max and this is way heavier

    • @ABlackPatriot
      @ABlackPatriot 4 ปีที่แล้ว +1

      Dane Stambaugh it’s a kind of joke, really. Don’t think to hard about it.

    • @deusexbaby5555
      @deusexbaby5555 4 ปีที่แล้ว

      @@ABlackPatriot This should be Christian rock tho. XD

  • @piero914
    @piero914 4 ปีที่แล้ว +798

    The marauder is a chess piece as well. It's the Queen lol

    • @sebastiancoar1991
      @sebastiancoar1991 4 ปีที่แล้ว +67

      Makes sense since an effective queen always takes center field, in chess.

    • @bigz2008
      @bigz2008 4 ปีที่แล้ว +176

      playing Doom is playing chess with the enemies, and the marauder is that cat that comes and mess up the whole board and deserves your whole attention

    • @michaelbagby2451
      @michaelbagby2451 4 ปีที่แล้ว +9

      The marauder is the queen of the queen could just move through some pieces at random

    • @piero914
      @piero914 4 ปีที่แล้ว +44

      @@michaelbagby2451 I'd say he's the queen. He's dangerous at long distance and at close distance, but there's one thing he can't do...which is jump pieces like the knight...so to beat the marauder...you gotta be the knight.

    • @wattwooson6829
      @wattwooson6829 4 ปีที่แล้ว +2

      I didn’t have too many problems with the marauder though it could be that two marauders I faced I accidentally killed with the bfg. Heavy demons open oprotunities for small ones and vice versa. The marauder is the ultimate incarnation of that. I enjoyed fighting the ones I encountered while on normal difficulty. I just finished the campaign so we will see for the next difficulty

  • @genericsavings
    @genericsavings 4 ปีที่แล้ว +346

    Hugo Martin said you’re a “white belt” when you start this game,
    and every battle you get a stripes.
    I think that’s a solid analogy.
    You’re not gonna be a Blackbelt Grandmaster day one;
    You gotta get your face mushed into the dirt dozens of times.
    Once you “get” the mechanics,
    you become a gunslinging samurai.
    It took a while(and a broken controller)
    as I had to discard my play style from 2016.
    The more you put in the game,
    the game rewards you more.
    😉

    • @snakester79
      @snakester79 4 ปีที่แล้ว +17

      he also said that they want to make all players experience the “Fun Zone”, and if the players weren’t complying with that, they kill them.

    • @genericsavings
      @genericsavings 4 ปีที่แล้ว +7

      Snakester this is true; you HAVE to learn how to maximize your damage output.
      I used to OD on the micro missles/remote detonation on 2016.
      Using those same tactics on Eternal,
      I got slaughtered early on.
      The SSG/Ballista quick swap definitely helped my game.
      L3 to swap freeze/explosive grenade was invaluable to deal with overwhelming hoards.

    • @R_I-C_H
      @R_I-C_H 3 ปีที่แล้ว +1

      That’s very true, I used to have a hard time on hurt me plenty, but now i can beat ancient gods on nightmare with a controller

    • @CertifiedH2
      @CertifiedH2 3 ปีที่แล้ว

      Tell that to ea
      "EA laughs in Fifa"

    • @Daniel__Nobre
      @Daniel__Nobre 3 ปีที่แล้ว +5

      I agree with that analogy. I just feel they should have done that on a different game. That kind of game philosophy is not what defines Doom, which is not about becoming a “gunslinging samurai”, but rather a really fast Space Rambo. Eternal’s approach is basically transforming that simple core experience of Doom into another thing more akin to a Metroid style game.
      And I think a lot, if not most, of the hardcore fans prefer that ability to master strafe at breakneck speed rather than playing supermario with a shotgun via a flightsimulator HUD.

  • @MalitiaHDOfficial
    @MalitiaHDOfficial 4 ปีที่แล้ว +616

    "The monkey bars and platforming add nothing to the game"
    Explains why he kept getting his cheeks clapped by the marauder.

    • @MalitiaHDOfficial
      @MalitiaHDOfficial 4 ปีที่แล้ว +125

      @@TheTankCrew that doesnt change the fact that use can use the monkey bars to your advantage as well. Nothing that you said invalidates my statement.

    • @MalitiaHDOfficial
      @MalitiaHDOfficial 4 ปีที่แล้ว +95

      @@TheTankCrew so then the meat hook adds nothing to the game because of the monkey bars as well with your logic? Interchangeable. Starting to sound like you just want to argue about nothing.

    • @jaybonewilks2747
      @jaybonewilks2747 4 ปีที่แล้ว +51

      @@TheTankCrew your words mean nothing if you suck at the game

    • @MalitiaHDOfficial
      @MalitiaHDOfficial 4 ปีที่แล้ว +54

      @@TheTankCrew it still doesnt change the fact that you can use the monkeybars to your advantage. Like yes, you can do alot of things in this game. Whats your point tho? Cant believe i cant make a joke without someone tryna be smart. Fml

    • @YY-dr4gs
      @YY-dr4gs 4 ปีที่แล้ว +11

      To Sekrit dokuments okay sure buddy

  • @MethosChannel
    @MethosChannel 4 ปีที่แล้ว +1159

    The skillcap in DOOM Eternal is faaaar higher then anything iv seen in years within FPS games.
    Even if it's just against AI the speed and reflexes, quick thinkin is higher then most fps games.

    • @critical-thinker666
      @critical-thinker666 4 ปีที่แล้ว +17

      no. you are litaraly imortall,if you are not braindead and you are able to press E every 5 sec.

    • @suppression2142
      @suppression2142 4 ปีที่แล้ว +160

      @@critical-thinker666 lmao ur an idiot

    • @verahatesvera
      @verahatesvera 4 ปีที่แล้ว +118

      @@critical-thinker666 you never played doom huh?

    • @robertjif6337
      @robertjif6337 4 ปีที่แล้ว +13

      that damn spider is my first road block, should have play on lower difficulty first i guess, I sucks so much lol

    • @critical-thinker666
      @critical-thinker666 4 ปีที่แล้ว +26

      ​@@suppression2142 and you never played doom eteral too i see. complete idiots without any knowledge throwing random comments :D shocking. ME MUH MUCH SKILL,ME TOP REFLEXES AND QUICK THINKING AND AI SPEED :D god you fucking kids with NEED to overhype every shit and act like every new game invented wheel.

  • @edwood321
    @edwood321 4 ปีที่แล้ว +305

    How to bait* marauders:
    - stay far back
    - dodge axe throw
    - He’ll sprint towards you and trigger his weakspot 100% of the time

    • @Sh0cklyz
      @Sh0cklyz 4 ปีที่แล้ว +34

      Still very frustrating with other demons in the mix.

    • @Romanian901
      @Romanian901 4 ปีที่แล้ว +57

      just because they can be cheesed doesn't mean they aren't trash

    • @Chewie260
      @Chewie260 4 ปีที่แล้ว +5

      hahah the fact u misspelled beat clearly displays ur level of comprehension of what he is talking about ;D. LIKE HE SAID difficulty inst the issue, its the fact he demands you attention and stops the flow of what is normally a dance of death.

    • @stanley1698
      @stanley1698 4 ปีที่แล้ว +2

      Thank you for this valuable information

    • @alexjohansen1337
      @alexjohansen1337 4 ปีที่แล้ว +10

      @Andrew Finefrock they do break the flow. I can bring the fight to all other enemies. I can engage them on my terms, and fight them how I please. There is only one way to fight the maurader. Maintain a specific distance till it swings it's axe, then shoot it with the super shotty/ballista combo, then stand around while it's invunerable till it opens itself up again. There are no offensive options available until the game says 'you can do damage right now'. It's fucking boring.

  • @nepsi412
    @nepsi412 4 ปีที่แล้ว +126

    "The marauder can't be killed with the BFG"
    *Me killing a marauder with the BFG on stream*

    • @randomtechpriest
      @randomtechpriest 4 ปีที่แล้ว +32

      2 BFG tracer to be exact or if you're lucky (like you and Markiplier) even a direct BFG shot at the face
      And i dont really get why the Marauder get so much hate, I guess Doom eternal really exposes noobs lmao

    • @Leo-hl8jl
      @Leo-hl8jl 4 ปีที่แล้ว +5

      @@randomtechpriest yeah, like, bitch get good

    • @Zeegoner
      @Zeegoner 4 ปีที่แล้ว +4

      @@randomtechpriest There's no luck. You can hit the BFG after a ssg falter. See my video. Totally agree, Marauder hate exposed noobs - I would go further and say "exposed people who are not gamers." I notice that a negative Marauder opinion really damns the rest of a review, i.e. the reviewr's opinion on the platforming, gameplay, etc. turn into noise to me. If a reviewer overreacts to a challenging part of a game, and flounders when attempting to define the criteria for acceptable challenge within the game (as in this video), then to me, the reviewer loses gamer cred.

    • @randomtechpriest
      @randomtechpriest 4 ปีที่แล้ว +2

      @@Zeegoner I once love to watch Skillup but when his Doom eternal review, I was like ...... This is bullshit

    • @damousx6860
      @damousx6860 4 ปีที่แล้ว

      You can kill him with BFG but he is highly resistant to super weapons

  • @zedek_
    @zedek_ 4 ปีที่แล้ว +352

    15:00
    You are objectively wrong about marauders.
    -Firstly, the dog only spawns when you shoot their shield (or enemy friendly fire triggers it)
    -Their catchup mechanic guarantees that their next action will be their melee attack; get far enough away, and even if they throw one of their _extremely slow_ axes, it won't hit you if you keep moving.
    16:35
    Wrong. They push and reinforce Doom's core design to the limit. You just don't understand them.
    They force you to do what you always do when you play, but do it _better_ or the marauder will catch you. The chess game _continues_ with even less room for error.
    --When you get good enough, you will be able to tell when you've gotten far away enough to induce their charge attack, at which point you have a melee enemy running directly at you in a straight line and can shoot him.
    --Get him into a hallway, and you can guarantee stagger him with _off center_ remote -detonated -rockets, combined with ballista shots. This allows you to completely circumvent their mini game. You literally can just alternate between the two and kill him the same rocket ballista combo Nightmare players use to kill Hell Knights.
    *The Marauder is nothing more than a Hell Knight* that you can't take potshots at while you run away. Nothing about that is antithetical to Doom or any of that nonsense. This isn't your true complaint; this is only how you try to bolster the next section...
    17:20
    You are bad at dueling him.
    You are standing way too close, and complaining that he is shotgunning you. You don't have a good sense for the range of _your_ super shotgun... he has the same range. If you don't feel comfortable playing with that distance, just run away to induce his charge attack and get a guaranteed straight-line shot into his face. This is why you're upset, you don't understand how to fight him properly
    The marauder is not an objectively bad enemy, you are objectively wrong.
    He is not antithetical to Doom, and you have personally demonstrated, on film, that you don't understand the mechanics of his attacks, nor how to create opportunities to engage him _while surrounded by other demons_ .

    • @willbournerv2259
      @willbournerv2259 4 ปีที่แล้ว +46

      I would actually argue that the marauder is one of the easier heavies. he’s completely predictable. keep distance from him, easily dodge his axe throws, never worry about the dog because you shouldn’t be dumb enough to shoot at him without the opening, and when he does open up (which he is guaranteed to come and do if you keep a distance from him) ssg and ballista to the face, and he’s down in a few moments. people who have a problem with him just don’t like to be challenged, and funnily enough they’re the same people who prefer 2016 because they want to cakewalk through everything.

    • @zedek_
      @zedek_ 4 ปีที่แล้ว +8

      @@willbournerv2259
      I mostly agree with what you have said, but I do believe these people enjoy a challenge... it's just that they don't understand what is happening, and the enemy therefore becomes much more difficult.
      It also doesn't help that people have inadvertently been mislead into thinking they must maintain a specific distance from the Marauder, due to the tooltip.
      It's possible this fuss over the marauder would have been much more muted with that hint, because people might have been more inclined to simply observe the marauder, rather than thinking "I must avoid axe throw at long range."

    • @plamenmihaylov7127
      @plamenmihaylov7127 4 ปีที่แล้ว +26

      It's because these type of reviewers try to get out the review as fast as possible without gettin too deep into the game's mechanics. I am on my third playthrough on Nightmare and I have no trouble with marauders, it's a dumb complain that slowed down his review and he was upset, that is classic FPS and no cod bullshit here. This game improves on the previous in literally every category and no this is not my opinion this is fact.

    • @badgasaurus4211
      @badgasaurus4211 4 ปีที่แล้ว +27

      I’d rather fight a marauder over a legion of whiplashes any day of the week.

