...but I think Doom 2016 was better (Doom Eternal Review)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @SkillUp
    @SkillUp  4 ปีที่แล้ว +377

    Thanks to Razer for supporting the video. You can learn more about the Razer Blade 15 over at their website: tinyurl.com/qjwu8hq

    • @Gungrave123
      @Gungrave123 4 ปีที่แล้ว +12

      It's a poor sequel and even as its own game.. very questionable design choices sprinkled troughs the whole experience. A swing and a miss

    • @glibglab1751
      @glibglab1751 4 ปีที่แล้ว +34

      @@Gungrave123 nah its great game

    • @tylerwood8710
      @tylerwood8710 4 ปีที่แล้ว +2

      Thanks for the review. It's funny... I haven't played DOOM since I was a kid. I think I played them up until DOOM 64? I loved it, but it became so ridiculous (and while enjoyed the 64 a lot, I never liked the controller; maybe it was the version that turned me off). I realized I wasn't a fan of a "straight shooter" on a controller... so I moved to QUAKE. I played a LOT of QUAKE and loved it. I might be weird, though... Q3: Arena came out as a demo. It took me a long time to download and install that; it may have been days. And that was my last, true shooter: Q3: Arena Demo. I loved the pace, and it ran as silkily as possible on my PC (that I built, ahhthankyouverymuch). I haven't had a computer to game on since, either... I loved WASD and a mouse.
      The video of the game you posted and your commentary made me decide maybe DOOM: Eternal is for me. A lot was the framerate, though, honestly. It just looks so smooth, and shooters HAVE to be smooth.
      And that makes me double;TL;DR with this:
      1. I'd buy D:E... but I have a lot of trouble supporting Bethesda right now. I'll either wait for it to discount, or buy D16.
      2. That laptop looks badass. I want one. If all my US dollars don't depreciate any more, I'll get one in a bit. World's tough right now.

    • @Hard2hit94
      @Hard2hit94 4 ปีที่แล้ว +15

      Shillup

    • @Alexgamer2011
      @Alexgamer2011 4 ปีที่แล้ว +7

      Hey, because of the marauders in eternal. The game is a matter of focusing and picking out enemys. You should keep fodder around for reccources and big ones you should focus. If you have too many defensive enemys like archvile and revenants, you get them first etc. Marauders are ment for you as the last deamon. They do shotgunblasts if too close and always dash after you. If their shield is down, one projectile, from the axe, will shoot and then they attack you. This is a repeated pattern. You can get off 2 super shotgun shots in one swing.

  • @FPSFox
    @FPSFox 4 ปีที่แล้ว +3107

    I can definitely understand when you say some will love and others will hate the limited ammo. I personally like it a lot, despite thinking it sucked initially. I came off a CRAZY battle that dragged on for 10 or so minutes, and it forced me to use nearly everything available to me while swapping guns furiously to exploit certain enemy weak points. After that battle, I realized "I never did ANYTHING like that in 2016" Don't get me wrong, I love that game as well, but I feel ID's push to use certain weapons on certain enemies really elevates you to a new level of play. I felt good in 2016, but I feel like a God in this one after I overcome a huge engagement.

    • @Doctor-Infinite
      @Doctor-Infinite 4 ปีที่แล้ว +216

      I wholeheartedly agree

    • @krivdik
      @krivdik 4 ปีที่แล้ว +166

      exactly the same, it almost feels natural now to cycle through your entire arsenal in matter of seconds and make big pile of demon corpses in mere moments, especialy certain arenas (last couple of Slayer gates) are adrenaline rush of degree I never experienced in Doom 2016.

    • @matthewviq32
      @matthewviq32 4 ปีที่แล้ว +88

      Agreed. Just got the Platinum on PS4 and I will never forget the multiple times my body was consistently producing dopamine in those later levels. Like, to compare DOOM (2016) to Eternal makes the first game feel like a game for children closing you in with tons of ammo, and usually sticking with the Gauss Cannon and Super Shotgun the entire game. In Eternal I was using all of my weapons to attempt to make the harder fights easier by exploiting enemy weaknesses. Even after getting all the achievements I still want to go back and try to beat the game on Ultra Nightmare because the combat was just that much better than DOOM (2016) for me at least.

    • @StrikerStrey
      @StrikerStrey 4 ปีที่แล้ว +64

      Yes, this is so true. No one who is actually skilled at this game and can weapon swap easily will say this game is worse than DOOM 2016.

    • @itzendy2755
      @itzendy2755 4 ปีที่แล้ว +64

      This is something not enough people are recognizing, and just to preface i'm not shitting on anyone who does not know, so please take this as advice from a friendly stranger. The chainsaw in this game is much, much different than in 2016. In DOOM 2016 the chainsaw was pretty much optional because the game kept pumping you with loads of ammo anyway. It was even more so obsolete because you could equip a rune that doubles the value of ammo drops around the levels. In DOOM Eternal if you want to succeed and play well, you NEED to use the chainsaw, because you will quickly run out of ammo, that's why the chainsaw now automatically refills 1 ammo. Now it could be argued that this new mechanic is pointless but in my own opinion, I think it's great and only adds to the carnage and as Hugo Martin put it: "The Doom Dance". the only reason you are given extra fuel and a total of 3 ammo ticks is if you want to spice things up and try see what chainsawing heavy demons are like. But if you want to play really well, then I recommend you reserve your chainsaw for fodder demons only.

  • @Joever5634
    @Joever5634 4 ปีที่แล้ว +2210

    “The meat hook is the most fun thing I’ve used since the portal gun in half life 2.”
    *Several people are typing*

    • @kitteninabag7402
      @kitteninabag7402 4 ปีที่แล้ว +239

      I like the gravity gun in portal

    • @pyrokinetikrlz
      @pyrokinetikrlz 4 ปีที่แล้ว +231

      Dont forget the half life portal in gun 2

    • @LordChankaXKhan
      @LordChankaXKhan 4 ปีที่แล้ว +69

      Nah my favorite is the dubstep gun in Halo

    • @VileVamp
      @VileVamp 4 ปีที่แล้ว +77

      I love the needler from Call of Duty.

    • @SaberRexZealot
      @SaberRexZealot 4 ปีที่แล้ว +49

      The master sword from Final Fantasy is a personal favorite

  • @swedishplayer97
    @swedishplayer97 4 ปีที่แล้ว +1225

    9:45 "...since I used the Portal gun in Half-Life 2." Okay, such a grave mistake cannot be excused for a gamer such as yourself, Skill Up.

    • @SkillUp
      @SkillUp  4 ปีที่แล้ว +455

      Lol. I meant gravity gun. Big fail :(

    • @TheRealTanSeeker
      @TheRealTanSeeker 4 ปีที่แล้ว +39

      Seeing as we're on the topic... Portal 1 and 2 are the greatest game+sequel I've ever played.
      (dead space 1+2 and mass effect 1+2 very close though!)

    • @ayyq6795
      @ayyq6795 4 ปีที่แล้ว +14

      Both guns are really fun though

    • @Devastator21
      @Devastator21 4 ปีที่แล้ว +10

      @@TheRealTanSeeker halo 1 and 2, black ops 1 and 2, titan fall 1 and 2 I really can't think of any more but I gave it a go

    • @merdufer
      @merdufer 4 ปีที่แล้ว +3

      Gravity 2 is one of my favorite puzzle games.

  • @bigshotrobi
    @bigshotrobi 4 ปีที่แล้ว +1055

    i don't see why people hate the marauder so much... just switch between the ssg and the ballista

    • @finn1708
      @finn1708 4 ปีที่แล้ว +81

      You can at stunlock him with an easy combo. SSG, grenade, ballista, SSG, (2nd grenade if you have the ability) ballista.

    • @bigshotrobi
      @bigshotrobi 4 ปีที่แล้ว +63

      @@finn1708 yeah, you just have to practice switching between all of these. also try not blasting his shield cuz that will spawn his wolf

    • @vsf_dave811
      @vsf_dave811 4 ปีที่แล้ว +66

      Robert literally... you can melt him in under 10 seconds even on harder difficulties

    • @TheRealSlimShady509
      @TheRealSlimShady509 4 ปีที่แล้ว +48

      Robert because people suck at the game

    • @daviouscram2101
      @daviouscram2101 4 ปีที่แล้ว +31

      @@TheRealSlimShady509 Well you see I could get better at a game that I hate. Or I could not play it. Also If I wanted to be punished for not using the correct weapon for every fight i'd go play wolfenstein youngblood instead. I've died to platforming more times than any of the bosses I've fought. Those extra lives and secrets were a waste of time because I didn't know the perfect jump patterns. I've out maneuvered not been touched by enemies? good thing I died to random traps in arenas that are giant cone of constant damage in giant circles that don't go away lazy as fuck design. We made the chainsaw refill, but nerfed ammo capacity ( the game is worse now) - also there's more elite enemies than normal enemies because you have constant supply of ammo ( worse now) remember that chain saw? were also nerfing glory kills because of it. OH YEAH REMEMBER THE CHAINSAW BUFF, WELL NOW AUTO ATTACK DON'T DO DAMAGE BECAUSE OF IT GEE THANKS. suit upgrades suck there's like 2 good upgrades the rest is for finding collectibles that won't help me when I die trying to figure out some retarded jump. The assault rifle is good for smaller demons which don't exist because 60% of the demons are elite enemies so it's become obsoleted by game design. Blood punch is aoe and not single target damage killing all the small demons and making the assault rifle further obsolete. Sure glad I wasted my upgrades on health and armor because I was expecting glory kills to be more rewarding. but they got nerfed because chainsaw Because of the over abundance of elite mobs which are just normal mobs now because of over saturation health and armor are meaningless because how hard they do hit so glory kills are just Invincibility frames and not enjoyable cut-scenes. I wonder what 1 changed caused that.

  • @AmariMarvelous
    @AmariMarvelous 4 ปีที่แล้ว +1906

    The fact that Doom Eternal starts you off with a shotgun instead of a pistol tells you about to get into some sh!t!

    • @tea-sus8722
      @tea-sus8722 4 ปีที่แล้ว +56

      i wont lie, having the pistol as a backup would be nice

    • @Unleasings
      @Unleasings 4 ปีที่แล้ว +8

      its not about the guns. its about story. but that would be nice.

    • @zamblot3324
      @zamblot3324 4 ปีที่แล้ว +5

      @Chris Wells yeah I 100% agree. It didn't take anything away but it just added so much.

    • @_damiangd
      @_damiangd 4 ปีที่แล้ว

      Tea-sus How so?

    • @Unleasings
      @Unleasings 4 ปีที่แล้ว +3

      @Chris Wells yes. doom eternal is way better than 2016 but the models just tick me off😔😒

  • @bluemage67
    @bluemage67 4 ปีที่แล้ว +415

    After watching your review I can't help but chuckle as, in my mind, it sounded like Eternal's only competition in the genre was itself.

    • @trebot9292266
      @trebot9292266 4 ปีที่แล้ว +5

      Dooms competition is pretty much every single other game on the market.
      Even Doom 3 beats Eternals joke nature. Leave it to bethesda to fuck up a good thing.

    • @mochaanimations6166
      @mochaanimations6166 4 ปีที่แล้ว +73

      @@trebot9292266 ah yes what

    • @shenaniganz9443
      @shenaniganz9443 4 ปีที่แล้ว +15

      GoAwayGoogle I wasn’t aware Bethesda made Eternal

    • @mochaanimations6166
      @mochaanimations6166 4 ปีที่แล้ว +4

      @@shenaniganz9443 I'd software made doom eternal Bethesda published it

    • @shenaniganz9443
      @shenaniganz9443 4 ปีที่แล้ว +3

      MOCHA ANIMATIONS I’m well aware, I was just making a sarcastic remark to “Leave it to Bethesda to fuck up a good thing.”

  • @piero914
    @piero914 4 ปีที่แล้ว +803

    The marauder is a chess piece as well. It's the Queen lol

    • @sebastiancoar1991
      @sebastiancoar1991 4 ปีที่แล้ว +68

      Makes sense since an effective queen always takes center field, in chess.

    • @bigz2008
      @bigz2008 4 ปีที่แล้ว +176

      playing Doom is playing chess with the enemies, and the marauder is that cat that comes and mess up the whole board and deserves your whole attention

    • @michaelbagby2451
      @michaelbagby2451 4 ปีที่แล้ว +9

      The marauder is the queen of the queen could just move through some pieces at random

    • @piero914
      @piero914 4 ปีที่แล้ว +45

      @@michaelbagby2451 I'd say he's the queen. He's dangerous at long distance and at close distance, but there's one thing he can't do...which is jump pieces like the knight...so to beat the marauder...you gotta be the knight.

    • @Antonio-f8d
      @Antonio-f8d 4 ปีที่แล้ว +2

      I didn’t have too many problems with the marauder though it could be that two marauders I faced I accidentally killed with the bfg. Heavy demons open oprotunities for small ones and vice versa. The marauder is the ultimate incarnation of that. I enjoyed fighting the ones I encountered while on normal difficulty. I just finished the campaign so we will see for the next difficulty

  • @zugolf4980
    @zugolf4980 4 ปีที่แล้ว +436

    I getcha, but I have to disagree! I thought Eternal basically improved every aspect of 2016. They were both great though!

    • @mayatrash
      @mayatrash 3 ปีที่แล้ว +19

      Not the Story tho. The story of doom 2016 was smart

    • @gonzalez-cp7pr
      @gonzalez-cp7pr 3 ปีที่แล้ว +50

      @@mayatrash Nah, the story in eternal was waay smarter.

    • @TheMaledict
      @TheMaledict 3 ปีที่แล้ว +28

      @@gonzalez-cp7pr "you can't just shoot a hole into the surface of mars."

    • @gonzalez-cp7pr
      @gonzalez-cp7pr 3 ปีที่แล้ว +5

      @@TheMaledict Lol

    • @thanekrios9328
      @thanekrios9328 3 ปีที่แล้ว +27

      Yes Eternal is better in every way.

  • @Van420Dal
    @Van420Dal 4 ปีที่แล้ว +848

    I honestly and genuinely enjoyed a lot of the parts that you said hampered the experience. I thought the story for this game was better and just a lot more of what Doom 2016 offered but in greater detail. I enjoyed the moving and platforming quite a bit but honestly my least favorite part of the game are those stupid areas with the purple sludge where you're forced to move extremely slowly

    • @frostysenna2687
      @frostysenna2687 4 ปีที่แล้ว +86

      Nick Polachi I haven’t finished it yet, but it definitely feels like more of an evolution of a FPS. The architecture and locals are perfection. To make a long story short, the game reminds me more of Metroid prime than doom 16.

    • @provehitocobalt
      @provehitocobalt 4 ปีที่แล้ว +7

      Oh my God yes

    • @Van420Dal
      @Van420Dal 4 ปีที่แล้ว +5

      @@frostysenna2687 very well said my good sir

    • @Epcvan_LvC
      @Epcvan_LvC 4 ปีที่แล้ว +96

      I agree. The moment he said the story is a step back from 2016, I felt that he didn't really understand what fans wanted. Most doom fans I talk to were really excited about the story.

    • @filipbabovic8474
      @filipbabovic8474 4 ปีที่แล้ว +4

      Ok blind fanboy

  • @UnfaithfulServant97
    @UnfaithfulServant97 4 ปีที่แล้ว +931

    Anyone esle disappointed there wasn’t any of the awesome intros for each new Demons? They just...show up in Eternal.

    • @raptyrn1290
      @raptyrn1290 4 ปีที่แล้ว +153

      Kinda, but the game has a ton of other cool cutscenes with the other superheavies.

    • @Squigz12
      @Squigz12 4 ปีที่แล้ว +57

      Same for the weapons

    • @MIGU3L2K
      @MIGU3L2K 4 ปีที่แล้ว +197

      They tried to make it like to classic Doom games, where Demons just showed up in certain levels. Same with the redesigns of the demons. What I HATED was when the challenges (Key challenge thingies) spoiled new demons.

    • @cyep_7974
      @cyep_7974 4 ปีที่แล้ว +4

      Oh shit your right, i didnt even relise that

    • @EmanGameplay
      @EmanGameplay 4 ปีที่แล้ว +28

      @@Squigz12 pickup-animations for weapons are still there.

  • @furgel7717
    @furgel7717 4 ปีที่แล้ว +1442

    "The tips were annoying"
    There is an option to disable those you know?

    • @SenseMotive
      @SenseMotive 4 ปีที่แล้ว +97

      I think a better approach would be to have them pop up on lower difficulties, off by default on Ultra Violence and Nightmare.

