@@dantefromdevilmaycry9857 That build in Space Engineers is the sole reason I bought and played all three Dead Space games, lol. Glad other people know about it! It's completely in German (I think), all signs and functions, but it's such an impressive build and if you played the game, you can see how accurate it is!
Yeah I remember when I've first seen in during the intro and I though it doesn't even look that big. But later on you realise how freaking massive it is. Especially when you have to go outside a few times. I think they use a different model during the intro cutscene because it really looks much smaller when the team is trying to dock.
@@valentinvas6454 It's because of how space works. Since there is no air, there is virtually no limit to how far you can see, and you have no point of reference to how far away something is. That can make the ship look much closer, and much smaller, than it actually is. You don't get to appreciate how big it is until you fly out of the hanger in zero-G yourself.
The Japanese meaning of Ishimura was "Stone Village", a title appropriate for the vessel's purpose. Additionally, the presence of Japanese markings throughout the ship, most notably on the ship logo, suggest either heavy Japanese influence or direct Japanese-based construction. 'USG' stood for United Spacefaring Guild.
"Put it back, put it back, they are watching, they are watching, put it back, they are watching, put it back, they are watching, put it back" Anyone else notice these 'extra' lines of dialogue throughout the closed captions? Either the editor is having a nervous breakdown or the necromorph infection has spread further than we thought....
One of the things they got right in the first game was the sense of paranoia, the ship in how it was believable but you when you get there, how it's all gone wrong to the fact that you'll hear voices and whispers coming from nowhere.
Definitely, one of my favourite parts of that game was the log on the engineering deck, one of Jacob temple's. He says that one of his guys went out today to do some repairs and hasn't come back in a bit too long, and he just has to assume he's dead. They created this sense that for a while, the necromorphs were on the ship, hiding and waiting, and people still had to do their jobs for a while as they saw fewer and fewer people, until they were all alone. I really put myself in their shoes when I played through it.
I loved the whispers and voices and anytime you were seeing a vision like when you were seeing Nichole the twinkle twinkle song would play quietly in the background
Thematically it's one of the most authentic Lovecraftian stories. Beings of unlimited power and horror who you have no chance or hope against and only slightly delay the inevitable and only live because you are too tiny for them to notice at the time.
Dorclessness? "Adjective. Lacking a spiritual center or midpoint. Feeling as if watching reality from the center of a black hole." -Urban Dictionary on the word "Dorcless"
Some sort of automated Planet Cracker Class ship would be the ultimate weapon vs the final enemy in the Dead Space universe since being able to destroy planets would be really useful.
@@attila535 Problem is that the Necromorphs themselves seem to just be a carbon based grey goo when you get right down to it. There's explicit mention of necromorphs essentially melting into a slurry once the marker that created them is destroyed. And this slurry reconstituting in the presence of another marker. It's actually described as the markers signal inducing the formation of various proteins and structures in the necrotic flesh.
@@AnonD38 that should just tell the grey goo it needs to investigate the celestial body it been ejected from very thoroughly ,might delay a 'prime' necromorph moon creature or markers dismantling but it shouldet stop it as a concept it sounds like the best outcome...for the icons/necromorphs be a slow death as each dismantled grey goo particle likely only = more fuel or material for the remaining ones to replicate and advance further it sounds like.
Dead Space is one of the few modern Cosmic Horror franchises that I think H.P. Lovecraft would actually give his seal of approval to, it emulates his styles and themes (especially in the Dead Space 3 DLC) without trying too hard to mimic him, it lets itself be its own thing while also aligning with a lot of his favorite stuff. Cosmic Alien Gods, Cultists, Ancient Extinct Aliens, protagonists breakdown of sanity, etc.
@@peanutmoose9591 Yes, but he actually didnt let this affect his social friend group. Like he was genuinely one of those guys who was homophobic but also had gay friends, except he never used that as a badge like modern homophobes do. Also, this has nothing to do with what he would think of Dead Space. Its all white characters, so he would think its fine.
Considering how from what I know of lovecraftian works and how many of the things revolve around the horror and fear of the unknown and unknowable, choosing to make a space horror game that draws from those things was a pretty good modern take on that
Definitely. Bloodborne is damn great at the theme too. Sure, you're armed to the teeth, but it doesn't really matter, because what you're dealing with is unstoppable. You might kill it's minions, and at best delay it, but in the end, something terrible will win.
Ah, I see the Templin Institute has upgraded their countermeasures against cosmic horrors...seriously, don't tell me you actually brought a Marker home as a souvenir.
For real. I'm kinda obsessed to be honest. So much potential and such a rich story for what is ultimately just a game. I wish they would explore it further.
@@Dan_Capone nowadays you cant really say "just a game" Many games that came out in the last decade have stories better than movies Some even have higher budget too
Dead Space is unique in that the Universe isn't one of Militarism like Halo for example, it's one of pure Industrialism and Capitalism. Sure the Covenant might glass your planet for a Military advantage. But the CEC will crack it like an egg for the resources.
Dead Space was one of the first horror games I got into, and not ran away screaming as usual. And I picked it up when it first came out. The thing that strikes me hard from this vid was the fact that 1000+ people were on that ship… In the whole game, I feel like I might have shot and killed about 100? 200? Necromorphs. So if that was the case, and we adjust for recombinant forms and the liquified wall growths we saw on the floors and walls, did that mean the giant one on the antennae shot off was the rest? Jesus.
1 thousand against whole city at the beginning of DS3 seems like nothing. and if we take "official" ending, entire earth was consumed by necromorph moon...
I love how practical this thing is. It seems like it would be a perfect workhorse vessel able to plumb the depths of the galaxy for wealth and knowledge. Even its method of mining seems very practical. I mean, who cares if you tear apart an uninhabited or hostile planet in the middle of nowhere.