    • @grod5998
      @grod5998 4 ปีที่แล้ว +8

      I see you watched Under the Mayo's video. Love that guy

  • @TATERplaysGAMES
    @TATERplaysGAMES 4 ปีที่แล้ว +415

    Beating the Marauder the 'right way': stay back, wait for him to throw axe, he'll sprint up and eat a balli/ssg blast twice before guarding again. Rinse and repeat.
    Bullying the Marauder: combination of meathook swings and we'll timed remote detonated rockets to stagger and land hits behind his shield. He's by far the hardest demon to bully, but it's not impossible.

    • @gageunruh3574
      @gageunruh3574 4 ปีที่แล้ว +11

      Also double lock on rockets he drops the sheild alot after the first or 2nd rocket allowing the 3rd to hit and the whole 2nd volley.

    • @Phoenix-qv9hg
      @Phoenix-qv9hg 4 ปีที่แล้ว +2

      With perfect timing you can also BFG one shot him (even on nightmare)

    • @jacobsalmi5582
      @jacobsalmi5582 4 ปีที่แล้ว +9

      Why cant you use the sword or bfg against them? I didnt even fight tyrants because I would just cleave their kneecaps off with the sword. I would have to fight tyrants if I could of used the sword. Come one game you could even make it a 2 shot requirement with the sword. I would gladly give up a sword pip or two to kill a maurader and not spend 5 minutes shaving a sliver of health each time. I know the strategy but I don't want to play that way. Being forced to play a strategy.

    • @themanofquagga
      @themanofquagga 4 ปีที่แล้ว +5

      @@jacobsalmi5582 taking 2 or even 3 sword pips to kill a marauder wouldnt be unreasonable since the doom hunter takes one pip to break his sled and one to actually kill him

    • @tomekvoo4704
      @tomekvoo4704 4 ปีที่แล้ว

      I just stagger them with sawn-off and then quick switch (R1 tap) to balista. 10 second job. When 1on1 of course. Hurt me plenty diffclty

  • @Van420Dal
    @Van420Dal 4 ปีที่แล้ว +848

    I honestly and genuinely enjoyed a lot of the parts that you said hampered the experience. I thought the story for this game was better and just a lot more of what Doom 2016 offered but in greater detail. I enjoyed the moving and platforming quite a bit but honestly my least favorite part of the game are those stupid areas with the purple sludge where you're forced to move extremely slowly

    • @frostysenna2687
      @frostysenna2687 4 ปีที่แล้ว +86

      Nick Polachi I haven’t finished it yet, but it definitely feels like more of an evolution of a FPS. The architecture and locals are perfection. To make a long story short, the game reminds me more of Metroid prime than doom 16.

    • @provehitocobalt
      @provehitocobalt 4 ปีที่แล้ว +7

      Oh my God yes

    • @Van420Dal
      @Van420Dal 4 ปีที่แล้ว +5

      @@frostysenna2687 very well said my good sir

    • @Epcvan_LvC
      @Epcvan_LvC 4 ปีที่แล้ว +96

      I agree. The moment he said the story is a step back from 2016, I felt that he didn't really understand what fans wanted. Most doom fans I talk to were really excited about the story.

    • @filipbabovic8474
      @filipbabovic8474 4 ปีที่แล้ว +4

      Ok blind fanboy

  • @nettaatzili1936
    @nettaatzili1936 4 ปีที่แล้ว +147

    Well, if someone's got a problem with Eternal being "too cerebral", and wants just the "mindless shooting" part they can just get the cheat codes. It's not Chess.

    • @el.pibedelrock
      @el.pibedelrock 4 ปีที่แล้ว +5

      Or play serious sam

    • @Byrnethedestroyer
      @Byrnethedestroyer 4 ปีที่แล้ว +25

      Or fuck off and go play call of duty lmao.

    • @chrisnguyen2316
      @chrisnguyen2316 4 ปีที่แล้ว

      wonder how they would handle dota 2. I don't even play the game, but I heard the learning curve is nuts

    • @AhbibHaald
      @AhbibHaald 4 ปีที่แล้ว +11

      @@chrisnguyen2316 this means nothing. The fact that someone doesn't want to play doom using their brain doesn't mean that they never want to use their brain. Probably I'd be the same, I wouldn't like to play cerebrally doom, but still I play some strategic games like civilization and some slow paced games like dark souls or metro.

    • @areallymeanperson
      @areallymeanperson 4 ปีที่แล้ว

      Ironically, the devs compared the demons and all that to chess pieces

  • @loaf_of_fred1487
    @loaf_of_fred1487 4 ปีที่แล้ว +381

    My face when I see the thumbnail:🙂
    My face when I see the title: 😐

    • @LiberatedMind1
      @LiberatedMind1 4 ปีที่แล้ว +1

      LOL

    • @DarkLord_Immoran
      @DarkLord_Immoran 4 ปีที่แล้ว +25

      Same this guy has no idea what he is talking about

    • @sh_2426
      @sh_2426 4 ปีที่แล้ว +5

      BFG 9000 has more idea than you do

    • @DarkLord_Immoran
      @DarkLord_Immoran 4 ปีที่แล้ว +37

      @@sh_2426 nope he always tries to one up 2016 in every category and he isn't even giving the game credit for where it deserves, like he is saying that the soundtrack isn't special, like what, is this guy out of his mind. SkillUp is really wrong about this one.

    • @sh_2426
      @sh_2426 4 ปีที่แล้ว +2

      BFG 9000 it’s an opinion

  • @PaulM68322
    @PaulM68322 4 ปีที่แล้ว +384

    I'm going to make a prediction that doom on switch will have a animal crossing skin or something because of all the memes

    • @EcchiOtakuTM
      @EcchiOtakuTM 4 ปีที่แล้ว +12

      Honestly I also predict doomguy for smash, I personally don't care as I've only thought about ryu hayabusa but I forgot about how amazing the music is and that would be amazing to see added in at least with a mii if not the entire character.

    • @juanlash
      @juanlash 4 ปีที่แล้ว +3

      thats a good idea for PC mods, where are the mod guys at? read this comment please

    • @Superw0rrio
      @Superw0rrio 4 ปีที่แล้ว +6

      I doubt Nintendo would want to promote their mostly younger animal crossing fans to buy Doom. As much as it would be cool and awesome I doubt it. I would like to proven wrong though XD

    • @mauryj.3415
      @mauryj.3415 4 ปีที่แล้ว +1

      Please no

    • @PaulM68322
      @PaulM68322 4 ปีที่แล้ว +1

      @@Superw0rrio I'm guessing at maximum it'll be a Tom Nook or Isabelle collectable figure 😅

  • @furgel7717
    @furgel7717 4 ปีที่แล้ว +1436

    "The tips were annoying"
    There is an option to disable those you know?

    • @SenseMotive
      @SenseMotive 4 ปีที่แล้ว +97

      I think a better approach would be to have them pop up on lower difficulties, off by default on Ultra Violence and Nightmare.

    • @casianmetea
      @casianmetea 4 ปีที่แล้ว +141

      @@SenseMotive what about the people who play on Ultra Violence (me)/Nightmare on their first run? I think the option to turn them off in the settings is the best, have them on for the first run and then turn them off

    • @reichstein011
      @reichstein011 4 ปีที่แล้ว +90

      They should add a tip that tell you that you can disable tips :)

    • @MsYourMa
      @MsYourMa 4 ปีที่แล้ว +7

      @@reichstein011 Yeah that would have been the best option. Have them on for every difficulty at first, but add a note to the first in-game tip saying how to turn them off.

    • @lhfirex
      @lhfirex 4 ปีที่แล้ว +6

      @@reichstein011 Have them on for the first area of the first, then ask if you want to turn them off after you jump down and get into the city.

  • @skennedy1893
    @skennedy1893 4 ปีที่แล้ว +301

    I was so legit scared of the marauders after watching some of these reviews and I was playing on ultra violence. Most of these reviewers are just awful at games

    • @xeibei4804
      @xeibei4804 4 ปีที่แล้ว +27

      I swear for me it was the same. I was scared but also excited for the challeng I would get but it wasn't that hard...the first doom hunter boss was much harder than that

    • @molodecrus
      @molodecrus 3 ปีที่แล้ว +9

      I swapped to nightmare after gore nest, and this marauder cock died on my second try. Just so you understand i have locked my self from all the content about DE, just so I had no spoilers, and also turned off all the help tips, that stops you to explain the mechanics. After I died to him once, game shows you how to actually fight him, we'll sort off. Honestly this is my game of the year.

    • @luissegura7059
      @luissegura7059 3 ปีที่แล้ว +1

      Yep, i felt the same

    • @LostSandwich
      @LostSandwich 3 ปีที่แล้ว +12

      Yeah SkillUp really showed in this review that he has no clue what he's talking about.

    • @fuckso2342
      @fuckso2342 3 ปีที่แล้ว +6

      Same but while people can be morons its up to the game devs to explain the mechanics properly. Marauder is a great enemy but the problem was the miscommunication of his mechanics the tutorial gave by vaguely mentioning keep the marauder at a middle zone. What you actually have to do is run away from the marauder, never stop moving and wait for him to run towards you than he will 100% of the time engage his green eye melee attack opening. Dodge his far range axe attack and never let him be at close range for shotgun attack. These are his actual mechanics. The game never clearly communicates this which is why many people at launch were bitching about the marauder because they were standing right in front of him as he shotgunned and dashed around them never consistently engaging his melee green eye attack.

  • @relaxedberserker4156
    @relaxedberserker4156 3 ปีที่แล้ว +36

    I want to see him play ancient gods

    • @nohud6233
      @nohud6233 3 ปีที่แล้ว +5

      Tm you dont. This man is behind the god of war 2018 is game of the generation. RIP games with complex combat systems.

    • @sircallum
      @sircallum 3 ปีที่แล้ว +4

      God of war 2018 has some of the best and engaging combat system in all of gaming. Definitely a huge step up from other action games.

    • @ihaveasecret9539
      @ihaveasecret9539 3 ปีที่แล้ว

      @@nohud6233
      Coming from someone who still stans Trump in 2021. Lmfao

  • @citadel8373
    @citadel8373 4 ปีที่แล้ว +246

    "Since the portal gun in half life 2"
    I get portal and half life take place in the same universe, but what?
    Did you use the portal-life mod or what?

    • @dandelyon2796
      @dandelyon2796 4 ปีที่แล้ว +47

      I think he meant the gravity gun

    • @citadel8373
      @citadel8373 4 ปีที่แล้ว +3

      @@dandelyon2796 Now that I think about it, your probably correct.

    • @warbossbonesmasha3751
      @warbossbonesmasha3751 4 ปีที่แล้ว +1

      JeffTheVortigaunt
      Either a he meant portal and since they’re both made by valve he got confused or b it’s what dan said

  • @thelaughingrouge
    @thelaughingrouge 4 ปีที่แล้ว +993

    Internet sees title: "So it's treason then?"

    • @Azerkeux
      @Azerkeux 4 ปีที่แล้ว +50

      Fanboyism isn't pretty and it makes us older gamers feel uncomfortable with reboots.. you're pickle ricking DOOM at this point

    • @Azerkeux
      @Azerkeux 4 ปีที่แล้ว +27

      @Christopher Simon a crowd of people parroting 'rip & tear' like a bunch of lemmings has nothing to do with progression

    • @thathandsomedevil0828
      @thathandsomedevil0828 4 ปีที่แล้ว +58

      Doom 2016 is better than eternal.

    • @AAhmou
      @AAhmou 4 ปีที่แล้ว +13

      I gotta agree Doom Eternal has a more campy tone... At the very least, more campy than usual.

    • @samman9738
      @samman9738 4 ปีที่แล้ว +46

      Damian Yoss I just personally believe that doom eternal is better. I think the changes that were made in the game are for the better and keep the player on their toes, it’s makes for a more enjoyable game.

  • @fuckso2342
    @fuckso2342 2 ปีที่แล้ว +36

    Marauder is great enemy but the problem was the miscommunication of his mechanics the tutorial gave by telling people to be at middle zone range waiting around. The reason you thought he was janky and inconsistent was you were waiting for him to be in some non existent middle range against a dynamically moving and fast enemy AI. What you actually have to do is run away from the marauder, never stop moving and wait for him to run towards you he will 100% of the time engage his green eye melee attack opening. Dodge his far range axe attack and never let him be at close range for shotgun attack. He is also not immune to splash damage behind his shield from sticky bombs and remote rocket detonation. He is also weak to grenade falters(stuns). This is actually how you fight him properly.

    • @michaelfiori6700
      @michaelfiori6700 ปีที่แล้ว

      Exactly! I played this game with by two best buds. On some cuk cane... and we loved it. We learned to no stop moving. The marauder was the one I had to teach my friends to beat. Kill all enemies till the small ones spawn for health, armor, ammo. Wait for his eyes, pop a shoulder grenade and bam... he gonna die.