    • @casianmetea
      @casianmetea 4 ปีที่แล้ว +142

      @@SenseMotive what about the people who play on Ultra Violence (me)/Nightmare on their first run? I think the option to turn them off in the settings is the best, have them on for the first run and then turn them off

    • @reichstein011
      @reichstein011 4 ปีที่แล้ว +91

      They should add a tip that tell you that you can disable tips :)

    • @MsYourMa
      @MsYourMa 4 ปีที่แล้ว +7

      @@reichstein011 Yeah that would have been the best option. Have them on for every difficulty at first, but add a note to the first in-game tip saying how to turn them off.

    • @lhfirex
      @lhfirex 4 ปีที่แล้ว +6

      @@reichstein011 Have them on for the first area of the first, then ask if you want to turn them off after you jump down and get into the city.

  • @zedek_
    @zedek_ 4 ปีที่แล้ว +363

    15:00
    You are objectively wrong about marauders.
    -Firstly, the dog only spawns when you shoot their shield (or enemy friendly fire triggers it)
    -Their catchup mechanic guarantees that their next action will be their melee attack; get far enough away, and even if they throw one of their _extremely slow_ axes, it won't hit you if you keep moving.
    16:35
    Wrong. They push and reinforce Doom's core design to the limit. You just don't understand them.
    They force you to do what you always do when you play, but do it _better_ or the marauder will catch you. The chess game _continues_ with even less room for error.
    --When you get good enough, you will be able to tell when you've gotten far away enough to induce their charge attack, at which point you have a melee enemy running directly at you in a straight line and can shoot him.
    --Get him into a hallway, and you can guarantee stagger him with _off center_ remote -detonated -rockets, combined with ballista shots. This allows you to completely circumvent their mini game. You literally can just alternate between the two and kill him the same rocket ballista combo Nightmare players use to kill Hell Knights.
    *The Marauder is nothing more than a Hell Knight* that you can't take potshots at while you run away. Nothing about that is antithetical to Doom or any of that nonsense. This isn't your true complaint; this is only how you try to bolster the next section...
    17:20
    You are bad at dueling him.
    You are standing way too close, and complaining that he is shotgunning you. You don't have a good sense for the range of _your_ super shotgun... he has the same range. If you don't feel comfortable playing with that distance, just run away to induce his charge attack and get a guaranteed straight-line shot into his face. This is why you're upset, you don't understand how to fight him properly
    The marauder is not an objectively bad enemy, you are objectively wrong.
    He is not antithetical to Doom, and you have personally demonstrated, on film, that you don't understand the mechanics of his attacks, nor how to create opportunities to engage him _while surrounded by other demons_ .

    • @willb1405
      @willb1405 4 ปีที่แล้ว +47

      I would actually argue that the marauder is one of the easier heavies. he’s completely predictable. keep distance from him, easily dodge his axe throws, never worry about the dog because you shouldn’t be dumb enough to shoot at him without the opening, and when he does open up (which he is guaranteed to come and do if you keep a distance from him) ssg and ballista to the face, and he’s down in a few moments. people who have a problem with him just don’t like to be challenged, and funnily enough they’re the same people who prefer 2016 because they want to cakewalk through everything.

    • @zedek_
      @zedek_ 4 ปีที่แล้ว +8

      @@willb1405
      I mostly agree with what you have said, but I do believe these people enjoy a challenge... it's just that they don't understand what is happening, and the enemy therefore becomes much more difficult.
      It also doesn't help that people have inadvertently been mislead into thinking they must maintain a specific distance from the Marauder, due to the tooltip.
      It's possible this fuss over the marauder would have been much more muted with that hint, because people might have been more inclined to simply observe the marauder, rather than thinking "I must avoid axe throw at long range."

    • @plamenmihaylov7127
      @plamenmihaylov7127 4 ปีที่แล้ว +27

      It's because these type of reviewers try to get out the review as fast as possible without gettin too deep into the game's mechanics. I am on my third playthrough on Nightmare and I have no trouble with marauders, it's a dumb complain that slowed down his review and he was upset, that is classic FPS and no cod bullshit here. This game improves on the previous in literally every category and no this is not my opinion this is fact.

    • @badgasaurus4211
      @badgasaurus4211 4 ปีที่แล้ว +27

      I’d rather fight a marauder over a legion of whiplashes any day of the week.

    • @grod5998
      @grod5998 4 ปีที่แล้ว +8

      I see you watched Under the Mayo's video. Love that guy

  • @dragonhunterx5929
    @dragonhunterx5929 4 ปีที่แล้ว +194

    It's weird to me to critisize the cutscenes. You can just skip them, I just replayed Doom 2016 and it has parts where it locks you in a room for 5 minutes and the only thing you could do was listen to Hayden while jumping and running in circles. Those cutscenes are way better for multiple playthroughs.

    • @ls200076
      @ls200076 4 ปีที่แล้ว +28

      I agree.

    • @NewHeavenSalesman
      @NewHeavenSalesman 4 ปีที่แล้ว +38

      hard same. i've seen so many reviews screech about 2016's plot, but in addition to the boardroom visit from hell, i think a lot of people forget that the second half of 2016 leans hard into the "metal album cover lore" that so many seem to hate about eternal. this shit didn't come out of thin air.

    • @Epcvan_LvC
      @Epcvan_LvC 4 ปีที่แล้ว +48

      When he said that it was a step back from 2016, I couldn't disagree more. The story was way more interesting and way more fun

    • @joemamajoastar8708
      @joemamajoastar8708 4 ปีที่แล้ว +2

      @@NewHeavenSalesman I love the metal album cover lore lmao its cool cheezy and fun I like how there is a mythology to hell

    • @Philibuster001
      @Philibuster001 4 ปีที่แล้ว +5

      @Qin4 DaWin
      If you're buying Doom for the story then that's your problem.

  • @MethosChannel
    @MethosChannel 4 ปีที่แล้ว +1165

    The skillcap in DOOM Eternal is faaaar higher then anything iv seen in years within FPS games.
    Even if it's just against AI the speed and reflexes, quick thinkin is higher then most fps games.

    • @critical-thinker666
      @critical-thinker666 4 ปีที่แล้ว +17

      no. you are litaraly imortall,if you are not braindead and you are able to press E every 5 sec.

    • @suppression2142
      @suppression2142 4 ปีที่แล้ว +160

      @@critical-thinker666 lmao ur an idiot

    • @verahatesvera
      @verahatesvera 4 ปีที่แล้ว +119

      @@critical-thinker666 you never played doom huh?

    • @robertjif6337
      @robertjif6337 4 ปีที่แล้ว +13

      that damn spider is my first road block, should have play on lower difficulty first i guess, I sucks so much lol

    • @critical-thinker666
      @critical-thinker666 4 ปีที่แล้ว +26

      ​@@suppression2142 and you never played doom eteral too i see. complete idiots without any knowledge throwing random comments :D shocking. ME MUH MUCH SKILL,ME TOP REFLEXES AND QUICK THINKING AND AI SPEED :D god you fucking kids with NEED to overhype every shit and act like every new game invented wheel.

  • @citadel8373
    @citadel8373 4 ปีที่แล้ว +246

    "Since the portal gun in half life 2"
    I get portal and half life take place in the same universe, but what?
    Did you use the portal-life mod or what?

    • @dandelyon1830
      @dandelyon1830 4 ปีที่แล้ว +46

      I think he meant the gravity gun

    • @citadel8373
      @citadel8373 4 ปีที่แล้ว +2

      @@dandelyon1830 Now that I think about it, your probably correct.

    • @warbossbonesmasha3751
      @warbossbonesmasha3751 4 ปีที่แล้ว +1

      JeffTheVortigaunt
      Either a he meant portal and since they’re both made by valve he got confused or b it’s what dan said

  • @baconjam5815
    @baconjam5815 4 ปีที่แล้ว +108

    The marauder pissed me off on the first playthrough but were a blast to fight on the second. They’re tricky, but once you learn how to fight them, they’re pretty easy.

  • @TATERplaysGAMES
    @TATERplaysGAMES 4 ปีที่แล้ว +415

    Beating the Marauder the 'right way': stay back, wait for him to throw axe, he'll sprint up and eat a balli/ssg blast twice before guarding again. Rinse and repeat.
    Bullying the Marauder: combination of meathook swings and we'll timed remote detonated rockets to stagger and land hits behind his shield. He's by far the hardest demon to bully, but it's not impossible.

    • @gageunruh3574
      @gageunruh3574 4 ปีที่แล้ว +11

      Also double lock on rockets he drops the sheild alot after the first or 2nd rocket allowing the 3rd to hit and the whole 2nd volley.

    • @Phoenix-qv9hg
      @Phoenix-qv9hg 4 ปีที่แล้ว +2

      With perfect timing you can also BFG one shot him (even on nightmare)

    • @jacobsalmi5582
      @jacobsalmi5582 4 ปีที่แล้ว +9

      Why cant you use the sword or bfg against them? I didnt even fight tyrants because I would just cleave their kneecaps off with the sword. I would have to fight tyrants if I could of used the sword. Come one game you could even make it a 2 shot requirement with the sword. I would gladly give up a sword pip or two to kill a maurader and not spend 5 minutes shaving a sliver of health each time. I know the strategy but I don't want to play that way. Being forced to play a strategy.

    • @themanofquagga
      @themanofquagga 4 ปีที่แล้ว +5

      @@jacobsalmi5582 taking 2 or even 3 sword pips to kill a marauder wouldnt be unreasonable since the doom hunter takes one pip to break his sled and one to actually kill him

    • @tomekvoo4704
      @tomekvoo4704 4 ปีที่แล้ว

      I just stagger them with sawn-off and then quick switch (R1 tap) to balista. 10 second job. When 1on1 of course. Hurt me plenty diffclty

  • @enad6737
    @enad6737 4 ปีที่แล้ว +238

    I love the new combat mechanics. I've never felt like I had to think so fast for such long and intense periods of time. Each arena in Doom 2016 feels as if it's over in a couple of minutes now

    • @Zackarco
      @Zackarco 4 ปีที่แล้ว +28

      Especially the Slayer Gates. Oh my lord the Slayer Gates. I'll never get over how much a squealed like a kid playing Doom II for the first time when the [REDACTED] spawned in all it's glory and Mick Gordon's soundtrack got more intense with it's arrival.

    • @gooieglopp
      @gooieglopp 4 ปีที่แล้ว +1

      Enad Exactly

    • @zijian219
      @zijian219 4 ปีที่แล้ว +5

      yeah dude, every single slayer gate gives me a crazy adrenaline rush

    • @splinter360
      @splinter360 4 ปีที่แล้ว +1

      Looked forward to each slayer gate.

    • @zazombiezmasher0116
      @zazombiezmasher0116 4 ปีที่แล้ว +3

      Qin4 DaWin “Then suddenly nothing at all to kill your momentum”......... that’s a good thing dude, it would be so upsetting to play through a slayer gate then get no more fights in the level, which is why you get at least 2 more fights after a slayer gate to prove what you learned in the fight. It’s all about skill which you clearly don’t have, that or you haven’t played the game.

  • @IzzyZil20
    @IzzyZil20 4 ปีที่แล้ว +78

    For 10 to 20 minutes at a time I was clearing out arenas, soaking myself in the demons. It felt like the perfect dance of violence and death, especially when the icon of sin came out. Honestly no game has given me the rush eternal has, doom 2016 comes close but this game is pure chaos and I love it.

    • @IWantToStayAtYourHouse
      @IWantToStayAtYourHouse 4 ปีที่แล้ว +3

      Yeah i fucking loved this game. Icon of sin was such a hectic fight i bloody loved it

  • @haxic
    @haxic 4 ปีที่แล้ว +237

    I think it's scary af when Doomslayer climbs... It's so fast, loud and aggressive I always mistake (myself) as a thick cyberdemonic spider.

    • @SobeCrunkMonster
      @SobeCrunkMonster 3 ปีที่แล้ว +1

      (myself)

    • @apeblackberry3641
      @apeblackberry3641 2 ปีที่แล้ว +20

      The doom slayer cannot climb. He just grabs the wall and push the planet downwards.

    • @rap_leg3nd779
      @rap_leg3nd779 ปีที่แล้ว

      you jump deliberately and cling on pressing a button and somehow forget its you you're playing as
      mistaking yourself as a cyber demonic spider 🙄 yeahhhh okayyyyyyyyy

    • @haxic
      @haxic ปีที่แล้ว +2

      @@rap_leg3nd779 Obviously I didn't mean it literally. I was just trying to portray that the way the Doom Slayer is climbing is kind of scary, because of how aggressive it is.

  • @ZeroEscape2074
    @ZeroEscape2074 4 ปีที่แล้ว +223

    Eternal does feel different, it feels a lot faster and the game really make you use all weapons because the ammo is pretty limited, but it's a good kind of different, it doesn't make Doom 2016 obsolete, it stands right beside it, just like RE2 and RE2 remake

    • @attilapataki46
      @attilapataki46 4 ปีที่แล้ว +30

      id say doom eternal is better.... not that doom 2016 was bad (it was great) but it had some flaws...

    • @Eldenbruh
      @Eldenbruh 4 ปีที่แล้ว +25

      And i prefer 2016, see? We are all diffrent.

    • @ryanbollinger1759
      @ryanbollinger1759 4 ปีที่แล้ว +6

      More like Left 4 Dead and Left 4 Dead 2

    • @luchovargas9357
      @luchovargas9357 4 ปีที่แล้ว +1

      Re2 was good for its time, but ofc Remake was miles ahead

    • @zztzgza
      @zztzgza 4 ปีที่แล้ว +6

      Okay but, re2 remake completely remade re2. It wasn't released 4 years after the first one as a sequel. Doom Eternal has problems that can be summed up in this short list: marauders, claustrophobic, lore, UI, platforming, hub.

  • @TheDevilsAdvocate.
    @TheDevilsAdvocate. 4 ปีที่แล้ว +476

    Doom: makes you feel like a catholic at a Halloween party.
    Not my work, but man I laughed when I read it.

    • @sethleoric2598
      @sethleoric2598 4 ปีที่แล้ว +2

      Man i wish my School had Halloween, but no, we just have Book Character Day and U.N day which are still pretty good.. but halloween (tho Halloween IS a one week break)

    • @livinginpatheticera3867
      @livinginpatheticera3867 4 ปีที่แล้ว

      SkipUp Doom Eternal since it is an approved scam & spy live service. You would play in RGB Circus with no bread.

    • @Ashamedofmypast
      @Ashamedofmypast 4 ปีที่แล้ว +2

      This feels like a really American comment. Like it works for a really specific subset of the global Catholic population.

    • @sethleoric2598
      @sethleoric2598 4 ปีที่แล้ว +1

      @@Ashamedofmypast to be fair, yeah kinda, me and my mom love halloween and she loves zombie movies despite being a devout

    • @Ashamedofmypast
      @Ashamedofmypast 4 ปีที่แล้ว +1

      @@sethleoric2598 that is so strange to me. So halloween was part of the gealicisation of the roman Catholic Church. It took elements of samhaine the pagan Irish holiday and integrated it to make Catholicism more comfortable a transition in Eire so the idea that catholics being devout being conflicted by Halloween is bizarre to me.

  • @edwood321
    @edwood321 4 ปีที่แล้ว +307

    How to bait* marauders:
    - stay far back
    - dodge axe throw
    - He’ll sprint towards you and trigger his weakspot 100% of the time

    • @Sh0cklyz
      @Sh0cklyz 4 ปีที่แล้ว +34

      Still very frustrating with other demons in the mix.

    • @Romanian901
      @Romanian901 4 ปีที่แล้ว +57

      just because they can be cheesed doesn't mean they aren't trash

    • @Chewie260
      @Chewie260 4 ปีที่แล้ว +5

      hahah the fact u misspelled beat clearly displays ur level of comprehension of what he is talking about ;D. LIKE HE SAID difficulty inst the issue, its the fact he demands you attention and stops the flow of what is normally a dance of death.

    • @stanley1698
      @stanley1698 4 ปีที่แล้ว +2

      Thank you for this valuable information

    • @alexjohansen1337
      @alexjohansen1337 4 ปีที่แล้ว +10

      @Andrew Finefrock they do break the flow. I can bring the fight to all other enemies. I can engage them on my terms, and fight them how I please. There is only one way to fight the maurader. Maintain a specific distance till it swings it's axe, then shoot it with the super shotty/ballista combo, then stand around while it's invunerable till it opens itself up again. There are no offensive options available until the game says 'you can do damage right now'. It's fucking boring.