I mean, I question the energy efficiency of literally overcoming the gravitational pull of ALL the material you don't want, just for the privilege of sifting it for the material you do. Also, dead space humanity is hungry as hell if they've had to crack at least 35 planets to gather enough raw material. Though tbf that's a complete story conceit for the universe to be especially grim and hostile.
That's the part when I legit felt scared in that game thinking I was going to relive it all again, and the way the ship is set up like they've been trying to clean it and cover it all up is genius.
@@Dan_Capone I do wonder how could someone try to clean or refurbish a ship ravaged by putrid, living flesh. no wonder the poor bastards assigned there wanted a transfer.
I thought the Ishimura was 5-10km long. Like, it was a MASSIVE ship. You could stick a modern aircraft carrier into its hangar deck and still not hit any walls on any side.
A mile long is over 5 times the length of a US supercarrier how is that not incredibly massive? Then you have width and height giving the Ishimura a external volume 174 times larger than a supercarrier.
@@Ushio01 yeah. I thought the Ishimura was MUCH bigger. Lol. Like, staggeringly huge. The kind of big that you look at, and you get closer, you think "no... it can't be THAT big..." but it is. And more.
@@Kalebfenoir we are just used to see massive ships in sci fi for example look at the smaller halo ships frigates are 500 m long and can Carry several hundred people yet when you compare It to lets say the infinity they look small and you would think that a ship like that could only carry less than a hundred
@@Kalebfenoir tho its normal to think that the ishimura should be bigger after all the entire Game takes place there and you dont expect a ship like that to hold the class "Planet cracker"
@@ranbojd1070 to be perfectly honest, I expected the Ishimura to be in the same size class as the Infinity. Because the Infinity eats 1km Covenant battleships for breakfast without stopping. Lol.
Im starting to think the chant "They are hungry they are coming" was a subtle reference to EA shutting down Visceral Studios and killing the Dead Space franchise.
Dead Space 3 had 4 DLC’s but when 98% of people that purchased the game said we don’t want micro transactions for resources,” that triggered EA. Everyone that got the Marker edition/$120 version day one got all 4 DLC and the real good ending. For everyone else they only got the first DLC and the price was raised from $6.99 to $14.99. Then EA did copyright claims on anyone that live-streams the game for the first 3 months. Then the copyright claims were only for the DLC until the game was out for a year. Now they just shut down the servers and sue you if you play the last 3 DLC on any streaming platform. There were even taken off TH-cam.
@@joshportal2808 "They are hungry, they are coming." Hungry for your ad revenue, all right. Also, "real good ending" the 'Awakening the Nightmare" DLC ended on a very dark cliffhanger. The characters are even questioning how they even survived a fall from orbit.
I missed Dead Space, and this is a nice Hallloween special. This series is dangerous and grimdark...with Humanity being a species that has been so deprived of resources that they have to go to the stars and look for it, then accidentally unleashing an evil that cannot be stopped.
From my understanding it was the markers that caused this. A single was sent out from a marker on earth that would cause over population and resource starvation. Prime the humans for harvesting
Won't lie, this is one of the times I'd probably borrow a suit from the StarCraft universe. Preferably the Firebat, just cause fire proved to be very effective in DS1.
The Event Horizon. Edit: With The Ishimura second by a small margin, because at least you can fight Necromorths and Marker better than demon possessed spaceship.
You can escape the Overlook if you try, if you see no way out of the Ishimura you can just kill yourself by airlock so the Necromorphs don't get you, but the Event Horizon... That thing won't let you escape, and it will *not* let you die until it has its way with you. And even then, being dead will probably only be a temporary state before it drags you to eternal torture.
Pursuant to Institute Security Directive I must report a visible software instability. Request isolation and physical containment of affected systems. *Someone* didn't check their three-factor authentications before opening a class-XK portal. Looking in your direction, Steven.
2:10 a city sized rock is ripped from the surface and some guy is standing there with light signals. That's like trying to guide an aircraft carrier with a single match.
Dead Space is honestly a masterpiece. Not only does it do cosmic/lovecraftian horror very well, but it's a great cautionary tail of unfettered consumption of finite resources and industrialization. My favorite game of all time.
I running subtitles and after you mentioned that resources were readied for transport back to earth. The subtitles said 'put it back' and I just want to say that it was creepy and cool lol
Based on the subtitles I'm guessing the Templin Institute brought a Brethren Moon to existence and are planning to give it to Trazyn the Infinite just to trick him next holloween.
6:59 Dead Space 2 and 3 will be remade by EA only if certain conditions are met, including the inclusion of blood and gore, and a dinner meal for those playing Dead Space Extraction, Dead Space 2, and Dead Space 3 remakes
We don't get many movies in the Sci-Fi/Horror genre, much less games but when we do they are often stellar (or unfortunately underrated) - The Thing (I consider this Sci-Fi/Horror as it involves aliens and not supernatural or a slasher. Obvious major inspiration to Dead Space) - The Blob - Event Horizon (clear example of Sci-Fi horror and the other major inspiration to Dead Space) - The Fly - Pandorum (criminally underrated) Games - The Thing (actual Xbox og game was reviewed very well) - Calisto Protocol (still in development) - Negative atmosphere (indie game still in development) - Alien Isolation
A remake should have the following: - stomping the bodies causes more biomass to be added around the ship, that the Necromorphs can use for cover. Not stomping the bodies means more advanced Necromorphs - you only get money from bodies, and the only places to buy ammo/equipment are at the tram stations. You can still pick up ammo/equipment from lockers - have rarer medical drops later in the game, but free medical recovery at the tram stations (so you are wondering if you should use your medical kit right then, or if you can wait until you get to the tram) - Lockers open based on what outfit you have on, as the uniform gives you different access levels (i.e. Miners might need one type of reinforcement, Engineers another, etc) - everyone on the rescue shuttle is in a suit/RIG of some kind. Isaac is in a basic RIG, Zach and the two redshirts would be wearing Security of Military armor, while Kendra is wearing an Advanced Suit. If you are going to rescue a ship, having a RIG to make sure you don't breathe vacuum is a good idea Some key Necromorph changes: - the USG Valor picks up the frozen Regenerator, not a regular Necromorph (or provide a better explanation for why a ship full of marines was taken out by a single Necromorph) - the Ch 6 Leviathan - after the tentacles get shot off, the main mass will pull back slightly to regenerate its tentacles. This provides an obvious clue to the player that they are hurting the creature. This pulling back also uncovers small side chambers that can release additional ammo/equipment into the room. The final fight has the Leviathan walking around inside the room trying to kill Isaac, and should feel more like putting down a diseased animal, rather than a boss fight A fun plot idea would be making it where both Kendra and Zach could be the traitor. As you go through the game you steadily choose (by your actions) which one you favor. That one will be the traitor as part of their job was to use the other personnel to accomplish their mission. Have a scale shown on the inventory screen after the first time you have to choose between them, and it shows who you currently trust more.