    • @homicidalgeorge
      @homicidalgeorge ปีที่แล้ว

      marauder enemy design is dogshit. he's pretty much a pushover and incredibly easy to kill even on nightmare you can easily take him down in under 20 or even 15 seconds by quick switching ssg and ballista and then back to ssg which only takes like 3 or 4 rotations to kill/stagger him. what makes him a terrible enemy is that the fact that you have to wait for him to make his move compared to literally every enemy in the game so you're just standing there like a fucking idiot waiting for him to swing his little axe and it heavily slows down what is supposed to be a fast paced game. compare that to fighting a tyrant where you're just going full speed running circles around them dashing all over the place when they queue up an attack and hitting them with everything you got.

  • @BubblyBlastoise
    @BubblyBlastoise 4 ปีที่แล้ว +191

    I greatly enjoy your reviews usually, but saying the marauder is "objectively bad" gave me agita. If anyone wants a measured, developed opinion on the marauder Under The Mayo made a pretty snazzy video about it. The video helped me with the future encounters of the enemy after my first time fighting him as well.

    • @Mountainlion118
      @Mountainlion118 3 ปีที่แล้ว +3

      I think there dum they could have came up with some better than just block everything you do and flash green when you can hurt it.
      That just feels dum.

    • @ceoofgex7552
      @ceoofgex7552 3 ปีที่แล้ว +4

      @@Mountainlion118 his AI is very simple. Just run against him, dodge his projectile and he’ll come to you. Switch between the super shotgun and ballista while occasionally throwing grenades and you will melt him. It’s hard to get right but when you do, there’s no chance left for the marauder.

    • @Mountainlion118
      @Mountainlion118 3 ปีที่แล้ว +12

      @@ceoofgex7552 but he's boring to fight.

    • @ceoofgex7552
      @ceoofgex7552 3 ปีที่แล้ว +16

      @@Mountainlion118 eh. that’s fine. I think he’s pretty fun to fight, but if you think he’s boring... i can’t stop you.

    • @Aries0098
      @Aries0098 2 ปีที่แล้ว +8

      Ironic his name is Skill Up but doesn't have the skill to deal with Marauders.

  • @enad6737
    @enad6737 4 ปีที่แล้ว +238

    I love the new combat mechanics. I've never felt like I had to think so fast for such long and intense periods of time. Each arena in Doom 2016 feels as if it's over in a couple of minutes now

    • @Zackarco
      @Zackarco 4 ปีที่แล้ว +28

      Especially the Slayer Gates. Oh my lord the Slayer Gates. I'll never get over how much a squealed like a kid playing Doom II for the first time when the [REDACTED] spawned in all it's glory and Mick Gordon's soundtrack got more intense with it's arrival.

    • @gooieglopp
      @gooieglopp 4 ปีที่แล้ว +1

      Enad Exactly

    • @zijian219
      @zijian219 4 ปีที่แล้ว +5

      yeah dude, every single slayer gate gives me a crazy adrenaline rush

    • @splinter360
      @splinter360 4 ปีที่แล้ว +1

      Looked forward to each slayer gate.

    • @zazombiezmasher0116
      @zazombiezmasher0116 4 ปีที่แล้ว +3

      Qin4 DaWin “Then suddenly nothing at all to kill your momentum”......... that’s a good thing dude, it would be so upsetting to play through a slayer gate then get no more fights in the level, which is why you get at least 2 more fights after a slayer gate to prove what you learned in the fight. It’s all about skill which you clearly don’t have, that or you haven’t played the game.

  • @alwinmt
    @alwinmt 4 ปีที่แล้ว +299

    The cut-scenes and level design give me huge God of War III vibes.

    • @KBWrecker
      @KBWrecker 4 ปีที่แล้ว +9

      GoW yes. I also thought some of the areas reminded me of the Darksiders franchise in art dirrction

    • @tone161
      @tone161 4 ปีที่แล้ว

      Or Diablo 3

    • @RuiNunesDev
      @RuiNunesDev 4 ปีที่แล้ว +7

      Yes, GoW in general, IMO: The monkey bar swing, the vertical surfaces you can latch on/move/target your arm into the next platform, the pause before landing after a jump, the flown into the player loot, the whiplash snake enemy movement, the gargoyles, the fiery meat hook akin to the fiery blades, the walking titans,...

    • @MrrussiangamerHD
      @MrrussiangamerHD 4 ปีที่แล้ว +2

      Alwin Tom or devil may cry

    • @Carlisho
      @Carlisho 4 ปีที่แล้ว +2

      That final cutscene (when you defeat the Icon) was kinda underwhelming to me because I was expecting Doom Slayer to jump on to the Icon and slice him in a few spots while he climbs him while the Icon tries to shake him off or grab him and eventually Slayer gets to the head and cuts it clean or something like that, like the Kratos vs Cronos fight (you know super big guy vs tiny guy kinda fight), but no, the Icon just sits there and lets himself get stabbed. He didnt even put up a fight.

  • @jasonalv7436
    @jasonalv7436 3 ปีที่แล้ว +208

    This game makes Doom 2016 look like child's play. I love this game a lot more imo

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +13

      Depends xD, when i tried doom 2016 after playing eternal i was so frustrated by the lack of dash lol

    • @vctoothpick1455
      @vctoothpick1455 3 ปีที่แล้ว +5

      Metal Gear Rising makes Doom Eternal look like child's play

    • @jasonalv7436
      @jasonalv7436 3 ปีที่แล้ว +2

      @@vctoothpick1455 hmm that is.....yeahhh I'm a fan of Metal Gear Rising *listens to rules of nature*

    • @bigdaddybuttmaster69
      @bigdaddybuttmaster69 3 ปีที่แล้ว +5

      @@vctoothpick1455 Doom 2016 makes doom eternal's glory kills child's play

    • @ijustbevibin0425
      @ijustbevibin0425 2 ปีที่แล้ว +1

      @@vctoothpick1455 nah I’ve played both games and the combat is boring as fuck and way too easy lmao your a clown

  • @DB-lw3qx
    @DB-lw3qx 3 ปีที่แล้ว +54

    16:40 If DOOM is like a game of chess, imagine the Marauder is like the queen; if he's a present threat, you have to deal with him until you can escape.

    • @roserazor4807
      @roserazor4807 3 ปีที่แล้ว +1

      thats what i thought

    • @sparrow2016
      @sparrow2016 3 ปีที่แล้ว

      hugo martin is that you

    • @TheCosmicViewer
      @TheCosmicViewer 3 ปีที่แล้ว +1

      So would the Slayer also be a Queen? Since they’re very similar?

    • @boatman783
      @boatman783 3 ปีที่แล้ว

      @@TheCosmicViewer the slayer is a walking star destroyer

  • @ZeroEscape2074
    @ZeroEscape2074 4 ปีที่แล้ว +222

    Eternal does feel different, it feels a lot faster and the game really make you use all weapons because the ammo is pretty limited, but it's a good kind of different, it doesn't make Doom 2016 obsolete, it stands right beside it, just like RE2 and RE2 remake

    • @attilapataki46
      @attilapataki46 4 ปีที่แล้ว +30

      id say doom eternal is better.... not that doom 2016 was bad (it was great) but it had some flaws...

    • @Eldenbruh
      @Eldenbruh 4 ปีที่แล้ว +25

      And i prefer 2016, see? We are all diffrent.

    • @ryanbollinger1759
      @ryanbollinger1759 4 ปีที่แล้ว +6

      More like Left 4 Dead and Left 4 Dead 2

    • @luchovargas9357
      @luchovargas9357 4 ปีที่แล้ว +1

      Re2 was good for its time, but ofc Remake was miles ahead

    • @zztzgza
      @zztzgza 4 ปีที่แล้ว +6

      Okay but, re2 remake completely remade re2. It wasn't released 4 years after the first one as a sequel. Doom Eternal has problems that can be summed up in this short list: marauders, claustrophobic, lore, UI, platforming, hub.

  • @dragonhunterx5929
    @dragonhunterx5929 4 ปีที่แล้ว +191

    It's weird to me to critisize the cutscenes. You can just skip them, I just replayed Doom 2016 and it has parts where it locks you in a room for 5 minutes and the only thing you could do was listen to Hayden while jumping and running in circles. Those cutscenes are way better for multiple playthroughs.

    • @ls200076
      @ls200076 4 ปีที่แล้ว +28

      I agree.

    • @NewHeavenSalesman
      @NewHeavenSalesman 4 ปีที่แล้ว +38

      hard same. i've seen so many reviews screech about 2016's plot, but in addition to the boardroom visit from hell, i think a lot of people forget that the second half of 2016 leans hard into the "metal album cover lore" that so many seem to hate about eternal. this shit didn't come out of thin air.

    • @Epcvan_LvC
      @Epcvan_LvC 4 ปีที่แล้ว +48

      When he said that it was a step back from 2016, I couldn't disagree more. The story was way more interesting and way more fun

    • @joemamajoastar8708
      @joemamajoastar8708 4 ปีที่แล้ว +2

      @@NewHeavenSalesman I love the metal album cover lore lmao its cool cheezy and fun I like how there is a mythology to hell

    • @yeetimusprime3147
      @yeetimusprime3147 4 ปีที่แล้ว +5

      @Qin4 DaWin
      If you're buying Doom for the story then that's your problem.

  • @DevilBlackDeath
    @DevilBlackDeath 4 ปีที่แล้ว +54

    I mean to be fair anyone thinking Doom is just mindless shooting is plain wrong! Classic Doom has ammo management, Doom 3 even more so (up until the last third at least), and Doom 2016 relinquished a bit on that sadly but not too much either! In Nightmare you've gotta be careful with your ammo pools! You can still pretty much roll over the enemies without much of the puzzle element in HMP! Sure you'll have to use the chainsaw but it's not as big a deal.

    • @Kevin-jb2pv
      @Kevin-jb2pv 3 ปีที่แล้ว +3

      I agree. Methinks that a lot of folks just remember the SSG from Doom 2 and think "yeah I basically just used that the entire time" but that's a really fantastic way to wind up with 0 shotgun shells _real_ quick considering how many enemies are outside of effective shotgun range. Also, just in general all the classic maps _seem_ like they're super basic and simple now that most people who have played classic doom have every secret etched into their retinas, but back in the day when this shit was new and going online to ask for tips meant that mom would yell at you because she needs to make a phone call you had to figure shit out on your own. Those maps are all a lot easier when you are stuffed with ammo and armor because every major secret is fucking burned into the collective hive mind of humanity at this point.

    • @DevilBlackDeath
      @DevilBlackDeath 3 ปีที่แล้ว +2

      @@Kevin-jb2pv Yeah plus the SSG is much much less accurate than the shotgun. Not only does it spread wider horizontally, but it spreads vertically, which the shotgun doesn't do.
      Not only ammo but also secret weapons, which sometimes mean getting strong weapons much earlier (like the RL on MAP01 of Doom 2 hmmhmm). I've personally looked up very few of those secrets and mostly have learned by heart those of the first maps back from when I didn't play Doom or when watching playthroughs of mods, and I never 100%ed either Doom or Doom 2 at this point, but i'm fine with it, it makes the experience more interesting :P Should say made because I've completed both multiple times and now I know about multiple secrets, and as you said, it makes things much easier. A lot of wads have made ammo management more interesting by taking the easier secrets and finding at least some secrets per map into account and that makes the experience better. But the base game makes it beatable fairly easily even if you don't find a single secret.
      I think some should give custom maps a go if only to remember what Doom actually feels like...

    • @damn6039
      @damn6039 3 ปีที่แล้ว +1

      Doom is mindless shooting

    • @DevilBlackDeath
      @DevilBlackDeath 3 ปีที่แล้ว +4

      @@damn6039 If that is seriously what you think then you probably never played either classic Doom or Doom 2016/Eternal... Good luck getting through your first UV playthrough without giving some thought to what you do and having good aiming and reaction skills. Same goes for Quake really.

    • @xXJLNINJAXx
      @xXJLNINJAXx 3 ปีที่แล้ว +4

      Exactly. I don't know how people call themselves doom fans with this mindset

  • @justsomeguyontheinternet5189
    @justsomeguyontheinternet5189 3 ปีที่แล้ว +111

    As amazing as I think this game is, every time I see a discussion about this game I feel like jumping out of my window. Because every time there is a discussion about this game it's always either people complaining about the fact that it's not the same as the original or jack asses getting all pissy just because some random guy on the internet doesn't worship this game like they do.

    • @ashhabimran239
      @ashhabimran239 2 ปีที่แล้ว +2

      Agreed

    • @Drivenby
      @Drivenby 2 ปีที่แล้ว +9

      Just beat the game yesterday despite owning it since 2020. Finished it in ultra violence..... And it was fine..... It was throughly annoying experience. I'll fight anyone that says this is better than 2016 tbh.
      I get why someone might prefer the more "cerebral" eternal but to me it feels like I can't breathe. Let me PLAY the way I want damn it..
      Games have become more and more open and allowing you more and more creative solutions for the problems it presents. Here comes again that literally tells you the most effective way of dealing with every single enemy of the game, including the final boss and yet people are...praising it?. Why? Is mowing down defenseless mobs with a qte for ammo engaging? I'm sorry I disagree with that sir.