  • @RedwooshX3
    @RedwooshX3 4 ปีที่แล้ว +321

    The marauder is actually great enemy once you figure how to deal with them. At first yes they are frustrating and I did hate them but after more time playing I learned the best way to deal with them. Nothing felt better then destroying a marauder easily and knowing I got better at the game.

    • @BigJunnySoprano69
      @BigJunnySoprano69 4 ปีที่แล้ว +19

      The Marauder is basically a queen peace on the Doom chessboard

    • @willb1405
      @willb1405 4 ปีที่แล้ว +4

      Shrek marauders are not peaceful dude

    • @lolioliol360
      @lolioliol360 4 ปีที่แล้ว +6

      WOOSHp
      I felt like the Slayer himself when I ended a Marauder in 12 seconds one time.

    • @PhillyTJ
      @PhillyTJ 4 ปีที่แล้ว +1

      U gonna tell us how to deal with him????

    • @yxtee
      @yxtee 4 ปีที่แล้ว +9

      @@PhillyTJ SSG -> Ballista combo. Bind these two weapons to very accessible keys so that you can switch between them instantly.
      Counter the marauder when its eyes flash green with any of the two(SSG is a safer bet), and immediately swtich to Ballista to land a shot on him, preferably on the head. If you can switch between enough you can even get an extra SSG shot or even 2 SSG -> Ballista combos.
      As for manuvers, I personally circle-strafe around the Marauder at mid-long ish range, and backdash when possible to bait him into rushing so that his eyes flash green.

  • @alwinmt
    @alwinmt 4 ปีที่แล้ว +300

    The cut-scenes and level design give me huge God of War III vibes.

    • @KBWrecker
      @KBWrecker 4 ปีที่แล้ว +9

      GoW yes. I also thought some of the areas reminded me of the Darksiders franchise in art dirrction

    • @tone161
      @tone161 4 ปีที่แล้ว

      Or Diablo 3

    • @RuiNunesDev
      @RuiNunesDev 4 ปีที่แล้ว +7

      Yes, GoW in general, IMO: The monkey bar swing, the vertical surfaces you can latch on/move/target your arm into the next platform, the pause before landing after a jump, the flown into the player loot, the whiplash snake enemy movement, the gargoyles, the fiery meat hook akin to the fiery blades, the walking titans,...

    • @MrrussiangamerHD
      @MrrussiangamerHD 4 ปีที่แล้ว +2

      Alwin Tom or devil may cry

    • @Carlisho
      @Carlisho 4 ปีที่แล้ว +2

      That final cutscene (when you defeat the Icon) was kinda underwhelming to me because I was expecting Doom Slayer to jump on to the Icon and slice him in a few spots while he climbs him while the Icon tries to shake him off or grab him and eventually Slayer gets to the head and cuts it clean or something like that, like the Kratos vs Cronos fight (you know super big guy vs tiny guy kinda fight), but no, the Icon just sits there and lets himself get stabbed. He didnt even put up a fight.

  • @bennyboyblack689
    @bennyboyblack689 4 ปีที่แล้ว +714

    "doom doesn't have cutscenes"
    I couldn't hear you from over there, I'll come closer once Samuel lets me leave this small room with literally nothing to do except listen to him talk for 3 minutes.
    Seriously, I don't see how eternal's cutscenes aren't seen as a flat upgrade to that shit. It's the same stuff, just with cinematography.

    • @daviddelgadillo4502
      @daviddelgadillo4502 4 ปีที่แล้ว +163

      BennyBoyBlack AND you can skip them

    • @chonkycat841
      @chonkycat841 4 ปีที่แล้ว +16

      its just someones opinion.
      i hate fanboys

    • @TheMemeRepository
      @TheMemeRepository 4 ปีที่แล้ว +188

      @@chonkycat841 An opinion isn't immune to criticism if it's built upon a faulty premise.

    • @bennyboyblack689
      @bennyboyblack689 4 ปีที่แล้ว +35

      @@chonkycat841 You ever heard of the term "bad opinion"? Turns out it's a legit thing.
      The best part is, you can call people out for having them!

    • @ThirdEchoMedia
      @ThirdEchoMedia 4 ปีที่แล้ว +7

      THANK YOU!

  • @tlee-gc6ym
    @tlee-gc6ym 4 ปีที่แล้ว +208

    Single handedly revitalized the Christian rock genre 😂

    • @danestambaugh255
      @danestambaugh255 4 ปีที่แล้ว +5

      Bro idk if doom music can be considered christian rock 😭 sabaton is like the max and this is way heavier

    • @ABlackPatriot
      @ABlackPatriot 4 ปีที่แล้ว +1

      Dane Stambaugh it’s a kind of joke, really. Don’t think to hard about it.

    • @deusexbaby5555
      @deusexbaby5555 4 ปีที่แล้ว

      @@ABlackPatriot This should be Christian rock tho. XD

  • @goblinslayer5383
    @goblinslayer5383 4 ปีที่แล้ว +712

    Who’s laughing now? They added two marauders.

    • @domenicopisano4383
      @domenicopisano4383 4 ปีที่แล้ว +48

      And I loved to fight them! I was giggling evilly when they came out of the portals!

    • @tootnoots
      @tootnoots 4 ปีที่แล้ว +40

      That was honestly the EASIEST part of the Ancient Gods 1

    • @thoseguys3813
      @thoseguys3813 4 ปีที่แล้ว +8

      no one was ever laughing not learning the game and then complaining is just stupid from skill up

    • @Ninja7546
      @Ninja7546 3 ปีที่แล้ว +13

      @@tootnoots fucking yes! When I encountered two I was like thank god, A REST FROM THE CARNAGE.
      Skill Up just didn't really know how to engage the marauder properly.

    • @ahrims22
      @ahrims22 3 ปีที่แล้ว +2

      @@tootnoots even on nightmare it was prolly the easier encounter throughout the dlc. However, Samur on phase 5 is the definition nightmare, I was stuck on that for hours....but once you overcome its the best feeling ever

  • @PaulM68322
    @PaulM68322 4 ปีที่แล้ว +383

    I'm going to make a prediction that doom on switch will have a animal crossing skin or something because of all the memes

    • @EcchiOtakuTM
      @EcchiOtakuTM 4 ปีที่แล้ว +12

      Honestly I also predict doomguy for smash, I personally don't care as I've only thought about ryu hayabusa but I forgot about how amazing the music is and that would be amazing to see added in at least with a mii if not the entire character.

    • @juanlash
      @juanlash 4 ปีที่แล้ว +3

      thats a good idea for PC mods, where are the mod guys at? read this comment please

    • @Superw0rrio
      @Superw0rrio 4 ปีที่แล้ว +6

      I doubt Nintendo would want to promote their mostly younger animal crossing fans to buy Doom. As much as it would be cool and awesome I doubt it. I would like to proven wrong though XD

    • @mauryj.3415
      @mauryj.3415 4 ปีที่แล้ว +1

      Please no

    • @PaulM68322
      @PaulM68322 4 ปีที่แล้ว +1

      @@Superw0rrio I'm guessing at maximum it'll be a Tom Nook or Isabelle collectable figure 😅

  • @EastyyBlogspot
    @EastyyBlogspot 4 ปีที่แล้ว +219

    The hit damage made the game so much more fun really enjoyed that, i wish the ammo capacity at the start was a bit higher though

    • @admiralassblaster6320
      @admiralassblaster6320 4 ปีที่แล้ว +46

      Eastyy the chainsaw actually regenerates fuel in this game like a grenade or flame belch, so any time you run out of ammo, 99% of the time you will have chainsaw ready to go.

    • @KhaosKontroller
      @KhaosKontroller 4 ปีที่แล้ว +28

      I eventually got used to the using the chainsaw a lot, so the ammo scarcity wasn't a problem, as there's technically no shortage of it. Although I did end up fighting an enemy with no ammo left, and not enough fuel, so I just had to wait for grenades to refill while running in circles.

    • @admiralassblaster6320
      @admiralassblaster6320 4 ปีที่แล้ว +13

      @@KhaosKontroller Im not 100% sure about *every* combat encounter, but I know for the vast majority of them, the game infinitely spawns zombies around the arena just so this doesnt happen. If you run completely out of ammo, you can normally just run around the arena for a bit until you come across a zombie to chainsaw.

    • @chiefynproud1787
      @chiefynproud1787 4 ปีที่แล้ว +4

      @@admiralassblaster6320 you're right, the game does spawn fodder enemies so that you can farm them for supplies.

    • @vivejk4443
      @vivejk4443 4 ปีที่แล้ว +1

      @evan achter they give 2 pips. Chainsaw one for ammo and glory kill the other for health. Killing marauder requires strategy. When his face turns green, use flame belch, a fire grenade and a super shotgun. This maximizes damage and you can kill marauder in less than a minute but you gotta act fast.
      I would say I had more issues with ammo in doom 2016 when lot of bigger demons would demand more ammo and we had no possessed soldiers walking around for ammo. However in this game, you get surplus of health regen and ammo supply for a simple chainsaw kill.

  • @Swolidarity
    @Swolidarity 4 ปีที่แล้ว +282

    Personally I thought the cutscenes were really cool. I loved just looking at him being all big and tough and was badass to me

    • @rez3r092
      @rez3r092 4 ปีที่แล้ว +5

      Ya Boi Ree Sprastik That’s a good point. I’ve played plenty of games that had amazing pacing and cohesiveness and games that, while not excelling in that area, provided a superb gameplay loop that could keep me replaying levels over and over

    • @Starlesslemon
      @Starlesslemon 4 ปีที่แล้ว +19

      He looks like a goofy Gears of War character now...

    • @papayer
      @papayer 4 ปีที่แล้ว +13

      @@Starlesslemon and he looked like Master Chief in 2016.

    • @Noversoft
      @Noversoft 4 ปีที่แล้ว +46

      The cutscenes were 10000% times better than the usual unbroken First Person gimmick of locking you in a room while a character talks at you, Doom 2016 had that and those moments sucked.

    • @zeratul____1228
      @zeratul____1228 4 ปีที่แล้ว +1

      You gonna hate Cyberpunk then

  • @quarth9396
    @quarth9396 4 ปีที่แล้ว +625

    "In doom 2016, we handed you the power fantasy. In doom eternal, you have to earn it."
    Hugo martine

    • @cityguard4847
      @cityguard4847 4 ปีที่แล้ว +60

      Yeah... but damn I loved that power fantasy in 2016 because no other games really scratch that brutal itch I have quite like it.

    • @quarth9396
      @quarth9396 4 ปีที่แล้ว +69

      @@cityguard4847 understandable. Different people have fun in different ways. Doom 2016s power fantasy gives you a sense of power, doom eternal rewards you for mastering its mechanics.

    • @GeneralWildDog
      @GeneralWildDog 3 ปีที่แล้ว +10

      But you can't earn it. Since even you got everything, you;re still a push-over...unless you cheat.

    • @ivanvenne
      @ivanvenne 3 ปีที่แล้ว +43

      @@GeneralWildDog What? Have you tried to learn Doom Eternal? I have learned how to play the game and by mastering the mechanics you can just feel unstoppable. I don't get what you mean by "you're still a push over"

    • @GeneralWildDog
      @GeneralWildDog 3 ปีที่แล้ว +9

      @@ivanvenne I had thoroughly learned from Doom Eternal: A fully upgraded Rocket Launcher only carries 13 rounds, even the previous game, while not generous as classical Doom, allows a capacity of 35. Even ammo count is a push-over after all upgrades purchased.
      On the other hand, ID Software didn’t learn from its own Doom: If you want to make a game challenging, buff the enemies, don’t slash the player-character; and if something is not broken, then keep it that way.

  • @03chrisv
    @03chrisv 4 ปีที่แล้ว +171

    I think Doom Eternal has a better gameplay loop, but Doom 2016 has better pacing. Both are amazing games.

    • @sahilkadyan4362
      @sahilkadyan4362 4 ปีที่แล้ว +29

      Did ya not feel that doom 2016 got a bit stale and repetitive post mid-ish game when you had unlocked all the weapons??
      I didn't go back to it for like a month...

    •  4 ปีที่แล้ว +16

      Doom eternal is perfect in every way and the marauder is a great enemy

    • @killachriz96
      @killachriz96 4 ปีที่แล้ว +19

      I enjoyed eternal far more and even loved the frustrations of nightmare... it is far more rewarding in my opinion

    • @03chrisv
      @03chrisv 4 ปีที่แล้ว +9

      @@sahilkadyan4362 Doom Eternal has you getting all the weapons even sooner lol. To me so far Doom Eternal has you jumping all over the place which feels somewhat disjointed. Doom 2016 isn't as dizzying and feels better paced in terms of your objectives, locales, and what to expect. Doom Eternal just throws you in hyper space and expects you to hang on. Don't get me wrong I love Doom Eternal (10 out of 10 for me) but it feels like if Doom 2016 took cocaine and ecstasy at the same time.

    • @onyonrong9244
      @onyonrong9244 4 ปีที่แล้ว +1

      03chrisv id basically designed the video game like doom guy would design a video game, if he could design video games.

  • @GSP-76
    @GSP-76 4 ปีที่แล้ว +269

    When John Carmack left ID, I thought Doom would never make a comeback or live up to the games released under his direction...but ID hit a home run with these new games. Their graphics engine is the definition of refinement. These games look fantastic and you don't need a $1000 video card to enjoy it on your PC.

    • @nick_a91
      @nick_a91 4 ปีที่แล้ว +19

      that, and its file compression is as much a work of art as the graphics. 40 GB for a game of this quality? awsome!

    • @GSP-76
      @GSP-76 4 ปีที่แล้ว +6

      @@nick_a91 I think part of that was in the decision to move away from large textures, which they used in Doom 2016. I believe they have even more refinements up their sleeve in the upcoming update as well.

    • @omhr9554
      @omhr9554 4 ปีที่แล้ว +1

      most people that likes eternal dont even know who Carmack is

    • @hauntedhotdog
      @hauntedhotdog 4 ปีที่แล้ว +15

      @@nick_a91 The fact that they were able to squeeze this beast into half the file size of Doom 2016 while actually improving the graphical quality is a truly remarkable achievement that doesn't get talked about nearly enough.

    • @19cmgang
      @19cmgang 4 ปีที่แล้ว +4

      same modern games like cod dont even know what compression means

  • @Bomberninja
    @Bomberninja 4 ปีที่แล้ว +37

    I love how he tried to chainsaw a marauder in one clip then immediately noped out of there.

  • @ronipletikosa
    @ronipletikosa 3 ปีที่แล้ว +452

    my man is playing doom eternal like doom 2016, running up to each demon with the super shotgun and shoots them point blank

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +8

      Yep

    • @C0astDelta
      @C0astDelta 3 ปีที่แล้ว +52

      I'm a dumbass and I eventually got the gist that sticking to one weapon is not how to play doom eternal. Gotta use the few braincells left.

    • @wurmturm
      @wurmturm 3 ปีที่แล้ว +21

      tbh in 2016 I didn't use the SSG that much. Mostly charged Gauss and the normal shotty

    • @nik774
      @nik774 3 ปีที่แล้ว +6

      Technically Doom eternal does allow you to play it like Doom 2016.

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +14

      @@nik774 does it really?

  • @Sh0cklyz
    @Sh0cklyz 4 ปีที่แล้ว +179

    For me it's the better game. It's much more challenging and intense. Doom 2016 was way too easy on ultra violence and not very fun on nightmare. Eternal hits the spot for me.
    It's also way less of a nostalgia trip. Id finally had the balls to make Doom their own, hate it or love it.

    • @uhoh6706
      @uhoh6706 4 ปีที่แล้ว +13

      Once you had the Gauss Cannon siege mode and the Super Shotgun both fully upgraded, even Nightmare became a walk in the park in that game.

    • @Jefstito
      @Jefstito 4 ปีที่แล้ว +1

      Agreed. Im a sucker for difficulty so I jumped into ultraviolence on my first playthrough and beat it without too much problem. Obviously got mildly stuck in some sections (specially at the end) but it wasnt as punishing as I hoped it would be.
      Really fun anyways, though

    • @VonBoche
      @VonBoche 4 ปีที่แล้ว +11

      I feel like it's way more of a nostalgia trip actually. Like, way wayyyyyyy more.
      I'm not complaining tho, I love how they manage to tie every disparate Doom related thing into a single game. They basically canonized the goofy Doom comic, I mean, to me ? THAT takes balls.