I’ve always been a huge fan of your videos! I have to say that this is no one of my favorites. A jewel of humanity turned into the harbinger of its worst nightmares.
I soon as I saw the title screen while scrolling down it gave me severe traumatic flashbacks to when I first played dead space SH*T HERE WE GO AGAIN…..
How blasted wasteful is the Dead Space universe?! Unless you're continually mass producing Death Stars one cracked asteroid should be able to meet the resource needs for the whole of humanity for years, much less cracking several planets at a time.
@@Gegengrupenfuhrurwell actually a marker on earth was the sole reason for the fast development of live on earth in the first place. And it shaped and indoctrinated the human species to be expansionistic and consuming.
Maybe thats the point, that yeah at first with the first planetcrack it was humanity's relief and could have supported Humanity for years afterwards, but with the seeming abundance of resources, population grew, thus humanity now needed more resources, so on went the planetcracking in a vicious cycle of Crack-Population Expansion-Need more resource-Crack more planets. Or it could be a allegory for how Capitalism doesn't care whether ones needs are met, the mining corporations need to always be expanding and making a profit, damn the consequences.
I should probably just put the end of this comment (and a bit of the middle) at the start: if this ship has processed 14000 _trillion_ tons of material over it's 62 year service life that is ~716000 tons of material _per second_ to give a frame of reference niagra falls has ~84760 cubic feet of water per second going over it. granite weighs ~175 pounds/ft^3 so a niagra falls worth of bedrock would only weigh in at roughly 14833000 thousand pounds pounds per second, that other number is in tons so lets make that ~7416.5 tons per second flowing through our theoretical river of rock. this ship is processing an _average_ of 96.5 niagra falls worth of bedrock every second over the entire duration of it's lifespan. that's 100 major rivers worth of rock passing through a loose-scaffolding-construction factory-and-town-in-one mining ship a mile long on it's largest dimension. and the silly part? as crazy as those production numbers sound actually processing 1 earth-sized planet would still be the life's work of roughly _four million_ of these ships. (original comment) ...did I hear those numbers right? it's claiming the ship processed 1400 trillion tons of material over a 62 year service life. that's ~716000 tons of material per second _on average_ as in that includes travel time and maintainence and managerial bs and everything. that said, and as insane as that number really is for a loosely structured machine roughly a mile long, 1 earth weighs...huh, that is just plain bizzare: getting the same notation number with 3 zeroes of difference for tons and kilograms...those do not convert out at 1:1000 so clearly at least one of these numbers is very wrong and I don't actually know which. anyways, the amount it is claiming to have processed is still several zeroes shy of 1 smaller than average planet, let alone 35 various planets...the deeper you go the more valuable everything gets on average too so processing 1400 trillion tons from 1 planet and making your own asteroid belt would be far more bang for your buck than scraping around a bit then moving on 35 times in a row. for that matter setting up shop in an asteroid belt sounds FAR more efficient in time and effort for both processing and for surveying in the first place, especially since that sounds like that's what the ship was actually designed to do instead of go around fucking up potential habitats and the occasional miracle-find of living alien ecosystems, that's the sorta shit that is literally incalculable in value and they are saying a major late-stage-capitalism organization trashed it so they could access a resource FAR less valuable than dirt? that's just plain bad worldbuilding. you can handwave mining planets instead of far easier far less costly targets with a claim about the tractor tech making the difference in overall efficacy marginal and a bit about wanting specific stuff that is far more common in planets than most asteroid belts. It doesn't have to be true and usually better if nonspecific, just something vaguely plausible to say "I'm waving my hand so I can tell a story". 5972000000000000000000 vs 1400000000000000 so 1.4 with 15 zeroes vs 6 with 21 = ~1/4th of 1/1000000th of 1 small planet mined ...mind you that is still an *_insane_* amount of material for a facility that size to process: this thing is a loose scaffolding holding various facilities/tools/luxury quarters/etc just 20 minutes walk from stem to stern processing well over 716000 tons of material per _second_ (unknown travel/setup/etc vs steady operation times) that's... wow, okay, trying to convert that to a remotely viable frame of reference went WAY down the rabbit hole (I wanted to give it in terms of passing a major highway through complete with it's foundation through the ship to give a "river of rock" that you could actually visualize but I could find remarkably little on how much a road actually weighs or what that foundation entails. I know more from memory than google could give me which is just plain insane and apparently nobody agrees on how much various famous heavy things weigh, like, not even within the same number of zeroes, or the same 3 zeroes, also apparently china claims the great wall weighs _more than the planet_ and circles the equator several times...yeah I dunno what the heck is up with the nonsense answers) okay, here's one that sort of works: niagra falls has ~84760 cubic feet per second going over it, granite weighs 175 pounds/ft^3 so a niagra falls worth of bedrock would weigh in at roughly 14833000 thousand pounds per second, the rest of this is in tons so we get ~7416.5 tons per second flowing through our theoretical river of rock, so this ship is processing an average of 96.5 niagra falls worth of bedrock for the entire duration of it's lifespan
Literally just replaying the first two games for Halloween! Seriously some of the best horror games ever released, it's seriously a shame to see how quickly the franchise died.