    • @skitz241
      @skitz241 2 ปีที่แล้ว +23

      @@Drivenby lol if you feel like you "can't breathe" why did you play on ultra violence

    • @hounsdjentlow3074
      @hounsdjentlow3074 2 ปีที่แล้ว +20

      @@skitz241 😂😂😂 That's such a good point. The guy bought doom and wanted a slow open experience 😂

    • @fuckso2342
      @fuckso2342 2 ปีที่แล้ว +13

      @@Drivenby Ah? The combat suggestions are literally not the best ways to deal with enemies and the game does allow for creative solutions. The tutorials are optional tips that can be disabled in the menus they are not instructions. The game does allow for a lot of creativity in fact it allows for way more of it than 2016. You have a much more expanded arsenal and toolkit. If you don't believe me I have video clips showing the many different ways to kill enemies.

  • @pognarchy
    @pognarchy 4 ปีที่แล้ว +281

    Personally I thought the cutscenes were really cool. I loved just looking at him being all big and tough and was badass to me

    • @rez3r092
      @rez3r092 4 ปีที่แล้ว +5

      Ya Boi Ree Sprastik That’s a good point. I’ve played plenty of games that had amazing pacing and cohesiveness and games that, while not excelling in that area, provided a superb gameplay loop that could keep me replaying levels over and over

    • @Starlesslemon
      @Starlesslemon 4 ปีที่แล้ว +19

      He looks like a goofy Gears of War character now...

    • @papayer
      @papayer 4 ปีที่แล้ว +13

      @@Starlesslemon and he looked like Master Chief in 2016.

    • @Noversoft
      @Noversoft 4 ปีที่แล้ว +46

      The cutscenes were 10000% times better than the usual unbroken First Person gimmick of locking you in a room while a character talks at you, Doom 2016 had that and those moments sucked.

    • @zeratul____1228
      @zeratul____1228 4 ปีที่แล้ว +1

      You gonna hate Cyberpunk then

  • @03chrisv
    @03chrisv 4 ปีที่แล้ว +169

    I think Doom Eternal has a better gameplay loop, but Doom 2016 has better pacing. Both are amazing games.

    • @sahilkadyan4362
      @sahilkadyan4362 4 ปีที่แล้ว +28

      Did ya not feel that doom 2016 got a bit stale and repetitive post mid-ish game when you had unlocked all the weapons??
      I didn't go back to it for like a month...

    • @killachriz96
      @killachriz96 4 ปีที่แล้ว +19

      I enjoyed eternal far more and even loved the frustrations of nightmare... it is far more rewarding in my opinion

    • @03chrisv
      @03chrisv 4 ปีที่แล้ว +9

      @@sahilkadyan4362 Doom Eternal has you getting all the weapons even sooner lol. To me so far Doom Eternal has you jumping all over the place which feels somewhat disjointed. Doom 2016 isn't as dizzying and feels better paced in terms of your objectives, locales, and what to expect. Doom Eternal just throws you in hyper space and expects you to hang on. Don't get me wrong I love Doom Eternal (10 out of 10 for me) but it feels like if Doom 2016 took cocaine and ecstasy at the same time.

    • @onyonrong9244
      @onyonrong9244 4 ปีที่แล้ว +1

      03chrisv id basically designed the video game like doom guy would design a video game, if he could design video games.

    • @MuShinnen
      @MuShinnen 4 ปีที่แล้ว +3

      @M Murphy The Marauder is literally contradictory to every other enemy design in the game. It's not a good enemy for a doom game. It behaves like something out of dark souls.

  • @kraftyNiNja
    @kraftyNiNja 3 ปีที่แล้ว +139

    Can't believe you dedicated a whole segment to how bad you are against the marauder lol

    • @romanprokhorov3875
      @romanprokhorov3875 ปีที่แล้ว +8

      Marauder is really a bad game design though. It doesn’t matter how good or bad you against this enemy. This enemy is just doesn’t belong in Doom. It breaks the pacing and turns every battle scenario into a chore. Which doesn’t make him hard, just annoying.

    • @GregHeffleyGaming
      @GregHeffleyGaming ปีที่แล้ว +15

      @@romanprokhorov3875 he doesn’t break the pacing of combat at all. You’re just bad at the game.

    • @romanprokhorov3875
      @romanprokhorov3875 ปีที่แล้ว +2

      @@GregHeffleyGaming He does. And you can’t read as it appears. I said he’s not hard to beat, I don’t have problems with this enemy. He’s just boring and out of place.

    • @GregHeffleyGaming
      @GregHeffleyGaming ปีที่แล้ว +3

      @Roman Prokhorov " I don't have any problems with this enemy but he is badly designed, breaks the pacing of the combat, and doesn't belong in the game." Get better at the game.

    • @romanprokhorov3875
      @romanprokhorov3875 ปีที่แล้ว

      @@GregHeffleyGaming So you quoted me, but still you didn’t understand what I said. I repeat again, as simple as I can, so even you can understand this: he is not hard for me. I do not need more skill to defeat this enemy. I have no problems defeating it. This enemy is just poorly designed. Not hard, not complicated. Bad. Just bad. Unfun. Not interesting. Out of place in this game.
      But, than again, what did I expect from a blind worshipper?

  • @Gum_Cuzzler
    @Gum_Cuzzler 3 ปีที่แล้ว +58

    I have a hard time deciding wether I like Doom 2016 or Eternal more. I like the anti-narrative in Doom 2016 more than the stupid story in Eternal; that feels like it’s crawling further up its own ass with every plot revelation. And I think there is something to the streamlined approach that 2016 took which is admirable. That being said, the actual combat is just so sexy in Eternal, and even though overall it is more bloated than its predecessor I think gunplay is king in a Doom game. If I had to choose between the two, I think I’d say I personally like Eternal more, but I think Doom 2016 is a game I’d recommend to more people, and if you like it then try Eternal and see what you think.

  • @FatalFatalisFtFts
    @FatalFatalisFtFts 4 ปีที่แล้ว +168

    Tbh, I prefer this kind of cutscenes that I can skip instead of waiting in a room without nothing to do while some woman is opening a portal in Mars.

    • @DeimosFacility
      @DeimosFacility 4 ปีที่แล้ว +39

      Was gonna say, is no one gonna mention the handful of times in doom 2016 when they lock you in a room for several minutes to do exposition dumps but having skippable cutscenes is somehow worse? LOL

    • @higglyjuff
      @higglyjuff 4 ปีที่แล้ว

      Exactly this.

    • @gerald2540
      @gerald2540 4 ปีที่แล้ว

      Bro you have no patience, its immersing you in the setting in a more effect way because your characters perspective. Why do you even play single player games if you don't like scripted moments.

    • @FatalFatalisFtFts
      @FatalFatalisFtFts 4 ปีที่แล้ว +3

      @@gerald2540 Because a lot of people play for the gameplay and don't care about the story, specially in Doom where the gameplay is the main focus.
      They added the option to skip cutscenes for those people so they can be happy. And the people that wants to see the cutscenes can just see them, why is this a problem?

    • @legojay14
      @legojay14 4 ปีที่แล้ว +4

      @@gerald2540 There's people who replay levels and already know the story. Im invested and interested and never skipped anything in my first run of levels. But i also like killing shit outside of the ripatorium. Plus secret collecting. The ability to skip is heavily preferred

  • @goodluckiz2669
    @goodluckiz2669 4 ปีที่แล้ว +78

    For 10 to 20 minutes at a time I was clearing out arenas, soaking myself in the demons. It felt like the perfect dance of violence and death, especially when the icon of sin came out. Honestly no game has given me the rush eternal has, doom 2016 comes close but this game is pure chaos and I love it.

    • @IWantToStayAtYourHouse
      @IWantToStayAtYourHouse 3 ปีที่แล้ว +3

      Yeah i fucking loved this game. Icon of sin was such a hectic fight i bloody loved it

  • @blackirontarkus8700
    @blackirontarkus8700 2 ปีที่แล้ว +10

    I don't understand the whole "the chess game is put on hold with marauders" it's not though. They're literally the most important chess piece when they're on the field they become the main objective like checkmating a king. Plenty of enemies requite your attention like the doomslayer, tyrant, archvile and Baron of hells. The ammo being halved is pretty much a non-issue if you just chainsaw the small trash mobs. Plenty of gas cans around the arena especially if you only ever use it to Regen ammo. You don't need to focus enemies parts at all either and can kill them outright. All you do when you focus arm cannons, shoulder rockets and turrets is cripple the enemy. That's it. Honestly you don't even need to follow the flow they want you to follow on the easier difficulties. Maybe ultra violence, especially nightmare and ultra nightmare. Doom eternal is definitely a game I get on and shut my brain off too as well it doesn't require much thinking if any for me to focus specific enemies. Just try everything out in your Arsenal and there's almost always another solution to your problems. Especially marauders.
    Decent review but hard disagree with the negatives you highlighted.

    • @homicidalgeorge
      @homicidalgeorge 2 ปีที่แล้ว +2

      strongly disagree with the marauders being “the most important chess piece” considering the way theyre designed. whenever a marauder is on the field the best strat is to ignore its existence and kill everything else first before focusing on it, which pretty much makes it the least important chess piece imo.

    • @rxf_
      @rxf_ 11 หลายเดือนก่อน

      ​@@homicidalgeorge that's literally the opposite of what you're supposed to do lol

    • @homicidalgeorge
      @homicidalgeorge 11 หลายเดือนก่อน +1

      @@rxf_ no its not. if you fight a marauder while there are other demons around you’re gonna get fucked while you’re waiting for him to attack because your movement is restricted.

    • @rxf_
      @rxf_ 11 หลายเดือนก่อน

      @@homicidalgeorge lol. skill issue

    • @homicidalgeorge
      @homicidalgeorge 11 หลายเดือนก่อน +1

      @@rxf_ not really lol theyre very easy to kill even in nightmare

  • @CaptnShred
    @CaptnShred 4 ปีที่แล้ว +378

    The marauders aren’t nearly as bad as this guy says. Looks like someone has to... skill up.

    • @GrungeyMr
      @GrungeyMr 4 ปีที่แล้ว +9

      they were really hard when the game came out, now theyre soo EZ to kill

    • @ASavageSandwich
      @ASavageSandwich 4 ปีที่แล้ว +5

      Solid pun

    • @Tbird761
      @Tbird761 4 ปีที่แล้ว +5

      They're borderline broken. Attacking them when their eyes flash green barely works. About the only thing you can do to them is hit them with splash damage from rockets when you have them and spam other attacks at them so that it scores some hits whenever the game arbitrarily feels like allowing damage to them.

    • @tectonical5347
      @tectonical5347 4 ปีที่แล้ว +25

      @@Tbird761 thats because you are supposed to bait out their swing, you dont try and get into a goldilocks zone, you damage em with splash at mid range, and try to move slightly closer to look like your presenting an opening to let them swing. they think they caught you lackin, but you actually caught them lackin and then you shotgun blast their skull in.

    • @wildstrands3377
      @wildstrands3377 4 ปีที่แล้ว +22

      @@Fetchdafish the marauders are one of the best new enemies in doom eternal and I'm being genuine

  • @Patricswift
    @Patricswift 4 ปีที่แล้ว +254

    I was watching critikal's review thinking about what Ralph was going to say then this popped up

    • @IBACAU123
      @IBACAU123 4 ปีที่แล้ว +6

      You found Gavin yet?

    • @Doctor-Infinite
      @Doctor-Infinite 4 ปีที่แล้ว +1

      Gavin!! GAAAAAVIIIIINNN!

    • @IBACAU123
      @IBACAU123 4 ปีที่แล้ว +1

      @@Doctor-Infinite Gav?

    • @Lucasio1209
      @Lucasio1209 4 ปีที่แล้ว +16

      A 95% on the moist meter. That’s unheard of for video games!

    • @lildaffy1695
      @lildaffy1695 4 ปีที่แล้ว +2

      @@Lucasio1209 What did you expect? He be looking like John Wick now and its a perfect game for him.

  • @EastyyBlogspot
    @EastyyBlogspot 4 ปีที่แล้ว +219

    The hit damage made the game so much more fun really enjoyed that, i wish the ammo capacity at the start was a bit higher though

    • @admiralassblaster6320
      @admiralassblaster6320 4 ปีที่แล้ว +46

      Eastyy the chainsaw actually regenerates fuel in this game like a grenade or flame belch, so any time you run out of ammo, 99% of the time you will have chainsaw ready to go.

    • @KhaosKontroller
      @KhaosKontroller 4 ปีที่แล้ว +28

      I eventually got used to the using the chainsaw a lot, so the ammo scarcity wasn't a problem, as there's technically no shortage of it. Although I did end up fighting an enemy with no ammo left, and not enough fuel, so I just had to wait for grenades to refill while running in circles.