    • @VonBoche
      @VonBoche 4 ปีที่แล้ว +8

      Actually, it doesn't take balls. It takes guts.

    • @gracecalis5421
      @gracecalis5421 4 ปีที่แล้ว +4

      I agree on the difficulty but how the hell is this *_LESS_* of a nostalgia trip? They made a conscious decision to make this game look much more like the classic Doom titles, just look at the new demon designs, they're a direct callback to past games.

  • @thelaughingrouge
    @thelaughingrouge 4 ปีที่แล้ว +993

    Internet sees title: "So it's treason then?"

    • @Azerkeux
      @Azerkeux 4 ปีที่แล้ว +49

      Fanboyism isn't pretty and it makes us older gamers feel uncomfortable with reboots.. you're pickle ricking DOOM at this point

    • @Azerkeux
      @Azerkeux 4 ปีที่แล้ว +26

      @Christopher Simon a crowd of people parroting 'rip & tear' like a bunch of lemmings has nothing to do with progression

    • @thathandsomedevil0828
      @thathandsomedevil0828 4 ปีที่แล้ว +58

      Doom 2016 is better than eternal.

    • @AAhmou
      @AAhmou 4 ปีที่แล้ว +13

      I gotta agree Doom Eternal has a more campy tone... At the very least, more campy than usual.

    • @samman9738
      @samman9738 4 ปีที่แล้ว +46

      Damian Yoss I just personally believe that doom eternal is better. I think the changes that were made in the game are for the better and keep the player on their toes, it’s makes for a more enjoyable game.

  • @DerultimativeOzzy
    @DerultimativeOzzy 4 ปีที่แล้ว +131

    Personally, I feel like Doom Eternal improved everywhere over its predecessor which already did a phenonimal job at making simple gun action more fun than ever.
    I like..no, I love that the game wants you to use every weapons in an equal manner by letting you face enemies that have weaknesses to certain weapons. The switching around from shotgun to plasmacaster to rocketlauncher, back to shotgun mixed with chainsawing something followed by an awesome glory kill about every 15 seconds creates a gameplay flow that reminds me of fighting games like street fighter or action games like Ninja Gaiden or God of War where instead of spamming the same basic attack over and over again; you use combos to defeat your opponents. The more creative your setup is , the more fun and effective it is. Doom Eternal for me replicates this sort of fun in form of awesome run and gun action, asking you to do one thing and one thing only. Use all the guns.
    Its a very satisfying experience once you get into that flow allthough I can not blame anyone for disliking the initial two levels. I do think the base ammo capacity could be increased just a smidge. But other than that. This gameplay is amazing.
    I can definitly sympathize with the people that wished they could use the Super Shotgun all the time like in Doom 2016 because it gets the job done 90% of the time. I did that too back then, but honestly I believe this was less based on the style being fun ( It was!) but more so based on the weapon balancing favoring the Super Shotgun more than everything. Doom 2016 in terms of balance reminds me of how Halo CE had essentially only 2 weapons that mattered. The Magnum and the Shotgun. Literally outclassing everything else. What the Magnum couldn't 1 shot, the shotgun did. What the Shotgun couldn't reach, the Magnum sniped away.
    I believe Id software recognized this balancing in Doom 2016 as well and purposely made these changes that excist now and I am glad they did. Yes , the game doesn't let you use just 1 gun all the time, but on the flip side every gun is actually powerful in its own right and worth using. The fact that the chainsaw recharges over time and the game drops trash mob zombies into the arenas when you're not looking, so that there is always something to cut into pieces which gives you plenty of opportunity to restock. Resource management is a thing for sure, but unlike some survival horror game, you're not out of ammo for minutes, but mere seconds and that only happens when you forget that you have a chainsaw.
    That all being said, ofcourse everyone has their own perspective and they're valid. I just hope people give this style of gameplay that Eternal puts on the table more of a chance.

    • @flamingmanure
      @flamingmanure 4 ปีที่แล้ว +17

      you dont have to say personally, eternal did improve in every aspect and thats a fact. ppls preference doesnt factor in that fact. some ppl might hate what these improvements mean for the games core design i guess.

    • @icipher6730
      @icipher6730 4 ปีที่แล้ว +16

      >I can definitly sympathize with the people that wished they could use the Super Shotgun all the time like in Doom 2016
      And I don't. Either learn gameplay mechanics and play by the game's rules or die suffering all the time.

    • @57Folhinha
      @57Folhinha 4 ปีที่แล้ว

      I really like all the things Doom Eternal improved, i will just miss killing a Baron of Hell with my chainsaw because now i need to make resource management. Don't get me wrong, i like using all the guns a lot, but i can't kill large demons that often like i did with my chainsaw in Doom 2016, and killing then this way gave me rushes of adrenaline while playing. Even Mancubus. It was really good.

    • @jiririnagl302
      @jiririnagl302 4 ปีที่แล้ว +1

      Boring Arcade sections, ugly fortnite cartoon graphic, calling giant glowing questionmarks a secrets, pacing, overusing glorykills and constant low ammo problem,. Nice improvements indeed.

    • @ewf4633
      @ewf4633 4 ปีที่แล้ว +6

      @@jiririnagl302 Constant low ammo problem and overusing glorykills is your problem, because you are not hitting anything and getting too much hit by the enemy. You are low on ammo when you are not hitting things, you overuse glorykills when you are getting hit like brain dead, you die when you get hit a lot. Same thing.

  • @genericsavings
    @genericsavings 4 ปีที่แล้ว +348

    Hugo Martin said you’re a “white belt” when you start this game,
    and every battle you get a stripes.
    I think that’s a solid analogy.
    You’re not gonna be a Blackbelt Grandmaster day one;
    You gotta get your face mushed into the dirt dozens of times.
    Once you “get” the mechanics,
    you become a gunslinging samurai.
    It took a while(and a broken controller)
    as I had to discard my play style from 2016.
    The more you put in the game,
    the game rewards you more.
    😉

    • @snakester79
      @snakester79 4 ปีที่แล้ว +17

      he also said that they want to make all players experience the “Fun Zone”, and if the players weren’t complying with that, they kill them.

    • @genericsavings
      @genericsavings 4 ปีที่แล้ว +7

      Snakester this is true; you HAVE to learn how to maximize your damage output.
      I used to OD on the micro missles/remote detonation on 2016.
      Using those same tactics on Eternal,
      I got slaughtered early on.
      The SSG/Ballista quick swap definitely helped my game.
      L3 to swap freeze/explosive grenade was invaluable to deal with overwhelming hoards.

    • @R_I-C_H
      @R_I-C_H 4 ปีที่แล้ว +1

      That’s very true, I used to have a hard time on hurt me plenty, but now i can beat ancient gods on nightmare with a controller

    • @CertifiedH2
      @CertifiedH2 4 ปีที่แล้ว

      Tell that to ea
      "EA laughs in Fifa"

    • @Daniel__Nobre
      @Daniel__Nobre 3 ปีที่แล้ว +5

      I agree with that analogy. I just feel they should have done that on a different game. That kind of game philosophy is not what defines Doom, which is not about becoming a “gunslinging samurai”, but rather a really fast Space Rambo. Eternal’s approach is basically transforming that simple core experience of Doom into another thing more akin to a Metroid style game.
      And I think a lot, if not most, of the hardcore fans prefer that ability to master strafe at breakneck speed rather than playing supermario with a shotgun via a flightsimulator HUD.

  • @Patricswift
    @Patricswift 4 ปีที่แล้ว +254

    I was watching critikal's review thinking about what Ralph was going to say then this popped up

    • @IBACAU123
      @IBACAU123 4 ปีที่แล้ว +6

      You found Gavin yet?

    • @Doctor-Infinite
      @Doctor-Infinite 4 ปีที่แล้ว +1

      Gavin!! GAAAAAVIIIIINNN!

    • @IBACAU123
      @IBACAU123 4 ปีที่แล้ว +1

      @@Doctor-Infinite Gav?

    • @Lucasio1209
      @Lucasio1209 4 ปีที่แล้ว +16

      A 95% on the moist meter. That’s unheard of for video games!

    • @lildaffy1695
      @lildaffy1695 4 ปีที่แล้ว +2

      @@Lucasio1209 What did you expect? He be looking like John Wick now and its a perfect game for him.

  • @MacCraig8
    @MacCraig8 4 ปีที่แล้ว +182

    Correction: the bfg does do something to marauders, it demands their absolute full attention to block the tendril. Fire a bfg shot past them, switch to the Gatling gun, into turret mode and drill their back open, marauder is dead in 2 seconds and that's on nightmare.

    • @masterrace921
      @masterrace921 4 ปีที่แล้ว +15

      Thank you for that helpful tip since it said the BFG wouldn’t kill them I assumed it wouldn’t do anything so I never bothered to waste the ammo

    • @DarkMikaruX
      @DarkMikaruX 4 ปีที่แล้ว +14

      Bro I just discovered this today by accident. I was on my last life... 20hp left, no ammo.... I said.. hell.. it either works or it doesn't. And thank god... it worked. For a second I didn't think it did because I didn't see the impact. It was that battle on the titan after Doom Guy gets his blade back. So yeah.. spread the word. Save your BFG shots for marauders.

    • @AquaGaming1607
      @AquaGaming1607 4 ปีที่แล้ว +3

      Oh my god you’re a legend

    • @j78513
      @j78513 4 ปีที่แล้ว +4

      played through on normal hurt me plenty mode, The one thing I found that made them instantly easier is the shotgun's sticky grenade at their feet get's them most of the time.

    • @alex-qu7kb
      @alex-qu7kb 4 ปีที่แล้ว +14

      so basically the people complaining just suck

  • @makanidemoulin7591
    @makanidemoulin7591 4 ปีที่แล้ว +33

    *Reaches end of platforming stage after failing a few times and losing most of my health to 16*
    *soundtrack picks up from ambiance to metal*
    Noooo

  • @skennedy1893
    @skennedy1893 4 ปีที่แล้ว +303

    I was so legit scared of the marauders after watching some of these reviews and I was playing on ultra violence. Most of these reviewers are just awful at games

    • @xeibei4804
      @xeibei4804 4 ปีที่แล้ว +28

      I swear for me it was the same. I was scared but also excited for the challeng I would get but it wasn't that hard...the first doom hunter boss was much harder than that

    • @molodecrus
      @molodecrus 3 ปีที่แล้ว +9

      I swapped to nightmare after gore nest, and this marauder cock died on my second try. Just so you understand i have locked my self from all the content about DE, just so I had no spoilers, and also turned off all the help tips, that stops you to explain the mechanics. After I died to him once, game shows you how to actually fight him, we'll sort off. Honestly this is my game of the year.

    • @luissegura7059
      @luissegura7059 3 ปีที่แล้ว +1

      Yep, i felt the same

    • @LostSandwich
      @LostSandwich 3 ปีที่แล้ว +13

      Yeah SkillUp really showed in this review that he has no clue what he's talking about.

    • @fuckso2342
      @fuckso2342 3 ปีที่แล้ว +6

      Same but while people can be morons its up to the game devs to explain the mechanics properly. Marauder is a great enemy but the problem was the miscommunication of his mechanics the tutorial gave by vaguely mentioning keep the marauder at a middle zone. What you actually have to do is run away from the marauder, never stop moving and wait for him to run towards you than he will 100% of the time engage his green eye melee attack opening. Dodge his far range axe attack and never let him be at close range for shotgun attack. These are his actual mechanics. The game never clearly communicates this which is why many people at launch were bitching about the marauder because they were standing right in front of him as he shotgunned and dashed around them never consistently engaging his melee green eye attack.

  • @IronicHavoc
    @IronicHavoc 4 ปีที่แล้ว +121

    I genuinely think you were expecting those cutscenes to land in a way they weren't intended to. The slayer isn't descended from some ancient order, he's a psychotic space marine this ancient order found frothing on the side of the road. He doesn't actually give a shit about the drama people around him are spouting and his only explicitly confirmed motivation is someone killed his pet rabbit. A good portion of these scenes are even comedically subverted whenever the slayer actually does anything in them.
    Ultimately I interpreted it all in the same general tone as Doom 2016's monitor shoving and comm smashing, but compartmentalized and more importantly skippable. As someone else already mentioned even Doom 2016 locked you in a room for 5 minutes of exposition, so brief skippable cutscenes are still preferable to that.
    Also please don't abuse the term "verbal" like that.

    • @memnarch129
      @memnarch129 4 ปีที่แล้ว +9

      Well sort of. Eternal is a attempt to make all the Doom games into a single continuity, except for Doom 3 really. Doom Slayer is Doom Guy. So the events of Doom 1 and 2 actually occured, Doom Guy ends up on Sentinel Prime, they allow him into the ranks of the Sentinels, sometime later he gets captured in hell and sealed away, then the UAC returns to Mars again after the shitshows of Doom 1 and 2 to find a fracture into hell and start milking it leading to the events of Doom 2016. And they even try and bring Doom 64 into the continuity with the Unmakyr.

    • @Spaced92
      @Spaced92 4 ปีที่แล้ว

      @@memnarch129 I feel like the single continuity still doesn't make sense, Doomguy already beat (many) Cyberdemons and the Icon of Sin. Even if he's in a different reality ... in that case why even bother building up Icon of Sin as a threat which is already pretty ineffective given we see dead Titans everywhere in the landscape.

    • @AttakusZakus
      @AttakusZakus 4 ปีที่แล้ว +2

      Spaced92 I thought it was that the Icon of Sin was being resurrected and the Doom Slayer already fought the one in Doom II.
      Also side note but I feel like Doom III/ ROE did happen but it happened in another dimension. It’s like a showcase of how no matter what people rise up to become the Slayer of their respective universe. Idk. Just an idea.

    • @ZinhoMegaman
      @ZinhoMegaman 4 ปีที่แล้ว +1

      All main Doom games are canon now, Doom 3 being the first and Doom 64 the last before Doom 2016. And makes sense, Doom 3 is the first experience Doomguy has with the forces of hell and then as we see in Doom 1 and 2 he does not express fear anymore like when he saw the Cyberdemon on Doom 3 final level (his expressions being show on his face on the status bar), and he has now much more experience in the situation, until in Doom 64 end he decides to close Hell gates from inside to garantee that no demon crosses It anymore. And then in Eternal we can see what happened after Doom 64 end. And to make things more reasonable, Daisy don't exist in Doom 3.

    • @cornyboi932
      @cornyboi932 4 ปีที่แล้ว +5

      @@ZinhoMegaman That doesnt make sense, Doom 3 is very different in terms of story from Doom 1 and 2, they arent compatible.

  • @Caboose2711
    @Caboose2711 4 ปีที่แล้ว +98

    Things I disagreed on: I think the platforming serves purpose to teach you about the movement mechanics, give you something less stressful to do in between combat, and to give secret hunting the depth necessary to feel fulfilling.
    The soundtrack has way less ambiance to match the more ultra violent tone of the new combat and encounter design, and I think it absolutely shreds every level. Very few repeat tracks, each level has an awesome song that hypes up combat and tones down when exploring. The fact that songs don't traditionally "repeat" when you die is even more incredible, and helps when you're learning enemies like the Marauder for the first time.
    Ammo scarcity directly leads to learning to use your entire toolkit which is incredibly fulfilling. Once the cycle clicked for me, combat became very stylish, almost DMC -- the better you get, the better the screen looks and reflects on your actions.
    Thing I agree with: Marauders are definitely just way too much. Such an incredible boss enemy, but a really obnoxious standard enemy. I didn't mind the Hunters getting added to combat later, since they have obvious counters that play into weapon versatility, but Marauders kill the fun element of combat quickly.
    Weapon and enemy tips got tiring, but playing on Ultra Violence I couldn't stop myself from soaking them in. Can't wait to replay and turn them off to compare the flow.
    I recall if you touched on it, but the goo is absolutely terrible. I understand the mechanic, and the punishment is appropriately fun to work around on levels with vertical tiers that incorporate it, but the fact that levels got built around it is just... clunky.
    Gripes aside, I fucking love this game, and am glad you're preaching it to the people. I think it's easy to harp here because DOOM 2016 was so good, but I think this game takes what that did and adds a full game's worth of improvements and learning curve on top of it. Great vid ShillUp

    • @cyberwolfy37
      @cyberwolfy37 4 ปีที่แล้ว

      they should've replaced the goo mechanic with the god of war hook mechanic. where you aim at a thing and use your meat hook to swing around.
      they should've replaced monkey bars with this as well. the monkey bar felt meh, I really didn't use them because they put me outside of control and give very little in term of movement space control. getting cornered and crowded by enemy is the most common way I saw myself dying in doom eternal, imagine creating little glowing orb that allow player to use their meathook to slingshot themselves across the arena, this would've been a great answer for the cornered problem and give a better form of aerial maneuvering for players.