About the low crew number if it was the number before the Aegis VII incident. The CEC tried to crew the ship with as many unitologists as possible. Keeping the overall crew number with possible non unitologists low makes sense in that context.
I actually own an official marker statue, though Iv noticed my mental health declining somewhat but how else will we all be made whole? “Altman Be praised”
Probably my favorite starship of any game or movie. It's an impressive hard working ship that sought to help humans get back to the top. Only to be infected by greed and corruption of humans.
Concordance Extraction Corporation: Here we have the Ishimura... The greatest of our Planet Cracker Class vessels. GTU High Marshall aboard the Sword Of Terra: Amateurs...
Crazy to think that an entire game takes place on one ship (and a colony at the end). This is one of my favorite starships in media.
Fun Fact: The USG Ishimura is built entirely like an actual Ship.. there's even a TH-camr who recreated it in Space Engineers
@@dantefromdevilmaycry9857 That build in Space Engineers is the sole reason I bought and played all three Dead Space games, lol. Glad other people know about it! It's completely in German (I think), all signs and functions, but it's such an impressive build and if you played the game, you can see how accurate it is!
Yeah I remember when I've first seen in during the intro and I though it doesn't even look that big. But later on you realise how freaking massive it is. Especially when you have to go outside a few times. I think they use a different model during the intro cutscene because it really looks much smaller when the team is trying to dock.
@@valentinvas6454 It's because of how space works. Since there is no air, there is virtually no limit to how far you can see, and you have no point of reference to how far away something is. That can make the ship look much closer, and much smaller, than it actually is. You don't get to appreciate how big it is until you fly out of the hanger in zero-G yourself.
I love the small bits in the subtitles.
"Put it back"
"They are watching"
Some say they are among us
@@comradekenobi6908 SUS
@@comradekenobi6908 *S U S*
@@comradekenobi6908 that's kinda sus
The Japanese meaning of Ishimura was "Stone Village", a title appropriate for the vessel's purpose. Additionally, the presence of Japanese markings throughout the ship, most notably on the ship logo, suggest either heavy Japanese influence or direct Japanese-based construction. 'USG' stood for United Spacefaring Guild.
The designer of the ShockPoint drive (FTL travel) in Dead Space was a Japanese man named Hideki Ishimura, she was named in his honor.
@@codyschwarz5155 He also worked with the government for a while on a certain covert operation in Puerto chicxulub
@@TheCorrodedMan this is true.
That book was so good
지금 석촌역이다
I always thought it was named before a rich japanese mega businessman who owns that ship.
"Put it back, put it back, they are watching, they are watching, put it back, they are watching, put it back, they are watching, put it back" Anyone else notice these 'extra' lines of dialogue throughout the closed captions? Either the editor is having a nervous breakdown or the necromorph infection has spread further than we thought....
Ooh, thanks, enjoyed this Easter/Halloween egg...
Sneaky bastards. Now I have to watch it twice! 😤😜
Dont forget the "Let us be one" message on the system...
oh god i noticed too and thought it was just a audio bug or something till it said "They Are Watching"
I was wondering if it was just a coding error, but the frequency lead me to think it was something else...
One of the things they got right in the first game was the sense of paranoia, the ship in how it was believable but you when you get there, how it's all gone wrong to the fact that you'll hear voices and whispers coming from nowhere.
Definitely, one of my favourite parts of that game was the log on the engineering deck, one of Jacob temple's. He says that one of his guys went out today to do some repairs and hasn't come back in a bit too long, and he just has to assume he's dead. They created this sense that for a while, the necromorphs were on the ship, hiding and waiting, and people still had to do their jobs for a while as they saw fewer and fewer people, until they were all alone. I really put myself in their shoes when I played through it.
I loved the whispers and voices and anytime you were seeing a vision like when you were seeing Nichole the twinkle twinkle song would play quietly in the background
God this series is depressing, disturbing, dark, and even adjectives that don’t start with D. Like scary
Thematically it's one of the most authentic Lovecraftian stories. Beings of unlimited power and horror who you have no chance or hope against and only slightly delay the inevitable and only live because you are too tiny for them to notice at the time.
Dorclessness?
"Adjective. Lacking a spiritual center or midpoint. Feeling as if watching reality from the center of a black hole." -Urban Dictionary on the word "Dorcless"
Dead
existentially dreadful, not knowing of when and where your fate to be one with the Necromorphs will begin
Some sort of automated Planet Cracker Class ship would be the ultimate weapon vs the final enemy in the Dead Space universe since being able to destroy planets would be really useful.
No need for that. A nanite swarm could destroy them quite easily.
@@AnonD38 Gray goo eats every piece of live or dead material.
@@heraadrian7764 till the reapers come in.
@@attila535 Problem is that the Necromorphs themselves seem to just be a carbon based grey goo when you get right down to it. There's explicit mention of necromorphs essentially melting into a slurry once the marker that created them is destroyed. And this slurry reconstituting in the presence of another marker. It's actually described as the markers signal inducing the formation of various proteins and structures in the necrotic flesh.
@@AnonD38 that should just tell the grey goo it needs to investigate the celestial body it been ejected from very thoroughly ,might delay a 'prime' necromorph moon creature or markers dismantling but it shouldet stop it as a concept it sounds like the best outcome...for the icons/necromorphs be a slow death as each dismantled grey goo particle likely only = more fuel or material for the remaining ones to replicate and advance further it sounds like.