    • @junpei6180
      @junpei6180 4 ปีที่แล้ว +1

      From what I heard,doom eternal is basically balanced like the og doom or doom 2 in the ammo matter,in doom 2 for example I was constantly without ammo, maybe some soldiers dropped me one or two shells...but that's it,was a struggle to survive from start to finish,but doom 2 can probably be MUCH more punishing in this sense because there's no save the day chainsaw ammo or glory kill,if you mess up,start the hole level again

    • @admiralassblaster6320
      @admiralassblaster6320 4 ปีที่แล้ว +13

      @@KhaosKontroller Im not 100% sure about *every* combat encounter, but I know for the vast majority of them, the game infinitely spawns zombies around the arena just so this doesnt happen. If you run completely out of ammo, you can normally just run around the arena for a bit until you come across a zombie to chainsaw.

    • @chiefynproud1787
      @chiefynproud1787 4 ปีที่แล้ว +4

      @@admiralassblaster6320 you're right, the game does spawn fodder enemies so that you can farm them for supplies.

  • @Vitapantern
    @Vitapantern ปีที่แล้ว +4

    I'm trying to understand why i don't like Doom 2016, but love Doom Eternal...

  • @snakeyman5560
    @snakeyman5560 3 ปีที่แล้ว +15

    I wish we had the grappling hook and the Flamethrower in Doom 2016.

  • @Bomberninja
    @Bomberninja 4 ปีที่แล้ว +36

    I love how he tried to chainsaw a marauder in one clip then immediately noped out of there.

  • @DerultimativeOzzy
    @DerultimativeOzzy 4 ปีที่แล้ว +131

    Personally, I feel like Doom Eternal improved everywhere over its predecessor which already did a phenonimal job at making simple gun action more fun than ever.
    I like..no, I love that the game wants you to use every weapons in an equal manner by letting you face enemies that have weaknesses to certain weapons. The switching around from shotgun to plasmacaster to rocketlauncher, back to shotgun mixed with chainsawing something followed by an awesome glory kill about every 15 seconds creates a gameplay flow that reminds me of fighting games like street fighter or action games like Ninja Gaiden or God of War where instead of spamming the same basic attack over and over again; you use combos to defeat your opponents. The more creative your setup is , the more fun and effective it is. Doom Eternal for me replicates this sort of fun in form of awesome run and gun action, asking you to do one thing and one thing only. Use all the guns.
    Its a very satisfying experience once you get into that flow allthough I can not blame anyone for disliking the initial two levels. I do think the base ammo capacity could be increased just a smidge. But other than that. This gameplay is amazing.
    I can definitly sympathize with the people that wished they could use the Super Shotgun all the time like in Doom 2016 because it gets the job done 90% of the time. I did that too back then, but honestly I believe this was less based on the style being fun ( It was!) but more so based on the weapon balancing favoring the Super Shotgun more than everything. Doom 2016 in terms of balance reminds me of how Halo CE had essentially only 2 weapons that mattered. The Magnum and the Shotgun. Literally outclassing everything else. What the Magnum couldn't 1 shot, the shotgun did. What the Shotgun couldn't reach, the Magnum sniped away.
    I believe Id software recognized this balancing in Doom 2016 as well and purposely made these changes that excist now and I am glad they did. Yes , the game doesn't let you use just 1 gun all the time, but on the flip side every gun is actually powerful in its own right and worth using. The fact that the chainsaw recharges over time and the game drops trash mob zombies into the arenas when you're not looking, so that there is always something to cut into pieces which gives you plenty of opportunity to restock. Resource management is a thing for sure, but unlike some survival horror game, you're not out of ammo for minutes, but mere seconds and that only happens when you forget that you have a chainsaw.
    That all being said, ofcourse everyone has their own perspective and they're valid. I just hope people give this style of gameplay that Eternal puts on the table more of a chance.

    • @flamingmanure
      @flamingmanure 4 ปีที่แล้ว +17

      you dont have to say personally, eternal did improve in every aspect and thats a fact. ppls preference doesnt factor in that fact. some ppl might hate what these improvements mean for the games core design i guess.

    • @icipher6730
      @icipher6730 4 ปีที่แล้ว +16

      >I can definitly sympathize with the people that wished they could use the Super Shotgun all the time like in Doom 2016
      And I don't. Either learn gameplay mechanics and play by the game's rules or die suffering all the time.

    • @57Folhinha
      @57Folhinha 4 ปีที่แล้ว

      I really like all the things Doom Eternal improved, i will just miss killing a Baron of Hell with my chainsaw because now i need to make resource management. Don't get me wrong, i like using all the guns a lot, but i can't kill large demons that often like i did with my chainsaw in Doom 2016, and killing then this way gave me rushes of adrenaline while playing. Even Mancubus. It was really good.

    • @jiririnagl302
      @jiririnagl302 4 ปีที่แล้ว +1

      Boring Arcade sections, ugly fortnite cartoon graphic, calling giant glowing questionmarks a secrets, pacing, overusing glorykills and constant low ammo problem,. Nice improvements indeed.

    • @ewf4633
      @ewf4633 4 ปีที่แล้ว +6

      @@jiririnagl302 Constant low ammo problem and overusing glorykills is your problem, because you are not hitting anything and getting too much hit by the enemy. You are low on ammo when you are not hitting things, you overuse glorykills when you are getting hit like brain dead, you die when you get hit a lot. Same thing.

  • @Player-10
    @Player-10 3 ปีที่แล้ว +15

    5:47 that sick slo-mo of the Archvile porting over, and your smooth transition watching it. That is some masterpiece of animation right there.

  • @GameJunkyard11
    @GameJunkyard11 3 ปีที่แล้ว +3

    I don't get why people are still complaining about the Marauders, when there's literally thousands of videos of different people killing them in like ten seconds, in different ways.

    • @hjj9269
      @hjj9269 3 ปีที่แล้ว +3

      I still suck at this game, but Marauders alone are so damn easy to kill, just quick switch the super shotgun with the ballista and throw some grenades, done. I hate the Whiplash way more.

  • @GSP-76
    @GSP-76 4 ปีที่แล้ว +269

    When John Carmack left ID, I thought Doom would never make a comeback or live up to the games released under his direction...but ID hit a home run with these new games. Their graphics engine is the definition of refinement. These games look fantastic and you don't need a $1000 video card to enjoy it on your PC.

    • @nick_a91
      @nick_a91 4 ปีที่แล้ว +19

      that, and its file compression is as much a work of art as the graphics. 40 GB for a game of this quality? awsome!

    • @GSP-76
      @GSP-76 4 ปีที่แล้ว +6

      @@nick_a91 I think part of that was in the decision to move away from large textures, which they used in Doom 2016. I believe they have even more refinements up their sleeve in the upcoming update as well.

    • @omhr9554
      @omhr9554 3 ปีที่แล้ว +1

      most people that likes eternal dont even know who Carmack is

    • @hauntedhotdog
      @hauntedhotdog 3 ปีที่แล้ว +15

      @@nick_a91 The fact that they were able to squeeze this beast into half the file size of Doom 2016 while actually improving the graphical quality is a truly remarkable achievement that doesn't get talked about nearly enough.

    • @19cmgang
      @19cmgang 3 ปีที่แล้ว +4

      same modern games like cod dont even know what compression means

  • @IronicHavoc
    @IronicHavoc 4 ปีที่แล้ว +121

    I genuinely think you were expecting those cutscenes to land in a way they weren't intended to. The slayer isn't descended from some ancient order, he's a psychotic space marine this ancient order found frothing on the side of the road. He doesn't actually give a shit about the drama people around him are spouting and his only explicitly confirmed motivation is someone killed his pet rabbit. A good portion of these scenes are even comedically subverted whenever the slayer actually does anything in them.
    Ultimately I interpreted it all in the same general tone as Doom 2016's monitor shoving and comm smashing, but compartmentalized and more importantly skippable. As someone else already mentioned even Doom 2016 locked you in a room for 5 minutes of exposition, so brief skippable cutscenes are still preferable to that.
    Also please don't abuse the term "verbal" like that.

    • @memnarch129
      @memnarch129 4 ปีที่แล้ว +9

      Well sort of. Eternal is a attempt to make all the Doom games into a single continuity, except for Doom 3 really. Doom Slayer is Doom Guy. So the events of Doom 1 and 2 actually occured, Doom Guy ends up on Sentinel Prime, they allow him into the ranks of the Sentinels, sometime later he gets captured in hell and sealed away, then the UAC returns to Mars again after the shitshows of Doom 1 and 2 to find a fracture into hell and start milking it leading to the events of Doom 2016. And they even try and bring Doom 64 into the continuity with the Unmakyr.

    • @Spaced92
      @Spaced92 4 ปีที่แล้ว

      @@memnarch129 I feel like the single continuity still doesn't make sense, Doomguy already beat (many) Cyberdemons and the Icon of Sin. Even if he's in a different reality ... in that case why even bother building up Icon of Sin as a threat which is already pretty ineffective given we see dead Titans everywhere in the landscape.

    • @AttakusZakus
      @AttakusZakus 4 ปีที่แล้ว +2

      Spaced92 I thought it was that the Icon of Sin was being resurrected and the Doom Slayer already fought the one in Doom II.
      Also side note but I feel like Doom III/ ROE did happen but it happened in another dimension. It’s like a showcase of how no matter what people rise up to become the Slayer of their respective universe. Idk. Just an idea.

    • @ZinhoMegaman
      @ZinhoMegaman 4 ปีที่แล้ว +1

      All main Doom games are canon now, Doom 3 being the first and Doom 64 the last before Doom 2016. And makes sense, Doom 3 is the first experience Doomguy has with the forces of hell and then as we see in Doom 1 and 2 he does not express fear anymore like when he saw the Cyberdemon on Doom 3 final level (his expressions being show on his face on the status bar), and he has now much more experience in the situation, until in Doom 64 end he decides to close Hell gates from inside to garantee that no demon crosses It anymore. And then in Eternal we can see what happened after Doom 64 end. And to make things more reasonable, Daisy don't exist in Doom 3.

    • @cornyboi932
      @cornyboi932 4 ปีที่แล้ว +5

      @@ZinhoMegaman That doesnt make sense, Doom 3 is very different in terms of story from Doom 1 and 2, they arent compatible.

  • @generalirons9789
    @generalirons9789 4 ปีที่แล้ว +33

    Maurader dividing up the community more than Doomguy’s chainsaw does to a daemon

    • @averyshepherd5902
      @averyshepherd5902 4 ปีที่แล้ว +12

      Not really. It's just dividing the good players from the bad.

    • @trebot9292266
      @trebot9292266 3 ปีที่แล้ว +1

      its like 1 shit thing in a game with about 100 shit things.

    • @joeballs8357
      @joeballs8357 3 ปีที่แล้ว

      Habe you heard of sticky bomb and full auto?

    • @levisamom5069
      @levisamom5069 2 ปีที่แล้ว +1

      I'd say the chainsaw is diving the playerbase even more...coz half of em don't know how to use it and complain about low ammo 😂

  • @iamfree5186
    @iamfree5186 3 ปีที่แล้ว +42

    I like the aesthetics of doom 2016 more but literally everything else in this game is better

    • @Thisisthegreatestatofalltime
      @Thisisthegreatestatofalltime ปีที่แล้ว +4

      Why there was like 3 ascetics hell, mars, uac. Probably one of the most bland games I’ve played in terms of the environment.

    • @dxshawn532
      @dxshawn532 11 หลายเดือนก่อน

      ​@@ThisisthegreatestatofalltimeDude almost of of eternal is shattered earth. Don't be a hypocrite. The gritty look of 2016 was pretty fitting.

  • @acertainphoenix945
    @acertainphoenix945 4 ปีที่แล้ว +260

    The moment he started talking about the marauders I was like “Same dude.”

    • @Bobzination11
      @Bobzination11 4 ปีที่แล้ว +10

      fuckin SAAAMEE

    • @BlahGuyson
      @BlahGuyson 4 ปีที่แล้ว +43

      Hard agree. When you're fucking around with all cheats on, and the flow of combat STILL stops ENTIRELY to deal with these tools, you know something's wrong.

    • @TheNewBruno69
      @TheNewBruno69 4 ปีที่แล้ว +17

      i think that there is no one in the fucking world who like the marauders... they're a pain in the ass everytime i saw one.

    • @lucas169
      @lucas169 4 ปีที่แล้ว +26

      ​@@TheNewBruno69 For me I feel extremely mixed about the marauder because he is so INCONSISTENT! Sometimes I take him out really quickly with style and other times he is a complete fucking bullet sponge that breaks the flow of combat and takes way too long to kill. Don't know how he is on easy and normal because I only played this game on ultra violence.