    • @placeadrien5566
      @placeadrien5566 4 ปีที่แล้ว +4

      @@cyberwolfy37 Zombies are your glowing orbs. A general tip when playing Eternal : don't kill fodder. It's a waste of resources and they're pratically ammo packs

    • @codyvandal2860
      @codyvandal2860 4 ปีที่แล้ว +6

      PLACE Adrien people say there is not enough ammo but im like what are you talking about there is a shitload of bipedal ammo packs constantly respawning everywhere you just have to press C to pick them up

    • @tromboneman4517
      @tromboneman4517 4 ปีที่แล้ว +2

      bonk4, the Marauders can become over-glorified tanks if you use the shield upgrade on the Chaingun whenever he gets too close to you.

    • @clapointe151
      @clapointe151 4 ปีที่แล้ว

      I would have absolutely love the game if the platform was optional.
      Because man do I suck and hate platform. Suck at platform, not sucking the platform.

  • @acertainphoenix945
    @acertainphoenix945 4 ปีที่แล้ว +260

    The moment he started talking about the marauders I was like “Same dude.”

    • @Bobzination11
      @Bobzination11 4 ปีที่แล้ว +10

      fuckin SAAAMEE

    • @BlahGuyson
      @BlahGuyson 4 ปีที่แล้ว +43

      Hard agree. When you're fucking around with all cheats on, and the flow of combat STILL stops ENTIRELY to deal with these tools, you know something's wrong.

    • @TheNewBruno69
      @TheNewBruno69 4 ปีที่แล้ว +17

      i think that there is no one in the fucking world who like the marauders... they're a pain in the ass everytime i saw one.

    • @lucas169
      @lucas169 4 ปีที่แล้ว +26

      ​@@TheNewBruno69 For me I feel extremely mixed about the marauder because he is so INCONSISTENT! Sometimes I take him out really quickly with style and other times he is a complete fucking bullet sponge that breaks the flow of combat and takes way too long to kill. Don't know how he is on easy and normal because I only played this game on ultra violence.

    • @sethmalcolm6955
      @sethmalcolm6955 4 ปีที่แล้ว +23

      get good

  • @BubblyBlastoise
    @BubblyBlastoise 4 ปีที่แล้ว +191

    I greatly enjoy your reviews usually, but saying the marauder is "objectively bad" gave me agita. If anyone wants a measured, developed opinion on the marauder Under The Mayo made a pretty snazzy video about it. The video helped me with the future encounters of the enemy after my first time fighting him as well.

    • @Mountainlion118
      @Mountainlion118 3 ปีที่แล้ว +3

      I think there dum they could have came up with some better than just block everything you do and flash green when you can hurt it.
      That just feels dum.

    • @ceoofgex7552
      @ceoofgex7552 3 ปีที่แล้ว +4

      @@Mountainlion118 his AI is very simple. Just run against him, dodge his projectile and he’ll come to you. Switch between the super shotgun and ballista while occasionally throwing grenades and you will melt him. It’s hard to get right but when you do, there’s no chance left for the marauder.

    • @Mountainlion118
      @Mountainlion118 3 ปีที่แล้ว +12

      @@ceoofgex7552 but he's boring to fight.

    • @ceoofgex7552
      @ceoofgex7552 3 ปีที่แล้ว +16

      @@Mountainlion118 eh. that’s fine. I think he’s pretty fun to fight, but if you think he’s boring... i can’t stop you.

    • @Aries0098
      @Aries0098 3 ปีที่แล้ว +8

      Ironic his name is Skill Up but doesn't have the skill to deal with Marauders.

  • @Riverslidebishop
    @Riverslidebishop 4 ปีที่แล้ว +134

    "Sometimes, I might need my shotgun for more than 22 shells worth of enemies, but I can't use it because it's out of ammo."
    I find it almost impossible to use all 22 of my shotgun shells before my chainsaw is refilled.
    It sounds like you just forgot to replenish your ammo.
    While there are definitely some almost puzzle-like combat mechanics in eternal, I think that the ammo one is pretty simple, the chainsaw button is even mapped to R on pc or X on xbox, which are typically used for reloading.
    The Marauder is one of my favourite enemies to fight :\ I think that was a bit silly to call them "objectively bad." You say that they only go for the "green eyes," attack from a very particular distance.
    This is not true at all. You can stand on the opposite end of the arena to him, as far away as you can get, and he will still charge you with the green eye attack, he'll just throw a few axes first. Those axes are trivially easy to dodge and I don't even really consider the axe attack as a threat. Getting too much distance from him doesn't matter, it's only getting too close that you need to worry about, as the SSG attack cannot be dodged. I think you're trying too hard to maintain this "optimal distance," that you've made up in your head, when really you can go as far as you want, you just need to avoid being super close. Your gameplay footage shows you just spending the entire time way too close to the guy, I think you just need to mix up your tactics a bit there.
    I'm not trying to sound like one of those "git gud," types, but I think you've really misinterpreted the mechanics, and I'm not sure what gave you the impression that you have to maintain some kind of super specific optimal distance.
    Get as far away from the guy as you feel like, dodge his axe(s) and when he charges you give him the swift ballista and SSG combo. EZ and satisfying.
    I do agree with you that his arrival basically means you have to clear all of the enemies before dealing with him, but I rather enjoy this, it adds a bit of tension to the last moments of an arena battle, and then the marauder feels like a sort of mini boss to finish off the encounter. That's fair enough if you don't enjoy this, but calling it "objectively bad," is just wrong. That's called an opinion, and it's one that a lot of people would disagree with you about.
    You're on the money about both the meathook and the platforming. The meathook was an absolutely fantastic addition to the game, one of the best things about it. The decision not to utilise this for platforming is strange, and leaves the platforming feeling a bit meh.
    The earlier levels are especially over-reliant on this. I think in some of the last levels they calmed down a bit on the platforming and just used it as a small breather, which is all that it really works as. Those overlong and complicated platforming bits in the first level could be binned, they are really unnecessary.
    I suppose they made quite a different game with eternal, which will please some and displease others.
    At least they didn't just rehash 2016, which is the standard for video game sequels.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +4

      @@AntifaCatboy Oh, interesting.
      I watched a video of a guy run ultra nightmare who had it mapped to R.
      I had just assumed that this was the default control.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +1

      @HOstiLe TEntacLE MoNster is the 'mid-range distance,' mentioned in game? Or is this something which got mentioned online and spread like wildfire?

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +1

      @HOstiLe TEntacLE MoNster I turned the tips off after the 10th time that the game stopped me to say "your gun shoots bullets," or something equally as obvious.

    • @jjoe7078
      @jjoe7078 4 ปีที่แล้ว +1

      i agree but the marauder needs to be nerfed a bit. I can kill them pretty easily now since I beat the game 3 times but it really ruined my first playthrough. and even now it just kills the pace of the game completely. they are just bad. the instant shield is stupid, the dog is just extra... the axe is surprisingly accurate... just one to many things. just nerf one of those aspects.., not even asking to remove it but just imagine if the marauder took like 2 less super shotgun blasts. or 3.

    • @Riverslidebishop
      @Riverslidebishop 4 ปีที่แล้ว +1

      @@jjoe7078 what difficulty you on? I can kill the marauder on nightmare in 2/3 attacks using the ssg/balista quick-swap technique.
      I've seen people who have killed him in a single combo on UV.
      How would you have him nerfed?

  • @smcging13
    @smcging13 4 ปีที่แล้ว +18

    So first off, I want mention that I appreciate the willingness to be measured in your praise when everyone else I’ve seen is on the hype train. And while I haven’t played myself, from what developer interviews I’ve seen the Marauder and the constant moveset explanations are deliberate conscious choices. You’re supposed to have to clear the room in order to handle the Marauders. And it sounds like the developers wanted to make sure the player absolutely grasped the basic functions of the game before they cranked the difficulty up to “perpetual flop sweat.” Dunno if that changes your calculus at all, but it’s worth noting.

    • @AliGoose2000
      @AliGoose2000 4 ปีที่แล้ว

      smcging13 yeah after putting like 15 hours into the game I can easily deal with mauraduers

  • @SubliminaIMessages
    @SubliminaIMessages 4 ปีที่แล้ว +123

    Boldest title in the West

  • @Gum_Cuzzler
    @Gum_Cuzzler 3 ปีที่แล้ว +58

    I have a hard time deciding wether I like Doom 2016 or Eternal more. I like the anti-narrative in Doom 2016 more than the stupid story in Eternal; that feels like it’s crawling further up its own ass with every plot revelation. And I think there is something to the streamlined approach that 2016 took which is admirable. That being said, the actual combat is just so sexy in Eternal, and even though overall it is more bloated than its predecessor I think gunplay is king in a Doom game. If I had to choose between the two, I think I’d say I personally like Eternal more, but I think Doom 2016 is a game I’d recommend to more people, and if you like it then try Eternal and see what you think.

  • @FatalFatalisFtFts
    @FatalFatalisFtFts 4 ปีที่แล้ว +169

    Tbh, I prefer this kind of cutscenes that I can skip instead of waiting in a room without nothing to do while some woman is opening a portal in Mars.

    • @DeimosFacility
      @DeimosFacility 4 ปีที่แล้ว +39

      Was gonna say, is no one gonna mention the handful of times in doom 2016 when they lock you in a room for several minutes to do exposition dumps but having skippable cutscenes is somehow worse? LOL

    • @higglyjuff
      @higglyjuff 4 ปีที่แล้ว

      Exactly this.

    • @gerald2540
      @gerald2540 4 ปีที่แล้ว

      Bro you have no patience, its immersing you in the setting in a more effect way because your characters perspective. Why do you even play single player games if you don't like scripted moments.

    • @FatalFatalisFtFts
      @FatalFatalisFtFts 4 ปีที่แล้ว +4

      @@gerald2540 Because a lot of people play for the gameplay and don't care about the story, specially in Doom where the gameplay is the main focus.
      They added the option to skip cutscenes for those people so they can be happy. And the people that wants to see the cutscenes can just see them, why is this a problem?

    • @legojay14
      @legojay14 4 ปีที่แล้ว +4

      @@gerald2540 There's people who replay levels and already know the story. Im invested and interested and never skipped anything in my first run of levels. But i also like killing shit outside of the ripatorium. Plus secret collecting. The ability to skip is heavily preferred

  • @mrmacju1530
    @mrmacju1530 4 ปีที่แล้ว +86

    They could have replaced the specific instructions on how to beat the enemies with those death screen tips from The Division 2. You could look them up after you had died to the enemy, and it didn't explicitly throw the enemy's weakness to your face, just told you they had one.

    • @bluevolt2014
      @bluevolt2014 4 ปีที่แล้ว +3

      But all enemy's have a weakness what's the point of stating the obious

    • @msbkaioken136
      @msbkaioken136 4 ปีที่แล้ว +7

      Considering how hard the game is people would be complaining if they weren't there like how the hell am I supposed to kill these enemies there bullet sponges it's much better to just tell you up front so you have the knowledge of everything you can do there's no point in hiding it when it's a big new feature in the game that's in the marketing so why not just tell you

    • @lilyrubyify
      @lilyrubyify 4 ปีที่แล้ว +1

      A lot of people don’t read.

    • @lilyrubyify
      @lilyrubyify 4 ปีที่แล้ว +2

      I think the devs were afraid that people aren't going to read anything and are just going to say that the game is broken.

    • @Entropic_Alloy
      @Entropic_Alloy 4 ปีที่แล้ว

      No one would have read those and complained even harder.

  • @designateddriveranddragons8845
    @designateddriveranddragons8845 4 ปีที่แล้ว +42

    I thoroughly enjoyed the cutscenes. We only hear the badassness of the Slayer in the lore, but that doesn’t exactly translate in the gameplay. The cutscenes allowed the slayer to be more emotive and for him to rest with other characters

    • @Slavolko
      @Slavolko 4 ปีที่แล้ว +1

      Yeah, I don't have an issue with the cut scenes either.

  • @nettaatzili1936
    @nettaatzili1936 4 ปีที่แล้ว +148

    Well, if someone's got a problem with Eternal being "too cerebral", and wants just the "mindless shooting" part they can just get the cheat codes. It's not Chess.

    • @el.pibedelrock
      @el.pibedelrock 4 ปีที่แล้ว +5

      Or play serious sam

    • @Byrnethedestroyer
      @Byrnethedestroyer 4 ปีที่แล้ว +25

      Or fuck off and go play call of duty lmao.

    • @chrisnguyen2316
      @chrisnguyen2316 4 ปีที่แล้ว

      wonder how they would handle dota 2. I don't even play the game, but I heard the learning curve is nuts

    • @AhbibHaald
      @AhbibHaald 4 ปีที่แล้ว +11

      @@chrisnguyen2316 this means nothing. The fact that someone doesn't want to play doom using their brain doesn't mean that they never want to use their brain. Probably I'd be the same, I wouldn't like to play cerebrally doom, but still I play some strategic games like civilization and some slow paced games like dark souls or metro.

    • @areallymeanperson
      @areallymeanperson 4 ปีที่แล้ว

      Ironically, the devs compared the demons and all that to chess pieces

  • @thedeadguy2456
    @thedeadguy2456 4 ปีที่แล้ว +518

    The council has decided your opinion is *_INVALID_*

    • @PureBrawler
      @PureBrawler 4 ปีที่แล้ว +45

      "I recognize the council has made a decision, but given it's a stupid ass decision, I've elected to ignore it"

    • @strangness7191
      @strangness7191 4 ปีที่แล้ว +24

      The council has ignored your ignoring

    • @yaminnather521
      @yaminnather521 4 ปีที่แล้ว +1

      @@strangness7191 lol

    • @Wintxrr115
      @Wintxrr115 4 ปีที่แล้ว +7

      The council has decided to put super shotguns in their mouths and pull the triggers simultaneously

    • @pian-0g445
      @pian-0g445 4 ปีที่แล้ว

      PureBrawler the council has recognised all these invalidations and are now invalidating any opinions or reviews on Eternal. It shall now be stripped of the rank of rating, being forever lost with no ratings on it.

  • @malcolmhamilton8090
    @malcolmhamilton8090 4 ปีที่แล้ว +104

    The platform helps with the pacing. I like it a lot. Adds a lot more exploration opportunity too.

    • @drogozi3308
      @drogozi3308 4 ปีที่แล้ว +26

      It also feels very satisfying somehow.

    • @Laroac
      @Laroac 4 ปีที่แล้ว +11

      @@drogozi3308 I feel it's because you move/dash so fast together with the animations being so smooth. Especially with the faster parkour upgrade.

    • @Alltorn-N56
      @Alltorn-N56 4 ปีที่แล้ว +1

      Makes you appreciate the levels.

    • @نونيم-ي4ح
      @نونيم-ي4ح 4 ปีที่แล้ว

      I thought I was the only one with opinion I’m a big fan of games like dying light and it felt great seeing this type of platforming in doom

    • @RenegadeDiggle
      @RenegadeDiggle 4 ปีที่แล้ว

      On the contrary to me they feel forced a lot of times. Things that were like 2-3 jumps in 2016, is now 5 jumps and a couple of dashes for you to just otherwise be like 10 feet. There's too much padding and not enough gameplay in my opinion. And all the extra platforming isn't in my favor either. With all the new mobility I wanted to try to have more fun getting OOBs and maybe sequence breaking but the level designs have giant invisible walls everywhere that it killed my fun. I did a lot of effort to like ballista jump dash to the other side of the arena just to see locked door and the like. It was very "no fun allowed." With some of the platforming sections I look back at what little distance I gained in point A to B and wondered "why didn't they just make this wall scalable instead." overall felt more limited in what I can do than 2016.

  • @ameaninglessdemon9030
    @ameaninglessdemon9030 4 ปีที่แล้ว +17

    It's not every day that you hear a Tool reference in a game review, nice to see you're a man of culture

  • @devilblackdeath
    @devilblackdeath 4 ปีที่แล้ว +54

    I mean to be fair anyone thinking Doom is just mindless shooting is plain wrong! Classic Doom has ammo management, Doom 3 even more so (up until the last third at least), and Doom 2016 relinquished a bit on that sadly but not too much either! In Nightmare you've gotta be careful with your ammo pools! You can still pretty much roll over the enemies without much of the puzzle element in HMP! Sure you'll have to use the chainsaw but it's not as big a deal.