Dead Space is one of the few modern Cosmic Horror franchises that I think H.P. Lovecraft would actually give his seal of approval to, it emulates his styles and themes (especially in the Dead Space 3 DLC) without trying too hard to mimic him, it lets itself be its own thing while also aligning with a lot of his favorite stuff. Cosmic Alien Gods, Cultists, Ancient Extinct Aliens, protagonists breakdown of sanity, etc.
He would not as he was an incredibly racist man
@@peanutmoose9591 Yes, but he actually didnt let this affect his social friend group. Like he was genuinely one of those guys who was homophobic but also had gay friends, except he never used that as a badge like modern homophobes do.
Also, this has nothing to do with what he would think of Dead Space. Its all white characters, so he would think its fine.
I feel like best lovecraftian games are the ones that dont directly use the goda etc but just the themes like dead space darkest dungeon ets
Considering how from what I know of lovecraftian works and how many of the things revolve around the horror and fear of the unknown and unknowable, choosing to make a space horror game that draws from those things was a pretty good modern take on that
Definitely. Bloodborne is damn great at the theme too. Sure, you're armed to the teeth, but it doesn't really matter, because what you're dealing with is unstoppable. You might kill it's minions, and at best delay it, but in the end, something terrible will win.
Ah, I see the Templin Institute has upgraded their countermeasures against cosmic horrors...seriously, don't tell me you actually brought a Marker home as a souvenir.
SMAC that thing into pieces
Don't worry. No. No, everything is fine..E̵v̸e̶r̴y̵t̶h̴i̵n̶g̷...ȉ̷̻̚͠s̵͕̹̱̽̎͠...f̴̡̬͔̦̟͔͙͆̈́́͂́̉ḯ̸̡̗̤̭͇͓̦̯̱͑̓̊̐͘͘n̷̺͎̯̋̔́̑e̷̡͖̜͗̇͐̌͋͐̑̈͘͠
The Dead Space universe is a fascinating place and I hope that any future releases (including the remake) will introduce more of this world to us.
For real. I'm kinda obsessed to be honest. So much potential and such a rich story for what is ultimately just a game. I wish they would explore it further.
@@Dan_Capone nowadays you cant really say "just a game"
Many games that came out in the last decade have stories better than movies
Some even have higher budget too
Dead Space is unique in that the Universe isn't one of Militarism like Halo for example, it's one of pure Industrialism and Capitalism. Sure the Covenant might glass your planet for a Military advantage. But the CEC will crack it like an egg for the resources.
They do share religious zealots leading each respective side into oblivion, the Church of Unitology and the Covenant.
Military advantage? Try pure spite
Tbf the only planets they cracked were dead and completely uninhabited, no good for anything except mining.
@@murphyjack90 the cracked Titan moon which probably could harvest life
@@PrincessTwilightdash unlikely, all the water is frozen so it’s just be microscopic organisms.
I love the concept of planet crackers, it’s just such a cool method that feels straight outa 40k
And they look and sound totally believable in that timeline. Like you can imagine they're something humanity will eventually build.
USG Ishimura is a nice ship... When not being infected by eldritch horrors of beyond.
Dead Space was one of the first horror games I got into, and not ran away screaming as usual. And I picked it up when it first came out.
The thing that strikes me hard from this vid was the fact that 1000+ people were on that ship…
In the whole game, I feel like I might have shot and killed about 100? 200? Necromorphs. So if that was the case, and we adjust for recombinant forms and the liquified wall growths we saw on the floors and walls, did that mean the giant one on the antennae shot off was the rest? Jesus.
1 thousand against whole city at the beginning of DS3 seems like nothing. and if we take "official" ending, entire earth was consumed by necromorph moon...
Yes, let's bring a starship filled with cosmic horrors and an unknown alien artifact back to our home solar system. Genius move.
Oh, they were SO gonna bring the Ishimura back to crack a Brethren Moon in the fourth game.
The Fishy Ishy
Would love to see that, unfornutely, the Ishimura was destroy alongside the Sprawl at the end of Dead Space 2
Dead Space is a pretty good Halloween special.
I love how practical this thing is. It seems like it would be a perfect workhorse vessel able to plumb the depths of the galaxy for wealth and knowledge. Even its method of mining seems very practical. I mean, who cares if you tear apart an uninhabited or hostile planet in the middle of nowhere.
Unitologists, but no one likes them so have at it.
Alien lifeforms or structure would not welcome such a vessel.
I mean, I question the energy efficiency of literally overcoming the gravitational pull of ALL the material you don't want, just for the privilege of sifting it for the material you do.
Also, dead space humanity is hungry as hell if they've had to crack at least 35 planets to gather enough raw material.
Though tbf that's a complete story conceit for the universe to be especially grim and hostile.
@@zollen123 That would be an issue if the Brethren Moons hadnt eaten literally fucking everything.
hell you don't even need mining permits lol and how many mass drivers do you think does that thing have though?
The part in dead space 2 where you see this ship again is done PERFECTLY
Agreed it’s was nostalgic and it’s like going back to hell
That's the part when I legit felt scared in that game thinking I was going to relive it all again, and the way the ship is set up like they've been trying to clean it and cover it all up is genius.
@@Dan_Capone I do wonder how could someone try to clean or refurbish a ship ravaged by putrid, living flesh. no wonder the poor bastards assigned there wanted a transfer.
Imagine going back again in ishimura if deadspace 2 remake happens.
I thought the Ishimura was 5-10km long. Like, it was a MASSIVE ship. You could stick a modern aircraft carrier into its hangar deck and still not hit any walls on any side.
A mile long is over 5 times the length of a US supercarrier how is that not incredibly massive? Then you have width and height giving the Ishimura a external volume 174 times larger than a supercarrier.
@@Ushio01 yeah. I thought the Ishimura was MUCH bigger. Lol. Like, staggeringly huge. The kind of big that you look at, and you get closer, you think "no... it can't be THAT big..." but it is. And more.