    • @sethmalcolm6955
      @sethmalcolm6955 4 ปีที่แล้ว +23

      get good

  • @Riverslidebishop
    @Riverslidebishop 4 ปีที่แล้ว +135

    "Sometimes, I might need my shotgun for more than 22 shells worth of enemies, but I can't use it because it's out of ammo."
    I find it almost impossible to use all 22 of my shotgun shells before my chainsaw is refilled.
    It sounds like you just forgot to replenish your ammo.
    While there are definitely some almost puzzle-like combat mechanics in eternal, I think that the ammo one is pretty simple, the chainsaw button is even mapped to R on pc or X on xbox, which are typically used for reloading.
    The Marauder is one of my favourite enemies to fight :\ I think that was a bit silly to call them "objectively bad." You say that they only go for the "green eyes," attack from a very particular distance.
    This is not true at all. You can stand on the opposite end of the arena to him, as far away as you can get, and he will still charge you with the green eye attack, he'll just throw a few axes first. Those axes are trivially easy to dodge and I don't even really consider the axe attack as a threat. Getting too much distance from him doesn't matter, it's only getting too close that you need to worry about, as the SSG attack cannot be dodged. I think you're trying too hard to maintain this "optimal distance," that you've made up in your head, when really you can go as far as you want, you just need to avoid being super close. Your gameplay footage shows you just spending the entire time way too close to the guy, I think you just need to mix up your tactics a bit there.
    I'm not trying to sound like one of those "git gud," types, but I think you've really misinterpreted the mechanics, and I'm not sure what gave you the impression that you have to maintain some kind of super specific optimal distance.
    Get as far away from the guy as you feel like, dodge his axe(s) and when he charges you give him the swift ballista and SSG combo. EZ and satisfying.
    I do agree with you that his arrival basically means you have to clear all of the enemies before dealing with him, but I rather enjoy this, it adds a bit of tension to the last moments of an arena battle, and then the marauder feels like a sort of mini boss to finish off the encounter. That's fair enough if you don't enjoy this, but calling it "objectively bad," is just wrong. That's called an opinion, and it's one that a lot of people would disagree with you about.
    You're on the money about both the meathook and the platforming. The meathook was an absolutely fantastic addition to the game, one of the best things about it. The decision not to utilise this for platforming is strange, and leaves the platforming feeling a bit meh.
    The earlier levels are especially over-reliant on this. I think in some of the last levels they calmed down a bit on the platforming and just used it as a small breather, which is all that it really works as. Those overlong and complicated platforming bits in the first level could be binned, they are really unnecessary.
    I suppose they made quite a different game with eternal, which will please some and displease others.
    At least they didn't just rehash 2016, which is the standard for video game sequels.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +4

      @@AntifaCatboy Oh, interesting.
      I watched a video of a guy run ultra nightmare who had it mapped to R.
      I had just assumed that this was the default control.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +1

      @HOstiLe TEntacLE MoNster is the 'mid-range distance,' mentioned in game? Or is this something which got mentioned online and spread like wildfire?

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +1

      @HOstiLe TEntacLE MoNster I turned the tips off after the 10th time that the game stopped me to say "your gun shoots bullets," or something equally as obvious.

    • @jjoe7078
      @jjoe7078 4 ปีที่แล้ว +1

      i agree but the marauder needs to be nerfed a bit. I can kill them pretty easily now since I beat the game 3 times but it really ruined my first playthrough. and even now it just kills the pace of the game completely. they are just bad. the instant shield is stupid, the dog is just extra... the axe is surprisingly accurate... just one to many things. just nerf one of those aspects.., not even asking to remove it but just imagine if the marauder took like 2 less super shotgun blasts. or 3.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +1

      @@jjoe7078 what difficulty you on? I can kill the marauder on nightmare in 2/3 attacks using the ssg/balista quick-swap technique.
      I've seen people who have killed him in a single combo on UV.
      How would you have him nerfed?

  • @GigaDonk99
    @GigaDonk99 3 ปีที่แล้ว +50

    This is so weird cause I had many issues with Doom 2016, though I loved it, and Doom Eternal pretty much fixed every single tiny thing I didn't like. I think it's a perfect sequel in literally every way, even the story. Which, I mean, sure, it's nothing special. But the story in Doom 2016 specifically annoyed me. That game acted like it was so above having shitty unskippable cutscenes, but then it forces you to stand around listening to boring dialogue for minutes at a time. That's dumb as hell and I will gladly take normal cutscenes over that any day.

    • @justaclock4768
      @justaclock4768 3 ปีที่แล้ว +4

      GigaDonk Mcfronk I had a hard time playing nightmare difficulty in doom 2016 but nightmare in doom eternal is way more entertaining. The mobility adds a lot to the fun(and I still can’t believe people play doom eternal in ultra violence and complain it being brain dead easy)

    • @TheTexasDice
      @TheTexasDice 3 ปีที่แล้ว +5

      I wouldn't hate the cutscenes so much in Eternal, if they were in POV first-person perspective, like 2016. Every time the camera fades out and I see my guy from head to toe, it shatters my focus.

    • @GigaDonk99
      @GigaDonk99 3 ปีที่แล้ว +3

      @@TheTexasDice I actually kinda liked seeing the Doom guy's character model. It would also be ok if they were POV shots, but I hated how the previous game would have you in full control of your character in a room you can't leave til the NPC's finish talking. Unskippable cutscenes are the devil

    • @GuyOnTheInternet53
      @GuyOnTheInternet53 3 ปีที่แล้ว +5

      @@TheTexasDice yeah I think the devs should have pandered to your, very specific and unusual need

    • @Kevin-jb2pv
      @Kevin-jb2pv 3 ปีที่แล้ว

      @@GigaDonk99 I also hate Half Life.

  • @georgelabauve3469
    @georgelabauve3469 2 ปีที่แล้ว +37

    I think everything about eternal was better, except for there were a few areas I found I preferred in 2016. I hate the visible cracks in the walls to highlight secrets, and I hate that enemy infighting can't be used strategically anymore. Some disclaimers for you though?
    Marauders are great, and if you think Doom is always about nothing but speed and no thinking shoot em up mechanics, I'd question whether you've actually played all of the Doom games. Level design was very abstract and labyrinthian, and secrets and encounters did take strategies to get through, and you couldn't just walk around shooting everything all of the time if you're on UV or higher because strategy and resource management plays a pivotal role. And cover was a thing in OG Doom as well, for hitscanners and dodging zaps from Archviles. You stopping in Doom isn't antithetical to Doom, it's just antithetical to how you perceived Doom. Same with the platforming to an extent, as Doom has always had platforming in it, just not as pronounced as the modern titles (unless we count wads).

    • @drdabsmore945
      @drdabsmore945 ปีที่แล้ว

      I've been playing Doom 1993 for 27 years, I vividly remember my brother buying me Doom 1993 ( in 1995, the SNES port came later on), and I couldn't tell you how many times I've played through it, still do with the package bundle with the classic Doom titles included. Resource management was almost not an issue, there is never a time where you won't have more than enough ammo if you're competent at the game.

    • @georgelabauve3469
      @georgelabauve3469 ปีที่แล้ว

      @@drdabsmore945 what difficulty, because it sounds like a difficulty issue? On UV and UV +, the Doom games can be rough resource management games. And also, your health and ammo account for resources. Unless you just passed through all of "Episode 4: Thy Flesh Consumed" without taking any damage, I find it very hard to believe. Of course, you could be a Doom god, like Decino, but I can think of many times where shotgun ammo was tight, and where my health and armor needed replenished.

  • @MacCraig8
    @MacCraig8 4 ปีที่แล้ว +182

    Correction: the bfg does do something to marauders, it demands their absolute full attention to block the tendril. Fire a bfg shot past them, switch to the Gatling gun, into turret mode and drill their back open, marauder is dead in 2 seconds and that's on nightmare.

    • @masterrace921
      @masterrace921 4 ปีที่แล้ว +15

      Thank you for that helpful tip since it said the BFG wouldn’t kill them I assumed it wouldn’t do anything so I never bothered to waste the ammo

    • @DarkMikaruX
      @DarkMikaruX 4 ปีที่แล้ว +14

      Bro I just discovered this today by accident. I was on my last life... 20hp left, no ammo.... I said.. hell.. it either works or it doesn't. And thank god... it worked. For a second I didn't think it did because I didn't see the impact. It was that battle on the titan after Doom Guy gets his blade back. So yeah.. spread the word. Save your BFG shots for marauders.

    • @AquaGaming1607
      @AquaGaming1607 4 ปีที่แล้ว +3

      Oh my god you’re a legend

    • @j78513
      @j78513 4 ปีที่แล้ว +4

      played through on normal hurt me plenty mode, The one thing I found that made them instantly easier is the shotgun's sticky grenade at their feet get's them most of the time.

    • @alex-qu7kb
      @alex-qu7kb 4 ปีที่แล้ว +14

      so basically the people complaining just suck

  • @makanidemoulin7591
    @makanidemoulin7591 4 ปีที่แล้ว +33

    *Reaches end of platforming stage after failing a few times and losing most of my health to 16*
    *soundtrack picks up from ambiance to metal*
    Noooo

  • @Pingu65716
    @Pingu65716 2 ปีที่แล้ว +5

    the marauder is the casual filter

  • @GoodGuyGabZ
    @GoodGuyGabZ 4 ปีที่แล้ว +107

    Never understood why the devs were like "How do we improve on Doom 2016"
    *Add swimming sections*

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว +10

      Because they needed to do something about the unbalanced weapons. Doom Eternal perfected the gameplay that 2016 began.

    • @GoodGuyGabZ
      @GoodGuyGabZ 4 ปีที่แล้ว +26

      @@masterdeity3400 What does your comment even mean

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว +20

      @@GoodGuyGabZ
      Exactly what it says. The biggest problem of 2016 was it's repetitive nature that was caused by overpowered weapons. The most obvious of this were the SS and the Gauss canon. Completely dominating the game, these 2 guns caused a huge balance problem when it came to other weapons making them obsolete. The large ammo pool didn't help either. So they fixed this. Nerfed the guns and ammo, made the demons more powerful and encouraged weapon switching and combos. A huge improvement over sticking with the SS the whole game then complaining it's repetitive.

    • @GoodGuyGabZ
      @GoodGuyGabZ 4 ปีที่แล้ว +14

      @@masterdeity3400 Your first comment didn't make any sense mate you were equating the newly added swimming sections to making the weapons less powerful. The weapons haven't changed in power the amount of ammo you get has changed which encourages weapons switching and adds diversity to the gameplay.
      The swimming/purple goo sections do nothing for me and only serve to add boring monotony to the game, where it really isn't needed.

    • @masterdeity3400
      @masterdeity3400 4 ปีที่แล้ว +3

      @@GoodGuyGabZ
      So you were exclusively talking about the swimming sections?

  • @jeezybaby43
    @jeezybaby43 4 ปีที่แล้ว +110

    lol every screen i see "low ammo"

    • @FarikoWishless
      @FarikoWishless 4 ปีที่แล้ว +4

      I know right like holy shit

    • @The_Chillton
      @The_Chillton 4 ปีที่แล้ว +4

      Press C

    • @lace4615
      @lace4615 4 ปีที่แล้ว +3

      Just press c

    • @iamdopeasfcuk
      @iamdopeasfcuk 4 ปีที่แล้ว +8

      if you watch ppl that are better at the game, they are rarely at low ammo. and even when you are low ammo, you can get it back quickly with the chainsaw. same goes for other resources too like armor and health.

    • @iamdopeasfcuk
      @iamdopeasfcuk 4 ปีที่แล้ว +2

      @Qin4 DaWin you'll run into low ammo in the beginning of the game because the game wants to ingrain into you to use the chainsaw. later in the game t isn't a problem. also, weapon combos are a big part of this game, so if you don't like switching weapons, you're limiting your damage output. but hey, play however you want

  • @designateddriveranddragons8845
    @designateddriveranddragons8845 4 ปีที่แล้ว +42

    I thoroughly enjoyed the cutscenes. We only hear the badassness of the Slayer in the lore, but that doesn’t exactly translate in the gameplay. The cutscenes allowed the slayer to be more emotive and for him to rest with other characters

    • @Slavolko
      @Slavolko 4 ปีที่แล้ว +1

      Yeah, I don't have an issue with the cut scenes either.

  • @willbournerv2259
    @willbournerv2259 4 ปีที่แล้ว +24

    Doom 2016 wasn’t challenging enough for me, even on nightmare after I got into the swing of things. You could play through the whole game pretty much with one weapon and all the ammo you need. Now in doom eternal the game is forcing me to use all the equipment, weapons and mods to get that reward of feeling like a god, and it feels so good to master that, instead of effortlessly mowing down demons as if I have cheat codes enabled when I don’t. I’m now re playing through eternal on nightmare and it’s honestly the most intense adrenaline fuelled blood frenzy that I’ve ever experienced in an FPS, or in a game at all. Doom 2016 can’t give me that reward.