    • @Kevin-jb2pv
      @Kevin-jb2pv 4 ปีที่แล้ว +3

      I agree. Methinks that a lot of folks just remember the SSG from Doom 2 and think "yeah I basically just used that the entire time" but that's a really fantastic way to wind up with 0 shotgun shells _real_ quick considering how many enemies are outside of effective shotgun range. Also, just in general all the classic maps _seem_ like they're super basic and simple now that most people who have played classic doom have every secret etched into their retinas, but back in the day when this shit was new and going online to ask for tips meant that mom would yell at you because she needs to make a phone call you had to figure shit out on your own. Those maps are all a lot easier when you are stuffed with ammo and armor because every major secret is fucking burned into the collective hive mind of humanity at this point.

    • @devilblackdeath
      @devilblackdeath 4 ปีที่แล้ว +2

      @@Kevin-jb2pv Yeah plus the SSG is much much less accurate than the shotgun. Not only does it spread wider horizontally, but it spreads vertically, which the shotgun doesn't do.
      Not only ammo but also secret weapons, which sometimes mean getting strong weapons much earlier (like the RL on MAP01 of Doom 2 hmmhmm). I've personally looked up very few of those secrets and mostly have learned by heart those of the first maps back from when I didn't play Doom or when watching playthroughs of mods, and I never 100%ed either Doom or Doom 2 at this point, but i'm fine with it, it makes the experience more interesting :P Should say made because I've completed both multiple times and now I know about multiple secrets, and as you said, it makes things much easier. A lot of wads have made ammo management more interesting by taking the easier secrets and finding at least some secrets per map into account and that makes the experience better. But the base game makes it beatable fairly easily even if you don't find a single secret.
      I think some should give custom maps a go if only to remember what Doom actually feels like...

    • @damn6039
      @damn6039 3 ปีที่แล้ว +1

      Doom is mindless shooting

    • @devilblackdeath
      @devilblackdeath 3 ปีที่แล้ว +4

      @@damn6039 If that is seriously what you think then you probably never played either classic Doom or Doom 2016/Eternal... Good luck getting through your first UV playthrough without giving some thought to what you do and having good aiming and reaction skills. Same goes for Quake really.

    • @xXJLNINJAXx
      @xXJLNINJAXx 3 ปีที่แล้ว +4

      Exactly. I don't know how people call themselves doom fans with this mindset

  • @hoponpop1261
    @hoponpop1261 4 ปีที่แล้ว +62

    I've noticed how subjective some of the parts have been
    Resource management: some love it, some hate it
    Platforming: same thing
    I loved all out it(except for melting my trash pc) but I play survival horror games every day so I'm used to it.

    • @PortfolioPL
      @PortfolioPL 4 ปีที่แล้ว +8

      Every review of anything is subjective. There is no objective opinion.

    • @fujifilm5127
      @fujifilm5127 4 ปีที่แล้ว +1

      I loved the platforming too! Except THAT ONE FALLING WALL HEAVEN SECTION. WHERE YOU NEED TO JUMP,DASH,SHOOT A TARGET AND DOUBLE JUMP JUUUUUST RIGHT fuck

    • @hurrdurrimaburr
      @hurrdurrimaburr 4 ปีที่แล้ว +4

      Managing resources in a game that's all about shooting shit dead is retarded if you ask me. Probably gonna skip this game. Or buy it on sale.

    • @fujifilm5127
      @fujifilm5127 4 ปีที่แล้ว

      @@hurrdurrimaburr maybe it's not just a game that's all about shooting shit dead.

    • @GreaterThanGodLike
      @GreaterThanGodLike 4 ปีที่แล้ว

      @@fujifilm5127 lol I thought I was the only one what the fuck that about...ruined my perfect streak.

  • @Red-S-267
    @Red-S-267 4 ปีที่แล้ว +64

    I loved the cutscenes. The lore and story overall were all much improved. Getting locked in rooms suck so actual cutscenes is much improved.

    • @blackbeast9268
      @blackbeast9268 4 ปีที่แล้ว

      I wish they would let us move during cutscenes, atleast when you met Samuel Hayden you could practice movement and jumping. Cutscenes now are just movies. I would love if they had you like pressing Interact to open door during a cutscene. Little things like this made doom 2016 special

    • @ferb2620
      @ferb2620 4 ปีที่แล้ว +13

      @@blackbeast9268 What is there to practice in a small square room? At least in eternal you can skip the cutscenes, in 2016 you have to stay there untill Samuel finally stops talking.

    • @blackbeast9268
      @blackbeast9268 4 ปีที่แล้ว

      @@ferb2620
      You got a point :P

    • @secondsein7749
      @secondsein7749 4 ปีที่แล้ว +1

      @@blackbeast9268 "Cutscenes now are just movies." that's the definition of cutscenes; mini movies inserted into a cut of the game.
      Old school cutscene is better because you'd then have the option to skip them. The new ones were mini-movies aren't inserted but instead uses the game engine to play out the scene tend to not be skippable.

  • @uraxii2944
    @uraxii2944 4 ปีที่แล้ว +43

    So the Marauders will go for a melee almost all the time after doing a range attack if you don't continue to back up. It makes them pretty easy to deal with.

    • @jhutchy9994
      @jhutchy9994 4 ปีที่แล้ว +14

      I don't think that's the argument here. I understand that its that they disrupt the flow of combat and make things really annoying. I think they're not so bad after a while, but I still don't enjoy fighting them because of it.

    • @feralripper5100
      @feralripper5100 4 ปีที่แล้ว

      @@jhutchy9994 at least most of tbe time they appear at the end of the arenas

    • @ThatGuy_212
      @ThatGuy_212 4 ปีที่แล้ว +1

      Marauders are like Lu Bu. Initially they're a nightmare to learn and you're running away from them more than fighting them. But then as you learn the game more and their tics you can take them out. Not super fast but not as much of a pain as that first fight with them in that tiny room.

    • @Farengast
      @Farengast 4 ปีที่แล้ว +4

      @@ThatGuy_212 Then they should have much less health. They require individual attention because of their mechanics but they require way, way too much of that attention because of their health pool.

    • @joemamajoastar8708
      @joemamajoastar8708 4 ปีที่แล้ว

      @@feralripper5100 slayer gates be like
      Ha no

  • @CaptnShred
    @CaptnShred 4 ปีที่แล้ว +389

    The marauders aren’t nearly as bad as this guy says. Looks like someone has to... skill up.

    • @GrungeyMr
      @GrungeyMr 4 ปีที่แล้ว +11

      they were really hard when the game came out, now theyre soo EZ to kill

    • @ASavageSandwich
      @ASavageSandwich 4 ปีที่แล้ว +5

      Solid pun

    • @Tbird761
      @Tbird761 4 ปีที่แล้ว +5

      They're borderline broken. Attacking them when their eyes flash green barely works. About the only thing you can do to them is hit them with splash damage from rockets when you have them and spam other attacks at them so that it scores some hits whenever the game arbitrarily feels like allowing damage to them.

    • @tectonical5347
      @tectonical5347 4 ปีที่แล้ว +27

      @@Tbird761 thats because you are supposed to bait out their swing, you dont try and get into a goldilocks zone, you damage em with splash at mid range, and try to move slightly closer to look like your presenting an opening to let them swing. they think they caught you lackin, but you actually caught them lackin and then you shotgun blast their skull in.

    • @wildstrands3377
      @wildstrands3377 4 ปีที่แล้ว +23

      @@Fetchdafish the marauders are one of the best new enemies in doom eternal and I'm being genuine

  • @jacoblbarton
    @jacoblbarton 4 ปีที่แล้ว +112

    I feel like so many people are misunderstanding what the muraders are meant for. don’t get me wrong, if you don’t like fighting them your completely in line with that opinion and your allowed to think that. but I hate this idea that he’s bad because he blocks your shots and that the timing is too unforgiving, really only because I personally don’t see those issues. I found dodging his pressuring attacks, skillfully dodging off to the side to kill fodders to gather up resources, and wait for him to show his blind spot and just go ham on him incredibly fun and satisfying. I get the feeling people are misunderstanding this enemy mostly from the gameplay I see, where people are spamming him with bullets the entire fight instead of waiting for the clearly telegraphed moves that leave him open. I also see people extending the encounter needlessly by only hitting him once after the drops his shield, which is just kind of idiotic imo, as one of the elements I find the most fun with this enemy is releasing controlled bursts of aggression whenever the time is right, kind of like what makes fighting Vergil in DMC 5 fun. as I already said, if you think these enemies suck, then that’s perfectly fine, but I think you should try to look at them again, keep in mind what the game tells you about fighting them, and just have fun with the intricate dance of dashing and weapon switching they provide

    • @jfelton3583
      @jfelton3583 4 ปีที่แล้ว +1

      No

    • @cookiebaker2660
      @cookiebaker2660 4 ปีที่แล้ว +27

      @@jfelton3583 is what you say when someone asks if you have a brain.

    • @nateashimself4570
      @nateashimself4570 4 ปีที่แล้ว +12

      ikr. Not to mention quick switching is a thing. You can nuke the Marauder by quick switching between shotguns/ballista/etc on Nightmare. They even have a perk for faster weapon swap. I don't see the issue.

    • @EntropieEfemera
      @EntropieEfemera 4 ปีที่แล้ว +3

      I found that being above the marauder and splashing area of effect guns next to him absolutely destroys him; and sometimes his legs are exposed too.
      I just farmed him for armor & the fodder for ammo and it wasn't an issue.

    • @jacoblbarton
      @jacoblbarton 4 ปีที่แล้ว

      The Doot Slayer yea I just figured that out not that long ago lmao, actually makes a lot of sense and honestly is part of what made the marauder my favorite enemy in this last week

  • @kevSR388
    @kevSR388 4 ปีที่แล้ว +75

    I actually really loved the Marauders. It reminded me a lot of how different I felt fighting other hunters in Bloodborne. Yea overcoming the monsters was cool as fuck, but something about going toe to toe with another kinda like you was just dope

    • @TopTwom
      @TopTwom 4 ปีที่แล้ว +13

      I agree with this, but I wish they mixed it up a bit. In Bloodborne each hunter required it's own small learning curve to beat which is what made them so unique compared to the other mobs.
      After your 3rd Marauder, you just notice he's just another demon with a cheap shield and too much health.

    • @l2itchie
      @l2itchie 4 ปีที่แล้ว

      I also agree. I definitely didn't feel like they were boring, quite the contrary. Just shows how opinions vary I guess.

    • @JumperMelon
      @JumperMelon 4 ปีที่แล้ว

      marauders are nothing like you tho

    • @HPalternetive
      @HPalternetive 4 ปีที่แล้ว +1

      kevSR388
      Ok pain kink

    • @TATERplaysGAMES
      @TATERplaysGAMES 4 ปีที่แล้ว

      @@HPalternetive X'D for real though, just turn the difficulty down if theyre giving you trouble. Practice on them on a lower diff until you can bully them on nightmare. Meathook behind his shield for a free stagger, remote rockets can also work if you're accurate. It all just takes some practice and timing.

  • @jeezybaby43
    @jeezybaby43 4 ปีที่แล้ว +110

    lol every screen i see "low ammo"

    • @FarikoWishless
      @FarikoWishless 4 ปีที่แล้ว +4

      I know right like holy shit

    • @The_Chillton
      @The_Chillton 4 ปีที่แล้ว +4

      Press C

    • @lace4615
      @lace4615 4 ปีที่แล้ว +3

      Just press c

    • @iamdopeasfcuk
      @iamdopeasfcuk 4 ปีที่แล้ว +8

      if you watch ppl that are better at the game, they are rarely at low ammo. and even when you are low ammo, you can get it back quickly with the chainsaw. same goes for other resources too like armor and health.

    • @iamdopeasfcuk
      @iamdopeasfcuk 4 ปีที่แล้ว +2

      @Qin4 DaWin you'll run into low ammo in the beginning of the game because the game wants to ingrain into you to use the chainsaw. later in the game t isn't a problem. also, weapon combos are a big part of this game, so if you don't like switching weapons, you're limiting your damage output. but hey, play however you want

  • @relaxedberserker4156
    @relaxedberserker4156 4 ปีที่แล้ว +36

    I want to see him play ancient gods

    • @nohud6233
      @nohud6233 3 ปีที่แล้ว +5

      Tm you dont. This man is behind the god of war 2018 is game of the generation. RIP games with complex combat systems.

    • @sircallum
      @sircallum 3 ปีที่แล้ว +4

      God of war 2018 has some of the best and engaging combat system in all of gaming. Definitely a huge step up from other action games.

    • @ihaveasecret9539
      @ihaveasecret9539 3 ปีที่แล้ว

      @@nohud6233
      Coming from someone who still stans Trump in 2021. Lmfao

  • @alexknowlton4038
    @alexknowlton4038 4 ปีที่แล้ว +423

    Had me up until “Fortress of DOOM is a bad name”
    Nope. NOPE. WRONG.

    • @waterhose8467
      @waterhose8467 4 ปีที่แล้ว +22

      @Wayne Brady But it's doomguys home though

    • @alexanderhakobyan6361
      @alexanderhakobyan6361 4 ปีที่แล้ว +8

      @Wayne Brady Personally I played this game in Russian, and the name for the fortress is...
      TVERDINYA ROKA
      Just reading it is awesome :D

    • @alexknowlton4038
      @alexknowlton4038 4 ปีที่แล้ว +13

      @@TheTankCrew yeah it's a silly game.

    • @alexknowlton4038
      @alexknowlton4038 4 ปีที่แล้ว +13

      To Sekrit dokuments “super shotgun” itself is ridiculous...

    • @GallowayJesse
      @GallowayJesse 4 ปีที่แล้ว +3

      Also complaining about the Maurader. Good lord.

  • @Highwaysonyfan87
    @Highwaysonyfan87 4 ปีที่แล้ว +70

    The tool tips complaint was unnecessary because you can turn them off so it’s really on YOU for keeping them on

    • @met4games79
      @met4games79 4 ปีที่แล้ว +2

      Still a pain in the ass being there in the first place. And you can't say that isn't true. Massive step back

    • @Highwaysonyfan87
      @Highwaysonyfan87 4 ปีที่แล้ว +18

      Met4 Games an optional toggle being there does not make anything worse because it’s optional. Does having an optional “auto” mode in DMC 5 make the game worse? No, because I’m not using the auto mode myself. It’s this guy’s fault for not turning off tooltips. The only legit issue this game has that I’m not surprised wasn’t mentioned with the flow-halting cutscenes showing the next area unlocked after an encounter, which Doom 2016 did not have. We don’t need control taken away from us to let us know we can move on. We’ve played Doom 2016. We know we can move forward after killing the enemies. Like damn, bro. THAT is not something you can toggle off

    • @met4games79
      @met4games79 4 ปีที่แล้ว +1

      @@Highwaysonyfan87 Both are an issue, either way, removing tool tips from the game is a better option. I shouldn't have to go digging in the options to get rid of an in game annoyance that shouldn't be there in the first place. The game treats us like children.

    • @Highwaysonyfan87
      @Highwaysonyfan87 4 ปีที่แล้ว +10

      Met4 Games “digging in the options”. It’s not that hard to find the toggle, bro.

    • @Highwaysonyfan87
      @Highwaysonyfan87 4 ปีที่แล้ว +9

      Met4 Games if the game REALLY treated us like children it would provide no option to turn them off. You want a game that treats its players like children? Persona 5. Half the bosses have characters yell out the bosses’ mechanics and what to do at a certain stage. There’s no way to not have those characters spell it out. NOW THAT is something worth complaining about. Not optional tooltips

  • @mason8241
    @mason8241 4 ปีที่แล้ว +35

    I just bought Doom Eternal because of this review and I am LOVING it!

  • @loaf_of_fred1487
    @loaf_of_fred1487 4 ปีที่แล้ว +381

    My face when I see the thumbnail:🙂
    My face when I see the title: 😐

    • @LiberatedMind1
      @LiberatedMind1 4 ปีที่แล้ว +1

      LOL

    • @DarkLord_Immoran
      @DarkLord_Immoran 4 ปีที่แล้ว +26

      Same this guy has no idea what he is talking about

    • @sh_2426
      @sh_2426 4 ปีที่แล้ว +5

      BFG 9000 has more idea than you do

    • @DarkLord_Immoran
      @DarkLord_Immoran 4 ปีที่แล้ว +38

      @@sh_2426 nope he always tries to one up 2016 in every category and he isn't even giving the game credit for where it deserves, like he is saying that the soundtrack isn't special, like what, is this guy out of his mind. SkillUp is really wrong about this one.