@@Kalebfenoir we are just used to see massive ships in sci fi for example look at the smaller halo ships frigates are 500 m long and can Carry several hundred people yet when you compare It to lets say the infinity they look small and you would think that a ship like that could only carry less than a hundred
@@Kalebfenoir tho its normal to think that the ishimura should be bigger after all the entire Game takes place there and you dont expect a ship like that to hold the class "Planet cracker"
@@ranbojd1070 to be perfectly honest, I expected the Ishimura to be in the same size class as the Infinity. Because the Infinity eats 1km Covenant battleships for breakfast without stopping. Lol.
I am loving Arsenal as the latest series, plz do more maybe with Titanfall?
would be great to do a breakdown on the history of the IMC and ARES division
@@m.ubaidaadam They already did IMC
Then do the Fallen House of Wolves from Destiny.
@@ElysiumCreator Dossier on Blisk/MacAllan , or Arsenal on the Titans/Pilot Augments?
7:00 The USG O'Bannon had the same infection as the USG Ishimura
They are hungry. They are coming. (4x). Make us whole, Isaac. Make us whole. 😈.
Isaac: No! I won't betray them. 😠.
Happy Halloween.
Im starting to think the chant "They are hungry they are coming" was a subtle reference to EA shutting down Visceral Studios and killing the Dead Space franchise.
Dead Space 3 had 4 DLC’s but when 98% of people that purchased the game said we don’t want micro transactions for resources,” that triggered EA. Everyone that got the Marker edition/$120 version day one got all 4 DLC and the real good ending. For everyone else they only got the first DLC and the price was raised from $6.99 to $14.99.
Then EA did copyright claims on anyone that live-streams the game for the first 3 months. Then the copyright claims were only for the DLC until the game was out for a year. Now they just shut down the servers and sue you if you play the last 3 DLC on any streaming platform. There were even taken off TH-cam.
@@joshportal2808 "They are hungry, they are coming." Hungry for your ad revenue, all right. Also, "real good ending" the 'Awakening the Nightmare" DLC ended on a very dark cliffhanger. The characters are even questioning how they even survived a fall from orbit.
Twinkle...twinkle...little...star
How...I wonder...what...you...are
@@joshportal2808 Press X To Doubt
I missed Dead Space, and this is a nice Hallloween special. This series is dangerous and grimdark...with Humanity being a species that has been so deprived of resources that they have to go to the stars and look for it, then accidentally unleashing an evil that cannot be stopped.
From my understanding it was the markers that caused this. A single was sent out from a marker on earth that would cause over population and resource starvation. Prime the humans for harvesting
Fun Fact: Isaac Clarke's name comes from combination of the names of science fiction authors Isaac Asimov and Arthur C. Clarke
THEY ARE COMING....
THEY ARE HUNGRY....
THEY ARE HERE....
Love that ending.
The Necromorph moons have arrived.
Won't lie, this is one of the times I'd probably borrow a suit from the StarCraft universe. Preferably the Firebat, just cause fire proved to be very effective in DS1.
@@danielbeck2739 yes, but is useless in a zero oxygen environment.
Worst place to spend Halloween: The Ishimura, The Event Horizon, or the Overlook Hotel?
The Ishimura no contest...
Combine all 3: The space Overlook Event Ishimura Hotel.
The Event Horizon. Edit: With The Ishimura second by a small margin, because at least you can fight Necromorths and Marker better than demon possessed spaceship.
@@observer2484 event horizon was dead space before dead space
You can escape the Overlook if you try, if you see no way out of the Ishimura you can just kill yourself by airlock so the Necromorphs don't get you, but the Event Horizon... That thing won't let you escape, and it will *not* let you die until it has its way with you. And even then, being dead will probably only be a temporary state before it drags you to eternal torture.
This ship is so industrial and big
Makes sense for a miner, its like a giant space “drill”
Pursuant to Institute Security Directive I must report a visible software instability. Request isolation and physical containment of affected systems. *Someone* didn't check their three-factor authentications before opening a class-XK portal. Looking in your direction, Steven.
XK end of the world scenario
With mimetic biohazard to top it off
@@vexile1239 [YOU DO NOT RECOGNIZE THE BODIES IN THE WATER]
"In space, no one can hear you scream"
Because everybody is dead and transform into Brethen Moons
Perfect episode for Halloween. Hope you'll do more on the world of Dead Space, especially with a remake of the original game coming.
2:10 a city sized rock is ripped from the surface and some guy is standing there with light signals. That's like trying to guide an aircraft carrier with a single match.
Dead Space is one of my favorite series, I hope you guys will make more videos about it. Great vid as always
USG Ishimura. The place of memories, nostalgia and nightmares. Mostly Nightmares
6:59 Those are the kind of words that come to my mind when the holiday visit of the relatives is coming up.
One of my favorite games. Would love an in depth video on the sequels "The Sprawl" deep space city station. Great video Templin Inst.
It’s about time you guys got to Deadspace! This is one game you guys should be talking about more!!
Dead Space is honestly a masterpiece. Not only does it do cosmic/lovecraftian horror very well, but it's a great cautionary tail of unfettered consumption of finite resources and industrialization. My favorite game of all time.
It was the markers that caused them to over-consume and overpopulate.
I running subtitles and after you mentioned that resources were readied for transport back to earth. The subtitles said 'put it back' and I just want to say that it was creepy and cool lol
Based on the subtitles I'm guessing the Templin Institute brought a Brethren Moon to existence and are planning to give it to Trazyn the Infinite just to trick him next holloween.
You do gotta love the Ishimura for its unique design. I can't think of any ship in sci-fi that looks quite like her.
“You’d think with a thousand people onboard someone would pick up the phone.”
Great work, brother. Also...