    • @yeetster9888
      @yeetster9888 4 ปีที่แล้ว +2

      Will Bourner V you can make that point, but it’s also really damn fun to be able to play through a game challenging yourself to only one weapon; it brings a whole ton of replayability into the mix.

    • @willbournerv2259
      @willbournerv2259 4 ปีที่แล้ว

      Yeetster you can do that on both though

    • @gameer1010
      @gameer1010 4 ปีที่แล้ว +1

      Am i the only one who felt that doom eternal nightmare was easier than 2016 nightmare? Dash makes it so easy to dodge things, not to mention the absurd amount of extra lives you get make practically any fight a cakewalk. 2016 didnt have any of that. Enemies would lead their shots and imps would obliterate you easily. They do way less damage in eternal.

    • @willbournerv2259
      @willbournerv2259 4 ปีที่แล้ว +1

      gameer1010 actually yeah you’re right, doom 2016 is a lot more unforgiving, you could die mid glory kill or even if you’re moving as much as possible. I find that eternal on nightmare is a better experience overall, it’s still a challenge but it’s a challenge that you can master and become a god at. 2016 felt unfair cause even if you were doing the best you possibly could you’d still get killed.

    • @gameer1010
      @gameer1010 4 ปีที่แล้ว +1

      @@willbournerv2259 Yeah, 2016's issue is that imps are disproportionately powerful compared to anything else. In Eternal they actually feel like fodder and big guys are actually threats. Imo if 2016 had slower projectiles or less accurate enemies, nightmare would have been way more forgiving.
      Doom eternal nightmare = doom 2016 ultraviolence, at least in terms of difficulty

  • @Pendleton115
    @Pendleton115 4 ปีที่แล้ว +14

    “The meat hook is the most fun I’ve had in a game since the Portal Gun from Half-Life 2”

  • @jacoblbarton
    @jacoblbarton 4 ปีที่แล้ว +113

    I feel like so many people are misunderstanding what the muraders are meant for. don’t get me wrong, if you don’t like fighting them your completely in line with that opinion and your allowed to think that. but I hate this idea that he’s bad because he blocks your shots and that the timing is too unforgiving, really only because I personally don’t see those issues. I found dodging his pressuring attacks, skillfully dodging off to the side to kill fodders to gather up resources, and wait for him to show his blind spot and just go ham on him incredibly fun and satisfying. I get the feeling people are misunderstanding this enemy mostly from the gameplay I see, where people are spamming him with bullets the entire fight instead of waiting for the clearly telegraphed moves that leave him open. I also see people extending the encounter needlessly by only hitting him once after the drops his shield, which is just kind of idiotic imo, as one of the elements I find the most fun with this enemy is releasing controlled bursts of aggression whenever the time is right, kind of like what makes fighting Vergil in DMC 5 fun. as I already said, if you think these enemies suck, then that’s perfectly fine, but I think you should try to look at them again, keep in mind what the game tells you about fighting them, and just have fun with the intricate dance of dashing and weapon switching they provide

    • @jfelton3583
      @jfelton3583 4 ปีที่แล้ว +1

      No

    • @cookiebaker2660
      @cookiebaker2660 4 ปีที่แล้ว +27

      @@jfelton3583 is what you say when someone asks if you have a brain.

    • @nateashimself4570
      @nateashimself4570 4 ปีที่แล้ว +12

      ikr. Not to mention quick switching is a thing. You can nuke the Marauder by quick switching between shotguns/ballista/etc on Nightmare. They even have a perk for faster weapon swap. I don't see the issue.

    • @EntropieEfemera
      @EntropieEfemera 4 ปีที่แล้ว +3

      I found that being above the marauder and splashing area of effect guns next to him absolutely destroys him; and sometimes his legs are exposed too.
      I just farmed him for armor & the fodder for ammo and it wasn't an issue.

    • @jacoblbarton
      @jacoblbarton 4 ปีที่แล้ว

      The Doot Slayer yea I just figured that out not that long ago lmao, actually makes a lot of sense and honestly is part of what made the marauder my favorite enemy in this last week

  • @Caboose2711
    @Caboose2711 4 ปีที่แล้ว +98

    Things I disagreed on: I think the platforming serves purpose to teach you about the movement mechanics, give you something less stressful to do in between combat, and to give secret hunting the depth necessary to feel fulfilling.
    The soundtrack has way less ambiance to match the more ultra violent tone of the new combat and encounter design, and I think it absolutely shreds every level. Very few repeat tracks, each level has an awesome song that hypes up combat and tones down when exploring. The fact that songs don't traditionally "repeat" when you die is even more incredible, and helps when you're learning enemies like the Marauder for the first time.
    Ammo scarcity directly leads to learning to use your entire toolkit which is incredibly fulfilling. Once the cycle clicked for me, combat became very stylish, almost DMC -- the better you get, the better the screen looks and reflects on your actions.
    Thing I agree with: Marauders are definitely just way too much. Such an incredible boss enemy, but a really obnoxious standard enemy. I didn't mind the Hunters getting added to combat later, since they have obvious counters that play into weapon versatility, but Marauders kill the fun element of combat quickly.
    Weapon and enemy tips got tiring, but playing on Ultra Violence I couldn't stop myself from soaking them in. Can't wait to replay and turn them off to compare the flow.
    I recall if you touched on it, but the goo is absolutely terrible. I understand the mechanic, and the punishment is appropriately fun to work around on levels with vertical tiers that incorporate it, but the fact that levels got built around it is just... clunky.
    Gripes aside, I fucking love this game, and am glad you're preaching it to the people. I think it's easy to harp here because DOOM 2016 was so good, but I think this game takes what that did and adds a full game's worth of improvements and learning curve on top of it. Great vid ShillUp

    • @cyberwolfy37
      @cyberwolfy37 4 ปีที่แล้ว

      they should've replaced the goo mechanic with the god of war hook mechanic. where you aim at a thing and use your meat hook to swing around.
      they should've replaced monkey bars with this as well. the monkey bar felt meh, I really didn't use them because they put me outside of control and give very little in term of movement space control. getting cornered and crowded by enemy is the most common way I saw myself dying in doom eternal, imagine creating little glowing orb that allow player to use their meathook to slingshot themselves across the arena, this would've been a great answer for the cornered problem and give a better form of aerial maneuvering for players.

    • @placeadrien5566
      @placeadrien5566 4 ปีที่แล้ว +4

      @@cyberwolfy37 Zombies are your glowing orbs. A general tip when playing Eternal : don't kill fodder. It's a waste of resources and they're pratically ammo packs

    • @codyvandal2860
      @codyvandal2860 4 ปีที่แล้ว +6

      PLACE Adrien people say there is not enough ammo but im like what are you talking about there is a shitload of bipedal ammo packs constantly respawning everywhere you just have to press C to pick them up

    • @tromboneman4517
      @tromboneman4517 4 ปีที่แล้ว +2

      bonk4, the Marauders can become over-glorified tanks if you use the shield upgrade on the Chaingun whenever he gets too close to you.

    • @clapointe151
      @clapointe151 4 ปีที่แล้ว

      I would have absolutely love the game if the platform was optional.
      Because man do I suck and hate platform. Suck at platform, not sucking the platform.

  • @mister-pinkman
    @mister-pinkman 3 ปีที่แล้ว +8

    Doom eternal improved on literally everything from doom 2016, I don’t see how anyone could prefer it over eternal

    • @mister-pinkman
      @mister-pinkman 3 ปีที่แล้ว +1

      @@ftur.4139 I definitely prefer the story and atmosphere in eternal also. The story is more personal to doom guy. But both are good. Gameplay has always been the best part of doom anyways. I think literally everything is better in eternal.

    • @iamfree5186
      @iamfree5186 3 ปีที่แล้ว +2

      Your right

    • @levisamom5069
      @levisamom5069 2 ปีที่แล้ว

      Playing doom 2016 had me kinda bored...it's certainly my preference but I wasn't a fan of the mindless shooter power fantasy...sure it made me look badass but I didn't feel badass enough and I never finished it
      Playing doom eternal on the other hand...the added layer of strategy, the resource management, the fun movement and all the enemy varieties added that challange and variety for me...that challanged me to use my head and ultimately that felt more rewarding and made me feel even more of a badass

    • @OGXenos
      @OGXenos 2 ปีที่แล้ว +3

      Because I prefer the amazing and immersive atmosphere of 2016 over the campy arcade "heehoo glowing powerup" vibe Eternal gives off.
      And the bloated gameplay mechanics which didn't need to exist but were added anyways for extra confusion to new players.

    • @levisamom5069
      @levisamom5069 2 ปีที่แล้ว +3

      @@OGXenos those mechanics NEEDED to exist...that's what adds challange and strategy instead of mindless gunplay...actual resource management
      Sure what's strategy to some might be confusion to other...less mentally capable folks

  • @jedi196
    @jedi196 3 ปีที่แล้ว +8

    We've had the Doom 1 reboot. Now let's see a Doom 3 reboot.

    • @abnercliff9624
      @abnercliff9624 3 ปีที่แล้ว

      I would love this, but it will NEVER happen

  • @alexknowlton4038
    @alexknowlton4038 4 ปีที่แล้ว +421

    Had me up until “Fortress of DOOM is a bad name”
    Nope. NOPE. WRONG.

    • @waterhose8467
      @waterhose8467 4 ปีที่แล้ว +22

      @Wayne Brady But it's doomguys home though

    • @alexanderhakobyan6361
      @alexanderhakobyan6361 4 ปีที่แล้ว +8

      @Wayne Brady Personally I played this game in Russian, and the name for the fortress is...
      TVERDINYA ROKA
      Just reading it is awesome :D

    • @alexknowlton4038
      @alexknowlton4038 4 ปีที่แล้ว +12

      @@TheTankCrew yeah it's a silly game.

    • @alexknowlton4038
      @alexknowlton4038 4 ปีที่แล้ว +12

      To Sekrit dokuments “super shotgun” itself is ridiculous...

    • @GallowayJesse
      @GallowayJesse 4 ปีที่แล้ว +3

      Also complaining about the Maurader. Good lord.

  • @SubliminaIMessages
    @SubliminaIMessages 4 ปีที่แล้ว +123

    Boldest title in the West

  • @icemaster9728
    @icemaster9728 3 ปีที่แล้ว +4

    You can 100% kill the marauder with the BFG. Just falter him with the SSG or the ballista, switch quickly to the BFG and shoot him in the face. Come on, man, be professioanal.

  • @lioncross1849
    @lioncross1849 3 ปีที่แล้ว +45

    Skillup is a great reviewer but he missed the mark on this one

    • @hazardous401
      @hazardous401 3 ปีที่แล้ว +4

      I actually agree with him - yes, eternal is great, but i found the 2016 version more enjoyable. It all comes down to personal preference, so it’s logical that not everyone will like eternal as much :)

    • @MrJosh194
      @MrJosh194 3 ปีที่แล้ว +11

      The fact that he kept the super shotgun out during most of the gameplay shows that he didn't fully master the way the game plays, I'm constantly switching weapons and the game just feels so smooth once you have adapted to that mindset.

    • @doomslayer9513
      @doomslayer9513 3 ปีที่แล้ว +4

      @@hazardous401 Only a dummy will like 2016 more.

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +1

      @@MrJosh194 just like you do in 2016, its clear he didnt have his mind open for doom eternal

  • @Rearendoftrain
    @Rearendoftrain 4 ปีที่แล้ว +512

    You can play doom eternal mindlessly... on a lower difficulty.

    • @jacoblbarton
      @jacoblbarton 4 ปีที่แล้ว +123

      Crevetta dude I think there’s a point where your just...bad y’know? lmao no offense

    • @el.pibedelrock
      @el.pibedelrock 4 ปีที่แล้ว +8

      @@crevetta6128 jajajajajajajajjajajs man i thought i was bad because i died many times in hurt me plenty on doom 2016

    • @4345ghee
      @4345ghee 4 ปีที่แล้ว +14

      Fetchdafish can confirm, UV in Eternal is like Nightmare/Ultra Nightmare in 2016.
      Eternal is a much faster and more vertical game than 2016 so you gotta get good at all directions movement now instead of only horizontal like 2016.