    • @sh_2426
      @sh_2426 4 ปีที่แล้ว +2

      BFG 9000 it’s an opinion

  • @TheDrune
    @TheDrune 4 ปีที่แล้ว +64

    I feel if you play through it a second time, a lot of the dialog makes more sense and has way more weight to it.

    • @cole5953
      @cole5953 3 ปีที่แล้ว +4

      @@gribblegrobbleson1396 "a blue man who is a god" I can tell you just don't understand the story at all since that doesn't make any sense. Are you talking about the dead king? He's not a God. The slayer is a God, God is in the dlc. "Heaven society" wasn't relevant until now. ID software has said they are going to go into what happened with sam after the ending of 2016 doom at a later date. Most likely a dlc or something. Hell doesn't look different, you are just in a different location in hell. Do you expect all 7 circles of hell to look the same? Sounds boring as fuck bro.

    • @cole5953
      @cole5953 3 ปีที่แล้ว +1

      @@gribblegrobbleson1396 Hell took over earth because they had a corrupt and shady deal with the Khan maykr to use human souls for energy to bring prosperity to both heaven and hell. The demons kept getting access to earth because the "holy good guys" we're literally helping them. That's like the entire plot of doom eternal so I'm not sure how you don't understand why hell is taking over earth.

    • @cole5953
      @cole5953 3 ปีที่แล้ว +1

      @@gribblegrobbleson1396 You base too much off of 2016. 2016 doom was a launching point for the doom franchise going forward. Things in doom eternal don't need to be referenced in 2016, why would we need the info about any of this stuff in 2016 doom when none of it was relevant at the time? Small references is plenty. Plenty of games and movies have sequels that introduce new things without mentioning them before hand. Besides, if you're going to be this anal about it. I would argue that 2016 is just as nonsensical when you compare it with doom, doom 2 and doom 64. Doom 2016 is a confirmed sequel to those games. Yet it has a bunch of stuff never mentioned in those games too. Who's dr Hayden? He's not in those 3 games, Oliva peirce? Not in those games, why does hell look different in 2016 from how it looks in those games? Doom 2016 has minor world building lore. It's not that important, also your original comment about hell doesn't make it seem like you have a problem with the areas being hard to follow. Looks like you just wanted hell to look the same as doom 2016. My 7 circles of hell comment was more of a joke about how diverse hell is. We've never known much about hell, it can look however Id software decides. Doom eternal already explains what happened to Hayden after 2016, they just haven't shown it visually. They may or may not do that later but they don't have too.

    • @cole5953
      @cole5953 3 ปีที่แล้ว +3

      @@gribblegrobbleson1396 Dr Hayden tried to defend earth with the crucible because he knew hell was going there next and he failed. That's it. It's in the codex of doom eternal. So far all you've Basically said is "why wasn't every single plot detail of doom eternal not referenced in doom 2016 beforehand" and that's pretty silly.

    • @cole5953
      @cole5953 3 ปีที่แล้ว +1

      @@gribblegrobbleson1396 2016 doesn't have much of a story besides Oliva pierce giving hell access to Mars and small foreshadowing of what's to come. It seems to me that you just don't like the direction doom is heading and that's fine, but 2016 was as basic as it comes. Story wise.

  • @KhaosKontroller
    @KhaosKontroller 4 ปีที่แล้ว +41

    It is indeed incredible, but I disagree with quite a few things here. Including the title.
    I liked the addition of cutscenes a lot, I dug the platforming (how you could call that slow is beyond me), the tutorials weren't at all a problem, and I very much loved the variety of locations. I do agree on Marauders. They're terrible.
    One thing I think they need to improve on, is the customization. There's only 8/9 skins for Doomguy, when there should definitely be more. I love the fact they added it at all tho.
    Also, I wanna have babies with this soundtrack. It easily tops Doom 2016's soundtrack.

    • @Bennick323
      @Bennick323 4 ปีที่แล้ว +2

      Maybe there will be more costumes in dlc, or in future events. It does seem like they're going to keep the battle pass style thing going for multiple seasons, as far as the UI seems to hint at... so maybe we will get more skins.

    • @nolives
      @nolives 4 ปีที่แล้ว +2

      platforming seems to be way outta place for a twitch shooter...

    • @maxmartinez2032
      @maxmartinez2032 4 ปีที่แล้ว

      I think it's a step forward for the platforming aspect it's doesn't make it feel more doomish wish I think is the biggest issue here but as a game it sacrifices that for a more fun enthralling and overall intresting experience having you pay attention to almost evry aspect of the game, and a game it succeeds greatly, another problem doom had was that although the places where quite unique and felt like doom they were only 2 and I think it made the level design suffer as well giving it little variety in encounters and setups specially in the hell area

    • @Swolidarity
      @Swolidarity 4 ปีที่แล้ว +1

      BFG division still trumps all the songs

    • @KhaosKontroller
      @KhaosKontroller 4 ปีที่แล้ว

      @@Swolidarity Have to disagree there dude.

  • @jonah3985
    @jonah3985 4 ปีที่แล้ว +54

    About to watch this to see what you're coming from but as someone who's nearing the end, having played on Nightmare, I'm going to have to throw out a hard disagree here. Interested to hear how you make your case, but this thing is a master class in FPS game design as far as I'm concerned and utterly eclipses 2016.
    The encounter arenas are perfectly tuned and the enemies synergize in way that forces you to move about the map, control territory, and hunt down powerups. It's like if they took the design ethos of UT or Quake and made a singleplayer FPS out of it, which is a dream I didn't know I had come true.
    Also, I was extremely wary of the story, after having no patience for the minute amount of storytelling they injected into 2016. The trailers for this had me worried because more story was not at all what I was looking for. However, I ended up being pleasantly surprised. Instead of skipping the codex entries after a certain point like I did in 2016, I ended up reading all of the ones in Eternal I found. It's not a great story by any means, but I actually got interested in the history of the Slayer and I think the narrative deftly managed the impressive trick of keeping its tongue in cheek while also telling an epic, personal tale.
    I've replayed 2016 a few times and after playing this I doubt I ever will again. And I'm already planning my Ultra Nightmare run for Eternal.

    • @mrpetebojangles21
      @mrpetebojangles21 4 ปีที่แล้ว +12

      Jonah Masse agreed. I just beat the game on nightmare, LOVED IT. I also disagreed with much of his criticisms. Tutorials you can skip, ammo problems use your whole kit and chainsaw, platforming provides a decently relaxing break in between adrenaline sapping fights... I LOVED the combat loop and the micro chess during fights. So good. Easily one of my fav FPS of all time.

    • @ashsandnas3433
      @ashsandnas3433 4 ปีที่แล้ว +1

      I agree as well, but everyone is gonna have different opinions and that's fine. I just finished the game recently on nightmare mode too, absolutely loved the game. I can't remember the last time I died and suffered so much yet had so much fun the entire time. Gonna do a workup to ultranightmare. Good luck on your attempts!

    • @splinter360
      @splinter360 4 ปีที่แล้ว +2

      The story may not be great but the lore is. It actually opens the door to so many things.

    • @Coff1nf33der
      @Coff1nf33der 4 ปีที่แล้ว

      I have read a few opinions on how the story is interesting and I don't get it at all. It's an amalgation of fantasy cliches with chosen one and prophecy tropes that anyone that has consumed even a tiny amount of games, books, movies or whatever should already be more than tired of.

    • @jonah3985
      @jonah3985 4 ปีที่แล้ว

      @@Coff1nf33der Yeah, it's definitely heavily trope laden and there's not an ounce of originality to be found but it's fun and meshes well with the gameplay.
      Like, that whole lead up to the Gladiator boss fight was great. Reading about where the Slayer came from and how he rose through the ranks in gladiatorial combat -- then reading about the monster they had waiting -- it felt good to walk into that arena and live up to the backstory of the character I was playing as.
      Contrast this with a lot of the Codex entries in 2016, which were so uninspired they were literally describing the levels themselves from a utilitarian perspective. Like, why do I care about the workaday goings on of a foundry? I guess you can call it color, but ultimately it has no bearing on my shooting demons in the here and now.
      Doom Eternal's story is nothing to write home about, but it was written relatively well (where games are concerned) and told a story that kept me somewhat engaged. Will barely remember most of it when the next sequel comes around, but a few of the highlights will serve as touchstones if they continue this narrative.

  • @Player-10
    @Player-10 4 ปีที่แล้ว +16

    5:47 that sick slo-mo of the Archvile porting over, and your smooth transition watching it. That is some masterpiece of animation right there.

  • @atruemanofculture1521
    @atruemanofculture1521 4 ปีที่แล้ว +20

    There were times when I was playing and I basically achieved ultra instinct and kicked so much ass ,it was so cool

    • @ShavaSays
      @ShavaSays 4 ปีที่แล้ว +1

      Yessss I just finished Super and feel this

  • @matt0198922
    @matt0198922 4 ปีที่แล้ว +42

    For the Marauders - a few methods I've found (note: these methods rely on you having good keybinds set up for fast access to your weapons instead of using the weapon wheel slo-mo noob bullshit, and the quick weapon swap suit upgrade)
    Have ballista out, as soon as he flashes green, just immediately cycle 1 ballista shot, 1 super shotty, 1 ballista, 1 super shotty, until he recovers. You should only have to do this cycle twice, and you'll be good. Make sure you're on level ground with him. Dash sideways if he throws his weapon and super shotty the dog immediately if he sends it out.
    Also, you can stagger him with 1 shot from the super shotty, then just bfg and he'll die.
    You can also use remote detonation rockets and detonate them once they're behind him to stagger him.
    And, if you're REALLY in a pinch, and you've got 2 bfg shots to spare, fire one over his shoulder and he'll face his shield to the tendril going from the BFG ball to him as it passes...leaving him exposed for you to bfg him directly and end him immediately.

    • @ashsandnas3433
      @ashsandnas3433 4 ปีที่แล้ว

      Thanks man, I'll have to make notes on some of these for my ultra nightmare attempts.

    • @fistedwaffle845
      @fistedwaffle845 4 ปีที่แล้ว

      If you time it correctly a direct blow from the bfg will kill the bastard instantly

    • @TheVik97
      @TheVik97 4 ปีที่แล้ว

      Stunlock doesn't work on nightmare

    • @matt0198922
      @matt0198922 4 ปีที่แล้ว +2

      @@TheVik97 Yes it does. Don't believe me? Go to twitch, look up the streamer "Byte Me", go to his clips, and look at "Maraud-what?"
      Nightmare, stunlock, 10 seconds. Done.

    • @terminalius
      @terminalius 4 ปีที่แล้ว

      spazmatt527 What keybinds do u have for ur weapons

  • @Scyon13
    @Scyon13 4 ปีที่แล้ว +8

    The guy, Hugo I think his name is said he wanted the player to be engaged and to keep you on you toes at all times during battle.
    The marauders are obviously the queen if they're a chess piece

  • @DB-lw3qx
    @DB-lw3qx 3 ปีที่แล้ว +55

    16:40 If DOOM is like a game of chess, imagine the Marauder is like the queen; if he's a present threat, you have to deal with him until you can escape.

    • @roserazor4807
      @roserazor4807 3 ปีที่แล้ว +1

      thats what i thought

    • @sparrow2016
      @sparrow2016 3 ปีที่แล้ว

      hugo martin is that you

    • @TheCosmicViewer
      @TheCosmicViewer 3 ปีที่แล้ว +1

      So would the Slayer also be a Queen? Since they’re very similar?

    • @boatman783
      @boatman783 3 ปีที่แล้ว

      @@TheCosmicViewer the slayer is a walking star destroyer

  • @mageleader3699
    @mageleader3699 4 ปีที่แล้ว +33

    I've always hated when people say Doom 2016 didn't have cutscenes. I remember getting locked in place or in a small room and being forced to listen to exposition for minutes on end several times in the game. Remember Dr. Hayden's office or your first argent cell? Unskippable cutscenes that take way too long. It had them, but nobody wants to admit it.

    • @RenegadeDiggle
      @RenegadeDiggle 4 ปีที่แล้ว +5

      Probably because they weren't *full* cutscenes that take you out of the game where you have to put your controller/mouse away. During those sections you can look around and goof off, it was still a game, not a cinematic.

    • @808pitfallseed
      @808pitfallseed 4 ปีที่แล้ว

      @@RenegadeDiggle you can skip the cinematics lol

    • @WilliamBrayton
      @WilliamBrayton 4 ปีที่แล้ว +1

      @@808pitfallseed The core cutscenes in 2016 also took maybe a half a minute at best. Very few overstayed their welcome.

    • @marcosdheleno
      @marcosdheleno 4 ปีที่แล้ว

      @@WilliamBrayton i didnt like those cutscenes, not because they happened, but because most of them were basically "i cant doo anything because there's glass in the way and i dont want to waste a rocket/grenade/gauss shot..."

    • @kingsleycy3450
      @kingsleycy3450 4 ปีที่แล้ว

      I just hate how the third person aspect of the cutscenes takes away from our connection to the slayer. In the second game he is his own person, with his own loyalties and regrets. He is no longer this incomprehensible tool of pure destruction. The more they try to lore up the slayer, the more ordinary he becomes.

  • @Rearendoftrain
    @Rearendoftrain 4 ปีที่แล้ว +513

    You can play doom eternal mindlessly... on a lower difficulty.

    • @jacoblbarton
      @jacoblbarton 4 ปีที่แล้ว +122

      Crevetta dude I think there’s a point where your just...bad y’know? lmao no offense

    • @el.pibedelrock
      @el.pibedelrock 4 ปีที่แล้ว +8

      @@crevetta6128 jajajajajajajajjajajs man i thought i was bad because i died many times in hurt me plenty on doom 2016

    • @4345ghee
      @4345ghee 4 ปีที่แล้ว +14

      Fetchdafish can confirm, UV in Eternal is like Nightmare/Ultra Nightmare in 2016.
      Eternal is a much faster and more vertical game than 2016 so you gotta get good at all directions movement now instead of only horizontal like 2016.

    • @jaygopinath1694
      @jaygopinath1694 4 ปีที่แล้ว +4

      @@crevetta6128 LOL SAME I FINDING IT HARD ON THE EASYIST MODE ITS A LOT HARDER THAN 2016

    • @jacoblbarton
      @jacoblbarton 4 ปีที่แล้ว +8

      Gojira563 wait so the game is poorly designed because he couldn’t beat the first boss on easy? I mean it’s fine if you think the game is poorly designed even though most people (including me) would disagree, but I really don’t think this is a good example of poor design. sometimes people just have a hard time with a game and it’s not “poor design”

  • @colin714cool9
    @colin714cool9 4 ปีที่แล้ว +30

    “Portal gun from Half-Life 2”
    Yeah...., wait what

    • @alexanderulv3886
      @alexanderulv3886 4 ปีที่แล้ว

      Colin14cool proof Ralph is from an alternate reality!

    • @impotenceaura
      @impotenceaura 4 ปีที่แล้ว

      He probably meant gravity gun from half life 2

    • @okbVinyl
      @okbVinyl 4 ปีที่แล้ว

      @@impotenceaura yep. Someone in the comments already called this out and he replied that he meant gravity gun.

  • @kraftyNiNja
    @kraftyNiNja 3 ปีที่แล้ว +142

    Can't believe you dedicated a whole segment to how bad you are against the marauder lol

    • @romanprokhorov3875
      @romanprokhorov3875 ปีที่แล้ว +9

      Marauder is really a bad game design though. It doesn’t matter how good or bad you against this enemy. This enemy is just doesn’t belong in Doom. It breaks the pacing and turns every battle scenario into a chore. Which doesn’t make him hard, just annoying.

    • @GregHeffleyGaming
      @GregHeffleyGaming ปีที่แล้ว +16

      @@romanprokhorov3875 he doesn’t break the pacing of combat at all. You’re just bad at the game.

    • @romanprokhorov3875
      @romanprokhorov3875 ปีที่แล้ว +3

      @@GregHeffleyGaming He does. And you can’t read as it appears. I said he’s not hard to beat, I don’t have problems with this enemy. He’s just boring and out of place.

    • @GregHeffleyGaming
      @GregHeffleyGaming ปีที่แล้ว +3

      @Roman Prokhorov " I don't have any problems with this enemy but he is badly designed, breaks the pacing of the combat, and doesn't belong in the game." Get better at the game.