ALTMAN BE PRAISED
7:00 Nice Dead Space 3 Awakened DLC Reference ;)
6:59 Dead Space 2 and 3 will be remade by EA only if certain conditions are met, including the inclusion of blood and gore, and a dinner meal for those playing Dead Space Extraction, Dead Space 2, and Dead Space 3 remakes
Make Us Whole Isaac
We don't get many movies in the Sci-Fi/Horror genre, much less games but when we do they are often stellar (or unfortunately underrated)
- The Thing (I consider this Sci-Fi/Horror as it involves aliens and not supernatural or a slasher. Obvious major inspiration to Dead Space)
- The Blob
- Event Horizon (clear example of Sci-Fi horror and the other major inspiration to Dead Space)
- The Fly
- Pandorum (criminally underrated)
Games
- The Thing (actual Xbox og game was reviewed very well)
- Calisto Protocol (still in development)
- Negative atmosphere (indie game still in development)
- Alien Isolation
Probably the most terrifying real estate in sci-fi gaming, unless there is something scarier out there?
I can't wait for the remake, I hope they add a couple of new levels on the ship
A remake should have the following:
- stomping the bodies causes more biomass to be added around the ship, that the Necromorphs can use for cover. Not stomping the bodies means more advanced Necromorphs
- you only get money from bodies, and the only places to buy ammo/equipment are at the tram stations. You can still pick up ammo/equipment from lockers
- have rarer medical drops later in the game, but free medical recovery at the tram stations (so you are wondering if you should use your medical kit right then, or if you can wait until you get to the tram)
- Lockers open based on what outfit you have on, as the uniform gives you different access levels (i.e. Miners might need one type of reinforcement, Engineers another, etc)
- everyone on the rescue shuttle is in a suit/RIG of some kind. Isaac is in a basic RIG, Zach and the two redshirts would be wearing Security of Military armor, while Kendra is wearing an Advanced Suit. If you are going to rescue a ship, having a RIG to make sure you don't breathe vacuum is a good idea
Some key Necromorph changes:
- the USG Valor picks up the frozen Regenerator, not a regular Necromorph (or provide a better explanation for why a ship full of marines was taken out by a single Necromorph)
- the Ch 6 Leviathan - after the tentacles get shot off, the main mass will pull back slightly to regenerate its tentacles. This provides an obvious clue to the player that they are hurting the creature. This pulling back also uncovers small side chambers that can release additional ammo/equipment into the room. The final fight has the Leviathan walking around inside the room trying to kill Isaac, and should feel more like putting down a diseased animal, rather than a boss fight
A fun plot idea would be making it where both Kendra and Zach could be the traitor. As you go through the game you steadily choose (by your actions) which one you favor. That one will be the traitor as part of their job was to use the other personnel to accomplish their mission. Have a scale shown on the inventory screen after the first time you have to choose between them, and it shows who you currently trust more.
@@toddkes5890 I kinda want to stomp on the corpses though, everything else I agree with. That level of detail would be phenomenal
I literally just beat this game a couple of hours ago for like the 5th time! Good timing!
I’ve always been a huge fan of your videos! I have to say that this is no one of my favorites. A jewel of humanity turned into the harbinger of its worst nightmares.
Whoever is doing the voice is my favourite TTI-person.
You couldn’t pay me enough money to even get on that ship. Not even touching it with a pole could make me do it.
one of the things I can't wrap my head around but I still love the usg ishimura
I soon as I saw the title screen while scrolling down it gave me severe traumatic flashbacks to when I first played dead space
SH*T HERE WE GO AGAIN…..
*Take us home, Isaac, make us whole.*
LEAD US, ISAAC!
It hit me the Planet Cracker might also be our hope against the Moons
They should do an episode on the Necromorphs/The Markers since the remake of Dead Space 1 is coming!
Thank you the English subtitle.
It's nice to have a video about this, since while playing the game I couldn't really pay attention to these details..
The USG Ishimura will forever be my favorite survival horror location, second being Sevastopal Station from Alien: Isolation
"What in God's name is going on down there?" "I think that's precisely the point Doctor, God's work."
Ooh. I can't wait for Stellaris Invicta Arsenal! Sword of Terra, the New Collosus.
Next, do the Church of Unitology to keep the theme!
How blasted wasteful is the Dead Space universe?! Unless you're continually mass producing Death Stars one cracked asteroid should be able to meet the resource needs for the whole of humanity for years, much less cracking several planets at a time.
The Markers sort of indoctrinate species to over consume to ridiculous degree.
Yea but the planet cracker class had existed for decades before any markers appeared so humanity can't blame the markers.
@@Gegengrupenfuhrurwell actually a marker on earth was the sole reason for the fast development of live on earth in the first place. And it shaped and indoctrinated the human species to be expansionistic and consuming.
Maybe thats the point, that yeah at first with the first planetcrack it was humanity's relief and could have supported Humanity for years afterwards, but with the seeming abundance of resources, population grew, thus humanity now needed more resources, so on went the planetcracking in a vicious cycle of Crack-Population Expansion-Need more resource-Crack more planets. Or it could be a allegory for how Capitalism doesn't care whether ones needs are met, the mining corporations need to always be expanding and making a profit, damn the consequences.
@@DaHuntsman1 or am allegory on how human greed can never be satisfied and we will continue to consume no matter what.
♫ Twinkle twinkle little star...how I wonder what you are ♫
*descents into PTSD*
I should probably just put the end of this comment (and a bit of the middle) at the start: if this ship has processed 14000 _trillion_ tons of material over it's 62 year service life that is ~716000 tons of material _per second_
to give a frame of reference niagra falls has ~84760 cubic feet of water per second going over it. granite weighs ~175 pounds/ft^3 so a niagra falls worth of bedrock would only weigh in at roughly 14833000 thousand pounds pounds per second, that other number is in tons so lets make that ~7416.5 tons per second flowing through our theoretical river of rock. this ship is processing an _average_ of 96.5 niagra falls worth of bedrock every second over the entire duration of it's lifespan.
that's 100 major rivers worth of rock passing through a loose-scaffolding-construction factory-and-town-in-one mining ship a mile long on it's largest dimension.
and the silly part? as crazy as those production numbers sound actually processing 1 earth-sized planet would still be the life's work of roughly _four million_ of these ships.