    • @jaygopinath1694
      @jaygopinath1694 4 ปีที่แล้ว +4

      @@crevetta6128 LOL SAME I FINDING IT HARD ON THE EASYIST MODE ITS A LOT HARDER THAN 2016

    • @jacoblbarton
      @jacoblbarton 4 ปีที่แล้ว +8

      Gojira563 wait so the game is poorly designed because he couldn’t beat the first boss on easy? I mean it’s fine if you think the game is poorly designed even though most people (including me) would disagree, but I really don’t think this is a good example of poor design. sometimes people just have a hard time with a game and it’s not “poor design”

  • @Highwaysonyfan87
    @Highwaysonyfan87 4 ปีที่แล้ว +70

    The tool tips complaint was unnecessary because you can turn them off so it’s really on YOU for keeping them on

    • @met4games79
      @met4games79 4 ปีที่แล้ว +2

      Still a pain in the ass being there in the first place. And you can't say that isn't true. Massive step back

    • @Highwaysonyfan87
      @Highwaysonyfan87 4 ปีที่แล้ว +18

      Met4 Games an optional toggle being there does not make anything worse because it’s optional. Does having an optional “auto” mode in DMC 5 make the game worse? No, because I’m not using the auto mode myself. It’s this guy’s fault for not turning off tooltips. The only legit issue this game has that I’m not surprised wasn’t mentioned with the flow-halting cutscenes showing the next area unlocked after an encounter, which Doom 2016 did not have. We don’t need control taken away from us to let us know we can move on. We’ve played Doom 2016. We know we can move forward after killing the enemies. Like damn, bro. THAT is not something you can toggle off

    • @met4games79
      @met4games79 4 ปีที่แล้ว +1

      @@Highwaysonyfan87 Both are an issue, either way, removing tool tips from the game is a better option. I shouldn't have to go digging in the options to get rid of an in game annoyance that shouldn't be there in the first place. The game treats us like children.

    • @Highwaysonyfan87
      @Highwaysonyfan87 4 ปีที่แล้ว +10

      Met4 Games “digging in the options”. It’s not that hard to find the toggle, bro.

    • @Highwaysonyfan87
      @Highwaysonyfan87 4 ปีที่แล้ว +9

      Met4 Games if the game REALLY treated us like children it would provide no option to turn them off. You want a game that treats its players like children? Persona 5. Half the bosses have characters yell out the bosses’ mechanics and what to do at a certain stage. There’s no way to not have those characters spell it out. NOW THAT is something worth complaining about. Not optional tooltips

  • @TheGrandeCapo
    @TheGrandeCapo 2 ปีที่แล้ว +2

    I'm don't love marauder too but saying that he's objectively terrible is not just wrong but also stupid. Community found new ways to not defeat him but he's destroyed in literally seconds. And people love it.

  • @jettc3167
    @jettc3167 3 ปีที่แล้ว +37

    Honestly I think the “chess game” still exists with the maurader (I hope I spelled that right lol), they have a similar feeling to the queen. When she comes out you need to plan the rest of the board around her. I think it’s Similar to that in doom, you need to plan you’re spacing and the spots of enemies so u aren’t caught off guard when handling him. Of course it’s just my opinion and still respect ur opinion

    • @RacingSnails64
      @RacingSnails64 3 ปีที่แล้ว +6

      Jett C
      My thoughts exactly. If Doom is chess, the Marauder is definitely the queen. He can do pretty much everything. He's op af, and that's the point. He's oppressive as hell (no pun intended), he takes a lot of feeling out to be comfortable with, and is definitely intimidating (unless you just save him for last like a Baron or Doom Hunter...). He's the ultimate test, and whether you can rise to the occasion is on you.

    • @magosexploratoradeon6409
      @magosexploratoradeon6409 3 ปีที่แล้ว +1

      @@KaptainKommissar And the Queen isn't as well. It's a term.... For something that has alot of value and ability in chess.... Just because it's called "Queen" doesn't mean it's automatically the same as a royal consort. Context dude. Context.

    • @dragons_red
      @dragons_red 3 ปีที่แล้ว +3

      Was just going to post the same. It took me 80x trys to beat him the first time. After that he wasn't that big a deal and I enjoyed the encounters. I get people's complaints but I don't think it's objectively bad.
      99% of the complaints come from people expecting 2016.
      I am so glad they didn't make the same game.

    • @TheMadGod
      @TheMadGod 3 ปีที่แล้ว

      You spelled marauder wrong m8.

    • @jettc3167
      @jettc3167 3 ปีที่แล้ว

      The Mad God well shit

  • @malcolmhamilton8090
    @malcolmhamilton8090 4 ปีที่แล้ว +104

    The platform helps with the pacing. I like it a lot. Adds a lot more exploration opportunity too.

    • @drogozi3308
      @drogozi3308 4 ปีที่แล้ว +26

      It also feels very satisfying somehow.

    • @Laroac
      @Laroac 4 ปีที่แล้ว +11

      @@drogozi3308 I feel it's because you move/dash so fast together with the animations being so smooth. Especially with the faster parkour upgrade.

    • @Alltorn-N56
      @Alltorn-N56 4 ปีที่แล้ว +1

      Makes you appreciate the levels.

    • @user-rk2xi7iw9k
      @user-rk2xi7iw9k 4 ปีที่แล้ว

      I thought I was the only one with opinion I’m a big fan of games like dying light and it felt great seeing this type of platforming in doom

    • @RenegadeDiggle
      @RenegadeDiggle 4 ปีที่แล้ว

      On the contrary to me they feel forced a lot of times. Things that were like 2-3 jumps in 2016, is now 5 jumps and a couple of dashes for you to just otherwise be like 10 feet. There's too much padding and not enough gameplay in my opinion. And all the extra platforming isn't in my favor either. With all the new mobility I wanted to try to have more fun getting OOBs and maybe sequence breaking but the level designs have giant invisible walls everywhere that it killed my fun. I did a lot of effort to like ballista jump dash to the other side of the arena just to see locked door and the like. It was very "no fun allowed." With some of the platforming sections I look back at what little distance I gained in point A to B and wondered "why didn't they just make this wall scalable instead." overall felt more limited in what I can do than 2016.

  • @mrmacju1530
    @mrmacju1530 4 ปีที่แล้ว +86

    They could have replaced the specific instructions on how to beat the enemies with those death screen tips from The Division 2. You could look them up after you had died to the enemy, and it didn't explicitly throw the enemy's weakness to your face, just told you they had one.

    • @bluevolt2014
      @bluevolt2014 4 ปีที่แล้ว +3

      But all enemy's have a weakness what's the point of stating the obious

    • @msbkaioken136
      @msbkaioken136 4 ปีที่แล้ว +7

      Considering how hard the game is people would be complaining if they weren't there like how the hell am I supposed to kill these enemies there bullet sponges it's much better to just tell you up front so you have the knowledge of everything you can do there's no point in hiding it when it's a big new feature in the game that's in the marketing so why not just tell you

    • @lilyrubyify
      @lilyrubyify 4 ปีที่แล้ว +1

      A lot of people don’t read.

    • @lilyrubyify
      @lilyrubyify 4 ปีที่แล้ว +2

      I think the devs were afraid that people aren't going to read anything and are just going to say that the game is broken.

    • @Entropic_Alloy
      @Entropic_Alloy 4 ปีที่แล้ว

      No one would have read those and complained even harder.

  • @mmporg94
    @mmporg94 9 หลายเดือนก่อน +3

    somehow Doom Eternal made me appreciate Doom (2016) even more

  • @thomaspontet8241
    @thomaspontet8241 3 ปีที่แล้ว +5

    The marauder is really easy to defeat, all you have to do is use the ballista and ssg . When he attacks you can hit him three times killing him in under 10 seconds

    • @jethro3477
      @jethro3477 2 ปีที่แล้ว +4

      Yep, it just shows he never mastered weapon switching and he dares complain about combat XD

  • @Red-S-267
    @Red-S-267 4 ปีที่แล้ว +64

    I loved the cutscenes. The lore and story overall were all much improved. Getting locked in rooms suck so actual cutscenes is much improved.

    • @blackbeast9268
      @blackbeast9268 4 ปีที่แล้ว

      I wish they would let us move during cutscenes, atleast when you met Samuel Hayden you could practice movement and jumping. Cutscenes now are just movies. I would love if they had you like pressing Interact to open door during a cutscene. Little things like this made doom 2016 special

    • @ferb2620
      @ferb2620 4 ปีที่แล้ว +13

      @@blackbeast9268 What is there to practice in a small square room? At least in eternal you can skip the cutscenes, in 2016 you have to stay there untill Samuel finally stops talking.

    • @blackbeast9268
      @blackbeast9268 4 ปีที่แล้ว

      @@ferb2620
      You got a point :P

    • @secondsein7749
      @secondsein7749 4 ปีที่แล้ว +1

      @@blackbeast9268 "Cutscenes now are just movies." that's the definition of cutscenes; mini movies inserted into a cut of the game.
      Old school cutscene is better because you'd then have the option to skip them. The new ones were mini-movies aren't inserted but instead uses the game engine to play out the scene tend to not be skippable.

  • @colin714cool9
    @colin714cool9 4 ปีที่แล้ว +30

    “Portal gun from Half-Life 2”
    Yeah...., wait what

    • @alexanderulv3886
      @alexanderulv3886 4 ปีที่แล้ว

      Colin14cool proof Ralph is from an alternate reality!

    • @impotenceaura
      @impotenceaura 4 ปีที่แล้ว

      He probably meant gravity gun from half life 2

    • @okbVinyl
      @okbVinyl 4 ปีที่แล้ว

      @@impotenceaura yep. Someone in the comments already called this out and he replied that he meant gravity gun.

  • @yannispirou101
    @yannispirou101 2 ปีที่แล้ว +1

    The Marauder was fine tho... he's a cakewalk if you're using a weapon like Rocket Launcher or Shotgun.

  • @wintrydolphin36
    @wintrydolphin36 3 ปีที่แล้ว +6

    2016 gave me a battle that I still remember fondly I had to constantly move and swap weapons and used all my ammo and doom eternal was that but constant and the marauder is good because you’re going up against essentially yourself and the actual mechanics make it fun and engaging i love “godmaker” games like prototype and prototype 2 but you can still have that and let it be difficult because you feel powerful more than ever after one of those battles or/and a marauder

  • @Jordan-ob7nz
    @Jordan-ob7nz 4 ปีที่แล้ว +49

    I initially shared SkillUp's position that Doom 2016 was the stronger game. But after replaying some of Doom 2016 to refresh my memory, boy did I change my mind quickly. Doom 2016's level and sound design, enemy types and AI, and moment-to-moment gameplay feel really anemic and lackluster after experiencing Doom Eternal. And while Eternal's narrative is anime-tier nonsense, you at least go to a million exciting places. In 2016, you were realigning comms satellite dishes in a dreary space facility for a third of the game.

    • @devro312
      @devro312 4 ปีที่แล้ว +1

      Basically every story element from eternal was set up in 2016 through secret voice messages in hell and the log book entries, so I'm not really sure how any of it is "anime tier nonsense" every single confusing element and plot hole is addressed and explained in the lore entries in eternal as well

    • @Jordan-ob7nz
      @Jordan-ob7nz 4 ปีที่แล้ว +1

      @@devro312 You are misconstruing. I did not question the story's continuity, claim any of it was unmotivated or call it confusing. "Nonsense" is different from "confusing".
      I am saying that a story about a chosen one from an order of space vikings that battles techno-angels and demons from hell and stuff like shooting a hole into the surface of Mars is silly anime tier nonsense.

    • @vancodling4223
      @vancodling4223 4 ปีที่แล้ว +2

      @@Jordan-ob7nz as someone who loves anime nonsense, I wholeheartedly agree

    • @sweatshirtearl9537
      @sweatshirtearl9537 4 ปีที่แล้ว +5

      Jordan Hill but I mean hey it kept me interested lol. All the lore about the sentinels and khan maykrs didn’t really revolve around them at all. It was telling the story of doomguy, and his transformation to doom slayer. It doesn’t really talk about their history or anything unless you look really deep. Plus who doesn’t think blowing a hole into Mars with a big fucking gun, not to destroy it, but because you need to get to a location isn’t cool.

    • @Auvisome
      @Auvisome 4 ปีที่แล้ว

      "Anime-tier nonsense"
      Devolution of mankind. 😔

  • @smcging13
    @smcging13 4 ปีที่แล้ว +18

    So first off, I want mention that I appreciate the willingness to be measured in your praise when everyone else I’ve seen is on the hype train. And while I haven’t played myself, from what developer interviews I’ve seen the Marauder and the constant moveset explanations are deliberate conscious choices. You’re supposed to have to clear the room in order to handle the Marauders. And it sounds like the developers wanted to make sure the player absolutely grasped the basic functions of the game before they cranked the difficulty up to “perpetual flop sweat.” Dunno if that changes your calculus at all, but it’s worth noting.

    • @AliGoose2000
      @AliGoose2000 4 ปีที่แล้ว

      smcging13 yeah after putting like 15 hours into the game I can easily deal with mauraduers

  • @Mister_Domm
    @Mister_Domm 9 หลายเดือนก่อน +4

    Going back to this review 3 years later, this is honestly the most fair I’ve seen of the game. And while I’ve definitely seen ways on how people deal with the Marauder, I still don’t like em