    • @romanprokhorov3875
      @romanprokhorov3875 ปีที่แล้ว +1

      @@GregHeffleyGaming So you quoted me, but still you didn’t understand what I said. I repeat again, as simple as I can, so even you can understand this: he is not hard for me. I do not need more skill to defeat this enemy. I have no problems defeating it. This enemy is just poorly designed. Not hard, not complicated. Bad. Just bad. Unfun. Not interesting. Out of place in this game.
      But, than again, what did I expect from a blind worshipper?

  • @wile123456
    @wile123456 4 ปีที่แล้ว +14

    I'm glad reviews warned me of the tutorials, because i turned them off, got a much better experince and didn't miss anything important

    • @WesleyDW93
      @WesleyDW93 4 ปีที่แล้ว +4

      I think some of them are quite necessary actually. Like the one about the Flame Belch giving armor and Mastery Tokens unlocking weapon masteries etc.

    • @wile123456
      @wile123456 4 ปีที่แล้ว +4

      They explain themselves, all you need to know is what button to press but they could do that with a hud element. They even designed the fucking levels to have a little "try out" everytime you get a new abnility. But it's some UX designer at ID that cram these shitty tutorials in, just like he did when helping with Rage 2

    • @WesleyDW93
      @WesleyDW93 4 ปีที่แล้ว +1

      @@wile123456 Touche, thats a valid point.

    • @dootslayer3907
      @dootslayer3907 4 ปีที่แล้ว +1

      I had mine turned off only to die from the water/radiation part in Taras Nabad. Did not realize you could dash to break the cracks under water. Otherwise it was not so bad without the tutorials.

    • @wile123456
      @wile123456 4 ปีที่แล้ว +2

      @@dootslayer3907 for me dashing under water just made sense. But level design could be better at explaining it of course.
      Still a small ui popup that doesn't take control away and pause everything or put you in a stupid room like rage 2 is what it should be "hey you can dash underwater to break walls"

  • @PetarBladeStrok
    @PetarBladeStrok 4 ปีที่แล้ว +33

    I heavily disagree about the story. It made perfect sense, especially if you read the documents. I LOVED the platforming too. Also, you can disable tips. I only didn't like the water part. Combat in Eternal is also way better than 2016 to me. You're fightin Marauders the wrong way. They're not that hard.

    • @eila2088
      @eila2088 4 ปีที่แล้ว +1

      OG Doom has like two paragraphs in the whole game, pass on reading in doom game :/

    • @jemarcoballard6911
      @jemarcoballard6911 4 ปีที่แล้ว +1

      @@eila2088 this isnt the old doom this is a completely new game if you dont want to read dont read simple as that

    • @SnerMerNer
      @SnerMerNer 4 ปีที่แล้ว

      @@jemarcoballard6911 smh

    • @justindoesvariousthings2724
      @justindoesvariousthings2724 4 ปีที่แล้ว

      The story made sense but it was a bit weird compared to Doom 2016.

    • @TheTexasDice
      @TheTexasDice 4 ปีที่แล้ว

      I didn't read a single codex entry in either game and I perfectly understood what's going on in 2016, while Eternal is just absolutely confounding and I stop caring.

  • @tulegaming415
    @tulegaming415 4 ปีที่แล้ว +19

    I love this game so far, I just got to the Arc Complex and it's getting intense.

    • @utisti4976
      @utisti4976 4 ปีที่แล้ว +4

      Just wait till you get to the level where you get the BFG-9000. That gets INSANE.

    • @ShadQuakeFix
      @ShadQuakeFix 4 ปีที่แล้ว

      All I'm gonna say is, when you get to phobos, shit hits the Fan! BE PREPARED

    • @boneor...7022
      @boneor...7022 4 ปีที่แล้ว +2

      @@utisti4976 that's... Arc Complex

    • @papayer
      @papayer 4 ปีที่แล้ว +2

      @@boneor...7022 You don't get the BFG in arc complex though... ?

    • @blmao5150
      @blmao5150 4 ปีที่แล้ว

      Flob McRob
      Big stupid
      You don’t get the BFG in Arc Complex.

  • @snakeyman5560
    @snakeyman5560 4 ปีที่แล้ว +15

    I wish we had the grappling hook and the Flamethrower in Doom 2016.

  • @montregloe
    @montregloe 4 ปีที่แล้ว +14

    I still just love doom guy not caring about what everyone is talking about

  • @ArmoredRevenger
    @ArmoredRevenger 4 ปีที่แล้ว +72

    Protip: Chainsaw always recharges to 1 charge if it has 0 charges. Boom ammo problems fixed.

    • @Hightower2804TP
      @Hightower2804TP 4 ปีที่แล้ว +5

      Yeah but only if there's trash enemies around...

    • @ArmoredRevenger
      @ArmoredRevenger 4 ปีที่แล้ว +34

      @@Hightower2804TP Zombies spawn infinitely until combat is over.

    • @Hightower2804TP
      @Hightower2804TP 4 ปีที่แล้ว +10

      @@ArmoredRevenger weird I had a situation where I literally got stuck without ammo and no trash mobs. Maybe it was a bug

    • @InformerMaz
      @InformerMaz 4 ปีที่แล้ว +1

      Honeyball Lecter It depends. Did you spend most your time killing them? I used to have that problem where I killed them too early on, which meant I had less ammo options as the battle progressed.

    • @Hightower2804TP
      @Hightower2804TP 4 ปีที่แล้ว

      @@InformerMaz I don't know. It didn't happen to me ever again

  • @ZeroSum23
    @ZeroSum23 4 ปีที่แล้ว +21

    0:51
    Calling out my 2018 TH-cam recommendations hard...

  • @lioncross1849
    @lioncross1849 3 ปีที่แล้ว +46

    Skillup is a great reviewer but he missed the mark on this one

    • @hazardous401
      @hazardous401 3 ปีที่แล้ว +4

      I actually agree with him - yes, eternal is great, but i found the 2016 version more enjoyable. It all comes down to personal preference, so it’s logical that not everyone will like eternal as much :)

    • @MrJosh194
      @MrJosh194 3 ปีที่แล้ว +12

      The fact that he kept the super shotgun out during most of the gameplay shows that he didn't fully master the way the game plays, I'm constantly switching weapons and the game just feels so smooth once you have adapted to that mindset.

    • @doomslayer9513
      @doomslayer9513 3 ปีที่แล้ว +4

      @@hazardous401 Only a dummy will like 2016 more.

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +1

      @@MrJosh194 just like you do in 2016, its clear he didnt have his mind open for doom eternal

  • @coffeeelk6364
    @coffeeelk6364 4 ปีที่แล้ว +48

    I can definitely see where you’re coming from! Tbh, the only issues I have with eternal are nitpicks. Like, I think the marauder’s potential in the story was completely wasted, there were some really goofy elements that just don’t seem to fit in, and I much preferred the weapon pickup animations from Doom 2016 over the floaty arena shooter pickups from eternal. Fantastic game nonetheless, and really addicting! I love the classic enemy designs too!

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 4 ปีที่แล้ว +6

      Coffee Elk I'll add 'getting stuck on bits of the environment' to that list also. Or stuck inbetween a demon gangbang, losing 2 1ups in a flash.

    • @skittles074
      @skittles074 4 ปีที่แล้ว +5

      Yeh pretty much the same, also the fact that there's too much bright colours going on onscreen in comparison to the 2016 version.

    • @InformerMaz
      @InformerMaz 4 ปีที่แล้ว +1

      Takoshi Hitsamaru I thought the gangbang was intentional tbh. Made me feel like the demons realized they couldn’t kill you solo, and had to basically do their best to corner you to kill you.

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 4 ปีที่แล้ว +1

      @@InformerMaz Haha, the demons are definitely coded to overwhelm you and indeed, get you in a corner.
      Funnily enough, if you try to gang-bang a Slayer om Battlemode, you're fucked. 1 CQC demon and one ranged is the way to go.

    • @fall-neckthetallneck2977
      @fall-neckthetallneck2977 4 ปีที่แล้ว

      It's addicting alright. I have 90 hours already and I don't think I'll ever get tired of this single player.

  • @jasonalv7436
    @jasonalv7436 4 ปีที่แล้ว +208

    This game makes Doom 2016 look like child's play. I love this game a lot more imo

    • @mrmateusz5188
      @mrmateusz5188 3 ปีที่แล้ว +13

      Depends xD, when i tried doom 2016 after playing eternal i was so frustrated by the lack of dash lol

    • @vctoothpick1455
      @vctoothpick1455 3 ปีที่แล้ว +5

      Metal Gear Rising makes Doom Eternal look like child's play

    • @jasonalv7436
      @jasonalv7436 3 ปีที่แล้ว +2

      @@vctoothpick1455 hmm that is.....yeahhh I'm a fan of Metal Gear Rising *listens to rules of nature*

    • @bigdaddybuttmaster69
      @bigdaddybuttmaster69 3 ปีที่แล้ว +6

      @@vctoothpick1455 Doom 2016 makes doom eternal's glory kills child's play

    • @ijustbevibin0425
      @ijustbevibin0425 3 ปีที่แล้ว +1

      @@vctoothpick1455 nah I’ve played both games and the combat is boring as fuck and way too easy lmao your a clown

  • @georgelabauve3469
    @georgelabauve3469 2 ปีที่แล้ว +37

    I think everything about eternal was better, except for there were a few areas I found I preferred in 2016. I hate the visible cracks in the walls to highlight secrets, and I hate that enemy infighting can't be used strategically anymore. Some disclaimers for you though?
    Marauders are great, and if you think Doom is always about nothing but speed and no thinking shoot em up mechanics, I'd question whether you've actually played all of the Doom games. Level design was very abstract and labyrinthian, and secrets and encounters did take strategies to get through, and you couldn't just walk around shooting everything all of the time if you're on UV or higher because strategy and resource management plays a pivotal role. And cover was a thing in OG Doom as well, for hitscanners and dodging zaps from Archviles. You stopping in Doom isn't antithetical to Doom, it's just antithetical to how you perceived Doom. Same with the platforming to an extent, as Doom has always had platforming in it, just not as pronounced as the modern titles (unless we count wads).

    • @drdabsmore945
      @drdabsmore945 2 ปีที่แล้ว

      I've been playing Doom 1993 for 27 years, I vividly remember my brother buying me Doom 1993 ( in 1995, the SNES port came later on), and I couldn't tell you how many times I've played through it, still do with the package bundle with the classic Doom titles included. Resource management was almost not an issue, there is never a time where you won't have more than enough ammo if you're competent at the game.

    • @georgelabauve3469
      @georgelabauve3469 2 ปีที่แล้ว

      @@drdabsmore945 what difficulty, because it sounds like a difficulty issue? On UV and UV +, the Doom games can be rough resource management games. And also, your health and ammo account for resources. Unless you just passed through all of "Episode 4: Thy Flesh Consumed" without taking any damage, I find it very hard to believe. Of course, you could be a Doom god, like Decino, but I can think of many times where shotgun ammo was tight, and where my health and armor needed replenished.

  • @justsomeguyontheinternet5189
    @justsomeguyontheinternet5189 3 ปีที่แล้ว +111

    As amazing as I think this game is, every time I see a discussion about this game I feel like jumping out of my window. Because every time there is a discussion about this game it's always either people complaining about the fact that it's not the same as the original or jack asses getting all pissy just because some random guy on the internet doesn't worship this game like they do.

    • @ashhabimran239
      @ashhabimran239 2 ปีที่แล้ว +2

      Agreed

    • @Drivenby
      @Drivenby 2 ปีที่แล้ว +9

      Just beat the game yesterday despite owning it since 2020. Finished it in ultra violence..... And it was fine..... It was throughly annoying experience. I'll fight anyone that says this is better than 2016 tbh.
      I get why someone might prefer the more "cerebral" eternal but to me it feels like I can't breathe. Let me PLAY the way I want damn it..
      Games have become more and more open and allowing you more and more creative solutions for the problems it presents. Here comes again that literally tells you the most effective way of dealing with every single enemy of the game, including the final boss and yet people are...praising it?. Why? Is mowing down defenseless mobs with a qte for ammo engaging? I'm sorry I disagree with that sir.

    • @skitz241
      @skitz241 2 ปีที่แล้ว +24

      @@Drivenby lol if you feel like you "can't breathe" why did you play on ultra violence

    • @hounsdjentlow3074
      @hounsdjentlow3074 2 ปีที่แล้ว +20

      @@skitz241 😂😂😂 That's such a good point. The guy bought doom and wanted a slow open experience 😂

    • @fuckso2342
      @fuckso2342 2 ปีที่แล้ว +13

      @@Drivenby Ah? The combat suggestions are literally not the best ways to deal with enemies and the game does allow for creative solutions. The tutorials are optional tips that can be disabled in the menus they are not instructions. The game does allow for a lot of creativity in fact it allows for way more of it than 2016. You have a much more expanded arsenal and toolkit. If you don't believe me I have video clips showing the many different ways to kill enemies.

  • @Tyler-uc4ye
    @Tyler-uc4ye 4 ปีที่แล้ว +36

    I love how the art style looks more Quake like. I've always adored the art style of Quake. It just reeks of ID Software. Love it.

  • @Awomman-kp3by
    @Awomman-kp3by 4 ปีที่แล้ว +18

    I acually loved the platforming I had a lot of fun with it
    Also am I the only one who liked rage 2

    • @HunterForHire422
      @HunterForHire422 4 ปีที่แล้ว +1

      I really tried to like it but I can't stand it

    • @johnd3124
      @johnd3124 2 ปีที่แล้ว

      Rage 2 is amazing, sòooooo underrated. wish they would make a Rage 3 :(

  • @andrewvaaler8633
    @andrewvaaler8633 4 ปีที่แล้ว +19

    It’s interesting your criticism about low ammo. Once I realized the generous nature of the fodder enemies and chainsaw. I was never low on ammo.

    • @conandude76
      @conandude76 4 ปีที่แล้ว +6

      Some people are just complaining because it's 'more difficult'. Not realizing all they need to do is have equipment launcher, flame tongue, glory kill and the weapon wheel bound to keys and add in the rest as you go, then it becomes quite simple: low on ammo, use the chainsaw. Low on armor, use flame tongue, low on health, use glory kill.
      The flametongue and chainsaw are all you really need, as chainsawing someone gives you a big chunk of health too. Set em on fire and chainsaw them, you get around 50 health, 75 armor, and a bunch of ammo in 2 buttons.
      Can also get upgrades so flame gets you more armor, and explosive barrels drop ammo and respawn, ect ect, but all people really need is to figure out those three things, then add in bloodpunch once you've upgraded it to give health. EZ PZ, and much better than 2016 imo.

    • @conandude76
      @conandude76 4 ปีที่แล้ว

      @Qin4 DaWin error invalid target? Sounds like you have a bug that has NOTHING to do with what we're talking about.
      If your game is crashing or giving errors every time you swap weapons, you have bigger fish to fry...

    • @conandude76
      @conandude76 4 ปีที่แล้ว

      Oh, you mean the chainsaw not working on heavy and super heavy cause you're low on gas. Yeah, use chainsaw on fodder targets, exactly what was stated in the op. There are ALWAYS weaker targets. They spawn them in periodically thru out pretty much every single fight. For fights that don't have as many of them, you shouldn't be having ammo problems, just save the light targets for when you get halfway thru some ammo, then go chainsaw one. Then go back to heavies. Rinse and repeat until room is cleared, never getting below half ammo. It really isn't difficult.
      Hell, did any of you play doom or doom 2? Or doom 64 or doom 3? cmon guys, short ammo has been a staple of this game series OTHER than in 2016. And even in that game, I felt I had to be way more conservitive with my ammo than in Eternal, since I could literally refill it for free every 30 seconds or less now...

    • @conandude76
      @conandude76 4 ปีที่แล้ว

      @Qin4 DaWin Yeha, the first bar of fuel will self refil over 15 seconds I think it is. And I've been thru the game twice, don't remember any places without light, chainsawable enemies.

    • @conandude76
      @conandude76 4 ปีที่แล้ว

      @Qin4 DaWin prolly cause I chainsaw a fodder mod everytime I get to like half ammo. But I always take at least 2 guns to half mostly super shotgun (once upgraded it gives free armor) and chain gun (upgraded mobile turret is OP sauce). I use the others as I come across the mobs / situations that call for them, but those two get me thru 60% of the game. Chainsaw, flametongue and frag grenade cover most of the rest.