(original comment)
...did I hear those numbers right? it's claiming the ship processed 1400 trillion tons of material over a 62 year service life.
that's ~716000 tons of material per second _on average_ as in that includes travel time and maintainence and managerial bs and everything.
that said, and as insane as that number really is for a loosely structured machine roughly a mile long, 1 earth weighs...huh, that is just plain bizzare: getting the same notation number with 3 zeroes of difference for tons and kilograms...those do not convert out at 1:1000 so clearly at least one of these numbers is very wrong and I don't actually know which.
anyways, the amount it is claiming to have processed is still several zeroes shy of 1 smaller than average planet, let alone 35 various planets...the deeper you go the more valuable everything gets on average too so processing 1400 trillion tons from 1 planet and making your own asteroid belt would be far more bang for your buck than scraping around a bit then moving on 35 times in a row.
for that matter setting up shop in an asteroid belt sounds FAR more efficient in time and effort for both processing and for surveying in the first place, especially since that sounds like that's what the ship was actually designed to do instead of go around fucking up potential habitats and the occasional miracle-find of living alien ecosystems, that's the sorta shit that is literally incalculable in value and they are saying a major late-stage-capitalism organization trashed it so they could access a resource FAR less valuable than dirt? that's just plain bad worldbuilding.
you can handwave mining planets instead of far easier far less costly targets with a claim about the tractor tech making the difference in overall efficacy marginal and a bit about wanting specific stuff that is far more common in planets than most asteroid belts. It doesn't have to be true and usually better if nonspecific, just something vaguely plausible to say "I'm waving my hand so I can tell a story".
5972000000000000000000 vs 1400000000000000 so 1.4 with 15 zeroes vs 6 with 21 = ~1/4th of 1/1000000th of 1 small planet mined ...mind you that is still an *_insane_* amount of material for a facility that size to process: this thing is a loose scaffolding holding various facilities/tools/luxury quarters/etc just 20 minutes walk from stem to stern processing well over 716000 tons of material per _second_ (unknown travel/setup/etc vs steady operation times) that's...
wow, okay, trying to convert that to a remotely viable frame of reference went WAY down the rabbit hole (I wanted to give it in terms of passing a major highway through complete with it's foundation through the ship to give a "river of rock" that you could actually visualize but I could find remarkably little on how much a road actually weighs or what that foundation entails. I know more from memory than google could give me which is just plain insane and apparently nobody agrees on how much various famous heavy things weigh, like, not even within the same number of zeroes, or the same 3 zeroes, also apparently china claims the great wall weighs _more than the planet_ and circles the equator several times...yeah I dunno what the heck is up with the nonsense answers)
okay, here's one that sort of works: niagra falls has ~84760 cubic feet per second going over it, granite weighs 175 pounds/ft^3 so a niagra falls worth of bedrock would weigh in at roughly 14833000 thousand pounds per second, the rest of this is in tons so we get ~7416.5 tons per second flowing through our theoretical river of rock, so this ship is processing an average of 96.5 niagra falls worth of bedrock for the entire duration of it's lifespan
Fantastic video. Really great game series that was destroyed by greed.
What a great subject to mark this Halloween.
Literally just replaying the first two games for Halloween! Seriously some of the best horror games ever released, it's seriously a shame to see how quickly the franchise died.
LET'S A FUCKING GOOOOOOOOOOO, DEAD SPACE!
About the low crew number if it was the number before the Aegis VII incident. The CEC tried to crew the ship with as many unitologists as possible. Keeping the overall crew number with possible non unitologists low makes sense in that context.
What was the last scene? Truly amazing with the flickering lights and the monster!
Dead Space remaster teaser trailer
The ship design itself has elements of horror. It kinda looks like a cracked ribcage.
Probably the best weapon to deploy against the moons. Dead Space is all about confronting eldritch monstrosities with industrial equipment after all.
I actually own an official marker statue, though Iv noticed my mental health declining somewhat but how else will we all be made whole? “Altman Be praised”
Probably my favorite starship of any game or movie. It's an impressive hard working ship that sought to help humans get back to the top. Only to be infected by greed and corruption of humans.
I'd love to see you guys do the H.E.V. suit from Half-Life.
Same here, mainly because I want to know how it stores so much weapons and ammo.
@@EnclaveSOC-102 There is an animated episode of Freeman's Mind where they kind of show you how he carries so much.
Oh, this was a surprise, but a welcomed one.
One day we will have our own USG Ishimura but lets hope its gonna crack other plants and not earth.
Next year’s Halloween idea: Halloween Town from Nightmare Before Christmas
One of the best cosmic horror universes out there...
I am simple man I see templin institute upload, I click
This was a great video as normal but I was hoping for another video like the “event horizon insistent”.
yes Dead space content
Man, this was really good! Please do more dead-space!
Concordance Extraction Corporation: Here we have the Ishimura... The greatest of our Planet Cracker Class vessels.
GTU High Marshall aboard the Sword Of Terra: Amateurs...
Also dead space humanity: *ITS A MINING SHIP*
"what happened on that ship was no terrorist attack"
Interestingly the Ishimura has the exact same lenght as an Imperial Stardestroyer.
This was a perfect subject for Halloween.
Can’t wait for Dead Space Remastered!
Time to rexplore the ishimura in the dead space remake.
titanic of space, what a beautiful space ship
im so hyped for the dead space remake
I love the alien terriforming transit ships from alien are crazy
WHAT A BEAUTY!
Just watched a video where I saw that the Wii had an exclusive DS game and now TH-cam recommends me your video...
Perfect content for tonight
You guys should do a video on the peacekeepers from Farscape.
Put it back. Put it back. They are watching.